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** Coco is reduced to a minor RunningGag and TheMilstone for this one title. More justified case as most of her role had to be cut from the game due to time restraints.
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** Coco is reduced to a minor RunningGag and TheMilstone TheMillstone for this one title. More justified case as most of her role had to be cut from the game due to time restraints.
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** Coco is reduced to a minor RunningGag and TheMilstone for this one title. More justified case as most of her role had to be cut from the game due to time restraints.
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** A lot of the game's challenges stem from [[FakeDifficulty adding restrictions that weren't in the previous titles]]. Nitros and TNT crates are now a OneHitKill, ''even with three Aku masks'', and they're even more plentiful than in the previous games. Falling from fairly high platforms can also either require a brief recovery (which can be inconvenient if enemies are nearby) or even ''cost you a life''.
to:
** A lot of the game's challenges stem from [[FakeDifficulty adding restrictions that weren't in the previous titles]]. titles]]:
*** Nitros and TNT crates are now a OneHitKill, ''even with three Aku masks'', and they're even more plentiful than in the previous games. While it's understandable since a lot of the game's puzzles would be fairly easy to solve within Crash's refresh time otherwise, surely they would have been better making them out of an obstacle that isn't clustered in almost every single platform area.
*** Falling from fairly high platforms can also either require a brief recovery (which can be inconvenient if enemies are nearby) or even ''cost you a life''.
*** Nitros and TNT crates are now a OneHitKill, ''even with three Aku masks'', and they're even more plentiful than in the previous games. While it's understandable since a lot of the game's puzzles would be fairly easy to solve within Crash's refresh time otherwise, surely they would have been better making them out of an obstacle that isn't clustered in almost every single platform area.
*** Falling from fairly high platforms can also either require a brief recovery (which can be inconvenient if enemies are nearby) or even ''cost you a life''.
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* BrokenBase: The Acapella soundtrack, some really like it, others despise it as they find it annoying and/or feel it sounds extremely out of place in a Crash game in comparison to the more serious soundtracks in previous entries in the series.
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* BadassDecay: Uka-Uka, despite being a character here, has one brief boss fight before being soundly thrashed (off-screen) by the Evil Twins.
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* BadassDecay: SugarWiki/AwesomeMusic: The entire soundtrack is performed a-capella, and much of it can be described as this. Notable examples include [[https://www.youtube.com/watch?v=9zqpBlgNCOA Ant Agony]], [[https://www.youtube.com/watch?v=TDcWGP9P2js Tikimon]], and [[https://www.youtube.com/watch?v=Cbjq-LVcFXg Rockslide Rumble]]. Yeah, ''all'' of the music is people's voices.
* BadassDecay:
** Uka-Uka, despite being a character here, has one brief boss fight before being soundly thrashed (off-screen) by the Evil Twins.
* BadassDecay:
** Uka-Uka, despite being a character here, has one brief boss fight before being soundly thrashed (off-screen) by the Evil Twins.
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* BestLevelEver: Jungle Bungle is often beloved by fans due to the enormous nostalgia, multiple mini games, and just being the first taste of free roaming Crash. [[FunnyMoment Cross dressing Cortex helps too.]]
* BigLippedAlligatorMoment: Spyro's cameo.
* CrowningMusicOfAwesome: The entire soundtrack is performed a-capella, and much of it can be described as this. Notable examples include [[https://www.youtube.com/watch?v=9zqpBlgNCOA Ant Agony]], [[https://www.youtube.com/watch?v=TDcWGP9P2js Tikimon]], and [[https://www.youtube.com/watch?v=Cbjq-LVcFXg Rockslide Rumble]]. Yeah, ''all'' of the music is people's voices.
* BigLippedAlligatorMoment: Spyro's cameo.
* CrowningMusicOfAwesome: The entire soundtrack is performed a-capella, and much of it can be described as this. Notable examples include [[https://www.youtube.com/watch?v=9zqpBlgNCOA Ant Agony]], [[https://www.youtube.com/watch?v=TDcWGP9P2js Tikimon]], and [[https://www.youtube.com/watch?v=Cbjq-LVcFXg Rockslide Rumble]]. Yeah, ''all'' of the music is people's voices.
to:
* BestLevelEver: Jungle Bungle is often beloved by fans due to the enormous nostalgia, multiple mini games, and just being the first taste of free roaming Crash. [[FunnyMoment [[SugarWiki/FunnyMoments Cross dressing Cortex helps too.]]
