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** The Wave Gun, which fires a wide triple shot that goes through objects and enemies and can be rapid fired as fast as you can [[ButtonMashing mash the Shoot button.]] Most bosses can easily be defeated with it in only a matter of a few shots. Of course, if you take a hit (or get hit in rapid enough succession for the Energy Guard to not work), [[UnstableEquilibrium the situation can go out of control in a hurry...]] That said, made even more broken when you have the upgrade that gives your weapon gauge a regenerating shield that takes a hit before your weapon does. Of course, the devs planned around this and [[spoiler:made the second form of the final boss immune to this weapon (the inverse holds true in Destroyer Mode)]].

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** The Wave Gun, which fires a wide triple shot that goes through objects and enemies and can be rapid fired as fast as you can [[ButtonMashing mash the Shoot button.]] Most bosses can easily be defeated with it in only a matter of a few shots. Of course, if you take a hit (or get hit in rapid enough succession for the Energy Guard to not work), [[UnstableEquilibrium the situation can go out of control in a hurry...]] That said, made even more broken when you have the upgrade that gives your weapon gauge a regenerating shield that takes a hit before your weapon does. Of course, the devs planned around this and [[spoiler:made the second form of the final boss immune to this weapon (the inverse holds true in Destroyer Mode)]].Mode; good luck maintaining that upgrade though!)]].



* Shove Knight in general can be called one for the most part as far as dungeons are concerned as he has no defense penalities, his attacks do hefty damage and he can reflect projectiles into equally damaging and piercing shots. He has an invincibility sub weapon, and can fish up more life/magic. And he can get an upgrade to give him a projectile (at max life), faster attack rate, and a wide arc charged attack. Navigation wise, his shovel can break through Area 4's special blocks and cracked walls (despite how the attacks may reach you have to hit the cracked wall from the proper side). People wonder if his damage output would get nerfed or not.



* SignatureScene: Even people who've never played it remember [[https://youtu.be/Vb8b02474FM?t=43s SOPHIA III's initial start up]].

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* SignatureScene: Even people who've never played it remember [[https://youtu.be/Vb8b02474FM?t=43s SOPHIA III's initial start up]]. ''Zero'' replicates that as well as doing one for [[spoiler:Spohia ZERO before the TrueFinalBoss]]


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*** Shovel Knight has no problem against Hard Shell (as he can dig through the bubble walls and its bubbles can be reflected. With his damage output, the fight won't last long). However, Gurnahide without the ult. Shovel Blade upgrade is pretty hard if tackle recklessly as he can't keep it back at his normal attack rate and its head takes less damage. It boils down to keeping one wing alive as long as possible to whittle it down and when it goes down, using the Phase Locket to whail away at it hoping it dies before you do. Given that it has an inert item for him, you'd be better off coming back with the Shovel upgrade to tackle him.
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Grouping to remove redundancy


* GameBreaker:
** The Wave Gun in ''Zero'', which fires a wide triple shot that goes through objects and enemies and can be rapid fired as fast as you can [[ButtonMashing mash the Shoot button.]] Most bosses can easily be defeated with it in only a matter of a few shots. Of course, if you take a hit (or get hit in rapid enough succession for the Energy Guard to not work), [[UnstableEquilibrium the situation can go out of control in a hurry...]] That said, made even more broken when you have the upgrade that gives your weapon gauge a regenerating shield that takes a hit before your weapon does. Of course, the devs planned around this and [[spoiler:made the second form of the final boss immune to this weapon (the inverse holds true in Destroyer Mode)]].

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* GameBreaker:
GameBreaker: ''Zero'' has a number of these:
** The Wave Gun in ''Zero'', Gun, which fires a wide triple shot that goes through objects and enemies and can be rapid fired as fast as you can [[ButtonMashing mash the Shoot button.]] Most bosses can easily be defeated with it in only a matter of a few shots. Of course, if you take a hit (or get hit in rapid enough succession for the Energy Guard to not work), [[UnstableEquilibrium the situation can go out of control in a hurry...]] That said, made even more broken when you have the upgrade that gives your weapon gauge a regenerating shield that takes a hit before your weapon does. Of course, the devs planned around this and [[spoiler:made the second form of the final boss immune to this weapon (the inverse holds true in Destroyer Mode)]].



