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** Barbers were introduced early in the game's lifespan to allow players to customize their hair-style in-game, as well as to help upsell a full character recustomization option in the Battle.net store. As time went on, full character recustomization was moved into the game proper and the store option removed, but barbers are still the go-to NPC for the feature, culminating in weirdness such as an Ethereal barber shop in Oribos in ''Shadowlands''. In ''Dragonflight'', the Valdrakken "barber" uses magic mirrors instead to finally resolve the issue.
** The playable Undead race are referred to as the Forsaken in all media, even moreso post-''Shadowlands'' as the Forsaken rebuild post-Sylvanas. But the name "Undead" is too intrinsic to the game to change.
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** Players used to have to stand next to a [[http://wowpedia.org/Lexicon_of_Power Lexicon of Power]] in order to apply glyphs, but this requirement was removed in a patch. The Lexicons are still around, however, probably because they just [[RuleOfCool look cool floating in the back of shops.]]

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** Players used to have to stand next to a [[http://wowpedia.org/Lexicon_of_Power [[https://warcraft.wiki.gg/wiki/Lexicon_of_Power Lexicon of Power]] in order to apply glyphs, but this requirement was removed in a patch. The Lexicons are still around, however, probably because they just [[RuleOfCool look cool floating in the back of shops.]]



* ArtImitatesArt: [[http://www.wowhead.com/item=88417 Gokk'lok's Shell]] is a novelty item that makes your character stand naked inside a large clam shell, à la ''[[http://en.wikipedia.org/wiki/The_Birth_of_Venus_%28Botticelli%29 the Birth of Venus]]''.

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* ArtImitatesArt: [[http://www.wowhead.com/item=88417 Gokk'lok's Shell]] is a novelty item that makes your character stand naked inside a large clam shell, à la ''[[http://en.wikipedia.org/wiki/The_Birth_of_Venus_%28Botticelli%29 the Birth of Venus]]''.



** This is to say nothing of races hybridized with mythical creatures, such as [[DraconicHumanoid Dragonspawn]], Mogu[[labelnote:*]]Based off of [[https://en.wikipedia.org/wiki/Chinese_guardian_lions shíshÄ« lions or "foo dogs"]][[/labelnote]] or [[FierySalamander Flamewakers]].

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** This is to say nothing of races hybridized with mythical creatures, such as [[DraconicHumanoid Dragonspawn]], Mogu[[labelnote:*]]Based off of [[https://en.wikipedia.org/wiki/Chinese_guardian_lions shíshÄ« lions or "foo dogs"]][[/labelnote]] or [[FierySalamander Flamewakers]].



** Most infamously [[http://www.wowwiki.com/Thunderfury,_Blessed_Blade_of_the_Windseeker Thunderfury]], a one-hand sword bigger than most of the game's two-handers, but almost all weapons are rather oversized, in keeping with the "comic book" style of the game.

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** Most infamously [[http://www.wowwiki.com/Thunderfury,_Blessed_Blade_of_the_Windseeker [[https://warcraft.wiki.gg/wiki//Thunderfury,_Blessed_Blade_of_the_Windseeker Thunderfury]], a one-hand sword bigger than most of the game's two-handers, but almost all weapons are rather oversized, in keeping with the "comic book" style of the game.
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** Most of the timelines entered by the Adventurers during the Time Rifts event introduced in Patch 10.1.5 qualify for this trope:
*** A.Z.E.R.O.T.H. is a timeline in which King Mechagon successfully activated his DoomsdayDevice and wiped all organic life off Azeroth.
*** Azewrath is a timeline in which the Burning Legion won the War of the Ancients, with demons corrupting Azeroth to its core and Sargeras having seen through his crusade of annihilation to the end.
*** Azmourne is a timeline in which the Undead Scourge managed to overrun Azeroth.
*** Azq'roth is a timeline in which the Black Empire never fell, with the Old Gods feeding upon Azeroth for millenia without Titans, dragons, or champions to stop them.
*** The Warlands is a timeline in which the Alliance and the Horde never had the opportunity to stand together against a greater foe, becoming the Great Glorious Alliance and the Blood Horde as they tore Azeroth apart in an escalating, ceaseless war.
*** The only timelines averting this trope are Azmerloth, a timeline in which Azeroth is exclusively populated by Murlocs, and Ulderoth, a timeline in which the Titans built an utopia of Order and Life by stamping out any threat of corruption with an iron fist.
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** The pandaren race. In fact, their surprising agility is part of their backstory: they turned out to be much, much better than the mogu in hand-to-hand combat, as the mogu favored huge, unwieldy weapons designed to inspire fear, on top of already being slow. The pandaren even acknowledge their obesity, and prefer to call it [[BlackmailIsSuchAnUglyWord "size training."]]

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** The pandaren race. In fact, their surprising agility is part of their backstory: they turned out to be much, much better than the mogu in hand-to-hand combat, as the mogu favored huge, unwieldy weapons designed to inspire fear, on top of already being slow. The pandaren even acknowledge their obesity, and prefer to call it [[BlackmailIsSuchAnUglyWord [[InsistentTerminology "size training."]]
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* BleakLevel:´

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*** One area of this that plays it straight is that now and then Blizzard will go back and make a small change to a fight that originally required more than 1 person to complete successfully (such as the infamous "Razorgore the Untamed" encounter at the start of Blackwing Lair), allowing it to be soloed.
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** Each expansion has included a players-vs.-computer arena event. The names of these include the Amphitheater of Anguish, the Crucible of Carnage, the Arena of Annihilation, and the Fields of Ferocity.[[http://www.wowhead.com/quest=27868 The Crucible of Carnage]] had alliterative quest titles and alliterative rewards for completing the event.

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** Each expansion has included a players-vs.-computer arena event. The names of these include the Amphitheater of Anguish, the Crucible of Carnage, the Arena of Annihilation, and the Fields of Ferocity. [[http://www.wowhead.com/quest=27868 The Crucible of Carnage]] had alliterative quest titles and alliterative rewards for completing the event.
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** Content scaling introduced during ''Legion'' opened up more possibilites to go through questlines out of order. Combined with the above Allied Races issue, it's entirely possible for a Nightborne character to be inducted into the Horde through the Blood Elves... and then go through the Ghostlands questlines which ultimately induct the Blood Elves in turn.

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** Content scaling introduced during ''Legion'' opened up more possibilites possibilities to go through questlines out of order. Combined with the above Allied Races issue, it's entirely possible for a Nightborne character to be inducted into the Horde through the Blood Elves... and then go through the Ghostlands questlines which ultimately induct the Blood Elves in turn.



** LeeroyJenkins is immortalized in-game by a dungeon achievement[[note]]"Leeeeeeeeeeeeeroy!" - Kill 50 rookery whelps within 15 seconds[[/note]] and player title[[note]]"Jenkins", awarded for completing the achievement[[/note]], as well as having his own trading card and miniature. In ''Warlords of Draener'', you can get him as a Garrison follower.

