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* HighTierScrappy: Resha was far and away the most powerful "robot" in the game for a number of reasons. She could launch a myriad of homing lasers, create very sturdy barriers for herself (and depending on the cartridge path used, her allies as well), swing her staff with considerable force and, most notably, launch a [[FantasticNuke Fantastic not-quite Nuke]] that hurt like hell, had an absurd AOE and tracking and '''jammed the guns of everyone hit'''. She was ''so'' overpowered that pretty much the entire Cosmic Break playerbase ''demanded'' that she be nerfed, [[EvenEvilHasStandards even the players who used her with wild abandon]]. The Japanese server even protested with in-game signs! Eventually the players got their wish, and Resha and a handful of other recently-introduced and complained about robots were toned down.



* LowTierLetdown: Out of beta, while still generally regarded as the Queen of Melee, Ivis' Scrappy status has been significantly reduced... mainly because Aquila Girl is much, much worse. Simply locking onto an enemy with her [[BeamSpam Homing Blaster]] guaranteed around 40 damage with each shot, and she introduced the Full Boost ability which lets her recharge her Boost Gauge and maxes out her FLY stat. With Propeller Bits, she can stay in the air and rain green death for a very long time.



* ThatOneLevel: Any map that featured instant-kill pits, notable Temple Site. The map itself will kill more players than anything else. Don't be surprised if the participant number goes down when it comes up in the cue.
* TierInducedScrappy: ''Many.''
** In the betas, Ivis was this. Her quick-striking, well-tracking, hard-hitting rapier [[ICallItVera "Sacri]][[NamesToRunAwayFromReallyFast fice"]] was bar-none the best melee attack in the game, and she was also the progenitor of the Crimson Veil ability which made it [[TheJuggernaut nigh-impossible to stun her]]. Worse yet, unlike the Revenge tune version later introduced in official service, ''her'' Crimson Veil increased her attack range.
** Out of beta, while still generally regarded as the Queen of Melee, Ivis' TierInducedScrappy status has been significantly reduced... mainly because Aquila Girl is much, much worse. Simply locking onto an enemy with her [[BeamSpam Homing Blaster]] guaranteed around 40 damage with each shot, and she introduced the Full Boost ability which lets her recharge her Boost Gauge and maxes out her FLY stat. With Propeller Bits, she can stay in the air and rain green death for a very long time.
** Rounding out the basic RockPaperScissors TierInducedScrappy trio as an ART is Lily Rain EVE due to her shield ability, insane damage output, and good mobility (high FLY stat, as well as the Float Dash cartridge). She's not as bad as the other two though, as being earthbound without a melee alternative (usually) she has to make every shot count, which is a difficult task while having to avoid the swarms of [=LNDs=] usually scurrying about, ''especially'' Ivis. Because of this notable amount of effort required to accomplish this nowadays, people who can play Lily Rain EVE well are usually applauded rather than scorned.
** Then came the FC (Full-Color) version of Seraph Crimrose... she has the same abilities as the original (namely Seraph Wing, similar to Full Boost but it also increases her flight time by ''a lot'' and gives her the Anti-Homing buff), but with one more added feature: Seraph Nova, a subweapon that targets up to '''six''' enemies at once and launches an energy blast that [[GravityScrew sucks them in]] and damages them pretty badly. It was so deadly that [=CyberStep=] had to decrease the sucking and force of the attack within a week of her introduction. Fortunately, at least Seraph Crimrose FC was: and still is: available by pure UC so players not willing to shell out money on the game can get something that can compete in the current meta.
** And these previous examples say nothing of what came out before Seraph Crimrose FC: the first ZERO-type robots, Resha and Eris.
*** Eris was a top contender for taking away Ivis' Queen of Melee title. She wielded [[DualWielding two large swords]] with deadly efficiency and, depending on [[ClassAndLevelSystem the cartridge path used]], could either user her wings to negate all damage or turn almost completely invisible. However, she was manageable due to all the regular anti-melee techniques still working on her.
*** Resha, on the other hand, was far and away the most powerful "robot" in the game for a number of reasons. She could launch a myriad of homing lasers, create very sturdy barriers for herself (and depending on the cartridge path used, her allies as well), swing her staff with considerable force and, most notably, launch a [[FantasticNuke Fantastic not-quite Nuke]] that hurt like hell, had an absurd AOE and tracking and '''jammed the guns of everyone hit'''. She was ''so'' overpowered that pretty much the entire Cosmic Break playerbase ''demanded'' that she be nerfed, [[EvenEvilHasStandards even the players who used her with wild abandon]]. The Japanese server even protested with in-game signs! Eventually the players got their wish, and Resha and a handful of other recently-introduced and complained about robots were toned down.
** Ivis and Crimrose got ''another'' pair of revamps that pushed them in this direction.
*** Seraph Crimrose SIGMA, in addition to now looking like an admittedly badass mecha-musume, now has access to a pair of [[LaserBlade Beam Spears]] that provide a Homing Blaster and [[SwordBeam Sword Beams]]; she can also [[WeaponTwirling spin]] and [[ThrowingYourSwordAlwaysWorks throw]] the spears to simulate a single-target Seraph Nova, but obviously not as powerful. Add on her trademark Seraph Wing, and she's arguably the best AIR-melee in the game with a significant amount of ranged punishment on the side.
*** Ivis Reine looks like she took a stroll through the [[{{VideoGame/MonsterHunter}} Monster Hunter]] universe, now armed with beastly-looking shoulder pads and a {{BFS}}. Due to the weight of the weapon her offensive swordplay is now limited to a single cleave and a single lunge, however with Crimson- sorry, ''[[SuspiciouslySimilarSubstitute Sapphire]]'' Veil active she gets the biggest melee AOE in the game, and the standalone lunge attack gains more distance and takes a page from Crimrose's book and spawns a [[GravityScrew gravity well]] in front of her to pull enemies into the strike; not even [=AIRs=] are safe from this as the lunge can track them if she takes flight. The [[EyesDoNotBelongThere eye in her armor]] now fires railgun shots [[YouWillNotEvadeMe to slow down fleeing enemies]], and her Chain Guard temporarily [[ScratchDamage reduces all damage taken to ONE]]. Fortunately her melee has a cooldown after every attack due to, again, the weight of the weapon... [[MassOhCrap unless she gets Hyper Shot]].

