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* OurGnomesAreWeirder: They like engineering, and [[spoiler:descend from [[SteamPunk clockwork creatures]]]]

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* OurGnomesAreWeirder: They like engineering, and [[spoiler:descend from [[SteamPunk clockwork creatures]]]]creatures]].]]



* OurHumansAreDifferent: Humans are descended from giants by way of the Vrykul, their -- comparatively -- small progeny after the Curse of Flesh. The Curse further affected the Vrykul, giving them even smaller and fleshier -- and in their view stunted and weak -- children. Many of these were killed, but some were raised in secret and hidden away in another continent to live their own lives, where they became the progenitors of the human race. While otherwise fairly normal (by fantasy standards), ''''World of Warcraft'''''s humans are technically the smallest species of giant in the world, and technically closer kin to hill-sized beings of living stone than to the likes of elves and dwarves.

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* OurHumansAreDifferent: Humans are descended from giants by way of the Vrykul, their -- comparatively -- small progeny after the Curse of Flesh. The Curse further affected the Vrykul, giving them even smaller and fleshier -- and in their view stunted and weak -- children. Many of these were killed, but some were raised in secret and hidden away in another continent to live their own lives, where they became the progenitors of the human race. While otherwise fairly normal (by fantasy standards), ''''World ''World of Warcraft'''''s Warcraft''[='s=] humans are technically the smallest species of giant in the world, and technically closer kin to hill-sized beings of living stone than to the likes of elves and dwarves.

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** In July of 2009, a hunter was discovered with a worgen for a pet, and within a few hours the hunter community had figured out how and where to get [[http://www.wowhead.com/npc=24277 this particular beast.]] Pretty much everyone who could obtain one had one. Within two days, the tamed worgen were patched to have all their skills and attacks completely removed, and after a few more days, they were replaced entirely by ordinary white wolves. This is only the case for the single Worgen, any "beast" that was not a beast (such as a slime or a hydra) was allowed to stay (Presumably, Blizzard's future plans to make Worgen playable would have made players keeping Worgen as pets dive too close to UnfortunateImplications for their tastes).

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** In July of 2009, a hunter was discovered with a worgen for a pet, and within a few hours the hunter community had figured out how and where to get [[http://www.wowhead.com/npc=24277 this particular beast.]] Pretty much everyone who could obtain one had one. Within two days, the tamed worgen were patched to have all their skills and attacks completely removed, and after a few more days, they were replaced entirely by ordinary white wolves. This is only the case for the single Worgen, any "beast" that was not a beast (such as a slime or a hydra) was allowed to stay (Presumably, Blizzard's future plans to make Worgen playable would have made players keeping Worgen as pets dive too close to UnfortunateImplications [[invoked]]UnfortunateImplications for their tastes).



** [[CursedItem Corrupted gear]] in patch 8.3 was designed to grant the wearer benefits at the risk of detrimental effects that worsen the higher their Corruption level is, until at 80+ Corruption they would have to deal with constant self-inflicted damage and snares on top of increased damage taken and decreased healing received. Some high-geared players learned to funnel pieces with Twilight Devastation (which deals damage that scales with the user's health) to their tanks until they had Corruption levels of over '''200''' and just use invincibility periods to bypass the penalties while the tanks did GameBreaker-level damage. Rather than nerfing Twilight Devastation's damage, a hotfix in July 2020 added another penalty that caused players with 200+ Corruption to lose 25% of their health a second while in combat. However, the Corrupted gear system was retired in patch 9.0 a few months later, rendering the addition of this rule ultimately moot.

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** [[CursedItem Corrupted gear]] in patch 8.3 was designed to grant the wearer benefits at the risk of detrimental effects that worsen the higher their Corruption level is, until at 80+ Corruption they would have to deal with constant self-inflicted damage and snares on top of increased damage taken and decreased healing received. Some high-geared players learned to funnel pieces with Twilight Devastation (which deals damage that scales with the user's health) to their tanks until they had Corruption levels of over '''200''' and just use invincibility periods to bypass the penalties while the tanks did GameBreaker-level absurd amounts of damage. Rather than nerfing Twilight Devastation's damage, a hotfix in July 2020 added another penalty that caused players with 200+ Corruption to lose 25% of their health a second while in combat. However, the Corrupted gear system was retired in patch 9.0 a few months later, rendering the addition of this rule ultimately moot.

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* ObviousRulePatch: During patch 8.3, some guilds discovered an exploit wherein they funneled pieces of [[CursedItem Corrupted gear]] with Twilight Devastation, which scaled with the user's health, to their tanks, who then amassed over 200 Corruption and simply used shields to bypass the enormous healing taken/damage received debuff while dealing absurd amounts of damage. Blizzard's solution? Rather than nerfing Twilight Devastation, they simply added another penalty that caused characters with 200+ Corruption to lose a quarter of their health a second while in combat.
* OccultBlueEyes: Arthas, death knights in general, draenei, and void elves.