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** LeeroyJenkins is immortalized in-game by a dungeon achievement[[note]]"Leeeeeeeeeeeeeroy!" - Kill 50 rookery whelps within 15 seconds[[/note]] and player title[[note]]"Jenkins", awarded for completing the achievement[[/note]], as well as having his own trading card and miniature. In ''Warlords of Draener'', Draenor'', you can get him as a Garrison follower.

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* TheAce: The player character. In addition to being a lifelong fighter and adventurer, various quests involve you (expertly) writing, painting, negotiating, [[UniversalDriversLicense driving vehicles]], mixing chemicals, assembling uniforms from scrap materials, posing as the enemy without breaking character, and many other things.

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* TheAce: The player character. In addition to being a lifelong fighter and adventurer, various quests involve you (expertly) writing, painting, negotiating, [[UniversalDriversLicense driving vehicles]], mixing chemicals, assembling uniforms from scrap materials, posing as the enemy without breaking character, and many other things. Furthermore, non-magical classes are perfectly capable of using magical artifacts (for quests, not in-battle) and even cloth-wearing casters can perform martial arts well enough to impress Pandaren monks.



** The in-game description of the "Avast Ye, Admiral!" achievement suggests the player "get some fresh air every now and then."



** The pandaren race. In fact, their surprising agility is part of their backstory: they turned out to be much, much better than the mogu in hand-to-hand combat, as the mogu favored huge, unwieldy weapons designed to inspire fear, on top of already being slow.

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** The pandaren race. In fact, their surprising agility is part of their backstory: they turned out to be much, much better than the mogu in hand-to-hand combat, as the mogu favored huge, unwieldy weapons designed to inspire fear, on top of already being slow. The pandaren even acknowledge their obesity, and prefer to call it [[BlackmailIsSuchAnUglyWord "size training."]]

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* AbsurdlySpaciousSewer:
** Undercity is a unique case, being a subterranean city with the sewers ''above'' it, used as the entrance. They're spacious enough to fly a winged mount through. Justified in that the Undercity was specifically designed to be a hidden military base and was then expanded into a place for the Forsaken to "live" in.
** There are many examples in the dungeons and raids as well. Most "impregnable strongholds" in the game are accessed by the players via a sewer, a cave system under the building, or a tunnel into some forgotten lower levels. In fact, it's probably easier to count the number of end-game instances that DON'T use this.
* AchievementsInIgnorance: Grandma Wahl in the Worgen starting zone is able to shift back and forth from Human to Worgen long before the Night Elves show up to give Worgen the means to go back and forth at will. She apparently does this by the power of senility, as when she transforms to protect her cat she doesn't seem to be aware she's a Worgen in the first place, let alone in a ShapeshifterModeLock.



* AbsurdlySpaciousSewer:
** Undercity is a unique case, being a subterranean city with the sewers ''above'' it, used as the entrance. They're spacious enough to fly a winged mount through. Justified in that the Undercity was specifically designed to be a hidden military base and was then expanded into a place for the Forsaken to "live" in.
** There are many examples in the dungeons and raids as well. Most "impregnable strongholds" in the game are accessed by the players via a sewer, a cave system under the building, or a tunnel into some forgotten lower levels. In fact, it's probably easier to count the number of end-game instances that DON'T use this.
* AchievementsInIgnorance: Grandma Wahl in the Worgen starting zone is able to shift back and forth from Human to Worgen long before the Night Elves show up to give Worgen the means to go back and forth at will. She apparently does this by the power of senility, as when she transforms to protect her cat she doesn't seem to be aware she's a Worgen in the first place, let alone in a ShapeshifterModeLock.

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* AbsurdlySpaciousSewer:
** Undercity is a unique case,
TheAce: The player character. In addition to being a subterranean city with the sewers ''above'' it, used lifelong fighter and adventurer, various quests involve you (expertly) writing, painting, negotiating, [[UniversalDriversLicense driving vehicles]], mixing chemicals, assembling uniforms from scrap materials, posing as the entrance. They're spacious enough to fly a winged mount through. Justified in that the Undercity was specifically designed to be a hidden military base enemy without breaking character, and was then expanded into a place for the Forsaken to "live" in.
** There are
many examples in the dungeons and raids as well. Most "impregnable strongholds" in the game are accessed by the players via a sewer, a cave system under the building, or a tunnel into some forgotten lower levels. In fact, it's probably easier to count the number of end-game instances that DON'T use this.
* AchievementsInIgnorance: Grandma Wahl in the Worgen starting zone is able to shift back and forth from Human to Worgen long before the Night Elves show up to give Worgen the means to go back and forth at will. She apparently does this by the power of senility, as when she transforms to protect her cat she doesn't seem to be aware she's a Worgen in the first place, let alone in a ShapeshifterModeLock.
other things.

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Folderized examples for easier reading. A Lighter Shade Of Grey is alphabetized under L; I'm taking it to the appropriate section.



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[[folder:A]]



* ALighterShadeOfGrey: The Alliance and the Horde, being both examples of TheAlliance, start out as equally gray in ''VideoGame/WarcraftIII'' -- both of them sport prejudice and self-righteousness and have committed their fair share of war crimes (such as creating concentration camps). However, both were born from the desire to protect Azeroth from the LegionsOfHell and other powerful menaces and are a source of comfort for the races that comprise them. That is until Garrosh replaces Thrall as Warchief in ''Cataclysm'' and becomes more bellicose and radical in ''Mists of Pandaria''. Unlike his predecessor Thrall, Garrosh is more ruthless, racist, and war-mongering who later orders the Horde to commit genocide. If you add to it that one of the Horde's more reviled factions, the Forsaken, get used as cannon fodder, get fed up, and start creating more of them (raising more Undead is always seen in a bad light)... It all culminates when the Forsaken's leader is crowned as the new Warchief and keeps doing more villainous acts. The Horde is only saved from falling into full black by the fact that both Warchiefs gradually lose the faction's approval and are ousted.

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* ALighterShadeOfGrey: The Alliance and the Horde, being both examples of TheAlliance, start out as equally gray in ''VideoGame/WarcraftIII'' -- both of them sport prejudice and self-righteousness and have committed their fair share of war crimes (such as creating concentration camps). However, both were born from the desire to protect Azeroth from the LegionsOfHell and other powerful menaces and are a source of comfort for the races that comprise them. That is until Garrosh replaces Thrall as Warchief in ''Cataclysm'' and becomes more bellicose and radical in ''Mists of Pandaria''. Unlike his predecessor Thrall, Garrosh is more ruthless, racist, and war-mongering who later orders the Horde to commit genocide. If you add to it that one of the Horde's more reviled factions, the Forsaken, get used as cannon fodder, get fed up, and start creating more of them (raising more Undead is always seen in a bad light)... It all culminates when the Forsaken's leader is crowned as the new Warchief and keeps doing more villainous acts. The Horde is only saved from falling into full black by the fact that both Warchiefs gradually lose the faction's approval and are ousted.[[/folder]]

[[folder:B]]



** Poor Gamon in Orgrimmar was a level 12 NPC, who was put in the center of town and made attackable for a pickpocketing quest. Instead, bored players would [[VideoGameCrueltyPotential kill him the instant he respawned]], over and over for six years. What's more, whenever a new Death Knight player arrived from the starting zone, the otherwise non-aggressive Gamon would [[SuicidalOverconfidence leap into action]] to defend the city, which rarely ended well. When ''Cataclysm'' hit, Blizzard took pity and made Gamon a [[TookALevelInBadass level 85 elite who is immune to crowd control and hits like a freight train.]] Later, he appears in the Siege of Orgrimmar raid in ''Mists of Pandaria'' and can be freed to help the raid defeat General Nazgrim.

