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** Marth is immune to enemy Overwatch attacks. Also, if Marth's able to get close to an enemy's weak point, his Falchion attack does ridiculously high amounts of damage.
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** The Fox also applies. Combine her rifle's long range, its potent shot power, and a strategic position overmatching enemy spawn points, she can easily take out enemies from a safe distance.

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** The Fox also applies. Combine her rifle's long range, its potent shot power, and a strategic position overmatching overwatching enemy spawn points, she can easily take out enemies from a safe distance.



** [[SandWorm Lurkers]] burrow under soft ground and burst up to attack. This means they can move pretty much wherever they want to; [[ParanoiaFuel it's difficult to know where they are, and there always seems to be more where they came from.]] They have a variant of overwatch where one will [[JumpScare suddenly burst out under your characters]] upon stepping on the tile they're hiding under. It's very easy to trigger without slowing to a crawl, and you can't use overwatch against them. It's possible for one character to be hit by up to three of them in one turn if you're particularly unlucky. They also have a huge amount of HP for such a numerous enemy type, made worse by their ''incredibly small'' weak point that wiggles around far more than most other idle enemies. Even at point-blank range hitting it is a challenge, though there are points in all three of their animation cycles (healthy, stunned, and wounded) where their weak point stays still long enough for most weapons to be able to hit it.

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** [[SandWorm Lurkers]] burrow under soft ground and burst up to attack. This means they They can move pretty much wherever they want to; [[ParanoiaFuel it's difficult to know where they are, and there always seems to be more where they came from.]] They have a variant of overwatch where one will [[JumpScare suddenly burst out under your characters]] upon stepping on the tile they're hiding under. It's very easy to trigger without slowing to a crawl, and you can't use overwatch against them. It's possible for one character to be hit by up to three of them in one turn if you're particularly unlucky. They also have a huge amount of HP for such a numerous enemy type, made worse by their ''incredibly small'' weak point that wiggles around far more than most other idle enemies. Even at point-blank range hitting it is a challenge, though there are points in all three of their animation cycles (healthy, stunned, and wounded) where their weak point stays still long enough for most weapons to be able to hit it.



** Missions in which enemies spawn infinitely can be taken advantage of for increased medal counts.

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** Missions in which enemies spawn infinitely can be taken advantage of for increased medal counts. Likewise, if a kill shot hits an alien's glowing purple weak point, enemies will drop extra medals to collect.

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** The Fox also applies. Combine her rifle's long range, its potent shot power, and a strategic position overmatching enemy spawn points, she can easily take out enemies from a safe distance.



** Prowlers are a prominent example. They take quite a large amount of damage before their weak point is revealed (though a headshot with the fox rifle with automatically expose their weakpoint and damage them heavily), and some even have a powerful long-range attack that can cause almost 100 damage points. They also use overwatch so any movements will immediately get their attention. And if you think that's bad, wait till you meet ''Stealth'' Prowlers later in the game, which are harder to target with Overwatch and their shots always cause considerable knockback.
** [[SandWorm Lurkers]] burrow under soft ground and burst up to attack. This means they can move pretty much wherever they want to, [[ParanoiaFuel and there's hardly any way to know where they are, and there always seems to be more where they came from.]] They have a variant of overwatch where they'll [[JumpScare suddenly burst out under your characters]] when they step on the tile they're hiding in, and it's very easy to trigger unless you slow to a crawl, and you can't use overwatch against them. It's possible for one character to be hit by up to three of them in one turn if you're particularly unlucky. They also have a huge amount of HP for such a numerous enemy type, made worse by their ''incredibly small'' weak point that wiggles around far more than most other idle enemies, meaning even at point-blank hitting it is mostly a matter of luck, though there are points in all three of their animation cycles (healthy, stunned and wounded) where their weak point stays still long enough for most weapons to be able to hit it.