** Gunvolt himself is largely overpowered in EX Characters Mode in ''Zero''. Prevasion mechanic means that as long as he isn't inside the SOPHIA III, he can pretty much never die while he still has EP and isn't Flashfielding, and SP charges fast enough that you can freely dump Luxcaliburs and Dragonspheres on enemies without worrying too much about downtime. His ability to WallJump and glide with Flashfield also makes the SOPHIA III nearly obsolete except for the Hover and Dive abilities, and Gunvolt can easily recharge lost hit points by hopping into a dungeon and using Galvanic Patch. The only thing Gunvolt doesn't have going for him is the lack of flexibility in his offensive options, which has the side effect of upgrading some of the bosses into ThatOneBoss.

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** Gunvolt himself is largely overpowered in EX Characters Mode in ''Zero''. overpowered. The Prevasion mechanic means that as long as he isn't inside the SOPHIA III, he can pretty much never die while he still has EP and isn't Flashfielding, and SP charges fast enough that you can freely dump Luxcaliburs and Dragonspheres on enemies without worrying too much about downtime. His ability to WallJump and glide with Flashfield also makes the SOPHIA III nearly obsolete except for the Hover and Dive abilities, and Gunvolt can easily recharge lost hit points by hopping into a dungeon and using Galvanic Patch. The only thing Gunvolt doesn't have going for him is the lack of flexibility in his offensive options, which has the side effect of upgrading some of the bosses into ThatOneBoss.
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* BaseBreaker: Shovel Knight's addition in ''Zero'' was met with some pushback, with fans claiming that Shovel Knight has already appeared in dozens of other indie games and didn't really need to appear in more. On the other hand, there are also fans who are happy about Shovel Knight because he's a good character, and his gameplay looked very fleshed out and interesting when first revealed.

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* BaseBreaker: BaseBreakingCharacter: Shovel Knight's addition in ''Zero'' was met with some pushback, with fans claiming that Shovel Knight has already appeared in dozens of other indie games and didn't really need to appear in more. On the other hand, there are also fans who are happy about Shovel Knight because he's a good character, and his gameplay looked very fleshed out and interesting when first revealed.
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** The Brainy Dance is the only transformation Shantae has to go out of her way to unlock, and for good reason. Once obtained roughly halfway through the game, it completely obsoletes the Mutant Dance and Elephant Dance dungeon transformations. The Brainy Dance transforms Shantae into Mother Brain, which allows her to move as fast as her untransformed running speed, gives her a powerful exploding projectile that can be used indefinitely and can be redirected while in use, and, uniquely, gives Shantae flight properties, which allows her to fly over bodies of water and drastically cut down travel time in later dungeons, especially Area 5 and Area 7 dungeons.
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* AntiClimaxBoss: Enemy Below's third boss. Considering he was fairly hard in the first game... Here, he's a complete joke and can be dispatched without him getting a single hit against you.

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* AntiClimaxBoss: Enemy Below's ''Enemy Below'''s third boss. Considering he was fairly hard in the first game... Here, he's a complete joke and can be dispatched without him getting a single hit against you.



** The "grenade-pause" trick in the first game.

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** The "grenade-pause" "[[PauseAbuse grenade-pause]]" trick in the first game.

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*** Gurnahide is kind of a joke if you're playing as Jason and bearable as Ekoro; as Gunvolt, however, you're in for a ride. The boss advances upon Gunvolt's position all the time, and can only be pushed back by any significant degree with Cerberus auto-fire, which due to a lack of strafing option demands standing in the boss's face and holding the Shoot button while praying Prevasion saves you. It's also surprisingly resilient to Flashfield, which forces you to rely on Luxcalibur as your main damage dealer, the inherent problem here being that Luxcalibur eats two of your 3 SP, which means you're going to be running circles around Gurnahide's BulletHell salvos while waiting for your SP to recharge. If you're unlucky enough to get pinned at the far edge of the ring despite your best efforts, you're screwed.

