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Project Brutality has own work page, so I removed examples from Project Brutality in this page
Deleted line(s) 14 (click to see context) :
** The shielded gray/black Baron of Hell from Project Brutality, in addition to a truly devastating automatic grenade launcher (though he only fires half a dozen at a time), also has shield that not only blocks attacks, but ''also'' launches energy wave attacks too.
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* GameBreaker: The Black Hole cannon from Project Brutality can four shot the final boss of the "Hell on Earth" map pack.
** The reinforcement beacon, especially when it's deployed in a boss level. Deploy, take cover, and sit back. Even when the reinforcement is wiped out, the boss will be sufficiently weakened for you to finish it.
** The reinforcement beacon, especially when it's deployed in a boss level. Deploy, take cover, and sit back. Even when the reinforcement is wiped out, the boss will be sufficiently weakened for you to finish it.
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** The large arsenal for Project Brutality has multiple weapons for every slot, which makes equipping your desired weapon a tedious process. To make matters worse most sounds are disproportionately loud due to poor mixing unless you know how to fix it.
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* HilariousInHindsight: The ''Brutal Doom'' version of the Icon of Sin has a full body instead of being a giant face on a wall. [[spoiler:In ''VideoGame/DoomEternal'', the Icon of Sin returns-and sure enough, he has a full body.]]
to:
* HilariousInHindsight: HilariousInHindsight:
** The ''Brutal Doom'' version of the Icon of Sin has a full body instead of being a giant face on a wall. [[spoiler:In ''VideoGame/DoomEternal'', the Icon of Sin returns-and sure enough, he has a full body.]]]]
** ''Brutal Doom 64'' ends with Doomguy's actions causing him to become a legendary boogeymen to the demons, known to them as "Doom Slayer". [[spoiler: ''Doom Eternal'' confirms Doom Slayer is indeed Doomguy after the events of Doom 64]].
** The ''Brutal Doom'' version of the Icon of Sin has a full body instead of being a giant face on a wall. [[spoiler:In ''VideoGame/DoomEternal'', the Icon of Sin returns-and sure enough, he has a full body.
** ''Brutal Doom 64'' ends with Doomguy's actions causing him to become a legendary boogeymen to the demons, known to them as "Doom Slayer". [[spoiler: ''Doom Eternal'' confirms Doom Slayer is indeed Doomguy after the events of Doom 64]].
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None
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** Similarly the large arsenal for Project Brutality needs you to press a number button several times to get the desired weapon, and unless you know how to fix it, most sounds are disproportionately loud due to poor mixing.
to:
** Similarly the The large arsenal for Project Brutality needs you to press a number button several times to get the has multiple weapons for every slot, which makes equipping your desired weapon, and unless you know how to fix it, weapon a tedious process. To make matters worse most sounds are disproportionately loud due to poor mixing.mixing unless you know how to fix it.
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* HilariousInHindsight: The ''Brutal Doom'' version of the Icon of Sin has a full body instead of being a giant face on a wall. [[spoiler:In ''VideoGame/DoomEternal'', the Icon of Sin returns-and sure enough, he has a full body.]]
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Not YMMV
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* AscendedMeme: Doomguy can determine if the Cyberdemon does indeed have huge guts (In the later versions, when performing a fatality on the Cyberdemon, its intestines will be torn out).
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None
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** Ironically, blatant edits or mods that incorporate enhancements from Brutal Doom can be spotted on the forums and hosted in despite the aforementioned forums once accuse [=SgtMark=] of stealing due to an incomplete credits list (which has since been fixed).
to:
** Ironically, blatant edits or mods that incorporate enhancements from Brutal Doom can be spotted on the forums and hosted in despite it even though the aforementioned forums once accuse accused [=SgtMark=] of stealing due to an incomplete credits list (which has since been fixed).
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** ''VideoGame/Doom2016'' also seems to have taken a lot of cues from this mod, especially its execution mechanics. To the point that Doom 2016 weapons are remade for Brutal Doom (coded by Sgt Mark IV while the sprite remakes are from a resource pack from [=ZDoom=] forums with a remodeled drone from ''VideoGame/{{Strife}}'' as the weapon upgrade drones).
to:
** ''VideoGame/Doom2016'' also seems to have taken a lot of cues from this mod, especially its execution mechanics. To the point that Doom 2016 weapons are have been remade for Brutal Doom (coded by Sgt Mark IV while the sprite remakes are from a resource pack from [=ZDoom=] forums with a remodeled drone from ''VideoGame/{{Strife}}'' as the weapon upgrade drones).
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** Ironically, blatant edits or mods that incorporate enhancements from Brutal Doom can be spotted on the forums and hosted in despite the aforementioned forums once accuse [=SgtMark=] of stealing due to an incomplete credits list (which has since been fixed).
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** The secret levels take you through, respectively, a recreation of ''VideoGame/DukeNukem3D'' [=E1M1=] and, as expected, a time-traveling romp to a ''VideoGame/ReturnToCastleWolfenstein''-style Nazi mansion.
