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* NightmareFuel: The infamous Game Over screen which was no doubt a source of nightmares among those who grew up with the game along with the movie. Running out of lives and continues treats you to [[GameOverMan Jafar]] brandishing a SlasherSmile against a fiery background, emitting an EvilLaugh with the words "GIVE UP, STREET RAT!" beneath him (the rest of the screen will either be black or bright red, depending on whether you're playing the Genesis or DOS version respectively). Since the game never tells you how many continues you have, you can't see it coming unless you buy a lot of them or use the cheat code to avoid seeing the screen. However, the next screen, which has the words "The End" and the Genie popping in to say, "Made you look!", [[NightmareRetardant softens this a bit.]]

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* NightmareFuel: NightmareFuel:
**
The infamous Game Over screen which was no doubt a source of nightmares among those who grew up with the game along with the movie. Running out of lives and continues treats you to [[GameOverMan Jafar]] brandishing a SlasherSmile against a fiery background, emitting an EvilLaugh with the words "GIVE UP, STREET RAT!" beneath him (the rest of the screen will either be black or bright red, depending on whether you're playing the Genesis or DOS version respectively). Since the game never tells you how many continues you have, you can't see it coming unless you buy a lot of them or use the cheat code to avoid seeing the screen. However, the next screen, which has the words "The End" and the Genie popping in to say, "Made you look!", [[NightmareRetardant softens this a bit.]]


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** The infamous "Escape" stage. Easily the most difficult level in the game, the fact that the "enemies" are the collapsing cave itself and the abundant amount of boulders and lava has given many children nightmares. The ominous soundtrack doesn't help matters.
** The "Sultan's Dungeon", [[HellholePrison given its setting.]] It's obviously not as bad as, say, the Dungeons in ''Wolfenstein'', but there are still piles of bones strewn all over, a guard dog taunting a fellow prisoner with the key, said prisoner trying to lure them with food (with just their arm sticking out of a prison door), hidden spikes that are nearly impossible to see, bats, ''exploding skeletons'' and [[ArsonMurderAndJaywalking images of poor]] [[WesternAnimation/TheLittleMermaid Sebastian]] [[ArsonMurderAndJaywalking held captive inside.]] It's one of the most bleak levels of the game.
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* SurpriseDifficulty: While it's a great game that looks straight out of the movie, it's also a very hard one, which 90s children have both fond and traumatizing memories.
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** "The Escape", the level in which the cave collapses and Aladdin attempts to escape on foot, will ''floor'' new players and put veterans under pressure. It's a long, brutal level where you have to [[IndyEscape outrun several giant boulders]] (the first OneHitKO hazards in the game besides pits), with massive pits of lava in between. The lava pits are much larger and easier to fall into than the water pools of the previous stage ("The Cave of Wonders"), the roofs of the caves are so low that jumping over the lava pits becomes a matter of perfect timing, and the color of some of the platforms is so similar to the background that you can mess up some jumps by not realizing you ''could'' jump later. Then there's the last boulder, which, even after you outrun it, can sometimes end up falling on top of you ''[[KaizoTrap while you're on the carpet for the level-clear animation!]]''[[note]]Though with careful timing, it's actually possible to jump ''over'' the final boulder in the Genesis version.[[/note]] To top it off, the game won't skip this stage for you like it will the immediately following stage, "Rug Ride", if you mess up enough times. The rest of the game is a ''breeze'' once you clear this level...
** "Rug Ride" itself qualifies in the DOS version. In both versions, you're riding the carpet through a narrow tunnel, while trying to dodge OneHitKill boulders. The level slowly becomes faster and faster and ''faster and'' '''''faster''''' until you need lightning-fast reflexes. There are no checkpoints, so dying will send you back to the beginning. However, while the Genesis version you'll automatically skip it after failing enough times, the DOS version has no such MercyMode. Good luck.
** "Inside the Lamp", a.k.a the Genie level, isn't tough at all at first - there are no enemies, and no way to take damage - but the whole level is a bunch of FloatingPlatforms above a massive BottomlessPit. Towards the end of the level, finding solid footing becomes increasingly difficult, and you have to perform a fair amount of pixel-perfect jumps. The most maddening moment of this PlatformHell is just before the end of the level: there is a '''very''' tiny genie hand platform, some pixels wide, that you have to jump on. Missing it means instant death and redoing several difficult jumps. The hand is also so low that it floats off-camera, and [[GuideDangIt can't be seen unless you crouch]].

