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* HollywoodHomely: Lt. Eva Lee, who serves as the Allied MissionControl. While she's clearly beautiful, she's much less obvious {{Fanservice}} than her [[EvilIsSexy leather-clad Soviet counterpart]] and even on her own team her looks are far more downplayed compared to [[ActionGirl Agent Tanya]]. When SheCleansUpNicely for the final cinematic of the ExpansionPack, it's a genuine surprise.

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* HollywoodHomely: Lt. Eva Lee, who serves as the Allied MissionControl. While she's clearly beautiful, she's much less obvious {{Fanservice}} than her [[EvilIsSexy leather-clad latex-clad Soviet counterpart]] and even on her own team her looks are far more downplayed compared to [[ActionGirl Agent Tanya]]. When SheCleansUpNicely for the final cinematic of the ExpansionPack, it's a genuine surprise.

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** In the base game, sending infantry units into the Hospital would count as if they were trained again. Players with a Cloning Vats could exploit this by constantly sending infantry to the Hospital to get more clones for free.

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** In the base game, sending infantry units into the Hospital would count as if they were trained again. Players with a Cloning Vats could exploit this by constantly sending infantry to the Hospital to get more clones for free. This is not possible in the expansion ''Yuri's Revenge'', where the Hospital grants a RegeneratingHealth bonus to all troops rather than being a place where you send your soldiers for instant healing.

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* ComplacentGamingSyndrome: You'd be forgiven of thinking there is only one Soviet nation in ''Red Alert 2'', as competitive players almost never use anyone other than Iraq thanks to its Desolators heavily eclipsing all other Soviet national units. The Allies have a bit more variety but America is often the preferred pick because of its free Paradropped [=GIs=].



* TierInducedScrappy: Tank Destroyers are only good against tanks and nothing else. They do scratch damage to infantry and even much less to buildings, are slow, and cannot fire while moving due to their fixed turrets.

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* TierInducedScrappy: Germany gets a lot of flak in multiplayer because its unique unit, the Tank Destroyers are Destroyer, is only good against tanks and nothing else. They do scratch damage can only deal ScratchDamage to infantry and even much less to buildings, are slow, and cannot fire while moving due to their fixed turrets. everything else.
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* TierInducedScrappy: Tank Destroyers are only good against tanks and nothing else. They do scratch damage to infantry and even much less to buildings, are slow, and cannot fire while moving due to their fixed turrets.
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** Destroying the World Trade Center Towers in ''Red Alert 2''. Of course that is entirely up to the [[VideoGameCrueltyPotential player]] to do. However, destroying the Pentagon isn't. And that's ''the first Soviet mission''. To further hammer the point home, ''Red Alert 2'''s original box art featured a burning New York City skyline, with the WTC on fire. After 9/11, Electronic Arts recalled all of the unsold units, and for a month, you couldn't even buy the game. What did the new, less offensive box art feature? No NYC, but the American flag in the Soviet commander's monocle was replaced with a [[NukeEm mushroom cloud]].

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** Destroying the World Trade Center Towers in the third soviet level of ''Red Alert 2''. Of course that is entirely up to the [[VideoGameCrueltyPotential player]] to do.do, since you can also garrison them. However, destroying the Pentagon isn't. And that's ''the first Soviet mission''. To further hammer the point home, ''Red Alert 2'''s original box art featured a burning New York City skyline, with the WTC on fire. After 9/11, Electronic Arts recalled all of the unsold units, and for a month, you couldn't even buy the game. What did the new, less offensive box art feature? No NYC, but the American flag in the Soviet commander's monocle was replaced with a [[NukeEm mushroom cloud]].
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* UnintentionalPeriodPiece: The 3rd Soviet mission features the Twin Towers, marking this game as pre-9/11.
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** A Command and Conquer game with many missions (and even a multiplayer map) taking place in Washington D.C. becomes this when the city's football team (formerly known as the Washington Redskins, changed due to cultural sensitivity) became the Washington ''Commanders''.

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* ParodyDisplacement: Ask anyone who played ''Yuri's Revenge'' what lines are spoken in the background of the song "Brain Freeze"- they'll remember. Now ask them what movies those lines came from- they won't.



