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* GoodBadBug: The [[https://www.youtube.com/watch?v=W3tMEbrYQG0 memory manipulation]] glitch in the Adventure Mode of the game leads to a variety of effects, from really beneficial ones (like winning rounds very quickly), to weird ones (like making the enemy's model disappear or screwing with the camera's movement), or [[GameBreakingBug the ones that cause the game to crash]].
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* TheScrappy: Rilla Roo, who is a FlatCharacter that never showed up in any of the Naughty Dog games and also copies Dingodile's gimmick of being a {{Mix And Match Critter|s}} (plus being part Kangaroo, an animal already represented in the series in the form of Ripper Roo). He might have a few fans here and there, but most people otherwise either dislike him, don't care for him or simply forgot he existed.

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* TheScrappy: Rilla Roo, who is a FlatCharacter (his personality is literally "monkey") that never showed up in any of the Naughty Dog games and also copies Dingodile's gimmick of being a {{Mix And Match Critter|s}} (plus being part Kangaroo, an animal already represented in the series in the form of Ripper Roo). He might have a few fans here and there, but most people otherwise either dislike him, don't care for him or simply forgot he existed.
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* TheScrappy: No one really likes Rilla Roo, who is a FlatCharacter that never showed up in any of the Naughty Dog games and also copies Dingodile's gimmick of being a {{Mix And Match Critter|s}} (plus being part Kangaroo, an animal already represented in the series in the form of Ripper Roo). He might have a few fans here and there, but most people otherwise either dislike him, don't care for him or simply forgot he existed.

to:

* TheScrappy: No one really likes Rilla Roo, who is a FlatCharacter that never showed up in any of the Naughty Dog games and also copies Dingodile's gimmick of being a {{Mix And Match Critter|s}} (plus being part Kangaroo, an animal already represented in the series in the form of Ripper Roo). He might have a few fans here and there, but most people otherwise either dislike him, don't care for him or simply forgot he existed.
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* TheScrappy: No one really likes Rilla Roo, who is a FlatCharacter that never showed up in any of the Naughty Dog games and also copies Dingodile's gimmick of being a {{Mix And Match Critter|s}} (plus being part Kangaroo, an animal already represented in the series in the form of Ripper Roo). He might have a few fans here and there, but most people otherwise either dislike him or don't care.

to:

* TheScrappy: No one really likes Rilla Roo, who is a FlatCharacter that never showed up in any of the Naughty Dog games and also copies Dingodile's gimmick of being a {{Mix And Match Critter|s}} (plus being part Kangaroo, an animal already represented in the series in the form of Ripper Roo). He might have a few fans here and there, but most people otherwise either dislike him or him, don't care.care for him or simply forgot he existed.
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* TheScrappy: No one really likes Rilla Roo, who is a FlatCharacter that never showed up in any of the Naughty Dog games and also copies Dingodile's gimmick of being a {{Mix And Match Critter|s}}.

to:

* TheScrappy: No one really likes Rilla Roo, who is a FlatCharacter that never showed up in any of the Naughty Dog games and also copies Dingodile's gimmick of being a {{Mix And Match Critter|s}}.Critter|s}} (plus being part Kangaroo, an animal already represented in the series in the form of Ripper Roo). He might have a few fans here and there, but most people otherwise either dislike him or don't care.
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* TheScrappy: No one really likes Rilla Roo, who is a FlatCharacter that never showed up in any of the Naughty Dog games and also copies Dingodile's gimmick of being a {{Mix And Match Critter|s}}.
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* CheatCode: In a case of a massive WhatAnIdiot moment for the team who developed the game, the demo had a code which, when entered, allowed you to play the entire game in debug mode because it was easier to release the debug mode with most features blocked off than make an actual demo. Had this been known at the time, the game would most certainly have flopped.

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Removed: 264

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* SurpriseDifficulty: Adventure Mode looks like reliable and fun Crash fare, but anyone who has played the last four Crash games will notice how rotten this one can get. Might also count as a SequelDifficultySpike in relation to the Crash series as a whole. The cooperative mode, while no pushover, is easier since evens the odds with 2-on-2 games.
** The first game was pretty unrelenting as well, but the last three games before ''Bash'' (''2'', ''3'', and ''CTR'') were generally softer.

to:

* SurpriseDifficulty: Adventure Mode looks like reliable and fun Crash fare, but anyone who has played the last four Crash games will notice how rotten this one can get. Might also count as a SequelDifficultySpike in relation to the Crash series as a whole. The cooperative mode, while no pushover, is easier since it evens the odds with 2-on-2 games.
** The first game was pretty unrelenting as well, but the last three games before ''Bash'' (''2'', ''3'', and ''CTR'') were generally softer.
games.