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** Prowlers are a prominent example. They take quite a large amount of damage before their weak point is revealed (though a headshot with the fox rifle with it's automatically expose their weakpoint and damage them heavily), exposed after either an explosion or a headshot from Fox's rifle), and some even have a powerful long-range attack that can cause almost 100 damage points. They also use overwatch so any movements will immediately get their attention. And if you think that's bad, wait till you meet ''Stealth'' Prowlers later in the game, which are harder to target with Overwatch and their shots always cause considerable knockback.
** [[SandWorm Lurkers]] burrow under soft ground and burst up to attack. This means they can move pretty much wherever they want to, to; [[ParanoiaFuel and there's hardly any way it's difficult to know where they are, and there always seems to be more where they came from.]] They have a variant of overwatch where they'll one will [[JumpScare suddenly burst out under your characters]] when they step upon stepping on the tile they're hiding in, and it's under. It's very easy to trigger unless you slow without slowing to a crawl, and you can't use overwatch against them. It's possible for one character to be hit by up to three of them in one turn if you're particularly unlucky. They also have a huge amount of HP for such a numerous enemy type, made worse by their ''incredibly small'' weak point that wiggles around far more than most other idle enemies, meaning even enemies. Even at point-blank range hitting it is mostly a matter of luck, challenge, though there are points in all three of their animation cycles (healthy, stunned stunned, and wounded) where their weak point stays still long enough for most weapons to be able to hit it.



** Henry shouting, "BOOM!" One word often says it all.



* TierInducedScrappy: Dorothy is probably the closest the game comes to this, if only because taking advantage of her gimmick (being close to the enemy) requires players to either be a little more careful or combine with Randolph Carter (or anybody with a stun weapon). She's also very squishy, meaning that if she gets caught she will require Tiger Lily or someone with the Medi carbine to heal her ''immediately''. However she can scare Eyestalkers away ''very'' well, can utterly obliterate the gunners' weakpoints in a single hit, and being a light unit she's an amazing candidate for the [[LethalJokeWeapon crossbow]], especially since you'll probably be bringing a stun weapon around her if you're going to use her. At any rate she's agreed to not be as bad as...

to:

* TierInducedScrappy: Dorothy is probably the closest the game comes to this, if only because taking advantage of her gimmick (being close to the enemy) requires players to either be a little more careful or combine with Randolph Carter (or anybody with a stun weapon). She's also very squishy, meaning that if she gets caught she will require Tiger Lily or someone with the Medi carbine to heal her ''immediately''. However she can scare Eyestalkers away ''very'' well, can utterly obliterate the gunners' Gunners' weakpoints in a single hit, and being a light unit she's an amazing candidate for the [[LethalJokeWeapon crossbow]], especially since you'll probably be bringing a stun weapon around her if you're going to use her. At any rate she's agreed to not be as bad as...
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* TaintedByThePreview: When it was announced that Creator/WilWheaton and Creator/AdamBaldwin would voice Abraham Lincoln and Henry Fleming respectively, two [[VocalMinority small but loud]] groups of people changed their minds about getting the game; as the two men were vocally on opposite sides of a certain gaming controversy movement going on at the time of the game's release.

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* TaintedByThePreview: When it was announced that Creator/WilWheaton and Creator/AdamBaldwin would voice Abraham Lincoln and Henry Fleming respectively, two [[VocalMinority small but loud]] VocalMinority groups of people changed their minds about getting the game; as the two men were vocally on opposite sides of a certain gaming controversy movement going on at the time of the game's release.
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* TaintedByThePreview: When it was announced that Creator/WilWheaton and Creator/AdamBaldwin would voice Abraham Lincoln and Henry Fleming respectively, two [[VocalMinority small but loud]] groups of people changed their minds about getting the game; as the two men were vocally on opposite sides of a certain gaming controversial movement going on at the time of the game's release.

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* TaintedByThePreview: When it was announced that Creator/WilWheaton and Creator/AdamBaldwin would voice Abraham Lincoln and Henry Fleming respectively, two [[VocalMinority small but loud]] groups of people changed their minds about getting the game; as the two men were vocally on opposite sides of a certain gaming controversial controversy movement going on at the time of the game's release.
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* TaintedByThePreview: When it was announced that Creator/WilWheaton and Creator/AdamBaldwin would voice Abraham Lincoln and Henry Fleming respectively, two [[VocalMinority small but loud]] groups of people changed their minds about getting the game; as the two men were vocally on opposite sides of the controversial [=GamerGate=] movement going on at the time of the game's release.

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* TaintedByThePreview: When it was announced that Creator/WilWheaton and Creator/AdamBaldwin would voice Abraham Lincoln and Henry Fleming respectively, two [[VocalMinority small but loud]] groups of people changed their minds about getting the game; as the two men were vocally on opposite sides of the a certain gaming controversial [=GamerGate=] movement going on at the time of the game's release.
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* TierInducedScrappy: Dorothy is probably the closest the game comes to this, if only because taking advantage of her gimmick (being close to the enemy) requires players to either be a little more careful or combine with Randolph Carter (or anybody with a stun weapon). She's also very squishy, meaning that if she gets caught she will require Tiger Lily or someone with the Medi carbine to heal her ''immediately''. However she can scare Eyestalkers away ''very'' well, can utterly obliterate the gunners' weakpoints in a single hit, and being a light unit she's an amazing candidate for the [[LethalJokeWeapon crossbow]], especially since you'll probably be bringing a stun weapon around her if you're going to use her.
** [[VideoGame/FireEmblemTellius Ike]] is considered this by many fans who have his {{amiibo}}. His ranged attack does only 5 damage, he cannot do Overwatch attacks, and like the other [[GuestFighter amiibo characters]], he doesn't have a better boiler that he can use.