* WeirdAlEffect: Ask anyone who played ''Yuri's Revenge'' what lines are spoken in the background of the song "Brain Freeze"- they'll remember. Now ask them what movies those lines came from- they won't.

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* EvenBetterSequel: Red Alert grows beyond being an expy of the Tiberium Saga with this installment and many interesting gameplay additions are introduced. The LighterAndSofter camp elements add charm without completely derailing the game. The invasion of mainland USA scenario is as good as it gets. Stalin [[spoiler:(and Kane/the Brotherhood of Nod)]] is hard to replace as a villain, however.

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** This is the first game in the ''Command and Conquer'' franchise where infantry garrisons are a thing, and boy is it a doozy when it comes to balance. There's no cost-effective way of neutralizing garrisoned buildings without smashing up said building from afar or above, which means that any structure filled with soldiers is a massive stone wall in way of your progress. Initiates, in particular, are an immediate melting death sentence to any unfortunate bastard that gets too close. And there's little to stop said soldiers from occupying the next building over...
* EvenBetterSequel: Red Alert grows beyond being an expy of the Tiberium Saga with this installment and many interesting gameplay additions are introduced. The LighterAndSofter camp elements add charm without completely derailing the game. The invasion of mainland USA scenario is as good as it gets. Stalin [[spoiler:(and Kane/the Brotherhood of Nod)]] is hard to replace as a villain, however.however, though at least Yuri is a close second.


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** "Escape Velocity" is a massive slog where the Soviet navy needs to take the long way around Yuri's island base to destroy his Submarine Pen and win the mission. The big issue is the lack of resources immediately available and Yuri's Slave Miners wasting no time in attempting to secure them before you do. The only viable landing zones are at the beachheads where Yuri's base defenses and forward structures have a height advantage. While the newly-introduced Siege Chopper is handy for scouting out the cliffs, their cannons are pretty much rendered moot due to Yuri having modified easter island statues as makeshift Prism Towers. It's impractical to attempt to capture these for your own as they'll vaporize anything that gets close (the Iron Curtain helps a little bit, but not much). The best way to get through this mission is to simply make a beeline towards the ocean bay into the base (thankfully pointed out at the start of the mission) and use a fleet of Typhon Subs and Dreadnoughts to annihilate the Submarine Pen, and ignore the rest of the base entirely.

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** France can be considered this from a defensive/turtling point of view. An arrangement of Grand Cannons and Patriot Missile batteries is nigh-impenetrable.

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** France Each of the Allied nations had a GameBreaker unique unit/ability in some form, sans Germany, with their dubious Tank Destroyers.
*** The British subfaction has Snipers, who could insta-kill any infantry unit in the game at a distance. Placing them into an IFV or Battle Fortress negates their slow movement speed weakness.
*** The Americans can deploy paratroopers free of charge via the Air Force Command. These provide more [=GIs=] than the amount provided by an Airfield. Speaking of which, capturing an Airfield provides a ''separate'' paratrooper ability cooldown, making it possible to double deploy paratroopers given the opportunity.
*** The French Grand Cannon
can be considered this from a defensive/turtling point of view. An arrangement of Grand Cannons and Patriot Missile batteries is nigh-impenetrable.turtle-strategy standpoint, as it has massive range compared to other defensive structures.
*** The South Koreans go for a more BoringButPractical approach with the Black Eagle jet replacing the Harrier. It's a straight upgrade with more firepower at no extra cost.
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** "Liberty", the sixth level of the base game's Allied campaign is a huge DifficultySpike compared to what came before. As opposed to the levels with a direct objective that can cut through mission time like a hot knife through butter, here there's no such option. Resources aren't exactly plentiful from your starting position at the Pentagon, and the Soviets will send in waves of infantry and tanks from both the brown forward base (which, unlike the previous brown base in the last mission in DC, has lots of anti-air coverage) and from the bridge to the north. It is possible to capture the hospital there and use it to wall off the bridge, but that requires committing more resources into defenses. The damaged monuments that yield cash bonuses are fewer in number and are much harder to get to as well. No matter how you slice it, it's a slog of a mission that will likely have all of the ore miners consume all the ore on the map long before you get any significant progress.
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Tank Destroyers actually do less damage to miners than the standard tanks of each faction


