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*** Ivis Reine looks like she took a stroll through the [[{{VideoGame/MonsterHunter}} Monster Hunter]] universe, now armed with beastly-looking shoulder pads and a {{BFS}}. Due to the weight of the weapon her offensive swordplay is now limited to a single cleave and a single lunge, however with Crimson- sorry, ''[[SuspiciouslySimilarSubstitute Sapphire]]'' Veil active she gets the second-biggest swing AOE in the game (Daedalian [=AM2=] only ''barely'' beats it out due to the [[EverythingsBetterWithSpinning 360-spin gimmick]]) and the standalone lunge attack takes a page from Crimrose's book and spawns a [[GravityScrew gravity well]] in front of her to pull enemies into the strike; not even [=AIRs=] are safe from this as the lunge can track them if she takes flight. The [[EyesDoNotBelongThere eye in her armor]] now fires railgun shots [[YouWillNotEvadeMe to slow down fleeing enemies]], and her Chain Guard temporarily [[ScratchDamage reduces all damage taken to ONE]]. Fortunately her melee has a cooldown after every attack due to, again, the weight of the weapon... [[MassOhCrap unless she gets Hyper Shot]]. Having Revenge: Hyper Shot tunes proc with Sapphire Veil active will allow Ivis to use her new abilities without the cooldown hindrance [[CurbStompBattle and will promptly shut up anyone who disbelieves her status as the Queen of Melee]].

to:

*** Ivis Reine looks like she took a stroll through the [[{{VideoGame/MonsterHunter}} Monster Hunter]] universe, now armed with beastly-looking shoulder pads and a {{BFS}}. Due to the weight of the weapon her offensive swordplay is now limited to a single cleave and a single lunge, however with Crimson- sorry, ''[[SuspiciouslySimilarSubstitute Sapphire]]'' Veil active she gets the second-biggest swing AOE in the game (Daedalian [=AM2=] only ''barely'' beats it out due to the [[EverythingsBetterWithSpinning 360-spin gimmick]]) and the standalone lunge attack takes a page from Crimrose's book and spawns a [[GravityScrew gravity well]] in front of her to pull enemies into the strike; not even [=AIRs=] are safe from this as the lunge can track them if she takes flight. The [[EyesDoNotBelongThere eye in her armor]] now fires railgun shots [[YouWillNotEvadeMe to slow down fleeing enemies]], and her Chain Guard temporarily [[ScratchDamage reduces all damage taken to ONE]]. Fortunately her melee has a cooldown after every attack due to, again, the weight of the weapon... [[MassOhCrap unless she gets Hyper Shot]]. Having Revenge: Hyper Shot tunes proc with Sapphire Veil active will allow Ivis to use utilize her new abilities to the fullest without the cooldown hindrance [[CurbStompBattle and will promptly shut up anyone who disbelieves her status as the Queen of Melee]].
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*** Seraph Crimrose SIGMA, in addition to now looking like an admittedly {{Badass}} mecha-musume, now has access to a pair of [[LaserSword Beam Spears]] that provide a Homing Blaster and [[SwordBeam Sword Beams]]; she can also [[EverythingsBetterWithSpinning spin]] and [[ThrowingYourSwordAlwaysWorks throw]] the spears to simulate a single-target Seraph Nova, but obviously not as powerful. Add on her trademark Seraph Wing, and she's arguably the best AIR-melee in the game with a significant amount of ranged punishment.
*** Ivis Reine looks like she took a stroll through the [[{{VideoGame/MonsterHunter}} Monster Hunter]] universe, now armed with beastly-looking shoulder pads and a {{BFS}}. Due to the weight of the weapon her offensive swordplay is now limited to a single cleave and a single lunge, however with Crimson- sorry, ''[[SuspiciouslySimilarSubstitute Sapphire]]'' Veil active she gets the second-biggest swing AOE in the game (Daedalian [=AM2=] only ''barely'' beats it out due to the [[EverythingsBetterWithSpinning 360-spin gimmick]]) and the standalone lunge attack takes a page from Crimrose's book and spawns a [[GravityScrew gravity well]] in front of her to pull enemies into the strike; not even [=AIRs=] are safe from this as the lunge can track them if she takes flight. The [[EyesDoNotBelongThere eye in her armor]] now fires railgun shots and her Chain Guard temporarily [[ScratchDamage reduces all damage taken to ONE]]. Fortunately her melee has a cooldown after every attack due to, again, the weight of the weapon... [[MassOhCrap unless she gets Hyper Shot]]. Having Revenge: Hyper Shot tunes proc with Sapphire Veil active will allow her to use her new abilities without the cooldown hindrance [[CurbStompBattle and will promptly shut up anyone who disbelieves Ivis' status as the Queen of Melee]].

to:

*** Seraph Crimrose SIGMA, in addition to now looking like an admittedly {{Badass}} mecha-musume, now has access to a pair of [[LaserSword Beam Spears]] that provide a Homing Blaster and [[SwordBeam Sword Beams]]; she can also [[EverythingsBetterWithSpinning spin]] and [[ThrowingYourSwordAlwaysWorks throw]] the spears to simulate a single-target Seraph Nova, but obviously not as powerful. Add on her trademark Seraph Wing, and she's arguably the best AIR-melee in the game with a significant amount of ranged punishment.
punishment on the side.
*** Ivis Reine looks like she took a stroll through the [[{{VideoGame/MonsterHunter}} Monster Hunter]] universe, now armed with beastly-looking shoulder pads and a {{BFS}}. Due to the weight of the weapon her offensive swordplay is now limited to a single cleave and a single lunge, however with Crimson- sorry, ''[[SuspiciouslySimilarSubstitute Sapphire]]'' Veil active she gets the second-biggest swing AOE in the game (Daedalian [=AM2=] only ''barely'' beats it out due to the [[EverythingsBetterWithSpinning 360-spin gimmick]]) and the standalone lunge attack takes a page from Crimrose's book and spawns a [[GravityScrew gravity well]] in front of her to pull enemies into the strike; not even [=AIRs=] are safe from this as the lunge can track them if she takes flight. The [[EyesDoNotBelongThere eye in her armor]] now fires railgun shots [[YouWillNotEvadeMe to slow down fleeing enemies]], and her Chain Guard temporarily [[ScratchDamage reduces all damage taken to ONE]]. Fortunately her melee has a cooldown after every attack due to, again, the weight of the weapon... [[MassOhCrap unless she gets Hyper Shot]]. Having Revenge: Hyper Shot tunes proc with Sapphire Veil active will allow her Ivis to use her new abilities without the cooldown hindrance [[CurbStompBattle and will promptly shut up anyone who disbelieves Ivis' her status as the Queen of Melee]].
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*** Seraph Crimrose SIGMA, in addition to now looking like a rather Badass mecha-musume, now has access to a pair of [[LaserSword Beam Spears]] that provide a Homing Blaster and [[SwordBeam Sword Beams]]; she can also [[EverythingsBetterWithSpinning spin]] and [[ThrowingYourSwordAlwaysWorks throw]] the spears to simulate a single-target Seraph Nova, but obviously not as powerful. Add on her trademark Seraph Wing, and she's arguably the best AIR-melee in the game with a significant amount of ranged punishment.

to:

*** Seraph Crimrose SIGMA, in addition to now looking like a rather Badass an admittedly {{Badass}} mecha-musume, now has access to a pair of [[LaserSword Beam Spears]] that provide a Homing Blaster and [[SwordBeam Sword Beams]]; she can also [[EverythingsBetterWithSpinning spin]] and [[ThrowingYourSwordAlwaysWorks throw]] the spears to simulate a single-target Seraph Nova, but obviously not as powerful. Add on her trademark Seraph Wing, and she's arguably the best AIR-melee in the game with a significant amount of ranged punishment.
Is there an issue? Send a MessageReason:
None


*** Ivis Reine looks like she took a stroll through the [[{{VideoGame/MonsterHunter}} Monster Hunter]] universe, now armed with beastly-looking shoulder pads and a {{BFS}}. Due to the weight of the weapon her offensive swordplay is now limited to a single cleave and a single lunge, however with Crimson- sorry, ''[[SuspiciouslySimilarSubstitute Sapphire]]'' Veil active she gets the second-biggest swing AOE in the game (Daedalian [=AM2=] only ''barely'' beats it out due to the [[EverythingsBetterWithSpinning 360-spin gimmick]]) and the standalone lunge attack takes a page from Crimrose's book and spawns a [[GravityScrew gravity well]] in front of her to pull enemies into the strike; not even [=AIRs=] are safe from this as the lunge can track them if she takes flight. The [[EyesDoNotBelongThere eye in her armor]] now fires railgun shots and her Chain Guard temporarily [[ScratchDamage reduces all damage taken to ONE]]. Fortunately her melee has a cooldown after every attack due to, again, the weight of the weapon... [[ItGotWorse unless she gets Hyper Shot]]. Having Revenge: Hyper Shot tunes to go with Sapphire Veil [[CurbStompBattle will promptly shut up anyone who disbelieves Ivis' status as the Queen of Melee]].

to:

*** Ivis Reine looks like she took a stroll through the [[{{VideoGame/MonsterHunter}} Monster Hunter]] universe, now armed with beastly-looking shoulder pads and a {{BFS}}. Due to the weight of the weapon her offensive swordplay is now limited to a single cleave and a single lunge, however with Crimson- sorry, ''[[SuspiciouslySimilarSubstitute Sapphire]]'' Veil active she gets the second-biggest swing AOE in the game (Daedalian [=AM2=] only ''barely'' beats it out due to the [[EverythingsBetterWithSpinning 360-spin gimmick]]) and the standalone lunge attack takes a page from Crimrose's book and spawns a [[GravityScrew gravity well]] in front of her to pull enemies into the strike; not even [=AIRs=] are safe from this as the lunge can track them if she takes flight. The [[EyesDoNotBelongThere eye in her armor]] now fires railgun shots and her Chain Guard temporarily [[ScratchDamage reduces all damage taken to ONE]]. Fortunately her melee has a cooldown after every attack due to, again, the weight of the weapon... [[ItGotWorse [[MassOhCrap unless she gets Hyper Shot]]. Having Revenge: Hyper Shot tunes to go proc with Sapphire Veil active will allow her to use her new abilities without the cooldown hindrance [[CurbStompBattle and will promptly shut up anyone who disbelieves Ivis' status as the Queen of Melee]].
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None


** Out of beta, while still generally regarded as the Queen of Melee, Ivis' TierInducedScrappy status has been significantly reduced... mainly because Aquila Girl [[UpToEleven is much, much worse]]. Simply locking onto an enemy with her [[BeamSpam Homing Blaster]] guaranteed around 40 damage with each shot, and she introduced the Full Boost ability which lets her recharge her Boost Gauge and maxes out of FLY stat. With Propeller Bits, she can stay in the air and rain green death for a very long time.

to:

** Out of beta, while still generally regarded as the Queen of Melee, Ivis' TierInducedScrappy status has been significantly reduced... mainly because Aquila Girl [[UpToEleven is much, much worse]]. Simply locking onto an enemy with her [[BeamSpam Homing Blaster]] guaranteed around 40 damage with each shot, and she introduced the Full Boost ability which lets her recharge her Boost Gauge and maxes out of her FLY stat. With Propeller Bits, she can stay in the air and rain green death for a very long time.
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* TierInducedScrappy: ''Many''. Some are quite debateable, but a handful are so powerful that no one would argue their overpoweredness:

to:

* TierInducedScrappy: ''Many''. Some are quite debateable, but a handful are so powerful that no one would argue their overpoweredness:''Many.''
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*** Seraph Crimrose SIGMA, in addition to now looking like a rather Badass mecha-musume, now has access to a pair of [[LaserSword Beam Spears]] that provide a Homing Blaster and [[SwordBeam Sword Beams]]; she can also [[EverythingsBetterWithSpinning spin]] and [[ThrowingYourSwordAlwaysWorks throw]] the spears to simulate a single-target Seraph Nova, but obviously not as powerful. Add on her trademark Seraph Wing, and she's the best AIR-melees in the game with a side of ranged punishment.

to:

*** Seraph Crimrose SIGMA, in addition to now looking like a rather Badass mecha-musume, now has access to a pair of [[LaserSword Beam Spears]] that provide a Homing Blaster and [[SwordBeam Sword Beams]]; she can also [[EverythingsBetterWithSpinning spin]] and [[ThrowingYourSwordAlwaysWorks throw]] the spears to simulate a single-target Seraph Nova, but obviously not as powerful. Add on her trademark Seraph Wing, and she's arguably the best AIR-melees AIR-melee in the game with a side significant amount of ranged punishment.
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*** Eris was a top contender for taking away Ivis' Queen of Melee title. She wielded [[DualWielding two large swords]] with deadly efficiency and, depending on [[SkillTree the cartridge path used]], could either user her wings to negate all damage or turn almost completely invisible. However, she was manageable due to all the regular anti-melee techniques still working on her.

to:

*** Eris was a top contender for taking away Ivis' Queen of Melee title. She wielded [[DualWielding two large swords]] with deadly efficiency and, depending on [[SkillTree [[ClassAndLevelSystem the cartridge path used]], could either user her wings to negate all damage or turn almost completely invisible. However, she was manageable due to all the regular anti-melee techniques still working on her.

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** And these previous examples say nothing of when the first ZERO-type robots, Resha and Eris, were released. Eris was manageable - though still ludicrously powerful to the point that she took Ivis' Queen of Melee title for a time - due to all the regular anti-melee techniques still working on her, but Resha was so overpowered that pretty much the entire Cosmic Break playerbase ''demanded'' that she be nerfed. The Japanese server even protested with in-game signs! Eventually the players got their wish, and Resha and a handful of other recently-introduced and complained about robots were toned down. Note that this was before Seraph Crimrose FC and took a ''lot'' longer to actually happen.

to:

** And these previous examples say nothing of when what came out before Seraph Crimrose FC: the first ZERO-type robots, Resha and Eris, were released. Eris.
***
Eris was manageable - though still ludicrously powerful to the point that she took a top contender for taking away Ivis' Queen of Melee title for a time - title. She wielded [[DualWielding two large swords]] with deadly efficiency and, depending on [[SkillTree the cartridge path used]], could either user her wings to negate all damage or turn almost completely invisible. However, she was manageable due to all the regular anti-melee techniques still working on her, but Resha her.
*** Resha, on the other hand,
was so far and away the most powerful "robot" in the game for a number of reasons. She could launch a myriad of homing lasers, create very sturdy barriers for herself (and depending on the cartridge path used, her allies as well), swing her staff with considerable force and, most notably, launch a [[FantasticNuke Fantastic not-quite Nuke]] that hurt like hell, had an absurd AOE and tracking and '''jammed the guns of everyone hit'''. She was ''so'' overpowered that pretty much the entire Cosmic Break playerbase ''demanded'' that she be nerfed.nerfed, [[EvenEvilHasStandards even the players who used her with wild abandon]]. The Japanese server even protested with in-game signs! Eventually the players got their wish, and Resha and a handful of other recently-introduced and complained about robots were toned down. Note that this was before Seraph Crimrose FC and took a ''lot'' longer to actually happen.
Is there an issue? Send a MessageReason:
None


*** Ivis Reine looks like she took a stroll through the [[{{VideoGame/MonsterHunter}} Monster Hunter]] universe, now armed with beastly-looking shoulder pads and a {{BFS}}. Due to the weight of the weapon her offensive swordplay is now limited to a single cleave and a single lunge, however with Crimson- sorry, ''[[SuspiciouslySimilarSubstitute Sapphire]]'' Veil active she gets the second-biggest swing AOE in the game (Daedalian [=AM2=] only ''barely'' beats it out due to the [[EverythingsBetterWithSpinning 360-spin gimmick]]) and the standalone lunge attack takes a page from Crimrose's book and spawns a [[GravityScrew gravity well]] in front of her to pull enemies into the strike; not even [=AIRs=] are safe from this as the lunge can track them if she takes flight. The [[EyesDoNotBelongThere eye in her armor]] now fires railgun shots and her Chain Guard temporarily [[ScratchDamage reduces all damage taken to ONE]]. Fortunately her melee has a cooldown after every attack due to, again, the weight of the weapon... [[ItGotWorse unless she gets Hyper Shot]]. Having Revenge: Hyper Shot tunes to go with Sapphire Veil will promptly shut up anyone who thinks Ivis isn't still the Queen of Melee.

to:

*** Ivis Reine looks like she took a stroll through the [[{{VideoGame/MonsterHunter}} Monster Hunter]] universe, now armed with beastly-looking shoulder pads and a {{BFS}}. Due to the weight of the weapon her offensive swordplay is now limited to a single cleave and a single lunge, however with Crimson- sorry, ''[[SuspiciouslySimilarSubstitute Sapphire]]'' Veil active she gets the second-biggest swing AOE in the game (Daedalian [=AM2=] only ''barely'' beats it out due to the [[EverythingsBetterWithSpinning 360-spin gimmick]]) and the standalone lunge attack takes a page from Crimrose's book and spawns a [[GravityScrew gravity well]] in front of her to pull enemies into the strike; not even [=AIRs=] are safe from this as the lunge can track them if she takes flight. The [[EyesDoNotBelongThere eye in her armor]] now fires railgun shots and her Chain Guard temporarily [[ScratchDamage reduces all damage taken to ONE]]. Fortunately her melee has a cooldown after every attack due to, again, the weight of the weapon... [[ItGotWorse unless she gets Hyper Shot]]. Having Revenge: Hyper Shot tunes to go with Sapphire Veil [[CurbStompBattle will promptly shut up anyone who thinks Ivis isn't still disbelieves Ivis' status as the Queen of Melee.Melee]].
Is there an issue? Send a MessageReason:
None


*** Ivis Reine looks like she took a stroll through the [[{{VideoGame/MonsterHunter}} Monster Hunter]] universe, now armed with beastly-looking shoulder pads and a {{BFS}}. Due to the weight of the weapon her offensive swordplay is now limited to a single cleave and a single lunge, however with Crimson- sorry, ''[[SuspiciouslySimilarSubstitute Sapphire]]'' Veil active she gets the second-biggest swing AOE in the game (Daedalian [=AM2=] only beats it out due to the 3[[EverythingsBetterWithSpinning 60-spin gimmick]]) and the standalone lunge attack takes a page from Crimrose's book and spawns a [[GravityScrew gravity well]] in front of her to pull enemies into the strike; not even AIRs are safe from this as the lunge can track them if she takes flight. The [[EyesDoNotBelongThere eye in her armor]] now fires railgun shots and her Chain Guard temporarily [[ScratchDamage reduces all damage taken to ONE]]. Fortunately her melee has a cooldown after every attack due to, again, the weight of the weapon... [[ItGotWorse unless she gets Hyper Shot]]. Having Revenge: Hyper Shot tunes to go with Sapphire Veil will promptly shut up anyone who thinks Ivis isn't still the Queen of Melee.

to:

*** Ivis Reine looks like she took a stroll through the [[{{VideoGame/MonsterHunter}} Monster Hunter]] universe, now armed with beastly-looking shoulder pads and a {{BFS}}. Due to the weight of the weapon her offensive swordplay is now limited to a single cleave and a single lunge, however with Crimson- sorry, ''[[SuspiciouslySimilarSubstitute Sapphire]]'' Veil active she gets the second-biggest swing AOE in the game (Daedalian [=AM2=] only ''barely'' beats it out due to the 3[[EverythingsBetterWithSpinning 60-spin [[EverythingsBetterWithSpinning 360-spin gimmick]]) and the standalone lunge attack takes a page from Crimrose's book and spawns a [[GravityScrew gravity well]] in front of her to pull enemies into the strike; not even AIRs [=AIRs=] are safe from this as the lunge can track them if she takes flight. The [[EyesDoNotBelongThere eye in her armor]] now fires railgun shots and her Chain Guard temporarily [[ScratchDamage reduces all damage taken to ONE]]. Fortunately her melee has a cooldown after every attack due to, again, the weight of the weapon... [[ItGotWorse unless she gets Hyper Shot]]. Having Revenge: Hyper Shot tunes to go with Sapphire Veil will promptly shut up anyone who thinks Ivis isn't still the Queen of Melee.
Is there an issue? Send a MessageReason:
None


*** Ivis Reine looks like she took a stroll through the [[{{VideoGame/MonsterHunter}} Monster Hunter]] universe, now armed with beastly-looking shoulder pads and a {{BFS}}. Due to the weight of the weapon her offensive swordplay is now limited to a single cleave and a single lunge, however with Crimson- sorry, ''[[SuspiciouslySimilarSubstitute Sapphire]]'' Veil active she gets the second-biggest swing AOE in the game (Daedalian [=AM2=] only beats it out due to the 3[[EverythingsBetterWithSpinning 60-spin gimmick]]) and the standalone lunge attack takes a page from Crimrose's book and spawns a [[GravityScrew gravity well]] in front of her to pull enemies into the strike. The [[EyesDoNotBelongThere eye in her armor]] now fires railgun shots and her Chain Guard temporarily [[ScratchDamage reduces all damage taken to ONE]]. Fortunately her melee has a cooldown after every attack due to, again, the weight of the weapon... [[ItGotWorse unless she gets Hyper Shot]]. Having Revenge: Hyper Shot tunes to go with Sapphire Veil will promptly shut up anyone who thinks Ivis isn't still the Queen of Melee.

to:

*** Ivis Reine looks like she took a stroll through the [[{{VideoGame/MonsterHunter}} Monster Hunter]] universe, now armed with beastly-looking shoulder pads and a {{BFS}}. Due to the weight of the weapon her offensive swordplay is now limited to a single cleave and a single lunge, however with Crimson- sorry, ''[[SuspiciouslySimilarSubstitute Sapphire]]'' Veil active she gets the second-biggest swing AOE in the game (Daedalian [=AM2=] only beats it out due to the 3[[EverythingsBetterWithSpinning 60-spin gimmick]]) and the standalone lunge attack takes a page from Crimrose's book and spawns a [[GravityScrew gravity well]] in front of her to pull enemies into the strike.strike; not even AIRs are safe from this as the lunge can track them if she takes flight. The [[EyesDoNotBelongThere eye in her armor]] now fires railgun shots and her Chain Guard temporarily [[ScratchDamage reduces all damage taken to ONE]]. Fortunately her melee has a cooldown after every attack due to, again, the weight of the weapon... [[ItGotWorse unless she gets Hyper Shot]]. Having Revenge: Hyper Shot tunes to go with Sapphire Veil will promptly shut up anyone who thinks Ivis isn't still the Queen of Melee.

