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* DesignatedHero[=/=]DesignatedVillain: The players. The colors for the pieces do not constitute as heroic or villainous traits, so there's no "Hero vs Villain" dynamic unless the players hold a sufficient dislike for one another, and even then, it falls onto perspective instead of narrative.

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* DesignatedHero[=/=]DesignatedVillain: The players. The colors for the pieces do not constitute as heroic or villainous traits, so there's no "Hero vs Villain" dynamic unless the players hold a sufficient dislike for one another, and even then, it falls onto perspective instead of narrative. Some custom or themed boards will give the pieces features and make one side "good" and another "evil" (such as [[Franchise/SuperMarioBros Mario]] [[http://www.entertainmentearth.com/images/AUTOIMAGES/USCH005191lg.jpg chess]]) but again this depends all on the players.
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* UnwinnableByInsanity: A stalemate occurs if the player whose turn it is cannot make any legal moves, but his king is not in check. This is extremely unlikely to occur (if not impossible) unless said player has no chessmen left except pawns and king (and thus is losing). It takes a certain amount of insanity to capture most of your opponent's pieces, put the rest of them in such a position that they can't make any legal moves, and NOT put the king in check.

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* UnwinnableByInsanity: A stalemate occurs if the player whose turn it is cannot make any legal moves, but his king is not in check. This is extremely unlikely to occur (if not impossible) unless said player has no chessmen left except pawns and king (and thus is losing). It takes a certain amount of insanity to capture most of your opponent's pieces, put the rest of them in such a position that they can't make any legal moves, and NOT put the king in check.
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* UnwinnableByInsanity: A stalemate occurs if the player whose turn it is cannot make any legal moves, but his king is not in check. This is extremely unlikely to occur (if not impossible) unless said player has no chessmen left except pawns and king (and thus is losing). It takes a certain amount of insanity to capture most of your opponent's pieces, put your enemy's pawns and king in such a position that they can't make any legal moves, and NOT put the king in check.

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* UnwinnableByInsanity: A stalemate occurs if the player whose turn it is cannot make any legal moves, but his king is not in check. This is extremely unlikely to occur (if not impossible) unless said player has no chessmen left except pawns and king (and thus is losing). It takes a certain amount of insanity to capture most of your opponent's pieces, put your enemy's pawns and king the rest of them in such a position that they can't make any legal moves, and NOT put the king in check.
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* UnwinnableByInsanity: A stalemate occurs if the player whose turn it is cannot make any legal moves, but his king is not in check. This is extremely unlikely to occur (if not impossible) unless said player has no chessmen left except pawns and king (and thus is losing). It takes a certain amount of insanity to capture most of your opponent's pieces, put your enemy's pawns and king in such a position that they can't make any legal moves, and NOT put the king in check.
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dead link


** [[http://www.youtube.com/watch?v=Fyg0h6tk-MM "Opening Ceremony / The Arbiter"]]

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** [[http://www.youtube.com/watch?v=Fyg0h6tk-MM ** "Opening Ceremony / The Arbiter"]]Arbiter"
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* EndingFatigue: Some novice games can drag on for quite a while, especially when it's just chasing the king around the board. Professional players would have resigned long ago at this stage. This is the reason why the fifty-move rule was invented (which is still pretty long for an average game).

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* EndingFatigue: Some novice games can drag on for quite a while, especially when it's just chasing the king around the board. Professional players would have resigned long ago at this stage. This is the reason why the fifty-move rule was invented (which is still pretty long for an average game). Even some professional games can last well over a hundred moves if one player is unwilling to offer a draw in a drawing position, in the opponent his opponent will make a mistake.
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* TearJerker: Bobby Fischer's breakdown.
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* DesignatedHero[=/=]DesignatedVillain: The players.

to:

* DesignatedHero[=/=]DesignatedVillain: The players. The colors for the pieces do not constitute as heroic or villainous traits, so there's no "Hero vs Villain" dynamic unless the players hold a sufficient dislike for one another, and even then, it falls onto perspective instead of narrative.
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* AlternateCharacterInterpretation: In Shogi (a Japanese chess variant), the "king" has also been viewed as representing the children of that player's color -- the future, if you will. Referenced in [[Manga/Naruto]].