* LethalJokeWeapon: The Allied German tank destroyers. They're pretty much [[CripplingOverspecialization one-trick ponies]] and are pretty much useless against infantry and buildings. As a result, they are a source of mockery to many C&C fans. But, if you're not paying attention, they can pick off your ore harvesters and cripple your economy (if you're playing as Allied or Soviet factions). And woe betide any enemy [[GlassCannon Prism Tanks]] that get in the Tank Destroyer's range.
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** Nicholas Worth as Premier Romanov is absurdly over the top, and it adds oh so much.
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** In the base game, sending infantry units into the Hospital would count as if they were trained again. Players with a Cloning Vats could exploit this by constantly sending infantry to the Hospital to get more clones for free.
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** Twofold for the Soviet ''Yuri's Revenge'' campaign ending, where Yuri (played by Creator/UdoKier) is killed by a ''T. rex'', and the Soviets expand their ideology across the Solar System. In ''Film/IronSkyTheComingRace'', the Soviets are expanding across the Solar System and Hitler (played by Creator/UdoKier) is ''riding'' a ''T. rex''.

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*** Chrono Commandos can be described as teleporting Navy [=SEALS=]. For double the price of a [=SEAL=], you have vastly improved Chrono Legionaries who can FlashStep between buildings with C4 and with careful micromanagement, make a base disappear in seconds. Their main weaknesses are their inability to target vehicles like Tanya can, stiff unlock requirements (infiltrating an Allied Battle Lab, which is something that can't be done in the campaign proper), and their significant price tag of $2000, but your main army can help finish off what they couldn't handle, such as a group of the aforementioned Prism Tanks & supporting vehicles.

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*** ** Chrono Commandos can be described as teleporting Navy [=SEALS=]. For double the price of a [=SEAL=], you have vastly improved Chrono Legionaries who can FlashStep between buildings with C4 and with careful micromanagement, make a base disappear in seconds. Their main weaknesses are their inability to target vehicles like Tanya can, stiff unlock requirements (infiltrating an Allied Battle Lab, which is something that can't be done in the campaign proper), and their significant price tag of $2000, but your main army can help finish off what they couldn't handle, such as a group of the aforementioned Prism Tanks & supporting vehicles.



*** Chrono-ing Demo Trucks / Crazy Ivan [=IFVs=] directly into enemy base. While it requires a lot of effort to pull off it's an insta-kill tactic if aimed precisely and ''there is '''no defense''' against this''.

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*** ** Chrono-ing Demo Trucks / Crazy Ivan [=IFVs=] directly into enemy base. While it requires a lot of effort to pull off it's an insta-kill tactic if aimed precisely and ''there is '''no defense''' against this''.



* NarmCharm: This is a ''Red Alert'' game mixing solemn and wacky elements, so take your pick.

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* NarmCharm: This is a ''Red Alert'' game mixing solemn and wacky elements, so take your pick. pick:



** [[spoiler: General Carville's death]] at the hands of a Soviet suicide bomber is certainly this. He didn't even see his attacker and the void created by his murder is immediately felt by the entire Allied chain of command. As President Dugan presides over his funeral, he passes the torch along to you, the Commander, saying you must finish what was started for the good of the world.
*** No doubt to the joy of many gamers, [[spoiler: he's saved thanks to time travel in ''Yuri's Revenge'']].

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** [[spoiler: General Carville's death]] at the hands of a Soviet suicide bomber is certainly this. He didn't even see his attacker and the void created by his murder is immediately felt by the entire Allied chain of command. As President Dugan presides over his funeral, he passes the torch along to you, the Commander, saying you must finish what was started for the good of the world. \n*** No doubt to the joy of many gamers, [[spoiler: he's saved thanks to time travel in ''Yuri's Revenge'']].



