History YMMV / Beatmania

12th Mar '17 11:35:03 PM LucaEarlgrey
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* TheyChangedItNowItSucks: Some complaints came about when ''SIRIUS'' introduced Charge Notes and Backspin Scratches, with common concerns being that the game was "turning into" ''[=O2Jam=]'' (a similar rhythm game notorious for FakeDifficulty-laden charts), [[VindicatedByHistory though complaints about these note types have mostly faded since then]].

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* TheyChangedItNowItSucks: Some complaints came about when ''SIRIUS'' introduced Charge Notes and Backspin Scratches, with common concerns being that the game was "turning into" ''[=O2Jam=]'' (a similar rhythm game notorious for FakeDifficulty-laden charts), charts, with hold notes being a common source of that difficulty), [[VindicatedByHistory though complaints about these note types have mostly faded since then]].
10th Feb '17 12:55:27 AM Antronach
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** "[=TOKAGUSHI=]'s" SP Another chart, a 12, is also not as difficult as other boss charts, for mostly the same reason as "Elisha".


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** [=DJ Sharpnel's=] contributions to the series tend to be extremely polarizing, a far cry from their usual works.
17th Jan '17 11:14:08 AM LucaEarlgrey
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** Is Single Play 8th Dan really [[NonIndicativeDifficulty easier than 7th Dan]]? Or are players just not practicing properly?
24th Dec '16 1:08:09 PM AquaRegia
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* PlayTheGameSkipTheStory: Starting in ''tricoro'', cutscenes accompany the unlock events. Most players skip them, [[AmericansHateTingle especially outside of Japan]] as the cutscene dialogue is not translated. Taking your time to read the dialogue will likely [[FandomBerserkButton prompt other players to]] [[UnwantedAssistance press Start for you]] [[StopHavingFunGuys to skip the cutscene]].

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* PlayTheGameSkipTheStory: Starting in ''tricoro'', cutscenes accompany the unlock events. Most players skip them, [[AmericansHateTingle especially outside of Japan]] Japan as the cutscene dialogue is not translated. Taking your time to read the dialogue will likely [[FandomBerserkButton prompt other players to]] [[UnwantedAssistance press Start for you]] [[StopHavingFunGuys to skip the cutscene]].
24th Dec '16 4:34:11 AM LucaEarlgrey
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Added DiffLines:

* PlayTheGameSkipTheStory: Starting in ''tricoro'', cutscenes accompany the unlock events. Most players skip them, [[AmericansHateTingle especially outside of Japan]] as the cutscene dialogue is not translated. Taking your time to read the dialogue will likely [[FandomBerserkButton prompt other players to]] [[UnwantedAssistance press Start for you]] [[StopHavingFunGuys to skip the cutscene]].
21st Dec '16 10:30:47 PM LucaEarlgrey
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* TheyChangedItNowItSucks: Some complaints came about when ''SIRIUS'' introduced Charge Notes and Backspin Scratches, with common concerns being that the game was "turning into" ''[=O2Jam=]'' (a similar rhythm game notorious for FakeDifficulty-laden charts).

to:

* TheyChangedItNowItSucks: Some complaints came about when ''SIRIUS'' introduced Charge Notes and Backspin Scratches, with common concerns being that the game was "turning into" ''[=O2Jam=]'' (a similar rhythm game notorious for FakeDifficulty-laden charts).charts), [[VindicatedByHistory though complaints about these note types have mostly faded since then]].
21st Dec '16 10:27:52 PM LucaEarlgrey
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Added DiffLines:

* TheyChangedItNowItSucks: Some complaints came about when ''SIRIUS'' introduced Charge Notes and Backspin Scratches, with common concerns being that the game was "turning into" ''[=O2Jam=]'' (a similar rhythm game notorious for FakeDifficulty-laden charts).
24th Nov '16 3:44:30 AM LucaEarlgrey
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* BrokenBase: ''INFINITAS''. Some dislike the very limited songlist (so far, it mostly just consists of songs from ''beatmania IIDX 17 SIRIUS'') especially in conjunction with the subscription fee of 1598 yen per month. Others are just glad that Konami ''finally'' put out a new consumer version of ''IIDX'' after six years--on a platform that's very easy to port ''IIDX'' to[[note]]Arcade ''IIDX'' games from ''9th Style'' onwards run on PC-based hardware[[/note]], to boot--and are hopeful that they will eventually expand the songlist to make it worth the cost.
** The songs removed fro one style to another tend to upset fans, since instead of focusing on songs that fan don't like, Konami focuses on songs by artists that no longer work for them. Music by Slake, Naoki and Akira Yamaoka are few and far between.

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* BrokenBase: BrokenBase:
**
''INFINITAS''. Some dislike the very limited songlist (so far, it mostly just consists of songs from ''beatmania IIDX 17 SIRIUS'') especially in conjunction with the subscription fee of 1598 yen per month. Others are just glad that Konami ''finally'' put out a new consumer version of ''IIDX'' after six years--on a platform that's very easy to port ''IIDX'' to[[note]]Arcade ''IIDX'' games from ''9th Style'' onwards run on PC-based hardware[[/note]], to boot--and are hopeful that they will eventually expand the songlist to make it worth the cost.
** The songs removed fro one style to another tend to upset fans, since instead of focusing on songs that fan don't like, Konami focuses on songs by artists that no longer work for them. Music by Slake, Naoki and Akira Yamaoka are few and far between.[[note]]Slake and Naoki left Konami to contribute to ''VideoGame/CrossBeats'', which has led to Konami scrubbing their songs from BEMANI games and ''face'' in the case of the latter.[[/note]]
24th Nov '16 3:40:56 AM LucaEarlgrey
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* CultClassic: ''IIDX'', while not a commercial success outside of Japan due to its [[NoExportForYou lack of exports]], is one of ''the'' most talked-about games in English-speaking BEMANI communities due to its long history, high skill ceiling, and focus on SimpleYetAwesome controls and interface.

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* CultClassic: ''IIDX'', while not a commercial success outside of Japan due to its [[NoExportForYou lack of exports]], is one of ''the'' most talked-about games in English-speaking BEMANI communities due to its [[VideoGameLongRunners long history, 25-game history]], high skill ceiling, and focus on SimpleYetAwesome controls and interface.
21st Nov '16 10:42:17 PM LucaEarlgrey
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Added DiffLines:

* CultClassic: ''IIDX'', while not a commercial success outside of Japan due to its [[NoExportForYou lack of exports]], is one of ''the'' most talked-about games in English-speaking BEMANI communities due to its long history, high skill ceiling, and focus on SimpleYetAwesome controls and interface.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Beatmania