Added: 1709

Changed: 149

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* TierInducedScrappy: Some are quite debateable, but a handful were so powerful that no one would argue their overpoweredness:
** In the betas, Ivis was this. Her quick-striking, well-tracking, hard-hitting rapier [[ICallItVera "Sacri]][[NamesToRunAwayFromReallyFast fice"]] was bar-none the best melee attack in the game, and she was also the progenitor of the Crimson Veil ability which made it [[TheJuggernaut nigh-impossible to stun her]].

to:

* TierInducedScrappy: ''Many''. Some are quite debateable, but a handful were are so powerful that no one would argue their overpoweredness:
** In the betas, Ivis was this. Her quick-striking, well-tracking, hard-hitting rapier [[ICallItVera "Sacri]][[NamesToRunAwayFromReallyFast fice"]] was bar-none the best melee attack in the game, and she was also the progenitor of the Crimson Veil ability which made it [[TheJuggernaut nigh-impossible to stun her]]. Worse yet, unlike the Revenge tune version later introduced in official service, ''her'' Crimson Veil increased her attack range.



** Rounding out the RockPaperScissors TierInducedScrappy trio as an ART is Lily Rain EVE due to her shield ability, insane damage output, and good mobility (high FLY stat, as well as the Float Dash cartridge). She's not as bad as the other two though, as being earthbound without a melee alternative (usually) she has to make every shot count, which is a difficult task while having to avoid the swarms of [=LNDs=] usually scurrying about, ''especially'' Ivis. Because of this notable amount of effort required to accomplish this nowadays, people who can play Lily Rain EVE well are usually applauded rather than scorned.

to:

** Rounding out the basic RockPaperScissors TierInducedScrappy trio as an ART is Lily Rain EVE due to her shield ability, insane damage output, and good mobility (high FLY stat, as well as the Float Dash cartridge). She's not as bad as the other two though, as being earthbound without a melee alternative (usually) she has to make every shot count, which is a difficult task while having to avoid the swarms of [=LNDs=] usually scurrying about, ''especially'' Ivis. Because of this notable amount of effort required to accomplish this nowadays, people who can play Lily Rain EVE well are usually applauded rather than scorned.



** And these previous examples say nothing of when the first ZERO-type robots, Resha and Eris, were released. Eris was manageable - though still ludicrously powerful to the point that she took Ivis' Queen of Melee title for a time - due to all the regular anti-melee techniques still working on her, but Resha was so overpowered that pretty much the entire Cosmic Break playerbase ''demanded'' that she be nerfed. The Japanese server even protested with in-game signs! Eventually the players got their wish, and Resha and a handful of other recently-introduced and complained about robots were toned down. Note that this was before Seraph Crimrose FC and took a ''lot'' longer to actually happen.

to:

** And these previous examples say nothing of when the first ZERO-type robots, Resha and Eris, were released. Eris was manageable - though still ludicrously powerful to the point that she took Ivis' Queen of Melee title for a time - due to all the regular anti-melee techniques still working on her, but Resha was so overpowered that pretty much the entire Cosmic Break playerbase ''demanded'' that she be nerfed. The Japanese server even protested with in-game signs! Eventually the players got their wish, and Resha and a handful of other recently-introduced and complained about robots were toned down. Note that this was before Seraph Crimrose FC and took a ''lot'' longer to actually happen.happen.
** Most recently, Ivis and Crimrose got ''another'' pair of revamps that seem to be headed in this direction.
*** Seraph Crimrose SIGMA, in addition to now looking like a rather Badass mecha-musume, now has access to a pair of [[LaserSword Beam Spears]] that provide a Homing Blaster and [[SwordBeam Sword Beams]]; she can also [[EverythingsBetterWithSpinning spin]] and [[ThrowingYourSwordAlwaysWorks throw]] the spears to simulate a single-target Seraph Nova, but obviously not as powerful. Add on her trademark Seraph Wing, and she's the best AIR-melees in the game with a side of ranged punishment.
*** Ivis Reine looks like she took a stroll through the [[{{VideoGame/MonsterHunter}} Monster Hunter]] universe, now armed with beastly-looking shoulder pads and a {{BFS}}. Due to the weight of the weapon her offensive swordplay is now limited to a single cleave and a single lunge, however with Crimson- sorry, ''[[SuspiciouslySimilarSubstitute Sapphire]]'' Veil active she gets the second-biggest swing AOE in the game (Daedalian [=AM2=] only beats it out due to the 3[[EverythingsBetterWithSpinning 60-spin gimmick]]) and the standalone lunge attack takes a page from Crimrose's book and spawns a [[GravityScrew gravity well]] in front of her to pull enemies into the strike. The [[EyesDoNotBelongThere eye in her armor]] now fires railgun shots and her Chain Guard temporarily [[ScratchDamage reduces all damage taken to ONE]]. Fortunately her melee has a cooldown after every attack due to, again, the weight of the weapon... [[ItGotWorse unless she gets Hyper Shot]]. Having Revenge: Hyper Shot tunes to go with Sapphire Veil will promptly shut up anyone who thinks Ivis isn't still the Queen of Melee.
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** Then came the FC (Full-Color) version of Seraph Crimrose... she has the same abilities as the original (Anti-Homing, the "Seraph Wing" similar to Full Boost but it increases her flight time by ''a lot''), but with one more: Seraph Nova, an subweapon that targets up to '''six''' enemies at once and launches an energy blast that [[GravityScrew sucks them in]] and damages them pretty badly. It was so deadly that [=CyberStep=] had to decrease the sucking and force of the attack within a week of her introduction.

to:

** Then came the FC (Full-Color) version of Seraph Crimrose... she has the same abilities as the original (Anti-Homing, the "Seraph Wing" (namely Seraph Wing, similar to Full Boost but it also increases her flight time by ''a lot''), lot'' and gives her the Anti-Homing buff), but with one more: more added feature: Seraph Nova, an a subweapon that targets up to '''six''' enemies at once and launches an energy blast that [[GravityScrew sucks them in]] and damages them pretty badly. It was so deadly that [=CyberStep=] had to decrease the sucking and force of the attack within a week of her introduction.
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** Rounding out the RockPaperScissors TierInducedScrappy trio as an ART is Lily Rain EVE due to her shield ability, insane damage output, and good mobility (high FLY stat, as well as the Float Dash cartridge). She's not as bad as the other two though, as being earthbound without a melee alternative (usually) she has to make every shot count, which is a difficult task while having to avoid the swarms of [=LNDs=] usually scurrying about - ''especially'' Ivis. People who can play Lily Rain EVE well are generally applauded.

to:

** Rounding out the RockPaperScissors TierInducedScrappy trio as an ART is Lily Rain EVE due to her shield ability, insane damage output, and good mobility (high FLY stat, as well as the Float Dash cartridge). She's not as bad as the other two though, as being earthbound without a melee alternative (usually) she has to make every shot count, which is a difficult task while having to avoid the swarms of [=LNDs=] usually scurrying about - about, ''especially'' Ivis. People Because of this notable amount of effort required to accomplish this nowadays, people who can play Lily Rain EVE well are generally applauded.usually applauded rather than scorned.
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None


** Out of beta, while still generally regarded as the queen of melee, Ivis' TierInducedScrappy status has been significantly reduced... mainly because Aquila Girl [[UpToEleven is much, much worse]]. Simply locking onto an enemy with her [[BeamSpam Homing Blaster]] guaranteed around 40 damage with each shot, and she introduced the Full Boost ability which lets her recharge her Boost Gauge and maxes out of FLY stat. With Propeller Bits, she can stay in the air and rain green death for a very long time.
** Rounding out the RockPaperScissors TierInducedScrappy trio as an ART is Lily Rain EVE due to her shield ability, insane damage output, and good mobility (high FLY stat, as well as the Float Dash cartridge). She's not as bad as the other two though, as being earthbound without a melee alternative (usually) she has to make every shot count, which is a difficult task while having to avoid the swarms of LNDs usually scurrying about - ''especially'' Ivis. People who can play Lily Rain EVE well are generally applauded.
** Then came the FC (Full-Color) version of Seraph Crimrose... she has the same abilities as the original (Anti-Homing, the "Seraph Wing" similar to Full Boost but it increases her flight time by ''a lot''), but with one more: Seraph Nova, an subweapon that targets up to '''six''' enemies at once and launches an energy blast that [[GravityScrew sucks them in]] and damages them pretty badly. It was so deadly that CyberStep had to decrease the sucking and force of the attack within a week of her introduction.

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** Out of beta, while still generally regarded as the queen Queen of melee, Melee, Ivis' TierInducedScrappy status has been significantly reduced... mainly because Aquila Girl [[UpToEleven is much, much worse]]. Simply locking onto an enemy with her [[BeamSpam Homing Blaster]] guaranteed around 40 damage with each shot, and she introduced the Full Boost ability which lets her recharge her Boost Gauge and maxes out of FLY stat. With Propeller Bits, she can stay in the air and rain green death for a very long time.
** Rounding out the RockPaperScissors TierInducedScrappy trio as an ART is Lily Rain EVE due to her shield ability, insane damage output, and good mobility (high FLY stat, as well as the Float Dash cartridge). She's not as bad as the other two though, as being earthbound without a melee alternative (usually) she has to make every shot count, which is a difficult task while having to avoid the swarms of LNDs [=LNDs=] usually scurrying about - ''especially'' Ivis. People who can play Lily Rain EVE well are generally applauded.
** Then came the FC (Full-Color) version of Seraph Crimrose... she has the same abilities as the original (Anti-Homing, the "Seraph Wing" similar to Full Boost but it increases her flight time by ''a lot''), but with one more: Seraph Nova, an subweapon that targets up to '''six''' enemies at once and launches an energy blast that [[GravityScrew sucks them in]] and damages them pretty badly. It was so deadly that CyberStep [=CyberStep=] had to decrease the sucking and force of the attack within a week of her introduction.

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* TierInducedScrappy - In the betas, Ivis was this. Her quick-striking, well-tracking, hard-hitting rapier [[ICallItVera "Sacri]][[NamesToRunAwayFromReallyFast fice"]] was bar-none the best melee attack in the game, and she also introduced the progenitor of the Crimson Veil ability which made it [[TheJuggernaut nigh-impossible to stun her]].

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* TierInducedScrappy - TierInducedScrappy: Some are quite debateable, but a handful were so powerful that no one would argue their overpoweredness:
**
In the betas, Ivis was this. Her quick-striking, well-tracking, hard-hitting rapier [[ICallItVera "Sacri]][[NamesToRunAwayFromReallyFast fice"]] was bar-none the best melee attack in the game, and she was also introduced the progenitor of the Crimson Veil ability which made it [[TheJuggernaut nigh-impossible to stun her]].

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* TierInducedScrappy - In the betas, Ivis was this. Out of beta, her TierInducedScrappy status has been significantly reduced... mainly because Aquila Girl [[UpToEleven is much, much worse]]. To an extent, Lily Rain EVE is also considered a TierInducedScrappy herself, due to her shield ability, insane damage output, and good mobility (high FLY stat, as well as the Float Dash cartridge). Now comes Seraph Crimrose (HD version)...
** Which is to say nothing of when the first ZERO-type robots, Resha and Eris, were released. Eris was manageable due to all the regular anti-melee techniques still working on her, but Resha was so overpowered that pretty much the entire Cosmic Break playerbase ''demanded'' that she be nerfed. The Japanese server even protested with in-game signs! Eventually the players got their wish, and Resha and a handful of other recently-introduced and complained about robots were toned down.