** Papu Papu's probably the most easiest of the bosses. The other bosses, especially the last one are definitely difficult.
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* ScrappyMechanic: While many of the mini games are fun, the rule of winning them three times over can get tedious, leading to up to a maximum of ''nine'' rounds per mini game. Even in standard Battle Mode you can only decrease it to a two round victory (making a five round game at max). Mercifully the gem and crystal challenges require only one victory however.

to:

* ScrappyMechanic: While many of the mini games are fun, the rule of winning them three times over can get tedious, leading to up to a maximum of ''nine'' rounds per mini game. Even in standard Battle Mode you can only decrease it to a two round victory (making a five round game at max). Mercifully the gem and crystal challenges require only one victory however.victory, however, the relic challenges require you beat them two or three times ''in a row''.
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Needless trivia that seems to be based on opinion without analysis


** Let's not forget the Gem AND the Crystal for Pogo Padlock. For the Gem challenge on single player, you have to score 120 points and the CPUs will need 90, whilst in co-op, you need to score 240 and the CPUs require 180. Pogo Padlock's Gem challenge is difficult because stepping on the spots you already made resets them to normal ones and getting hit will replace your colour with the one that hit you. In the Crystal challenge, the only way to get coloured spots is to hit your opponents. Unfortunately, the enemies can still replace it by hitting you or just stepping on them. Fortunately in the Crystal challenge, stepping on your own spots doesn't reset them.
* TheyWastedAPerfectlyGoodPlot: The choice of "good" and "evil" stories was a neat idea. It's just too bad that two of the most iconic bad guys are switched to the hero allegiance for the sake of evening the teams. Ironically another main hero character was added [[VideoGame/CrashBandicootTheWrathOfCortex just one game after this]]. Previous plot points such as N Brio's betrayal of Cortex also don't come into play.

to:

** Let's not forget the Gem AND the Crystal for Pogo Padlock. For the Gem challenge on single player, you have to score 120 points and the CPUs will need 90, whilst in co-op, you need to score 240 and the CPUs require 180. Pogo Padlock's Gem challenge is difficult because stepping on the spots you already made resets them to normal ones and getting hit will replace your colour with the one that hit you. In the Crystal challenge, the only way to get coloured spots is to hit your opponents. Unfortunately, the enemies can still replace it by hitting you or just stepping on them. Fortunately in the Crystal challenge, stepping on your own spots doesn't reset them.
* TheyWastedAPerfectlyGoodPlot: The choice of "good" and "evil" stories was a neat idea. It's just too bad that two of the most iconic bad guys are switched to the hero allegiance for the sake of evening the teams. Ironically another main hero character was added [[VideoGame/CrashBandicootTheWrathOfCortex just one game after this]]. Previous plot points such as N Brio's betrayal of Cortex also don't come into play.
them.
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* TheyWastedAPerfectlyGoodPlot: The choice of "good" and "evil" stories was a neat idea. It's just too bad that two of the most iconic bad guys are switched to the hero allegiance for the sake of evening the teams. Ironically another main hero character was added [[CrashBandicootTheWrathOfCortex just one game after this]]. Previous plot points such as N Brio's betrayal of Cortex also don't come into play.

to:

* TheyWastedAPerfectlyGoodPlot: The choice of "good" and "evil" stories was a neat idea. It's just too bad that two of the most iconic bad guys are switched to the hero allegiance for the sake of evening the teams. Ironically another main hero character was added [[CrashBandicootTheWrathOfCortex [[VideoGame/CrashBandicootTheWrathOfCortex just one game after this]]. Previous plot points such as N Brio's betrayal of Cortex also don't come into play.
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None

Added DiffLines:

* CheatCode: In a case of a massive WhatAnIdiot moment for the team who developed the game, the demo had a code which, when entered, allowed you to play the entire game in debug mode because it was easier to release the debug mode with most features blocked off than make an actual demo. Had this been known at the time, the game would most certainly have flopped.
Is there an issue? Send a MessageReason:
None


* MostAnnoyingSound: [[https://www.youtube.com/watch?v=MPmX_sAPFdI '''YOU FAIL.''']] Expect to hear it ''a lot''.

to:

* MostAnnoyingSound: [[https://www.'''[[https://www.youtube.com/watch?v=MPmX_sAPFdI '''YOU YOU FAIL.''']] ]]''' Expect to hear it ''a lot''.
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* MostAnnoyingSound: '''YOU FAIL.''' Expect to hear it ''a lot''.