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* ObviousRulePatch: During ObviousRulePatch:
** A fairly obscure item called the Luffa would remove any bleed effect. A boss over 20 levels later would put a hefty bleed dot on raid members at fairly regular intervals. Everyone would equip their Luffa and make Moroes a total joke. The next
patch 8.3, some guilds put a spell level cap on the Luffa: you couldn't remove bleed effects over level 60 anymore.
** Other such items got similar treatments, essentially turning this into standard procedure. There are many such items in ''Mists of Pandaria'' that already state that they won't work on players above level 94...long before the next expansion was even announced.
** Similar restrictions exist for item enchantments, both to limit abuse of high-level enchantments on low level items and to keep certain temporary effects out of later content rather than removing them completely.
** An old patch for ''[=WoW=]'' allowed everyone in a group to place marks -- graphical icons that go above monsters or players and are used to make them more visible or indicate a kill order for the group -- instead of only the group's leader being able to do it. There followed an unofficial add-on which allowed players to automatically strobe the marks across the group members, rapidly swapping them around, much to the annoyance of many players. The very next patch added a notification of who was setting marks.
** In July of 2009, a hunter was
discovered an exploit wherein with a worgen for a pet, and within a few hours the hunter community had figured out how and where to get [[http://www.wowhead.com/npc=24277 this particular beast.]] Pretty much everyone who could obtain one had one. Within two days, the tamed worgen were patched to have all their skills and attacks completely removed, and after a few more days, they funneled pieces were replaced entirely by ordinary white wolves. This is only the case for the single Worgen, any "beast" that was not a beast (such as a slime or a hydra) was allowed to stay (Presumably, Blizzard's future plans to make Worgen playable would have made players keeping Worgen as pets dive too close to UnfortunateImplications for their tastes).
** There was [[https://www.youtube.com/watch?v=TqPQ4SNmx2c a video]] posted on Website/YouTube in 2007, where a paladin killed, in one move, Lord Kazzak, a raid boss designed for dozens
of players to take several minutes to bring down. The Reckoning talent had the effect that when a paladin was struck they might gain a stack of Reckoning, causing their next attack to hit twice. One enterprising player dueled a rogue many times without ever striking back, then went up to the boss in question and proceeded to hit it more than a thousand times in one blow. Within twenty-four hours, the talent was nerfed so that it caused you to hit ''twice'' for the next few attacks. Of course, seeing as Reckoning was about the only ability in the entire game that possessed neither stack limit nor duration, this was only to be expected. [[note]]Since the server had to effectively resolve about 10,000 attacks at once when the paladin did this, it effectively brought the whole server to its knees for a couple minutes, with extreme lag for everyone in the area.[[/note]].
*** On the subject of Lord Kazzak, players looking to cause trouble could lure Kazzak all the way to Stormwind and watch as he proceeded to sack the city, wiping out [=NPCs=] and low level players left and right. Blizzard eventually responded by ensuring bosses like Kazzak would not leave their designated areas.
** A similar flaw happened at the launch of Classic with the Shaman's Windfury Weapon. Windfury weapon gives a chance on a basic attack to duplicate that auto-attack twice more with boosted damage. The problem was when the game came out, Windfury Weapon could proc off of itself ''infinite times''. It was very rare but not unheard of for a player to be one-shot by a [=PvP=] Shaman because Windfury procced twelve or fourteen times off a single swing. One of the first patches ever for the game included a hard limit on how many times Windfury could proc off itself, which only reduced it to unbelievably strong.
** Before the ''Cataclysm'' expansion revamped most quests from vanilla ''[=WoW=]'', there was a long Alliance quest chain in the zone of Ashenvale where the intermediate quests made use of an item called "Dartol's Rod of Transformation", which temporarily turned the player into a furbolg. The change was purely cosmetic, but the rod was usable anywhere in the world and had no use limit, so players often kept the rod and never turned in the quest, as it was more attractive than the actual quest rewards. In patch 3.0.2, the text "Only usable in Ashenvale" was added to its description, but the restriction was never actually implemented and it was still usable outside Ashenvale. Eventually, Blizzard gave up and removed the requirement to turn in the rod at the end of the quest, allowing players to complete the quest and still keep it indefinitely. The modern version of the quest chain, introduced in ''Cataclysm'', uses another item called simply "Dartol's Rod", which is indeed only usable in Ashenvale. However, players who had the old rod before ''Cataclysm'' are allowed to keep it.
*** This change was later reverted, though some versions of the rod still have the requirement stated in the item description without being actually applied. Furthermore, Blizzard announced that in ''Warlords of Draenor'', most such quest items can be kept after the questline.