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* TierInducedScrappy - In the betas, Ivis was this. Her quick-striking, well-tracking, hard-hitting rapier [[ICallItVera "Sacri]][[NamesToRunAwayFromReallyFast fice"]] was bar-none the best melee attack in the game, and she also introduced the progenitor of the Crimson Veil ability which made it [[TheJuggernaut nigh-impossible to stun her]].
**
Out of beta, her while still generally regarded as the queen of melee, Ivis' TierInducedScrappy status has been significantly reduced... mainly because Aquila Girl [[UpToEleven is much, much worse]]. To Simply locking onto an extent, Lily Rain EVE is also considered enemy with her [[BeamSpam Homing Blaster]] guaranteed around 40 damage with each shot, and she introduced the Full Boost ability which lets her recharge her Boost Gauge and maxes out of FLY stat. With Propeller Bits, she can stay in the air and rain green death for a very long time.
** Rounding out the RockPaperScissors
TierInducedScrappy herself, trio as an ART is Lily Rain EVE due to her shield ability, insane damage output, and good mobility (high FLY stat, as well as the Float Dash cartridge). Now comes She's not as bad as the other two though, as being earthbound without a melee alternative (usually) she has to make every shot count, which is a difficult task while having to avoid the swarms of LNDs usually scurrying about - ''especially'' Ivis. People who can play Lily Rain EVE well are generally applauded.
** Then came the FC (Full-Color) version of Seraph Crimrose... she has the same abilities as the original (Anti-Homing, the "Seraph Wing" similar to Full Boost but it increases her flight time by ''a lot''), but with one more: Seraph Nova, an subweapon that targets up to '''six''' enemies at once and launches an energy blast that [[GravityScrew sucks them in]] and damages them pretty badly. It was so deadly that CyberStep had to decrease the sucking and force of the attack within a week of her introduction.
*** Fortunately, at least
Seraph Crimrose (HD version)...
FC was - and still is - available by pure UC so players not willing to shell out money on the game can get something that can compete in the current meta.
** Which is to And these previous examples say nothing of when the first ZERO-type robots, Resha and Eris, were released. Eris was manageable - though still ludicrously powerful to the point that she took Ivis' Queen of Melee title for a time - due to all the regular anti-melee techniques still working on her, but Resha was so overpowered that pretty much the entire Cosmic Break playerbase ''demanded'' that she be nerfed. The Japanese server even protested with in-game signs! Eventually the players got their wish, and Resha and a handful of other recently-introduced and complained about robots were toned down. Note that this was before Seraph Crimrose FC and took a ''lot'' longer to actually happen.
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* HellIsThatNoise - Back when Aquila Girl ruled the metagame, her shout of "[[GratuitousEnglish FUURO BOOSTO]]" would send everyone within hearing distance into a frenzy of either hunting down the source or [[ScrewThisImOuttaHere running away]].
** The sound of Resha summoning her holy staff ''still'' causes this even after the big nerf.



* TierInducedScrappy - In the betas, Ivis was this. Out of beta, her TierInducedScrappy status has been significantly reduced... mainly because Aquila Girl [[UpToEleven is much, much worse]]. To an extent, Lily Rain EVE is also considered a TierInducedScrappy herself, due to her shield ability, insane damage output, and good mobility (high FLY stat, as well as the Float Dash cartridge). Now comes Seraph Crimrose (HD version)...

to:

* TierInducedScrappy - In the betas, Ivis was this. Out of beta, her TierInducedScrappy status has been significantly reduced... mainly because Aquila Girl [[UpToEleven is much, much worse]]. To an extent, Lily Rain EVE is also considered a TierInducedScrappy herself, due to her shield ability, insane damage output, and good mobility (high FLY stat, as well as the Float Dash cartridge). Now comes Seraph Crimrose (HD version)...version)...
** Which is to say nothing of when the first ZERO-type robots, Resha and Eris, were released. Eris was manageable due to all the regular anti-melee techniques still working on her, but Resha was so overpowered that pretty much the entire Cosmic Break playerbase ''demanded'' that she be nerfed. The Japanese server even protested with in-game signs! Eventually the players got their wish, and Resha and a handful of other recently-introduced and complained about robots were toned down.

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* ThatOneAttack - Every boss has one. [[EverythingsWorseWithBees Berzelius]] can [[RammingAlwaysWorks slam into you]], often [[OneHitKill killing you instantly]] unless you have something like 600 HP, where you will usually get half of that taken off instead. Then there's Fractulus, which fires [[WaveMotionGun a giant green laser]] that [[DontTouchitYouIdiot kills everyone who touches it]]. After that, there's Demonfox Haku, whose every attack either breaks some of your parts, inflicts a debuff, or [[OneHitKill kills you instantly]]. Even THEN you have not considered his FantasticNuke. THEN you realize that [[ThereIsNoKillLikeOverkill he has two different nukes]]. Lastly, there's ActionBomb C.S-chan who blows herself up and instantly kills everyone in range at low health.
-> Now the player can do one themselves with the recent update that gave a brand new bot with an attack that locks onto six targets, and launches blue nova blasts with a gravy well function that is both immensly powerful, and can be deadly, especally to enemy robots that are huddled up together (I.e. a Support bot with an active healing bit at the power spot with a bunch of players getting repairs from the Support). A recent nerf removed the gravity well part of the attack, but it still hurts like all hell. The kicker behind all of this? This bot doesn't even need real life cash to aquire!