* BigLippedAlligatorMoment:Spyro's cameo.
* CrowningMusicOfAwesome: The entire soundtrack is performed a-capella, and much of it can be described as this. Notable examples include [[https://www.youtube.com/watch?v=9zqpBlgNCOA Ant Agony]], [[https://www.youtube.com/watch?v=TDcWGP9P2js Tikimon]], and [[https://www.youtube.com/watch?v=Cbjq-LVcFXg Rockslide Rumble]]. Yeah, ''all'' of the music is people's voices.[[spoiler:Spyro]]'s cameo.
* BigLippedAlligatorMoment:
* CrowningMusicOfAwesome: The entire soundtrack is performed a-capella, and much of it can be described as this. Notable examples include [[https://www.youtube.com/watch?v=9zqpBlgNCOA Ant Agony]], [[https://www.youtube.com/watch?v=TDcWGP9P2js Tikimon]], and [[https://www.youtube.com/watch?v=Cbjq-LVcFXg Rockslide Rumble]]. Yeah, ''all'' of the music is people's voices.
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* ScrappyMechanic: A lot of the game's challenges stem from [[FakeDifficulty adding restrictions that weren't in the previous titles]]. Nitros and TNT crates are now a OneHitKill, ''even with three Aku masks'', and they're even more plentiful than in the previous games. Falling from fairly high platforms can also either require a brief recovery (which can be inconvenient if enemies are nearby) or even ''cost you a life''.
to:
* ScrappyMechanic: ScrappyMechanic:
** A lot of the game's challenges stem from [[FakeDifficulty adding restrictions that weren't in the previous titles]]. Nitros and TNT crates are now a OneHitKill, ''even with three Aku masks'', and they're even more plentiful than in the previous games. Falling from fairly high platforms can also either require a brief recovery (which can be inconvenient if enemies are nearby) or even ''cost you a life''.
** A lot of the game's challenges stem from [[FakeDifficulty adding restrictions that weren't in the previous titles]]. Nitros and TNT crates are now a OneHitKill, ''even with three Aku masks'', and they're even more plentiful than in the previous games. Falling from fairly high platforms can also either require a brief recovery (which can be inconvenient if enemies are nearby) or even ''cost you a life''.
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* ThatOneLevel: Due to CheckpointStarvation in the sense of World Boxes, which save the game, Hi-Seas Hijinks. The level is somewhat difficult and contains a [[ThatOneSidequest very difficult gem]] leading up to a fight with N-Gin. It's rather disappointing and easy, but then the Rusty Walrus shows up, who will mercilessly chase you into fire, bottomless pits, and Nitro crates in a two-part chase sequence. Once you get past him, the level's finally over... but before you reach a World Box, you need to beat N. Tropy and N. Brio, a tougher fight than N. Gin but not as tough as the Rusty Walrus. If you game over before beating them, you start right outside the beginning of N. Gin's ship.
to:
* ThatOneLevel: ThatOneLevel:
** Due to CheckpointStarvation in the sense of World Boxes, which save the game, Hi-Seas Hijinks. The level is somewhat difficult and contains a [[ThatOneSidequest very difficult gem]] leading up to a fight with N-Gin. It's rather disappointing and easy, but then the Rusty Walrus shows up, who will mercilessly chase you into fire, bottomless pits, and Nitro crates in a two-part chase sequence. Once you get past him, the level's finally over... but before you reach a World Box, you need to beat N. Tropy and N. Brio, a tougher fight than N. Gin but not as tough as the Rusty Walrus. If you game over before beating them, you start right outside the beginning of N. Gin's ship.
** Due to CheckpointStarvation in the sense of World Boxes, which save the game, Hi-Seas Hijinks. The level is somewhat difficult and contains a [[ThatOneSidequest very difficult gem]] leading up to a fight with N-Gin. It's rather disappointing and easy, but then the Rusty Walrus shows up, who will mercilessly chase you into fire, bottomless pits, and Nitro crates in a two-part chase sequence. Once you get past him, the level's finally over... but before you reach a World Box, you need to beat N. Tropy and N. Brio, a tougher fight than N. Gin but not as tough as the Rusty Walrus. If you game over before beating them, you start right outside the beginning of N. Gin's ship.