** Due to the way stats scale, a level 80 Paladin used some ''Mists of Pandaria'' drops to greatly increase his stats beyond what a level 90 in the same gear would have. Combined with Vengeance, which boosts attack power based on the strength of enemy attacks, he was able to solo several bosses in Mogu'shan Vaults, a level 90 raid. Blizzard quickly capped Vengeance so that it could not exceed the health of the user.
** Early in the game's release, endgame [[PlayerVersusPlayer PvP]] suffered from a problem where the damage a player did - suitable and balanced for [[PlayerVersusEnvironment PvE]] - was [[HealthDamageAsymmetry so high compared to their own health]] that certain classes could kill other endgame players outright in a single hit or two. [=PvP=] became a game of getting off that first devastatingly powerful nuke before the enemy could. This problem was addressed by adding Resilience to the game: A stat which existed for absolutely no purpose except to reduce the damage players take when facing enemy players.
*** Later on, [=PvP=] Power was added as an offensive stat, basically to counteract Resilience. In ''Warlords of Draenor'', Blizzard eliminated both stats in favor of other tweaks to the basic damage calculations, but a special rule still exists to limit the amount of damage players deal with critical hits to other players.
*** [=PvP=] in general was subject to a lot of rule changes, especially when it comes to stun and crowd control effects. Those were fine in [=PvE=], but for [=PvP=] most crowd control effects were nerfed significantly in a number of ways, some of which also applied in [=PvE=]. In addition, a trinket was added that allowed players to break out of such effects once every 2 minutes, which previously only the undead racial ''Will of the Forsaken'' ability could do.
** In the ''Legion'' expansion, Gul'dan dropped a very specific trinket called the Draught of Souls which, for most classes, was a decent on use damage item with a fairly low cooldown. Arms warriors, however, had a plethora of skills to augment the damage of said trinket (some basically passive like the Colossal Smash debuff on the target, and 3 others with cooldowns that aligned almost perfectly with the Draught of Souls cooldown) to such an extent that it became basically indispensable for that class, 20-30% (!) of the overall damage being done with the trinket effect being pretty common. Which was not only a problem because it forced warriors to acquire that trinket and design their playstyle around it, but also because it was practically impossible to come up with a better trinket until the end of the expansion, while the trinket dropped in the middle of it. This led not only to an overhaul of the warrior's number-crunching (Colossal Smash got nerfed while a lot of other skills were buffed to compensate for this), but also to a 20% nerf for Draught of Souls ''exclusively'' for the Arms warrior.
** For a long time, people who had quests in dungeons often would join a group to complete the quest then leave before the dungeon was finished. To combat this, ''Warlords of Draenor'' gave every dungeon quest from that expansion onwards the added requirement of killing the final boss of the dungeon (i.e. a quest to loot something from the first boss of Black Rook Hold will also require players to kill the final boss of Black Rook Hold) so groups wouldn't have to stand around waiting for a new party member to finish.
** The Mage Tower Challenges in ''Legion'' were notorious for having a difficulty highly dependent on a player's class and specialization. Most notably, Destruction warlocks and Windwalker monks had to fight the same boss, but while warlocks were stuck using a subpar demon due to it having their only interrupt ability, monks had a ''sixty second'' long incapacitate with a 15-second cooldown, making that part of the fight a cakewalk. Blizzard would later {{nerf}} the monk incap ability so it only lasted long enough to function as an interrupt.
** Getting the hidden skin for the Havoc demon hunter's artifact required looting a special necklace that caused an NPC to kick them up to a massive felbat they had to kill. Many savvy players realized they could just glide from nearby Highmountain to reach the felbat and kill it that way without farming for the necklace. Once flying was introduced to the Broken Isles, the felbat was patched to be out of phase (and thus unattackable) for anyone who didn't have the necklace in their inventory.
**
[[CursedItem Corrupted gear]] in patch 8.3 was designed to grant the wearer benefits at the risk of detrimental effects that worsen the higher their Corruption level is, until at 80+ Corruption they would have to deal with constant self-inflicted damage and snares on top of increased damage taken and decreased healing received. Some high-geared players learned to funnel pieces with Twilight Devastation, which scaled Devastation (which deals damage that scales with the user's health, health) to their tanks, who then amassed over 200 tanks until they had Corruption levels of over '''200''' and simply used shields just use invincibility periods to bypass the enormous healing taken/damage received debuff penalties while dealing absurd amounts of the tanks did GameBreaker-level damage. Blizzard's solution? Rather than nerfing Twilight Devastation, they simply Devastation's damage, a hotfix in July 2020 added another penalty that caused characters players with 200+ Corruption to lose a quarter 25% of their health a second while in combat.
* OccultBlueEyes: Arthas, death knights
combat. However, the Corrupted gear system was retired in general, draenei, and void elves.patch 9.0 a few months later, rendering the addition of this rule ultimately moot.

