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* HilariousInHindsight: There are some resemblances to ''Manga/CardcaptorSakura'' here. {{Creator/Nelvana}} did a dub that, [[CutAndPasteTranslation among other things]], changed several names. One change? Sakura's surname was changed to Avalon, which makes for a funny coincidence.
to:
* HilariousInHindsight: There are some resemblances to ''Manga/CardcaptorSakura'' here. {{Creator/Nelvana}} did a dub that, [[CutAndPasteTranslation among other things]], things, changed several names. One change? Sakura's surname was changed to Avalon, which makes for a funny coincidence.
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* EpilepticTrees: Anything to do with the Spirits backstory counts as this, seeing how they're one of the few things that never gets much detail as to what life was like before the start of the game. The Book of Prophecies former Chosen Ones can count too.
to:
* EpilepticTrees: Anything to do with the Spirits Spirits' backstory counts as this, seeing how they're one of the few things that never gets much detail as to what life was like before the start of the game. The Book of Prophecies Prophecy's former Chosen Ones can count count, too.
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* HoYay: Gustav, from of all people, will commend to you that if he was 20 years younger he'll definitely court you.
* {{Padding}}: Prior to the final chapter, the second half of the game is essentially a repeat of the first in reverse order.
* ScrappyMechanic: Those goddamned sliding puzzles. Why, Matrix Software? Why?
* {{Padding}}: Prior to the final chapter, the second half of the game is essentially a repeat of the first in reverse order.
* ScrappyMechanic: Those goddamned sliding puzzles. Why, Matrix Software? Why?
to:
* HoYay: Gustav, from Gustav of all people, people will commend to you comment that if he was 20 were twenty years younger he'll he'd definitely court you.
you. This line doesn't change in a Yumil playthrough.
* {{Padding}}:Prior to the final chapter, the The second half of the game until the final chapter is essentially a repeat of the first half in reverse order.
*ScrappyMechanic: ScrappyMechanic:
** Those goddamned sliding puzzles. Why, Matrix Software? Why?
* {{Padding}}:
*
** Those goddamned sliding puzzles. Why, Matrix Software? Why?
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* TheyWastedAPerfectlyGoodPlot: The whole "create a new world because the current one is ending" plotline is generally given little attention and eventually discarded for a generic "save the world" plot and saving the spirits, despite being a selling point. What you do get with creating a new world is also very shallow, since there are so few codes that make any sense for the questions you're given.
to:
* TheyWastedAPerfectlyGoodPlot: The Despite being marketed as such, the whole "create a new world because the current one is ending" plotline premise is generally given little attention and eventually discarded for a generic "save the world" plot and saving the spirits, despite being a selling point.Spirits. What you do get with creating a new world is also very shallow, since there are so few codes that make any sense for the questions you're given.
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Removing entries which don't mention a creator preferred pairing which is needed to count as a Fan Preferred Couple. Also Examples Are Not General
Deleted line(s) 4 (click to see context) :
* FanPreferredCouple: Every single couple has its fair share of fans, but Anwar/Tia has a very notable fanbase, followed by [[spoiler:Valdo]]/Tia and Ur/Tia. On the flip side, Yumil is often paired with Dorothea.
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Added DiffLines:
* GoodBadTranslation: If you were to translate Dorothea's character page, it will say: 'They named a cat muzzles that she ate.' What.
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* SugarWiki/AwesomeMusic: The main theme and all of the boss music really.
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* SugarWiki/AwesomeMusic: The main theme and all of the boss music music, really.
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* GameBreaker: The shield blocks ''everything'', regardless of which direction it hits you from. It's more akin to the Stone power from ''{{Franchise/Kirby}}'' than an actual shield.
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* {{Padding}}: Prior to the final chapter, the second half of the game is essentially a repeat of the first in reverse order.
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** Judgment Links by virtue of being on the same button as the search button. Searching for the spots on the map where you get CP becomes even longer when you have to pause for your character to swing their weapons around.
to:
** Judgment Links by virtue of being on the same button as the search button. Searching for the spots on the map where you get CP becomes even longer when you have to pause for your character to swing their weapons around.around.
* TheyWastedAPerfectlyGoodPlot: The whole "create a new world because the current one is ending" plotline is generally given little attention and eventually discarded for a generic "save the world" plot and saving the spirits, despite being a selling point. What you do get with creating a new world is also very shallow, since there are so few codes that make any sense for the questions you're given.
* TheyWastedAPerfectlyGoodPlot: The whole "create a new world because the current one is ending" plotline is generally given little attention and eventually discarded for a generic "save the world" plot and saving the spirits, despite being a selling point. What you do get with creating a new world is also very shallow, since there are so few codes that make any sense for the questions you're given.
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None
Changed line(s) 1 (click to see context) from:
* AwesomeMusic: The main theme and all of the boss music really.
to:
* AwesomeMusic: SugarWiki/AwesomeMusic: The main theme and all of the boss music really.
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Example doesn't fit the criteria for They Wasted A Perfectly Good Plot.
