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*** The worst of the worst, however, is ''Sky Balls''. Any player who has made any serious attempt to actually complete this task is probably still haunted by it in their sleep. There are red balls that can randomly appear when a [=CPU=] kicks a regular ball, and touching these balls ''[[OneHitKill instantly destroys your hovercraft]]'', resulting in failure. Of course, [[MyRulesAreNotYourRules the AI can kick these all day]] without any issue. If they go through anyone's goal (even your own), they don't count; however the sheer unpredictability of when the [=CPU=] will transform a ball is what makes it frustrating. In many cases, you will have little to no time to react, especially if one of the platform's engines on your side begins to stall. And worse yet, sometimes the balls will end up going at just the right angle to make them [[UnintentionallyUnwinnable completely unavoidable by traveling all the way across your goal area, ensuring you die through no fault of your own.]] The icing on the cake? ''You '''still''' have to reduce each of your opponents' scores to zero while not allowing your own score to reach zero ON TOP of all the red ball chaos.'' It's pretty clear that this stage was not given enough proper playtesting, as it stacks the odds ''way'' too high in the [=CPU=]'s favor. Oh and those red balls? They re-appear in Oxide's boss battle, working very similarly to how they do here.

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*** The worst of the worst, however, is the ''Sky Balls''. Any player who has made any serious attempt to actually complete Balls'' Crystal. Many consider this task is probably still haunted by it to be the toughest challenge in their sleep. There are the entire ''game'' and the biggest obstacle to OneHundredPercentCompletion outside of the equally-frustrating Relics. The challenge features special red balls that can randomly appear when a [=CPU=] kicks a regular ball, and touching ball. Touching these balls in any way ''[[OneHitKill instantly destroys your hovercraft]]'', resulting in failure. Of course, [[MyRulesAreNotYourRules the AI CPU can harmlessly kick these all day]] without any issue.they want]]. If they go through anyone's goal (even your own), they don't count; however the sheer unpredictability of when the [=CPU=] will transform a ball is what makes it frustrating. In many cases, you will have little to no time to react, especially if one of the platform's engines on your side begins to stall. And worse yet, sometimes the balls will end up going at just the right angle to make them [[UnintentionallyUnwinnable completely unavoidable by traveling all the way across your goal area, ensuring you die through no fault of your own.]] The icing on the cake? ''You '''still''' have to reduce each of your opponents' scores to zero while not allowing your own score to reach zero zero, all ON TOP of all the red ball chaos.'' It's pretty clear that this stage was not given enough proper playtesting, as it stacks the odds ''way'' too high in the [=CPU=]'s favor. Oh and those red balls? They re-appear in Oxide's boss battle, working very similarly to how they do here.
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*** The worst of the worst, however, is ''Sky Balls''. Any player who has made any serious attempt to actually complete this task is probably still haunted by it in their sleep. There are red balls that randomly show up this time, and touching them ''[[OneHitKill instantly destroys your hovercraft]]'', resulting in failure. Of course, [[MyRulesAreNotYourRules the AI can kick these all day]] without any issue. If they go through anyone's goal (even your own), they don't count; however, what really makes this a pain is that sometimes the regular balls will, completely randomly, turn red when a computer kicks one. In many cases, you will have little to no time to react, especially if one of the platform's engines on your side begins to stall. And worse yet, sometimes the balls will end up going at just the right angle to make them [[UnintentionallyUnwinnable completely unavoidable by traveling all the way across your goal area, ensuring you die through no fault of your own.]] The icing on the cake? ''You '''still''' have to reduce each of your opponents' scores to zero while not allowing your own score to reach zero ON TOP of all the red ball chaos.'' It's pretty clear that this stage was not given enough proper playtesting, as it stacks the odds ''way'' too high in the AI's favor. Oh and those red balls? They re-appear in Oxide's boss battle, working very similarly to how they do here.

to:

*** The worst of the worst, however, is ''Sky Balls''. Any player who has made any serious attempt to actually complete this task is probably still haunted by it in their sleep. There are red balls that can randomly show up this time, appear when a [=CPU=] kicks a regular ball, and touching them these balls ''[[OneHitKill instantly destroys your hovercraft]]'', resulting in failure. Of course, [[MyRulesAreNotYourRules the AI can kick these all day]] without any issue. If they go through anyone's goal (even your own), they don't count; however, however the sheer unpredictability of when the [=CPU=] will transform a ball is what really makes this a pain is that sometimes the regular balls will, completely randomly, turn red when a computer kicks one.it frustrating. In many cases, you will have little to no time to react, especially if one of the platform's engines on your side begins to stall. And worse yet, sometimes the balls will end up going at just the right angle to make them [[UnintentionallyUnwinnable completely unavoidable by traveling all the way across your goal area, ensuring you die through no fault of your own.]] The icing on the cake? ''You '''still''' have to reduce each of your opponents' scores to zero while not allowing your own score to reach zero ON TOP of all the red ball chaos.'' It's pretty clear that this stage was not given enough proper playtesting, as it stacks the odds ''way'' too high in the AI's [=CPU=]'s favor. Oh and those red balls? They re-appear in Oxide's boss battle, working very similarly to how they do here.
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** Ballistix Crystals seem to be as much nightmarish as possible in general.

to:

** Ballistix Crystals seem in general tend to be as much nightmarish as possible in general. possible:



*** The worst of the worst, however, is ''Sky Balls''. Any player who has made any serious attempt to actually complete this task is probably still haunted by it in their sleep. There are red balls that randomly show up this time, and they will kill you in ''one hit.'' That doesn't mean you wait a few seconds to spawn again; it means you ''instantly'' fail on the spot! Of course, [[MyRulesAreNotYourRules the AI can kick these all day]] without any issue. If they go through your goal, they don't count against you; however, what really makes this a pain is that sometimes the regular balls will, completely randomly, turn red when a computer kicks one, and in many cases, you will have no time to react, especially if one of the platform's engines on your sides begins to stall. And worse yet, sometimes the balls will end up going at just the right angle to make them [[UnintentionallyUnwinnable completely unavoidable by traveling all the way across your goal area, ensuring you die through no fault of your own.]] The icing on the cake? You still have to feed ''ten regular non-deadly balls into all of the AI's goals.'' Yes, despite the fact that ''they themselves'' can hit the red balls, ''they still don't take off from any of their scores!'' Oh, AND if you manage to not touch any red ball for the entire duration of the round, '''you can ''still'' fail the challenge''' if ten regular balls go into your own goal! It's pretty clear that this stage was not given enough proper playtesting, as it stacks the odds ''way'' too high in the AI's favor. Oh and those red balls? They re-appear in Oxide's boss battle, working very similarly to how they do here.

to:

*** The worst of the worst, however, is ''Sky Balls''. Any player who has made any serious attempt to actually complete this task is probably still haunted by it in their sleep. There are red balls that randomly show up this time, and they will kill you touching them ''[[OneHitKill instantly destroys your hovercraft]]'', resulting in ''one hit.'' That doesn't mean you wait a few seconds to spawn again; it means you ''instantly'' fail on the spot! failure. Of course, [[MyRulesAreNotYourRules the AI can kick these all day]] without any issue. If they go through anyone's goal (even your goal, own), they don't count against you; count; however, what really makes this a pain is that sometimes the regular balls will, completely randomly, turn red when a computer kicks one, and in one. In many cases, you will have little to no time to react, especially if one of the platform's engines on your sides side begins to stall. And worse yet, sometimes the balls will end up going at just the right angle to make them [[UnintentionallyUnwinnable completely unavoidable by traveling all the way across your goal area, ensuring you die through no fault of your own.]] The icing on the cake? You still ''You '''still''' have to feed ''ten regular non-deadly balls into reduce each of your opponents' scores to zero while not allowing your own score to reach zero ON TOP of all of the AI's goals.red ball chaos.'' Yes, despite the fact that ''they themselves'' can hit the red balls, ''they still don't take off from any of their scores!'' Oh, AND if you manage to not touch any red ball for the entire duration of the round, '''you can ''still'' fail the challenge''' if ten regular balls go into your own goal! It's pretty clear that this stage was not given enough proper playtesting, as it stacks the odds ''way'' too high in the AI's favor. Oh and those red balls? They re-appear in Oxide's boss battle, working very similarly to how they do here.