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* MemeticMutation: For some reason we'll probably never figure out, there is a video of a [[Franchise/StarWars Stormtrooper]] doing...things to the tune of the song that played in the native village. For some reason, this video has been more associated to the song than the game is.
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* MemeticMutation: MemeticMutation:
** For some reason we'll probably never figure out, there is a video of a [[Franchise/StarWars Stormtrooper]] doing...things to the tune of the song that played in the native village. For some reason, this video has been more associated to the song than the gameis.is.
** The theme song is this period. Maybe it's just that big of an {{earworm}} but even Naughty Dog purists love it. If someone has a Crash video there's a good chance they'll use this games theme over any other song in the franchise.
** For some reason we'll probably never figure out, there is a video of a [[Franchise/StarWars Stormtrooper]] doing...things to the tune of the song that played in the native village. For some reason, this video has been more associated to the song than the game
** The theme song is this period. Maybe it's just that big of an {{earworm}} but even Naughty Dog purists love it. If someone has a Crash video there's a good chance they'll use this games theme over any other song in the franchise.
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* OneSceneWonder: The opening cinematic features...[[spoiler: Cortex knocking out Coco, then dressing up as her.]]
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** The free roaming is mostly praised, though it's accessibility is not. The game lacks a hub world akin to the previous titles, meaning that returning to a previous level can require a lot of trekking through the game. Even worse there are points you cannot backtrack, meaning you cannot leave without completing a level or ''even two or three'' all the way through (you'll have to redo the ''entire'' of Twinsanity Island and complete the game just to get back to the other worlds).
to:
** The free roaming world is mostly praised, though it's accessibility is not. The game lacks a hub world akin to the previous titles, meaning that returning to a previous level can require a lot of trekking through the game. Even worse there are points you cannot backtrack, meaning you cannot leave without completing playing a level or ''even two or three'' all the way through (you'll have to redo the ''entire'' of Twinsanity Island and complete the game just to get back to the other worlds).
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** The free roaming is mostly praised, though it's accessibility is not. The game lacks a hub world akin to the previous titles, meaning that returning to a previous level can require a lot of trekking through the game. Even worse there are points you cannot backtrack, meaning you can be stuck in a level until you replay it (and perhaps more) all the way through again (you'll have to redo the ''entire'' of Twinsanity Island and complete the game just to get back to the other worlds).
to:
** The free roaming is mostly praised, though it's accessibility is not. The game lacks a hub world akin to the previous titles, meaning that returning to a previous level can require a lot of trekking through the game. Even worse there are points you cannot backtrack, meaning you can be stuck in cannot leave without completing a level until you replay it (and perhaps more) or ''even two or three'' all the way through again (you'll have to redo the ''entire'' of Twinsanity Island and complete the game just to get back to the other worlds).
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** The free roaming is mostly praised, though it's accessibility is not. The game lacks a hub world akin to the previous titles, meaning that returning to a previous level can require a lot of trekking through the game. Even worse there are points you cannot backtrack, meaning you can be stuck in a level until you replay it (and perhaps more) all the way through again (you'll have to redo the ''entire'' of Twinsanity Island and complete the game just to get back to the other worlds).
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* ScrappyMechanic: A lot of the game's challenges stem from [[FakeDifficulty adding restrictions that weren't in the previous titles]]. Nitros and TNT crates are now a OneHitKill, ''even with three Aku masks''. Falling from fairly high platforms can also either require a brief recovery (which can be inconvenient if enemies are nearby) or even ''cost you a life''.
to:
* ScrappyMechanic: A lot of the game's challenges stem from [[FakeDifficulty adding restrictions that weren't in the previous titles]]. Nitros and TNT crates are now a OneHitKill, ''even with three Aku masks''.masks'', and they're even more plentiful than in the previous games. Falling from fairly high platforms can also either require a brief recovery (which can be inconvenient if enemies are nearby) or even ''cost you a life''.
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* BestLevelEver: Jungle Rumble is often beloved by fans due to the enormous nostalgia, multiple mini games, and just being the first taste of free roaming Crash. [[FunnyMoment Cross dressing Cortex helps too.]]
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* BestLevelEver: Jungle Rumble Bungle is often beloved by fans due to the enormous nostalgia, multiple mini games, and just being the first taste of free roaming Crash. [[FunnyMoment Cross dressing Cortex helps too.]]
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* BestLevelEver: Jungle Rumble is often beloved by fans due to the enormous nostalgia, multiple mini games, and just being the first taste of free roaming Crash. [[FunnyMoment Cross dressing Cortex helps too.]]