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* ItsPopularNowItSucks: With the incredible amount coverage and spread this mod has gotten, from simple gameplay videos by various [=YouTube=] users (including the likes of LetsPlay/{{Markiplier}} and the late [[Creator/TheCynicalBrit TotalBiscuit]]), to online publications such as PC Gamer, winning Cacoawards on Doomworld, and featured in an article on ''Playboy'' of all places, there are those that consider it as a blight to the ''Doom'' community that overshadows other great mods out there.
** Which of course has attracted complaints about those complaints and opinions that such views are of those who are envious of its success and popularity, like anything else that gets such high amount of praise.
** Which of course has attracted complaints about those complaints and opinions that such views are of those who are envious of its success and popularity, like anything else that gets such high amount of praise.
to:
* ItsPopularNowItSucks: With the incredible amount coverage and spread this mod has gotten, from simple gameplay videos by various [=YouTube=] users (including the likes of LetsPlay/{{Markiplier}} and the late [[Creator/TheCynicalBrit TotalBiscuit]]), to online publications such as PC Gamer, winning Cacoawards on Doomworld, and featured in an article on ''Playboy'' of all places, there are those that consider it as a blight to the ''Doom'' community that overshadows other great mods out there.
** Whichthere. Which, of course course, has attracted complaints about those complaints and opinions that such views are of those who are envious of its success and popularity, like anything else that gets such high amount of praise.
** Which
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** Early versions of Extermination Day were self-contained, allowing one to use other weapon-replacement mods to go through the new levels. After a point, coding, objects and textures from Extermination Day were instead held within Brutal Doom's main .[=pk3=], meaning to get the best experience you can ''only'' play later versions with Brutal Doom.
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Darth Wiki doesn't go on YMMV. - https://tvtropes.org/pmwiki/remarks.php?trope=DarthWiki.MostAnnoyingSound
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* MostAnnoyingSound: The helper marines are ''incredibly'' chatty, and will constantly repeat their few lines of dialog - often choosing the same one several times in a row. It gets to the point a lot of players will send them to their doom just to shut them up. Fortunately version 3 added an option to shut them up permanently, solving the problem and making it attractive to use the Beacon -- a power-up that spawns four friendly marines, which was anathema to anyone with eardrums before.
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None
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* AscendedMeme: Doomguy can determine if the Cyberdemon does indeed have huge guts (In the latest version, when performing a fatality on the Cyberdemon, its intestines will be torn out).
to:
* AscendedMeme: Doomguy can determine if the Cyberdemon does indeed have huge guts (In the latest version, later versions, when performing a fatality on the Cyberdemon, its intestines will be torn out).
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Now Just For Fun
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* HolyShitQuotient: In [=MAP20=], you fight a cyberdemon the size of King Kong who can kill you instantly by stepping on you.
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* ComplacentGamingSyndrome: You'd be hard pressed to find nowadays a server that does not use this mod.
to:
* ComplacentGamingSyndrome: You'd be hard pressed to find hard-pressed nowadays to find a populated server that does not use this mod.
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** ''VideoGame/Doom2016'' also seems to have taken a lot of cues from this mod, especially its execution mechanics. To the point that Doom 2016 weapons are remade for Brutal Doom (coded by Sgt Mark IV while the sprite remakes are from a resource pack from [=ZDoom=] forums with remodeled drone from ''VideoGame/{{Strife}}'' as the weapon upgrade drones).
to:
** ''VideoGame/Doom2016'' also seems to have taken a lot of cues from this mod, especially its execution mechanics. To the point that Doom 2016 weapons are remade for Brutal Doom (coded by Sgt Mark IV while the sprite remakes are from a resource pack from [=ZDoom=] forums with a remodeled drone from ''VideoGame/{{Strife}}'' as the weapon upgrade drones).
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** In versions prior to v19, the laugh Doomguy belts out after doing a finisher on an enemy. Just. ''Yes''.
to:
** In versions prior to v19, the laugh Doomguy belts out after doing a finisher on an enemy. Just. ''Yes''.
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* ThatOneBoss: Instead of two Barons of Hell at the end of the first episode, you fight two centaur-like demons who fling green explosive BFG-like blasts at you in a very small area. [[spoiler: The Mancubus Flame Cannon's flamethrower primary fire, however, [[AntiClimaxBoss turns them into a non-issue]]...assuming the player knows how to get the flame cannons in the first place, or has any ammo for it remaining when they get to the centaurs.]]
to:
* ThatOneBoss: Instead of two Barons of Hell at the end of the first episode, you fight two centaur-like demons who fling green explosive BFG-like blasts at you in a very small area. [[spoiler: The Mancubus Flame Cannon's flamethrower primary fire, however, [[AntiClimaxBoss turns them into a non-issue]]... assuming the player knows how to get the flame cannons in the first place, or has any ammo for it remaining when they get to the centaurs.]]
