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Lots of natter and snark


* ParanoiaFuel: After a certain event occurs, there is a particular type of enemy that can appear out of nowhere at any time. It is large. It is invincible. It chases you regardless of where you are on the screen. It passes through walls. [[spoiler:Sometimes, more than one of it appears at a time.]] Its appearance is accompanied by the screen taking on a shadowy purple tint and the music becoming creepy. About the only (admittedly, large) comfort is that you can get rid of it by simply traveling between screens.
** Actually, two events can cause that enemy to start appearing. [[spoiler:If the ghosts make you paranoid, you might want to avoid [=SkySand=] and [=FireCage=] for as long as you can.]]
** If you're playing on Simple, the ghosts will never appear [[spoiler: except in the final area in set locations.]] so there's nothing to worry about there.

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* ParanoiaFuel: After a certain event occurs, one of two events occur on any difficulty higher than Simple, there is a particular type of enemy that can appear out of nowhere at any time. It is large. It is invincible. It chases you regardless of where you are on the screen. It passes through walls. [[spoiler:Sometimes, more than one of it appears at a time.]] Its appearance is accompanied by the screen taking on a shadowy purple tint and the music becoming creepy. About the only (admittedly, large) comfort is that you can get rid of it by simply traveling between screens.
** Actually, two events can cause that enemy to start appearing.
screens. [[spoiler:If the ghosts make you paranoid, you might want to avoid [=SkySand=] and [=FireCage=] for as long as you can.]]
** If you're playing on Simple, the ghosts will never appear [[spoiler: except in the final area in set locations.]] so there's nothing to worry about there.
]]



** Dark Red and Fluffy in particular. In order to beat Dark Red, you need to deflect ''two'' (or more, on higher difficulties) of his fireballs ''at the same time''. Which is only possible if you're two platforms away from him, and it takes a bit of practice to do that. And even then, you can only let the shot loose at the last second. Not to mention he's in a BlackoutBasement... Also, Fluffy. Wouldn't be so hard except for the fact that you can only stand on a few small platforms that ''constantly fall'' when you're on them. And falling off makes you suffer huge damage. Injuring him is no easy task either.
*** [[spoiler: The second battle with Shakespeare the ninja]] is no fun either. Little twerp keeps teleporting in right on top of you to wing his gear shuriken at your head, and the ground below your little platform is spikesville.
** [=StoneEye=]. Have fun dodging a ton of projectiles and energy barriers in a shaft that's only a few times the width of your sprite.

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** Dark Red and Fluffy in particular. In order to beat Dark Red, you need to deflect ''two'' (or more, on higher difficulties) of his fireballs ''at the same time''. Which is only possible if you're two platforms away from him, and it takes a bit of practice to do that. And even then, you can only let the shot loose at the last second. Not to mention he's in a BlackoutBasement... Also, Fluffy. Wouldn't
** Fluffy wouldn't
be so hard except for the fact that you can only stand on a few small platforms that ''constantly fall'' when you're on them. And falling off makes you suffer huge damage. Injuring him is no easy task either.
*** ** [[spoiler: The second battle with Shakespeare the ninja]] is no fun either. Little twerp The boss in question keeps teleporting in right on top of you to wing his gear shuriken at your head, and the ground below your little platform is spikesville.
covered in spikes.
** [=StoneEye=]. Have fun dodging a ton of It fires many projectiles and energy barriers in a shaft that's only a few times the width of your sprite.



* ThatOneLevel: The final dungeons, full stop. Aggravating, especially difficult spike mazes that dish out huge damage and are tough to see, let alone avoid, and a very small number of save points means that even the slightest mistakes will cost you dearly. And on harder difficulties, there are even fewer of them.
** The Curtain also qualifies, especially if your platforming skills aren't up to snuff. The slightest mistake will set you back several screens. The challenge of the area combined with it's CheckpointStarvation will make you want to tear your hair out. It doesn't help that the area is pretty much just as hard on Simple as it is on Difficult.

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* ThatOneLevel: ThatOneLevel:
**
The final dungeons, full stop. Aggravating, especially difficult spike mazes that dish out huge damage and are tough to see, let alone avoid, and a very small number of save points means that even the slightest mistakes will cost you dearly. And on harder difficulties, there are even fewer of them.
** The Curtain also qualifies, Curtain, especially if your platforming skills aren't up to snuff. The slightest mistake will set you back several screens. The challenge of the area combined with it's its CheckpointStarvation will make you want to tear your hair out. It doesn't help that the area is pretty much just as hard on Simple as it is on Difficult.
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Excessive complaining and natter, also not an example as there are many levels after The Curtain.