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** Kul Tiran [=NPCs=] were clearly rushed for 8.1; they were added to the game without a ''sleeping animation'', which is very apparent in the barracks in Sagehold when they're sleeping standing up, or support for most helmets, and when they were made playable in 8.1.5 they were ''still'' unfinished with horribly bugged animations. Female Zandalari trolls, meanwhile, had a GameBreakingBug that caused the damage of some spells to take longer than usual to proc.

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** Kul Tiran [=NPCs=] were clearly rushed for 8.1; they were added to the game without a ''sleeping animation'', which is was very apparent in the barracks in Sagehold when they're they were sleeping standing up, or support for most helmets, and when they were made playable in 8.1.5 they were ''still'' unfinished with horribly bugged animations. Female Zandalari trolls, meanwhile, had a GameBreakingBug that caused the damage of some spells to take longer than usual to proc.



* ObviousRulePatch

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* ObviousRulePatchObviousRulePatch: During patch 8.3, some guilds discovered an exploit wherein they funneled pieces of [[CursedItem Corrupted gear]] with Twilight Devastation, which scaled with the user's health, to their tanks, who then amassed over 200 Corruption and simply used shields to bypass the enormous healing taken/damage received debuff while dealing absurd amounts of damage. Blizzard's solution? Rather than nerfing Twilight Devastation, they simply added another penalty that caused characters with 200+ Corruption to lose a quarter of their health a second while in combat.
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* OlympusMons: Subdue the freaking ''Raven God'' and use him for [[MundaneUtility a ride]]? What about one of Alexstrasza's handmaidens? One of several flavors of dragon that would sooner eat you than look at you? Birds made of living fire? The daughter of one of the four most revered Pandaren spirits? [[https://wowpedia.fandom.com/wiki/Loque'nahak The mate]] of the snow leopard goddess who is one of the most coveted hunter pets? Take your pick, and more!

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* OlympusMons: Subdue the freaking ''Raven God'' and use him for [[MundaneUtility a ride]]? What about one of Alexstrasza's handmaidens? One of several flavors of dragon that would sooner eat you than look at you? Birds made of living fire? The daughter of one of the four most revered Pandaren spirits? [[https://wowpedia.fandom.com/wiki/Loque'nahak The mate]] mate of the snow leopard goddess who is one of the most coveted hunter pets? Take your pick, and more!
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added wowpedia link


* OlympusMons: Subdue the freaking ''Raven God'' and use him for [[MundaneUtility a ride]]? What about one of Alexstrasza's handmaidens? One of several flavors of dragon that would sooner eat you than look at you? Birds made of living fire? The daughter of one of the four most revered Pandaren spirits? The mate of the snow leopard goddess who is one of the most coveted hunter pets? Take your pick, and more!

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* OlympusMons: Subdue the freaking ''Raven God'' and use him for [[MundaneUtility a ride]]? What about one of Alexstrasza's handmaidens? One of several flavors of dragon that would sooner eat you than look at you? Birds made of living fire? The daughter of one of the four most revered Pandaren spirits? [[https://wowpedia.fandom.com/wiki/Loque'nahak The mate mate]] of the snow leopard goddess who is one of the most coveted hunter pets? Take your pick, and more!
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* OlympusMons: Subdue the freaking ''Raven God'' and use him for [[MundaneUtility a ride]]? What about one of Alexstrasza's handmaidens? One of several flavors of dragon that would sooner eat you than look at you? Birds made of living fire? The daughter of one of the four most revered Pandaren spirits? Take your pick, and more!

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* OlympusMons: Subdue the freaking ''Raven God'' and use him for [[MundaneUtility a ride]]? What about one of Alexstrasza's handmaidens? One of several flavors of dragon that would sooner eat you than look at you? Birds made of living fire? The daughter of one of the four most revered Pandaren spirits? The mate of the snow leopard goddess who is one of the most coveted hunter pets? Take your pick, and more!
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Up To Eleven is a defunct trope


* MasterOfIllusion: The cursed Arakkoa gained power over shadows from the raven god Anzu. In ''Burning Crusade'', it was nothing more then having half of their forces [[{{Invisibility}} invisible]] without a special elixir to reveal them, but in ''Warlords of Draenor'', it was [[UpToEleven amped up to this]]. They can not only hide, they can take on the appearance of other things, or [[NinjaLog replace themselves with scarecrows]]. And they're not above [[HiddenInPlainSight hiding in plain sight]] either, which is how they kept the relics of Terokk away from the Adherents of Rukhmar.

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* MasterOfIllusion: The cursed Arakkoa gained power over shadows from the raven god Anzu. In ''Burning Crusade'', it was nothing more then having half of their forces [[{{Invisibility}} invisible]] without a special elixir to reveal them, but in ''Warlords of Draenor'', it was [[UpToEleven amped up to this]].this. They can not only hide, they can take on the appearance of other things, or [[NinjaLog replace themselves with scarecrows]]. And they're not above [[HiddenInPlainSight hiding in plain sight]] either, which is how they kept the relics of Terokk away from the Adherents of Rukhmar.



** The Botani in ''Warlords of Draenor'' take this trope UpToEleven, being a plant-based equivalent to the Zerg in ''{{VideoGame/Starcraft}}''.

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** The Botani in ''Warlords of Draenor'' take this trope UpToEleven, being are a plant-based equivalent to the Zerg in ''{{VideoGame/Starcraft}}''.

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* MassiveRaceSelection: Far more than the [[VideoGame/{{Warcraft}} previous games]]. [=WoW=] began with eight playable races, all inherited from the [=RTSs=], plus at least a dozen nonplayable sapient races inherited from previous games. Three expansions since [=WoW=] was first released have each added half a dozen new races or more while making some existing races that had been nonplayable playable. As of patch 8.3, there are 23 playable races and even more non-playable intelligent races.

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* MassiveRaceSelection: Far more than the [[VideoGame/{{Warcraft}} previous games]]. [=WoW=] ''World of Warcraft'' began with eight playable races, all inherited from the [=RTSs=], plus at least a dozen nonplayable sapient races inherited from previous games. Three expansions since [=WoW=] ''World of Warcraft'' was first released have each added half a dozen new races or more while making some existing races that had been nonplayable playable. As of patch 8.3, there are 23 playable races and even more non-playable intelligent races.