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** Poor Gamon in Orgrimmar was a level 12 NPC, who was put in the center of town and made attackable for a pickpocketing quest. Instead, bored players would [[VideoGameCrueltyPotential kill him the instant he respawned]], over and over for six years. What's more, whenever a new Death Knight player arrived from the starting zone, the otherwise non-aggressive Gamon would [[SuicidalOverconfidence leap into action]] to defend the city, which rarely ended well. When ''Cataclysm'' hit, Blizzard took pity and made Gamon a [[TookALevelInBadass level 85 elite who is immune to crowd control and hits like a freight train.]] Later, he appears in the Siege of Orgrimmar raid in ''Mists of Pandaria'' and can be freed to help the raid defeat General Nazgrim.Nazgrim.
[[/folder]]
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Authority Equals Asskicking cleanup as per TRS. Only one trope per bullet point. Examples Are Not Recent.


* AsskickingLeadsToLeadership:
** This is pretty much how all of the Orcish leaders (of every faction) have gained their positions.
** Despite the Horde's general trend of respect for personal might and little taste for politics, most of the other racial leaders did not gain their position based on their badassery. Baine and Vol'jin inherited it from their fathers. Sylvanas rallied her people after they broke free of slavery by virtue of being the only person with a plan to get revenge. She then gained the title of Warchief by appointment. Gallywix is the de facto leader of the Horde Goblins due to being the richest. He's fat, lazy, and not big on fighting.
** When you get to Lvl 100, you gain high rank in your faction's army, and can gain followers through the garrison system. All this while personally crushing the big names of the Legion. This carries over in ''Legion'' when you take control of your Class Order Hall, becoming the de facto leader of nearly all members of your class.



* AuthorityGrantsAsskicking / AsskickingLeadsToLeadership:
** This is pretty much how all of the Orcish leaders (of every faction) have gained their positions.
*** Averted for the Alliance. While the Alliance leaders have both authority and badassery, one is rarely the result of the other. At least, in the lore. From a gameplay perspective, AuthorityEqualsAsskicking is in full effect as the racial leaders are all powerful raid bosses.
*** Also averted for most of the Horde. Despite the Horde's general trend of respect for personal might and little taste for politics, most of the other racial leaders did not gain their position based on their badassery. Baine and Vol'jin inherited it from their fathers. Sylvanas rallied her people after they broke free of slavery by virtue of being the only person with a plan to get revenge. She then gained the title of Warchief by appointment. Gallywix is the de facto leader of the Horde Goblins due to being the richest. He's fat, lazy, and not big on fighting.
** The Pandaren leaders on both factions are the highest ranking members of their dojos and trained under the OldMaster on the Wandering Isle.
** ''Your'' character is both. When you get to Lvl 100, you gain high rank in your factions army, and can gain followers through the garrison system. All this while personally crushing the big names of the Legion. This carries over in ''Legion'' when you take control of your Class Order Hall, becoming the de facto leader of nearly all members of your class.
** Both tend to be in full effect for just about every raid and dungeon boss in the game, as well as all of the city leaders being ridiculously powerful.
** Though there is a subversion in a new quest chain with Salhet, who is shown to be pretty much the worst soldier in Ramkahen but proves himself as an accomplished tactician and becomes a high ranking commander in the war with the Neferset.
** The Lords of the Burning Legions are titanic demons able to kill most any character with a simple backhand. Of course, nobody expects a player to fight one alone. The Commander demons under them are pretty powerful too.

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* AuthorityGrantsAsskicking / AsskickingLeadsToLeadership:
** This is pretty much how all of the Orcish leaders (of every faction) have gained their positions.
*** Averted for the Alliance. While the Alliance leaders have both authority and badassery, one is rarely the result of the other. At least, in the lore. From a gameplay perspective, AuthorityEqualsAsskicking is in full effect as the racial leaders are all powerful raid bosses.
*** Also averted for most of the Horde. Despite the Horde's general trend of respect for personal might and little taste for politics, most of the other racial leaders did not gain their position based on their badassery. Baine and Vol'jin inherited it from their fathers. Sylvanas rallied her people after they broke free of slavery by virtue of being the only person with a plan to get revenge. She then gained the title of Warchief by appointment. Gallywix is the de facto leader of the Horde Goblins due to being the richest. He's fat, lazy, and not big on fighting.
** The Pandaren leaders on both factions are the highest ranking members of their dojos and trained under the OldMaster on the Wandering Isle.
** ''Your'' character is both. When you get to Lvl 100, you gain high rank in your factions army, and can gain followers through the garrison system. All this while personally crushing the big names of the Legion. This carries over in ''Legion'' when you take control of your Class Order Hall, becoming the de facto leader of nearly all members of your class.
** Both tend to be in full effect for just about every raid and dungeon boss in the game, as well as all of the city leaders being ridiculously powerful.
** Though there is a subversion in a new quest chain with Salhet, who is shown to be pretty much the worst soldier in Ramkahen but proves himself as an accomplished tactician and becomes a high ranking commander in the war with the Neferset.
** The Lords of the Burning Legions are titanic demons able to kill most any character with a simple backhand. Of course, nobody expects a player to fight one alone. The Commander demons under them are pretty powerful too.
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** Many female NPCs also wear midriff-baring clothes, notably Jaina Proudmoore, Sylvanas Windrunner, and Alextrasza the Life-Binder, among others. In ''Legion'', Sylvanas finally covers up her midriff at the same time she becomes Warchief.

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** Many female NPCs [=NPCs=] also wear midriff-baring clothes, notably Jaina Proudmoore, Sylvanas Windrunner, and Alextrasza the Life-Binder, among others. In ''Legion'', Sylvanas finally covers up her midriff at the same time she becomes Warchief.
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* BareYourMidriff:
** Jaina Proudmoore, Sylvanas Windrunner, and Alextrasza the Life-Binder, among others. Also a recurring theme with player female chest armor in Vanilla and ''Burning Crusade.'' The males get a few as well.
** In ''Legion'', Sylvanas finally covers up her midriff at the same time she becomes Warchief.

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* BareYourMidriff:
BareMidriffsAreFeminine:
** Infamously, there are several armor pieces in the game that look imposing and cover everything on male player characters but shrink into a ChainmailBikini when worn by female characters, especially in Vanilla and ''Burning Crusade.'' There are also a few armor pieces that avert this, baring the midriff on male characters as well.
** Many female NPCs also wear midriff-baring clothes, notably
Jaina Proudmoore, Sylvanas Windrunner, and Alextrasza the Life-Binder, among others. Also a recurring theme with player female chest armor in Vanilla and ''Burning Crusade.'' The males get a few as well.
**
In ''Legion'', Sylvanas finally covers up her midriff at the same time she becomes Warchief.
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** Certain achievements that rewarded players with things such as access to allied races or flight in zones later became unlocked by default since a lot of these required raiding. ''Shadowlands'' allegedly will unlock every allied race for those who have difficulty trying to do ''Legion'' content, especially since the Nightborne required a raid to obtain - a raid that is no longer available via Raid Finder and is not soloable.