* DisappointingLastLevel: The difficulty shoots way up once you reach [[spoiler:[[DiscOneFinalDungeon The Curtain]]]], and stays there. Also, the gameplay quality seems to decline a bit.
** Plus, that's around the point where you stop getting ability upgrades and instead just get near-useless Gold Orbs for completion of an area. Needless to say, the game begins to get rather boring when every single area ends with "Ooh, I wonder if I'll actually get an ability this time around...no, it's just another orb. [[SarcasmMode Yipee]]."
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* SurpriseDifficulty: Don't let the game's charming feel and MS Paint visuals fool you: this game was created by the same guy who created the ''Jumper'' series, and the difficulty from those games certainly carry over into this one.

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* SurpriseDifficulty: Don't let the game's charming feel and MS Paint visuals fool you: this game was created by the same guy person who created the ''Jumper'' series, series and would later create ''VideoGame/{{Celeste}}'', and the difficulty from those games certainly carry over into this one.
Tabs MOD

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moving YMMV

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* FanNickname: Nothing in the game except for the levels, the items, and two bosses have canon names, so these are inevitable.
** The two bosses with canon names are Fluffy, the boss of Cloud Run, and [[spoiler:the ninja, whose name is Shakespeare. (If you check the source code, the font he uses in his pre-boss cutscenes is called "fnt_shakespeare")]]
** Bandit, which refers to the bird with the bandit mask, appears as a signature on several signposts across the world, too.
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* HilariousInHindsight: The game's tagline, "You're an egg..." became a lot funnier after creator Maddie Thorson came out as non-binary in 2019.[[note]]In the transgender community, "an egg" is a trans person who hasn't realised or accepted that they're trans yet[[/note]]
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* MostAnnoyingSound: The sound when you get hit.

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* MostWonderfulSound: The save point jingle.

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* MostWonderfulSound: SugarWiki/MostWonderfulSound:
**
The save point jingle.
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no link curse, begone!


* SugarWiki/AwesomeMusic: The music in this game is very good. It's a shame nobody's posted the music on Youtube.

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* SugarWiki/AwesomeMusic: The music in this game is very good. It's a shame nobody's posted the music on Youtube.You can listen to it [[https://www.youtube.com/watch?v=JzCOUdmOIi4&index=1&list=PLDCF8B442B93DD227 here]].
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** The boss of the Curtain, [[spoiler:The Ninja]] , fits this trope to a T. He's not too difficult to defeat, but dying to him means you have to go back through multiple screens of difficult platforming because of the CheckpointStarvation in that area.

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** The boss of the Curtain, [[spoiler:The Ninja]] [[spoiler:Shakespeare the ninja]] , fits this trope to a T. He's not too difficult to defeat, but dying to him means you have to go back through multiple screens of difficult platforming because of the CheckpointStarvation in that area.

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** [=DarkGrotto=] is pretty terrifying if you're not expecting it. [[spoiler:The bodies of four bird explorers who came before you--and got annihilated by the ghosts and [=DarkRed=]--can be found down there.]]



** [=DarkGrotto=] is pretty terrifying if you're not expecting it. [[spoiler:The bodies of four bird explorers who came before you--and got annihilated by the ghosts and [=DarkRed=]--can be found down there.]]

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**[=DarkGrotto=] is pretty terrifying if you're not expecting it. [[spoiler:The bodies of four bird explorers who came before you--and got annihilated by the ghosts and [=DarkRed=]--can be found down there.]]



*** [[spoiler: The second ninja battle]] is no fun either. Little twerp keeps teleporting in right on top of you to wing his gear shuriken at your head, and the ground below your little platform is spikesville.

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*** [[spoiler: The second ninja battle]] battle with Shakespeare the ninja]] is no fun either. Little twerp keeps teleporting in right on top of you to wing his gear shuriken at your head, and the ground below your little platform is spikesville.
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None


** The Curtain also qualifies, especially if your platforming skills aren't up to snuff. The slightest mistake will set you back several screens. The challenge of the area combined with it's CheckpointStarvation will make you want to tear your hair out. It doesn't help that the area is pretty much just as hard on Simple as it is on Difficult.