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* TierInducedScrappy: Dorothy is probably the closest the game comes to this, if only because taking advantage of her gimmick (being close to the enemy) requires players to either be a little more careful or combine with Randolph Carter (or anybody with a stun weapon). She's also very squishy, meaning that if she gets caught she will require Tiger Lily or someone with the Medi carbine to heal her ''immediately''. However she can scare Eyestalkers away ''very'' well, can utterly obliterate the gunners' weakpoints in a single hit, and being a light unit she's an amazing candidate for the [[LethalJokeWeapon crossbow]], especially since you'll probably be bringing a stun weapon around her if you're going to use her.
**
her. At any rate she's agreed to not be as bad as...
** ...
[[VideoGame/FireEmblemTellius Ike]] Ike]], who is generally considered this by many fans who have his {{amiibo}}. to be the worst {{amiibo}} unit, and worst character, in the game. His ranged attack does only 5 damage, damage (in a game where cheaper attacks regularly do around 50), his melee attack (which is problematic to begin with since unlike Marth he has to watch out for overwatch attacks) causes knockback (making it cost an absurd amount of steam to simply do two attacks to the same enemy), he cannot do Overwatch attacks, and like the other [[GuestFighter amiibo characters]], he doesn't have a better boiler or better subweapons that he can use.use and can't revive mid-battle.
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** Any character who has a weapon that deals increased weak-spot damage (such as the Steam Crossbow and the Fox's [[SniperRifle Fox Rifle]]) with the Ninja Boiler equipped (exclusive to light characters), which furthers increases weak-spot damage. Have fun dealing hundreds of damage in one shot and taking out [[EliteMook Dreadnoughts]] in just a couple of turns! It also helps that, by the time you get The Fox, you'll become ''VERY'' good at hitting weak points.

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** Any character who has a weapon that deals increased weak-spot damage (such as the Steam Crossbow and the Fox's [[SniperRifle Fox Rifle]]) with the Ninja Boiler equipped (exclusive to light characters), which furthers increases weak-spot damage. Have fun dealing hundreds of damage in one shot and taking out [[EliteMook Dreadnoughts]] in just a couple of turns! It also helps that, by the time you get The Fox, you'll become ''VERY'' good at hitting weak points. The Fox Rifle is even more insane than the Crossbow because while it costs more steam, it can instantly pierce the armor protecting almost any armored weak point, making even the strongest prowler iterations pretty much a joke.
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** Prowlers are a prominent example. They take quite a large amount of damage before their weak point is revealed, and some even have a powerful long-range attack that can cause almost 100 damage points. They also use overwatch so any movements will immediately get their attention. And if you think that's bad, wait till you meet ''Stealth'' Prowlers later in the game, which are harder to target with Overwatch and their shots always cause considerable knockback.

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** Prowlers are a prominent example. They take quite a large amount of damage before their weak point is revealed, revealed (though a headshot with the fox rifle with automatically expose their weakpoint and damage them heavily), and some even have a powerful long-range attack that can cause almost 100 damage points. They also use overwatch so any movements will immediately get their attention. And if you think that's bad, wait till you meet ''Stealth'' Prowlers later in the game, which are harder to target with Overwatch and their shots always cause considerable knockback.
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** Eyestalkers can also be toyed with, since they will only disappear if they don't have a target within their lines of sight. Wise players can exploit this by leaving one squad member positioned under a roof-like structure the Gunner's missiles will harmlessly shatter on the overhanging surface.

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** Eyestalkers can also be toyed with, since they will only disappear if they don't have a target within their lines of sight. Wise players can exploit this by leaving one squad member positioned under a roof-like structure the structure, thus resulting in a Gunner's missiles will harmlessly shatter shattering on the overhanging surface.
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** [[SandWorm Lurkers]] burrow under soft ground and burst up to attack. This means they can move pretty much wherever they want to, [[ParanoiaFuel and there's hardly any way to know where they are, and there always seems to be more where they came from.]] They have a variant of overwatch where they'll [[JumpScare suddenly burst out under your characters]] when they step on the tile they're hiding in, and it's very easy to trigger unless you slow to a crawl, and you can't use overwatch against them. It's possible for one character to be hit by up to three of them in one turn if you're particularly unlucky. They also have a huge amount of HP for such a numerous enemy type, made worse by their ''incredibly small'' weak point that wiggles around far more than most other idle enemies, meaning even at point-blank hitting it is mostly a matter of luck.