* OurDragonsAreDifferent: See the [[OurDragonsAreDifferent/VideoGames main trope page]] for more details on [=WoW=]'s dragons.

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* OurDragonsAreDifferent: See the [[OurDragonsAreDifferent/VideoGames main trope page]] for more details on [=WoW=]'s ''World of Warcraft'''s dragons.



* OurHumansAreDifferent: Humans are descended from giants by way of the Vrykul, their -- comparatively -- small progeny after the Curse of Flesh. The Curse further affected the Vrykul, giving them even smaller and fleshier -- and in their view stunted and weak -- children. Many of these were killed, but some were raised in secret and hidden away in another continent to live their own lives, where they became the progenitors of the human race. While otherwise fairly normal (by fantasy standards), ''[=WoW=]'''s humans are technically the smallest species of giant in the world, and technically closer kin to hill-sized beings of living stone than to the likes of elves and dwarves.

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* OurHumansAreDifferent: Humans are descended from giants by way of the Vrykul, their -- comparatively -- small progeny after the Curse of Flesh. The Curse further affected the Vrykul, giving them even smaller and fleshier -- and in their view stunted and weak -- children. Many of these were killed, but some were raised in secret and hidden away in another continent to live their own lives, where they became the progenitors of the human race. While otherwise fairly normal (by fantasy standards), ''[=WoW=]'''s ''''World of Warcraft'''''s humans are technically the smallest species of giant in the world, and technically closer kin to hill-sized beings of living stone than to the likes of elves and dwarves.



** The Venthyr of Revendreth are the closest to classical vampires that WoW has yet gotten, complete with Victorian-Gothic architecture, a serious aversion to light, a leader whose title is "Sire" (and then [[spoiler:"Prince"]]), and in some cases [[VampireVords Bela Lugosi's accent]]. When they harvest anima, it comes out blood-red. Of course they're also in charge of the last-ditch effort to save souls from the Maw...

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** The Venthyr of Revendreth are the closest to classical vampires that WoW ''World of Warcraft'' has yet gotten, complete with Victorian-Gothic architecture, a serious aversion to light, a leader whose title is "Sire" (and then [[spoiler:"Prince"]]), and in some cases [[VampireVords Bela Lugosi's accent]]. When they harvest anima, it comes out blood-red. Of course they're also in charge of the last-ditch effort to save souls from the Maw...



** Pandaren have actually been a part of Warcraft lore since they were introduced as an April Fool's joke during ''Warcraft III'', but since they didn't play a very large role many [=WoW=] players are unaware of this. In the [=WC3=] expansion, Chen serves a supporting role in the Orc campaign.

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** Pandaren have actually been a part of Warcraft lore since they were introduced as an April Fool's joke during ''Warcraft III'', but since they didn't play a very large role many [=WoW=] ''World of Warcraft'' players are unaware of this. In the [=WC3=] expansion, Chen serves a supporting role in the Orc campaign.



** Goblins (dating back to 2002's ''Warcraft III: Reign of Chaos'') and Worgen (the original ''[=WoW=]'', 2004) became playable with new skins in ''Cataclysm'' in 2010.

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** Goblins (dating back to 2002's ''Warcraft III: Reign of Chaos'') and Worgen (the original ''[=WoW=]'', ''''World of Warcraft'''', 2004) became playable with new skins in ''Cataclysm'' in 2010.



** In classic [=WoW=], many collection and/or turn-in quests were able to be repeated indefinitely until your goal was reached. Later expansions added the concept of daily and weekly quests, which can only be completed once per day/week but otherwise fit the trope.

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** In classic [=WoW=], ''World of Warcraft'', many collection and/or turn-in quests were able to be repeated indefinitely until your goal was reached. Later expansions added the concept of daily and weekly quests, which can only be completed once per day/week but otherwise fit the trope.



* {{Retcon}}: A LOT of Warcraft's lore has been retconned throughout [=WoW=]'s history. Here are a few examples:

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* {{Retcon}}: A LOT of Warcraft's lore has been retconned throughout [=WoW=]'s ''World of Warcraft'''s history. Here are a few examples:



** In Warcraft III, Vol'jin shared the elderly witch doctor model with his father, and dispensed wisdom and useful spells to the heroes rather than taking an active role. In [=WoW=], Vol'jin is now a shadow hunter, much more active, and appears much younger. During the Darkspear Rebellion, dialogue initially referred to Vol'jin working with Rexxar and Chen Stormstout rather than Rokhan, who was in their party, implying that Vol'jin's shift might have been due to him having [[CompositeCharacter been confused]] with the younger, more active shadow hunter from the Founding of Durotar campaign.

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** In Warcraft III, Vol'jin shared the elderly witch doctor model with his father, and dispensed wisdom and useful spells to the heroes rather than taking an active role. In [=WoW=], ''World of Warcraft'', Vol'jin is now a shadow hunter, much more active, and appears much younger. During the Darkspear Rebellion, dialogue initially referred to Vol'jin working with Rexxar and Chen Stormstout rather than Rokhan, who was in their party, implying that Vol'jin's shift might have been due to him having [[CompositeCharacter been confused]] with the younger, more active shadow hunter from the Founding of Durotar campaign.