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*** Gurnahide is kind of a joke if you're playing as Jason or Shantae[[note]]if you have the Brainy Dance[[/note]] and bearable as Ekoro; as Gunvolt, however, you're in for a ride. The boss advances upon Gunvolt's position all the time, and can only be pushed back by any significant degree with Cerberus auto-fire, which due to a lack of strafing option demands standing in the boss's face and holding the Shoot button while praying Prevasion saves you. It's also surprisingly resilient to Flashfield, which forces you to rely on Luxcalibur as your main damage dealer, the inherent problem here being that Luxcalibur eats two of your 3 SP, which means you're going to be running circles around Gurnahide's BulletHell salvos while waiting for your SP to recharge. If you're unlucky enough to get pinned at the far edge of the ring despite your best efforts, you're screwed.


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** Shantae doesn't have it much easier against Hard Shell. The pain is mitigated by the fact that Shantae's Storm Puff ignores enemies when deployed and can be moved by hair whips, allowing it to shock the boss' sensitive rear; the downside is that Storm Puff consumes a lot of Magic, meaning that if Shantae can't keep stocked, she has to whip the boss in melee range, and it inflicts a whopping two units of CollisionDamage when you only have 13 health at the most the first time around, and 16 at the most period. Brainy Dance doesn't help, as the 'projectiles' are large and can hit the boss' invulnerable legs instead. Have fun.
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* BaseBreaker: Shovel Knight's addition in ''Zero'' was met with some pushback, with fans claiming that Shovel Knight has already appeared in dozens of other indie games and didn't really need to appear in more. On the other hand, there are also fans who are happy about Shovel Knight because he's a good character, and his gameplay looked very fleshed out and interesting when first revealed.
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** Remote Blast trivializes dungeon bosses once you get it. Landing a full 15-hit salvo on a boss can burn through up to '''4/5ths''' of the boss's health.

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** Remote Blast trivializes dungeon bosses once you get it. Landing a full 15-hit salvo on a boss can burn through up to '''4/5ths''' of the boss's health. Ekoro has a nerfed version of this ability that lets her repeatedly hammer her targets while they move in slo-mo, but the fact that they move means you can't just fire and forget.



** Gunvolt, while vastly more capable than Jason on the overworld, has a tougher time than Jason in quite a few dungeon bosses.
*** Gurnahide is kind of a joke if you're playing as Jason; as Gunvolt, however, you're in for a ride. The boss advances upon Gunvolt's position all the time, and can only be pushed back by any significant degree with Cerberus auto-fire, which demands standing in the boss's face and holding the Shoot button while praying Prevasion saves you. It's also surprisingly resilient to Flashfield, which forces you to rely on Luxcalibur as your main damage dealer, the inherent problem here being that Luxcalibur eats two of your 3 SP, which means you're going to be running circles around Gurnahide's BulletHell salvos while waiting for your SP to recharge. If you're unlucky enough to get pinned at the far edge of the ring despite your best efforts, you're screwed.
*** Hard Shell can be trivialized with the Wave Gun, but because Gunvolt has no Wave Gun, he actually has to ''properly'' fight the boss. Hard Shell happens to be a BullfightBoss that can only be significantly injured after a charging attack, and constantly sprays out bubbles that Gunvolt has problems punching through because his Tagging mechanic means he can only hit a few targets at a time without Skills. Luxcalibur is thankfully long enough to hit his back when he's facing you, and Gunvolt can continue dealing damage to Hard Shell once he lands a Tag, but he has to restore Tags once they wear off, and Hard Shell can give you a hard time while you're trying to do that.