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* ThatOneLevel: Any map that featured instant-kill pits, notable Temple Site. The map itself will kill more players than anything else. Don't be surprised if the participant number goes down when it comes up in the cue.
* TierInducedScrappy: ''Many.''
** In the betas, Ivis was this. Her quick-striking, well-tracking, hard-hitting rapier [[ICallItVera "Sacri]][[NamesToRunAwayFromReallyFast fice"]] was bar-none the best melee attack in the game, and she was also the progenitor of the Crimson Veil ability which made it [[TheJuggernaut nigh-impossible to stun her]]. Worse yet, unlike the Revenge tune version later introduced in official service, ''her'' Crimson Veil increased her attack range.
** Out of beta, while still generally regarded as the Queen of Melee, Ivis' TierInducedScrappy status has been significantly reduced... mainly because Aquila Girl is much, much worse. Simply locking onto an enemy with her [[BeamSpam Homing Blaster]] guaranteed around 40 damage with each shot, and she introduced the Full Boost ability which lets her recharge her Boost Gauge and maxes out her FLY stat. With Propeller Bits, she can stay in the air and rain green death for a very long time.
** Rounding out the basic RockPaperScissors TierInducedScrappy trio as an ART is Lily Rain EVE due to her shield ability, insane damage output, and good mobility (high FLY stat, as well as the Float Dash cartridge). She's not as bad as the other two though, as being earthbound without a melee alternative (usually) she has to make every shot count, which is a difficult task while having to avoid the swarms of [=LNDs=] usually scurrying about, ''especially'' Ivis. Because of this notable amount of effort required to accomplish this nowadays, people who can play Lily Rain EVE well are usually applauded rather than scorned.
** Then came the FC (Full-Color) version of Seraph Crimrose... she has the same abilities as the original (namely Seraph Wing, similar to Full Boost but it also increases her flight time by ''a lot'' and gives her the Anti-Homing buff), but with one more added feature: Seraph Nova, a subweapon that targets up to '''six''' enemies at once and launches an energy blast that [[GravityScrew sucks them in]] and damages them pretty badly. It was so deadly that [=CyberStep=] had to decrease the sucking and force of the attack within a week of her introduction. Fortunately, at least Seraph Crimrose FC was: and still is: available by pure UC so players not willing to shell out money on the game can get something that can compete in the current meta.
** And these previous examples say nothing of what came out before Seraph Crimrose FC: the first ZERO-type robots, Resha and Eris.
*** Eris was a top contender for taking away Ivis' Queen of Melee title. She wielded [[DualWielding two large swords]] with deadly efficiency and, depending on [[ClassAndLevelSystem the cartridge path used]], could either user her wings to negate all damage or turn almost completely invisible. However, she was manageable due to all the regular anti-melee techniques still working on her.
*** Resha, on the other hand, was far and away the most powerful "robot" in the game for a number of reasons. She could launch a myriad of homing lasers, create very sturdy barriers for herself (and depending on the cartridge path used, her allies as well), swing her staff with considerable force and, most notably, launch a [[FantasticNuke Fantastic not-quite Nuke]] that hurt like hell, had an absurd AOE and tracking and '''jammed the guns of everyone hit'''. She was ''so'' overpowered that pretty much the entire Cosmic Break playerbase ''demanded'' that she be nerfed, [[EvenEvilHasStandards even the players who used her with wild abandon]]. The Japanese server even protested with in-game signs! Eventually the players got their wish, and Resha and a handful of other recently-introduced and complained about robots were toned down.
** Ivis and Crimrose got ''another'' pair of revamps that pushed them in this direction.
*** Seraph Crimrose SIGMA, in addition to now looking like an admittedly badass mecha-musume, now has access to a pair of [[LaserBlade Beam Spears]] that provide a Homing Blaster and [[SwordBeam Sword Beams]]; she can also [[WeaponTwirling spin]] and [[ThrowingYourSwordAlwaysWorks throw]] the spears to simulate a single-target Seraph Nova, but obviously not as powerful. Add on her trademark Seraph Wing, and she's arguably the best AIR-melee in the game with a significant amount of ranged punishment on the side.
*** Ivis Reine looks like she took a stroll through the [[{{VideoGame/MonsterHunter}} Monster Hunter]] universe, now armed with beastly-looking shoulder pads and a {{BFS}}. Due to the weight of the weapon her offensive swordplay is now limited to a single cleave and a single lunge, however with Crimson- sorry, ''[[SuspiciouslySimilarSubstitute Sapphire]]'' Veil active she gets the biggest melee AOE in the game, and the standalone lunge attack gains more distance and takes a page from Crimrose's book and spawns a [[GravityScrew gravity well]] in front of her to pull enemies into the strike; not even [=AIRs=] are safe from this as the lunge can track them if she takes flight. The [[EyesDoNotBelongThere eye in her armor]] now fires railgun shots [[YouWillNotEvadeMe to slow down fleeing enemies]], and her Chain Guard temporarily [[ScratchDamage reduces all damage taken to ONE]]. Fortunately her melee has a cooldown after every attack due to, again, the weight of the weapon... [[MassOhCrap unless she gets Hyper Shot]].
cue.
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Up To Eleven is a defunct trope


** Out of beta, while still generally regarded as the Queen of Melee, Ivis' TierInducedScrappy status has been significantly reduced... mainly because Aquila Girl [[UpToEleven is much, much worse]]. Simply locking onto an enemy with her [[BeamSpam Homing Blaster]] guaranteed around 40 damage with each shot, and she introduced the Full Boost ability which lets her recharge her Boost Gauge and maxes out her FLY stat. With Propeller Bits, she can stay in the air and rain green death for a very long time.

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** Out of beta, while still generally regarded as the Queen of Melee, Ivis' TierInducedScrappy status has been significantly reduced... mainly because Aquila Girl [[UpToEleven is much, much worse]].worse. Simply locking onto an enemy with her [[BeamSpam Homing Blaster]] guaranteed around 40 damage with each shot, and she introduced the Full Boost ability which lets her recharge her Boost Gauge and maxes out her FLY stat. With Propeller Bits, she can stay in the air and rain green death for a very long time.
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Not considered a trope anymore as per TRS. I wasn't sure what the original poster meant by turning into a Cry Cute, so I wasn't sure how to rephrase it. It's ok to readd the sentence without Cry Cute.


** The Stun Rod in ''Cosmic Break 2'' is a taser intended to stun the enemies, but thanks to GoodBadBugs, it ends up stunning the user instead. On the flip side, if you put them onto the robot girls, it turns them into CryCute.

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** The Stun Rod in ''Cosmic Break 2'' is a taser intended to stun the enemies, but thanks to GoodBadBugs, it ends up stunning the user instead. On the flip side, if you put them onto the robot girls, it turns them into CryCute.
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I Have The High Ground is no longer a trope


** The origin of Lagkuns (lagging players spamming Jikun's FlashStep, allowing them to outright teleport and phase through objects) and Hoppers (the Short Boost skill replaces the dash with a small jump ; it is known for messing with the targeting system). Opinions are divised on whether they're valable tactics or just annoying; however, the glitch allowing to [[IHaveTheHighGround spawn on top of the BRD area's giant sword]] is just plain awesome.

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** The origin of Lagkuns (lagging players spamming Jikun's FlashStep, allowing them to outright teleport and phase through objects) and Hoppers (the Short Boost skill replaces the dash with a small jump ; it is known for messing with the targeting system). Opinions are divised on whether they're valable tactics or just annoying; however, the glitch allowing to [[IHaveTheHighGround [[DramaticHighPerching spawn on top of the BRD area's giant sword]] is just plain awesome.
Tabs MOD

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moving from trivia

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* FanNickname:
** "{{Moe}}-bots" for the Mecha Musume-style robots.
** In the English version, this is an ascended fan nickname.