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* SugarWiki/VisualEffectsOfAwesome: The "Hell on Earth" map pack (or the Starter Pack) almost entirely features realistic style levels, with the Earth level featuring an entire industrial/city/town block, complete with day/night transition between levels.
to:
* SugarWiki/VisualEffectsOfAwesome: The "Hell on Earth" map pack (or the Starter Pack) ''Extermination Day'' almost entirely features realistic style levels, with the Earth level episode featuring an entire industrial/city/town block, complete with day/night transition between levels.
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** The reinforcement beacon, especially when it's deployed in a boss level. Deploy, take cover, and sit back. Even when the reinforcement is wiped out, the boss will be sufficiently weakened for you to finish it.
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None
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** On top of this, quite a bit of strife ensues due to the fact that most mods that override the same content generally aren't compatible, a fact Brutal Doom fans are [[MemeticMutation memetically infamous]] for not understanding. This, plus Brutal Doom's reputation among the rest of the ''Doom'' community, has led several modders to program their mods to ''actively mock the player'' if they try to run them alongside Brutal Doom[[note]]Generally, if the mod edits monsters it will not work right with Brutal Doom, Project Brutality, or any other mod that places monsters. Likewise a playerclass or weapon set mod won't work with Brutal Doom either, but will USUALLY run with Ketchup or the monsters-only version.[[/note]].
to:
** On top of this, quite a bit of strife ensues due to the fact that most mods that override the same content generally aren't compatible, a fact Brutal Doom fans are [[MemeticMutation memetically infamous]] for not understanding. This, plus Brutal Doom's reputation among the rest of the ''Doom'' community, has led several modders to program their mods to ''actively mock the player'' if they try to run them alongside Brutal Doom[[note]]Generally, Doom.[[note]]Generally, if the mod edits monsters it will not work right with Brutal Doom, Project Brutality, or any other mod that places monsters. Likewise a playerclass or weapon set mod won't work with Brutal Doom either, but will USUALLY run with Ketchup or the monsters-only version.[[/note]]. One modder even make parodies of Brutal Doom's gory and over-the-top nature in his own mods should players attempt to load them along side his, as shown [[https://www.youtube.com/watch?v=txcpbEpXIl0 here]] and [[https://www.youtube.com/watch?v=WFsO07gZPxs here]].[[/note]]
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* ItsPopularNowItSucks: With the incredible amount coverage and spread this mod has gotten, from simple gameplay videos by various [=YouTube=] users (including the likes of LetsPlay/{{Markiplier}} and [[Creator/TheCynicalBrit TotalBiscuit]]), to online publications such as PC Gamer, and winning Cacoawards on Doomworld and most recently of all places Playboy, there are those that consider it as a blight to the ''Doom'' community that overshadows other great mods out there.
** Which of course has attracted complaints about those complaints and opinions that such views are of those who are envious of its success and popularity, like anything else that gets such high amount of praise.
** Which of course has attracted complaints about those complaints and opinions that such views are of those who are envious of its success and popularity, like anything else that gets such high amount of praise.
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* MostAnnoyingSound: The helper marines are ''incredibly'' chatty, and will constantly repeat their few lines of dialog - often choosing the same one several times in a row. It gets to the point a lot of players will send them to their doom just to shut them up. Fortunately version 3 added an option to shut them up permanently, solving the problem and making it attractive to use the Beacon - a powerup that spawns four friendly marines, which was anathema to anyone with eardrums before.
to:
* ItsPopularNowItSucks: With the incredible amount coverage and spread this mod has gotten, from simple gameplay videos by various [=YouTube=] users (including the likes of LetsPlay/{{Markiplier}} and the late [[Creator/TheCynicalBrit TotalBiscuit]]), to online publications such as PC Gamer, winning Cacoawards on Doomworld, and featured in an article on ''Playboy'' of all places, there are those that consider it as a blight to the ''Doom'' community that overshadows other great mods out there.
** Which of course has attracted complaints about those complaints and opinions that such views are of those who are envious of its success and popularity, like anything else that gets such high amount of praise.
* MostAnnoyingSound: The helper marines are ''incredibly'' chatty, and will constantly repeat their few lines of dialog - often choosing the same one several times in a row. It gets to the point a lot of players will send them to their doom just to shut them up. Fortunately version 3 added an option to shut them up permanently, solving the problem and making it attractive to use the Beacon- -- a powerup power-up that spawns four friendly marines, which was anathema to anyone with eardrums before.
** Which of course has attracted complaints about those complaints and opinions that such views are of those who are envious of its success and popularity, like anything else that gets such high amount of praise.
* MostAnnoyingSound: The helper marines are ''incredibly'' chatty, and will constantly repeat their few lines of dialog - often choosing the same one several times in a row. It gets to the point a lot of players will send them to their doom just to shut them up. Fortunately version 3 added an option to shut them up permanently, solving the problem and making it attractive to use the Beacon
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** In versions prior to v19, the laugh Doomguy belts out after doing a finisher on an enemy. Just. ''Yes''.
