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* AndTheFandomRejoiced: September 6th 2019 was the day that five years of relative silence were broken, revealing Cube World was slated to be released in September/October of ''that year''. The fandom went ''berserk'' from joy. Best summed up in this tweet.

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* AndTheFandomRejoiced: {{SugarWiki/And the Fandom Rejoiced}}: September 6th 2019 was the day that five years of relative silence were broken, revealing Cube World was slated to be released in September/October of ''that year''. The fandom went ''berserk'' from joy. Best summed up in this tweet.

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*AndTheFandomRejoiced: September 6th 2019 was the day that five years of relative silence were broken, revealing Cube World was slated to be released in September/October of ''that year''. The fandom went ''berserk'' from joy. Best summed up in this tweet.
-->@onemcadams: What's the opposite of shambles? Because cube world community is currently in it



* VaporWare: A very, ''very'' common accusation these days, since it's been (as of Jul '15) over ''two years'' since the last major update. The cynical half of the BrokenBase is convinced the game will never see further development.

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* VaporWare: A very, ''very'' common accusation these days, since it's been (as of Jul '15) over ''two years'' since the last major update. The cynical half of the BrokenBase is convinced the game will never see further development. Eventually {{Averted}}, as on September 6th 2019 it was announced the game was slated to release on Steam that year.
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* MostAnnoyingSound / HellIsThatNoise: Talking to an innkeeper or leveling up produces a ridiculously loud noise which does not seem to be able to be toned down in the options.

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* MostAnnoyingSound / HellIsThatNoise: MostAnnoyingSound: Talking to an innkeeper or leveling up produces a ridiculously loud noise which does not seem to be able to be toned down in the options.
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* VaporWare: A very, ''very'' common accusation these days, since it's been (as of Jan '15) almost ''two years'' since the last major update. The cynical half of the BrokenBase is convinced the game will never see further development.

to:

* VaporWare: A very, ''very'' common accusation these days, since it's been (as of Jan Jul '15) almost over ''two years'' since the last major update. The cynical half of the BrokenBase is convinced the game will never see further development.
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* OlderThanTheyThink: ''VideoGame/ThreeDDotGameHeroes'' is a voxel-based RPG released nearly 4 years ''Cube World'''s alpha version, minus the WideOpenSandbox elements. There's a ''tiny'' group of people who think the latter game actually derived its concept from ''3D Dot Game Heroes'' and know both.

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* OlderThanTheyThink: ''VideoGame/ThreeDDotGameHeroes'' is a voxel-based RPG released nearly 4 years after ''Cube World'''s alpha version, minus the WideOpenSandbox elements. There's a ''tiny'' group of people who think the latter game actually derived its concept from ''3D Dot Game Heroes'' and know both.Heroes''.
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*** Recently the Picroma website has disabled both registration and the store page. Though Wollay's wife Pixxie has been replying to emails, people are still largely unimpressed by this move, though the faithful believe this could be a preparatory step towards the next big update.


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* VaporWare: A very, ''very'' common accusation these days, since it's been (as of Jan '15) almost ''two years'' since the last major update. The cynical half of the BrokenBase is convinced the game will never see further development.
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****Though those two bugs were fixed in a later patch.
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hate dumb is listed in Flame Bait


* HateDumb: Yes, this is a voxel-based game. No, it's not a Minecraft ripoff just because it's a voxel-based game.
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*** However, after making a few more posts showcasing the new stuff he was working on, Wollay went quiet again for several more months, causing people to, once again, fear that he fell off the face of the earth and stole the money people used to buy the game while the other side of the camp says this is how Wollay operates and shouldn't be rushed.
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** The developer finally spoke up towards late October of the same year, saying several factors were causing a significant delay towards the next patch release, such as an improved launcher, new enemies, rebalancing to make the game easier for low level players and harder for high level players, etc. The developer also went on to say that he was also trying to improve customer support, have a better website for the game, and had moved to a bigger apartment to help develop the game at a smoother rate.
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* BrokenBase: Everyone had hype for the game once the alpha version went up for sale back in July of 2013. Many months had gone by since the alpha release and there hadn't been any updates to the game since then nor was there any word from the developer himself, despite people trying to get a hold of him. The sudden drop in updates and communication divided the fanbase into two camps; one side believes the developer created a scam to steal everyone's money and they want a refund while the other side believes that updates will come regardless on whether the developer talks about it or not.
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* OlderThanTheyThink: ''VideoGame/ThreeDDotGameHeroes'' is a voxel-based RPG released nearly 4 years ''Cube World'''s alpha version, minus the WideOpenSandbox elements. There's a ''tiny'' group of people who know the latter game actually derived its concept from ''3D Dot Game Heroes''.