Changed: 33

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None


*** Seraph Crimrose SIGMA, in addition to now looking like an admittedly badass mecha-musume, now has access to a pair of [[LaserBlade Beam Spears]] that provide a Homing Blaster and [[SwordBeam Sword Beams]]; she can also [[EverythingsBetterWithSpinning spin]] and [[ThrowingYourSwordAlwaysWorks throw]] the spears to simulate a single-target Seraph Nova, but obviously not as powerful. Add on her trademark Seraph Wing, and she's arguably the best AIR-melee in the game with a significant amount of ranged punishment on the side.

to:

*** Seraph Crimrose SIGMA, in addition to now looking like an admittedly badass mecha-musume, now has access to a pair of [[LaserBlade Beam Spears]] that provide a Homing Blaster and [[SwordBeam Sword Beams]]; she can also [[EverythingsBetterWithSpinning [[WeaponTwirling spin]] and [[ThrowingYourSwordAlwaysWorks throw]] the spears to simulate a single-target Seraph Nova, but obviously not as powerful. Add on her trademark Seraph Wing, and she's arguably the best AIR-melee in the game with a significant amount of ranged punishment on the side.


* MostAnnoyingSound:
** Any radio command played over and over again, especially if someone's using CS-chan or New Heroine as their radio voice.
** One clan in the English beta took this to the extreme by naming themselves after one of Zero Saber Girl's radio quotes. ("SUGOI SUGOI")
** *bee-beep* IMA WA MURI NANO

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None


** Shaden: This L-size air mech has been around for ages, with his key feature being his unique flight pack, which offers unmatched flight speed (sets the [=FLY=] stat of the bot to above 40) at the cost of agility (the bot cannot turn as quickly). Normally the pack's fuel tanks provide enough fuel for approx. 50 seconds of boosted flight time, said fuel is finite and un-replenishable, and the tanks themselves have to be jettisoned when they're emptied. However, the introduction of certain bots introduced after Shaden allow the tanks to be refilled when the flight pack is put on said bots. Every time this has occurred, this behavior is swiftly patched out in the next weekly update.


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** Raphilim. Introduced into the game in early 2018, she had the misfortune/dubious infamy of behaving COMPLETELY DIFFERENTLY between game versions. For example, one of her movement abilities doesn't work as advertised in the EN version, and one of her attacks also did not work as advertised in the EN version. But the most damning of all was that her introduction also led to a not-insignificant amount of accounts consistently encountering a Critical Error when attempting to log in, which effectively locked players out of affected accounts. The resolution for that was messy. Some accounts were promptly restored, but a larger portion of the affected accounts were either rolled back many weeks, or were never fixed at all. To hammer the nail in the coffin, accounts that were migrated to the JP version while still affected by this issue would remain affected by this issue, effectively perma-locking the account.


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** Shaden: This L-size air mech has been around for since CB's early days, with his key feature being his unique flight pack, which offers unmatched flight speed (sets the [=FLY=] stat of the bot to above 40) at the cost of agility (the bot cannot turn as quickly). Normally the pack's fuel tanks provide enough fuel for approx. 50 seconds of boosted flight time, said fuel is finite and un-replenishable, and the tanks themselves have to be jettisoned when they're emptied. However, the introduction of certain bots introduced after Shaden allow the tanks to be refilled when the flight pack is put on said bots. Every time this has occurred, this behavior is swiftly patched out in the next weekly update.
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Linking directly instead of through redirect.


*** Seraph Crimrose SIGMA, in addition to now looking like an admittedly badass mecha-musume, now has access to a pair of [[LaserSword Beam Spears]] that provide a Homing Blaster and [[SwordBeam Sword Beams]]; she can also [[EverythingsBetterWithSpinning spin]] and [[ThrowingYourSwordAlwaysWorks throw]] the spears to simulate a single-target Seraph Nova, but obviously not as powerful. Add on her trademark Seraph Wing, and she's arguably the best AIR-melee in the game with a significant amount of ranged punishment on the side.

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*** Seraph Crimrose SIGMA, in addition to now looking like an admittedly badass mecha-musume, now has access to a pair of [[LaserSword [[LaserBlade Beam Spears]] that provide a Homing Blaster and [[SwordBeam Sword Beams]]; she can also [[EverythingsBetterWithSpinning spin]] and [[ThrowingYourSwordAlwaysWorks throw]] the spears to simulate a single-target Seraph Nova, but obviously not as powerful. Add on her trademark Seraph Wing, and she's arguably the best AIR-melee in the game with a significant amount of ranged punishment on the side.
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%%** hola

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%%** %% Administrivia/ZeroContextExample ** hola



* MostWonderfulSound: The sound when you land a hit on your opponent, or if you're being repaired under a support bot's healing field.

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: The sound when you land a hit on your opponent, or if you're being repaired under a support bot's healing field.
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None


** Shaden: This L-size air mech has been around for ages, with his key feature being his unique flight pack, which offers unmatched flight speed (sets the [=FLY=] stat of the bot to above 40) at the cost of agility. Normally the pack's fuel tanks provide enough fuel for approx. 50 seconds of boosted flight time, and said fuel is finite and un-replenishable, and the tanks themselves have to be jettisoned when they're emptied. However, the introduction of certain bots introduced after Shaden allow the tanks to be refilled when the flight pack is put on said bots. Every time this has occurred, this behavior is swiftly patched out in the next weekly update.

to:

** Shaden: This L-size air mech has been around for ages, with his key feature being his unique flight pack, which offers unmatched flight speed (sets the [=FLY=] stat of the bot to above 40) at the cost of agility.agility (the bot cannot turn as quickly). Normally the pack's fuel tanks provide enough fuel for approx. 50 seconds of boosted flight time, and said fuel is finite and un-replenishable, and the tanks themselves have to be jettisoned when they're emptied. However, the introduction of certain bots introduced after Shaden allow the tanks to be refilled when the flight pack is put on said bots. Every time this has occurred, this behavior is swiftly patched out in the next weekly update.
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Not YMMV.