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None
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* AscendedMeme: Doomguy can determine if the Cyberdemon does indeed have huge guts (when performing a fatality on the Cyberdemon, its intestines will be torn out).
to:
* AscendedMeme: Doomguy can determine if the Cyberdemon does indeed have huge guts (when (In the latest version, when performing a fatality on the Cyberdemon, its intestines will be torn out).
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Wick Namespace Migration - Linking directly instead of through redirect.
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* CrowningMomentofHeartwarming: Believe it or not, ''yes.'' The final splash screen of Extermination Day (the v20 starter pack WAD) is Doomguy, bloody and exhausted after his battle with the Icon of Sin, being helped along with his arms around a pair of his fellow Marines. He's also smiling happily.
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* {{HSQ}}: In [=MAP20=], you fight a cyberdemon the size of King Kong who can kill you instantly by stepping on you.
to:
* {{HSQ}}: SugarWiki/HeartwarmingMoments: Believe it or not, ''yes.'' The final splash screen of Extermination Day (the v20 starter pack WAD) is Doomguy, bloody and exhausted after his battle with the Icon of Sin, being helped along with his arms around a pair of his fellow Marines. He's also smiling happily.
* HolyShitQuotient: In [=MAP20=], you fight a cyberdemon the size of King Kong who can kill you instantly by stepping on you.
* HolyShitQuotient: In [=MAP20=], you fight a cyberdemon the size of King Kong who can kill you instantly by stepping on you.
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* MostWonderfulSound: ''Brutal Doom'' adds to the ''Doom'' repertoire of wonderful sounds with the splatter of enemies as you paint the walls with their blood and guts, weapon pick-ups for specific weapons, and the shotgun blast sounds meatier than ever.
to:
* MostWonderfulSound: SugarWiki/MostWonderfulSound: ''Brutal Doom'' adds to the ''Doom'' repertoire of wonderful sounds with the splatter of enemies as you paint the walls with their blood and guts, weapon pick-ups for specific weapons, and the shotgun blast sounds meatier than ever.
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* VisualEffectsOfAwesome: The "Hell on Earth" map pack (or the Starter Pack) almost entirely features realistic style levels, with the Earth level featuring an entire industrial/city/town block, complete with day/night transition between levels.
to:
* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: The "Hell on Earth" map pack (or the Starter Pack) almost entirely features realistic style levels, with the Earth level featuring an entire industrial/city/town block, complete with day/night transition between levels.
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None
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* FandomRivalry: The entirety of the [=ZDoom=] forums (and Doomworld to a similar extent) is anti-Brutal Doom due to the reasons mentioned at Broken Base above, versus the mainstream gaming community and professional reviewers which views Brutal Doom more positively. Brutal Doom's reputation among the rest of the ''Doom'' community is so bad that several other mods are programmed to ''actively mock the player'' if they try to run them alongside Brutal Doom.
to:
* FandomRivalry: The entirety of the [=ZDoom=] forums (and Doomworld to a similar extent) is anti-Brutal Doom due to the reasons mentioned at Broken Base above, versus the mainstream gaming community and professional reviewers which views Brutal Doom more positively. positively.
** On top of this, quite a bit of strife ensues due to the fact that most mods that override the same content generally aren't compatible, a fact Brutal Doom fans are [[MemeticMutation memetically infamous]] for not understanding. This, plus Brutal Doom's reputation among the rest of the ''Doom''community is so bad that community, has led several other modders to program their mods are programmed to ''actively mock the player'' if they try to run them alongside Brutal Doom.Doom[[note]]Generally, if the mod edits monsters it will not work right with Brutal Doom, Project Brutality, or any other mod that places monsters. Likewise a playerclass or weapon set mod won't work with Brutal Doom either, but will USUALLY run with Ketchup or the monsters-only version.[[/note]].
** On top of this, quite a bit of strife ensues due to the fact that most mods that override the same content generally aren't compatible, a fact Brutal Doom fans are [[MemeticMutation memetically infamous]] for not understanding. This, plus Brutal Doom's reputation among the rest of the ''Doom''
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* AscendedMeme: Doomguy can determine if the Cyberdemon does indeed have huge guts (when performing a fatality on the Cyberdemon, its intestines will be torn out).
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i don't think whether purists said as much is in debate.
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** [=MAP17=] (titled "Final Destination") is set in a detailed subway station with battle in the train itself.
to:
** [=MAP17=] (titled "Final Destination") is set in a detailed subway station with a battle in the train itself.
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** Whether or not the purists said that Brutal Doom has ruined ''Doom'' and brought "COD kids" to the fanbase and ruins the balance and feel of vanilla ''Doom'', whether or not it breathes fresh life into an old video game and makes it modernized, or whether or not both sides of the debate overhype what is just a gameplay mod.
*** [=SgtMark=]'s past behavior (ranging from telling a suicidal, depressed user to kill themselves, racist slurs hidden in coding, getting angry about VideoGame/Doom2016 taking inspiration from his mod, planning on using actual pictures of dead people as sprites, and attacking naysayers when he won a [=ModDB=] award) got him banned from a lot of Doom communities. Either you think this is unfair and he's changed, or he's still an asshole.