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* AlternateCharacterInterpretation: In Shogi (a Japanese chess variant), the "king" has also been viewed as representing the children of that player's color -- the future, if you will. Referenced in [[Manga/Naruto]].''Manga/{{Naruto}}''.
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* AlternateCharacterInterpretation: In Shogi (a Japanese chess variant), the "king" has also been viewed as representing the children of that player's color -- the future, if you will. Referenced in Manga/Naruto.

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* AlternateCharacterInterpretation: In Shogi (a Japanese chess variant), the "king" has also been viewed as representing the children of that player's color -- the future, if you will. Referenced in Manga/Naruto.[[Manga/Naruto]].
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* AlternateCharacterInterpretation: In Shogi (a Japanese chess variant), the "king" has also been viewed as representing the children of that player's color -- the future, if you will.

to:

* AlternateCharacterInterpretation: In Shogi (a Japanese chess variant), the "king" has also been viewed as representing the children of that player's color -- the future, if you will. Referenced in Manga/Naruto.
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* StopHelpingMe[=/=]SurroundedByIdiots: The famous ''smothered mate'' where a single knight forces a king into a corner, surrounded by its own "protective" pieces who block out all escape squares, allowing this beautiful (and somewhat embarassing) checkmate. There are countless other checkmates where the King's only escape(s) are blocked by its own pieces.

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* StopHelpingMe[=/=]SurroundedByIdiots: The famous ''smothered mate'' where a single knight forces a king into a corner, surrounded by its own "protective" pieces who block out all escape squares, allowing this beautiful (and somewhat embarassing) checkmate. There are countless other checkmates where the King's only escape(s) are blocked by its own pieces.pieces, the most common of which (among relative novices) is that of the King being mated by an opposing Queen or Rook on the back rank because he's hemmed in by the three pawns in front of him.

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* StopHelpingMe[=/=]SurroundedByIdiots: The famous ''smothered mate'' where a single knight forces a king into a corner, surrounded by its own "protective" pieces who block out all escape squares, allowing this beautiful (and somewhat embarassing) checkmate. There are countless other checkmates where the King's only escape(s) are blocked by its own pieces.
** This is also part of why beginning players tend to be cavalier about discarding their pawns: why waste a turn on them when you could be using it to deploy your more powerful pieces? Oh, right: because they're ''in the way''.
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* FaceOfTheBand: Just about anytime chess is referred to, or symbolized, you'll see the Knight.
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** {{Scott McCloud}} [[http://scottmccloud.com/1-webcomics/chess/chess.html explores this.]] Also see TheTetrisEffect.

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** {{Scott McCloud}} Creator/ScottMcCloud [[http://scottmccloud.com/1-webcomics/chess/chess.html explores this.]] Also see TheTetrisEffect.

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Right trope; wrong pew


* BrokenBase: Few things in the history of the show have been more divisive than Idina Menzel's portrayal of Florence in the 2008 concert.


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* BrokenBase: Few things in the history of the show have been more divisive than Idina Menzel's portrayal of Florence in the 2008 concert.
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* BrokenBase: Few things in the history of the show have been more divisive than Idina Menzel's portrayal of Florence in the 2008 concert.
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** En Passant can cause a lot of trouble in novice games due to the obscure nature of the rule.

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* AccidentalNightmareFuel: Some of the neuroses, pathological behaviors and/or full-fledged psychoses suffered later in life by many historical masters invites the question of just what impact long-term intense study of the game has on the human psyche.
** {{Scott McCloud}} [[http://scottmccloud.com/1-webcomics/chess/chess.html explores this.]] Also see TheTetrisEffect.


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* NightmareFuel: Some of the neuroses, pathological behaviors and/or full-fledged psychoses suffered later in life by many historical masters invites the question of just what impact long-term intense study of the game has on the human psyche.
** {{Scott McCloud}} [[http://scottmccloud.com/1-webcomics/chess/chess.html explores this.]] Also see TheTetrisEffect.
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* EndingFatigue: Some novice games can drag on for quite a while, especially when it's just chasing the king around the board. Professional players would have resigned long ago at this stage. This is the reason why the fifty-move rule was invented (which is still pretty long for an average game).