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** Judgment Links by virtue of being on the same button as the search button. Searching for the spots on the map where you get CP becomes even longer when you have to pause for your character to swing their weapons around.
* TheyWastedAPerfectlyGoodPlot: Most people who tried this game were hooked by the premise, but the subpar writing and unpolished gameplay ruined it. Didja Redo's LetsPlay outright states "I'll be damned if I'll let innovation fly under the radar because of poor execution."
* TheyWastedAPerfectlyGoodPlot: Most people who tried this game were hooked by the premise, but the subpar writing and unpolished gameplay ruined it. Didja Redo's LetsPlay outright states "I'll be damned if I'll let innovation fly under the radar because of poor execution."
to:
** Judgment Links by virtue of being on the same button as the search button. Searching for the spots on the map where you get CP becomes even longer when you have to pause for your character to swing their weapons around.
* TheyWastedAPerfectlyGoodPlot: Most people who tried this game were hooked by the premise, but the subpar writing and unpolished gameplay ruined it. Didja Redo's LetsPlay outright states "I'll be damned if I'll let innovation fly under the radar because of poor execution."around.
* TheyWastedAPerfectlyGoodPlot: Most people who tried this game were hooked by the premise, but the subpar writing and unpolished gameplay ruined it. Didja Redo's LetsPlay outright states "I'll be damned if I'll let innovation fly under the radar because of poor execution."
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None
Changed line(s) 9 (click to see context) from:
** Judgment Links by virtue of being on the same button as the search button. Searching for the spots on the map where you get CP becomes even longer when you have to pause for your character to swing their weapons around.
to:
** Judgment Links by virtue of being on the same button as the search button. Searching for the spots on the map where you get CP becomes even longer when you have to pause for your character to swing their weapons around.around.
* TheyWastedAPerfectlyGoodPlot: Most people who tried this game were hooked by the premise, but the subpar writing and unpolished gameplay ruined it. Didja Redo's LetsPlay outright states "I'll be damned if I'll let innovation fly under the radar because of poor execution."
* TheyWastedAPerfectlyGoodPlot: Most people who tried this game were hooked by the premise, but the subpar writing and unpolished gameplay ruined it. Didja Redo's LetsPlay outright states "I'll be damned if I'll let innovation fly under the radar because of poor execution."
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None
Changed line(s) 8 (click to see context) from:
** The codes themselves may very well count, due to how difficult it is to keep track of them. There's also no search option, meaning you need to flip through page after page until you find the code you want (sometimes you need a certain size, due to the amount of codes required for your goal being the maximum amount you can place) meaning it can easily add up to ''hours'' of searching for codes throughout the game. Hell, most of the gimmicks count, due to poor execution. Even giving items is a pain, due to requiring MP to give the items.
to:
** The codes themselves may very well count, due to how difficult it is to keep track of them. There's also no search option, meaning you need to flip through page after page until you find the code you want (sometimes you need a certain size, due to the amount of codes required for your goal being the maximum amount you can place) meaning it can easily add up to ''hours'' of searching for codes throughout the game. Also, moving codes costs MP. Hell, most of the gimmicks count, due to poor execution. Even giving items is a pain, due to requiring MP to give the items.
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None
Changed line(s) 5 (click to see context) from:
* HilariousInHindsight: There are some resemblances to ''Manga/Cardcaptor/Sakura'' here. {{Creator/Nelvana}} did a dub that, [[CutAndPasteTranslation among other things]], changed several names. One change? Sakura's surname was changed to Avalon, which makes for a funny coincidence.
to:
* HilariousInHindsight: There are some resemblances to ''Manga/Cardcaptor/Sakura'' ''Manga/CardcaptorSakura'' here. {{Creator/Nelvana}} did a dub that, [[CutAndPasteTranslation among other things]], changed several names. One change? Sakura's surname was changed to Avalon, which makes for a funny coincidence.
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None
Added line(s) 8 (click to see context) :
* HilariousInHindsight: There are some resemblances to ''Manga/Cardcaptor/Sakura'' here. {{Creator/Nelvana}} did a dub that, [[CutAndPasteTranslation among other things]], changed several names. One change? Sakura's surname was changed to Avalon, which makes for a funny coincidence.
Changed line(s) 8 (click to see context) from:
** Judgment Links by virtue of being on the same button as the search button. Searching for the spots on the map where you get CP becomes even longer when you have to pause for your character to swing their weapons around.
to:
** Judgment Links by virtue of being on the same button as the search button. Searching for the spots on the map where you get CP becomes even longer when you have to pause for your character to swing their weapons around.
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unfortunate implications need citations.
Deleted line(s) 9 (click to see context) :
* UnfortunateImplications: The only character (other than the BigBad) to be KilledOffForReal is [[spoiler:Olly, a hideous WickedWitch]]. Everyone else gets a DisneyDeath or otherwise miraculous survival. [[spoiler:BeautyEqualsGoodness]], anyone?
