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Changed New Game Plus entry to the closest Warframe *has* to an NG+.


* NewGamePlus: Once you max a frame or weapon to level 30, you can use a 'Forma' (a piece of Orokin technology) to Polarize it. Polarizing lets you alter the polarity of any slot, which means that mods with a matching polarity cost less mod energy to install, but resets the item back to Unranked so you have to level it up again. You can Polarize an item several times if you wish (the only restrictions being the Forma required each time), to fully customize and optimize your equipment to suit your playstyle and preferences.

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* NewGamePlus: Once you max a frame or weapon to level 30, finish the Star Chart completely, you can use a 'Forma' (a piece of Orokin technology) to Polarize it. Polarizing lets start the Steel Path: you alter start the polarity of any slot, which means that mods Star Chart from scratch, with enemies having a matching polarity cost less mod energy to install, but resets 100-level boost (50-level in the item back to Unranked so you case of Archwing) and having 250% HP, Shields and Armor. Your reward? [[AndYourRewardIsClothes an armor set]] [[spoiler:for the Operator]], two Ephemera and a bunch of emotes and decorations. Mods and resources have double the chance to level it up again. You drop in Steel Path. It is, however, [[ZigZaggingTrope Zig-Zaggedd]]; you can Polarize an item several times if you wish (the only restrictions being freely switch between normal mode and the Forma required each time), to fully customize and optimize your equipment to suit your playstyle and preferences.Steel Path.
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** In one of The Glassmaker Nightwave event's crime scenes, one of the pieces of evidence is a radiometric datalog that gives readout of [[https://tvtropes.org/pmwiki/pmwiki.php/Series/Chernobyl 3.6 Picos, noting "It's not great, not terrible"]].

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** In one of The Glassmaker Nightwave event's crime scenes, one of the pieces of evidence is a radiometric datalog that gives readout of [[https://tvtropes.org/pmwiki/pmwiki.php/Series/Chernobyl 3.6 Picos, noting Picos. The writer of the log notes [[Series/{{Chernobyl}} "It's not great, not terrible"]].
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** In one of The Glassmaker Nightwave event's crime scenes, one of the pieces of evidence is a radiometric datalog that gives readout of [[https://tvtropes.org/pmwiki/pmwiki.php/Series/Chernobyl 3.6 Picos, noting "It's not great, not terrible]].

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** In one of The Glassmaker Nightwave event's crime scenes, one of the pieces of evidence is a radiometric datalog that gives readout of [[https://tvtropes.org/pmwiki/pmwiki.php/Series/Chernobyl 3.6 Picos, noting "It's not great, not terrible]].terrible"]].
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Added Shoutout
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** In one of The Glassmaker Nightwave event's crime scenes, one of the pieces of evidence is a radiometric datalog that gives readout of [[https://tvtropes.org/pmwiki/pmwiki.php/Series/Chernobyl 3.6 Picos, noting "It's not great, not terrible]].
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Crosswicking

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* ThePowerOfGlass: Gara, the Glass Warrior, is a manipulator of glass who sunders her foes with adamantine shards, reflects enemy attacks through enchanted mirrors, and reshapes the landscape with molten crystal.
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* SwissCheeseSecurity: {{Averted}} -- the Grineer, Corpus , and Corrupted take care to put a fair amount of security in their facilites, with extra measures in lace to defend Prison areas and Data Vaults. Not only do they keep several guards in these areas, but the minute they catch onto you, they will make efforts to ensure you are not successful (such as delete data during spy missions or killing the hostage during rescue missions). Should you trip the alarm in a Spy mission within the Data Vault, any future vaults will always have additional security to prevent further successful break ins.