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** "The Escape", the level in which the cave collapses and Aladdin attempts to escape on foot, will ''floor'' absolutely ''destroy'' new players and put veterans under pressure. It's a long, brutal level where you have to [[IndyEscape outrun several giant boulders]] (the first OneHitKO hazards in the game besides pits), with massive pits of lava in between. The lava pits are much larger and easier to fall into than the water pools of the previous stage ("The Cave of Wonders"), the roofs of the caves are so low that jumping over the lava pits becomes a matter of perfect timing, and the color of some of the platforms is so similar to the background that you can mess up some jumps by not realizing that there was a platform that you ''could'' jump later. on. Then there's the last boulder, which, even after you outrun it, which can sometimes end up falling on top of you ''[[KaizoTrap while you're on the carpet for during the level-clear animation!]]''[[note]]Though with careful timing, it's animation.]]''[[note]]It's actually possible to jump ''over'' the final boulder in the Genesis version.version, though it requires precise timing.[[/note]] To top it off, the Genesis version of game won't skip this stage for you like it will for the immediately following stage, "Rug Ride", if you mess up enough times. The rest of the game is a ''breeze'' once you clear this level...
level.
** "Rug Ride" itself qualifies in the DOS version. In both versions, you're riding the carpet through a narrow tunnel, while trying to dodge OneHitKill boulders. The level slowly becomes faster and faster and ''faster and'' '''''faster''''' ''and faster'' until it's so fast that you need lightning-fast reflexes. There reflexes in order to not die. Worse, there are no checkpoints, so dying will send you back to the beginning. However, while beginning of the level. What makes the DOS version worse than the Genesis version you'll is that the Genesis version will automatically skip it the level after failing you fail enough times, while the DOS version has no such MercyMode. Good luck.
** "Inside the Lamp", a.k.a AKA the Genie level, isn't tough at all at first - there are no enemies, enemies and no way ways to take damage - but the ''real'' challenge comes from the fact that the whole level is a bunch of FloatingPlatforms above a massive BottomlessPit. Towards the end of the level, finding solid footing becomes increasingly difficult, and you have to perform a fair amount of pixel-perfect jumps. The most maddening moment of this PlatformHell is just before the end of the level: there is a '''very''' tiny genie hand platform, some a few pixels wide, that you have to jump on. Missing it means instant death and redoing several ''other'' difficult jumps. The hand is also so low that it floats off-camera, just below the camera, and [[GuideDangIt it can't be seen unless you crouch]].
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* NightmareFuel: The infamous Game Over screen which was no doubt a source of nightmares among those who grew up with the game along with the movie. Running out of lives and continues treats you to [[GameOverMan Jafar]] brandishing a SlasherSmile against a fiery background, emitting an EvilLaugh with the words "GIVE UP, STREET RAT!" beneath him. Since the game never tells you how many continues you have, you can't see it coming unless you buy a lot of them or use the cheat code to avoid seeing the screen. However, the next screen, which has the words "The End" and the Genie popping in to say, "Made you look!", [[NightmareRetardant softens this a bit.]]
** This Game Over screen was made much scarier in the [[PortingDisaster awful bootleg port]] of this game for the [[UsefulNotes/NintendoEntertainmentSystem NES]] called ''Aladdin II''. It now takes place in [[NothingIsScarier a complete silence, against a black background,]] stays on screen longer, has dark, brown colors, and Jafar here does not even looks like himself and has [[UncannyValley a disturbingly realistic face.]]

to:

* NightmareFuel: The infamous Game Over screen which was no doubt a source of nightmares among those who grew up with the game along with the movie. Running out of lives and continues treats you to [[GameOverMan Jafar]] brandishing a SlasherSmile against a fiery background, emitting an EvilLaugh with the words "GIVE UP, STREET RAT!" beneath him.him (the rest of the screen will either be black or bright red, depending on whether you're playing the Genesis or DOS version respectively). Since the game never tells you how many continues you have, you can't see it coming unless you buy a lot of them or use the cheat code to avoid seeing the screen. However, the next screen, which has the words "The End" and the Genie popping in to say, "Made you look!", [[NightmareRetardant softens this a bit.]]
** This Game Over screen was [[https://www.vizzed.com/vizzedboard/retro/user_screenshots/saves11/114713/NES--Aladdin%202_Nov25%2012_14_15.png made much scarier scarier]] in the [[PortingDisaster awful bootleg port]] of this game for the [[UsefulNotes/NintendoEntertainmentSystem NES]] called ''Aladdin II''. It now takes place in [[NothingIsScarier a complete silence, against a an entirely black background,]] stays on screen longer, has dark, brown colors, and Jafar here does not even looks like himself and has [[UncannyValley a disturbingly realistic face.]]
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Added DiffLines:

** This Game Over screen was made much scarier in the [[PortingDisaster awful bootleg port]] of this game for the [[UsefulNotes/NintendoEntertainmentSystem NES]] called ''Aladdin II''. It now takes place in [[NothingIsScarier a complete silence, against a black background,]] stays on screen longer, has dark, brown colors, and Jafar here does not even looks like himself and has [[UncannyValley a disturbingly realistic face.]]
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* AnticlimaxBoss: Jafar, while undoubtably hard, is a rather lackluster final boss in an otherwise stellar game, especially in comparison to the SNES Aladdin game. The first phase basically has him trying to hurt you through CollisionDamage, and his snake form has a very predictable attack pattern and is significantly scaled down from its massive size in the movie. Did we mention you defeat him by merely chucking apples at him nonstop?
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ATT. Darth Wiki should be zapped.


* DarthWiki/MostAnnoyingSound:
** Jafar's EvilLaugh.
** The music in Jaffar's Palace, which is very short compared to other songs, and loops pretty badly. Even worse, in the DOS version it keeps playing over the ending after you defeat Jaffar.
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* MostAnnoyingSound:

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* MostAnnoyingSound:DarthWiki/MostAnnoyingSound:
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* SugarWiki/AwesomeArt: The game notably features hand-animated sprites done by Disney's own animators, including a few who had worked on the movie, resulting in some of the best sprite animation ever done for a Sega Genesis game.
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* SugarWiki/AwesomeMusic: Most of the music originates from the movie. The ones that don't are just as amazing to listen to though. Arab Rock's track provide an intensity that has it feel like speed metal.

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* SugarWiki/AwesomeMusic: Most of the music originates from the movie. The ones that don't are just as amazing to listen to though. Arab Rock's track provide an intensity that has it [[AutobotsRockOut feel like speed metal.metal]].
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* AwesomeMusic: Most of the music originates from the movie. The ones that don't are just as amazing to listen to though. Arab Rock's track provide an intensity that has it feel like speed metal.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: Most of the music originates from the movie. The ones that don't are just as amazing to listen to though. Arab Rock's track provide an intensity that has it feel like speed metal.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeMusic: Most of the music originates from the movie. The ones that don't are just as amazing to listen to though. Arab Rock's track provide an intensity that has it feel like speed metal.
Is there an issue? Send a MessageReason:
None


** "The Escape", the level in which the cave collapses and Aladdin attempts to escape on foot, will ''floor'' new players and put veterans under pressure. It's the first level to introduce OneHitKO hazards beyond pits (giant boulders), there are pits of lava all over the ground that are much easier to fall into than those of the previous stage ("The Cave of Wonders"), the roofs of the caves are so low that jumping over the lava pits becomes a matter of perfect timing, the color of some of the platforms is so similar to the background that you can flub some jumps by not realizing you ''could'' jump later... and the last boulder, even if you do manage to outrun it, can sometimes end up falling on top of you ''[[KaizoTrap while you're on the carpet for the level-clear animation!]]'' To top it off, the game won't skip this stage for you like it will the immediately following stage, "Rug Ride", if you mess up enough times. The rest of the game is a ''breeze'' once you clear this level...