to:

* OlderThanTheyThink: ''VideoGame/ThreeDDotGameHeroes'' is a voxel-based RPG released nearly 4 years ''Cube World'''s alpha version, minus the WideOpenSandbox elements. There's a ''tiny'' group of people who know think the latter game actually derived its concept from ''3D Dot Game Heroes''.Heroes'' and know both.
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* OlderThanTheyThink: There's a small group of people knowing ''VideoGame/ThreeDDotGameHeroes'' was a voxel-based RPG nearly 4 years before ''Cube World'''s alpha version released, minus the WideOpenSandbox elements.

to:

* OlderThanTheyThink: There's a small group of people knowing ''VideoGame/ThreeDDotGameHeroes'' was is a voxel-based RPG released nearly 4 years before ''Cube World'''s alpha version released, version, minus the WideOpenSandbox elements.elements. There's a ''tiny'' group of people who know the latter game actually derived its concept from ''3D Dot Game Heroes''.
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Spelling correction.


** Rouges:

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** Rouges:Rogues:
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* OlderThanTheyThink: There's a small group of people knowing ''VideoGame/ThreeDDotGameHeroes'' was a voxel-based RPG nearly 4 years before ''Cube World'''s alpha version released, minus the OpenWorldSandbox elements.

to:

* OlderThanTheyThink: There's a small group of people knowing ''VideoGame/ThreeDDotGameHeroes'' was a voxel-based RPG nearly 4 years before ''Cube World'''s alpha version released, minus the OpenWorldSandbox WideOpenSandbox elements.
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* OlderThanTheyThink: There's a group of people knowing that nearly 4 years before ''Cube World'''s alpha version released, ''VideoGame/ThreeDDotGameHeroes'' used most of the same things it has, including the voxel-based graphics.

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* OlderThanTheyThink: There's a small group of people knowing that ''VideoGame/ThreeDDotGameHeroes'' was a voxel-based RPG nearly 4 years before ''Cube World'''s alpha version released, ''VideoGame/ThreeDDotGameHeroes'' used most of minus the same things it has, including the voxel-based graphics.OpenWorldSandbox elements.
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Why edit twice/thrice in a visit to one page?


* OlderThanTheyThink: There's a group of people knowing that nearly 4 years before ''Cube World''[']s alpha version released, ''VideoGame/ThreeDDotGameHeroes'' used most of the same things it has, including the voxel-based graphics.

to:

* OlderThanTheyThink: There's a group of people knowing that nearly 4 years before ''Cube World''[']s World'''s alpha version released, ''VideoGame/ThreeDDotGameHeroes'' used most of the same things it has, including the voxel-based graphics.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: There's a group of people knowing that nearly 4 years before ''Cube World''[']s alpha version released, ''VideoGame/3DDotGameHeroes'' used most of the same things it has, including the voxel-based graphics.

to:

* OlderThanTheyThink: There's a group of people knowing that nearly 4 years before ''Cube World''[']s alpha version released, ''VideoGame/3DDotGameHeroes'' ''VideoGame/ThreeDDotGameHeroes'' used most of the same things it has, including the voxel-based graphics.
Is there an issue? Send a MessageReason:
None

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* OlderThanTheyThink: There's a group of people knowing that nearly 4 years before ''Cube World''[']s alpha version released, ''VideoGame/3DDotGameHeroes'' used most of the same things it has, including the voxel-based graphics.
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*** And never mind ''four''. Collective {{Beam Spam}}ming = [[CurbStompBattle death in literally two seconds]].
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* MostAnnoyingSound/HellIsThatNoise: Talking to an innkeeper or leveling up produces a ridiculously loud noise which does not seem to be able to be toned down in the options.

to:

* MostAnnoyingSound/HellIsThatNoise: MostAnnoyingSound / HellIsThatNoise: Talking to an innkeeper or leveling up produces a ridiculously loud noise which does not seem to be able to be toned down in the options.
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None

Added DiffLines:

* HateDumb: Yes, this is a voxel-based game. No, it's not a Minecraft ripoff just because it's a voxel-based game.
* MostAnnoyingSound/HellIsThatNoise: Talking to an innkeeper or leveling up produces a ridiculously loud noise which does not seem to be able to be toned down in the options.
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None