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** Gunvolt, while vastly more capable than Jason on the overworld, overworld and still more capable than Ekoro, has a tougher time than Jason in with quite a few dungeon bosses.
bosses. Kinda funny when you consider both the bosses from [[UnderTheSea Area 5]] are his worst nightmares incarnate.
*** Gurnahide is kind of a joke if you're playing as Jason; Jason and bearable as Ekoro; as Gunvolt, however, you're in for a ride. The boss advances upon Gunvolt's position all the time, and can only be pushed back by any significant degree with Cerberus auto-fire, which which due to a lack of strafing option demands standing in the boss's face and holding the Shoot button while praying Prevasion saves you. It's also surprisingly resilient to Flashfield, which forces you to rely on Luxcalibur as your main damage dealer, the inherent problem here being that Luxcalibur eats two of your 3 SP, which means you're going to be running circles around Gurnahide's BulletHell salvos while waiting for your SP to recharge. If you're unlucky enough to get pinned at the far edge of the ring despite your best efforts, you're screwed.
*** Hard Shell can be trivialized with the Wave Gun, and Ekoro's charge shot and Ekoro Kick can pierce the frontal carapace, but because Gunvolt has no Wave Gun, neither of these options, he actually has to ''properly'' fight the boss. Hard Shell happens to be a BullfightBoss that can only be significantly injured after a charging attack, and constantly sprays out bubbles that Gunvolt has problems punching through because his Tagging mechanic means he can only hit a few targets at a time without Skills. Luxcalibur is thankfully long enough to hit his back when he's facing you, and Gunvolt can continue dealing damage to Hard Shell once he lands a Tag, but he has to restore Tags once they wear off, and Hard Shell can give you a hard time while you're trying to do that.
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* {{Sequelitis}}: ''Blaster Master 2'' is ''notoriously'' bad, to the point where it just feels like a cash-in on the original game's success. The games that followed weren't nearly as terrible, but fell into SoOkayItsAverage territory until ''Zero''.
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** The UK version goes even further, pausing can prevent death Jason failing, [[GameBreakingBug getting trapped in a wall now shoots your upwards]] and combining these two with the door glitch allows you to complete the game without fighting the first seven bosses and leaving [[CoolCar SOPHIA]] at the start of the game.

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** The UK version goes even further, of the original is horribly glitched; pausing can prevent death Jason failing, [[GameBreakingBug negate FallDamage, [[GameBreaker getting trapped in a wall now shoots your upwards]] you upwards]], and combining these two with the door glitch allows you to complete the game without fighting the first seven bosses and leaving [[CoolCar SOPHIA]] at the start of the game.
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* SoBadItsGood: The voice acting in ''Blasting Again'' is so atrocious, it's actually somewhat hilarious to listen to.
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** Gunvolt himself is largely overpowered in EX Characters Mode in ''Zero''. Prevasion mechanic means that as long as he isn't inside the SOPHIA III, he can pretty much never die while he still has EP and isn't Flashfielding, and SP charges fast enough that you can freely dump Luxcaliburs and Dragonspheres on enemies without worrying too much about downtime. His ability to WallJump and glide with Flashfield also makes the SOPHIA III nearly obsolete except for the Hover and Dive abilities, and Gunvolt can easily recharge lost hit points by hopping into a dungeon and using Galvanic Patch. Of course, the game makes things difficult for Gunvolt in other ways.

to:

** Gunvolt himself is largely overpowered in EX Characters Mode in ''Zero''. Prevasion mechanic means that as long as he isn't inside the SOPHIA III, he can pretty much never die while he still has EP and isn't Flashfielding, and SP charges fast enough that you can freely dump Luxcaliburs and Dragonspheres on enemies without worrying too much about downtime. His ability to WallJump and glide with Flashfield also makes the SOPHIA III nearly obsolete except for the Hover and Dive abilities, and Gunvolt can easily recharge lost hit points by hopping into a dungeon and using Galvanic Patch. Of course, the game makes things difficult for The only thing Gunvolt doesn't have going for him is the lack of flexibility in other ways.his offensive options, which has the side effect of upgrading some of the bosses into ThatOneBoss.
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%%* SoOkayItsAverage: The sequels.

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%%* * SoOkayItsAverage: The sequels.Part of the reason the sequels aren't particularly well remembered is that they weren't really outstanding in any degree like the NES game was. Sure, they're far from terrible games, but they aren't great either.
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* WhatDoYouMeanItWasntMadeOnDrugs: [[spoiler:Area 9, "Alternate Dimension", in ''Zero'' is '''weird.''']]

