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* OnceOriginalNowCommon: With the first two games being free-to-play on Xbox nowadays, it's easy to come up to ''Crackdown'' to see what all the hype is about and realize that virtually every open-world sandbox action shooter since then has either copied its formula to a tee, or improved and iterated upon it, most notably ''VideoGame/SaintsRowIV'' all but making homage to its mobility and orb collecting. The game was a great showcase of the Xbox 360's hardware for the time, and the leap in the scale and chaos that such games could make in the then-new generation, but now it's been done so many times that [[VideoGame/Crackdown3 its own third sequel]] was met with mediocre reviews when it ended up taking absolutely no innovations over the nine years since the second.



* SeinfeldIsUnfunny: With the first two games being free-to-play on Xbox nowadays, it's easy to come up to ''Crackdown'' to see what all the hype is about and realize that virtually every open-world sandbox action shooter since then has either copied its formula to a tee, or improved and iterated upon it, most notably ''VideoGame/SaintsRowIV'' all but making homage to its mobility and orb collecting. The game was a great showcase of the Xbox 360's hardware for the time, and the leap in the scale and chaos that such games could make in the then-new generation, but now it's been done so many times that [[VideoGame/Crackdown3 its own third sequel]] was met with mediocre reviews when it ended up taking absolutely no innovations over the nine years since the second.
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* AudienceAlienatingPremise: A big reason for the failure of ''Crackdown 2''-you're fighting ''for'' a totalitarian regime, [[spoiler:and you know it this time]]. And no, there's no HeelFaceTurn, the PlayerCharacter remains loyal to the Agency until the end.

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* AudienceAlienatingPremise: A big reason for the failure of ''Crackdown 2''-you're 2'' - you're fighting ''for'' a totalitarian regime, [[spoiler:and you know it this time]]. And no, there's no HeelFaceTurn, the PlayerCharacter remains loyal to the Agency until the end.



* FirstInstallmentWins: The first Crackdown was a surprise hit, and still well liked to this day. ''2'' and ''[[VideoGame/Crackdown3 3]]'' are both considered subpar at ''best''. They were essentially stripped down versions of the original without what made it fun, with ''3'' in particular lambasted for its poor technical performance.
* HilariousInHindsight: The game was directed by one of the original creators of VideoGame/GrandTheftAuto, David Jones. The developer of the second and some of the third installments ended up actually getting acquired by Jones' former company, Creator/RockstarGames, now doing business as "Rockstar Dundee" (formerly Ruffian Games Limited)
* ItWasHisSled: Most people who know about the series are aware of the fact that [[spoiler: The Agency and [[MissionControl The Director]] are EvilAllAlong, and that TheBadGuyWins.]]
* MemeticMutation. "Skills for kills, agent. Skills for kills." It's the most popular of the lines in the gane, and it gets a CallBack in ''3''.

to:

* FirstInstallmentWins: The first Crackdown ''Crackdown'' was a surprise hit, and still well liked to this day. ''2'' and ''[[VideoGame/Crackdown3 3]]'' are both considered subpar at ''best''. They were essentially stripped down versions of the original without what made it fun, with ''3'' in particular lambasted for its poor technical performance.
* HilariousInHindsight: The game was directed by one of the original creators of VideoGame/GrandTheftAuto, ''VideoGame/GrandTheftAuto'', David Jones. The developer of the second and some of the third installments ended up actually getting acquired by Jones' former company, Creator/RockstarGames, now doing business as "Rockstar Dundee" (formerly Ruffian Games Limited)
Limited).
* ItWasHisSled: Most people who know about the series are aware of the fact that [[spoiler: The Agency and [[MissionControl The Director]] are EvilAllAlong, and that TheBadGuyWins.TheBadGuyWins because of you.]]
* MemeticMutation. "Skills for kills, agent. Skills for kills." It's the most popular of the lines in the gane, first game, and it gets a CallBack in ''3''.



* {{Sequelitis}}: Crackdown 2 was nearly identical to its predecessor, but it left out a few tiny details that are missed. The city is less-pretty now due to damage and a different rendering engine. There are no briefing videos on local targets in the area. Agency vehicles also no longer transform when you get into them. Changes like these are felt to have made the whole experience a lesser game.

to:

* {{Sequelitis}}: Crackdown 2 ''Crackdown 2'' was nearly identical to its predecessor, but it left out a few tiny details that are missed. The city is less-pretty now due to damage and a different rendering engine. There are no briefing videos on local targets in the area. Agency vehicles also no longer transform when you get into them. Changes like these are felt to have made the whole experience a lesser game.

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