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* SwissCheeseSecurity: {{Averted}} -- the Grineer, Corpus , and Corrupted take care to put a fair amount of security in their facilites, with extra measures in lace to defend Prison areas and Data Vaults. Not only do they keep several guards in these areas, but the minute they catch onto you, they will make efforts to ensure you are not successful (such as delete data during spy missions or killing the hostage during rescue missions). Should you trip the alarm in a Spy mission within the Data Vault, any future vaults will always have additional security to prevent further successful break ins. And should you trigger an alarm in every vault, the Lotus will order you to LeaveNoSurvivors, explaining why they constantly return security to lower levels in future spy missions - nobody was around to tell them that the security measures failed.

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* StealthyColossus: Every warframe is a space cyber ninja. So every single one of them is capable of being very sneaky and quiet if they feel like it, even big and hulking ones like [[TheBigGuy Rhino, Atlas]], [[TheBigGal Hildryn]] or [[{{Acrofatic}} Grendel]].



** A particularly notable variant is the Glaive, which, in a nod to ''VideoGame/DarkSector'', Sticks To The Forearm, without even being placed there. It just... retracts.

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** A particularly notable variant is the Glaive, which, in a nod to ''VideoGame/DarkSector'', Sticks To The Forearm, without even being placed there. It just... retracts.collapsing and folding itself to be small enough to be barely noticeable.

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* SuddenlyVoiced: The Kuva Guardians oversee the Grineer Larvelings chosen to become Kuva Liches post Update 24, and one of them coming on the voice channel is an indication that a Larveling is there; they have surprisingly smooth voices, sounding like [[NeverMessWithGranny old women]] rather than as gravelly as other Grineer.

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* SuddenlyVoiced: SuddenlySpeaking: The Kuva Guardians oversee the Grineer Larvelings chosen to become Kuva Liches post Update 24, and one of them coming on the voice channel is an indication that a Larveling is there; they have surprisingly smooth voices, sounding like [[NeverMessWithGranny old women]] rather than as gravelly as other Grineer.



* SwissCheeseSecurity: ''{{Averted}} -- the Grineer, Corpus , and Corrupted take care to put a fair amount of security in their facilites, with extra measures in lace to defend Prison areas and Data Vaults. Not only do they keep several guards in these areas, but the minute they catch onto you, they will make efforts to ensure you are not successful (such as delete data during spy missions or killing the hostage during rescue missions). Should you trip the alarm in a Spy mission within the Data Vault, any future vaults will always have additional security to prevent further successful break ins.

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* SwissCheeseSecurity: ''{{Averted}} {{Averted}} -- the Grineer, Corpus , and Corrupted take care to put a fair amount of security in their facilites, with extra measures in lace to defend Prison areas and Data Vaults. Not only do they keep several guards in these areas, but the minute they catch onto you, they will make efforts to ensure you are not successful (such as delete data during spy missions or killing the hostage during rescue missions). Should you trip the alarm in a Spy mission within the Data Vault, any future vaults will always have additional security to prevent further successful break ins.
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** The Steam achievement icon for the achievement "From out of the Sun" (shoot down 100 enemies in a Railjack) is a perfect recreation of the Rebel targeting computer display from ''Franchise/StarWars Episode IV: Film/ANewHope.'' From the same release, the achievement for entering the Dry Dock for the first time is called [[Film/{{Jaws}} "Gonna Need a Bigger Boat"]] and the one for taking control of an enemy cruiser during a Railjack mission is called [[Film/CaptainPhillips "I'm the Captain Now"]].

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** The Galatine, Warframe's first {{BFS}}, is also the only weapon that starts off polarized for the Cleaving Whirlwind stance. This stance has a combo that, executed properly, causes the Tenno to [[EverythingsBetterWithSpinning spin around]] with the weapon held out dealing massive damage. [[VideoGame/LeagueOfLegends Just like another well-known BFS-wielding scarf-wearing warrior.]] '''''Demacia!!'''''

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** The Galatine, Warframe's first {{BFS}}, is also the only weapon that starts off polarized for the Cleaving Whirlwind stance. This stance has a combo that, executed properly, causes the Tenno to [[EverythingsBetterWithSpinning [[SpinAttack spin around]] with the weapon held out dealing massive damage. [[VideoGame/LeagueOfLegends Just like another well-known BFS-wielding scarf-wearing warrior.]] '''''Demacia!!'''''
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* ParryingBullets: Every Tenno is capable of this -- when switched to melee weapons they can use them to deflect incoming fire, and with Channeling even precisely redirect bullets back at enemies.