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* WhatDoYouMeanItWasntMadeOnDrugs: [[spoiler:Area 9, "Alternate Dimension", Dimension"]], in ''Zero'' is '''weird.''']]'''
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%%* SoOkayItsAverage: The sequels.
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* CultClassic

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* CultClassicCultClassic: Although it's not as well known as some of the bigger hits on the system, the original NES title is one of the most beloved video games out there. The sequels... [[SoOkayItsAverage Well, not so much.]]

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** Remote Blast trivializes dungeon bosses once you get it. Landing a full 15-hit salvo on a boss can burn through up to '''4/5ths''' of the boss's health.



** Gurnahide in ''Zero'' is kind of a joke if you're playing as Jason; as Gunvolt, however, you're in for a ride. The boss advances upon Gunvolt's position all the time, and can only be pushed back by any significant degree with Cerberus auto-fire, which demands standing in the boss's face and holding the Shoot button while praying Prevasion saves you. It's also surprisingly resilient to Flashfield, which forces you to rely on Luxcalibur as your main damage dealer, the inherent problem here being that Luxcalibur eats two of your 3 SP, which means you're going to be running circles around Gurnahide's BulletHell salvos while waiting for your SP to recharge. If you're unlucky enough to get pinned at the far edge of the ring despite your best efforts, you're screwed.

to:

** Gunvolt, while vastly more capable than Jason on the overworld, has a tougher time than Jason in quite a few dungeon bosses.
***
Gurnahide in ''Zero'' is kind of a joke if you're playing as Jason; as Gunvolt, however, you're in for a ride. The boss advances upon Gunvolt's position all the time, and can only be pushed back by any significant degree with Cerberus auto-fire, which demands standing in the boss's face and holding the Shoot button while praying Prevasion saves you. It's also surprisingly resilient to Flashfield, which forces you to rely on Luxcalibur as your main damage dealer, the inherent problem here being that Luxcalibur eats two of your 3 SP, which means you're going to be running circles around Gurnahide's BulletHell salvos while waiting for your SP to recharge. If you're unlucky enough to get pinned at the far edge of the ring despite your best efforts, you're screwed.screwed.
*** Hard Shell can be trivialized with the Wave Gun, but because Gunvolt has no Wave Gun, he actually has to ''properly'' fight the boss. Hard Shell happens to be a BullfightBoss that can only be significantly injured after a charging attack, and constantly sprays out bubbles that Gunvolt has problems punching through because his Tagging mechanic means he can only hit a few targets at a time without Skills. Luxcalibur is thankfully long enough to hit his back when he's facing you, and Gunvolt can continue dealing damage to Hard Shell once he lands a Tag, but he has to restore Tags once they wear off, and Hard Shell can give you a hard time while you're trying to do that.
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* DemonicSpiders: The searchlight enemies in Area 7 of ''Zero''. The overworld enemies are normally docile, but if you walk into their cone of sight or attack them, they'll suddenly become aggressive and start leaping at you while firing lots of bullets. Not only are they crazy fast, they also have ''much'' more health than most non-boss enemies, which means it can take a while to kill them if you decide to confront them head-on. The dungeon version are similar to the previously encountered soldier enemies, but if one spots you, ''every single one in the room'' will converge on your position and start attacking with a bullet storm. These guys also have ridiculous amounts of HP, and they can only be stopped by leaving the room or killing them all, which is easier said than done considering they're aggressive damage sponges.

to:

* DemonicSpiders: The searchlight enemies in Area 7 of ''Zero''. The overworld enemies are normally docile, but if you walk into their cone of sight or attack them, they'll suddenly become aggressive and start leaping at you while firing lots of bullets. Not only are they crazy fast, they also have ''much'' more health than most non-boss enemies, which means it can take a while to kill them if you decide to confront them head-on. The dungeon version versions are similar to the previously encountered soldier enemies, but if one spots you, ''every single one in the room'' will converge on your position and start attacking with a bullet storm. These guys also have ridiculous amounts of HP, and they can only be stopped by leaving the room or killing them all, which is easier said than done considering they're aggressive damage sponges.



