Follow TV Tropes

Following

History WebVideo / InSpaceWithMarkiplier

Go To

OR

Is there an issue? Send a MessageReason:
Example does not sufficiently explain how it applies, Trope was cut/disambiguated due to cleanup


* AnAesop:
** If you want to do the right thing, stand up for yourself and have faith in your own decisions, even if others don't always see eye-to-eye with them.
** More directly, [[ScrewDestiny you are the only person responsible for your own fate]].
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* DeathAmnesia: Averted and discussed with the Bandit. After the Captain blows up the ship and seemingly causing a reset, Mark asks the Bandit if she remembers dying. She claims she doesn't and that you're not supposed to remember dying, but it's clear she very much does, contributing to her SanitySlippage.
Is there an issue? Send a MessageReason:
This has nothing to do with realism.


** If you "pop 'er in reverse" and back further into the wormhole at Burt's suggestion, [[spoiler:the hull breaches and everyone dies. Burt may be a great engineer, but he's no wormhole expert]].

Added: 267

Changed: 30

Is there an issue? Send a MessageReason:
None


* DarkReprise: "[[https://www.youtube.com/watch?v=1H_4YnslxZ4 Space Was Cool]]", a version of the series theme (itself based on "Space Is Cool" by Music/TheGregoryBrothers) that plays [[spoiler:in one of the final branches of Part 2 as the universe is about to die]].



* DownerEnding: Part one ends with [[spoiler: you failing to shut down the warp drive in all of Act 2's main endings, causing a massive time paradox that destroys the universe.]] [[spoiler:However, TheStinger reveals [[RayOfHopeEnding someone is rebooting the universe]], which will complete [[SequelHook on May 2, 2022]].]]

to:

* DownerEnding: Part one ends with [[spoiler: you [[spoiler:you failing to shut down the warp drive in all of Act 2's main endings, causing a massive time paradox that destroys the universe.]] universe]]. [[spoiler:However, TheStinger reveals [[RayOfHopeEnding someone is rebooting the universe]], which will complete [[SequelHook on May 2, 2022]].]]



** If you take the route where you repeatedly send Mark in to fix the spaceship's various malfunctions, you'll catch a very [[FreezeFrameBonus quick glimpse]] of [[spoiler: Ms. Whitacre]] in the hallway that leads to the main control room.
* EarnYourHappyEnding: [[spoiler: Part 2 puts you through the grinder after everything that happened in Part 1, [[MindScrew going as far as to bat you around the multiverse before you realize what is actually happening]]. Eventually, you meet up with the elderly Mark who very nearly broke the multiverse entirely in Part 1, coming to terms with his guilt over the TimeCrash and begging you to stop him from breaking everything. Should you heed his advice and stop his younger self from going back, the paradox is ultimately resolved and the multiverse is once again stable. Better yet, the entire crew of the ''Invincible''[[note]]the screen in your cryo chamber indicates that you are on the original ''Invincible'' instead of the ''Invincible II''[[/note]] have survived their journey, your colonization efforts succeed, and you make amends with Mark as you look over your new home planet.]]

to:

** If you take the route where you repeatedly send Mark in to fix the spaceship's various malfunctions, you'll catch a very [[FreezeFrameBonus quick glimpse]] of [[spoiler: Ms.[[spoiler:Ms. Whitacre]] in the hallway that leads to the main control room.
* EarnYourHappyEnding: [[spoiler: Part [[spoiler:Part 2 puts you through the grinder after everything that happened in Part 1, [[MindScrew going as far as to bat you around the multiverse before you realize what is actually happening]]. Eventually, you meet up with the elderly Mark who very nearly broke the multiverse entirely in Part 1, coming to terms with his guilt over the TimeCrash and begging you to stop him from breaking everything. Should you heed his advice and stop his younger self from going back, the paradox is ultimately resolved and the multiverse is once again stable. Better yet, the entire crew of the ''Invincible''[[note]]the screen in your cryo chamber indicates that you are on the original ''Invincible'' instead of the ''Invincible II''[[/note]] have survived their journey, your colonization efforts succeed, and you make amends with Mark as you look over your new home planet.]]