to:

** "The Escape", the level in which the cave collapses and Aladdin attempts to escape on foot, will ''floor'' new players and put veterans under pressure. It's the a long, brutal level where you have to [[IndyEscape outrun several giant boulders]] (the first level to introduce OneHitKO hazards beyond pits (giant boulders), there are in the game besides pits), with massive pits of lava all over the ground that in between. The lava pits are much larger and easier to fall into than those the water pools of the previous stage ("The Cave of Wonders"), the roofs of the caves are so low that jumping over the lava pits becomes a matter of perfect timing, and the color of some of the platforms is so similar to the background that you can flub mess up some jumps by not realizing you ''could'' jump later... and later. Then there's the last boulder, which, even if after you do manage to outrun it, can sometimes end up falling on top of you ''[[KaizoTrap while you're on the carpet for the level-clear animation!]]'' animation!]]''[[note]]Though with careful timing, it's actually possible to jump ''over'' the final boulder in the Genesis version.[[/note]] To top it off, the game won't skip this stage for you like it will the immediately following stage, "Rug Ride", if you mess up enough times. The rest of the game is a ''breeze'' once you clear this level...



** "Inside the Lamp", a.k.a the Genie level, isn't tough at all at first - there are no enemies, and no way to take damage - but the whole level is a bunch of FloatingPlatforms above a massive BottomlessPit. Towards the end of the level, finding solid footing becomes increasingly difficult, and you have to perform a fair amount of pixel-perfect jumps. The most maddening moment is just before the end of the level: there is a '''very''' tiny genie hand platform, some pixels wide, that you have to jump on. Missing it means instant death and redoing several difficult jumps. The hand is also so low that it floats off-camera, and [[GuideDangIt can't be seen unless you crouch]].

to:

** "Inside the Lamp", a.k.a the Genie level, isn't tough at all at first - there are no enemies, and no way to take damage - but the whole level is a bunch of FloatingPlatforms above a massive BottomlessPit. Towards the end of the level, finding solid footing becomes increasingly difficult, and you have to perform a fair amount of pixel-perfect jumps. The most maddening moment of this PlatformHell is just before the end of the level: there is a '''very''' tiny genie hand platform, some pixels wide, that you have to jump on. Missing it means instant death and redoing several difficult jumps. The hand is also so low that it floats off-camera, and [[GuideDangIt can't be seen unless you crouch]].
Is there an issue? Send a MessageReason:
None


** "Inside the Lamp", a.k.a the Genie level, isn't tough at all at first - there are no enemies, and no way to take damage - but the whole level is a bunch of FloatingPlatforms above a massive BottomlessPit. Towards the end of the level, finding solid footing becomes increasingly difficult, and you have to perform a fair amount of pixel-perfect jumps. The most maddening moment is just before the end of the level: there is a '''very''' tiny genie hand platform, some pixels wide, that you have to jump on. Missing it means instant death and redoing several difficult jumps. The hand is also so low that it floats off-camera, and can't be seen unless you crouch.

to:

** "Inside the Lamp", a.k.a the Genie level, isn't tough at all at first - there are no enemies, and no way to take damage - but the whole level is a bunch of FloatingPlatforms above a massive BottomlessPit. Towards the end of the level, finding solid footing becomes increasingly difficult, and you have to perform a fair amount of pixel-perfect jumps. The most maddening moment is just before the end of the level: there is a '''very''' tiny genie hand platform, some pixels wide, that you have to jump on. Missing it means instant death and redoing several difficult jumps. The hand is also so low that it floats off-camera, and [[GuideDangIt can't be seen unless you crouch.crouch]].
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None

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* MostAnnoyingSound:
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* MostAnnoyingSound:

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* MostAnnoyingSound: GoddamnedBats: Literal ones in "Sultan's Dungeon", "Cave of Wonders" and "The Escape", mostly because their annoyingly unpredictable movement makes them difficult to defeat.
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misuse.