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** [[SandWorm Lurkers]] burrow under soft ground and burst up to attack. This means they can move pretty much wherever they want to, [[ParanoiaFuel and there's hardly any way to know where they are, and there always seems to be more where they came from.]] They have a variant of overwatch where they'll [[JumpScare suddenly burst out under your characters]] when they step on the tile they're hiding in, and it's very easy to trigger unless you slow to a crawl, and you can't use overwatch against them. It's possible for one character to be hit by up to three of them in one turn if you're particularly unlucky. They also have a huge amount of HP for such a numerous enemy type, made worse by their ''incredibly small'' weak point that wiggles around far more than most other idle enemies, meaning even at point-blank hitting it is mostly a matter of luck.luck, though there are points in all three of their animation cycles (healthy, stunned and wounded) where their weak point stays still long enough for most weapons to be able to hit it.
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** Lucina and Robin are absurdly powerful, to the point where they're still worth using even after you unlock the ultimate boiler they can't use. Lucina has a long-range bow that does 50 (not counting the 10% attack bonus part of her born leader skill) damage for 2 steam, and Robin has an AOE explosive attack like Califia's Rhino Blaster (with the same range and damage but a smaller blast radius) but for a lower steam cost and without knockback (meaning that clusters of enemies can be targeted all at once ''repeatedly'').

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** Lucina and Robin are absurdly powerful, to the point where they're still worth using even after you unlock the ultimate boiler they can't use. Lucina has a long-range bow that does 50 (not counting the 10% attack bonus part of her born leader skill) damage for 2 steam, and Robin has an AOE explosive attack like Califia's Rhino Blaster Bomber (with the same range and damage but a smaller blast radius) but for a lower steam cost and without knockback (meaning that clusters of enemies can be targeted all at once ''repeatedly'').
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** Lucina and Robin are absurdly powerful, to the point where they're still worth using even after you unlock the ultimate boiler they can't use. Lucina has a long-range bow that does 50 (not counting the 10% attack bonus part of her born leader skill) damage for 2 steam, and Robin has an AOE explosive attack like Califia's Rhino Blaster (with the same range and damage but a smaller blast radius) but for a lower steam cost and without knockback (meaning that clusters of enemies can be targeted all at once ''repeatedly'').
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** [[https://www.youtube.com/watch?v=HeynsSoq3NQ Blessings]], the song that plays during the [[final non-mecha battle of the game, against [[TheDragon Starface]]]]

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** [[https://www.youtube.com/watch?v=HeynsSoq3NQ Blessings]], the song that plays during the [[final [[spoiler: final non-mecha battle of the game, against [[TheDragon Starface]]]]
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** [[https://www.youtube.com/watch?v=HeynsSoq3NQ Blessings]], the song that plays during the [[final non-mecha battle of the game, against [[TheDragon Starface]]]]

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* TaintedByThePreview: When it was announced that Creator/WilWheaton and Creator/AdamBaldwin would voice Abraham Lincoln and Henry Fleming respectively, two [[VocalMinority small but loud]] groups of people changed their minds about getting the game; as the two men were vocally on opposite sides of the controversial [=GamerGate=] movement going on at the time of the game's release.



* VocalMinority:
** When it was announced Creator/WilWheaton would voice Abraham Lincoln, a small but loud group of people changed their mind about getting the game.
** Another group changed their mind about liking Henry Fleming upon learning that he is voiced by Adam Baldwin.
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* AmericansHateTingle: ''Code Name S.T.E.A.M'' sold miserably in Japan during its first week on sale. It had not managed to even ''2,000'' copies. This is likely due to the [[PatrioticFervor extremely American]] nature of the game as far as its story, characters, and art style goes, but see BrokenBase below for further elaboration on that.