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* ScrappyMechanic: A lot of the game's challenges stem from [[FakeDifficulty adding restrictions that weren't in the previous titles]]. Nitros and TNT crates are now a OneHitKill, ''even with three Aku masks''. Falling from fairly high platforms can also either require a brief recovery (which can be inconvenient if enemies are nearby) or even ''cost you a life''.
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* CrowningMusicOfAwesome: The entire soundtrack is performed a-capella, and much of it can be described as this, particularly the themes for Rockslide Rumble and the Tikimon Boss Fight.
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* CrowningMusicOfAwesome: The entire soundtrack is performed a-capella, and much of it can be described as this, particularly the themes for this. Notable examples include [[https://www.youtube.com/watch?v=9zqpBlgNCOA Ant Agony]], [[https://www.youtube.com/watch?v=TDcWGP9P2js Tikimon]], and [[https://www.youtube.com/watch?v=Cbjq-LVcFXg Rockslide Rumble and Rumble]]. Yeah, ''all'' of the Tikimon Boss Fight.music is people's voices.
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** Slip Slipe Icecapade has a 'unique' claim to aggravation, and that's making you hate checkpoints. There are several points in the stage where there's a gem, followed by a checkpoint with no way to kill yourself if you miss the gem, forcing you to restart from the beginning if you miss one and hit one of them. You might also have trouble mounting the rail that has the crystal on it, and again the rail that has the Yellow Gem. The yellow gem is one of the ones where if you miss it you can't kill yourself before the next checkpoint, by the way. Finally, there's a rather unfair trap directly after the 'Moulin Cortex' building. You'll see a short wall of TNT crates you can barely jump over that looks like a gem would be behind it. Nope! The gem is actually to the left. It very well might be one that you can't die if you miss, too.
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Changing for clarification.
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* ThatOneLevel: Due to CheckpointStarvation in the sense of World Boxes, which save the game, Hi-Seas Hijinks. The level is somewhat difficult and contains a [[ThatOneSidequest very difficult gem]] leading up to a fight with N-Gin. It's rather disappointing and easy, but then the Rusty Walrus shows up, who will mercilessly chase you into fire, bottomless pits, and Nitro crates in a two-part chase sequence. Once you get past him, the level's finally over... but before you reach a World Box, you need to beat N. Tropy and N. Brio, a tougher fight than N. Gin but not as tough as the Rusty Walrus. If you die at all before beating them, you start right outside the beginning of N. Gin's ship.
to:
* ThatOneLevel: Due to CheckpointStarvation in the sense of World Boxes, which save the game, Hi-Seas Hijinks. The level is somewhat difficult and contains a [[ThatOneSidequest very difficult gem]] leading up to a fight with N-Gin. It's rather disappointing and easy, but then the Rusty Walrus shows up, who will mercilessly chase you into fire, bottomless pits, and Nitro crates in a two-part chase sequence. Once you get past him, the level's finally over... but before you reach a World Box, you need to beat N. Tropy and N. Brio, a tougher fight than N. Gin but not as tough as the Rusty Walrus. If you die at all game over before beating them, you start right outside the beginning of N. Gin's ship.
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* MemeticMutation: For some reason we'll probably never figure out, there is a video of a [[Franchise/StarWars Stormtrooper]] humping the air to the tune of the song that played in the native vilge
to:
* MemeticMutation: For some reason we'll probably never figure out, there is a video of a [[Franchise/StarWars Stormtrooper]] humping the air doing...things to the tune of the song that played in the native vilgevillage. For some reason, this video has been more associated to the song than the game is.
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* BestBossEver: The FinalBoss is considered one of the greatest bosses in the entire series.
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* MemeticMutation: For some reason we'll probably never figure out, there is a video of a [[Franchise/StarWars Stormtrooper]] humping the air to the tune of the song that played in the native vilge
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* ThatOneBoss: This game actually has some of the hardest bosses in the franchise once you approach thr halfway point. Tropy and Brio alternate with each other; Brio's not that bad, but Tropy requires precise jumping over sinking platforms that get harder each hit. Dingodile, generally agreed to be the hardest, has a wide variety of attacks and is good at predicting your next move, with your only solace being in his following a pattern and being able to abuse the four things surrounding him to dodge some of his attacks easier. Madame Amberly requires you to pay very close attention to the ground and rapid button mashing towards the end. Finally, the Evil Twins have three forms, the first two take a while, you only have two hits each form, and dying on any takes you back to the beginning of the fight.