** The Wave Gun in ''Zero'', which fires a wide triple shot that goes through objects and enemies and can be rapid fired as fast as you can [[ButtonMashing mash the Shoot button.]] Most bosses can easily be defeated with it in only a matter of a few shots. Of course, if you take a hit (or get hit in rapid enough succession for the Energy Guard to not work), [[UnstableEquilibrium the situation can go out of control in a hurry...]] That said, made even more broken when you have the upgrade that gives your weapon gauge a regenerating shield that takes a hit before your weapon does. Of course, the devs planned around this and [[spoiler:made the second form of the final boss immune to this weapon]].

to:

** The Wave Gun in ''Zero'', which fires a wide triple shot that goes through objects and enemies and can be rapid fired as fast as you can [[ButtonMashing mash the Shoot button.]] Most bosses can easily be defeated with it in only a matter of a few shots. Of course, if you take a hit (or get hit in rapid enough succession for the Energy Guard to not work), [[UnstableEquilibrium the situation can go out of control in a hurry...]] That said, made even more broken when you have the upgrade that gives your weapon gauge a regenerating shield that takes a hit before your weapon does. Of course, the devs planned around this and [[spoiler:made the second form of the final boss immune to this weapon]].weapon (the inverse holds true in Destroyer Mode)]].
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** The Wave Gun in ''Zero''. Most bosses can easily be defeated with it in only a matter of a few shots. Of course, if you take a hit (or get hit in rapid enough succession for the Energy Guard to not work), [[UnstableEquilibrium the situation can go out of control in a hurry...]] That said, made even more broken when you have the upgrade that gives your weapon gauge a regenerating shield that takes a hit before your weapon does. Of course, the devs planned around this and [[spoiler:made the second form of the final boss immune to this weapon]].

to:

** The Wave Gun in ''Zero''. ''Zero'', which fires a wide triple shot that goes through objects and enemies and can be rapid fired as fast as you can [[ButtonMashing mash the Shoot button.]] Most bosses can easily be defeated with it in only a matter of a few shots. Of course, if you take a hit (or get hit in rapid enough succession for the Energy Guard to not work), [[UnstableEquilibrium the situation can go out of control in a hurry...]] That said, made even more broken when you have the upgrade that gives your weapon gauge a regenerating shield that takes a hit before your weapon does. Of course, the devs planned around this and [[spoiler:made the second form of the final boss immune to this weapon]].
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* ToughActToFollow: The soundtrack for the original game is pretty hard to beat. Despite Ippo Yamada's best efforts, renowned Inti Creates music director as he is, some fans are disappointed about the soundtrack of ''Zero'' in comparison to the NES classic.
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* WhatDoYouMeanItWasntMadeOnDrugs: [[spoiler:Area 9, "Alternate Dimension", in ''Zero'' is '''weird.''']]
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Added DiffLines:

* DemonicSpiders: The searchlight enemies in Area 7 of ''Zero''. The overworld enemies are normally docile, but if you walk into their cone of sight or attack them, they'll suddenly become aggressive and start leaping at you while firing lots of bullets. Not only are they crazy fast, they also have ''much'' more health than most non-boss enemies, which means it can take a while to kill them if you decide to confront them head-on. The dungeon version are similar to the previously encountered soldier enemies, but if one spots you, ''every single one in the room'' will converge on your position and start attacking with a bullet storm. These guys also have ridiculous amounts of HP, and they can only be stopped by leaving the room or killing them all, which is easier said than done considering they're aggressive damage sponges.
Is there an issue? Send a MessageReason:
None


** Gunvolt himself is largely overpowered in EX Characters Mode in ''Zero''. Prevasion mechanic means that as long as he isn't inside the SOPHIA III, he can pretty much never die while he still has EP and isn't Flashfielding, and SP charges fast enough that you can freely dump Luxcaliburs and Dragonspheres on enemies without worrying too much about downtime. His ability to WallJump and glide with Flashfield also makes the SOFIA III nearly obsolete except for the Hover and Dive abilities, and Gunvolt can easily recharge lost hit points by hopping into a dungeon and using Galvanic Patch. Of course, the game makes things difficult for Gunvolt in other ways.