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Changed line(s) 8 (click to see context) from:
** Judgment Links by virtue of being on the same button as the search button. Searching for the spots on the map where you get CP becomes even longer when you have to pause for your character to swing their weapons around.
to:
** Judgment Links by virtue of being on the same button as the search button. Searching for the spots on the map where you get CP becomes even longer when you have to pause for your character to swing their weapons around.around.
* UnfortunateImplications: The only character (other than the BigBad) to be KilledOffForReal is [[spoiler:Olly, a hideous WickedWitch]]. Everyone else gets a DisneyDeath or otherwise miraculous survival. [[spoiler:BeautyEqualsGoodness]], anyone?
* UnfortunateImplications: The only character (other than the BigBad) to be KilledOffForReal is [[spoiler:Olly, a hideous WickedWitch]]. Everyone else gets a DisneyDeath or otherwise miraculous survival. [[spoiler:BeautyEqualsGoodness]], anyone?
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None
Changed line(s) 6,7 (click to see context) from:
* ScrappyMechanic: those goddamned sliding puzzles. Why, Matrix Software? Why?
** The codes themselves may very well count, due to how difficult it is to keep track of them. There's also no search option, meaning you need to flip through page after page until you find the code you want (sometimes you need a certain size, due to the amount of codes required for your goal being the maximum amount you can place) meaning it can easily add up to ''hours'' of searching for codes throughout the game. Hell, most of the gimmicks count, due to poor execution. Even giving items is a pain, due to requiring MP to give the items.
** The codes themselves may very well count, due to how difficult it is to keep track of them. There's also no search option, meaning you need to flip through page after page until you find the code you want (sometimes you need a certain size, due to the amount of codes required for your goal being the maximum amount you can place) meaning it can easily add up to ''hours'' of searching for codes throughout the game. Hell, most of the gimmicks count, due to poor execution. Even giving items is a pain, due to requiring MP to give the items.
to:
* ScrappyMechanic: those Those goddamned sliding puzzles. Why, Matrix Software? Why?
** The codes themselves may very well count, due to how difficult it is to keep track of them. There's also no search option, meaning you need to flip through page after page until you find the code you want (sometimes you need a certain size, due to the amount of codes required for your goal being the maximum amount you can place) meaning it can easily add up to ''hours'' of searching for codes throughout the game. Hell, most of the gimmicks count, due to poor execution. Even giving items is a pain, due to requiring MP to give theitems.items.
** Judgment Links by virtue of being on the same button as the search button. Searching for the spots on the map where you get CP becomes even longer when you have to pause for your character to swing their weapons around.
** The codes themselves may very well count, due to how difficult it is to keep track of them. There's also no search option, meaning you need to flip through page after page until you find the code you want (sometimes you need a certain size, due to the amount of codes required for your goal being the maximum amount you can place) meaning it can easily add up to ''hours'' of searching for codes throughout the game. Hell, most of the gimmicks count, due to poor execution. Even giving items is a pain, due to requiring MP to give the
** Judgment Links by virtue of being on the same button as the search button. Searching for the spots on the map where you get CP becomes even longer when you have to pause for your character to swing their weapons around.
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None
Changed line(s) 6 (click to see context) from:
* ScrappyMechanic: those goddamned sliding puzzles. Why, Matrix Software? Why?
to:
* ScrappyMechanic: those goddamned sliding puzzles. Why, Matrix Software? Why?Why?
** The codes themselves may very well count, due to how difficult it is to keep track of them. There's also no search option, meaning you need to flip through page after page until you find the code you want (sometimes you need a certain size, due to the amount of codes required for your goal being the maximum amount you can place) meaning it can easily add up to ''hours'' of searching for codes throughout the game. Hell, most of the gimmicks count, due to poor execution. Even giving items is a pain, due to requiring MP to give the items.
** The codes themselves may very well count, due to how difficult it is to keep track of them. There's also no search option, meaning you need to flip through page after page until you find the code you want (sometimes you need a certain size, due to the amount of codes required for your goal being the maximum amount you can place) meaning it can easily add up to ''hours'' of searching for codes throughout the game. Hell, most of the gimmicks count, due to poor execution. Even giving items is a pain, due to requiring MP to give the items.
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None
Added DiffLines:
* HoYay: Gustav, from of all people, will commend to you that if he was 20 years younger he'll definitely court you.
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None
Added DiffLines:
* ScrappyMechanic: those goddamned sliding puzzles. Why, Matrix Software? Why?
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None
Deleted line(s) 3 (click to see context) :
* EnsembleDarkhorse: Ur, Tia, and Anwar in that order are the most popular characters in the entire series.
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* BreatherLevel: Chapter 5. [[MoodWhiplash Enjoy it while it lasts.]]
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* AwesomeMusic: The main theme and all of the boss music really.
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Added DiffLines:
* EnsembleDarkhorse: Ur, Tia, and Anwar in that order are the most popular characters in the entire series.
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Added DiffLines:
* EpilepticTrees: Anything to do with the Spirits backstory counts as this, seeing how they're one of the few things that never gets much detail as to what life was like before the start of the game. The Book of Prophecies former Chosen Ones can count too.