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* ParryingBullets: Every Tenno is capable of this -- when switched to a melee weapons weapon (any kind of weapon) they can use them it to deflect incoming fire, and with Channeling even precisely redirect bullets back at enemies.fire.



* When it comes to deployable cover, Corpus units use vector-shield generators that create force-field barriers. Grineer use rapidly-inflatable bulwarks seemingly made out of bulletproof material. Not only are bulwarks just as effective at stopping your bullets as vector-shields generators, they do a better job as a cover since they protect larger area. Not to mention probably being much more cost-effective.

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* ** When it comes to deployable cover, Corpus units use vector-shield vector shield generators that create force-field barriers. Grineer use rapidly-inflatable bulwarks seemingly made out of bulletproof material. Not only are bulwarks just as effective at stopping your bullets as vector-shields generators, force-fields, they do a better job as a cover since they protect larger area. Not to mention probably being much more cost-effective.
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* When it comes to deployable cover, Corpus units use vector-shield generators that create force-field barriers. Grineer use rapidly-inflatable bulwarks seemingly made out of bulletproof material. Not only are bulwarks just as effective at stopping your bullets as vector-shields generators, they do a better job as a cover since they protect larger area. Not to mention probably being much more cost-effective.

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* RailingKill: Get yourself a Bo, find a big group of Grineer, and fight them in one of those rooms that takes place
on a big catwalk. Go on, it'll be fun.

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* RailingKill: Get yourself a Bo, find a big group of Grineer, and fight them in one of those rooms that takes place
place on a big catwalk. Go on, it'll be fun.

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* RailingKill: Get yourself a Bo, find a big group of Grineer, and fight them in one of those rooms that takes place on a big catwalk. Go on, it'll be fun.

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* RailingKill: Get yourself a Bo, find a big group of Grineer, and fight them in one of those rooms that takes place place
on a big catwalk. Go on, it'll be fun.fun.
* RammingAlwaysWorks: With your Railjack it does. Fully mastering the Pilot intrinsic lets you use your railjack as a ram, damaging enemy craft that you plow through. Archwing Slingshot also lets you do this with your Tenno and turn yourself into a living missile, allowing you to board enemy crewships by [[DynamicEntry bursting through their hulls to the inside]], and one-shot smaller craft by colliding into them.
* RandomDrops: Everything, basically. Some are rare, some not so rare. Even the regular rare frame parts may take several runs due to the RandomNumberGod not smiling up on you. Equinox is especially annoying -- ''eight'' parts required as opposed to the usual ''four''.



* RandomDrops: Everything, basically. Some are rare, some not so rare. Even the regular rare frame parts may take several runs due to the RandomNumberGod not smiling up on you. Equinox is especially annoying -- ''eight'' parts required as opposed to the usual ''four''.
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* SuddenlyVoiced: The Kuva Guardians oversee the Grineer Larvelings chosen to become Kuva Liches post Update 24, and one of them coming on the voice channel is an indication that a Larveling is there; they have surprisingly smooth voices, sounding like [[NeverMessWithGranny old women]] rather than as gravelly as other Grineer.
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** Grineer ships have what appear to be exposed energy cores and engine function and walkways lacking railings all over the place.