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** Certain achievements that rewarded players with things such as access to allied races or flight in zones later became unlocked by default since a lot of these required raiding. ''Shadowlands'' allegedly will unlock every removed the reputation prerequisites for unlocking allied race for those who have difficulty trying to do ''Legion'' content, especially since races (that aren't already part of the Nightborne required a raid quest prerequisites to obtain - a raid that is no longer available via Raid Finder and is not soloable. begin with).
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* ALighterShadeOfGrey: The Alliance and the Horde, being both examples of TheAlliance, start out as equally gray in ''VideoGame/WarcraftIII'' -- both of them sport prejudice and self-righteousness and have committed their fair share of war crimes (such as creating concentration camps). However, both were born from the desire to protect Azeroth from the LegionsOfHell and other powerful menaces and are a source of comfort for the races that comprise them. Up until ''Cataclysm'', that is -- then, the Horde's War Chief is replaced with a more ruthless, racist, and war-mongering war who orders the Horde to commit genocide. If you add to it that one of the Horde's more reviled factions, the Forsaken, get used as cannon fodder, get fed up, and start creating more of them (raising more Undead is always seen in a bad light)... It all culminates when the Forsaken's leader is crowned as the new War Chief and keeps doing more villainous acts. The Horde is only saved from falling into full black by the fact that both War Chiefs gradually lose the faction's approval and are fired.

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* ALighterShadeOfGrey: The Alliance and the Horde, being both examples of TheAlliance, start out as equally gray in ''VideoGame/WarcraftIII'' -- both of them sport prejudice and self-righteousness and have committed their fair share of war crimes (such as creating concentration camps). However, both were born from the desire to protect Azeroth from the LegionsOfHell and other powerful menaces and are a source of comfort for the races that comprise them. Up That is until ''Cataclysm'', that Garrosh replaces Thrall as Warchief in ''Cataclysm'' and becomes more bellicose and radical in ''Mists of Pandaria''. Unlike his predecessor Thrall, Garrosh is -- then, the Horde's War Chief is replaced with a more ruthless, racist, and war-mongering war who later orders the Horde to commit genocide. genocide. If you add to it that one of the Horde's more reviled factions, the Forsaken, get used as cannon fodder, get fed up, and start creating more of them (raising more Undead is always seen in a bad light)... It all culminates when the Forsaken's leader is crowned as the new War Chief Warchief and keeps doing more villainous acts. The Horde is only saved from falling into full black by the fact that both War Chiefs Warchiefs gradually lose the faction's approval and are fired.ousted.
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* ArtisticLicenseLinguistics: While there are different languages in the setting (represented in-game by cyphers that translate player messages into a set of predefined words), the story usually does not address what language anyone is speaking at a given time, as there are enough cultures around that [[AcceptableBreaksFromReality that'd swiftly get ridiculously complicated]]. However, this means that when the topic does show up, things can get jarring.
** The Cypher of the First Ones is a primordial language allegedly spoken by the precursor First Ones, and examples of it can be found all over Zereth Mortis. A character in that zone comments that unlike mortal languages, the tongue of the First Ones is fluid and mutable rather than static. In reality, however, one of the first things any linguist learns is that ''every'' language is evolving ''all of the time'', to the point that trying to "freeze" a language is a notoriously impossible project. The only way for a language to be truly static is if it's extinct and has no speaking population to develop it, making this statement about mortal languages egregiously nonsensical.
** In ''Dragonflight'', a minor questline involves figuring out the language of an isolated furbolg tribe who speak a strange dialect of the furbolg tongue due to the linguistic drift that has occurred while the Dragon Isles were isolated. Other furbolg tribes can communicate just fine, though, as can every other race found on the continent, meaning that somehow the entire population of the Dragon Isles - including factions that are normally kill-on-sight to each other - somehow kept a common language except for this single tribe of furbolg.

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** Each expansion has included a players-vs.-computer arena event. The last three are the Amphitheater of Anguish, the Crucible of Carnage, and the Arena of Annihilation. [[http://www.wowhead.com/quest=27868 The Crucible of Carnage]] had alliterative quest titles and alliterative rewards for completing the event.

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** Each expansion has included a players-vs.-computer arena event. The last three are names of these include the Amphitheater of Anguish, the Crucible of Carnage, and the Arena of Annihilation. Annihilation, and the Fields of Ferocity.[[http://www.wowhead.com/quest=27868 The Crucible of Carnage]] had alliterative quest titles and alliterative rewards for completing the event.



** Naga are serpentine creatures derived from elves who wear nothing on their snake-like lower halves. On the top half, males don't wear anything except for armor; female naga have breasts, and wear tops, except for some who rely on their scale covered BarbieDollAnatomy. More recent expansions have Naga of both genders with armor on their tails and limbs and females with trimmed robes or shirts

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** Naga are serpentine creatures derived from elves who wear nothing on their snake-like lower halves. On the top half, males don't wear anything except for armor; female naga have breasts, and wear tops, except for some who rely on their scale covered BarbieDollAnatomy. More recent expansions have Naga of both genders with armor on their tails and limbs and females with trimmed robes or shirtsshirts.
** The dracthyr go back and forth by having two forms; their visage, which looks human aside from draconic details such as horns and patches of scales, wear the same armour as any other playable race. Their original dracthyr form (which they automatically switch into in combat), however, only shows belts and shoulderpads out of your equipped armour. The rest of their clothing is not equipped as items but rather added in character customization, and it's possible to forgo the clothing and armour options and make your dracthyr entirely nude.
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Asskicking Leads To Leadership is the new name of the trope.


* AuthorityEqualsAsskicking / AsskickingEqualsAuthority:

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* AuthorityEqualsAsskicking AuthorityGrantsAsskicking / AsskickingEqualsAuthority:AsskickingLeadsToLeadership:



** In gameplay, the guards of race leaders are much, much weaker than [[AsskickingEqualsAuthority the actual leaders themselves.]] Downplayed in the lore.

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** In gameplay, the guards of race leaders are much, much weaker than [[AsskickingEqualsAuthority [[AsskickingLeadsToLeadership the actual leaders themselves.]] Downplayed in the lore.

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* BigOlEyebrows: [[http://images2.wikia.nocookie.net/__cb20071223192345/wowwiki/images/thumb/b/ba/Dwarfbaby.jpg/549px-Dwarfbaby.jpg Dwarf babies.]]