*** Assassins have a passive, Elusiveness, that allows their next RMB attack or skill to be a CriticalHit, if they successfully dodge an enemy's attack. However, when the passive is up, [[http://youtu.be/TiYmSr1_nb4?t=1m20s all LMB normal attacks]] become 100% critical hits until RMB or a skill is used!
*** The next bug is more of an oversight, but the other Assassin passive, Counter Strike, makes the assassin invulnerable when he performs a special attack (RMB or skills). Combo that with the bug above, and [[http://youtu.be/TiYmSr1_nb4?t=2m48s you have a nigh-invulnerable character.]]

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*** Assassins Ninjas have a passive, Elusiveness, that allows their next RMB attack or skill to be a CriticalHit, if they successfully dodge an enemy's attack. However, when the passive is up, [[http://youtu.be/TiYmSr1_nb4?t=1m20s all LMB normal attacks]] become 100% critical hits until RMB or a skill is used!
*** The next bug is more of an oversight, but the other Assassin Ninja passive, Counter Strike, makes the assassin ninja invulnerable when he performs a special attack (RMB or skills). Combo that with the bug above, and [[http://youtu.be/TiYmSr1_nb4?t=2m48s you have a nigh-invulnerable character.]]
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*** Assassins have a passive, Elusiveness, that allows their next RMB attack or skill to be a CriticalHit, if they successfully dodge an enemy's attack. However, when the passive is up, [[http://youtu.be/TiYmSr1_nb4?t=1m20s ''all'' LMB normal attacks]] become 100% critical hits until RMB or a skill is used!

to:

*** Assassins have a passive, Elusiveness, that allows their next RMB attack or skill to be a CriticalHit, if they successfully dodge an enemy's attack. However, when the passive is up, [[http://youtu.be/TiYmSr1_nb4?t=1m20s ''all'' all LMB normal attacks]] become 100% critical hits until RMB or a skill is used!
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* DemonicSpiders: Any hostile Mage adventurer is one. Currently, their attacks almost never miss, especially the tornado attacks by staff-wielding Mages, and are almost impossible to dodge.
** Taken UpToEleven by Wizard or Witch hostiles. Some of them have a laser skill with 100% accuracy, and do a stupidly high amount of damage. You're basically fried if you get into range of one.

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* DemonicSpiders: Any hostile Mage adventurer is one. Currently, their attacks almost never miss, especially the tornado attacks by staff-wielding Mages, and are almost impossible to fully dodge.
** Taken UpToEleven by Wizard or Witch hostiles. Some of them have a laser skill with 100% accuracy, and do a stupidly high amount of damage. [[http://i.minus.com/ibjOV4xKzZrLIo.gif You're basically fried if you get into range of one.]]

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* DemonicSpiders: Any hostile Mage adventurer is one. Currently, their attacks almost never miss, especially the tornado attacks by staff-wielding Mages, and are almost impossible to dodge.
** Taken UpToEleven by Wizard or Witch hostiles. Some of them have a laser skill with 100% accuracy, and do a stupidly high amount of damage. You're basically fried if you get into range of one.



*** Assassins have a passive, Elusiveness, that allows their next RMB attack or skill to be a CritcalHit, if they successfully dodge an enemy's attack. However, when the passive is up, [[http://youtu.be/TiYmSr1_nb4?t=1m20s ''all'' LMB normal attacks]] become 100% critical hits until RMB or a skill is used!

to:

*** Assassins have a passive, Elusiveness, that allows their next RMB attack or skill to be a CritcalHit, CriticalHit, if they successfully dodge an enemy's attack. However, when the passive is up, [[http://youtu.be/TiYmSr1_nb4?t=1m20s ''all'' LMB normal attacks]] become 100% critical hits until RMB or a skill is used!
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GoodBadBugs: As this game is still in Alpha release, there are a massive ton of bugs. A few of the more common (and hilarious) ones:
* Rangers:
** When using a crossbow, the RMB move, which usually requires MP to even do damage, can be [[http://youtu.be/cpwf07_KXl0?t=42s spammed at machine-gun rates without any MP.]]
** The Ranger 2nd skill, Retreat, works by giving momentum to the player. This can be exploited to allow [[http://youtu.be/cpwf07_KXl0?t=3m19s bunny hopping]], or [[http://youtu.be/cpwf07_KXl0?t=4m56s hang-gliding at ludicrous speeds]].
* Rouges:
** Assassins have a passive, Elusiveness, that allows their next RMB attack or skill to be a CritcalHit, if they successfully dodge an enemy's attack. However, when the passive is up, [[http://youtu.be/TiYmSr1_nb4?t=1m20s ''all'' LMB normal attacks]] become 100% critical hits until RMB or a skill is used!
** The next bug is more of an oversight, but the other Assassin passive, Counter Strike, makes the assassin invulnerable when he performs a special attack (RMB or skills). Combo that with the bug above, and [[http://youtu.be/TiYmSr1_nb4?t=2m48s you have a nigh-invulnerable character.]]
** Last but certainly not least, when you hold down skill 2 and then 1 as a rouge, and look at an angle higher than your character, [[http://youtu.be/TiYmSr1_nb4?t=8m45s you just take off and float up in the air.]]

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GoodBadBugs: *GoodBadBugs: As this game is still in Alpha release, there are a massive ton of bugs. A few of the more common (and hilarious) ones:
* ** Rangers:
** *** When using a crossbow, the RMB move, which usually requires MP to even do damage, can be [[http://youtu.be/cpwf07_KXl0?t=42s spammed at machine-gun rates without any MP.]]
** *** The Ranger 2nd skill, Retreat, works by giving momentum to the player. This can be exploited to allow [[http://youtu.be/cpwf07_KXl0?t=3m19s bunny hopping]], or [[http://youtu.be/cpwf07_KXl0?t=4m56s hang-gliding at ludicrous speeds]].
* ** Rouges:
** *** Assassins have a passive, Elusiveness, that allows their next RMB attack or skill to be a CritcalHit, if they successfully dodge an enemy's attack. However, when the passive is up, [[http://youtu.be/TiYmSr1_nb4?t=1m20s ''all'' LMB normal attacks]] become 100% critical hits until RMB or a skill is used!
** *** The next bug is more of an oversight, but the other Assassin passive, Counter Strike, makes the assassin invulnerable when he performs a special attack (RMB or skills). Combo that with the bug above, and [[http://youtu.be/TiYmSr1_nb4?t=2m48s you have a nigh-invulnerable character.]]
** *** Last but certainly not least, when you hold down skill 2 and then 1 as a rouge, and look at an angle higher than your character, [[http://youtu.be/TiYmSr1_nb4?t=8m45s you just take off and float up in the air.]]
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----



** Last but certainly not least, when you hold down skill 2 and then 1 as a rouge, and look at an angle higher than your character, [[http://youtu.be/TiYmSr1_nb4?t=8m45s you just take off and float up in the air.]]

to:

** Last but certainly not least, when you hold down skill 2 and then 1 as a rouge, and look at an angle higher than your character, [[http://youtu.be/TiYmSr1_nb4?t=8m45s you just take off and float up in the air.]]]]
----
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None

Added DiffLines:

GoodBadBugs: As this game is still in Alpha release, there are a massive ton of bugs. A few of the more common (and hilarious) ones:
* Rangers:
** When using a crossbow, the RMB move, which usually requires MP to even do damage, can be [[http://youtu.be/cpwf07_KXl0?t=42s spammed at machine-gun rates without any MP.]]
** The Ranger 2nd skill, Retreat, works by giving momentum to the player. This can be exploited to allow [[http://youtu.be/cpwf07_KXl0?t=3m19s bunny hopping]], or [[http://youtu.be/cpwf07_KXl0?t=4m56s hang-gliding at ludicrous speeds]].
* Rouges:
** Assassins have a passive, Elusiveness, that allows their next RMB attack or skill to be a CritcalHit, if they successfully dodge an enemy's attack. However, when the passive is up, [[http://youtu.be/TiYmSr1_nb4?t=1m20s ''all'' LMB normal attacks]] become 100% critical hits until RMB or a skill is used!
** The next bug is more of an oversight, but the other Assassin passive, Counter Strike, makes the assassin invulnerable when he performs a special attack (RMB or skills). Combo that with the bug above, and [[http://youtu.be/TiYmSr1_nb4?t=2m48s you have a nigh-invulnerable character.]]
** Last but certainly not least, when you hold down skill 2 and then 1 as a rouge, and look at an angle higher than your character, [[http://youtu.be/TiYmSr1_nb4?t=8m45s you just take off and float up in the air.]]

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