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** The Curtain also qualifies, especially if your platforming skills aren't up to snuff. The slightest mistake will set you back several screens. The challenge of the area combined with it's CheckpointStarvation will make you want to tear your hair out. It doesn't help that the area is pretty much just as hard on Simple as it is on Difficult.Difficult.
* ThatOneSidequest: Getting the best reward from the [=RainbowDive=] minigame. Not only do you have to collect practically every star, you have to utilize a quirk the game [[GuideDangIt never tells you]]: shooting a star earns 15 points. Fail to collect them and you have no choice but to run all the way back to the save point at the bottom and warp back up to try again.

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* NightmareFuel: The purple ghosts- doglike purple beasts that are invincible, appear randomly, and their appearance is marked by the screen turning purple and the music changing. [[spoiler:If a bird leaves Skytown, these things come for them. Two birds get carried off before your eyes by these monsters.]] After seeing them in cutscenes, they're able to come after ''you''.
** [[BleakLevel The Bottom]]. [[NothingIsScarier No enemies, only a white background and wooshing "music"]]. And no way out other than the save point.



* NightmareFuel: The purple ghosts- doglike purple beasts that are invincible, appear randomly, and their appearance is marked by the screen turning purple and the music changing. [[spoiler:If a bird leaves Skytown, these things come for them. Two birds get carried off before your eyes by these monsters.]] After seeing them in cutscenes, they're able to come after ''you''.
** [[BleakLevel The Bottom]]. [[NothingIsScarier No enemies, only a white background and wooshing "music"]]. And no way out other than the save point.



** If you're playing on simple, the ghosts will never appear [[spoiler: except in the final area in set locations.]] so there's nothing to worry about there.

to:

** If you're playing on simple, Simple, the ghosts will never appear [[spoiler: except in the final area in set locations.]] so there's nothing to worry about there.there.
* SurpriseDifficulty: Don't let the game's charming feel and MS Paint visuals fool you: this game was created by the same guy who created the ''Jumper'' series, and the difficulty from those games certainly carry over into this one.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: The purple ghosts- doglike purple beasts that are invincible, appear randomly, and their appearance is marked by the screen turning purple and the music changing. [[spoiler:If a bird leaves Skytown, these things come for them. Two birds get carried off before your eyes by these monsters.]]

to:

* NightmareFuel: The purple ghosts- doglike purple beasts that are invincible, appear randomly, and their appearance is marked by the screen turning purple and the music changing. [[spoiler:If a bird leaves Skytown, these things come for them. Two birds get carried off before your eyes by these monsters.]]]] After seeing them in cutscenes, they're able to come after ''you''.
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This trope has been redefined to a In Universe definition \'\'only\'\'. P Lease see this TRS thread: http://tvtropes.org/pmwiki/posts.php?discussion=1361591789034108800


* HellIsThatNoise: [[spoiler:The music that plays when the purple ghosts appear.]]

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This isn\'t YMMV. Moving.


* EldritchAbomination: [[spoiler:The final boss couldn't possibly qualify as anything else. The humanoid first form at least makes some sense, but after that the game cranks up the MindScrew dial by having he/she/it take the form of two separate energy balls, then a walking turret thing, then making the turret's head inexplicably ''float'' and finishing up with ''a giant pair of eyes in the background''; each transformation is preceded with the sparkly, faded-purple essence of the first form ''flying off the screen, not actually transforming or reforming itself''. The vaguest explanation I can offer for this - [[WildMassGuessing and even then I'm just speculating]] - is that the final boss is an EnergyBeing and that '''the giant grey cloud in the background''' is actually his/her/its "body" and it is trying to kill the player character with attacks and corporeal entities formed out of its own SoulPower.]]
** [[spoiler:[[OurGhostsAreDifferent Well, it would make sense for it to be the leader of the Ghosts then,]] [[FridgeBrilliance being a sort of ghost itself...]]]]
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* EldritchAbomination: [[spoiler:The final boss couldn't possibly qualify as anything else. The humanoid first form at least makes some sense, but after that the game cranks up the MindScrew dial by having he/she/it take the form of two separate energy balls, then a walking turret thing, then making the turret's head inexplicably ''float'' and finishing up with ''a giant pair of eyes in the background''; each transformation is preceded with the sparkly, faded-purple essence of the first form ''flying off the screen, not actually transforming or reforming itself''. The vaguest explanation I can offer for this - and even then I'm just speculating - is that the final boss is an EnergyBeing and that '''the giant grey cloud in the background''' is actually his/her/its "body" and it is trying to kill the player character with attacks and corporeal entities formed out of its own SoulPower.]]
** [[spoiler:[[OurGhostsAreDifferent Well, it would make sense for it to be the leader of the Ghosts then, being a sort of ghost itself...]]]]