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** Sky Balls, Crystal Challenge. Any player who has made any serious attempt to actually complete this task is probably still haunted by it in their sleep. There are red balls that randomly show up this time, and they will kill you in ''one hit.'' That doesn't mean you wait a few seconds to spawn again; it means you ''instantly'' fail on the spot! Of course, [[MyRulesAreNotYourRules the AI can kick these all day]] without any issue. If they go through your goal, they don't count against you; however, what really makes this a pain is that sometimes the regular balls will, completely randomly, turn red when a computer kicks one, and in many cases, you will have no time to react. And worse yet, sometimes the balls will end up going at just the right angle to make them [[UnintentionallyUnwinnable completely unavoidable by traveling all the way across your goal area, ensuring you die through no fault of your own.]] The icing on the cake? You still have to feed ''ten regular non-deadly balls into all of the AI's goals.'' Yes, despite the fact that ''they themselves'' can hit the red balls, ''they still don't take off from any of their scores!'' Oh, AND if you manage to not touch any red ball for the entire duration of the round, '''you can ''still'' fail the challenge''' if ten regular balls go into your own goal! It's pretty clear that this stage was not given enough proper playtesting, as it stacks the odds ''way'' too high in the AI's favor. Oh and those red balls? They re-appear in Oxide's boss battle, working very similarly to how they do here.
** Ballistix Crystals seem to be as much nightmarish as possible in general. The very ''first'' level expects you to win without kick, which is very big disadvantage that greatly reduces the effective range of your hovership, especially near the end of the round when balls start coming down in droves. ''Beach Balls'' on the other hand makes one [=CPU=] ''invulnerable'' at any given time, which turns endgame into hell when the last one gets picked, forcing you to wait and tank their attacks on your goal until their shield dissipates... only for their shield to go right back up a few seconds later.

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** Sky Balls, Crystal Challenge.Ballistix Crystals seem to be as much nightmarish as possible in general.
*** For ''Crash Ball'', you have to win without your ability to kick. It might sound like a simple handicap on paper, but in the field, not having your kick is a ''very'' big disadvantage that greatly reduces the effective range of your hovership, especially near the end of the round when balls start coming down in droves.
*** In ''Beach Balls'' the game will randomly give one [=CPU=] opponent a forcefield on their goal that lasts for about 5 seconds, during which time that particular opponent can't be scored on, and any balls shot at their goal will ricochet off the forcefield. Frustrating enough as it is, but once you're down to the last [=CPU=], you'll find yourself having to carefully time your attacks to not deflect off of their forcefield, while simultaneously dealing with their own attacks. And God forbid your last opponent is the one across from you...
*** The worst of the worst, however, is ''Sky Balls''.
Any player who has made any serious attempt to actually complete this task is probably still haunted by it in their sleep. There are red balls that randomly show up this time, and they will kill you in ''one hit.'' That doesn't mean you wait a few seconds to spawn again; it means you ''instantly'' fail on the spot! Of course, [[MyRulesAreNotYourRules the AI can kick these all day]] without any issue. If they go through your goal, they don't count against you; however, what really makes this a pain is that sometimes the regular balls will, completely randomly, turn red when a computer kicks one, and in many cases, you will have no time to react.react, especially if one of the platform's engines on your sides begins to stall. And worse yet, sometimes the balls will end up going at just the right angle to make them [[UnintentionallyUnwinnable completely unavoidable by traveling all the way across your goal area, ensuring you die through no fault of your own.]] The icing on the cake? You still have to feed ''ten regular non-deadly balls into all of the AI's goals.'' Yes, despite the fact that ''they themselves'' can hit the red balls, ''they still don't take off from any of their scores!'' Oh, AND if you manage to not touch any red ball for the entire duration of the round, '''you can ''still'' fail the challenge''' if ten regular balls go into your own goal! It's pretty clear that this stage was not given enough proper playtesting, as it stacks the odds ''way'' too high in the AI's favor. Oh and those red balls? They re-appear in Oxide's boss battle, working very similarly to how they do here.
** Ballistix Crystals seem to be as much nightmarish as possible in general. The very ''first'' level expects you to win without kick, which is very big disadvantage that greatly reduces the effective range of your hovership, especially near the end of the round when balls start coming down in droves. ''Beach Balls'' on the other hand makes one [=CPU=] ''invulnerable'' at any given time, which turns endgame into hell when the last one gets picked, forcing you to wait and tank their attacks on your goal until their shield dissipates... only for their shield to go right back up a few seconds later.
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