*** [=SgtMark=]'s past behavior (ranging from telling a suicidal, depressed user to kill themselves, racist slurs hidden in coding, getting angry about VideoGame/Doom2016 taking inspiration from his mod, planning on using actual pictures of dead people as sprites, and attacking naysayers when he won a [=ModDB=] award) got him banned from a lot of Doom communities. Either you think this is unfair and he's changed, or he's still an asshole.
to:
** Whether or not the purists said that Brutal Doom has ruined ''Doom'' and brought "COD kids" to the fanbase and ruins the balance and feel of vanilla ''Doom'', whether or not it breathes fresh life into an old video game and makes it modernized, or whether or not both sides of the debate overhype what is just a gameplay mod.
*** [=SgtMark=]'s past behavior (ranging from telling a suicidal, depressed user to kill themselves, racist slurs hidden in coding, getting angry aboutVideoGame/Doom2016 ''VideoGame/Doom2016'' taking inspiration from his mod, planning on using actual pictures of dead people as sprites, and attacking naysayers when he won a [=ModDB=] award) got him banned from a lot of Doom communities. Either you think this is unfair and he's changed, or he's still an asshole.
*** [=SgtMark=]'s past behavior (ranging from telling a suicidal, depressed user to kill themselves, racist slurs hidden in coding, getting angry about
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* DemonicSpiders: ''Brutal Doom's'' got a few--
to:
* DemonicSpiders: ''Brutal Doom's'' got a few--few.
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* FandomRivalry: The entirety of [=ZDoom=] forums (and Doomworld to a similar extent), which is anti-Brutal Doom due to the reasons mentioned at Broken Base above, versus the mainstream gaming community and professional reviewers which views Brutal Doom more positively.
** Brutal Doom's reputation is so bad that several fan mods are programmed to ''actively mock the player'' if they try to run them with Brutal Doom installed.
** Brutal Doom's reputation is so bad that several fan mods are programmed to ''actively mock the player'' if they try to run them with Brutal Doom installed.
to:
* FandomRivalry: The entirety of the [=ZDoom=] forums (and Doomworld to a similar extent), which extent) is anti-Brutal Doom due to the reasons mentioned at Broken Base above, versus the mainstream gaming community and professional reviewers which views Brutal Doom more positively.
**positively. Brutal Doom's reputation among the rest of the ''Doom'' community is so bad that several fan other mods are programmed to ''actively mock the player'' if they try to run them with alongside Brutal Doom installed.Doom.
**
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* GoodBadBugs:
** The invisible tracer spawned by the Offend command (used for "hit" detection when attempting to piss off demons) can trigger linedefs that are meant to be triggered by attacking them... which means it's possible to tell certain impact-activated doors and switches to go fuck themselves, ''[[SugarWiki/FunnyMoments and they will open]]''.
*** It gets better than that -- for all intents and purposes, the tracer is treated the exact same as firing a bullet. One that's [[CherryTapping slow to fire and deals next to no damage]], but it's still damage. This can lead to stopping a charging Lost Soul in its tracks by swearing at it, or even [[https://www.youtube.com/watch?v=Q_yv8j7JmTw killing enemies with low-enough health by flipping them off]].
** The invisible tracer spawned by the Offend command (used for "hit" detection when attempting to piss off demons) can trigger linedefs that are meant to be triggered by attacking them... which means it's possible to tell certain impact-activated doors and switches to go fuck themselves, ''[[SugarWiki/FunnyMoments and they will open]]''.
*** It gets better than that -- for all intents and purposes, the tracer is treated the exact same as firing a bullet. One that's [[CherryTapping slow to fire and deals next to no damage]], but it's still damage. This can lead to stopping a charging Lost Soul in its tracks by swearing at it, or even [[https://www.youtube.com/watch?v=Q_yv8j7JmTw killing enemies with low-enough health by flipping them off]].
to:
* GoodBadBugs:
**GoodBadBugs: The invisible tracer spawned by the Offend command (used for "hit" detection when attempting to piss off demons) can trigger linedefs that are meant to be triggered by attacking them... which means it's possible to tell certain impact-activated doors and switches to go fuck themselves, ''[[SugarWiki/FunnyMoments and they will open]]''.
*** It gets better than that --is, for all intents and purposes, the tracer is treated the exact same as firing a bullet. One bullet - one that's [[CherryTapping slow to fire and deals next to no damage]], but still enough that it can trigger linedefs that are meant to be triggered by attacking them. This means it's still damage. This possible to open certain impact-activated doors and switches ''[[SugarWiki/FunnyMoments by telling them to go fuck themselves]]'', to say nothing of what it can lead do to enemies (from stopping a charging Lost Soul in its tracks by swearing at it, or it to even [[https://www.youtube.com/watch?v=Q_yv8j7JmTw killing enemies with low-enough health by flipping them off]].off]]).
