History YMMV / Audiosurf

9th Jun '18 1:12:31 PM nombretomado
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* CrowningMomentOfFunny: Sometimes, Audiosurf's track generator freaks out and hears sounds when there are none as shown [[https://www.youtube.com/watch?v=_JmXHG0u5BI here]].
18th Jan '18 5:54:05 AM Dallenson
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* HilariousInHindsight: The comparisons to ''VideoGame/FZero'' came full circle in ''Audiosurf 2'' when a UsefulNotes/{{Steam}} user by the name of [[WesternAnimation/CodeLyoko Aelita Stones]] made several Workshop skins featuring some of the machines.

to:

* HilariousInHindsight: The comparisons to ''VideoGame/FZero'' came full circle in ''Audiosurf 2'' when a UsefulNotes/{{Steam}} user by the name of [[WesternAnimation/CodeLyoko Aelita Stones]] made several many Workshop skins featuring some of the machines.
16th Sep '17 7:28:53 AM Dallenson
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* MostAnnoyingSound: Hitting a spike in ''Audiosurf 2'' makes a sound that grates the nerve and ''really'' lets you know you just spoiled your whole run in Ninja Mono. (Otherwise, hitting a spike can be a ''good'' thing in regular Mono as it allows you to empty a block from it then collect another block to refill it, giving you more time to get the grid as full as possible before picking up a bonus block as hitting spikes also resets the time it takes for your grid to clear itself out).

to:

* MostAnnoyingSound: Hitting a spike in ''Audiosurf 2'' makes a sound that grates the nerve and ''really'' lets you know you just spoiled your whole run in Ninja Mono. (Otherwise, hitting a spike can be a ''good'' thing in regular Mono as it allows you to empty a block from it the grid then collect another block to refill it, giving you more time to get the grid as full as possible before picking up a bonus block as hitting spikes also resets the time it takes for your grid to clear itself out).
16th Sep '17 7:28:22 AM Dallenson
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* MostAnnoyingSound: Hitting a spike in ''Audiosurf 2'' makes a sound that grates the nerve and ''really'' lets you know you just spoiled your whole run.

to:

* MostAnnoyingSound: Hitting a spike in ''Audiosurf 2'' makes a sound that grates the nerve and ''really'' lets you know you just spoiled your whole run.run in Ninja Mono. (Otherwise, hitting a spike can be a ''good'' thing in regular Mono as it allows you to empty a block from it then collect another block to refill it, giving you more time to get the grid as full as possible before picking up a bonus block as hitting spikes also resets the time it takes for your grid to clear itself out).
19th Nov '16 11:14:28 AM Potman
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Added DiffLines:

* MostAnnoyingSound: Hitting a spike in ''Audiosurf 2'' makes a sound that grates the nerve and ''really'' lets you know you just spoiled your whole run.
16th Sep '16 4:21:46 PM LirycaAllson
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Added DiffLines:

* CrowningMomentOfFunny: Sometimes, Audiosurf's track generator freaks out and hears sounds when there are none as shown [[https://www.youtube.com/watch?v=_JmXHG0u5BI here]].
31st May '16 9:31:34 AM Someoneman
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*** To be fair, "Still Alive" is included with the game, and TTFAF has a stigma as THE song to play if you want hard (right behind Silent Death).



* [[JustOneMoreLevel Just One More Song]]: Thanks to the fact that you can play any song in your music library, and the numerous ways in which you can play with each song [[GameMod (especially in the sequel)]], this trope happens to players quite often.

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* [[JustOneMoreLevel Just One More Song]]: JustOneMoreLevel: Thanks to the fact that you can play any song in your music library, and the numerous ways in which you can play with each song [[GameMod (especially in the sequel)]], this trope happens to players quite often.
13th May '16 4:15:29 AM Morgenthaler
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*** Occasionally, slow, mournful music--particularly ''sans'' percussion--will make ''Audiosurf'' go mad and think that it's a fast, high-speed track, downhill, tunnels, and everything. Cases in point: Randy Edelman's version of [[http://www.youtube.com/watch?v=5R1dtIf8LQM Dixie]], from the ''{{Gettysburg}}'' soundtrack, and Greg Scott's [[http://www.youtube.com/watch?v=nFXbK9aZzXk performance]] of "Ashokan Farewell", are both much, much harder than they would appear.

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*** Occasionally, slow, mournful music--particularly ''sans'' percussion--will make ''Audiosurf'' go mad and think that it's a fast, high-speed track, downhill, tunnels, and everything. Cases in point: Randy Edelman's version of [[http://www.youtube.com/watch?v=5R1dtIf8LQM Dixie]], from the ''{{Gettysburg}}'' ''Film/{{Gettysburg}}'' soundtrack, and Greg Scott's [[http://www.youtube.com/watch?v=nFXbK9aZzXk performance]] of "Ashokan Farewell", are both much, much harder than they would appear.
27th Nov '15 1:11:55 PM Dallenson
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* HilariousInHindsight: The comparisons to ''VideoGame/FZero'' came full circle in ''Audiosurf 2'' when a UsefulNotes/{{Steam}} user by the name of [[WesternAnimation/CodeLyoko Aelita Stones]] made several Workshop skins featuring the machines.

to:

* HilariousInHindsight: The comparisons to ''VideoGame/FZero'' came full circle in ''Audiosurf 2'' when a UsefulNotes/{{Steam}} user by the name of [[WesternAnimation/CodeLyoko Aelita Stones]] made several Workshop skins featuring some of the machines.
14th Nov '15 5:21:11 PM Dallenson
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Added DiffLines:

* HilariousInHindsight: The comparisons to ''VideoGame/FZero'' came full circle in ''Audiosurf 2'' when a UsefulNotes/{{Steam}} user by the name of [[WesternAnimation/CodeLyoko Aelita Stones]] made several Workshop skins featuring the machines.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Audiosurf