Prior to BC, Outland had a much more limited tileset and Draenor/Outland as a whole has undergone some significant changes in its landscape and flora since its first appearance in Beyond the Dark Portal, to its return in Frozen Throne, to its appearances in [=WoW=].

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Prior to BC, Outland had a much more limited tileset and Draenor/Outland as a whole has undergone some significant changes in its landscape and flora since its first appearance in Beyond the Dark Portal, to its return in Frozen Throne, to its appearances in [=WoW=].''World of Warcraft''.



** One of their earliest bits of lore in [=WoW=] states that they come from a "nightmare realm" full of hostile predators of which the worgen are one of the nicer things. They are also summoned into Duskwood with the scythe of Elune. While the new lore feels like kind of a stretch, it's not completely unsupported by prior lore.

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** One of their earliest bits of lore in [=WoW=] ''World of Warcraft'' states that they come from a "nightmare realm" full of hostile predators of which the worgen are one of the nicer things. They are also summoned into Duskwood with the scythe of Elune. While the new lore feels like kind of a stretch, it's not completely unsupported by prior lore.



* RevenueEnhancingDevices: The [[CollectibleCardGame [=WoW=] TCG]], paid server transfers and character race/faction/name changes, and the Pet and Mount Store.

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* RevenueEnhancingDevices: The [[CollectibleCardGame [=WoW=] ''World of Warcraft'' TCG]], paid server transfers and character race/faction/name changes, and the Pet and Mount Store.
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* ProngsOfPoseidon: Naga use this. Immerseus drops a Trident of Corrupted Waters, a weapon for DPS who use Agility.

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* ProngsOfPoseidon: Naga use this. Immerseus drops a Trident of Corrupted Waters, a weapon for DPS who use Agility.
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** What is a "samophlange", and what does it do? Nobody is quite certain, but Goblins think they're worth a fortune and it's a shame you only ever seem to find broken ones.

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** What is a "samophlange", and what does it do? Nobody is quite certain, but Goblins think they're worth a fortune and it's fortune, which makes it a shame you only ever they always seem to find broken ones.break when they're handled by player characters for any length of time.
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** What is a "samophlange", and what does it do? Nobody is quite certain, but Goblins think they're worth a fortune and it's a shame you only ever seem to find broken ones.

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* RhetoricalQuestionBlunder: An exchange between Kil'ruk the Wind Reaver and Ka'roz the Locust

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* RhetoricalQuestionBlunder: An exchange between Kil'ruk the Wind Reaver and Ka'roz the LocustLocust:



* RhymesOnADime

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* RhymesOnADimeRhymesOnADime:



** The Monkey King also speaks entirely in rhyme.
** Deacon Andaal, a quest giver in Eastern Plaguelands, ''loves'' this trope.

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** The Monkey King also speaks entirely in rhyme.
** Deacon Andaal, a quest giver in Eastern Plaguelands, ''loves'' this trope.Plaguelands.



** [[spoiler:RivalTurnedEvil: Ellia eventually becomes filled with despair after repeatedly losing to you and fights you in the final battle of the series]].

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** [[spoiler:RivalTurnedEvil: * RivalTurnedEvil: Ellia eventually becomes filled with despair after repeatedly losing to you and fights you in the final battle of the series]].Chi-ji series of daily quest.



* RougeAnglesOfSatin: In-game chat is loaded with some of the most execrable grammar and spelling imaginable, as are the official forums. Even after you take into account the younger players, those for whom English is not a first language, and people typing in a hurry, there's still a lot of shame to go around, sometimes to the point that you literally can't tell what the typist at the other end is even trying to say. And may the gods help you if you're trying to read the trade channel when a GrammarNazi gets wound up.
** The popular yet elusive "Rouge" class has become something of a MemeticMutation.
** The game is not free of mistakes of this nature, as Lord Godfrey's initial last words after his boss fight are "I thank you for the clean death. I would not '''of''' done the same..."
** When players meet with Eitrigg in Siege of Orgrimmar, he tells him, "The Warchief ignored my council", when he should be saying "counsel".



* RuleOfCool: Everything from names to titles to armor to technology. [[WordOfGod Chris Metzen]] basically said in a recent interview that the game's mythology is based initially on [[Literature/TheLordOfTheRings Tolkien]] with added RuleOfCool craziness whenever possible.

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* RuleOfCool: RuleOfCool:
**
Everything from names to titles to armor to technology. [[WordOfGod Chris Metzen]] basically said in a recent interview that the game's mythology is based initially on [[Literature/TheLordOfTheRings Tolkien]] with added RuleOfCool craziness whenever possible.



* RunningGag: There's at least one quest per expansion in which the players have to retrieve objects in [[ToiletHumour dung]].