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** Grineer ships have what appear to be exposed energy cores and engine function and walkways lacking railings all over the place. That's not even the worst of it, either - on Grineer asteroid bases, you will often find Grineer corpses in domitory rooms amongst collapsed structures and equipment, as if nobody even bothered to so much as clean up the mess, which is ''itself'' a health hazard. If that's not a big sign that the Grineer have a WeHaveReserves attitude to health and safety, then nothing else is.
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* ResourceGatheringMission: Excavation missions, where Tenno are required to guard excavators against increasingly powerful waves of enemies to acquire cryotic for crafting and various prizes such as credits and Void Relics. Unfortunately, the excavators have a tendency to run out of power, forcing Tenno to seek out enemies carrying battery packs to recharge them with.
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* SpeedSmartsAndStrength: the three starting Warframes: Volt, Mag, and Excalibur have this dynamic. Volt is Speed, ramping up his speed dramatically to BulletTime and strikes first thanks to his ability to produce massive bursts of ChainLightning. Mag is Smarts, manipulating enemy positioning and stripping them of their armor before turning their own weapons against them. Excalibur is Strength, being the melee-oriented MasterSwordsman who can produce a sword made of energy that can fire {{Sword Beam}}s.
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* SculptedPhysique: Warframes are combat biomechanical suits seemlessly blending organic and mechanical components to form humanoid shapes closely replicating human physique and anatomy.

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* SculptedPhysique: Warframes are combat biomechanical suits seemlessly seamlessly blending organic and mechanical components to form humanoid shapes closely replicating human physique and anatomy.anatomy. [[spoiler:[[BodyHorror There is]] a [[WasOnceAMan very good reason for that]]]].
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* SmallSecludedWorld: Orokin Void Towers, which can only be accessed using special 'Void Keys' in conjunction with special portal structures. The Towers themselves appear to be part safehouse, part fortress, and part panic room; loaded with traps and defenses, and guarded by a sinister 'Neural Sentry' that seems to be capable of [[BrainwashedAndCrazy assuming control of weak-willed invaders]], or [[AnimateDead 'reanimating' those who fall victim to its traps]].

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* SmallSecludedWorld: Orokin Void Towers, which can only be accessed using special 'Void Keys' in conjunction with special portal structures. The Towers themselves appear to be part safehouse, part fortress, and part panic room; loaded with traps and defenses, and guarded by a sinister 'Neural Sentry' that seems to be capable of [[BrainwashedAndCrazy assuming control of weak-willed invaders]], or [[AnimateDead 'reanimating' those who fall victim to its traps]].
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* ShootingAtYourOwnProjectiles
** Tenno have to throw canisters of depleted thermia at the iced-over vents of the Exploiter Orb and shoot the canisters to melt away the ice protecting the Orb's delicate parts.
** The Quanta and its variants' AlternateFire launches a cube that can be detonated with any weapon afterwards.
** The Simulor and Synoid Simulor fire small orbs of energy that can be combined together when fired at each other to become more powerful.
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Fixed broken link.


** [[MortalKombat Grineer Scorpions]] can pull you into melee range with a grappling hook.

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** [[MortalKombat [[Franchise/MortalKombat Grineer Scorpions]] can pull you into melee range with a grappling hook.
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* RuleOfSymbolism: When you first visit Fortuna your warframe does their typical drop-on-three-points-from-ceiling arrival - only this time their landing is noticeably heavier, and it takes a moment for them to rise up that they usually don't need. Ostensibly it's because the drop was higher than usual, but the symbolism is clear - the oppression is so heavy that even the Tenno with their strength can feel its weight.
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* OrganicTechnology:
** The Tower of the Unum in Cetus has a fleshy interior. The Ostrons harvest this "Temple-Meat" at regular intervals to consume and sell.
** There are a few weapons which are the result of a fusion between Infestation and technology, such as the Hema, Pox, and Pupacyst. [[spoiler:All of the Warframes also qualify.]]
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Recollection Sidequest

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* RecollectionSidequest: Throughout the game you can find "cephalon fragments" and scan them to create entries in your codex containing not just information about the game's world but also containing a secret recording in which your ship's cephalon talks about his past that he has removed from his own memory.

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** The Galatine, Warframe's only {{BFS}}, is also the only weapon that starts off polarized for the Cleaving Whirlwind stance. This stance has a combo that, executed properly, causes the Tenno to [[EverythingsBetterWithSpinning spin around]] with the weapon held out dealing massive damage. [[VideoGame/LeagueOfLegends Just like another well-known BFS-wielding scarf-wearing warrior.]] '''''Demacia!!'''''