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* BigOlEyebrows: BigOlEyebrows:
** Dwarves have eyebrows so bushy and big, even their
[[http://images2.wikia.nocookie.net/__cb20071223192345/wowwiki/images/thumb/b/ba/Dwarfbaby.jpg/549px-Dwarfbaby.jpg Dwarf babies.]]babies]] sport them.
** Elves have highly improbable eyebrows that extend conspicuously beyond their faces, yet are still rather thin. They're used to test whether the elf can get his shoulders through a passage. Some small animals use their whiskers for this in Real Life.



* BleakLevel: Gilneas, particularly pre-bite.

to:

* BleakLevel: BleakLevel:´
**
Gilneas, particularly pre-bite.especially in the initial Worgen starting experience before you get bitten.
** Felwood, which is like you took the Night Elf areas like Teldrassil and Ashenvale and filled it with plague and suspiciously green glowing stuff. The Ghostlands is the same for the Blood Elves.
** While the Western Plaguelands is an active warzone, filled with armies of undead just barely held in check by mortal forces, the Eastern Plaguelands beyond them are strangely quiet. The wildlife is depressed where it isn't mutated; roving bands of things assault you, even on the roads, and in a world of saturated color, the sky is browner than the soil.
** Duskwood, a forest infested with zombies and werewolves just across the river from the peaceful Elwynn Forest and a startling MoodWhiplash for new Human players. Everything in the zone is either dead or on constant watch from attack.
** Deadwind Pass, everything there is washed out gray, and the only things that are alive are vultures, giant spiders, and a clan of ogres. It's also home to the EldritchLocation known as Karazhan and the creepy crypt underneath it. The good news is that there really isn't any reason to stick around in the zone itself for very long.
** Desolace, at least before Cataclysm, where a huge forest now grows at the center of the zone. Before this, Desolace was a nearly lifeless desert where scavengers and the hostile centaur were the only life present, with the exception of the giant Kodo, who come here specifically to die.



* BlindSeer: Drek'thar.

to:

* BlindSeer: Drek'thar.Drek'thar is an elderly orc who was born blind and, therefore, eagerly embraced the shamanic ways. Guided by the spirits of the elements and aided by his wisdom, he can briefly see the future and give cryptic prophecies about Azeroth's Cataclysm. Sometimes, he can even see alternate futures.
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* BigRedDevil:
** Illidan is the most famous example. Several other demons including the Succubi, the Eredar and especially the Doomguard also qualify.
** A male Draenei player character can be made to look like the classic cartoony depiction of the devil, as long as you'll accept "a distinctly reddish purple" in lieu of actual red.
** Kil'jaeden, too.

to:

* BigRedDevil:
** Illidan is
BigRedDevil: If you belong to the most famous example. Several other demons including the Succubi, the Eredar and especially the Doomguard also qualify.
** A male Draenei player character can be made to look
demonic Burning Legion or have, at least, had contact with their Fel magic, chances are you end up like this.
** [[WarcraftTheAllianceExodar Draenei]] are alien [[FaunsAndSatyrs goat people]] with hooves for feet, curved horns on their heads, and red-to-blue skin. If you corrupt them with demonic magic, you get
the classic cartoony Eredar, a near-perfect depiction of the devil, as long as you'll accept "a distinctly reddish purple" in lieu of actual red.
**
this trope. Very notable is Kil'jaeden, too.who is gigantic and has red skin and corkscrew horns.
** Continuing the LargeAndInCharge trend and while not as humongous as most demon bosses, Illidan is drawn way bigger than other night elves after he absorbs Fel magic to hunt demons. He also gets a pair of curved horns and hooves. Although his skin is purple.
** The Legion's Doomguards are red, muscly, horned, hooved humanoids with bat wings protruding from their backs. The Succubi, also affiliated with the Burning Legion, are very similar except that, rather than having bulging muscles, they are HotAsHell.

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* UsefulNotes/AmericanAccents: The Goblin race has variations on a pretty awful New York accent to go with their fascination with violent explosions. As a result they often sound like they're about to hustle you.
** They're ''goblins''. They hustled you five minutes ago.

to:

* UsefulNotes/AmericanAccents: UsefulNotes/AmericanAccents:
**
The Goblin race has variations on a pretty awful New York accent to go with their fascination with violent explosions. As a result result, they often sound like they're about to hustle you.
**
you. They're ''goblins''. They hustled you five minutes ago.



* AndYourRewardIsClothes: Many quests reward players with strictly cosmetic rewards, such as clothes or off-hand items with no other use other than appearance. Also, one of the rewards of reaching exalted reputation with most factions during the ''Burning Crusade'' expansions was the faction's tabard, which also qualifies as CosmeticAward if you don't like wearing your guild tabard.

to:

* AndYourRewardIsClothes: AndYourRewardIsClothes:
**
Many quests reward players with strictly cosmetic rewards, such as clothes or off-hand items with no other use other than appearance. Also, one of the rewards of reaching exalted reputation with most factions during the ''Burning Crusade'' expansions was the faction's tabard, which also qualifies as CosmeticAward if you don't like wearing your guild tabard.



* AnotherSideAnotherStory: Several contested zones have the same events played out from the perspective of the Horde and the Alliance, usually as they fight each other; averted in cases where players work for a third party as Horde and Alliance players get the same quests and story.

to:

* AnotherSideAnotherStory: AnotherSideAnotherStory:
**
Several contested zones have the same events played out from the perspective of the Horde and the Alliance, usually as they fight each other; averted in cases where players work for a third party as Horde and Alliance players get the same quests and story.



* ArchaicWeaponForAnAdvancedAge: Hunters and Warriors can choose among rifles or bows. The competence and damage difference is negligible. That's of course, when they aren't using axes, swords or hammers...

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* ArchaicWeaponForAnAdvancedAge: Hunters and Warriors can choose among rifles or bows. The competence and damage difference is negligible. That's of course, when they aren't using axes, swords swords, or hammers...



* ArsonMurderAndJaywalking: In the Northern Barrens, an orc running a caravan trading post complains that plainstriders are stupid, they can't fight, and they break the axles of her wagons. But her greatest problem seems to be that they are gamey.

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* ArsonMurderAndJaywalking: ArsonMurderAndJaywalking:
**
In the Northern Barrens, an orc running a caravan trading post complains that plainstriders are stupid, they can't fight, and they break the axles of her wagons. But her greatest problem seems to be that they are gamey.



* {{Auction}} House: Forms a core part of the game's player-driven economy; one of the best ways in the game to earn gold is to play the market, following the basic rule of "buy low, sell high". Even if you don't become the [=WoW=] equivalent of a stock trader, you can still earn a lot of gold by selling off your unneeded stuff... or go broke in record time buying stuff.

to:

* {{Auction}} House: Forms {{Auction}}: Auction Houses form a core part of the game's player-driven economy; one of the best ways in the game to earn gold is to play the market, following the basic rule of "buy low, sell high". Even if you don't become the [=WoW=] equivalent of a stock trader, you can still earn a lot of gold by selling off your unneeded stuff... or go broke in record time buying stuff.



* AutomatonHorses: The mounts never need rest, feed, air or in the case of mechanical ones, repair. The flying ones can hover indefinitely, in quiet defiance of logic.

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* AutomatonHorses: AutomatonHorses:
**
The mounts never need rest, feed, air air, or in the case of mechanical ones, repair. The flying ones can hover indefinitely, in quiet defiance of logic.