to:

* MostAnnoyingSound: [[https://www.youtube.com/watch?v=MPmX_sAPFdI '''YOU FAIL.''' ''']] Expect to hear it ''a lot''.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: While many of the mini games are fun, the rule of winning them three times over can get tedious, leading to up to a maximum of ''eleven'' rounds per mini game. Even in standard Battle Mode you can only decrease it to a two round victory. Mercifully the gem and crystal challenges require only one victory however.

to:

* ScrappyMechanic: While many of the mini games are fun, the rule of winning them three times over can get tedious, leading to up to a maximum of ''eleven'' ''nine'' rounds per mini game. Even in standard Battle Mode you can only decrease it to a two round victory.victory (making a five round game at max). Mercifully the gem and crystal challenges require only one victory however.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: While many of the mini games are fun, the rule of winning them three times over can get tedious, leading to up to a maximum of ''eleven'' rounds per mini game. Even in standard Battle Mode you can only decrease it to a two round victory. Mercifully the extra Adventure Mode challenges require only one victory however.

to:

* ScrappyMechanic: While many of the mini games are fun, the rule of winning them three times over can get tedious, leading to up to a maximum of ''eleven'' rounds per mini game. Even in standard Battle Mode you can only decrease it to a two round victory. Mercifully the extra Adventure Mode gem and crystal challenges require only one victory however.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: While many of the mini games are fun, the rule of winning them three times over can get tedious, leading to up to a maximum of ''eleven'' rounds per mini game. Even in standard Battle Mode you can only decrease it to a two round victory. Mercifully the extra Adventure Mode challenges require only one victory however.
Is there an issue? Send a MessageReason:
None


* TheyWastedAPerfectlyGoodPlot: The choice of "good" and "evil" stories was a neat idea. It's just too bad that two of the most iconic bad guys are switched to the hero allegiance for the sake of evening the teams. Ironically another main hero character was added [[CrashBandicootTheWrathOfCortex just one game after this]].

to:

* TheyWastedAPerfectlyGoodPlot: The choice of "good" and "evil" stories was a neat idea. It's just too bad that two of the most iconic bad guys are switched to the hero allegiance for the sake of evening the teams. Ironically another main hero character was added [[CrashBandicootTheWrathOfCortex just one game after this]]. Previous plot points such as N Brio's betrayal of Cortex also don't come into play.

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* RootingForTheEmpire: This game is made as pure catharsis for fans of the ''Crash'' villains. Not only can you play as the bad guys here, you can get a "bad ending" where you help Uka Uka outright ''take over the world''! And if you have a second player handy, you can have them play as a good guy so you fight them directly to win the game. You can have Cortex beat the living tar out of Crash!

to:

* RootingForTheEmpire: This game is made as pure catharsis for fans of the ''Crash'' villains. Not only can you play as most of the key bad guys here, you can get a "bad ending" where you help Uka Uka outright ''take over the world''! And if you have a second player handy, you can have them play as a good guy so you fight them directly to win the game. You can have Cortex beat the living tar out of Crash!



** Let's not forget the Gem AND the Crystal for Pogo Padlock. For the Gem challenge on single player, you have to score 120 points and the CPUs will need 90, whilst in co-op, you need to score 240 and the CPUs require 180. Pogo Padlock's Gem challenge is difficult because stepping on the spots you already made resets them to normal ones and getting hit will replace your colour with the one that hit you. In the Crystal challenge, the only way to get coloured spots is to hit your opponents. Unfortunately, the enemies can still replace it by hitting you or just stepping on them. Fortunately in the Crystal challenge, stepping on your own spots doesn't reset them.

to:

** Let's not forget the Gem AND the Crystal for Pogo Padlock. For the Gem challenge on single player, you have to score 120 points and the CPUs will need 90, whilst in co-op, you need to score 240 and the CPUs require 180. Pogo Padlock's Gem challenge is difficult because stepping on the spots you already made resets them to normal ones and getting hit will replace your colour with the one that hit you. In the Crystal challenge, the only way to get coloured spots is to hit your opponents. Unfortunately, the enemies can still replace it by hitting you or just stepping on them. Fortunately in the Crystal challenge, stepping on your own spots doesn't reset them.them.
* TheyWastedAPerfectlyGoodPlot: The choice of "good" and "evil" stories was a neat idea. It's just too bad that two of the most iconic bad guys are switched to the hero allegiance for the sake of evening the teams. Ironically another main hero character was added [[CrashBandicootTheWrathOfCortex just one game after this]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RootingForTheEmpire: This game is made as pure catharsis for fans of the ''Crash'' villains. Not only can you play as the bad guys here, you can get a "bad ending" where you help Uka Uka outright ''take over the world''! And if you have a second player handy, you can have them play as a good guy so you fight them directly to win the game. You can have Cortex beat the living tar out of Crash!
Is there an issue? Send a MessageReason:
None