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* EldritchAbomination: [[spoiler:The final boss couldn't possibly qualify as anything else. The humanoid first form at least makes some sense, but after that the game cranks up the MindScrew dial by having he/she/it take the form of two separate energy balls, then a walking turret thing, then making the turret's head inexplicably ''float'' and finishing up with ''a giant pair of eyes in the background''; each transformation is preceded with the sparkly, faded-purple essence of the first form ''flying off the screen, not actually transforming or reforming itself''. The vaguest explanation I can offer for this - [[WildMassGuessing and even then I'm just speculating speculating]] - is that the final boss is an EnergyBeing and that '''the giant grey cloud in the background''' is actually his/her/its "body" and it is trying to kill the player character with attacks and corporeal entities formed out of its own SoulPower.]]
** [[spoiler:[[OurGhostsAreDifferent Well, it would make sense for it to be the leader of the Ghosts then, then,]] [[FridgeBrilliance being a sort of ghost itself...]]]]
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* EldritchAbomination: [[spoiler:The final boss couldn't possibly qualify as anything else. The humanoid first form at least makes some sense, but after that the game cranks up the MindScrew dial by having he/she/it take the form of two separate energy balls, then a walking turret thing, then making the turret's head inexplicably ''float'' and finishing up with ''a giant pair of eyes in the background''; each transformation is preceded with the sparkly, faded-purple essence of the first form ''flying off the screen, not actually transforming or reforming itself''. The vaguest explanation I can offer for this - and even then I'm just speculating - is that the final boss is an EnergyBeing and that '''the giant grey cloud in the background''' is actually his/her/its "body" and it is trying to kill the player character with attacks and corporeal entities formed out of its own SoulPower.]]
** [[spoiler:[[OurGhostsAreDifferent Well, it would make sense for it to be the leader of the Ghosts then, being a sort of ghost itself...]]]]
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* ThatOneLevel: The final dungeons, full stop. Aggravating, especially difficult spike mazes that dish out huge damage and are tough to see, let alone avoid, and a very small number of save points means that even the slightest mistakes will cost you dearly. And on harder difficulties, there are even fewer of them.

to:

* ThatOneLevel: The final dungeons, full stop. Aggravating, especially difficult spike mazes that dish out huge damage and are tough to see, let alone avoid, and a very small number of save points means that even the slightest mistakes will cost you dearly. And on harder difficulties, there are even fewer of them.them.
** The Curtain also qualifies, especially if your platforming skills aren't up to snuff. The slightest mistake will set you back several screens. The challenge of the area combined with it's CheckpointStarvation will make you want to tear your hair out. It doesn't help that the area is pretty much just as hard on Simple as it is on Difficult.
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The Curtain nearly made me tear my hair out because of the Checkpoint Starvation.

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** The boss of the Curtain, [[spoiler:The Ninja]] , fits this trope to a T. He's not too difficult to defeat, but dying to him means you have to go back through multiple screens of difficult platforming because of the CheckpointStarvation in that area.

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* DisappointingLastLevel: The difficulty shoots way up once you reach [[spoiler:[[DiscOneFinalDungeon The Curtain]]]], and stays there. Also, the gameplay quality seems to decline a bit.
** Plus, that's around the point where you stop getting ability upgrades and instead just get near-useless Gold Orbs for completion of an area. Needless to say, the game begins to get rather boring when every single area ends with "Ooh, I wonder if I'll actually get an ability this time around...no, it's just another orb. [[SarcasmMode Yipee]]."