** The theme cue of the series matches the first nine notes of the chorus of [[Music/TheGregoryBrothers The Gregory Brothers]]' "Space is Cool", a song about Mark's love for space.

to:

** The theme cue of the series matches the first nine notes of the chorus of [[Music/TheGregoryBrothers The Gregory Brothers]]' Music/TheGregoryBrothers' "Space is Cool", a song about Mark's love for space.
Is there an issue? Send a MessageReason:
None


''[[https://www.youtube.com/watch?v=j64oZLF443g In Space With Markiplier]]'' is a multiple-part Website/YouTube Original feature created by [[LetsPlay/{{Markiplier}} Mark Fischbach]], and a sequel to ''WebVideo/AHeistWithMarkiplier''. Part 1 premiered on April 4th, 2022; Part 2 premiered on May 2nd, 2022.

to:

''[[https://www.youtube.com/watch?v=j64oZLF443g In Space With Markiplier]]'' is a multiple-part Website/YouTube Original feature created by [[LetsPlay/{{Markiplier}} [[WebVideo/{{Markiplier}} Mark Fischbach]], and a sequel to ''WebVideo/AHeistWithMarkiplier''. Part 1 premiered on April 4th, 2022; Part 2 premiered on May 2nd, 2022.
Is there an issue? Send a MessageReason:
None


''[[https://www.youtube.com/watch?v=j64oZLF443g In Space With Markiplier]]'' is a multiple-part Website/YouTube Original feature created by [[LetsPlay/{{Markiplier}} Mark Fischbach]], and a sequel to ''WebVideo/AHeistWithMarkiplier''. Part 1 premiered on April 4, 2022; part 2 premiered on May 2, 2022.

to:

''[[https://www.youtube.com/watch?v=j64oZLF443g In Space With Markiplier]]'' is a multiple-part Website/YouTube Original feature created by [[LetsPlay/{{Markiplier}} Mark Fischbach]], and a sequel to ''WebVideo/AHeistWithMarkiplier''. Part 1 premiered on April 4, 4th, 2022; part Part 2 premiered on May 2, 2nd, 2022.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Later on, the Captain and Mark are thrown into the wormhole by an explosion. Mark sees what appears to be the door leading to the warp core. Just as he proclaims "Maybe we're not all gonna die after all", several more doors appear
Is there an issue? Send a MessageReason:
None


* StableTimeLoop: Of the "bootstrap paradox" variety. The beginning of Part 1 has Mark mention that he didn't ''build'' the Warp Core, rather he just found it one day and decided to use it. The mid-point of Part 1 then sees the crystal powering the Warp Core embed itself into the Captain's hand. [[spoiler:The climax of Part 2 reveals that Mark ''did'' build the Warp Core, but in the ''future'', having thought he ''re''built it when he couldn't find it and thought the Captain destroyed it, taking the crystal from the Captain to power it. If you choose to let go of Mark at the final choice, the Warp Core, the crystal included, proceeds to vanish, being sent back into the past where Past!Mark can find it. As such, there is no "origin" for the idea of the Warp Core nor the physical crystal itself, the latter showing no signs of entropy. If you choose not to let go of Mark, the Warp Core is never sent back, meaning his past self can never find it, and the RealityBreakingParadox never occurs, fixing the timeline and erasing the Warp Core from existence. The crystal however ''does'' continue to exist somehow, being found by Darkiplier, with the hyperlink for ''WebVideo/AHeistWithMarkiplier'' all but suggesting the crystal would become one of the crystals adorning the box Mark E. Plier and his partner try to steal, creating ''another'' paradox since that crystal would never be apart of the box were it not for undoing the original paradox, but Mark E. Plier already having been arrested for committing that very same heist in one of the routes in Part 2.]] [[MindScrew Headache yet?]]

to:

* StableTimeLoop: Of the "bootstrap paradox" variety. The beginning of Part 1 has Mark mention that he didn't ''build'' the Warp Core, rather he just found it one day and decided to use it. The mid-point of Part 1 then sees the crystal powering the Warp Core embed itself into the Captain's hand. [[spoiler:The climax of Part 2 reveals that Mark ''did'' build the Warp Core, but in the ''future'', having thought he ''re''built it when he couldn't find it and thought the Captain destroyed it, taking the crystal from the Captain to power it. If you choose to let go of Mark at the final choice, the Warp Core, the crystal included, proceeds to vanish, being sent back into the past where Past!Mark can find it. As such, there is no "origin" for the idea of the Warp Core nor the physical crystal itself, the latter showing no signs of entropy. If you choose not to let go of Mark, the Warp Core is never sent back, meaning his past self can never find it, and the RealityBreakingParadox never occurs, fixing the timeline and erasing the Warp Core from existence. The crystal however ''does'' continue to exist somehow, being found by Darkiplier, with the hyperlink for ''WebVideo/AHeistWithMarkiplier'' all but suggesting the crystal would become one of the crystals adorning the box Mark E. Plier Iplier and his partner try to steal, creating ''another'' paradox since that crystal would never be apart of the box were it not for undoing the original paradox, but Mark E. Plier Iplier already having been arrested for committing that very same heist in one of the routes in Part 2.]] [[MindScrew Headache yet?]]
Is there an issue? Send a MessageReason:
None


* StableTimeLoop: [[spoiler:If you let Mark go back in time at the end of ''Part 2'', you will end up right back at the start of ''Part 1'', revealing that Mark's attempt to go back in time to fix the warp drive and stop the paradox is what ''created'' the paradox in the first place. It's left unclear how the paradox could have occurred the first time.]]

to:

* StableTimeLoop: [[spoiler:If you let Of the "bootstrap paradox" variety. The beginning of Part 1 has Mark mention that he didn't ''build'' the Warp Core, rather he just found it one day and decided to use it. The mid-point of Part 1 then sees the crystal powering the Warp Core embed itself into the Captain's hand. [[spoiler:The climax of Part 2 reveals that Mark ''did'' build the Warp Core, but in the ''future'', having thought he ''re''built it when he couldn't find it and thought the Captain destroyed it, taking the crystal from the Captain to power it. If you choose to let go back in time of Mark at the end of ''Part 2'', you will end up right final choice, the Warp Core, the crystal included, proceeds to vanish, being sent back at into the start of ''Part 1'', revealing that Mark's attempt to go back in time to fix past where Past!Mark can find it. As such, there is no "origin" for the warp drive idea of the Warp Core nor the physical crystal itself, the latter showing no signs of entropy. If you choose not to let go of Mark, the Warp Core is never sent back, meaning his past self can never find it, and stop the RealityBreakingParadox never occurs, fixing the timeline and erasing the Warp Core from existence. The crystal however ''does'' continue to exist somehow, being found by Darkiplier, with the hyperlink for ''WebVideo/AHeistWithMarkiplier'' all but suggesting the crystal would become one of the crystals adorning the box Mark E. Plier and his partner try to steal, creating ''another'' paradox is what ''created'' since that crystal would never be apart of the paradox in box were it not for undoing the first place. It's left unclear how original paradox, but Mark E. Plier already having been arrested for committing that very same heist in one of the paradox could have occurred the first time.]]routes in Part 2.]] [[MindScrew Headache yet?]]

Added: 229

Changed: 2

Is there an issue? Send a MessageReason:
None


* AsteroidThicket: An early crisis is the Asteroid Defense System going down in the middle of a meteor storm.

to:

* AsteroidThicket: An early crisis is the Asteroid Defense Defence System going down in the middle of a meteor storm.