* NightmareFuel: The infamous Game Over screen which was no doubt a source of nightmares among those who grew up with the game along with the movie. Running out of lives and continues treats you to [[GameOverMan Jafar]] brandishing a SlasherSmile against a fiery background, emitting an EvilLaugh with the words "GIVE UP, STREET RAT!" beneath him. Since the game never tells you how many continues you have, you can't see it coming unless you buy a lot of them or use the ClassicCheatCode to avoid seeing the screen. However, the next screen, which has the words "The End" and the Genie popping in to say, "Made you look!", [[NightmareRetardant softens this a bit.]]

to:

* NightmareFuel: The infamous Game Over screen which was no doubt a source of nightmares among those who grew up with the game along with the movie. Running out of lives and continues treats you to [[GameOverMan Jafar]] brandishing a SlasherSmile against a fiery background, emitting an EvilLaugh with the words "GIVE UP, STREET RAT!" beneath him. Since the game never tells you how many continues you have, you can't see it coming unless you buy a lot of them or use the ClassicCheatCode cheat code to avoid seeing the screen. However, the next screen, which has the words "The End" and the Genie popping in to say, "Made you look!", [[NightmareRetardant softens this a bit.]]
Is there an issue? Send a MessageReason:
None


* NightmareFuel: The infamous Game Over screen which was no doubt a source of nightmares among those who grew up with the game along with the movie. Running out of lives and continues treats you to [[GameOverMan Jafar]] brandishing a SlasherSmile against a fiery background, emitting an EvilLaugh with the words "GIVE UP, STREET RAT!" beneath him. Since the game never tells you how many continues you have, you can't see it coming unless you buy a lot of them or use the ClassicCheatCode to avoid seeing the screen. However, the next screen, which has the words "The End" and the Genie popping into say, "Made you look!", [[NightmareRetardant softens this a bit.]]

to:

* NightmareFuel: The infamous Game Over screen which was no doubt a source of nightmares among those who grew up with the game along with the movie. Running out of lives and continues treats you to [[GameOverMan Jafar]] brandishing a SlasherSmile against a fiery background, emitting an EvilLaugh with the words "GIVE UP, STREET RAT!" beneath him. Since the game never tells you how many continues you have, you can't see it coming unless you buy a lot of them or use the ClassicCheatCode to avoid seeing the screen. However, the next screen, which has the words "The End" and the Genie popping into in to say, "Made you look!", [[NightmareRetardant softens this a bit.]]
Is there an issue? Send a MessageReason:
None


* NoProblemWithLicensedGames: It's a very fun, polished platformer with beautiful hand drawn sprites and great music.

to:

* NoProblemWithLicensedGames: SugarWiki/NoProblemWithLicensedGames: It's a very fun, polished platformer with beautiful hand drawn sprites and great music.
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* BrokenBase: There's no real consensus on whether the [[VideoGame/AladdinCapcom Capcom adaptation]] or the Virgin Games adaptation is the superior game, though either camp tends to acknowledge that the other is still a good game in its own right.

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* MostAnnoyingSound: Jafar's EvilLaugh.

to:

* MostAnnoyingSound: MostAnnoyingSound:
**
Jafar's EvilLaugh.EvilLaugh.
** The music in Jaffar's Palace, which is very short compared to other songs, and loops pretty badly. Even worse, in the DOS version it keeps playing over the ending after you defeat Jaffar.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MostAnnoyingSound: Jafar's EvilLaugh.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: Running out of lives and continues treats you to the infamous "[[GameOverMan Give up, street rat!]]" screen in which Jafar, wearing a SlasherSmile against a fiery background, emits an EvilLaugh. Since the game never tells you how many continues you have, you can't see it coming unless you buy a lot of them or use the ClassicCheatCode to avoid seeing the screen. However, it's softened a bit when the "The End" scene appears with the Genie appearing from the bottom right corner to say, [[NightmareRetardant "Made you look!"]]

to:

* NightmareFuel: The infamous Game Over screen which was no doubt a source of nightmares among those who grew up with the game along with the movie. Running out of lives and continues treats you to the infamous "[[GameOverMan Give up, street rat!]]" screen in which Jafar, wearing [[GameOverMan Jafar]] brandishing a SlasherSmile against a fiery background, emits emitting an EvilLaugh.EvilLaugh with the words "GIVE UP, STREET RAT!" beneath him. Since the game never tells you how many continues you have, you can't see it coming unless you buy a lot of them or use the ClassicCheatCode to avoid seeing the screen. However, it's softened a bit when the next screen, which has the words "The End" scene appears with and the Genie appearing from the bottom right corner to popping into say, "Made you look!", [[NightmareRetardant "Made you look!"]]softens this a bit.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NightmareFuel: Running out of lives and continues treats you to the infamous "[[GameOverMan Give up, street rat!]]" screen in which Jafar, wearing a SlasherSmile against a fiery background, emits an EvilLaugh. Since the game never tells you how many continues you have, you can't see it coming unless you buy a lot of them or use the ClassicCheatCode to avoid seeing the screen. However, it's softened a bit when the "The End" scene appears with the Genie appearing from the bottom right corner to say, [[NightmareRetardant "Made you look!"]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoProblemWithLicensedGames: It's a very fun, polished platformer with beautiful hand drawn sprites and great music.
Is there an issue? Send a MessageReason:
Redoing grammar of this page


** The level prior to the rug ride, as the cave collapses and Aladdin attempts to escape on foot, will ''floor'' new players and put veterans under pressure. Its the first level to introduce the lethal OneHitKO boulders, there are instant-kill pits into lava all over the place (this is also the first place where the environment can really screw you over; the level before it (the cave of wonders) has water functioning as BottomlessPits but you have to screw up majorly to get hit by them) the roofs of the caves are so low that jumping the bottomless pits within the caves becomes a matter of perfect timing... and to top it off, the last boulder, even if you do manage to outrun it, can often wind up falling on top of you ''[[KaizoTrap while you are on the carpet!!!]]'' And to top it off, the game won't skip this for you like it will the second part of the escape, Rug Ride, if you mess up enough times. The rest of the game is a ''breeze'' after you clear that level...
** The Rug Ride level itself qualifies in the DOS version. You're riding the carpet through a narrow tunnel, while trying to dodge OneHitKill boulders. The level slowly becomes faster and faster and ''faster and'' '''''faster''''' until you need lightning-fast reflexes. There are no checkpoints and dying will send you back to the beginning of the level. Averted in the Genesis version where you'll automatically skip it after failing enough times.
** Inside the Lamp, a.k.a the Genie level, isn't tough at all at first. There are no enemies and no way to take damage. But the whole thing is a bunch of FloatingPlatforms above a massive BottomlessPit: towards the end of the level, finding solid footing becomes increasingly difficult and you have to persorm quite a lot of pixel-perfect jumps. The most maddening momemt is just before the end of the level: there is a '''very''' tiny genie hand platform, some pixels wide, that you have to jump on. Missing it means instant death and redoing several difficult jumps. The hand is also so low that it floats off-camera, and can't be seen unless you crouch.

to:

** The "The Escape", the level prior to the rug ride, as in which the cave collapses and Aladdin attempts to escape on foot, will ''floor'' new players and put veterans under pressure. Its It's the first level to introduce the lethal OneHitKO boulders, hazards beyond pits (giant boulders), there are instant-kill pits into of lava all over the place (this is also ground that are much easier to fall into than those of the first place where the environment can really screw you over; the level before it (the cave previous stage ("The Cave of wonders) has water functioning as BottomlessPits but you have to screw up majorly to get hit by them) Wonders"), the roofs of the caves are so low that jumping over the bottomless lava pits within the caves becomes a matter of perfect timing... timing, the color of some of the platforms is so similar to the background that you can flub some jumps by not realizing you ''could'' jump later... and to top it off, the last boulder, even if you do manage to outrun it, can often wind sometimes end up falling on top of you ''[[KaizoTrap while you are you're on the carpet!!!]]'' And to carpet for the level-clear animation!]]'' To top it off, the game won't skip this stage for you like it will the second part of the escape, Rug Ride, immediately following stage, "Rug Ride", if you mess up enough times. The rest of the game is a ''breeze'' after once you clear that this level...
** The Rug Ride level "Rug Ride" itself qualifies in the DOS version. You're In both versions, you're riding the carpet through a narrow tunnel, while trying to dodge OneHitKill boulders. The level slowly becomes faster and faster and ''faster and'' '''''faster''''' until you need lightning-fast reflexes. There are no checkpoints and checkpoints, so dying will send you back to the beginning of the level. Averted in beginning. However, while the Genesis version where you'll automatically skip it after failing enough times.
** Inside
times, the Lamp, DOS version has no such MercyMode. Good luck.
** "Inside the Lamp",
a.k.a the Genie level, isn't tough at all at first. There first - there are no enemies enemies, and no way to take damage. But damage - but the whole thing level is a bunch of FloatingPlatforms above a massive BottomlessPit: towards BottomlessPit. Towards the end of the level, finding solid footing becomes increasingly difficult difficult, and you have to persorm quite perform a lot fair amount of pixel-perfect jumps. The most maddening momemt moment is just before the end of the level: there is a '''very''' tiny genie hand platform, some pixels wide, that you have to jump on. Missing it means instant death and redoing several difficult jumps. The hand is also so low that it floats off-camera, and can't be seen unless you crouch.
Is there an issue? Send a MessageReason:
None


** The Rug Ride level itself qualifies in the DOS version. You're riding the carpet through a narrow tunnel, while trying to dodge OneHitKill boulders. The level slowly becomes faster and faster and ''faster and'' '''''faster''''' until you need lightning-fast reflexes. There are no checkpoints and dying will send you back to the beginning of the level. Averted in the Genesis version where you'll automatically skip it after gailing enough times.

to:

** The Rug Ride level itself qualifies in the DOS version. You're riding the carpet through a narrow tunnel, while trying to dodge OneHitKill boulders. The level slowly becomes faster and faster and ''faster and'' '''''faster''''' until you need lightning-fast reflexes. There are no checkpoints and dying will send you back to the beginning of the level. Averted in the Genesis version where you'll automatically skip it after gailing failing enough times.

Added: 2082

Changed: 976

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ThatOneLevel: The level prior to the rug ride, as the cave collapses and Aladdin attempts to escape on foot, will ''floor'' new players and put veterans under pressure. Its the first level to introduce the lethal OneHitKO boulders, there are instant-kill pits into lava all over the place (this is also the first place where the environment can really screw you over; the level before it (the cave of wonders) has water functioning as BottomlessPits but you have to screw up majorly to get hit by them) the roofs of the caves are so low that jumping the bottomless pits within the caves becomes a matter of perfect timing... and to top it off, the last boulder, even if you do manage to outrun it, can often wind up falling on top of you ''[[KaizoTrap while you are on the carpet!!!]]'' And to top it off, the game won't skip this for you like it will the second part of the escape, Rug Ride, if you mess up enough times. The rest of the game is a ''breeze'' after you clear that level...