* BadassBookworm: Jaina Proudmoore keeps her catchphrase from the RTS franchise: "All I ever wanted was to study."

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* BadassBookworm: BadassBookworm:
**
Jaina Proudmoore keeps her catchphrase from the RTS franchise: "All I ever wanted was to study."



* BareFistedMonk: The class added in ''Mists'', which all races except Goblin and Worgen can be. The Monk can tank, damage, and heal, specializes in DeathByAThousandCuts, and only uses equipped weapons for the Chi-building Jab attack.

to:

* BareFistedMonk: BareFistedMonk:
**
The class added in ''Mists'', which all races except Goblin and Worgen can be. The Monk can tank, damage, and heal, specializes in DeathByAThousandCuts, and only uses equipped weapons for the Chi-building Jab attack.



* BareYourMidriff: Jaina Proudmoore, Sylvanas Windrunner, and Alextrasza the Life-Binder, among others. Also a recurring theme with player female chest armor in Vanilla and ''Burning Crusade.'' The males get a few as well.

to:

* BareYourMidriff: BareYourMidriff:
**
Jaina Proudmoore, Sylvanas Windrunner, and Alextrasza the Life-Binder, among others. Also a recurring theme with player female chest armor in Vanilla and ''Burning Crusade.'' The males get a few as well.



* BasiliskAndCockatrice: Basilisks appear as gigantic, [[VertebrateWithExtraLimbs six-legged]], armored lizards who have an appetite for crystal gems and can temporarily petrify their opponents. Their aquatic equivalents, the crocolisks, are simply six-legged [[NeverSmileAtACrocodile crocodiles]] with no magical powers. Meanwhile, the giant flightless birds that blood elves ride were originally planned to be called cockatrices, but they got renamed to Hawkstriders before the game was released. The only in-game mention of cockatrices is the "Pygmy Cockatrice", a regular chicken that runs around at the Darkmoon Faire.
** Cockatrices seem to be at least a known legend, as a gnomish entrepreneur in Tiragarde Sound wants to utilize them as a "mystery" at his resort - by having you put mechanical snake tails on regular chickens.

to:

* BasiliskAndCockatrice: BasiliskAndCockatrice:
**
Basilisks appear as gigantic, [[VertebrateWithExtraLimbs six-legged]], armored lizards who have an appetite for crystal gems and can temporarily petrify their opponents. Their aquatic equivalents, the crocolisks, are simply six-legged [[NeverSmileAtACrocodile crocodiles]] with no magical powers. Meanwhile, the giant flightless birds that blood elves ride were originally planned to be called cockatrices, but they got renamed to Hawkstriders before the game was released. The only in-game mention of cockatrices is the "Pygmy Cockatrice", a regular chicken that runs around at the Darkmoon Faire.
** Cockatrices seem to be at least a known legend, as a gnomish entrepreneur in Tiragarde Sound wants to utilize them as a "mystery" at his resort - -- by having you put mechanical snake tails on regular chickens.



* BeardOfEvil: Many characters qualify for this, but the Sha of Doubt's white beard-like growths stand out in particular.

to:

* BeardOfEvil: Many While beards aren't usually indicative of moral alignment, villainous characters qualify for this, but that are not humanoid tend to sport some sort of appendices that greatly resemble beards -- one clear example is the Sha of Doubt's Doubt, the physical manifestation of a negative emotion who has white beard-like growths stand out in particular.hanging from its face.



* BeastMan: Most of the Humanoid races seen in Azeroth and Draenor visually resemble an animal crossed with a human, elf, or hunch-backed dwarf: Kobolds are rats, Gnolls are hyenas, Furbolgs are bears, Quilboar are pigs, Tuskarr are walruses, Wolvar are wolverines, Pandaren are pandas, Hozen are monkeys, Virmen are rabbits, Moonkin are mostly owls, Makrura are lobsters, Eredar[=/=]Draenei are goatish, Saurok resemble lizards, the list goes on.

to:

* BeastMan: BeastMan:
**
Most of the Humanoid races seen in Azeroth and Draenor visually resemble an animal crossed with a human, elf, or hunch-backed dwarf: Kobolds are rats, Gnolls are hyenas, Furbolgs are bears, Quilboar are pigs, Tuskarr are walruses, Wolvar are wolverines, Pandaren are pandas, Hozen are monkeys, Virmen are rabbits, Moonkin are mostly owls, Makrura are lobsters, Eredar[=/=]Draenei are goatish, Saurok resemble lizards, the list goes on.



* BeleagueredAssistant: Grisy Spicecrackle, one of The Rokk's assistants. The Rokk is Shattrath's Cooking Master, and he keeps doting on Grisy to hurry up; this is one case where the master is not incompetent, he's just bossy.

to:

* BeleagueredAssistant: BeleagueredAssistant:
**
Grisy Spicecrackle, one of The Rokk's assistants. The Rokk is Shattrath's Cooking Master, and he keeps doting on Grisy to hurry up; this is one case where the master is not incompetent, he's just bossy.



* BerserkButton: Mimiron, literally. To activate his Hard Mode you have to push a ''very'' BigRedButton behind him. Doing this will activate the self-destruct mechanism on his lab and make him VERY pissed. Other bosses that feature similar "hard mode" triggers include XT-002 Deconstructor and Sartharion.

to:

* BerserkButton: BerserkButton:
**
Mimiron, literally. To activate his Hard Mode you have to push a ''very'' BigRedButton behind him. Doing this will activate the self-destruct mechanism on his lab and make him VERY pissed. Other bosses that feature similar "hard mode" triggers include XT-002 Deconstructor and Sartharion.



* BigDamnHeroes: Several quests have a battle in progress between friendly and enemy [=NPCs=] which is in a stalemate, or where your allies are supposedly losing; the player then comes in to win the battle, or just to prevent your allies from getting wiped out, depending on whether that quest uses [[PerpetuallyStatic phasing or not]].

to:

* BigDamnHeroes: BigDamnHeroes:
**
Several quests have a battle in progress between friendly and enemy [=NPCs=] which is in a stalemate, or where your allies are supposedly losing; the player then comes in to win the battle, or just to prevent your allies from getting wiped out, depending on whether that quest uses [[PerpetuallyStatic phasing or not]].



* BiggerOnTheInside: Many raid dungeons and some regular instanced dungeons. Mostly averted as the inside of most buildings and dungeons are exactly as big as the outside suggests they are; however, anything Mage related tends to warp the fabric of space, and Karazhan is the most blatant example. On the outside Karazhan is a crumbling tower, but inside it is huge, with large open spaces like a banquet hall, theater and library, which clearly can't fit in the narrow tower. In the Broken Stairs section, which takes place in the crumbling ruins and are sized to match the tower's outside, players can look down the corridor leading to the Menagerie and see that it extends into an area that is open space when viewed from outside.
** See AlienGeometries above.

to:

* BiggerOnTheInside: Many raid dungeons and some regular instanced dungeons. Mostly averted as the inside of most buildings and dungeons are exactly as big as the outside suggests they are; however, anything Mage related tends to warp the fabric of space, and Karazhan is the most blatant example. On the outside outside, Karazhan is a crumbling tower, but inside it is huge, with large open spaces like a banquet hall, theater theater, and library, which clearly can't fit in the narrow tower. In the Broken Stairs section, which takes place in the crumbling ruins and are is sized to match the tower's outside, players can look down the corridor leading to the Menagerie and see that it extends into an area that is open space when viewed from outside.
** See AlienGeometries above.
outside. Some of them double as AlienGeometries.