**
*** It gets better than that --
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* MostAnnoyingSound: the helper marines are ''incredibly'' chatty, and will constantly repeat their few lines of dialog - often choosing the same one several times in a row. It gets to the point a lot of players will send them to their doom just to shut them up. Fortunately version 3 added an option to shut them up permanently, solving the problem and making it attractive to use the Beacon - a powerup that spawns four friendly marines, which was anathema to anyone with eardrums before.
to:
* MostAnnoyingSound: the The helper marines are ''incredibly'' chatty, and will constantly repeat their few lines of dialog - often choosing the same one several times in a row. It gets to the point a lot of players will send them to their doom just to shut them up. Fortunately version 3 added an option to shut them up permanently, solving the problem and making it attractive to use the Beacon - a powerup that spawns four friendly marines, which was anathema to anyone with eardrums before.
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** The Guardian guarding the portal between city and hell rains fire on you from above with little to no cover. And this is after the remake of the infamous "Gotcha!" map set in a shopping mall.
to:
** The Guardian guarding of the portal between the city and hell Hell rains fire on you from above with little to no cover. And this is after the remake of the infamous "Gotcha!" map set in a shopping mall.
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None
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** Brutal Doom's reputation is so bad that several fan mods are programmed to ''actively mock the player'' if they try to run them with Brutal Doom installed.
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* FandomRivalry: The entirety of Zdoom forums, which is anti-Brutal Doom due to the reasons mentioned at Broken Base above, vs the mainstream gaming community and professional reviewers which views Brutal Doom more positively.
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* FandomRivalry: The entirety of Zdoom forums, [=ZDoom=] forums (and Doomworld to a similar extent), which is anti-Brutal Doom due to the reasons mentioned at Broken Base above, vs versus the mainstream gaming community and professional reviewers which views Brutal Doom more positively.
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** ''VideoGame/Doom2016'' also seems to have taken a lot of cues from this mod, especially its execution mechanics. To the point that Doom 2016 weapons are remade for Brutal Doom (coded by Sgt Mark IV while the sprite remakes are from a resource pack from Zdoom forums with remodeled drone from ''Videogame/{{Strife}}'' as the weapon upgrade drones.)
to:
** ''VideoGame/Doom2016'' also seems to have taken a lot of cues from this mod, especially its execution mechanics. To the point that Doom 2016 weapons are remade for Brutal Doom (coded by Sgt Mark IV while the sprite remakes are from a resource pack from Zdoom [=ZDoom=] forums with remodeled drone from ''Videogame/{{Strife}}'' ''VideoGame/{{Strife}}'' as the weapon upgrade drones.)drones).
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* SpiritualLicensee: The [[RatedMForManly manliest]] and [[BloodierAndGorier most brutal]] adaptation of the ''Doom'' comic in video game form that anyone has ever made!
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* SpiritualLicensee: SpiritualAdaptation: The [[RatedMForManly manliest]] and [[BloodierAndGorier most brutal]] adaptation of the ''Doom'' comic in video game form that anyone has ever made!
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Requires both sides, not just complaints.
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* BrokenBase: A sizable chunk (usually Doomworld and Zdoom forum members) of players have passed it off as a glorified gore mod with juvenile humor, not feeling it deserves the mountains of praise everyone else is giving it. As listed:
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* BrokenBase: A sizable chunk (usually Doomworld and Zdoom forum members) of players have passed it off as a glorified gore mod with juvenile humor, not feeling it deserves the mountains of praise everyone else is giving it. As listed:BrokenBase:
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*** [=SgtMark=]'s past behavior (ranging from telling a suicidal, depressed user to kill themselves, racist slurs hidden in coding, getting angry about VideoGame/DooM2016 taking inspiration from his mod, planning on using actual pictures of dead people as sprites, and attacking naysayers when he won a [=ModDB=] award) got him banned from a lot of Doom communities. Either you think this is unfair and he's changed, or he's still an asshole.
** The Nazis getting realistic outfits and using voice clips with actual German, as opposed to being abstracted bright blue bastards who could only say "Schutzstaffel" and "Mein lieben!", was also controversial to the point that it reverted to the vanilla [=Wolf3D=] Nazis in the latest versions (although Project Brutality hasn't).
** The Nazis getting realistic outfits and using voice clips with actual German, as opposed to being abstracted bright blue bastards who could only say "Schutzstaffel" and "Mein lieben!", was also controversial to the point that it reverted to the vanilla [=Wolf3D=] Nazis in the latest versions (although Project Brutality hasn't).
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*** [=SgtMark=]'s past behavior (ranging from telling a suicidal, depressed user to kill themselves, racist slurs hidden in coding, getting angry about VideoGame/DooM2016 VideoGame/Doom2016 taking inspiration from his mod, planning on using actual pictures of dead people as sprites, and attacking naysayers when he won a [=ModDB=] award) got him banned from a lot of Doom communities. Either you think this is unfair and he's changed, or he's still an asshole.