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ThatOneLevel: *ThatOneLevel:
**
The level prior to the rug ride, as the cave collapses and Aladdin attempts to escape on foot, will ''floor'' new players and put veterans under pressure. Its the first level to introduce the lethal OneHitKO boulders, there are instant-kill pits into lava all over the place (this is also the first place where the environment can really screw you over; the level before it (the cave of wonders) has water functioning as BottomlessPits but you have to screw up majorly to get hit by them) the roofs of the caves are so low that jumping the bottomless pits within the caves becomes a matter of perfect timing... and to top it off, the last boulder, even if you do manage to outrun it, can often wind up falling on top of you ''[[KaizoTrap while you are on the carpet!!!]]'' And to top it off, the game won't skip this for you like it will the second part of the escape, Rug Ride, if you mess up enough times. The rest of the game is a ''breeze'' after you clear that level...level...
** The Rug Ride level itself qualifies in the DOS version. You're riding the carpet through a narrow tunnel, while trying to dodge OneHitKill boulders. The level slowly becomes faster and faster and ''faster and'' '''''faster''''' until you need lightning-fast reflexes. There are no checkpoints and dying will send you back to the beginning of the level. Averted in the Genesis version where you'll automatically skip it after gailing enough times.
** Inside the Lamp, a.k.a the Genie level, isn't tough at all at first. There are no enemies and no way to take damage. But the whole thing is a bunch of FloatingPlatforms above a massive BottomlessPit: towards the end of the level, finding solid footing becomes increasingly difficult and you have to persorm quite a lot of pixel-perfect jumps. The most maddening momemt is just before the end of the level: there is a '''very''' tiny genie hand platform, some pixels wide, that you have to jump on. Missing it means instant death and redoing several difficult jumps. The hand is also so low that it floats off-camera, and can't be seen unless you crouch.
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ThatOneLevel: The level prior to the rug ride, as the cave collapses and Aladdin attempts to escape on foot, will ''floor'' new players and put veterans under pressure. Its the first level to introduce the lethal OneHitKO boulders, there are instant-kill pits into lava all over the place (this is also the first place where the environment can really screw you over; the level before it (the genies lamp) has BottomlessPits but you have to screw up majorly to get hit by them) the roofs of the caves are so low that jumping the bottomless pits within the caves becomes a matter of perfect timing... and to top it off, the last boulder, even if you do manage to outrun it, can often wind up falling on top of you ''[[KaizoTrap while you are on the carpet!!!]]'' And to top it off, the game won't skip this for you like it will the second part of the escape, Rug Ride, if you mess up enough times. The rest of the game is a ''breeze'' after you clear that level...

to:

ThatOneLevel: The level prior to the rug ride, as the cave collapses and Aladdin attempts to escape on foot, will ''floor'' new players and put veterans under pressure. Its the first level to introduce the lethal OneHitKO boulders, there are instant-kill pits into lava all over the place (this is also the first place where the environment can really screw you over; the level before it (the genies lamp) cave of wonders) has water functioning as BottomlessPits but you have to screw up majorly to get hit by them) the roofs of the caves are so low that jumping the bottomless pits within the caves becomes a matter of perfect timing... and to top it off, the last boulder, even if you do manage to outrun it, can often wind up falling on top of you ''[[KaizoTrap while you are on the carpet!!!]]'' And to top it off, the game won't skip this for you like it will the second part of the escape, Rug Ride, if you mess up enough times. The rest of the game is a ''breeze'' after you clear that level...
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ThatOneLevel: The level prior to the rug ride, as the cave collapses and Aladdin attempts to escape on foot, will ''floor'' new players and put veterans under pressure. Its the first level to introduce the lethal OneHitKO boulders, there are instant-kill pits into lava all over the place (this is also the first place where the environment can really screw you over; the level before it (the genies lamp) has BottomlessPits but you have to screw up majorly to get hit by them) the roofs of the caves are so low that jumping the bottomless pits within the caves becomes a matter of perfect timing... and to top it off, the last boulder, even if you do manage to outrun it, can often wind up falling on top of you ''[[BeyondTheImpossible while you are on the carpet!!!]]'' And to top it off, the game won't skip this for you like it will the second part of the escape, Rug Ride, if you mess up enough times. The rest of the game is a ''breeze'' after you clear that level...

to:

ThatOneLevel: The level prior to the rug ride, as the cave collapses and Aladdin attempts to escape on foot, will ''floor'' new players and put veterans under pressure. Its the first level to introduce the lethal OneHitKO boulders, there are instant-kill pits into lava all over the place (this is also the first place where the environment can really screw you over; the level before it (the genies lamp) has BottomlessPits but you have to screw up majorly to get hit by them) the roofs of the caves are so low that jumping the bottomless pits within the caves becomes a matter of perfect timing... and to top it off, the last boulder, even if you do manage to outrun it, can often wind up falling on top of you ''[[BeyondTheImpossible ''[[KaizoTrap while you are on the carpet!!!]]'' And to top it off, the game won't skip this for you like it will the second part of the escape, Rug Ride, if you mess up enough times. The rest of the game is a ''breeze'' after you clear that level...

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