** The crystal challenges for it and the next one (Sky Balls) are very close in difficulty, though. In N. Ballism's crystal challenge, N. Gin will ''only attack your goal.'' This is somewhat alleviated by him shooting the balls in the same location every time and having bigger gaps between each shot, but still. Sky Balls could possibly be even worse. There are red balls that randomly show up this time, and they will kill you in one hit. Of course, [[RulesAreForHumans the AI can kick these all day]] without any issue. If they go through your goal, they don't count off; however, what really makes this a pain is that sometimes the regular balls will, completely randomly, turn red when a computer kicks one, and in many cases, you will have no time to react. Have fun!

to:

** The crystal challenges for it and the next one (Sky Balls) are very close in difficulty, though. In N. Ballism's crystal challenge, N. Gin will ''only attack your goal.'' This is somewhat alleviated by him shooting the balls in the same location every time and having bigger gaps between each shot, but still. Sky Balls could possibly be even worse. There are red balls that randomly show up this time, and they will kill you in one hit. That doesn't mean you wait a few seconds to spawn again; it means you fail on the spot. Of course, [[RulesAreForHumans the AI can kick these all day]] without any issue. If they go through your goal, they don't count off; however, what really makes this a pain is that sometimes the regular balls will, completely randomly, turn red when a computer kicks one, and in many cases, you will have no time to react. Have fun!
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None

Added DiffLines:

* MostAnnoyingSound: '''YOU FAIL.''' Expect to hear it ''a lot''.
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** Except Papu Papu's probably the most easiest of the bosses. The other bosses, especially the last one are definitely difficult.

to:

** Except Papu Papu's probably the most easiest of the bosses. The other bosses, especially the last one are definitely difficult.
Is there an issue? Send a MessageReason:
None


** Let's not forget the Gem AND the Crystal for Pogo Padlock. For the Gem challenge on single player, you have to score 120 points and the CPUs will need 90 whilst in co-op, you need to score 240 and the CPUs require 180. Pogo Padlock's Gem challenge is difficult because stepping on the spots you already made resets them to normal ones and getting hit will replace your colour with the one that hit you. In the Crystal challenge, the only way to get coloured spots is to hit your opponents. Unfortunately, the enemies can still replace it by hitting you or just stepping on them. Fortunately in this challenge, stepping on your own spots doesn't reset them.

to:

** Let's not forget the Gem AND the Crystal for Pogo Padlock. For the Gem challenge on single player, you have to score 120 points and the CPUs will need 90 90, whilst in co-op, you need to score 240 and the CPUs require 180. Pogo Padlock's Gem challenge is difficult because stepping on the spots you already made resets them to normal ones and getting hit will replace your colour with the one that hit you. In the Crystal challenge, the only way to get coloured spots is to hit your opponents. Unfortunately, the enemies can still replace it by hitting you or just stepping on them. Fortunately in this the Crystal challenge, stepping on your own spots doesn't reset them.

Added: 790

Changed: 1

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** Except Papu Papu's probably the most easiest of the bosses. The other bosses, especially the last one are definitely difficult.



** The crystal challenges for it and the next one (Sky Balls) are very close in difficulty, though. In N. Ballism's crystal challenge, N. Gin will ''only attack your goal.'' This is somewhat alleviated by him shooting the balls in the same location every time and having bigger gaps between each shot, but still. Sky Balls could possibly be even worse. There are red balls that randomly show up this time, and they will kill you in one hit. Of course, [[RulesAreForHumans the AI can kick these all day]] without any issue. If they go through your goal, they don't count off; however, what really makes this a pain is that sometimes the regular balls will, completely randomly, turn red when a computer kicks one, and in many cases you will have no time to react. Have fun!

to:

** The crystal challenges for it and the next one (Sky Balls) are very close in difficulty, though. In N. Ballism's crystal challenge, N. Gin will ''only attack your goal.'' This is somewhat alleviated by him shooting the balls in the same location every time and having bigger gaps between each shot, but still. Sky Balls could possibly be even worse. There are red balls that randomly show up this time, and they will kill you in one hit. Of course, [[RulesAreForHumans the AI can kick these all day]] without any issue. If they go through your goal, they don't count off; however, what really makes this a pain is that sometimes the regular balls will, completely randomly, turn red when a computer kicks one, and in many cases cases, you will have no time to react. Have fun!fun!
** Let's not forget the Gem AND the Crystal for Pogo Padlock. For the Gem challenge on single player, you have to score 120 points and the CPUs will need 90 whilst in co-op, you need to score 240 and the CPUs require 180. Pogo Padlock's Gem challenge is difficult because stepping on the spots you already made resets them to normal ones and getting hit will replace your colour with the one that hit you. In the Crystal challenge, the only way to get coloured spots is to hit your opponents. Unfortunately, the enemies can still replace it by hitting you or just stepping on them. Fortunately in this challenge, stepping on your own spots doesn't reset them.