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* ThatOneAttack - Every boss has one. [[EverythingsWorseWithBees Berzelius]] can [[RammingAlwaysWorks slam into you]], often [[OneHitKill killing you instantly]] unless you have something like 600 HP, where you will usually get half of that taken off instead. Then there's Fractulus, which fires [[WaveMotionGun a giant green laser]] that [[DontTouchitYouIdiot kills everyone who touches it]]. After that, there's Demonfox Haku, whose every attack either breaks some of your parts, inflicts a debuff, or [[OneHitKill kills you instantly]]. Even THEN you have not considered his FantasticNuke. THEN you realize that [[ThereIsNoKillLikeOverkill he has two different nukes]]. Lastly, there's ActionBomb C.S-chan who blows herself up and instantly kills everyone in range at low health.
->
health. Now the player can do one themselves with the recent update that gave a brand new bot with an attack that locks onto six targets, and launches blue nova blasts with a gravy well function that is both immensly powerful, and can be deadly, especally to enemy robots that are huddled up together (I.e. a Support bot with an active healing bit at the power spot with a bunch of players getting repairs from the Support). A recent nerf removed the gravity well part of the attack, but it still hurts like all hell. The kicker behind all of this? This bot doesn't even need real life cash to aquire!
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None

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-> Now the player can do one themselves with the recent update that gave a brand new bot with an attack that locks onto six targets, and launches blue nova blasts with a gravy well function that is both immensly powerful, and can be deadly, especally to enemy robots that are huddled up together (I.e. a Support bot with an active healing bit at the power spot with a bunch of players getting repairs from the Support). A recent nerf removed the gravity well part of the attack, but it still hurts like all hell. The kicker behind all of this? This bot doesn't even need real life cash to aquire!
Is there an issue? Send a MessageReason:
recent Cosmicbreak updates.

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* Alt-itis - A recent update allowed players to receive a single item that can generate a random Humanoid. At it turns out, many MANY powerful humanoids are possabillites (Including the supposedly never to be released again Type Zeroes), cue a large majority of the player-base making alternate accounts to get a chance at a powerful Humanoid.
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Dropping completely undetailed entry


* HighOctaneNightmareFuel - The short anime video that concludes Chapter 2 of the "Sacrifice" manga.
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* TierInducedScrappy - In the betas, Ivis was this. Out of beta, her TierInducedScrappy status has been significantly reduced... mainly because Aquila Girl [[UpToEleven is much, much worse]]. To an extent, Lily Rain EVE is also considered a TierInducedScrappy herself, due to her shield ability, insane damage output, and good mobility (high FLY stat, as well as the Float Dash cartridge).

to:

* TierInducedScrappy - In the betas, Ivis was this. Out of beta, her TierInducedScrappy status has been significantly reduced... mainly because Aquila Girl [[UpToEleven is much, much worse]]. To an extent, Lily Rain EVE is also considered a TierInducedScrappy herself, due to her shield ability, insane damage output, and good mobility (high FLY stat, as well as the Float Dash cartridge). Now comes Seraph Crimrose (HD version)...
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* TierInducedScrappy - In the betas, Ivis was this. Out of beta, her TierInducedScrappy status has been significantly reduced... mainly because Aquila Girl [[BeyondTheImpossible is much, much worse]]. To an extent, Lily Rain EVE is also considered a TierInducedScrappy herself, due to her shield ability, insane damage output, and good mobility (high FLY stat, as well as the Float Dash cartridge).

to:

* TierInducedScrappy - In the betas, Ivis was this. Out of beta, her TierInducedScrappy status has been significantly reduced... mainly because Aquila Girl [[BeyondTheImpossible [[UpToEleven is much, much worse]]. To an extent, Lily Rain EVE is also considered a TierInducedScrappy herself, due to her shield ability, insane damage output, and good mobility (high FLY stat, as well as the Float Dash cartridge).
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GET IN HERE LES YAY

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* LesYay - Ivis and Crim, who are more than heavily implied to be [[OfficialCouple the official couple.]]
** This [[http://img834.imageshack.us/img834/3597/cosmic2010112423225277.jpg loading screen]] from the Japanese version, involving a happy looking Crim, Lily Rain on top of said Crim, a turned on Jikun Hu, an... interested Jikun Long and... Lily's ass.
** A lot of the pairs of moebots have some subtext... Eventually they just decided to give up on being subtle and add a character who was canonically a lesbian.
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* MemeticBadass - Herr Victor, Mighty Byne, and Dracken.

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Gah, messed up in that last edit


** Boytitan for any fat artilleries with more than 1500 cost.

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** Boytitan for any fat artilleries with more than 1500 cost.Boytitan, a notoriously bad player who always has a ridiculously high cost.
** hola



** hola

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** hola*bee-beep* IMA WA MURI NANO

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* MemeticMutation - Some of the in-game descriptions. "over 9000" "Thrust vectoring" etc.

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* MemeticMutation - Some of the in-game descriptions. "over 9000" "Thrust vectoring" The game occasionally references memes. Over 9000, MY BODY IS READY, etc.


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** hola

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removing sinkhole


** In beta, for the renowned ActionBomb C.S-Chan's fight, she usually summons powerful robots to fight for her. On zero-star difficulty, she summons two [[NaughtyTentacles Squidols, which have tentacles for their arm and leg slots]]. [[IfYouKnowWhatIMean Then they put their parts to good use]], which prompts the ActionBomb Loli Boss to activate her SelfDestructMechanism on the NaughtyTentacles.

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** In beta, for the renowned ActionBomb C.S-Chan's fight, she usually summons powerful robots to fight for her. On zero-star difficulty, she summons two [[NaughtyTentacles Squidols, which have tentacles for their arm and leg slots]]. [[IfYouKnowWhatIMean Then they put their parts to good use]], use, which prompts the ActionBomb Loli Boss to activate her SelfDestructMechanism on the NaughtyTentacles.

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