** Nathanos Blightcaller was first encountered by players at the Marris farm in the Eastern Plaguelands back in "Vanilla" in 2004, as a questgiver for the Horde and a quest boss for the Alliance. [[spoiler:Players of both factions -or more exactly Tyrande Whisperwind- got to kill him there 16 years later during the pre-''Shadowlands'' event.]]

to:

** Nathanos Blightcaller was first encountered by players at the Marris farm in the Eastern Plaguelands back in "Vanilla" in 2004, as a questgiver quest-giver for the Horde and a quest boss for the Alliance. [[spoiler:Players of both factions -or --or more exactly Tyrande Whisperwind- Whisperwind-- got to kill him there 16 years later during the pre-''Shadowlands'' event.]]

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** A rather accurate description of the Alliance and Horde, really. Each has several races, and several classes within the races, with two or three specialties with each class. And all have little in common with each other except their actual faction.
** On a lesser scale, the small army of Nightfallen that mobilize against Suramar City. Even when more rebels join the cause, most have no combat experience or have had none for centuries, making them ill-equipped. Still, a crash course does wonders, as your small band is able to take down a rather powerful demon that makes a preemptive strike against Meredil rather easily.

to:

** A rather accurate description The Horde gathers all sorts of monstrous-looking races that are often nomadic or tribalistic. The orcs and the Forsaken are TheAtoner because they were previously {{brainwashed|AndCrazy}} into evil, although the latter are much more resentful and pragmatic. The trolls needed allies against the Alliance and Horde, really. Each has several races, and several classes within the races, with two or three specialties with each class. And all have little in common with each other except because their actual arch-enemies, the highborn elves, joined that faction. The taurens just happened to be there and spout a similar philosophy to that of the shamanic orcs, as well as not generally getting along with the night elves. The blood elves are the remnants of the highborn elves after they suffered great tragedy and felt betrayed by the Alliance. The goblins are greedy merchants whose methods the Alliance finds distasteful. The Vulpera are nomadic and {{Cute Monster}}s. The Huojin Pandaren value pragmatism more than their race's pacifism, so they joined the Horde. Finally, half the Dracthyr were found by the Horde in stasis and joined that faction.
** On a lesser scale, the small army of Nightfallen that mobilize mobilizes against Suramar City. Even when more rebels join the cause, most have no combat experience or have had none for centuries, making them ill-equipped. Still, a crash course does wonders, as your small band is able to take down a rather powerful demon that makes a preemptive strike against Meredil rather easily.easily.
** Rogues are made of thieves, assassins, and other kinds of low-lives from any race. Therefore, the several InUniverse rogue guilds--such as Ravenholdt, the Syndicate, the Shattered Hand, the Deathstalkers, and SI:7-- are an example of this.
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* ALighterShadeOfGrey: The Alliance compared to the Horde, in the light of recent actions taken by Hellscream and Sylvanas. It was more equal from ''Warcraft III'' until then.

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* ALighterShadeOfGrey: The Alliance compared to and the Horde, being both examples of TheAlliance, start out as equally gray in the light ''VideoGame/WarcraftIII'' -- both of recent actions taken by Hellscream them sport prejudice and Sylvanas. It was more equal self-righteousness and have committed their fair share of war crimes (such as creating concentration camps). However, both were born from ''Warcraft III'' the desire to protect Azeroth from the LegionsOfHell and other powerful menaces and are a source of comfort for the races that comprise them. Up until then.''Cataclysm'', that is -- then, the Horde's War Chief is replaced with a more ruthless, racist, and war-mongering war who orders the Horde to commit genocide. If you add to it that one of the Horde's more reviled factions, the Forsaken, get used as cannon fodder, get fed up, and start creating more of them (raising more Undead is always seen in a bad light)... It all culminates when the Forsaken's leader is crowned as the new War Chief and keeps doing more villainous acts. The Horde is only saved from falling into full black by the fact that both War Chiefs gradually lose the faction's approval and are fired.

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Trope names are not to be potholed then they are the main subject, so to speak. Also, indentation.


* [[AndThenJohnWasAZombie And Then the Scarlet Crusade was Zombies]]:

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* [[AndThenJohnWasAZombie And Then the Scarlet Crusade was Zombies]]:AndThenJohnWasAZombie:



* BigRedButton: The newbie questchain for goblins make you push one of these in order to destroy an oil rig. Oh, and this button is VERY BIG!

to:

* BigRedButton: BigRedButton:
**
The newbie questchain quest chain for goblins make you push one of these in order to destroy an oil rig. Oh, and this button is VERY BIG!



* BondCreatures: Warlocks and Hunters both have pets that they tame/coerce/summon and spend a great deal of time developing; this is one of the primary attractions of those classes. Several other classes can also call upon temporary combat pets of varying use and potency.

to:

* BondCreatures: BondCreatures:
**
Warlocks and Hunters both have pets that they tame/coerce/summon and spend a great deal of time developing; this is one of the primary attractions of those classes. Several other classes can also call upon temporary combat pets of varying use and potency.



* BossBanter: Most dungeon bosses will talk to you in combat, starting from the earliest dungeons. Standard ones have an aggro speech and a HaveANiceDeath speech. Later ones have CallingYourAttacks, some mid fight speech, and LastWords. Some later final dungeon bosses even do a HannibalLecture when you enter the room they are in. All comes in both SpeechBubbles/chat log and [[ChewingTheScenery audio]] of course to crank it up.
** One particular case of BossBanter involves a dysfunctional demonic couple in The Arcatraz named Dalliah the Doomsayer and Wrath-Scryer Soccothrates bantering with each other in a rather amusing, and deliciously [[HamToHamCombat hammy]] manner.

to:

* BossBanter: BossBanter:
**
Most dungeon bosses will talk to you in combat, starting from the earliest dungeons. Standard ones have an aggro speech and a HaveANiceDeath speech. Later ones have CallingYourAttacks, some mid fight mid-fight speech, and LastWords. Some later final dungeon bosses even do a HannibalLecture when you enter the room they are in. All comes come in both SpeechBubbles/chat log and [[ChewingTheScenery audio]] of course to crank it up.
** One particular case of BossBanter this involves a dysfunctional demonic couple in The Arcatraz named Dalliah the Doomsayer and Wrath-Scryer Soccothrates bantering with each other in a rather amusing, and deliciously [[HamToHamCombat hammy]] manner.