Added DiffLines:

* AwardBaitSong: "The Last Goodbye" by Music/TheGregoryBrothers, which plays over the second half of Part 2's ending credits. It was apparently supposed to appear in the series proper, but Mark cut it due to SoundtrackDissonance.
Is there an issue? Send a MessageReason:
None


** Whenever someone starts counting down from five, they are immediately interrupted.

to:

** Whenever someone starts counting down from five, they are immediately interrupted.interrupted by whatever the countdown was for.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrashInThroughTheCeiling: Gunther does this when the Captain wakes him up


Added DiffLines:

* ThreePointLanding: In one route, waking up Gunther will lead to him doing this after crashing through the ceiling
Is there an issue? Send a MessageReason:
None


** Taken UpToEleven in Part 2, which [[spoiler: due to the rapidly destabilizing multiverse]] has you constantly jumping to different genres between, or sometimes even in the middle of scenes.
* GilliganCut: You are able to jump back into the wormhole with Mark a handful of times. Each time, Mark boasts that they're sure to find the warp core. Cut to the Captain and Mark in some kind of calamity

to:

** Taken UpToEleven Exaggerated in Part 2, which [[spoiler: due to the rapidly destabilizing multiverse]] has you constantly jumping to different genres between, or sometimes even in the middle of scenes.
* GilliganCut: You are able to jump back into the wormhole with Mark a handful of times. Each time, Mark boasts that they're sure to find the warp core. Cut to the Captain and Mark in some kind of calamitycalamity.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NonFatalExplosions: In Part 1, an explosive goes off in the Captain's hand, which only ends up briefly incapacitating them and damaging the warp device on their hand
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SnarkToSnarkCombat: Celci's introduction has her trading verbal blows with Mark
-->'''Celci:''' Captain, all colonists are prepped and stable. 100,000 souls ready for a new life. Let's get them there safe.\\
'''Mark:''' Oh, don't worry. Before they know it, they're gonna wake up to the sight of a brand new planet...with a fresh cup of coffee in their hands.\\
'''Celci:''' Why don't you give them more windows to look through?\\
'''Mark:''' Well, maybe I will! Maybe then, someone might appreciate the aesthetics!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One of the promotional videos released between Parts One and Two states "You do not recognize the bodies in the wormhole", a clear allusion to [[https://scp-wiki.wikidot.com/scp-2316 SCP-2316]]'s "You do not recognize the bodies in the water".
Is there an issue? Send a MessageReason:
None


* LeaveTheCameraRunning: [[spoiler:The Celci ending is a NonStandardGameOver, the only one that doesn't result in Universal Collapse, and also the only one that doesn't have credits. Instead, the it spends 9 minutes inside the cryo pod before Illinois finds it and promptly closes it again.]]

to:

* LeaveTheCameraRunning: [[spoiler:The Celci ending is a NonStandardGameOver, the only one that doesn't result in Universal Collapse, and also the only one that doesn't have credits. Instead, the it spends 9 nine minutes inside the cryo pod before Illinois finds it and promptly closes it the door again.]]
Is there an issue? Send a MessageReason:
None


** Some controls on on the ship's bridge change depending on the route while the Captain isn't looking. For example, a steering wheel gets added when the Captain decides to [[spoiler:reverse into the wormhole and see if it'll get unstuck]].

to:

** Some controls on on the ship's bridge change depending on the route while the Captain isn't looking. For example, a steering wheel gets added when the Captain decides to [[spoiler:reverse into the wormhole and see if it'll get unstuck]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigNo: One crewmember does this when another is seemingly killed in the shuttle's landing at the very beginning. Mark also does this whenever the Captain chooses to "Fix it from the Outside" (read: deliberately get ThrownOutTheAirlock)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CoverDrop: The thumbnail for Part 1 shows Mark being pulled into a black hole, with the Captain hanging on. This happens at a rather insignificant point, lasting only a few seconds. The thumbnail for part 2, on the other hand, showing Mark again being pulled into a wormhole with the Captain holding on, occurs at the climax


Added DiffLines:

* GilliganCut: You are able to jump back into the wormhole with Mark a handful of times. Each time, Mark boasts that they're sure to find the warp core. Cut to the Captain and Mark in some kind of calamity
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RuleOfFunny: The doors on the ''Invincible II'' require a handprint scan to be opened or closed, though this is sometimes circumvented for comedic effect. In one route, Gunther ''shoots'' the handprint scanner. In another, Mark is slammed against one scanner to open the door. Later that same route, another scanner has a fire extinguisher pin thrown at it.

Top