** The Nazis getting realistic outfits and using voice clips with actual German, as opposed to being abstracted bright blue bastards who could only say "Schutzstaffel" and "Mein lieben!", was also controversial to the point that it reverted to the vanilla [=Wolf3D=] Nazis in the latest versions (although Project Brutality hasn't).asshole.
** The Nazis getting realistic outfits and using voice clips with actual German, as opposed to being abstracted bright blue bastards who could only say "Schutzstaffel" and "Mein lieben!", was also controversial to the point that it reverted to the vanilla [=Wolf3D=] Nazis in the latest versions (although Project Brutality hasn't).
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* CrowningMomentofHeartwarming: Believe it or not, ''yes.'' The final splash screen of Extermination Day (the v20 starter pack WAD) is Doomguy being helped along with his arms around a pair of his fellow Marines, bloody, exhausted after his battle with the Icon of Sin. He's also smiling happily.
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* CrowningMomentofHeartwarming: Believe it or not, ''yes.'' The final splash screen of Extermination Day (the v20 starter pack WAD) is Doomguy Doomguy, bloody and exhausted after his battle with the Icon of Sin, being helped along with his arms around a pair of his fellow Marines, bloody, exhausted after his battle with the Icon of Sin.Marines. He's also smiling happily.
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* CrowningMomentofHeartwarming: Believe it or not, ''yes.'' The final splash screen of Extermination Day (the v20 starter pack WAD) is Doomguy being helped along with his arms around a pair of his fellow Marines, bloody, exhausted after his battle with the Icon of Sin. He's also smiling happily.
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Natter-y fanboying. This may be YMMV, but don't gush - it's been pointed out he may have jacked the Necrodoo M sprites for the tank vehicle, and this is by one of his fans.
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* BrokenBase: A sizable chunk (usually Doomworld and Zdoom forum members) of players have passed it off as a glorified gore mod with juvenile humor, not feeling it deserves the mountains of praise everyone else is giving it. The fact that [=SgtMarkIV=] wasn't a very pleasant person to have a conversation with (having been banned on multiple Doom forums for alleged cyberbullying, although he's eased up as of 2015 judging from his posts in his Facebook and [=YouTube=] pages), and has been accused of messy coding and plagiarism (which not only hasn't been proven to be true but numerous mods did the same alleged "plagiarism" trick) isn't helping the flame wars.
** Whether or not the purists said that Brutal Doom has ruined ''Doom'' and brought "COD kids" to the fanbase and ruins the balance and feel of vanilla ''Doom'', although there's also those saying both of these sides are blowing it way out of proportion with their flame-wars and making it hard to enjoy a legitimately entertaining mod that brings a fresh new way of how to play Doom regardless of what side they are on. This, combined with [=SgtMarkIV=]'s behavior, has resulted in some Doom forums having a de facto or outright ban on discussion of the mod entirely.
** [=SgtMarkIV=] himself is often the main base breaker, as alluded to before. He is alleged to put a racist joke using the n-word in the code once; told a depressed person to kill themselves, then told them how, then linked where to buy the stuff he suggested; he's made the standard sexist "kitchen" joke on [=YouTube=] comments before. He also at one point planned to enhance the gore using actual dead people pictures, but that ended up not happening due to a mix of the controversy and the fact that the realistic, pixelated images clashed with the rest of the graphics.
*** none of this is helped by the fact he's allegedly part of a political party that's infamous in his home country for being extremely racist towards Black Africans. The rumors have only caused more controversy around him.
*** He's starting to also get some on how he's been releasing the mod lately claiming to have new or restoring previously buggy features, only for the new release to not have some of those hyped features be present on release due to "issues" that come up that require a later version/patch to put back in, which is were the bad coding claims mentioned above are come from.
** Whether or not the purists said that Brutal Doom has ruined ''Doom'' and brought "COD kids" to the fanbase and ruins the balance and feel of vanilla ''Doom'', although there's also those saying both of these sides are blowing it way out of proportion with their flame-wars and making it hard to enjoy a legitimately entertaining mod that brings a fresh new way of how to play Doom regardless of what side they are on. This, combined with [=SgtMarkIV=]'s behavior, has resulted in some Doom forums having a de facto or outright ban on discussion of the mod entirely.
** [=SgtMarkIV=] himself is often the main base breaker, as alluded to before. He is alleged to put a racist joke using the n-word in the code once; told a depressed person to kill themselves, then told them how, then linked where to buy the stuff he suggested; he's made the standard sexist "kitchen" joke on [=YouTube=] comments before. He also at one point planned to enhance the gore using actual dead people pictures, but that ended up not happening due to a mix of the controversy and the fact that the realistic, pixelated images clashed with the rest of the graphics.
*** none of this is helped by the fact he's allegedly part of a political party that's infamous in his home country for being extremely racist towards Black Africans. The rumors have only caused more controversy around him.