* BrainwashedAndCrazy: Just about anyone listening to the Old Gods' voice for too long. Deathwing himself is the most blatant example. For the players, it's the Sanity mechanic in the Yogg-Saron encounter in Ulduar. It's so thorough that even if you die and are rezzed in-combat, you are ''still'' this trope.

to:

* BrainwashedAndCrazy: BrainwashedAndCrazy:
**
Just about anyone listening to the Old Gods' voice for too long. Deathwing himself is the most blatant example. For the players, it's the Sanity mechanic in the Yogg-Saron encounter in Ulduar. It's so thorough that even if you die and are rezzed in-combat, in combat, you are ''still'' this trope.



* BreakTheCutie: Jaina, in spades. After Theramore was bombed during the lead-in to ''Mists of Pandaria'', Jaina went from being the biggest advocate of peace with the Horde to going on a total RoaringRampageOfRevenge.
** She was then [[HealTheCutie healed again]] over the course of ''Battle for Azeroth''.

to:

* BreakTheCutie: Jaina, in spades. After Theramore was bombed during the lead-in to ''Mists of Pandaria'', Jaina went from being the biggest advocate of peace with the Horde to going on a total RoaringRampageOfRevenge.
**
RoaringRampageOfRevenge. She was then [[HealTheCutie healed again]] over the course of ''Battle for Azeroth''.



* BrickBreak: ''Mists of Pandaria'' wouldn't be complete without barefisted monks breaking boards and bricks.

to:

* BrickBreak: BrickBreak:
**
''Mists of Pandaria'' wouldn't be complete without barefisted bare-fisted monks breaking boards and bricks.



* BrickJoke: After you give the quest to Johnny Awesome, his Celestial Steed that he bragged about is found dead with its legs sticking out of the field in Hillsbrad with Johnny himself crying in a nearby house.
** Back in ''Warcraft III'', Medivh told Jaina "Your young prince will find only death in the cold north". But at the end of ''Wrath of the Lich King'', Arthas did indeed find "only death in the cold north."

to:

* BrickJoke: BrickJoke:
**
After you give the quest to Johnny Awesome, his Celestial Steed that he bragged about is found dead with its legs sticking out of the field in Hillsbrad with Johnny himself crying in a nearby house.
** Back in ''Warcraft III'', Medivh told Jaina "Your young prince will find only death in the cold north". But at At the end of ''Wrath of the Lich King'', Arthas did indeed find "only death in the cold north."



* BroughtDownToNormal: In terms of ''political'' power instead of super power, this happens to goblin players. Players start out as the proteges of [[{{Jerkass}} Trade Prince Gallywix]], being groomed as the next trade prince(ss); but when [[BigBad Deathwing]] arrives to spoil the party, leaving you all on his ship fleeing Kezan, he decides you're more useful as slave labor.
** [[spoiler:The surviving Dragon Aspects]] at the end of ''Cataclysm''.

to:

* BroughtDownToNormal: BroughtDownToNormal:
**
In terms of ''political'' power instead of super power, superpower, this happens to goblin players. Players start out as the proteges of [[{{Jerkass}} Trade Prince Gallywix]], being groomed as the next trade prince(ss); but when [[BigBad Deathwing]] arrives to spoil the party, leaving you all on his ship fleeing Kezan, he decides you're more useful as slave labor.
** [[spoiler:The The surviving [[spoiler: Dragon Aspects]] at the end of ''Cataclysm''.

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* {{Acrofatic}}: The pandaren race. In fact, their surprising agility is part of their backstory: they turned out to be much, much better than the mogu in hand-to-hand combat, as the mogu favored huge, unwieldy weapons designed to inspire fear, on top of already being slow.

to:

* {{Acrofatic}}: {{Acrofatic}}:
**
The pandaren race. In fact, their surprising agility is part of their backstory: they turned out to be much, much better than the mogu in hand-to-hand combat, as the mogu favored huge, unwieldy weapons designed to inspire fear, on top of already being slow.

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* AcceptableBreaksFromReality: Quite a few. [[BottomlessMagazines Ranged weapons don't run out of ammunition any more]], [[AutomatonHorses your mounts can fly or run indefinitely]], [[HyperactiveMetabolism eating or drinking heals all wounds]], you can carry hundreds of items with you [[{{Hammerspace}} without so much as a bulging backpack showing]], [[ArsonMurderAndJaywalking and you can swap pants without ever getting off your horse, as long as you're not in combat]].

to:

* AcceptableBreaksFromReality: AcceptableBreaksFromReality:
**
Quite a few. [[BottomlessMagazines Ranged weapons don't run out of ammunition any more]], [[AutomatonHorses your mounts can fly or run indefinitely]], [[HyperactiveMetabolism eating or drinking heals all wounds]], you can carry hundreds of items with you [[{{Hammerspace}} without so much as a bulging backpack showing]], [[ArsonMurderAndJaywalking and you can swap pants without ever getting off your horse, as long as you're not in combat]].



*** Averted with the Forsaken, however. Originally neither the quests, the [=NPCs=], or even the in-game voice-over were vague about the Forsaken joining the Horde only out of convenience and not having any real loyalty towards them. Over time the Forsaken appeared to begin developing some real camaraderie with the Horde until Cataclysm came and their queen was shown to be doing all sorts of shady things behind the backs of the other Horde leaders. Because of this, the Forsaken start out as Neutral with other Horde factions (except the Blood Elves, probably due to the Forsaken's leader being a former High Elf) rather than Friendly as all other races, on both factions, do.

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*** Averted ** {{Averted}} with the Forsaken, however. Originally neither the quests, the [=NPCs=], or even the in-game voice-over were vague about the Forsaken joining the Horde only out of convenience and not having any real loyalty towards them. Over time the Forsaken appeared to begin developing some real camaraderie with the Horde until Cataclysm came and their queen was shown to be doing all sorts of shady things behind the backs of the other Horde leaders. Because of this, the Forsaken start out as Neutral with other Horde factions (except the Blood Elves, probably due to the Forsaken's leader being a former High Elf) rather than Friendly as all other races, on both factions, do.


* BittersweetSeventeen: Anduin Wrynn is 17 in ''Legion'', when his father is killed and he becomes King of Stormwind. WordOfGod[[invoked]] actually said they thought 17 was a good age for him to become King -- Young enough to still have the "Boy King" aspect of the character, but old enough to understand his duties and have agency in his decisions rather than being a PuppetKing whose kingdom is effectively run by his advisers.

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* BittersweetSeventeen: Bittersweet17: Anduin Wrynn is 17 in ''Legion'', when his father is killed and he becomes King of Stormwind. WordOfGod[[invoked]] actually said they thought 17 was a good age for him to become King -- Young enough to still have the "Boy King" aspect of the character, but old enough to understand his duties and have agency in his decisions rather than being a PuppetKing whose kingdom is effectively run by his advisers.
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* BrainwashedAndCrazy: Just about anyone listening to the Old Gods' voice for too long. Deathwing himself is the most blatant example.

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* BrainwashedAndCrazy: Just about anyone listening to the Old Gods' voice for too long. Deathwing himself is the most blatant example. For the players, it's the Sanity mechanic in the Yogg-Saron encounter in Ulduar. It's so thorough that even if you die and are rezzed in-combat, you are ''still'' this trope.

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