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* AmericansHateTingle: ''Code Name S.T.E.A.M'' sold miserably in Japan during its first week on sale. It had not managed to didn't even manage to sell ''2,000'' copies. This is likely due to the [[PatrioticFervor extremely American]] nature of the game as far as its story, characters, and art style goes, but see BrokenBase below for further elaboration on that.
Is there an issue? Send a MessageReason:
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* AmericansHateTingle: ''Code Name S.T.E.A.M'' sold miserably in Japan during its first week on sale. It had not managed to even ''2,000'' copies. This is likely due to the [[PatrioticFever extremely American]] nature of the game as far as its story, characters, and art style goes, but see BrokenBase below for further elaboration on that.

to:

* AmericansHateTingle: ''Code Name S.T.E.A.M'' sold miserably in Japan during its first week on sale. It had not managed to even ''2,000'' copies. This is likely due to the [[PatrioticFever [[PatrioticFervor extremely American]] nature of the game as far as its story, characters, and art style goes, but see BrokenBase below for further elaboration on that.
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I wanted to see if I could elaborate on this more. This game is practically non-existent in Japan.


* AmericansHateTingle: ''Code Name S.T.E.A.M'' didn't sold very well in Japan during its first week on sale.

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* AmericansHateTingle: ''Code Name S.T.E.A.M'' didn't sold very well miserably in Japan during its first week on sale.sale. It had not managed to even ''2,000'' copies. This is likely due to the [[PatrioticFever extremely American]] nature of the game as far as its story, characters, and art style goes, but see BrokenBase below for further elaboration on that.
Is there an issue? Send a MessageReason:
None


* TierInducedScrappy: Dorothy is probably the closest the game comes to this, if only because taking advantage of her gimmick (being close to the enemy) requires players to either be a little more careful or combine with Randolph Carter. She's also very squishy, meaning that if she gets caught she will require Tiger Lily or someone with the Medi carbine to heal her ''immediately''. However she can scare Eyestalkers away ''very'' well.

to:

* TierInducedScrappy: Dorothy is probably the closest the game comes to this, if only because taking advantage of her gimmick (being close to the enemy) requires players to either be a little more careful or combine with Randolph Carter.Carter (or anybody with a stun weapon). She's also very squishy, meaning that if she gets caught she will require Tiger Lily or someone with the Medi carbine to heal her ''immediately''. However she can scare Eyestalkers away ''very'' well.well, can utterly obliterate the gunners' weakpoints in a single hit, and being a light unit she's an amazing candidate for the [[LethalJokeWeapon crossbow]], especially since you'll probably be bringing a stun weapon around her if you're going to use her.
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i blame its japanese title

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* AmericansHateTingle: ''Code Name S.T.E.A.M'' didn't sold very well in Japan during its first week on sale.

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** On a more minor note, people either find Marth's [[Creator/YuriLowenthal English voice]] {{Narm}}y or a refreshing take on Marth since [[Creator/SpikeSpencer his only English voice actor]] before this was in the Fire Emblem {{OVA}} dub.

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** On a more minor note, people either find Marth's [[Creator/YuriLowenthal English voice]] {{Narm}}y or a refreshing take on Marth since [[Creator/SpikeSpencer his only English voice actor]] actor before this this]] was in the Fire Emblem {{OVA}} dub.



** It's ''very'' hard to find yourself ''not'' picking Lion and Tiger Lily for almost every map. Lion because he is ''highly'' mobile, can take a few hits, and provides a defense bonus for everyone. Tiger Lily meanwhile is a healer (Which you ''NEED'') but she can also heal herself - the Medi Carbine can only heal others, meaning a unit wielding it will have to rely on either Tiger Lily, save points, or healing items if they want to recover their health.

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** It's ''very'' hard to find yourself ''not'' picking Lion and Tiger Lily for almost every map. Lion because he is ''highly'' mobile, can take endure a few hits, and provides a defense bonus for everyone. Tiger Lily meanwhile is a healer (Which (which you ''NEED'') but she can also heal herself - the Medi Carbine can only heal others, meaning a unit wielding it will have to rely on either Tiger Lily, save points, or healing items if they want to recover their health.



** [[SandWorm Lurkers]] burrow under soft ground and burst up to attack. This means they can move pretty much wherever they want to, [[ParanoiaFuel and there's no way to know where they are and there always seems to be more where they came from.]] They have a varient of overwatch where they'll [[JumpScare suddenly burst out under your characters]] when they step on the tile they're hiding in, and it's very easy to trigger unless you slow to a crawl, and you can't use overwatch against them. It's possible for one character to be hit by up to three of them in one turn if you're particularly unlucky. They also have a huge amount of HP for such a numerous enemy type, made worse by their ''incredibly small'' weak point that wiggles around far more than most other idle enemies, meaning even at point-blank hitting it is mostly a matter of luck.