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** The Galatine, Warframe's only first {{BFS}}, is also the only weapon that starts off polarized for the Cleaving Whirlwind stance. This stance has a combo that, executed properly, causes the Tenno to [[EverythingsBetterWithSpinning spin around]] with the weapon held out dealing massive damage. [[VideoGame/LeagueOfLegends Just like another well-known BFS-wielding scarf-wearing warrior.]] '''''Demacia!!'''''


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** Titania's Profile trailer has Lotus referencing, of all things, ''Series/ReadingRainbow'' with phrases such as "razorflies in the sky" and "you don't have to take my word for it".
** Octavia's profile ends with the Lotus saying "If music be the food of death, play on, Tenno", a paraphrasing of the opening line of ''Theatre/TwelfthNight''.
**
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This page covers tropes in ''VideoGame/{{Warframe}}''

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This page covers tropes in ''VideoGame/{{Warframe}}''
''VideoGame/{{Warframe}}''.
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This page covers tropes in ''VideoGame/{{Warframe}}''

Warframe/TropesAToD | Warframe/TropesEToH | Warframe/TropesIToM | '''Tropes N To S''' | Warframe/TropesTToZ
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* NailEm: The Bolto series, which include a rifle and pistol, fire stakes that pin enemies to walls. The Twin Gremlins are rivet guns made to bolt ships together, used by the Grineer... and the Tenno, who find that they work just as well as weapons to nail schmucks to the floor with.
* {{Nerf}}: The 5.3 -- "Blazing Embers" patch ''massively'' reduced the effectiveness of shield capacity Warframe modifications by converting them from percentages of your current shields to percentages of your ''base''[[note]]for instance, say your base shields are 100, and your current shields are 300. A mod that once increased your shields by 50% of ''current'' now only increases them by 50% of ''base''. So instead of having 450 shields (300 current +150/50% current), you now have 350 shields (300 current +50/50% base).[[/note]], with the aim of making combat much more dangerous, and making shield regeneration and damage reduction Warframe modifications more appealing. When you had 1,000+ shields, there wasn't really anything that could actually threaten you short of getting cornered and stunlocked by a mob of Infested Ancients.
* NeverBringAKnifeToAGunFight:
** Initially {{subverted|Trope}}, since several of the Warframes used by the Tenno are heavily armored with strong shields and eventually enormous hitpoints, so that closing the gap and bisecting foes with an AbsurdlySharpBlade can often be a far more viable tactic than a standoff shooting match. But then it's back into full effect later on, where enemies can easily tear you apart if you're overconfident.
** There are also two throwing knife weapons named Kunai and Despair. They're more effective than enemy machine guns, laser beams, or rocket launchers. A later update adds the Castanas, throwing knives that can be remotely activated to electrocute enemies.
** Update 13 allows players to solely use melee as a means of combat. Parrying allows Tenno to deflect incoming bullets long enough to close larger distances, and combos allow the skilled to stun enemies up close. The implementation of a damage multiplier that could potentially triple your melee damage should you get enough hits in a short enough time. If that wasn't enough, Channeling into your melee weapon allows you to convert energy into even more melee power that, in most cases, literally vaporizes enemies.
* NewGamePlus: Once you max a frame or weapon to level 30, you can use a 'Forma' (a piece of Orokin technology) to Polarize it. Polarizing lets you alter the polarity of any slot, which means that mods with a matching polarity cost less mod energy to install, but resets the item back to Unranked so you have to level it up again. You can Polarize an item several times if you wish (the only restrictions being the Forma required each time), to fully customize and optimize your equipment to suit your playstyle and preferences.
* NiceHat:
** Grineer Commanders have a pretty fancy ''pope hat''-esque thing going on. There's also Frost with his odd iceberg cap, Limbo with his top-hat thing, Harrow with his mitre and all Prime Warframes have an Orokin doodad hanging off their head.
** Headgear is also one of the primary means of differentiating general Grineer soldiers from each other -- shotgun-wielding Troopers and flamethrower-toting Scorches have wide and fairly flat caps with one 'eye', Commanders have the pope hat, normal Lancers have facemasks (or no mask), Napalms and Bombards always have facemasks, desert Lancers have hoods, etc.
* NiceJobBreakingItHero: Justified or not, the Tenno and Lotus have commited more than one blunder in their war for the Origin System:
** During The Second Dream quest, [[spoiler: Tenno interact with one of Hunhow's fragments to let Lotus link into his mind and figure out his plan to find the Tenno Reservoir. Which allows ''him'' to link into ''her'' mind and get the location of the Reservoir from her. [[BatmanGambit Which was his plan all along]].]]
** During the Defection missions, Sargas Ruk manages to find the Kavor defectors and send his Manics after them by following the Tenno who came to the Kavor's aid -- which he gladly taunts the Kavor about in one of his transmissions.
** During the Vox Solaris quest, Tenno try to help a down on his luck solaris Thursby in their own typical way (read -- raid some Corpus caches for loot for him to sell, most likely killing one or two Corpus goons while at it). [[spoiler: When Nef Anyo catches wind that Tenno are active in Orb Vallis, he sends his repo squad after Thursby, who end up quite literally tearing him into pieces.]]
* NightAndDayDuo: The Warframe Equinox can freely switch between its Day Mode and its Night Mode, changing its active skills and physical appearance. You also need to build each individual Mode before you can build it, requiring double the resources and time than other Warframes.
* NinjaPirateZombieRobot: [[CyberNinja Cyborg Space Ninja]] [[spoiler: [[OurZombiesAreDifferent Zombies]] [[MoralityPet psychically linked to]] ChildSoldiers [[HumanoidAbomination contaminated by an eldritch realm]]]]. [[CombatTentacles Hydroid]] [[Characters/PiratesOfTheCaribbeanFlyingDutchman Prime]] is the trope.
* NoArcInArchery: [[AvertedTrope Yes. Yes there is.]] Though it's a lot less than most games will give you. When making long-range shots with the ''Cernos'', ''Paris'' or ''Paris Prime'' bows, you'll have to adjust for arrow drop that can turn a headshot into a gut-shot. ''Dread'' is notable for flying much straighter than ''Paris'', at the cost of not being armor-piercing. Kunai and its variants (Despair, Hikou) also have a drop, though it's less noticeable than the arrows, with the exception of the Despair. The Torid also has this issue. Played straight with the Daikyu longbow, which has a longer draw time and can't be held indefinitely as a result.
* NoOSHACompliance:
** Grineer ships have what appear to be exposed energy cores and engine function and walkways lacking railings all over the place.
** Corpus facilities in Jupiter make it possible to fall off into Jupiter's atmosphere, walk into big beams of energy, fall off of long bridges into chasms, etc. It's better than the Grineer, but that's not saying much.
** Orokin facilities came off rather tame in comparison to other factions'. But the location of secret rooms will make you wonder ''what'' put them there.
* NoPointsForNeutrality: In the Gradivus Dilemma event, Invasion missions, and the Tubemen of Regor event, you have to pick a side to support more. If you try to support both sides equally, the points will cancel each other out and you'll get no reward at all.
* NoSell:
** Most egregiously, [[BossInMooksClothing capture targets]], who are supposed to be little more than rank-and-file troops with information the Lotus desires, are ''immune to Warframe abilities'' to a degree that no boss in the game even approaches. If fifty of them managed to meet up, they could wipe out the Tenno, purge the Infestation, and send the Sentient packing in a week.
** The Stalker is immune to most Warframe abilities, except for certain direct damage-dealing abilities. The Rhino Stomp, for example, will hurt him but won't stun him and throw him airborne like regular mooks.
** Many enemies have attacks that can knock down your Warframe, but Rhino can ignore them when his Iron Skin is equipped, as well as Atlas as long as he is on the ground.
** Doing certain actions -- for example, rolling, or using Warframe abilities -- will make you immune to knockdowns during the animation. You'll still take damage from the attack, but you won't have to worry about spending an extra few vulnerable seconds picking yourself back up.