Added: 136

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** [[http://scottmccloud.com/1-webcomics/chess/chess.html Scott McCloud explores this.]]

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** {{Scott McCloud}} [[http://scottmccloud.com/1-webcomics/chess/chess.html Scott McCloud explores this.]]]] Also see TheTetrisEffect.



* GermansLoveDavidHasselhoff: Having evolved in India, the Middle East and Southern Europe, modern chess has been dominated by Russians.



* GermansLoveDavidHasselhoff: Having evolved in India, the Middle East and Southern Europe, modern chess has been dominated by Russians.
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* ScrappyMechanic: Explaining castling to a new player can get pretty daunting. Even in intermediate play a lot of confusion can still occur as to what is or isn't a legal castling scenario.

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!! The Game



* AlternateCharacterInterpretation: In Shogi (a Japanese chess variant), the "king" has also been viewed as representing the children of that player's color -- the future, if you will.
* DesignatedHero[=/=]DesignatedVillain: The players.

!! The Musical



** In Shogi (a Japanese chess variant), the "king" has also been viewed as representing the children of that player's color -- the future, if you will.




* DesignatedHero[=/=]DesignatedVillain: The players.



** Depending on the production (and the actor), "Pity the Child" can almost turn Freddie into one.

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** Depending on the production (and the actor), "Pity the Child" can almost turn Freddie into one.
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natter


*** The fanbase are a bit divided when it comes to this one - some feel that the very complex ending of the Albert Hall version is done more to show off and overlooks the reason that it becomes a quartet - Molokov won't shut up, so over this and the Arbiter prattling on, Florence and Anatoly try to have a conversation rather than it just sounding like a fragmented mish-mash. But, nevertheless, YourMileageMayVary and even if you don't like, it's still worth applauding.

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*** The fanbase are a bit divided when it comes to this one - some feel that the very complex ending of the Albert Hall version is done more to show off and overlooks the reason that it becomes a quartet - Molokov won't shut up, so over this and the Arbiter prattling on, Florence and Anatoly try to have a conversation rather than it just sounding like a fragmented mish-mash. But, nevertheless, YourMileageMayVary and even if you don't like, it's still worth applauding.

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* AccidentalNightmareFuel: Some of the neuroses, pathological behaviors and/or full-fledged psychoses suffered later in life by many historical masters invites the question of just what impact long-term intense study of the game has on the human psyche.
** [[http://scottmccloud.com/1-webcomics/chess/chess.html Scott McCloud explores this.]]



* NightmareFuel: Some of the neuroses, pathological behaviors and/or full-fledged psychoses suffered later in life by many historical masters invites the question of just what impact long-term intense study of the game has on the human psyche.
** [[http://scottmccloud.com/1-webcomics/chess/chess.html Scott McCloud explores this.]]
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None

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* NightmareFuel: Some of the neuroses, pathological behaviors and/or full-fledged psychoses suffered later in life by many historical masters invites the question of just what impact long-term intense study of the game has on the human psyche.
** [[http://scottmccloud.com/1-webcomics/chess/chess.html Scott McCloud explores this.]]
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None

Added DiffLines:

** In Shogi (a Japanese chess variant), the "king" has also been viewed as representing the children of that player's color -- the future, if you will.


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* DesignatedHero[=/=]DesignatedVillain: The players.


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* GermansLoveDavidHasselhoff: Having evolved in India, the Middle East and Southern Europe, modern chess has been dominated by Russians.
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game, not a trope.


* BetterThanItSounds
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* TearJerker: Many folk who, for their own reasons, have had to leave the country they were born and raised in, have reported bursting into tears when they hear "Anthem."



** Depending on the production (and the actor), "Pity the Child" can almost turn Freddie into one.

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** Depending on the production (and the actor), "Pity the Child" can almost turn Freddie into one.
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Your Mileage May Vary is no longer a trope.


** Depending on the production (and the actor), "Pity the Child" can almost turn Freddie into one.
* YourMileageMayVary: See second trope.

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** Depending on the production (and the actor), "Pity the Child" can almost turn Freddie into one.
* YourMileageMayVary: See second trope.
one.

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