*** He's starting to also get some on how he's been releasing the mod lately claiming to have new or restoring previously buggy features, only for the new release to not have some of those hyped features be present on release due to "issues" that come up that require a later version/patch to put back in, which is were the bad coding claims mentioned above are come from.
to:
* BrokenBase: A sizable chunk (usually Doomworld and Zdoom forum members) of players have passed it off as a glorified gore mod with juvenile humor, not feeling it deserves the mountains of praise everyone else is giving it. The fact that [=SgtMarkIV=] wasn't a very pleasant person to have a conversation with (having been banned on multiple Doom forums for alleged cyberbullying, although he's eased up as of 2015 judging from his posts in his Facebook and [=YouTube=] pages), and has been accused of messy coding and plagiarism (which not only hasn't been proven to be true but numerous mods did the same alleged "plagiarism" trick) isn't helping the flame wars.
As listed:
** Whether or not the purists said that Brutal Doom has ruined ''Doom'' and brought "COD kids" to the fanbase and ruins the balance and feel of vanilla ''Doom'',although there's also those saying whether or not it breathes fresh life into an old video game and makes it modernized, or whether or not both of these sides are blowing it way out of proportion with their flame-wars and making it hard to enjoy a legitimately entertaining mod that brings a fresh new way of how to play Doom regardless of what side they are on. This, combined with [=SgtMarkIV=]'s behavior, has resulted in some Doom forums having a de facto or outright ban on discussion of the mod entirely.
** [=SgtMarkIV=] himselfdebate overhype what is often the main base breaker, as alluded to before. He is alleged to put just a racist joke using the n-word in the code once; told gameplay mod.
*** [=SgtMark=]'s past behavior (ranging from telling a suicidal, depressedperson user to kill themselves, then told them how, then linked where to buy the stuff he suggested; he's made the standard sexist "kitchen" joke racist slurs hidden in coding, getting angry about VideoGame/DooM2016 taking inspiration from his mod, planning on [=YouTube=] comments before. He also at one point planned to enhance the gore using actual pictures of dead people pictures, but that ended up not happening due to a mix of the controversy as sprites, and the fact that the realistic, pixelated images clashed with the rest attacking naysayers when he won a [=ModDB=] award) got him banned from a lot of the graphics.
*** none ofDoom communities. Either you think this is helped by the fact unfair and he's allegedly part of a political party that's infamous in his home country for being extremely racist towards Black Africans. The rumors have only caused more controversy around him.
*** He's starting to also get some on howchanged, or he's been releasing the mod lately claiming to have new or restoring previously buggy features, only for the new release to not have some of those hyped features be present on release due to "issues" that come up that require a later version/patch to put back in, which is were the bad coding claims mentioned above are come from.still an asshole.
** Whether or not the purists said that Brutal Doom has ruined ''Doom'' and brought "COD kids" to the fanbase and ruins the balance and feel of vanilla ''Doom'',
** [=SgtMarkIV=] himself
*** [=SgtMark=]'s past behavior (ranging from telling a suicidal, depressed
*** none of
*** He's starting to also get some on how
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Changed line(s) 28,29 (click to see context) from:
* MostAnnoyingSound: the helper marines are ''incredibly'' chatty, and will constantly repeat their few lines of dialog - often choosing the same one several times in a row. It gets to the point a lot of players will send them to their doom just to shut them up.
** ''Project Brutality'' has the Beacon pickup which spawns four friendly marines. For the reason detailed above everyone with eardrums is likely to only ever use it once to try it out, then forever avoid even picking it up at all.
** ''Project Brutality'' has the Beacon pickup which spawns four friendly marines. For the reason detailed above everyone with eardrums is likely to only ever use it once to try it out, then forever avoid even picking it up at all.
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* MostAnnoyingSound: the helper marines are ''incredibly'' chatty, and will constantly repeat their few lines of dialog - often choosing the same one several times in a row. It gets to the point a lot of players will send them to their doom just to shut them up.
** ''Project Brutality'' hasup. Fortunately version 3 added an option to shut them up permanently, solving the problem and making it attractive to use the Beacon pickup which - a powerup that spawns four friendly marines. For the reason detailed above everyone marines, which was anathema to anyone with eardrums is likely to only ever use it once to try it out, then forever avoid even picking it up at all.before.
** ''Project Brutality'' has
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Changed line(s) 29 (click to see context) from:
* ''Project Brutality'' has the Beacon pickup which spawns four friendly marines. For the reason detailed above everyone with eardrums is likely to only ever use it once to try it out, then forever avoid even picking it up at all.
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* MostAnnoyingSound: the helper marines are ''incredibly'' chatty, and will constantly repeat their few lines of dialog - often choosing the same one several times in a row. It gets to the point a lot of players will send them to their doom just to shut them up.
* ''Project Brutality'' has the Beacon pickup which spawns four friendly marines. For the reason detailed above everyone with eardrums is likely to only ever use it once to try it out, then forever avoid even picking it up at all.
* ''Project Brutality'' has the Beacon pickup which spawns four friendly marines. For the reason detailed above everyone with eardrums is likely to only ever use it once to try it out, then forever avoid even picking it up at all.