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* MemeticBadass: In the Allied mission "Time Lapse", Tanya has been noted as a badass who can survive a nuclear explosion and only need a stretcher, a head bandage, and some time to recover. To elaborate, she can be "killed" by the Alcatraz Nuclear Reactor explosion when she blows it up, but a cutscene plays showing she only had a bump on the head.

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* MemeticBadass: In the Allied mission "Time Lapse", Tanya has been noted as a badass who can survive a nuclear explosion and only need a stretcher, a head bandage, and some time to recover.with relatively mild injuries. To elaborate, she can be "killed" by the Alcatraz Nuclear Reactor explosion when she blows it up, but a cutscene plays showing she only had a bump on the head.
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* MemeticBadass: In the Allied mission "Time Lapse", Tanya has been noted as a badass who can survive a nuclear explosion and only need a stretcher, a head bandage, and some time to recover. To elaborate, she can be "killed" by the Alcatraz Nuclear Reactor explosion when she blows it up, but a cutscene plays showing she only had a bump on the head.
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** "Head Games", the final mission of the Soviet ''Yuri's Revenge'' campaign, is an example of EarlyGameHell. It starts as a 1 vs 3 mission where Yuri does not wait at all to start throwing hordes of infantry of all three factions into your base to make you use what little resources you can harvest into making base defenses. And when the vehicles appear, the enemy AI actually bothers to combine Allied IFV with Soviet and Yuri infantry (something they actually don't do in Skirmish), with particularly nasty sneaky Crazy Ivan [=IFVs=] that will punish you dearly if you didn't wall your base off, and then the attacks keep ramping up to Masterminds, Apocalypse Tanks, Kirovs, Battle Fortresses, or Prism Tanks, so you can't exactly turtle. Oh, and if you try to build a Superweapon, Yuri will get one built per faction. The mission gets dramatically easier once you destroy either the Soviet or Allied Psychic Beacon, but on a first try it might be quite difficult to get anywhere close to them.


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* TheyWastedAPerfectlyGoodPlot: Despite Yuri's main threat being mind control, the player only gets to face mind-controlled bases exactly twice among the game's four campaigns (and both happen in the Soviet ''Yuri's Revenge'' campaign).
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Zero Context Example (Yes, what about it?)


* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=3Smx1IK99Oo Grinder]].

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* %%* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=3Smx1IK99Oo Grinder]].



* WeirdAlEffect: Ask anyone who played ''Yuri's Revenge'' what lines are spoken in the background of the song "Brain Freeze", they'll remember. Now ask them what movies those lines came from, they won't.

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* WeirdAlEffect: Ask anyone who played ''Yuri's Revenge'' what lines are spoken in the background of the song "Brain Freeze", Freeze"- they'll remember. Now ask them what movies those lines came from, from- they won't.
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* WeirdAlEffect: Ask anyone who played ''Yuri's Revenge'' what lines are spoken in the background of the song "Brain Freeze", they'll remember. Now ask them what movies those lines came from, they won't.
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* LethalJokeWeapon: The Allied German tank destroyers. They're pretty much [[CripplingOverspecialization one-trick ponies]] and are pretty much useless against infantry and buildings. As a result, they are a source of mockery to many C&C fans. But, if you're not paying attention, they can pick off your ore harvesters and cripple your economy (if you're playing as Allied or Soviet factions). And woe betide any enemy [[GlassCannon Prism Tanks]] that get in the Tank Destroyer's range..

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* LethalJokeWeapon: The Allied German tank destroyers. They're pretty much [[CripplingOverspecialization one-trick ponies]] and are pretty much useless against infantry and buildings. As a result, they are a source of mockery to many C&C fans. But, if you're not paying attention, they can pick off your ore harvesters and cripple your economy (if you're playing as Allied or Soviet factions). And woe betide any enemy [[GlassCannon Prism Tanks]] that get in the Tank Destroyer's range..range.
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** An slightly overweight Einstein with a hammy, atrocious German accent but somewhat grandfatherly and trying to keep it serious is a prominent example.

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** An A slightly overweight Einstein with a hammy, atrocious German accent but somewhat grandfatherly and trying to keep it serious is a prominent example.