* HellIsThatNoise:
** Back when Aquila Girl ruled the metagame, her shout of "[[GratuitousEnglish FUURO BOOSTO]]" would send everyone within hearing distance into a frenzy of either hunting down the source or [[ScrewThisImOuttaHere running away]].
** The sound of Resha summoning her holy staff ''still'' causes this even after the big nerf.
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None


*** Seraph Crimrose SIGMA, in addition to now looking like an admittedly {{Badass}} mecha-musume, now has access to a pair of [[LaserSword Beam Spears]] that provide a Homing Blaster and [[SwordBeam Sword Beams]]; she can also [[EverythingsBetterWithSpinning spin]] and [[ThrowingYourSwordAlwaysWorks throw]] the spears to simulate a single-target Seraph Nova, but obviously not as powerful. Add on her trademark Seraph Wing, and she's arguably the best AIR-melee in the game with a significant amount of ranged punishment on the side.

to:

*** Seraph Crimrose SIGMA, in addition to now looking like an admittedly {{Badass}} badass mecha-musume, now has access to a pair of [[LaserSword Beam Spears]] that provide a Homing Blaster and [[SwordBeam Sword Beams]]; she can also [[EverythingsBetterWithSpinning spin]] and [[ThrowingYourSwordAlwaysWorks throw]] the spears to simulate a single-target Seraph Nova, but obviously not as powerful. Add on her trademark Seraph Wing, and she's arguably the best AIR-melee in the game with a significant amount of ranged punishment on the side.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Stun Rod in ''Cosmic Break 2'' is a taser intended to stun the enemies, but thanks to GoodBadBugs, it ends up stunning the user instead. On the flip side, if you put them onto the robot girls, it turns them into CryCute.
Is there an issue? Send a MessageReason:
None


** The origin of Lagkuns (lagging players spamming Jikun's FlashStep, allowing them to outright teleport and phase through objects) and Hoppers (the Short Boost skill replaces the dash with a small jump ; it is known for messing with the targeting system). [[BaseBreaker Opinions are divised on whether they're valable tactics or just annoying]] ; however, the glitch allowing to [[IHaveTheHighGround spawn on top of the BRD area's giant sword]] is just plain awesome.

to:

** The origin of Lagkuns (lagging players spamming Jikun's FlashStep, allowing them to outright teleport and phase through objects) and Hoppers (the Short Boost skill replaces the dash with a small jump ; it is known for messing with the targeting system). [[BaseBreaker Opinions are divised on whether they're valable tactics or just annoying]] ; annoying; however, the glitch allowing to [[IHaveTheHighGround spawn on top of the BRD area's giant sword]] is just plain awesome.
Is there an issue? Send a MessageReason:
None


** Trizelion: An L-sized land mech looking like something from the Brave series, with a sword that can be imbued with wind, fire, or electrical powers. The element we're concerned about is the electric sword's attack, which generates a shock sphere that inflicts the shock status on enemies. What's game-breaking about it is that ANYTHING that the shock ball touches has their damage reduction from their [=TGH=] stat DISABLED (and since the ball is large enough, [[HoistByTheirOwnPetard this includes the user itself]]).[[labelnote:Explanation]]The TGH stat governs two things: A bot's resistance to being stunned, and how quickly damage from consecutive hits will be reduced (the higher the stat, the greater the damage reduction applied on the next hit the bot takes, unless a certain amount of time passes)[[/labelnote]]. Cue bugged bot or object now taking full damage for each and every single shot that hits them, which is especially crippling for things that have inherently high [=TGH=]. What's further game-breaking is that the effects of this bug would not only affect just the bots that were initially hit, it would also affect all other bots owned by the Trizelion's player, and the player whose bot got hit with the attack. Even worse, the effects will persist across multiple arena matches and even game modes until the player(s) in question restarts their client. This was not patched out until weeks after Trizelion's introduction and the bug being discovered.

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** Trizelion: An L-sized land mech looking like something from the Brave series, with a sword that can be imbued with wind, fire, or electrical powers. The element we're concerned about is the electric sword's attack, which generates a shock sphere that inflicts the shock status on enemies. What's game-breaking about it is that ANYTHING that the shock ball touches has their damage reduction from their [=TGH=] stat DISABLED (and since the ball is large enough, [[HoistByTheirOwnPetard this includes the user itself]]).[[labelnote:Explanation]]The TGH stat governs two things: A bot's resistance to being stunned, and how quickly damage from consecutive hits will be reduced (the higher the stat, the greater the damage reduction applied on the next hit the bot takes, unless a certain amount of time passes)[[/labelnote]]. Cue bugged bot or object now taking full damage for each and every single shot that hits them, which is especially crippling for things that have inherently high [=TGH=].been tuned for [=TGH=] and rely on said stat's damage reduction from consecutive hits for survival during combat. What's further game-breaking is that the effects of this bug would not only affect just the bots that were initially hit, it would also affect all other bots owned by the Trizelion's player, and the player whose bot got hit with the attack. Even worse, the effects will persist across multiple arena matches and even game modes until the player(s) in question restarts their client. This was not patched out until weeks after Trizelion's introduction and the bug being discovered.
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None


** [[EverythingsWorseWithBees Berzelius]] [[RammingAlwaysWorks slams into you]], often [[OneHitKill killing you instantly]] unless you have something like 600 HP, where you will usually get half of that taken off instead. Annoyingly, he tends to pull this attack out whenever he wants.

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** [[EverythingsWorseWithBees [[BeeAfraid Berzelius]] [[RammingAlwaysWorks slams into you]], often [[OneHitKill killing you instantly]] unless you have something like 600 HP, where you will usually get half of that taken off instead. Annoyingly, he tends to pull this attack out whenever he wants.

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Example Indenation and formatting.


* {{Altitis}} - A Summer 2012 update that introduced the now-gone Lesson Area allowed players to receive a single item that can generate a random Humanoid. At it turns out, many MANY powerful humanoids are possibilities (Including the supposedly never to be released again Type Zeroes), cue a large majority of the player-base making alternate accounts to get a chance at a powerful Humanoid. No longer the case as the NPC that originally gave that cube was changed to give a cube that rewarded a random item instead.
* CrowningMomentOfFunny - While most of the funniest moments are made by other players, there's the [[EasierThanEasy zero-star boss fights]] which become jokes. The list:
** Demonfox Haku fights you as a extremely fast [[FunSize baby Haku]].
** In beta, for the renowned ActionBomb C.S-Chan's fight, she usually summons powerful robots to fight for her. On zero-star difficulty, she summons two Squidols, which have tentacles for their arm and leg slots. Then they put their parts to good use, which prompts the ActionBomb Loli Boss to activate her SelfDestructMechanism on the Squidols.
** Post-beta, she summons [[MoeAnthropomorphism Squidol Girl]], which has the same results... but with more LesYay!
** Fractulus and Berzelius are both tiny in their 0* boss fights as well, but it's quite different from Baby Haku.
* DemonicSpiders - Players sporting low-liability bots with ridiculous weapons such as Blast Bazookas and Gatling Bazookas. Can front load hundreds of damage when used by smart players, and when you kill them they're barely worth anything. [[WeHaveReserves And they have more where that came from.]]

to:

* {{Altitis}} - {{Altitis}}: A Summer 2012 update that introduced the now-gone Lesson Area allowed players to receive a single item that can generate a random Humanoid. At it turns out, many MANY powerful humanoids are possibilities (Including the supposedly never to be released again Type Zeroes), cue a large majority of the player-base making alternate accounts to get a chance at a powerful Humanoid. No longer the case as the NPC that originally gave that cube was changed to give a cube that rewarded a random item instead.
* CrowningMomentOfFunny - While most of the funniest moments are made by other players, there's the [[EasierThanEasy zero-star boss fights]] which become jokes. The list:
DemonicSpiders:
** Demonfox Haku fights you as a extremely fast [[FunSize baby Haku]].
** In beta, for the renowned ActionBomb C.S-Chan's fight, she usually summons powerful robots to fight for her. On zero-star difficulty, she summons two Squidols, which have tentacles for their arm and leg slots. Then they put their parts to good use, which prompts the ActionBomb Loli Boss to activate her SelfDestructMechanism on the Squidols.
** Post-beta, she summons [[MoeAnthropomorphism Squidol Girl]], which has the same results... but with more LesYay!
** Fractulus and Berzelius are both tiny in their 0* boss fights as well, but it's quite different from Baby Haku.
* DemonicSpiders -
Players sporting low-liability bots with ridiculous weapons such as Blast Bazookas and Gatling Bazookas. Can front load hundreds of damage when used by smart players, and when you kill them they're barely worth anything. [[WeHaveReserves And they have more where that came from.]]