to:
* ThatOneBoss: This game actually has some of the hardest bosses in the franchise once you approach thr the halfway point. Tropy and Brio alternate with each other; Brio's not that bad, but Tropy requires precise jumping over sinking platforms that get harder each hit. Dingodile, generally agreed to be the hardest, has a wide variety of attacks and is good at predicting your next move, with your only solace being in his following a pattern and being able to abuse the four things surrounding him to dodge some of his attacks easier. Madame Amberly requires you to pay very close attention to the ground and rapid button mashing towards the end. Finally, the Evil Twins have three forms, the first two take a while, you only have two hits each form, and dying on any takes you back to the beginning of the fight.
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* ThatOneLevel: Due to CheckpointStarvation in the sense of World Boxes, which save the game, Hi-Seas Hijinks. The level is somewhat difficult and contains a [[ThatOneSidequest very difficult gem]] leading up to a fight with N-Gin. It's rather disappointing and easy, but then the Rusty Walrus shows up, who will mercilessly chase you into fire, bottomless pits, and Nitro crates in a two-part chase sequence. Once you get past him, the level's finally over... but before you reach a World Box, you need to beat N. Tropy and N. Brio, a tougher fight than N. Gin but not as tough as the Rusty Walrus. If you die at all before beating them, you start right outside the beginning of N. Gin's ship.
to:
* ThatOneLevel: Due to CheckpointStarvation in the sense of World Boxes, which save the game, Hi-Seas Hijinks. The level is somewhat difficult and contains a [[ThatOneSidequest very difficult gem]] leading up to a fight with N-Gin. It's rather disappointing and easy, but then the Rusty Walrus shows up, who will mercilessly chase you into fire, bottomless pits, and Nitro crates in a two-part chase sequence. Once you get past him, the level's finally over... but before you reach a World Box, you need to beat N. Tropy and N. Brio, a tougher fight than N. Gin but not as tough as the Rusty Walrus. If you die at all before beating them, you start right outside the beginning of N. Gin's ship.ship.
* TheyWastedAPerfectlyGoodPlot: Not even counting the plots removed from the game (one of which would've centered around the Komodo Brothers, for example), the plot involving the other doctors and Dingodile trying to get the treasure had wasted potential. Brio had no voice, N.Gin being among them after being with Cortex at the beginning went unexplained, it was never made clear if Dingodile was with Tropy's group or on his own, and apparently, N. Trance was supposed to be with them. The final confrontations were lacking, too; Dingodile vanished after his boss fight, and the doctors were taken out with [[spoiler: one flame from Spyro.]]
* TheyWastedAPerfectlyGoodPlot: Not even counting the plots removed from the game (one of which would've centered around the Komodo Brothers, for example), the plot involving the other doctors and Dingodile trying to get the treasure had wasted potential. Brio had no voice, N.Gin being among them after being with Cortex at the beginning went unexplained, it was never made clear if Dingodile was with Tropy's group or on his own, and apparently, N. Trance was supposed to be with them. The final confrontations were lacking, too; Dingodile vanished after his boss fight, and the doctors were taken out with [[spoiler: one flame from Spyro.]]
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* ThatOneBoss: This game actually has some of the hardest bosses in the franchise once you approach thr halfway point. Tropy and Brio alternate with each other; Brio's not that bad, but Tropy requires precise jumping over sinking platforms that get harder each hit. Dingodile, generally agreed to be the hardest, has a wide variety of attacks and is good at predicting your next move, with your only solace being in his following a pattern and being able to abuse the four things surrounding him to dodge some of his attacks easier. Madame Amberly requires you to pay very close attention to the ground and rapid button mashing towards the end. Finally, the Evil Twins have three forms, the first two take a while, you only have two hits each form, and dying on any takes you back to the beginning of the fight.
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** This game is where Cortex was really cemented as comic relief and a ButtMonkey. Though his speech before the FinalBoss made up for it.
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Motive Decay is no longer YMMV. Moving.
Deleted line(s) 4 (click to see context) :
* MotiveDecay: We first see N. Gin piloting the Mecha Bandicoot, the next time we see him he has gone from being Cortex's loyal right hand man to being a pirate. No explanation is given, at least not in the final product as presented.