* NoTranshumanismAllowed: The New Loka group wants to return humanity to its "untainted" form, believing that this is the only way to stop the war and restore peace to the system. As noted above, humanity as we understand it is ''long'' gone, and the time before the Orokin Empire is all but completely forgotten. Beyond them, Grineer footsoldiers are, to a man, augmented with cybernetics that keep their bodies functioning and Corpus crewmen are equipped with all sorts of technologies like shield generators, [[TrickedOutShoes hover-skates]] and anti-Tenno auras.
* NothingIsScarier: When Sentient units appear on the map the background music stops, resulting in a minor case of this.
* NothingIsTheSameAnymore:
** The "Natah" and the "Second Dream" quests contain very important lore reveals, that irrevocably change everything you thought of some critical plot characters.
** The Apostasy Prologue is even bigger: [[spoiler:[[MissionControl the Lotus]] ''abandons you''. From then on, her role is played by a not-terribly-convincing holographic recreation provided by Ordis in an attempt to put you at ease.]]
* NoticeThis: Corpus storage containers shine, Grineer storage containers have two glowing lights and modules give off blue sparks. Similar to VideoGame/{{Borderlands}}, a beam of light shines upward from items you can pick up. Breakable objects also have a characteristic shimmer effect, and Rare Containers have a glowing, almost staticky effect and an angelic hum.
* NotSoDifferent:
** Alad V says this almost outright when you help the Corpus during the Gradivus Dilemma:
--->'''Alad V:''' You and I aren't so different, Tenno. We both know these dogs need to be put down. I sense we are at the beginning of a beautiful new partnership.
** Similarly, Ruk states that the Grineer are the Tenno's best ally in the conflict; a reason he may give for doing so:
--->'''Sargas Ruk:''' Tenno, of course you side with us! Of course the Grineer are your best option! We share your joy in Corpus death!
* NoWaterproofingInTheFuture: Ordinarily {{averted|Trope}}, but in the Spy mission on Uranus there's an area where you must progress by shooting the glass coverings on the pipes and flooding the place. Upon touching the water the Sensor Regulators patrolling the area will instantly explode.
* OddlyCommonRarity: The Ignis Wraith is a peculiar example. It's an event exclusive and stronger version of the Ignis, with only a certain number of people and clans getting blueprints for it. The "Common" part is that the clans got the blueprints for ''research'', so the people in those clans can make duplicates and they end up giving away the blueprint copies free of charge.
* OneManArmy: A lone Tenno will leave dozens upon dozens of enemies strewn in his or her wake during an average mission. A four-man cell will have hundreds of dead people bisected as they continue to rip apart the rest of the ship.
* OneWordTitle: Warframes are the protagonists, making this a ProtagonistTitle, and a Portmantitle.
* OffScreenTeleportation:
** Most humanoid bosses teleport, but they do it much more often if the camera is facing away from them (usually if you're running away), and usually from behind or to the sides.
** The game usually spawns mooks only in places you aren't currently in, but it gets to this level when there's no other way they could have reached the room they appear in.
** [[GoodBadBugs Some cases]] can subvert this trope however, due to the game's [[TheComputerIsACheatingBastard rather picky AI]], such as teleporting right in front of you or even the next room where you are standing despite of not having the specific ability for it.
** This also works in favour for players as well, as any Companion, Spectre or Prisoner will teleport to you if you leave the cell.
* OminousLatinChanting: As of 15.6, the Void's background music now features this to further establish the legacy of the Orokin.
* OneHitPolykill: Punch-Through mods allow your bullets to pass through terrain to strike foes in cover, and also allow your shots to strike multiple enemies... so if they're lined up just right, it's entirely possible to score multiple headshot kills with a single projectile. Bows and sniper rifles have a lot of innate Punch Through even without mods, as do throwing knives-class weapons (though it's unknown if this is simply a bug they never batched). Larger melee weapons like staves, hammers, and heavy blades also have the ability to strike multiple targets at once.