** While often PlayedForLaughs, the idea of being forcibly mind-controlled into serving the oppressive Soviet Union by Yuri and his Psychic Corps is certainly an unsettling prospect; as is the notion of being forced to fire on your own countrymen.

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** While often PlayedForLaughs, the idea of being forcibly mind-controlled into serving the oppressive Soviet Union by Yuri and his Psychic Corps is certainly an unsettling prospect; prospect, as is the notion of being forced to fire on your own countrymen.

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* NarmCharm: This is a ''Red Alert'' game mixing solemn and wacky elements, so take your pick. An slightly overweight Einstein with a hammy, atrocious German accent but somewhat grandfatherly and trying to keep it serious is a prominent example.

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* NarmCharm: This is a ''Red Alert'' game mixing solemn and wacky elements, so take your pick.
**
An slightly overweight Einstein with a hammy, atrocious German accent but somewhat grandfatherly and trying to keep it serious is a prominent example.example.
** As usual, Frank Klepacki deserves a top place in the trope's hall of fame
--->Creation of the Humanoids\\
Power to overwhelm and destroy\\
The Brotherhood of Tortured Brain\\
YOUR FEELING OF HELPLESSNESS IS YOUR BEST FRIEND SAVAGE!

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** Several multiplayer maps in the expansion feature neutral/civilian combatants. You read that right - white tanks, soldiers, whatever are affiliated with civilians. AI doesn't target civilians but the neutral units have no qualms about targeting any player's (including computer controlled) units that vander into their field of vision. Which means that if even a single neutral tank finds their way into any base they can and will happily proceed slowly raze it to the ground and [[KarmaHoudini the AI won't mind it a single bit]]. This can be hilariously exploited.

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** Several multiplayer maps in the expansion feature neutral/civilian combatants. You read that right - white tanks, soldiers, whatever are affiliated with civilians. AI doesn't target civilians but the neutral units have no qualms about targeting any player's (including computer controlled) units that vander into their field of vision. Which means that if even a single neutral tank finds their way into any base they can and will happily proceed slowly raze it to the ground and [[KarmaHoudini the AI won't mind it a single bit]]. This can be hilariously exploited.exploited for [[https://www.deviantart.com/p3rsh1ng/art/White-Apocalypse-Motivator-806721820 hilarious outcomes]].


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* PlayTheGameSkipTheStory: While the story is quite elaborate and [[WordOfGod developers themselves say]] that Red Alert series is more about TimeTravel and its consequences than any actual combat, many players prefer to ignore it as it drives the attention away from all the fun the gameplay alone provides.

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*** Chrono-ing Demo Trucks / Crazy Ivan [=IFVs=] directly into enemy base. While it requires a lot of effort to pull off it's an insta-kill tactic if aimed precisely and ''there is '''no defense''' against this''.



** Several multiplayer maps in the expansion feature neutral/civilian combatants. You read that right - white tanks, soldiers, whatever are affiliated with civilians. AI doesn't target civilians but the neutral units have no qualms about targeting any player's (including computer controlled) units that vander into their field of vision. Which means that if even a single neutral tank finds their way into any base they can and will happily proceed slowly raze it to the ground and [[KarmaHoudini the AI won't mind it a single bit]]. This can be hilariously exploited.



* LethalJokeWeapon: The Allied German tank destroyers. They're pretty much [[CripplingOverspecialization one-trick ponies]] and are pretty much useless against infantry and buildings. As a result, they are a source of mockery to many C&C fans. But, if you're not paying attention, they can pick off your ore harvesters and cripple your economy (if you're playing as Allied or Soviet factions). And woe to any enemy [[GlassCannon Prism Tanks]] that get too close to them.