* GoddamnedBats - They live on Arcantus. Also come in the form of Pterodactyls with breaker rifles in their heads.
* GameBreakingBug - Let's just say that at times, it feels like Cyberstep doesn't fully test new content before implementing them into the game. Here are a few notorious examples. Date sorting will come later.

to:

* GoddamnedBats - GoddamnedBats: They live on Arcantus. Also come in the form of Pterodactyls with breaker rifles in their heads.
* GameBreakingBug - GameBreakingBug: Let's just say that at times, it feels like Cyberstep doesn't fully test new content before implementing them into the game. Here are a few notorious examples. Date sorting will come later.game.



* GoodBadBugs - The origin of Lagkuns (lagging players spamming Jikun's FlashStep, allowing them to outright teleport and phase through objects) and Hoppers (the Short Boost skill replaces the dash with a small jump ; it is known for messing with the targeting system). [[BaseBreaker Opinions are divised on whether they're valable tactics or just annoying]] ; however, the glitch allowing to [[IHaveTheHighGround spawn on top of the BRD area's giant sword]] is just plain awesome.

to:

* GoodBadBugs - GoodBadBugs:
**
The origin of Lagkuns (lagging players spamming Jikun's FlashStep, allowing them to outright teleport and phase through objects) and Hoppers (the Short Boost skill replaces the dash with a small jump ; it is known for messing with the targeting system). [[BaseBreaker Opinions are divised on whether they're valable tactics or just annoying]] ; however, the glitch allowing to [[IHaveTheHighGround spawn on top of the BRD area's giant sword]] is just plain awesome.



* HellIsThatNoise - Back when Aquila Girl ruled the metagame, her shout of "[[GratuitousEnglish FUURO BOOSTO]]" would send everyone within hearing distance into a frenzy of either hunting down the source or [[ScrewThisImOuttaHere running away]].

to:

* HellIsThatNoise - HellIsThatNoise:
**
Back when Aquila Girl ruled the metagame, her shout of "[[GratuitousEnglish FUURO BOOSTO]]" would send everyone within hearing distance into a frenzy of either hunting down the source or [[ScrewThisImOuttaHere running away]].



* LesYay - Ivis and Crim, who are more than heavily implied to be [[OfficialCouple the official couple.]]

to:

* LesYay - LesYay:
**
Ivis and Crim, who are more than heavily implied to be [[OfficialCouple the official couple.]]



* MemeticBadass - Herr Victor, Mighty Byne, and Dracken.
* MemeticMutation - The game occasionally references memes. Over 9000, MY BODY IS READY, etc.
** [[AscendedMeme Ascended memes]] really.
*** "For Lazflamme's underboob!" is becoming a popular battlecry as well. Also, "<insert Cosmic Break character/GM> is mai waifu".
*** The word "Manly" has recently become a meme as well, especially on the fan forums.

to:

* MemeticBadass - MemeticBadass: Herr Victor, Mighty Byne, and Dracken.
* MemeticMutation - MemeticMutation:
**
The game occasionally references memes. Over 9000, MY BODY IS READY, etc.
** [[AscendedMeme Ascended memes]] really.
***
"For Lazflamme's underboob!" is becoming a popular battlecry as well. Also, "<insert Cosmic Break character/GM> is mai waifu".
*** ** The word "Manly" has recently become a meme as well, especially on the fan forums.



** hola
* MostAnnoyingSound - Any radio command played over and over again, especially if someone's using CS-chan or New Heroine as their radio voice.

to:

** %%** hola
* MostAnnoyingSound - MostAnnoyingSound:
**
Any radio command played over and over again, especially if someone's using CS-chan or New Heroine as their radio voice.



* MostWonderfulSound - The sound when you land a hit on your opponent, or if you're being repaired under a support bot's healing field.
* ThatOneAttack - All the Quest Bosses have at least one.

to:

* MostWonderfulSound - MostWonderfulSound: The sound when you land a hit on your opponent, or if you're being repaired under a support bot's healing field.
* ThatOneAttack - ThatOneAttack: All the Quest Bosses have at least one.



* ThatOneLevel - Any map that featured instant-kill pits, notable Temple Site. The map itself will kill more players than anything else. Don't be surprised if the participant number goes down when it comes up in the cue.

to:

* ThatOneLevel - ThatOneLevel: Any map that featured instant-kill pits, notable Temple Site. The map itself will kill more players than anything else. Don't be surprised if the participant number goes down when it comes up in the cue.



** Then came the FC (Full-Color) version of Seraph Crimrose... she has the same abilities as the original (namely Seraph Wing, similar to Full Boost but it also increases her flight time by ''a lot'' and gives her the Anti-Homing buff), but with one more added feature: Seraph Nova, a subweapon that targets up to '''six''' enemies at once and launches an energy blast that [[GravityScrew sucks them in]] and damages them pretty badly. It was so deadly that [=CyberStep=] had to decrease the sucking and force of the attack within a week of her introduction.
*** Fortunately, at least Seraph Crimrose FC was - and still is - available by pure UC so players not willing to shell out money on the game can get something that can compete in the current meta.

to:

** Then came the FC (Full-Color) version of Seraph Crimrose... she has the same abilities as the original (namely Seraph Wing, similar to Full Boost but it also increases her flight time by ''a lot'' and gives her the Anti-Homing buff), but with one more added feature: Seraph Nova, a subweapon that targets up to '''six''' enemies at once and launches an energy blast that [[GravityScrew sucks them in]] and damages them pretty badly. It was so deadly that [=CyberStep=] had to decrease the sucking and force of the attack within a week of her introduction.
***
introduction. Fortunately, at least Seraph Crimrose FC was - was: and still is - is: available by pure UC so players not willing to shell out money on the game can get something that can compete in the current meta.



** Most recently, Ivis and Crimrose got ''another'' pair of revamps that seem to be headed in this direction.

to:

** Most recently, Ivis and Crimrose got ''another'' pair of revamps that seem to be headed pushed them in this direction.