to:

** Gunvolt himself is largely overpowered in EX Characters Mode in ''Zero''. Prevasion mechanic means that as long as he isn't inside the SOPHIA III, he can pretty much never die while he still has EP and isn't Flashfielding, and SP charges fast enough that you can freely dump Luxcaliburs and Dragonspheres on enemies without worrying too much about downtime. His ability to WallJump and glide with Flashfield also makes the SOFIA SOPHIA III nearly obsolete except for the Hover and Dive abilities, and Gunvolt can easily recharge lost hit points by hopping into a dungeon and using Galvanic Patch. Of course, the game makes things difficult for Gunvolt in other ways.

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* CatharsisFactor: Hated the [[DemonicSpiders searchlight guards]] in ''Zero''[='=]s Area 7 dungeons? Play as Gunvolt in EX Characters Mode, get Voltaic Chains, then laugh in their faces as you proceed to OneHitKill entire swaths of them simultaneously.



** Gurnahide in ''Zero'' is kind of a joke if you're playing as Jason; as Gunvolt, however, you're in for a ride. The boss advances upon Gunvolt's position all the time, and attacking it only drives it back slightly. Not only that, it takes ScratchDamage from the Cerberus and Flashfield abilities, meaning that Luxcalibur is your best hope, except it consumes 2 of your 3 SP per use, meaning you're going to have to wait and hold out to the best of your ability while it subjects you to bullet hell from its face and wings. If you get pinned at the far edge of the ring despite your best efforts, you're screwed.

to:

** Gurnahide in ''Zero'' is kind of a joke if you're playing as Jason; as Gunvolt, however, you're in for a ride. The boss advances upon Gunvolt's position all the time, and attacking it can only drives it be pushed back slightly. Not only that, it takes ScratchDamage from the by any significant degree with Cerberus auto-fire, which demands standing in the boss's face and Flashfield abilities, meaning holding the Shoot button while praying Prevasion saves you. It's also surprisingly resilient to Flashfield, which forces you to rely on Luxcalibur as your main damage dealer, the inherent problem here being that Luxcalibur is your best hope, except it consumes 2 eats two of your 3 SP per use, meaning SP, which means you're going to have to wait and hold out to the best of your ability be running circles around Gurnahide's BulletHell salvos while it subjects you waiting for your SP to bullet hell from its face and wings. recharge. If you you're unlucky enough to get pinned at the far edge of the ring despite your best efforts, you're screwed.

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** Gunvolt himself is largely overpowered in EX Characters Mode in ''Zero''. Prevasion mechanic means that as long as he isn't inside the SOPHIA III, he can pretty much never die while he still has EP and isn't Flashfielding, and SP charges fast enough that you can freely dump Luxcaliburs and Dragonspheres on enemies without worrying too much about downtime. His ability to WallJump and glide with Flashfield also makes the SOFIA III nearly obsolete except for the Hover ability, and Gunvolt can easily recharge lost hit points by hopping into a dungeon and using Galvanic Patch.

to:

** Gunvolt himself is largely overpowered in EX Characters Mode in ''Zero''. Prevasion mechanic means that as long as he isn't inside the SOPHIA III, he can pretty much never die while he still has EP and isn't Flashfielding, and SP charges fast enough that you can freely dump Luxcaliburs and Dragonspheres on enemies without worrying too much about downtime. His ability to WallJump and glide with Flashfield also makes the SOFIA III nearly obsolete except for the Hover ability, and Dive abilities, and Gunvolt can easily recharge lost hit points by hopping into a dungeon and using Galvanic Patch.Patch. Of course, the game makes things difficult for Gunvolt in other ways.



* ThatOneBoss: In the first game, the sixth and seventh bosses. Not to mention the fifth boss if you didn't enter his room with your gun fully powered-up.