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Changed line(s) 5 (click to see context) from:
* ThatOneLevel: Due to CheckpointStarvation in the sense of World Boxes, which save the game, Hi-Seas Hijinks. The level is somewhat difficult and contains a [[ThatOneSidequest very difficult gem]] leading up to a fight with N-Gin. It's rather disappointing and easy, but then the Rusty Walrus shows up, who will mercilessly chase you into fire, bottomless pits, and Nitro crates in a two-part chase sequence. Once you get past him, the leve's finally over... but before you rach a World Box, you need to beat N. Tropy and N. Brio, a tougher fight than N. Gin but not as tough as the Rusty Walrus. If you die at all before beating them, you start right outside the beginning of N. Gin's ship.
to:
* ThatOneLevel: Due to CheckpointStarvation in the sense of World Boxes, which save the game, Hi-Seas Hijinks. The level is somewhat difficult and contains a [[ThatOneSidequest very difficult gem]] leading up to a fight with N-Gin. It's rather disappointing and easy, but then the Rusty Walrus shows up, who will mercilessly chase you into fire, bottomless pits, and Nitro crates in a two-part chase sequence. Once you get past him, the leve's level's finally over... but before you rach reach a World Box, you need to beat N. Tropy and N. Brio, a tougher fight than N. Gin but not as tough as the Rusty Walrus. If you die at all before beating them, you start right outside the beginning of N. Gin's ship.
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Changed line(s) 4,5 (click to see context) from:
* ThatOneLevel: Due to CheckpointStarvation in the sense of World Boxes, which save the game, Hi-Seas Hijinks. The level is somewhat difficult and contains a [[ThatOneSidequest very difficult gem]] leading up to a fight with N-Gin. It's rather disappointing and easy, but then the Rusty Walrus shows up, who will mercilessly chase you into fire, bottomless pits, and Nitro crates in a two-part chase sequence. Once you get past him, the leve's finally over... but before you rach a World Box, you need to beat N. Tropy and N. Brio, a tougher fight than N. Gin but not as tough as the Rusty Walrus. If you die at all before beating them, you start right outside the beginning of N. Gin's ship.
* MotiveDecay: We first see N. Gin piloting the Mecha Bandicoot, the next time we see him he has gone from being Cortex's loyal right hand man to being a pirate. No explanation is given, at least not in the final product as presented.
* MotiveDecay: We first see N. Gin piloting the Mecha Bandicoot, the next time we see him he has gone from being Cortex's loyal right hand man to being a pirate. No explanation is given, at least not in the final product as presented.
to:
* MotiveDecay: We first see N. Gin piloting the Mecha Bandicoot, the next time we see him he has gone from being Cortex's loyal right hand man to being a pirate. No explanation is given, at least not in the final product as presented.
* ThatOneLevel: Due to CheckpointStarvation in the sense of World Boxes, which save the game, Hi-Seas Hijinks. The level is somewhat difficult and contains a [[ThatOneSidequest very difficult gem]] leading up to a fight with N-Gin. It's rather disappointing and easy, but then the Rusty Walrus shows up, who will mercilessly chase you into fire, bottomless pits, and Nitro crates in a two-part chase sequence. Once you get past him, the leve's finally over... but before you rach a World Box, you need to beat N. Tropy and N. Brio, a tougher fight than N. Gin but not as tough as the Rusty Walrus. If you die at all before beating them, you start right outside the beginning of N. Gin'sship.
* MotiveDecay: We first see N. Gin piloting the Mecha Bandicoot, the next time we see him he has gone from being Cortex's loyal right hand man to being a pirate. No explanation is given, at least not in the final product as presented.ship.
* ThatOneLevel: Due to CheckpointStarvation in the sense of World Boxes, which save the game, Hi-Seas Hijinks. The level is somewhat difficult and contains a [[ThatOneSidequest very difficult gem]] leading up to a fight with N-Gin. It's rather disappointing and easy, but then the Rusty Walrus shows up, who will mercilessly chase you into fire, bottomless pits, and Nitro crates in a two-part chase sequence. Once you get past him, the leve's finally over... but before you rach a World Box, you need to beat N. Tropy and N. Brio, a tougher fight than N. Gin but not as tough as the Rusty Walrus. If you die at all before beating them, you start right outside the beginning of N. Gin's
* MotiveDecay: We first see N. Gin piloting the Mecha Bandicoot, the next time we see him he has gone from being Cortex's loyal right hand man to being a pirate. No explanation is given, at least not in the final product as presented.