* ThatOneLevel: The final dungeons, full stop. Aggravating, especially difficult spike mazes that dish out huge damage and are tough to see, let alone avoid, and a very small number of save points means that even the slightest mistakes will cost you dearly. And on harder difficulties, there are even fewer of them.
* XenSyndrome: The difficulty shoots way up once you reach [[spoiler:[[DiscOneFinalDungeon The Curtain]]]], and stays there. Also, the gameplay quality seems to decline a bit.
** Plus, that's around the point where you stop getting ability upgrades and instead just get near-useless Gold Orbs for completion of an area. Needless to say, the game begins to get rather boring when every single area ends with "Ooh, I wonder if I'll actually get an ability this time around...no, it's just another orb. [[SarcasmMode Yipee]]."

to:

* ThatOneLevel: The final dungeons, full stop. Aggravating, especially difficult spike mazes that dish out huge damage and are tough to see, let alone avoid, and a very small number of save points means that even the slightest mistakes will cost you dearly. And on harder difficulties, there are even fewer of them.
* XenSyndrome: The difficulty shoots way up once you reach [[spoiler:[[DiscOneFinalDungeon The Curtain]]]], and stays there. Also, the gameplay quality seems to decline a bit.
** Plus, that's around the point where you stop getting ability upgrades and instead just get near-useless Gold Orbs for completion of an area. Needless to say, the game begins to get rather boring when every single area ends with "Ooh, I wonder if I'll actually get an ability this time around...no, it's just another orb. [[SarcasmMode Yipee]]."
them.
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* FridgeBrilliance: At the end, when you beat the final boss and [[spoiler: the bird statue/giant bird tells you "You did not need the sun following you to get here...because you radiate light as well."]] it's easy to assume that they're speaking metaphorically. Then you remember [=DarkGrotto=]... where [[spoiler: the only source of light, apart from the torches and the fire-breathing boss, was your sprite.]]
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None

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* FridgeBrilliance: At the end, when you beat the final boss and [[spoiler: the bird statue/giant bird tells you "You did not need the sun following you to get here...because you radiate light as well."]] it's easy to assume that they're speaking metaphorically. Then you remember [=DarkGrotto=]... where [[spoiler: the only source of light, apart from the torches and the fire-breathing boss, was your sprite.]]

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A list of the SubjectiveTropes found in ''AnUntitledStory''.
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* GoddamnedBoss: The boss of Skysand. Its "BulletHell lite" isn't too bad, but you have to defeat it by making its floating sword [[HoistByHisOwnPetard hit its body]], but the sword's attack phase occurs in long intervals, and the body is hard to hit. And every time you want to fight it, you have to traverse a few rooms which require some training to get through unscathed and in which everything deals heavy damage. It feels [[ClimaxBoss very satisfying to finally defeat it]], though.

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* GoddamnedBoss: The boss of Skysand. Its "BulletHell lite" isn't too bad, but you have to defeat it by making its floating sword [[HoistByHisOwnPetard hit its body]], but the sword's attack phase occurs in long intervals, and the body is hard to hit. And every time you want to fight it, you have to traverse a few rooms which require some training to get through unscathed and in which everything deals heavy damage. It feels [[ClimaxBoss very satisfying to finally defeat it]], it, though.
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* GoddamnedBoss: The boss of Skysand. Its "BulletHell lite" isn't too bad, but you have to defeat it by making its floating sword [[HoistByHisOwnPetard hit its body]], but the sword's attack phase occurs in long intervals, and the body is hard to miss. And every time you want to fight it, you have to traverse a few rooms which require some training to get through unscathed and in which everything deals heavy damage. It feels [[ClimaxBoss very satisfying to finally defeat it]], though.

to:

* GoddamnedBoss: The boss of Skysand. Its "BulletHell lite" isn't too bad, but you have to defeat it by making its floating sword [[HoistByHisOwnPetard hit its body]], but the sword's attack phase occurs in long intervals, and the body is hard to miss.hit. And every time you want to fight it, you have to traverse a few rooms which require some training to get through unscathed and in which everything deals heavy damage. It feels [[ClimaxBoss very satisfying to finally defeat it]], though.
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None


* GoddamnedBoss: The boss of Skysand. Its "BulletHell lite" isn't too bad, but you have to defeat it by making its floating sword [[HoistByItsOwnPetard hit its body]], but the sword's attack phase occurs in long intervals, and the body is hard to miss. And every time you want to fight it, you have to traverse a few rooms which require some training to get through unscathed and in which everything deals heavy damage. It feels [[ClimaxBoss very satisfying to finally defeat it]], though.

to:

* GoddamnedBoss: The boss of Skysand. Its "BulletHell lite" isn't too bad, but you have to defeat it by making its floating sword [[HoistByItsOwnPetard [[HoistByHisOwnPetard hit its body]], but the sword's attack phase occurs in long intervals, and the body is hard to miss. And every time you want to fight it, you have to traverse a few rooms which require some training to get through unscathed and in which everything deals heavy damage. It feels [[ClimaxBoss very satisfying to finally defeat it]], though.