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* RunningGag: RunningGag:
**
There's at least one quest per expansion in which the players have to retrieve objects in sort through [[ToiletHumour dung]].dung]].
** In ''Cataclysm'', a large number of quests involve someone wearing a PaperThinDisguise:
*** In Southern Barrens, a Goblin has infiltrated the Dwarf stronghold there by wearing... a hat made of cheese.
----> '''Weezil Slipshadow:''' Give me the plans, quickly! Our time grows short. Mostly because I've been eating my disguise.
*** In the Burning Steppes, Horde players go to great lengths to secure materials for a disguise to blend in with the Blackrock Horde nearby. After constructing it in an elaborate sequence, it is revealed to be... a Hallow's End mask.
*** In the Blasted Lands, Horde players are asked to help sabotage the Nethergarde Mines, and at one point get told to use a [[VideoGame/MetalGearSolid large box]] as cover to sneak by a large amount of enemies.
----> '''Nethergarde Engineer:''' Hey! Somebody's ambulatory cube is escaping!
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Vendor Trash has been split, entries fit Shop Fodder instead.


* MoneySpider: Averted, as most animal/nonhumanoid enemies drop VendorTrash instead of cash, although you can still find a two-handed sword inside of a spider.
** Enemies dropping money is fairly common in dungeons; while VendorTrash goes to the person who gets to loot the corpse, money can be split between the party.

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* MoneySpider: Averted, as most animal/nonhumanoid enemies drop VendorTrash ShopFodder instead of cash, although you can still find a two-handed sword inside of a spider.
** Enemies dropping money is fairly common in dungeons; while VendorTrash ShopFodder goes to the person who gets to loot the corpse, money can be split between the party.
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* OffingTheOffspring: A quest in Nazmir has you meet the ghost of a girl who asks you to find her mother. When you do, it turns out her mother ''sacrificed'' the child to stave off her own death (or for the promise of immortality). When you slay the mother, Bwonsamdi casually remarks [[ButForMeItWasTuesday that it's just]] [[BlueAndOrangeMorality two more souls for him.]]
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* MissingChild: One quest in pre-Cata Durotar involves an orc woman asking the player to find some trace of her missing son. She warned him that the local crocolisks were powerful and vicious, to which he grew angry and stormed off. The story goes as one might expect, and the player finds his amulet in the stomach of a crocolisk.

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* PsychicAssistedSuicide: Shadow Priests + MindControl + a tall cliff = HilarityEnsues.
** While some bosses use MindControl to force players to attack their fellow raid members, a few use it to force players to commit suicide, such as Nefarian in Blackwing Descent, and Kaz'tik the Manipulator in Siege of Orgrimmar.

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* PsychicAssistedSuicide: Shadow Priests + MindControl + a tall cliff = HilarityEnsues.
amusing easy kill.
** While some bosses use MindControl to force players to attack their fellow raid members, a few use it to force players to commit suicide, such as Nefarian in Blackwing Descent, and Kaz'tik the Manipulator in Siege of Orgrimmar.Orgrimmar, and the Jailer in the Sepulchur of the First Ones.
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** Mages can use the powerful arcane entity that lives within the artifact weapon Aluneth to conjure food. [[TalkingWeapon Aluneth]] is '''not''' amused.
--->'''Aluneth''': ''(when the player makes mage food)'' "The very powers of the ancient titans are at your command, and you choose to create... tasty treats?"
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* OverheadInteractionIndicator: Quest givers have an exclamation mark above their heads, and NPCs where you finish a current quest have a question mark.

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* OverheadInteractionIndicator: Quest givers have an exclamation mark above their heads, and NPCs [=NPCs=] where you finish a current quest have a question mark.
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* NeutralInNameOnly: The goblins of the Steamwheedle Cartel are neutral in the conflict between the Alliance and the Horde, and their quests and hubs are available to both factions. However, Gazlowe, the leader of the Steamwheedle town of Ratchet, is much more closely aligned with the Horde. In ''{{VideoGame/Warcraft}} III'', he designed the Horde's main city of Orgrimmar, and later the Horde commander's garrison in ''Warlords of Draenor''. He even leads a Horde-aligned island expedition in ''Battle for Azeroth.'' Meanwhile, Ratchet offers few quests to Alliance players and they mostly use it as a convenient travel hub. In Patch 8.3 of ''Battle for Azeroth'', after Gallywix disappears, Gazlowe finally drops the pretense and becomes Trade Prince of the Horde-aligned Bilgewater Cartel.
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* [[SciFiWritersHave/NoSenseOfTime No Sense Of Time]]: Ten thousand years is a long time. Like a really long time. Ten thousand years ago, no one on Earth was speaking Proto-Indo-European ''yet'' and agriculture was a new, exciting technology. Nonetheless there are ''multiple'' {{NPCs}} who've been around and active since at least ten thousand years ago, and some of them aren't even elves.

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* [[SciFiWritersHave/NoSenseOfTime No Sense Of Time]]: Ten thousand years is a long time. Like a really long time. Ten thousand years ago, no one on Earth was speaking Proto-Indo-European ''yet'' and agriculture was a new, exciting technology. Nonetheless there are ''multiple'' {{NPCs}} [=NPCs=] who've been around and active since at least ten thousand years ago, and some of them aren't even elves.
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* NoSenseOfTime: Ten thousand years is a long time. Like a really long time. Ten thousand years ago, no one on Earth was speaking Proto-Indo-European ''yet'' and agriculture was a new, exciting technology. Nonetheless there are ''multiple'' NPCs who've been around and active since at least ten thousand years ago, and some of them aren't even elves.