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** Client-crashing bugs caused by the use of certain abilities. Stuff like this usually gets patched out IMMEDIATELY upon discovery.
** Invincibility bugs: A handful of bots were released and were discovered to have ways of making themselves invincible due to a bug in their abilities. As with the above, they're usually expunged quickly.



** Shaden: This L-size air mech has been around for ages, with his key feature being his unique flight pack, which offers unmatched flight speed (sets the [=FLY=] stat of the bot to above 40) at the cost of agility. Normally the pack's fuel tanks provide enough fuel for approx. 50 seconds of boosted flight time, and said fuel is finite and un-replenishable, and the tanks themselves have to be jettisoned when they're emptied. However, the introduction of certain bots introduced after Shaden allow the tanks to be refilled when the flight pack is put on said bots.
** Transformation action

to:

** Shaden: This L-size air mech has been around for ages, with his key feature being his unique flight pack, which offers unmatched flight speed (sets the [=FLY=] stat of the bot to above 40) at the cost of agility. Normally the pack's fuel tanks provide enough fuel for approx. 50 seconds of boosted flight time, and said fuel is finite and un-replenishable, and the tanks themselves have to be jettisoned when they're emptied. However, the introduction of certain bots introduced after Shaden allow the tanks to be refilled when the flight pack is put on said bots.
bots. Every time this has occurred, this behavior is swiftly patched out in the next weekly update.
** Transformation actionactions: We've already covered [=WB=]-based [=AURA=] and [=C21=]-style transforms. Now we cover the type of transformation that can actually break and leave you with a useless bot. There are bots introduced starting in 2012 who summon their weapons with a transformation action. Said action also completely removed all handheld weapons and replaces them with the summoned items. Why is this under game-breaking bug? If the bot in question gets stunned, or if lag starts messing with the player, the summoning sequence can be interrupted and 9 times out of 10 leave the player with a bot that was utterly unarmed and useless, as the summoning ability can only be used once.


Added DiffLines:

** Stun Regain and Crimson Veil combination: Stun Regain is an ability where a bot that is stunned had a chance to recover a bit of its health. Crimson Veil, as previously mentioned, prevented the bot from being stunned. Combine both of these together, and you could basically heal by sitting on a cactus (all melee attacks proc stuns, and even under the effects of [=CV=] the game would still check to see if the attack would stun.)
** Crimson Veil and Clearance/Hyper Shot revenge tunes: As mentioned above, the game still kept track of when an attack would've stunned your bot even while it can't be stunned. In addition to being to proc stun regain, this could also be abused to proc either one of the 2 statuses provided by those revenge tunes. [=CV=] + Clearance was a particularly potent combination on someone like Ivis, who had the ability to cast CV on herself. Combine with Revenge Clearance and you have something that can't be stunned, and can't be de-buffed in any way. This and the above were finally gone for good in a mid-2013 update, which prevented Stun Regain and Revenge Tunes from triggering while under the effects of [=CV=].
Is there an issue? Send a MessageReason:
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Added DiffLines:

* GameBreakingBug - Let's just say that at times, it feels like Cyberstep doesn't fully test new content before implementing them into the game. Here are a few notorious examples. Date sorting will come later.
** Trizelion: An L-sized land mech looking like something from the Brave series, with a sword that can be imbued with wind, fire, or electrical powers. The element we're concerned about is the electric sword's attack, which generates a shock sphere that inflicts the shock status on enemies. What's game-breaking about it is that ANYTHING that the shock ball touches has their damage reduction from their [=TGH=] stat DISABLED (and since the ball is large enough, [[HoistByTheirOwnPetard this includes the user itself]]).[[labelnote:Explanation]]The TGH stat governs two things: A bot's resistance to being stunned, and how quickly damage from consecutive hits will be reduced (the higher the stat, the greater the damage reduction applied on the next hit the bot takes, unless a certain amount of time passes)[[/labelnote]]. Cue bugged bot or object now taking full damage for each and every single shot that hits them, which is especially crippling for things that have inherently high [=TGH=]. What's further game-breaking is that the effects of this bug would not only affect just the bots that were initially hit, it would also affect all other bots owned by the Trizelion's player, and the player whose bot got hit with the attack. Even worse, the effects will persist across multiple arena matches and even game modes until the player(s) in question restarts their client. This was not patched out until weeks after Trizelion's introduction and the bug being discovered.
** Shaden: This L-size air mech has been around for ages, with his key feature being his unique flight pack, which offers unmatched flight speed (sets the [=FLY=] stat of the bot to above 40) at the cost of agility. Normally the pack's fuel tanks provide enough fuel for approx. 50 seconds of boosted flight time, and said fuel is finite and un-replenishable, and the tanks themselves have to be jettisoned when they're emptied. However, the introduction of certain bots introduced after Shaden allow the tanks to be refilled when the flight pack is put on said bots.
** Transformation action
Is there an issue? Send a MessageReason:
Revenge Tunes no longer proc during Crimson/Sapphire Veil as of a late-2013 update.


* {{Altitis}} - A recent update allowed players to receive a single item that can generate a random Humanoid. At it turns out, many MANY powerful humanoids are possabillites (Including the supposedly never to be released again Type Zeroes), cue a large majority of the player-base making alternate accounts to get a chance at a powerful Humanoid.

to:

* {{Altitis}} - A recent Summer 2012 update that introduced the now-gone Lesson Area allowed players to receive a single item that can generate a random Humanoid. At it turns out, many MANY powerful humanoids are possabillites possibilities (Including the supposedly never to be released again Type Zeroes), cue a large majority of the player-base making alternate accounts to get a chance at a powerful Humanoid.Humanoid. No longer the case as the NPC that originally gave that cube was changed to give a cube that rewarded a random item instead.



* GoodBadBugs - The origin of Lagkuns (lagging players spamming Jikun's FlashStep, allowing them to outright teleport and phase through objects) and Hoppers (the Short Hop skill replaces the dash with a small jump ; it is known for messing with the targeting system). [[BaseBreaker Opinions are divised on whether they're valable tactics or just annoying]] ; however, the glitch allowing to [[IHaveTheHighGround spawn on top of the BRD area's giant sword]] is just plain awesome.

to:

* GoodBadBugs - The origin of Lagkuns (lagging players spamming Jikun's FlashStep, allowing them to outright teleport and phase through objects) and Hoppers (the Short Hop Boost skill replaces the dash with a small jump ; it is known for messing with the targeting system). [[BaseBreaker Opinions are divised on whether they're valable tactics or just annoying]] ; however, the glitch allowing to [[IHaveTheHighGround spawn on top of the BRD area's giant sword]] is just plain awesome.



* ThatOneLevel - Temple Site. The map itself will kill more players than anything else. Don't be surprised if the participant number goes down when it comes up in the cue.

to:

* ThatOneLevel - Any map that featured instant-kill pits, notable Temple Site. The map itself will kill more players than anything else. Don't be surprised if the participant number goes down when it comes up in the cue.