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* LethalJokeWeapon: The Allied German tank destroyers. They're pretty much [[CripplingOverspecialization one-trick ponies]] and are pretty much useless against infantry and buildings. As a result, they are a source of mockery to many C&C fans. But, if you're not paying attention, they can pick off your ore harvesters and cripple your economy (if you're playing as Allied or Soviet factions). And woe to betide any enemy [[GlassCannon Prism Tanks]] that get too close to them.in the Tank Destroyer's range..
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** "Red Revolution", the penultimate level of the base game's Soviet campaign. You are completely surrounded by Yuri's Soviet forces (supported by Psi-Corps Troppers) that are constantly pouring units into you, and will freely use the Iron Curtain to break through your defenses. Your best bet is to quickly take over a cliff next to your base to get the high ground, but even then you'd stand a better chance building a Nuclear Missile Silo and take out the Kremlin in two hits than trying to break through Yuri's base, where the only cost-effective solution is to ZergRush through a backdoor and destroy all the Nuclear Reactors you can find.

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** "Red Revolution", the penultimate level of the base game's Soviet campaign. You are completely surrounded by Yuri's Soviet forces (supported by Psi-Corps Troppers) that are constantly pouring units into you, and will freely use the Iron Curtain to break through your defenses. Your best bet is to quickly take over a cliff next to your base to get the high ground, but even then you'd stand a better chance building a Nuclear Missile Silo and take out the Kremlin in two hits than trying to break through Yuri's base, where the only cost-effective solution is to focus on producing tanks and Kirovs for the purpose of ZergRush through a backdoor and so you can destroy all the Nuclear Reactors with Apocalypse Tanks while letting Kirovs take out the Kremlin.[[note]]This time you are not required to defend your base and you can find.still complete the mission by destroying the Kremlin even if the only remaining unit you have is a lone Kirov Airship.[[/note]]
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Mondegreen the trope is In-Universe-Examples Only


** [[{{Mondegreen}} We captured, we captured! We captured Harry Potter!]]

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** [[{{Mondegreen}} We captured, we captured! We captured Harry Potter!]]Potter!
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** Yuri's Boomer Submarines (from the ''Yuri's Revenge'' expansion). Obviously an {{Expy}} of the Soviet Missile Subs from ''Red Alert: Aftermath'', the Boomer is a submarine that can fire missiles at on-shore targets. These missiles are similar to those used by the Soviet Dreadnought and can be shot down, but they inflict '''BIG''' damage if they do hit a target. Also, the Boomer Sub is a stealth unit, much like the Soviet's Typhoon Attack Sub, which allows them to sneak up on unsuspecting opponents. While Boomers are expensive and slow, they are pretty durable and devastating and are worth their price tag. Even just one Boomer can be a very serious threat to your base if you don't have a reasonable amount of anti-air defenses.

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** Yuri's Boomer Submarines (from the ''Yuri's Revenge'' expansion). Obviously an {{Expy}} of the Soviet Missile Subs from ''Red Alert: Aftermath'', the Boomer is a submarine that can fire missiles at on-shore targets. These missiles are similar to those used by the Soviet Dreadnought and can be shot down, but they inflict '''BIG''' damage if they do hit a target. Also, the Boomer Sub is a stealth unit, much like the Soviet's Typhoon Attack Sub, which allows them to sneak up on unsuspecting opponents. And speaking of the Soviet Typhoon, the Boomer can also fire torpedoes to attack water-level targets. While Boomers are expensive and slow, they are pretty durable and devastating and are worth their price tag. Even just one Boomer can be a very serious threat to your base if you don't have a reasonable amount of anti-air defenses.
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Added a Demonic Spiders entry. Feel free to add to it.

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* DemonicSpiders:
** Yuri's Boomer Submarines (from the ''Yuri's Revenge'' expansion). Obviously an {{Expy}} of the Soviet Missile Subs from ''Red Alert: Aftermath'', the Boomer is a submarine that can fire missiles at on-shore targets. These missiles are similar to those used by the Soviet Dreadnought and can be shot down, but they inflict '''BIG''' damage if they do hit a target. Also, the Boomer Sub is a stealth unit, much like the Soviet's Typhoon Attack Sub, which allows them to sneak up on unsuspecting opponents. While Boomers are expensive and slow, they are pretty durable and devastating and are worth their price tag. Even just one Boomer can be a very serious threat to your base if you don't have a reasonable amount of anti-air defenses.

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