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Changed line(s) 4 (click to see context) from:
* ThatOneLevel: Due to CheckpointStarvation in the sense of World Boxes, which save the game, Hi-Seas Hijinks. The level is somewhat difficult and contains a [[ThatOneSidequest very difficult gem]] leading up to a fight with N-Gin. It's rather disappointing and easy, but then the Rusty Walrus shows up, who will mercilessly chase you into fire, bottomless pits, and Nitro crates in a two-part chase sequence. Once you get past him, the leve's finally over... but before you rach a World Box, you need to beat N. Tropy and N. Brio, a tougher fight than N. Gin but not as tough as the Rusty Walrus. If you die at all before beating them, you start right outside the beginning of N. Gin's ship.
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* ThatOneLevel: Due to CheckpointStarvation in the sense of World Boxes, which save the game, Hi-Seas Hijinks. The level is somewhat difficult and contains a [[ThatOneSidequest very difficult gem]] leading up to a fight with N-Gin. It's rather disappointing and easy, but then the Rusty Walrus shows up, who will mercilessly chase you into fire, bottomless pits, and Nitro crates in a two-part chase sequence. Once you get past him, the leve's finally over... but before you rach a World Box, you need to beat N. Tropy and N. Brio, a tougher fight than N. Gin but not as tough as the Rusty Walrus. If you die at all before beating them, you start right outside the beginning of N. Gin's ship.ship.
* MotiveDecay: We first see N. Gin piloting the Mecha Bandicoot, the next time we see him he has gone from being Cortex's loyal right hand man to being a pirate. No explanation is given, at least not in the final product as presented.
* MotiveDecay: We first see N. Gin piloting the Mecha Bandicoot, the next time we see him he has gone from being Cortex's loyal right hand man to being a pirate. No explanation is given, at least not in the final product as presented.
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Changed line(s) 3 (click to see context) from:
* CrowningMusicOfAwesome: The entire soundtrack is performed a-capella, and much of it can be described as this, particularly the themes for Rockslide Rumble and the Tikimon Boss Fight.
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* CrowningMusicOfAwesome: The entire soundtrack is performed a-capella, and much of it can be described as this, particularly the themes for Rockslide Rumble and the Tikimon Boss Fight.Fight.
* ThatOneLevel: Due to CheckpointStarvation in the sense of World Boxes, which save the game, Hi-Seas Hijinks. The level is somewhat difficult and contains a [[ThatOneSidequest very difficult gem]] leading up to a fight with N-Gin. It's rather disappointing and easy, but then the Rusty Walrus shows up, who will mercilessly chase you into fire, bottomless pits, and Nitro crates in a two-part chase sequence. Once you get past him, the leve's finally over... but before you rach a World Box, you need to beat N. Tropy and N. Brio, a tougher fight than N. Gin but not as tough as the Rusty Walrus. If you die at all before beating them, you start right outside the beginning of N. Gin's ship.
* ThatOneLevel: Due to CheckpointStarvation in the sense of World Boxes, which save the game, Hi-Seas Hijinks. The level is somewhat difficult and contains a [[ThatOneSidequest very difficult gem]] leading up to a fight with N-Gin. It's rather disappointing and easy, but then the Rusty Walrus shows up, who will mercilessly chase you into fire, bottomless pits, and Nitro crates in a two-part chase sequence. Once you get past him, the leve's finally over... but before you rach a World Box, you need to beat N. Tropy and N. Brio, a tougher fight than N. Gin but not as tough as the Rusty Walrus. If you die at all before beating them, you start right outside the beginning of N. Gin's ship.
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Changed line(s) 2 (click to see context) from:
* BigLippedAlligatorMoment: Spyro's cameo.
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* BigLippedAlligatorMoment: Spyro's cameo.cameo.
* CrowningMusicOfAwesome: The entire soundtrack is performed a-capella, and much of it can be described as this, particularly the themes for Rockslide Rumble and the Tikimon Boss Fight.
* CrowningMusicOfAwesome: The entire soundtrack is performed a-capella, and much of it can be described as this, particularly the themes for Rockslide Rumble and the Tikimon Boss Fight.
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Added DiffLines:
* BadassDecay: Uka-Uka, despite being a character here, has one brief boss fight before being soundly thrashed (off-screen) by the Evil Twins.