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** The Bottom. [[NothingIsScarier No enemies, only a white background and wooshing "music"]]. And no way out other than the save point.

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** [[BleakLevel The Bottom.Bottom]]. [[NothingIsScarier No enemies, only a white background and wooshing "music"]]. And no way out other than the save point.


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* GoddamnedBoss: The boss of Skysand. Its "BulletHell lite" isn't too bad, but you have to defeat it by making its floating sword [[HoistByItsOwnPetard hit its body]], but the sword's attack phase occurs in long intervals, and the body is hard to miss. And every time you want to fight it, you have to traverse a few rooms which require some training to get through unscathed and in which everything deals heavy damage. It feels [[ClimaxBoss very satisfying to finally defeat it]], though.

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* CrowningMusicOfAwesome: The music in this game is very good. It's a shame nobody's posted the music on Youtube.

to:

* CrowningMusicOfAwesome: NightmareFuel: The purple ghosts- doglike purple beasts that are invincible, appear randomly, and their appearance is marked by the screen turning purple and the music changing. [[spoiler:If a bird leaves Skytown, these things come for them. Two birds get carried off before your eyes by these monsters.]]
** The Bottom. [[NothingIsScarier No enemies, only a white background and wooshing "music"]]. And no way out other than the save point.
* SugarWiki/AwesomeMusic:
The music in this game is very good. It's a shame nobody's posted the music on Youtube.Youtube.
* GoddamnedBats: Any and all ghosts. Also the laser turrets in [=FireCage=]. Most of the enemies are [[TheGoomba pretty easy]] to deal with, though.



* GoddamnedBats: Any and all ghosts. Also the laser turrets in [=FireCage=]. Most of the enemies are [[TheGoomba pretty easy]] to deal with, though.



* NightmareFuel: The purple ghosts- doglike purple beasts that are invincible, appear randomly, and their appearance is marked by the screen turning purple and the music changing. [[spoiler:If a bird leaves Skytown, these things come for them. Two birds get carried off before your eyes by these monsters.]]
** The Bottom. [[NothingIsScarier No enemies, only a white background and wooshing "music"]]. And no way out other than the save point.
Is there an issue? Send a MessageReason:
None

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* ParanoiaFuel: After a certain event occurs, there is a particular type of enemy that can appear out of nowhere at any time. It is large. It is invincible. It chases you regardless of where you are on the screen. It passes through walls. [[spoiler:Sometimes, more than one of it appears at a time.]] Its appearance is accompanied by the screen taking on a shadowy purple tint and the music becoming creepy. About the only (admittedly, large) comfort is that you can get rid of it by simply traveling between screens.
** Actually, two events can cause that enemy to start appearing. [[spoiler:If the ghosts make you paranoid, you might want to avoid [=SkySand=] and [=FireCage=] for as long as you can.]]
** If you're playing on simple, the ghosts will never appear [[spoiler: except in the final area in set locations.]] so there's nothing to worry about there.

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A list of the SubjectiveTropes found in ''AnUntitledStory''.
----
* CrowningMusicOfAwesome: The music in this game is very good. It's a shame nobody's posted the music on Youtube.
* HellIsThatNoise: [[spoiler:The music that plays when the purple ghosts appear.]]



* NauseaFuel: [=BlancLand=], which tilts left and right, and the tilting gets more severe the further you progress.

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* NauseaFuel: [=BlancLand=], which tilts left NightmareFuel: The purple ghosts- doglike purple beasts that are invincible, appear randomly, and right, their appearance is marked by the screen turning purple and the tilting gets more severe music changing. [[spoiler:If a bird leaves Skytown, these things come for them. Two birds get carried off before your eyes by these monsters.]]
** The Bottom. [[NothingIsScarier No enemies, only a white background and wooshing "music"]]. And no way out other than
the further you progress.save point.


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** [=FireMachine=]. Try jumping through gaps in an energy beam when there's four of them at once, some that open and close rapidly. And a bunch of projectiles, too.

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