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** [[SandWorm Lurkers]] burrow under soft ground and burst up to attack. This means they can move pretty much wherever they want to, [[ParanoiaFuel and there's no hardly any way to know where they are are, and there always seems to be more where they came from.]] They have a varient variant of overwatch where they'll [[JumpScare suddenly burst out under your characters]] when they step on the tile they're hiding in, and it's very easy to trigger unless you slow to a crawl, and you can't use overwatch against them. It's possible for one character to be hit by up to three of them in one turn if you're particularly unlucky. They also have a huge amount of HP for such a numerous enemy type, made worse by their ''incredibly small'' weak point that wiggles around far more than most other idle enemies, meaning even at point-blank hitting it is mostly a matter of luck.



* GoddamnedBats: Nettlers are a prime example. Their attacks can't harm you at all, doing 1 damage ''at most''... however, they will ''always'' stun you. On the enemy's turn, this means your Overwatch is negated and other enemies can deal double damage, during your turn they can go on Overwatch, which essentially turns their line of sight into a giant wall your units can't pass that turn. While you ''can'' kill them, it's nearly impossible, since they hover out of range of most weapons and are extremely small targets. At the very least they drop a large amount of gold when killed, to help lessen the pain of dealing with them in the first place.

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* GoddamnedBats: Nettlers are a prime example. Their attacks can't harm you at all, doing 1 2 damage ''at most''... however, they will ''always'' stun you. On the enemy's turn, this means your Overwatch is negated and other enemies can deal double damage, during your turn they can go on Overwatch, which essentially turns their line of sight into a giant wall your units can't pass that turn. While you ''can'' kill them, it's nearly impossible, very difficult, since they hover out of range of most weapons and are extremely small targets. At the very least they drop a large amount of gold when killed, to help lessen the pain of dealing with them in the first place.place.
** Shrikes, which are oversized Nettlers. They can deal some moderate damage, but are much easier to hit.



* HilariousInHindsight: In the WizardOfOz parody in [[WesternAnimation/{{Futurama}} Anthology of Interest II]], the Professor says to Zoidberg "who needs courage when you have a gun?" In this game, one of the Cowardly Lion's lines is "I've got my courage. And my gun!"

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* HilariousInHindsight: In the WizardOfOz ''WizardOfOz'' parody in [[WesternAnimation/{{Futurama}} Anthology of Interest II]], the Professor says to Zoidberg "who Zoidberg, "Who needs courage when you have a gun?" In this game, one of the Cowardly Lion's lines is "I've got my courage. And my gun!"



* LoopholeAbuse: Missions in which enemies spawn infinitely can be taken advantage of for increased medal counts.

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* LoopholeAbuse: LoopholeAbuse:
**
Missions in which enemies spawn infinitely can be taken advantage of for increased medal counts.counts.
** Eyestalkers can also be toyed with, since they will only disappear if they don't have a target within their lines of sight. Wise players can exploit this by leaving one squad member positioned under a roof-like structure the Gunner's missiles will harmlessly shatter on the overhanging surface.



** Gameplay-wise, it's the closest westerners will ever get to another VideoGame/ValkyriaChronicles outside of {{FanTranslation}}s.

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** Gameplay-wise, it's the closest westerners will ever get to another VideoGame/ValkyriaChronicles ''VideoGame/ValkyriaChronicles'' outside of {{FanTranslation}}s.



** 10. It starts with the team at the bottom of a canyon. It's automatically difficult since Crashers will am bust the squad from above. It's entirely possible that, until all four members reach the first cliff above the canyon floor, at least one STEAM member may be taken out. It doesn't get much easier upstairs, either, since Lurkers prowl the grounds above

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** 10. It starts with the team at the bottom of a canyon. It's automatically difficult since Crashers will am bust ambush the squad from above. It's entirely possible that, until all four members reach the first cliff above the canyon floor, at least one STEAM member may be taken out. It doesn't get much easier upstairs, either, since Lurkers prowl the grounds above



* TierInducedScrappy: Dorothy is probably the closest the game comes to this, if only because taking advantage of her gimmick (Being close to the enemy) requires players to either be a little more careful or combine with Randolph Carter. She's also very squishy, meaning that if she gets caught she will require Tiger Lily or someone with the Medi carbine to heal her ''immediately''. However she can scare Eyestalkers away ''very'' well.

to:

* TierInducedScrappy: Dorothy is probably the closest the game comes to this, if only because taking advantage of her gimmick (Being (being close to the enemy) requires players to either be a little more careful or combine with Randolph Carter. She's also very squishy, meaning that if she gets caught she will require Tiger Lily or someone with the Medi carbine to heal her ''immediately''. However she can scare Eyestalkers away ''very'' well.