*** Ivis Reine looks like she took a stroll through the [[{{VideoGame/MonsterHunter}} Monster Hunter]] universe, now armed with beastly-looking shoulder pads and a {{BFS}}. Due to the weight of the weapon her offensive swordplay is now limited to a single cleave and a single lunge, however with Crimson- sorry, ''[[SuspiciouslySimilarSubstitute Sapphire]]'' Veil active she gets the biggest melee AOE in the game, and the standalone lunge attack gains more distance and takes a page from Crimrose's book and spawns a [[GravityScrew gravity well]] in front of her to pull enemies into the strike; not even [=AIRs=] are safe from this as the lunge can track them if she takes flight. The [[EyesDoNotBelongThere eye in her armor]] now fires railgun shots [[YouWillNotEvadeMe to slow down fleeing enemies]], and her Chain Guard temporarily [[ScratchDamage reduces all damage taken to ONE]]. Fortunately her melee has a cooldown after every attack due to, again, the weight of the weapon... [[MassOhCrap unless she gets Hyper Shot]]. Having Revenge: Hyper Shot tunes proc with Sapphire Veil active will allow Ivis to utilize her new abilities to the fullest without the cooldown hindrance [[CurbStompBattle and will promptly shut up anyone who disbelieves her status as the Queen of Melee]].

to:

*** Ivis Reine looks like she took a stroll through the [[{{VideoGame/MonsterHunter}} Monster Hunter]] universe, now armed with beastly-looking shoulder pads and a {{BFS}}. Due to the weight of the weapon her offensive swordplay is now limited to a single cleave and a single lunge, however with Crimson- sorry, ''[[SuspiciouslySimilarSubstitute Sapphire]]'' Veil active she gets the biggest melee AOE in the game, and the standalone lunge attack gains more distance and takes a page from Crimrose's book and spawns a [[GravityScrew gravity well]] in front of her to pull enemies into the strike; not even [=AIRs=] are safe from this as the lunge can track them if she takes flight. The [[EyesDoNotBelongThere eye in her armor]] now fires railgun shots [[YouWillNotEvadeMe to slow down fleeing enemies]], and her Chain Guard temporarily [[ScratchDamage reduces all damage taken to ONE]]. Fortunately her melee has a cooldown after every attack due to, again, the weight of the weapon... [[MassOhCrap unless she gets Hyper Shot]]. Having Revenge: Hyper Shot tunes proc with Sapphire Veil active will allow Ivis to utilize her new abilities to the fullest without the cooldown hindrance [[CurbStompBattle and will promptly shut up anyone who disbelieves her status as the Queen of Melee]].
Is there an issue? Send a MessageReason:
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* Alt-itis - A recent update allowed players to receive a single item that can generate a random Humanoid. At it turns out, many MANY powerful humanoids are possabillites (Including the supposedly never to be released again Type Zeroes), cue a large majority of the player-base making alternate accounts to get a chance at a powerful Humanoid.

to:

* Alt-itis {{Altitis}} - A recent update allowed players to receive a single item that can generate a random Humanoid. At it turns out, many MANY powerful humanoids are possabillites (Including the supposedly never to be released again Type Zeroes), cue a large majority of the player-base making alternate accounts to get a chance at a powerful Humanoid.



** In beta, for the renowned ActionBomb C.S-Chan's fight, she usually summons powerful robots to fight for her. On zero-star difficulty, she summons two [[NaughtyTentacles Squidols, which have tentacles for their arm and leg slots]]. Then they put their parts to good use, which prompts the ActionBomb Loli Boss to activate her SelfDestructMechanism on the NaughtyTentacles.

to:

** In beta, for the renowned ActionBomb C.S-Chan's fight, she usually summons powerful robots to fight for her. On zero-star difficulty, she summons two [[NaughtyTentacles Squidols, which have tentacles for their arm and leg slots]]. slots. Then they put their parts to good use, which prompts the ActionBomb Loli Boss to activate her SelfDestructMechanism on the NaughtyTentacles.Squidols.
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** A non-boss example, instead one you can perform '''yourself''' if you get a Seraph Crimrose FC ([[YouBastard and immediately earn the ire of every player on the enemy team if you do]]): she comes with a subweapon that locks onto ''six'' separate targets and fires a blue homing blast at each of them, [[GravityScrew sucking them in]] and doing well over 100 damage to each. The best part is that it's not even an Rt bot, it's obtained through pure UC (and a lot of luck in fishing a Seraph FC Promo from the UC Gara DX). Falls under NecessaryEvil in the event of you not having anything else that can compete in the metagame, which is likely if you don't shell out cash for Rt.

to:

** A non-boss example, instead one you can perform '''yourself''' if you get a Seraph Crimrose FC ([[YouBastard and immediately earn the ire of every player on the enemy team if you do]]): she comes with a subweapon that locks onto ''six'' separate targets and fires a blue homing blast at each of them, [[GravityScrew sucking them in]] and doing well over 100 damage to each. The best part is that it's not even an Rt bot, it's obtained through pure UC (and a lot of luck in fishing a Seraph FC Promo from the UC Gara DX). Falls under NecessaryEvil in the event of you not having anything else that can compete in the metagame, which is likely if you don't [[BribingYourWayToVictory shell out cash for Rt.Rt]].
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** Demonfox Haku is just ''made'' of this trope. All of his attacks either break some of your parts, inflict a debuff, or just plain [[OneHitKill kills you]]. Even THEN you have not considered his FantasticNuke. THEN you realize that [[ThereIsNoKillLikeOverkill he has two different nukes]].

to:

** Demonfox Haku is just ''made'' of this trope. All of his attacks either shave off about half your HP, break off some of your parts, inflict a debuff, debuff or just plain [[OneHitKill kills you]]. Even THEN you have not considered his FantasticNuke. THEN you realize that [[ThereIsNoKillLikeOverkill he has two different nukes]].kill you]].
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** A non-boss example, instead one you can perform '''yourself''' if you get a Seraph Crimrose FC ([[YouBastard and immediately kearn the ire of every player on the enemy team if you do]]): she comes with a subweapon that locks onto ''six'' separate targets and fires a blue homing blast at each of them, [[GravityScrew sucking them in]] and doing well over 100 damage to each. The best part is that it's not even an Rt bot, it's obtained through pure UC (and a lot of luck in fishing a Seraph FC Promo from the UC Gara DX). Falls under NecessaryEvil in the event of you not having anything else that can compete in the metagame, which is likely if you don't shell out cash for Rt.

to:

** A non-boss example, instead one you can perform '''yourself''' if you get a Seraph Crimrose FC ([[YouBastard and immediately kearn earn the ire of every player on the enemy team if you do]]): she comes with a subweapon that locks onto ''six'' separate targets and fires a blue homing blast at each of them, [[GravityScrew sucking them in]] and doing well over 100 damage to each. The best part is that it's not even an Rt bot, it's obtained through pure UC (and a lot of luck in fishing a Seraph FC Promo from the UC Gara DX). Falls under NecessaryEvil in the event of you not having anything else that can compete in the metagame, which is likely if you don't shell out cash for Rt.