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* ThatOneBoss: ThatOneBoss:
**
In the first game, the sixth and seventh bosses. Not to mention the fifth boss if you didn't enter his room with your gun fully powered-up.powered-up.
** Gurnahide in ''Zero'' is kind of a joke if you're playing as Jason; as Gunvolt, however, you're in for a ride. The boss advances upon Gunvolt's position all the time, and attacking it only drives it back slightly. Not only that, it takes ScratchDamage from the Cerberus and Flashfield abilities, meaning that Luxcalibur is your best hope, except it consumes 2 of your 3 SP per use, meaning you're going to have to wait and hold out to the best of your ability while it subjects you to bullet hell from its face and wings. If you get pinned at the far edge of the ring despite your best efforts, you're screwed.
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** Gunvolt himself is largely overpowered in EX Characters Mode in ''Zero''. Prevasion mechanic means that as long as he isn't inside the SOPHIA III, he can pretty much never die while he still has EP and isn't Flashfielding, and SP charges fast enough that you can freely dump Luxcaliburs and Dragonspheres on enemies without worrying too much about downtime.

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** Gunvolt himself is largely overpowered in EX Characters Mode in ''Zero''. Prevasion mechanic means that as long as he isn't inside the SOPHIA III, he can pretty much never die while he still has EP and isn't Flashfielding, and SP charges fast enough that you can freely dump Luxcaliburs and Dragonspheres on enemies without worrying too much about downtime. His ability to WallJump and glide with Flashfield also makes the SOFIA III nearly obsolete except for the Hover ability, and Gunvolt can easily recharge lost hit points by hopping into a dungeon and using Galvanic Patch.
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* SurpriseDifficulty: The major complaint about ''Zero'' revolves around [[ItsEasySoItSucks its low difficulty curve.]] If you then decide to jump into Destroyer Mode while thinking it's just the same game with beefier enemies, ''[[NintendoHard you're in for a huge shock.]]''

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* GameBreaker: The Wave Gun in ''Zero''. Most bosses can easily be defeated with it in only a matter of a few shots. Of course, if you take a hit (or get hit in rapid enough succession for the Energy Guard to not work), [[UnstableEquilibrium the situation can go out of control in a hurry...]] That said, made even more broken when you have the upgrade that gives your weapon gauge a regenerating shield that takes a hit before your weapon does. Of course, the devs planned around this and [[spoiler:made the second form of the final boss immune to this weapon]].

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* GameBreaker: GameBreaker:
**
The Wave Gun in ''Zero''. Most bosses can easily be defeated with it in only a matter of a few shots. Of course, if you take a hit (or get hit in rapid enough succession for the Energy Guard to not work), [[UnstableEquilibrium the situation can go out of control in a hurry...]] That said, made even more broken when you have the upgrade that gives your weapon gauge a regenerating shield that takes a hit before your weapon does. Of course, the devs planned around this and [[spoiler:made the second form of the final boss immune to this weapon]].weapon]].
** Gunvolt himself is largely overpowered in EX Characters Mode in ''Zero''. Prevasion mechanic means that as long as he isn't inside the SOPHIA III, he can pretty much never die while he still has EP and isn't Flashfielding, and SP charges fast enough that you can freely dump Luxcaliburs and Dragonspheres on enemies without worrying too much about downtime.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Wave Gun in ''Zero''. Most bosses can easily be defeated with it in only a matter of a few shots. Of course, if you take a hit (or get hit in rapid enough succession for the Energy Guard to not work), [[UnstableEquilibrium the situation can go out of control in a hurry...]] That said, made even more broken when you have the upgrade that gives your weapon gauge a regenerating shield that takes a hit before your weapon does.

to:

* GameBreaker: The Wave Gun in ''Zero''. Most bosses can easily be defeated with it in only a matter of a few shots. Of course, if you take a hit (or get hit in rapid enough succession for the Energy Guard to not work), [[UnstableEquilibrium the situation can go out of control in a hurry...]] That said, made even more broken when you have the upgrade that gives your weapon gauge a regenerating shield that takes a hit before your weapon does. Of course, the devs planned around this and [[spoiler:made the second form of the final boss immune to this weapon]].

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