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* BreatherLevel: 9-2 involves the characters walking along a catwalk in a warehouse. The only obstacle of concern are easily-noticeable weak panels that the enemies will inevitably walk on and fall to the lower level. Especially easy considering the [[ThatOneLevel previous level.]]

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* BreatherLevel: BreatherLevel:
**
9-2 involves the characters walking along a catwalk in a warehouse. The only obstacle of concern are easily-noticeable weak panels that the enemies will inevitably walk on and fall to the lower level. Especially easy considering the [[ThatOneLevel previous level.]]]]
** 11. The squadron has to fight off a massive tank-like monster by either protecting the Liberty for ten turns or by destroying the monster outright. It's a surprising easy level to complete the first time for those who are well accustomed to the game's mechanics.



** Actually, [[FromBadToWorse it got worse]]. Before the enemy speed-up patch was provided, [[http://www.polygon.com/2015/3/13/8212587/code-name-s-t-e-a-m-review-off-the-rails a review posted on Polygon.com]] scored it lower at 3.5 of 10. Post-patch, the review was amended with the score being bumped up to a 6.



* LoopholeAbuse: Missions in which enemies spawn infinitely can be taken advantage of for increased medal counts.



** 15-2. Three artillery beasts ''with no weak points'', and it's impossible to progress without getting hit by them. Eyestalkers constantly spawn, so you'll nearly always be in range of a bombardment. It's very possibly for a character to get hit three times in one turn. (For around 70 damage each) Thought taking out one of them reduces the number of shots you have to endure? Nope, they can each shoot twice if enough Eyestalkers can see you. After the first one, you can choose to take the lower route to avoid dealing with the second artillery... [[SadisticChoice if you feel like fighting two Queens and a ton of Lurkers instead.]] There's a good reason Tiger Lilly is on the recommended team for the level, it's ''damn near impossible'' without her.

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** 10. It starts with the team at the bottom of a canyon. It's automatically difficult since Crashers will am bust the squad from above. It's entirely possible that, until all four members reach the first cliff above the canyon floor, at least one STEAM member may be taken out. It doesn't get much easier upstairs, either, since Lurkers prowl the grounds above
** 15-2. Three artillery beasts Gunners ''with no weak points'', and it's impossible points'' make it very difficult to progress without getting hit by them. Eyestalkers constantly spawn, so you'll nearly there's always be in range a danger of a bombardment. It's very being bombarded -- possibly for a character to get hit three times in one turn. (For turn (for around 70 damage each) each). Thought taking out one of them reduces the number of shots you have to endure? Nope, they can each shoot twice if enough Eyestalkers can see you. After the first one, Alternately, you can choose to take the lower route to avoid dealing with the second artillery... [[SadisticChoice if you feel like fighting two Queens and a ton of Lurkers instead.]] There's a good reason Tiger Lilly Lily is on the recommended team for the level, it's ''damn near impossible'' without her.her on the first playthrough.

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* ComplacentGamingSyndrome: It's ''very'' hard to find yourself ''not'' picking Lion and Tiger Lily for almost every map. Lion because he is ''highly'' mobile, can take a few hits, and provides a defense bonus for everyone. Tiger Lily meanwhile is a healer (Which you ''NEED'') but she can also heal herself - the Medi Carbine can only heal others, meaning a unit wielding it will have to rely on either Tiger Lily, save points, or healing items if they want to recover their health.

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* ComplacentGamingSyndrome: ComplacentGamingSyndrome:
**
It's ''very'' hard to find yourself ''not'' picking Lion and Tiger Lily for almost every map. Lion because he is ''highly'' mobile, can take a few hits, and provides a defense bonus for everyone. Tiger Lily meanwhile is a healer (Which you ''NEED'') but she can also heal herself - the Medi Carbine can only heal others, meaning a unit wielding it will have to rely on either Tiger Lily, save points, or healing items if they want to recover their health.health.
** Robin and Lucina are this for people who own their amiibo; unlike Marth and Ike, they have useful, low-cost ranged attacks as well as abilities that boost the stats of the entire team.

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* TierInducedScrappy: Dorothy is probably the closest the game comes to this, if only because taking advantage of her gimmick (Being close to the enemy) requires players to either be a little more careful or combine with Randolph Carter. She's also very squishy, meaning that if she gets caught she will require Tiger Lily or someone with the Medi carbine to heal her ''immediately''. However she can scare Eyestalkers away ''very'' well.