Added: 1149

Changed: 439

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* ThatOneLevel: While Ballistix as a whole is infuriating, N. Ballism takes the cake. There are two gimmicks: Magnet powerups that repel the ball and N. Gin apearing and firing balls in a counterclockwise direction. Considering how the computer players [[TheComputerIsACheatingBastard can easily get the magnets]], the level becomes the hardest Ballistix level, even more than the next one. Which one's Crystal challenge is harder is up to you to decide.

to:

* ThatOneLevel: ThatOneLevel:
**
While Ballistix as a whole is infuriating, N. Ballism takes the cake. There are two gimmicks: Magnet powerups that repel the ball and N. Gin apearing and firing balls in a counterclockwise direction. Considering how the computer players [[TheComputerIsACheatingBastard can easily get the magnets]], the level becomes the hardest Ballistix level, even more than the next one. Which one's Crystal challenge
** The crystal challenges for it and the next one (Sky Balls) are very close in difficulty, though. In N. Ballism's crystal challenge, N. Gin will ''only attack your goal.'' This
is harder is somewhat alleviated by him shooting the balls in the same location every time and having bigger gaps between each shot, but still. Sky Balls could possibly be even worse. There are red balls that randomly show up to this time, and they will kill you in one hit. Of course, [[RulesAreForHumans the AI can kick these all day]] without any issue. If they go through your goal, they don't count off; however, what really makes this a pain is that sometimes the regular balls will, completely randomly, turn red when a computer kicks one, and in many cases you will have no time to decide.react. Have fun!
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This isn\'t YMMV. Moving.


* FakeBalance: Unlike ''MarioParty'', a few of the games give different attributes to each pair of characters. This is good for variety, but, as usual, some characters will probably be perceived as better than others depending on the game and the players. A good example is Crash and Coco using their spins as a "kick" in the crate war games, which cover all directions with less ending lag than the other kicks. Another example is Cortex and Brio having a charge move in the Panic (shoving) games that is more powerful but uses their entire charge bar instead of half of one.
Is there an issue? Send a MessageReason:
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* SurpriseDifficulty: Adventure Mode looks like reliable and fun Crash fare, but anyone who has played the last four Crash games will notice how rotten this one can get. Might also count as a SequelDifficultySpike in relation to the Crash series as a whole.

to:

* SurpriseDifficulty: Adventure Mode looks like reliable and fun Crash fare, but anyone who has played the last four Crash games will notice how rotten this one can get. Might also count as a SequelDifficultySpike in relation to the Crash series as a whole. The cooperative mode, while no pushover, is easier since evens the odds with 2-on-2 games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FakeBalance: Unlike ''MarioParty'', a few of the games give different attributes to each pair of characters. This is good for variety, but, as usual, some characters will probably be perceived as better than others depending on the game and the players. A good example is Crash and Coco using their spins as a "kick" in the crate war games, which cover all directions with less ending lag than the other kicks. Another example is Cortex and Brio having a charge move in the Panic (shoving) games that is more powerful but uses their entire charge bar instead of half of one.
Is there an issue? Send a MessageReason:
None


** The first game was pretty unrelenting as well, but the last three games before ''Bash'' (''2'', ''3'', and ''CTR'') were generally softer.

to:

** The first game was pretty unrelenting as well, but the last three games before ''Bash'' (''2'', ''3'', and ''CTR'') were generally softer.softer.
* ThatOneBoss: Like ''CTR'', the bosses are a LOT tougher in this game. Even Papu Papu puts up a fight, like in ''CTR''.
* ThatOneLevel: While Ballistix as a whole is infuriating, N. Ballism takes the cake. There are two gimmicks: Magnet powerups that repel the ball and N. Gin apearing and firing balls in a counterclockwise direction. Considering how the computer players [[TheComputerIsACheatingBastard can easily get the magnets]], the level becomes the hardest Ballistix level, even more than the next one. Which one's Crystal challenge is harder is up to you to decide.

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