History YMMV / Beatmania

15th Nov '17 3:26:45 AM LucaEarlgrey
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* ScrappyLevel: Some of the early KyuAndDanRanks in ''IIDX'' tend to skew towards having earlier charts (which disproportionately are the awkward charts) in them as opposed to more intuitive, later charts, and so tend to become this, becoming something of a wall for low-level players. It begins as early as 3rd kyu ("[=SigSig=]" followed by "Reincarnation" Hyper), followed by 2nd kyu ("Lion Suki" Hyper), 1st kyu ("Breath" and "With your Smile" Hyper), and '''especially''' 1st Dan ("I Was The One (80's Eurobeat Style)" Hyper).
8th Oct '17 9:19:51 AM nombretomado
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** [[TrueFinalBoss Himiko?]] '''''[[BlueVelvet FUCK THAT SHIT! PABST BLUE RIBBON!]]'''''

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** [[TrueFinalBoss Himiko?]] '''''[[BlueVelvet '''''[[Film/BlueVelvet FUCK THAT SHIT! PABST BLUE RIBBON!]]'''''
8th Oct '17 4:53:36 AM somerandomunknownguy1412
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8th Oct '17 4:53:03 AM somerandomunknownguy1412
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** The last Burza Arts song for ''[=SINOBUZ=]'' was [=DJ=] Taka's Rain, a crossover song form VideoGame/ReflecBeat.
14th Sep '17 7:24:28 PM Meyers07TheTroper
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* It might be referring to Film/CannonballRun.

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* ** It might be referring to Film/CannonballRun.
14th Sep '17 7:24:03 PM Meyers07TheTroper
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Added DiffLines:

* It might be referring to Film/CannonballRun.
22nd Aug '17 5:33:25 PM LucaEarlgrey
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As a result, ''IIDX'' is one of the few {{Rhythm Game}}s with a top-end playerbase that actually uses "easy mode" options (specifically the Easy and Assist Easy gauges) with some degree of regularlity, because they'd rather endure a bit of EasyModeMockery that doesn't influence their scores anyway than blow an entire credit on stage 1 or pay extra just to ensure they get what they paid for. This is rather telling, given that ''IIDX'' is highly regarded as one of the most NintendoHard commercial rhythm games in existence.

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As a result, ''IIDX'' is one of the few {{Rhythm Game}}s with a top-end playerbase that actually uses "easy mode" options (specifically the Easy and Assist Easy gauges) with some degree of regularlity, because they'd rather endure a bit of EasyModeMockery that doesn't influence their scores anyway than blow an entire credit on stage 1 or pay extra just to ensure they get what they paid for. This is rather telling, given that That's right, ''IIDX'' is highly regarded as one of the most so NintendoHard commercial rhythm games in existence.that serious players are willing to turn the life difficulty down!
22nd Aug '17 5:30:38 PM LucaEarlgrey
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As a result, ''IIDX"' is one of the few {{Rhythm Game}}s with a top-end playerbase that actually uses "easy mode" options (specifically the Easy and Assist Easy gauges) with some degree of regularlity, because they'd rather endure a bit of EasyModeMockery that doesn't influence their scores anyway than blow an entire credit on stage 1 or pay extra just to ensure they get what they paid for.

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As a result, ''IIDX"' ''IIDX'' is one of the few {{Rhythm Game}}s with a top-end playerbase that actually uses "easy mode" options (specifically the Easy and Assist Easy gauges) with some degree of regularlity, because they'd rather endure a bit of EasyModeMockery that doesn't influence their scores anyway than blow an entire credit on stage 1 or pay extra just to ensure they get what they paid for.for. This is rather telling, given that ''IIDX'' is highly regarded as one of the most NintendoHard commercial rhythm games in existence.
22nd Aug '17 5:29:37 PM LucaEarlgrey
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There are modes that guarantee you get all of your stages without having to use Asia-exclusive features but they all come with catches: Free mode guarantees all stages but only two are given to you, Free+ mode guarantees 3 stages but is only available in a 2-player game (which additionally means it's unavailable for Double Play), Step Up mode guarantees 3 stages but limits what songs you can play, with none of the songs available being songs that debuted in the current version, and Hazard mode guarantees 4 stages but [[OneHitPointWonder instantly ends the current stage on a combo break]].

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There are modes that guarantee you get all of your stages without having to use Asia-exclusive features but they all come with catches: Free mode guarantees all stages but only two are given to you, Free+ mode guarantees 3 stages but is only available in a 2-player game (which additionally means it's unavailable for Double Play), Step Up mode guarantees 3 stages but limits what songs you can play, with none of the songs available being songs that debuted in the current version, and Hazard mode guarantees 4 stages but [[OneHitPointWonder instantly ends the current stage on a combo break]]. \\
\\
As a result, ''IIDX"' is one of the few {{Rhythm Game}}s with a top-end playerbase that actually uses "easy mode" options (specifically the Easy and Assist Easy gauges) with some degree of regularlity, because they'd rather endure a bit of EasyModeMockery that doesn't influence their scores anyway than blow an entire credit on stage 1 or pay extra just to ensure they get what they paid for.
11th Aug '17 5:23:50 AM LucaEarlgrey
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* UnderusedGameMechanic: In spite of being a "DJ simulation" game, only two out of six types of ''beatmania'' cabinets offer headphone jacks: ''beatmania III'' and ''beatmania II'', both of which are no longer in production. Given that ''beatmania IIDX'' is the MorePopularSpinoff and the ''IIDX'' cabinet is by far the most common of the ''beatmania'' cabinets in circulation, this is rather glaring, given that headphones can be very beneficial to RhythmGame players in arcades that are noisy (which is to say, ''almost all of them''). Even when Konami designed a new ''IIDX'' cabinet to coincide with ''beatmania IIDX 20 tricoro''[='=]s release, they still neglected to add any headphone jacks![[note]]It is possible to [[GameMod modify]] the cabinet to add headphone jacks, but you have virtually no chance of encountering a cabinet modified as such unless you or a friend own a private cabinet.[[/note]]

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* UnderusedGameMechanic: In spite of being a "DJ simulation" game, only two out of six types of ''beatmania'' cabinets offer headphone jacks: ''beatmania III'' and ''beatmania II'', II'' (not ''IIDX'', just ''II''), both of which are no longer in production. Given that ''beatmania IIDX'' is the MorePopularSpinoff and the ''IIDX'' cabinet is by far the most common of the ''beatmania'' cabinets in circulation, this is rather glaring, given that headphones can be very beneficial to RhythmGame players in arcades that are noisy (which is to say, ''almost all of them''). Even when Konami designed a new ''IIDX'' cabinet to coincide with ''beatmania IIDX 20 tricoro''[='=]s release, they still neglected to add any headphone jacks![[note]]It is possible to [[GameMod modify]] the cabinet to add headphone jacks, but you have virtually no chance of encountering a cabinet modified as such unless you or a friend own a private cabinet.[[/note]]
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