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* TierInducedScrappy: Dorothy is probably the closest the game comes to this, if only because taking advantage of her gimmick (Being close to the enemy) requires players to either be a little more careful or combine with Randolph Carter. She's also very squishy, meaning that if she gets caught she will require Tiger Lily or someone with the Medi carbine to heal her ''immediately''. However she can scare Eyestalkers away ''very'' well. well.
** [[VideoGame/FireEmblemTellius Ike]] is considered this by many fans who have his {{amiibo}}. His ranged attack does only 5 damage, he cannot do Overwatch attacks, and like the other [[GuestFighter amiibo characters]], he doesn't have a better boiler that he can use.
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** On a more minor note, people either find Marth's english voice narmy or refreshing take on Marth since his only English voice actor before this was in the fire emblem OVA dub.

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** On a more minor note, people either find Marth's english voice narmy [[Creator/YuriLowenthal English voice]] {{Narm}}y or a refreshing take on Marth since [[Creator/SpikeSpencer his only English voice actor actor]] before this was in the fire emblem OVA Fire Emblem {{OVA}} dub.

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* BrokenBase: One surfaced regarding the art style as soon as the game was demo'd at E3. Some like it because they like American comicbooks (which the art style was based on), others hate it because they thought it would be similar to ''VideoGame/ValkyriaChronicles'' based on the comparisons to its gameplay and due to the developers' existing library of games. More still hate it because it isn't using an anime/manga-inspired art style like both ''VideoGame/FireEmblem'' and ''VideoGame/ValkyriaChronicles'' are known for... and some love it for the same reason.

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* BrokenBase: BrokenBase:
**
One surfaced regarding the art style as soon as the game was demo'd at E3. Some like it because they like American comicbooks (which the art style was based on), others hate it because they thought it would be similar to ''VideoGame/ValkyriaChronicles'' based on the comparisons to its gameplay and due to the developers' existing library of games. More still hate it because it isn't using an anime/manga-inspired art style like both ''VideoGame/FireEmblem'' and ''VideoGame/ValkyriaChronicles'' are known for... and some love it for the same reason.reason.
** On a more minor note, people either find Marth's english voice narmy or refreshing take on Marth since his only English voice actor before this was in the fire emblem OVA dub.
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Added DiffLines:

* HeReallyCanAct: Jason Adkins gives a much more convincing delivery as Ike when compared to his previous portrayals of the character in the Fire Emblem and Smash series
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* TierInducedScrappy: Dorothy is probably the closest the game comes to this, if only because taking advantage of her gimmick (Being close to the enemy) requires players to be a little more careful or combine with Randolph Carter. She's also very squishy, meaning that if she gets caught she will require Tiger Lily or someone with the Medi carbine to heal her ''immediately''. However she appears to scare Eyestalkers away ''very'' well.

to:

* TierInducedScrappy: Dorothy is probably the closest the game comes to this, if only because taking advantage of her gimmick (Being close to the enemy) requires players to either be a little more careful or combine with Randolph Carter. She's also very squishy, meaning that if she gets caught she will require Tiger Lily or someone with the Medi carbine to heal her ''immediately''. However she appears to can scare Eyestalkers away ''very'' well.

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* ComplacentGamingSyndrome: It's ''very'' hard to find yourself ''not'' picking Lion and Tiger Lily for almost every map. Lion because he is ''highly'' mobile, can take a few hits, and provides a defense bonus for everyone. Tiger Lily meanwhile is a healer (Which you ''NEED'') but she can also heal herself - the Medi Carbine can only heal others, meaning a unit wielding it will have to rely on either Tiger Lily, save points, or healing items if they want to recover their health.

to:

* ComplacentGamingSyndrome: It's ''very'' hard to find yourself ''not'' picking Lion and Tiger Lily for almost every map. Lion because he is ''highly'' mobile, can take a few hits, and provides a defense bonus for everyone. Tiger Lily meanwhile is a healer (Which you ''NEED'') but she can also heal herself - the Medi Carbine can only heal others, meaning a unit wielding it will have to rely on either Tiger Lily, save points, or healing items if they want to recover their health. health.
* CrowningMusicOfAwesome:
** [[http://www.youtube.com/watch?v=HpcTwOHXdqw Code Name: T.H.E.M.E.]]
** [[http://www.youtube.com/watch?v=H4TIH3ppcxs Deadly Dance II]]

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