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* ThatOneAttack - Every boss has one. [[EverythingsWorseWithBees Berzelius]] can [[RammingAlwaysWorks slam into you]], often [[OneHitKill killing you instantly]] unless you have something like 600 HP, where you will usually get half of that taken off instead. Then there's Fractulus, which fires [[WaveMotionGun a giant green laser]] that [[DontTouchitYouIdiot kills everyone who touches it]]. After that, there's Demonfox Haku, whose every attack either breaks some of your parts, inflicts a debuff, or [[OneHitKill kills you instantly]]. Even THEN you have not considered his FantasticNuke. THEN you realize that [[ThereIsNoKillLikeOverkill he has two different nukes]]. Lastly, there's ActionBomb C.S-chan who blows herself up and instantly kills everyone in range at low health. Now the player can do one themselves with the recent update that gave a brand new bot with an attack that locks onto six targets, and launches blue nova blasts with a gravy well function that is both immensly powerful, and can be deadly, especally to enemy robots that are huddled up together (I.e. a Support bot with an active healing bit at the power spot with a bunch of players getting repairs from the Support). A recent nerf removed the gravity well part of the attack, but it still hurts like all hell. The kicker behind all of this? This bot doesn't even need real life cash to aquire!

to:

* ThatOneAttack - Every boss has one. All the Quest Bosses have at least one.
**
[[EverythingsWorseWithBees Berzelius]] can [[RammingAlwaysWorks slam slams into you]], often [[OneHitKill killing you instantly]] unless you have something like 600 HP, where you will usually get half of that taken off instead. Then there's Fractulus, which Annoyingly, he tends to pull this attack out whenever he wants.
** Fractulus
fires [[WaveMotionGun a giant green laser]] that [[DontTouchitYouIdiot kills everyone who touches it]]. After that, there's At first it only fires out of one end of the boss, but as its HP decreases, it eventually fires out of his back and rotates along the floating platforms faster.
**
Demonfox Haku, whose every attack Haku is just ''made'' of this trope. All of his attacks either breaks break some of your parts, inflicts inflict a debuff, or just plain [[OneHitKill kills you instantly]].you]]. Even THEN you have not considered his FantasticNuke. THEN you realize that [[ThereIsNoKillLikeOverkill he has two different nukes]]. Lastly, there's nukes]].
**
ActionBomb C.S-chan who blows herself up and instantly kills everyone in range at low health. Now health, and you're likely to be a low health before killing her, because her earlier attacks are hard to avoid.
** A non-boss example, instead one you can perform '''yourself''' if you get a Seraph Crimrose FC ([[YouBastard and immediately kearn
the ire of every player can do one themselves on the enemy team if you do]]): she comes with the recent update that gave a brand new bot with an attack subweapon that locks onto six targets, ''six'' separate targets and launches fires a blue nova blasts with a gravy homing blast at each of them, [[GravityScrew sucking them in]] and doing well function over 100 damage to each. The best part is that is both immensly powerful, and can be deadly, especally to enemy robots that are huddled up together (I.e. a Support bot with it's not even an active healing bit at the power spot with Rt bot, it's obtained through pure UC (and a bunch lot of players getting repairs luck in fishing a Seraph FC Promo from the Support). A recent nerf removed UC Gara DX). Falls under NecessaryEvil in the gravity well part event of you not having anything else that can compete in the attack, but it still hurts like all hell. The kicker behind all of this? This bot doesn't even need real life metagame, which is likely if you don't shell out cash to aquire!for Rt.
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*** Ivis Reine looks like she took a stroll through the [[{{VideoGame/MonsterHunter}} Monster Hunter]] universe, now armed with beastly-looking shoulder pads and a {{BFS}}. Due to the weight of the weapon her offensive swordplay is now limited to a single cleave and a single lunge, however with Crimson- sorry, ''[[SuspiciouslySimilarSubstitute Sapphire]]'' Veil active she gets the second-biggest swing AOE in the game (Daedalian [=AM2=] only ''barely'' beats it out due to the [[EverythingsBetterWithSpinning 360-spin gimmick]]) and the standalone lunge attack takes a page from Crimrose's book and spawns a [[GravityScrew gravity well]] in front of her to pull enemies into the strike; not even [=AIRs=] are safe from this as the lunge can track them if she takes flight. The [[EyesDoNotBelongThere eye in her armor]] now fires railgun shots [[YouWillNotEvadeMe to slow down fleeing enemies]], and her Chain Guard temporarily [[ScratchDamage reduces all damage taken to ONE]]. Fortunately her melee has a cooldown after every attack due to, again, the weight of the weapon... [[MassOhCrap unless she gets Hyper Shot]]. Having Revenge: Hyper Shot tunes proc with Sapphire Veil active will allow Ivis to utilize her new abilities to the fullest without the cooldown hindrance [[CurbStompBattle and will promptly shut up anyone who disbelieves her status as the Queen of Melee]].

to:

*** Ivis Reine looks like she took a stroll through the [[{{VideoGame/MonsterHunter}} Monster Hunter]] universe, now armed with beastly-looking shoulder pads and a {{BFS}}. Due to the weight of the weapon her offensive swordplay is now limited to a single cleave and a single lunge, however with Crimson- sorry, ''[[SuspiciouslySimilarSubstitute Sapphire]]'' Veil active she gets the second-biggest swing biggest melee AOE in the game (Daedalian [=AM2=] only ''barely'' beats it out due to the [[EverythingsBetterWithSpinning 360-spin gimmick]]) game, and the standalone lunge attack gains more distance and takes a page from Crimrose's book and spawns a [[GravityScrew gravity well]] in front of her to pull enemies into the strike; not even [=AIRs=] are safe from this as the lunge can track them if she takes flight. The [[EyesDoNotBelongThere eye in her armor]] now fires railgun shots [[YouWillNotEvadeMe to slow down fleeing enemies]], and her Chain Guard temporarily [[ScratchDamage reduces all damage taken to ONE]]. Fortunately her melee has a cooldown after every attack due to, again, the weight of the weapon... [[MassOhCrap unless she gets Hyper Shot]]. Having Revenge: Hyper Shot tunes proc with Sapphire Veil active will allow Ivis to utilize her new abilities to the fullest without the cooldown hindrance [[CurbStompBattle and will promptly shut up anyone who disbelieves her status as the Queen of Melee]].
Is there an issue? Send a MessageReason:
It Got Worse cleanup/rename - Abuse and Zero Context Examples will be deleted


** Done quite literally with Tarantulic, a spider bot with Web Gun, which inflicts the very annoying slow status effect. ItGetsWorse if you put Winberrl arms on him, leading to stun, slow, AND being pulled in.

to:

** Done quite literally with Tarantulic, a spider bot with Web Gun, which inflicts the very annoying slow status effect. ItGetsWorse FromBadToWorse it goes if you put Winberrl arms on him, leading to stun, slow, AND being pulled in.

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