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* NoSenseOfTime: [[SciFiWritersHave/NoSenseOfTime No Sense Of Time]]: Ten thousand years is a long time. Like a really long time. Ten thousand years ago, no one on Earth was speaking Proto-Indo-European ''yet'' and agriculture was a new, exciting technology. Nonetheless there are ''multiple'' NPCs {{NPCs}} who've been around and active since at least ten thousand years ago, and some of them aren't even elves.

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** The Outlaw Rogue's Mastery skill, "Main Gauche," increases the rate at which you attack with the weapon in your ''right hand''. "Main Gauche" is French for "left hand."

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** The Outlaw Rogue's Mastery skill, "Main Gauche," increases the rate at which you attack with the weapon in your ''right hand''. right hand. "Main Gauche" is French for "left ''left'' hand."


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* NoSenseOfTime: Ten thousand years is a long time. Like a really long time. Ten thousand years ago, no one on Earth was speaking Proto-Indo-European ''yet'' and agriculture was a new, exciting technology. Nonetheless there are ''multiple'' NPCs who've been around and active since at least ten thousand years ago, and some of them aren't even elves.
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* RedOniBlueOni: The two playable Pandaren factions and their respective leaders/teachings, Aysa Cloudsinger and all the students of the Tushui are blue, while Ji Firepaw and all the followers of the Houjin teachings are red.

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* RedOniBlueOni: The two playable Pandaren factions and their respective leaders/teachings, Aysa Cloudsinger and all the students of the Tushui are blue, while Ji Firepaw and all the followers of the Houjin teachings are red. Not coincidentally, the Tushui join the Alliance, whose signature colors are blue and gold, and the Houjin ally with the Horde, who use red and black.



* ReferenceOverdosed: The game is absolutely ''loaded'' with references to other works - parodies, satires, expies, CaptainErsatz's galore, WholePlotReference. You name it, Warcraft's got it, and it's Lampshaded at least half the time.

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* ReferenceOverdosed: The game is absolutely ''loaded'' with references to other works - parodies, satires, expies, celebrity cameos, CaptainErsatz's galore, WholePlotReference. You name it, Warcraft's got it, and it's Lampshaded at least half the time.
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** In Highmountain there's a quest chain in an area inhabited by kobolds, who are hostile until you complete the quest that gives you one of their skull hats to wear. This works even for Tauren, who are roughly four times as tall as kobolds.


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** Said portal rooms ''do'' include portals to Northrend!Dalaran, with no in-game explanation ever given.
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** As of ''Shadowlands'', it's an appearance customization exactly like hairstyle, and you can change it in a barbershop for a nominal fee.

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** As of ''Shadowlands'', it's an appearance customization exactly like hairstyle, and you can change it in a barbershop for a nominal fee.fee - of in-game gold, not real money.
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* PortalStatuePairs: The Dark Portal connecting the worlds of Azeroth and Draenor is flanked by reliefs of two hooded, looming figures, holding swords planted tip-first into the ground. (Who or what they represent never gets mentioned.)
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** The Venthyr of Revendreth are the closest to classical vampires that WoW has yet gotten, complete with Victorian-Gothic architecture, a serious aversion to light, a leader whose title is "Sire" (and then [[spoiler:"Prince"]]), and in some cases [[VampireVords Bela Lugosi's accent]]. When they harvest anima, it comes out blood-red. Of course they're also in charge of the last-ditch effort to save souls from the Maw...

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* OneManArmy: Every class ends up being this against normal world mobs once they reach max level and get geared out.
** Acknowledged in-game during a ''Mists of Pandaria'' daily quest. The quest giver sends you to fight some invading monsters, claiming that the only things around that could stop them are the local PhysicalGod, and [[PlayerCharacter you.]]

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* OneManArmy: OneManArmy:
** In Gameplay,
Every class ends up being this against normal world mobs once they reach max level and get geared out.
**
out. Acknowledged in-game during a ''Mists of Pandaria'' daily quest. The quest giver sends you to fight some invading monsters, claiming that the only things around that could stop them are the local PhysicalGod, and [[PlayerCharacter you.]]]]
** In gameplay, the race leaders are this, being that they are powerful enemies with millions of health and it takes a lot of players to defeat them. In Lore, this is downplayed as although they are powerful, they can be easily overwhelmed by a larger number of enemies, or by surprise attacks.
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* OneManArmy: Every class ends up being this against normal world mobs once they reach max level and get geared out. It's even more noticeable when max-level characters go back to do old raids and dungeons, where masses of once powerful enemies can be gathered up without fear by a single player and effortlessly destroyed, sometimes by a single AOE move.

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* OneManArmy: Every class ends up being this against normal world mobs once they reach max level and get geared out. It's even more noticeable when max-level characters go back to do old raids and dungeons, where masses of once powerful enemies can be gathered up without fear by a single player and effortlessly destroyed, sometimes by a single AOE move.

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