* OneStatToRuleThemAll: Before Update 11 brought Damage 2.0's revamps, Armor Piercing was the damage type you had to boost if you wanted to be relevant against higher-level enemies. Since then, Corrosive damage has become the most popular damage type for its ability to shred through armor and render enemies vulnerable.
* OnlyInItForTheMoney:
** The Corpus will always work to protect their bottom line, to the point of working with the Tenno against the Grineer one week then working with the Grineer against the Tenno the next week despite hating both factions vehemently. The Tenno themselves invoked this during the Gradivus Dilemma, where factional warfare was often decided by who paid out better in the end.
** Sargas Ruk taunts the Tenno who come to kill him as 'just another Corpus drone' fighting for nothing more than money.
** Invasion outcomes are almost universally decided by which faction is offering the best in battle pay. If a faction is offering rarer resources, it's a sure thing that most players are going to support them. Orokin Catalysts are particularly desirable -- if one faction is offering Orokin Catalysts as Battle Pay, they're virtually guaranteed to win.
** The unfavorable opinion of The Perrin Sequence is that the only reason they're pushing for peace is to make a bigger profit. Their leader, though, [[AvertedTrope really does want peace for its own sake, and believes that doing the right thing is its own reward.]]
* OurZombiesAreDifferent:
** Eidolons are basically undead Sentient that stalk the titular Plains Of Eidolon at night. The smaller, 'drone' Eidolons can have their physical form destroyed, but unless their 'spiritual' form is destroyed with Void damage they'll regenerate. The bigger Eidolons are straight up ImmuneToBullets thanks to their impenetrable energy shield that can only be harmed by Void damage, which can't be dealt with any regular weapon. The only ones that are capable of hunting them are [[spoiler: Operators after The War Within.]]
** The Infestation also counts: They're a HiveMind of creatures, mostly Grineer and Corpus crewmen, that got devoured and spat back out as horrible monstruosities whose only goal is to devour everything. Though some of them (Namely, most bosses) are capable of communication they're AlwaysChaoticEvil.
** The Grineer offer their own version with the Ghouls. Technically they are alive, being only a different type of Grineer clones -- but with how they act like feral mad beasts (their mental capacities are reduced even compared to regular Grineer), how they resemble walking corpses with their grotesque faces and emaciated (or on the contrary, bloated) bodies with putrid skin, how they burst out of the ground when ambushing you, and lastly with their monicker they can't help but resemble ravenous undead.
* ParryingBullets: Every Tenno is capable of this -- when switched to melee weapons they can use them to deflect incoming fire, and with Channeling even precisely redirect bullets back at enemies.
* PeninsulaOfPowerLeveling:
** Prior to the Specters of the Rail update, the Interception mission located at Draco, Ceres was a popular area for power leveling due to the large swarms of high-level enemies you'd find there. With a good enough group, it was possible to fully level what would have been a mid-level Frame/weapon. With the update's overhaul to the Star Chart, Ceres is now a mid-level planet, and Draco has been converted to a Survival mission, killing the node's popularity for good. The new most popular power leveling nodes are Hydron (Defense) and Berehynia (Interception) on Sedna, and Akkad (Defense) on Eris.
** Salacia (Mobile Defense) on Neptune plays this trope straight for Archwing equipments.
** Sanctuary Onslaught was seemingly designed to be this. Tasking players with fighting increasingly difficult hoards of enemies, gaining affinity and focus at the same time, while earning Void Relics after clearing each area. With an affinity boost active it is possible to fully level rank 1 weapons to max in a single mission. There are also no penalties for failure either, with players keeping all their rewards if they fail to clear an area, and being free to leave by refusing to go on to the next.
* PenultimateWeapon: The game bills the Stalker's scythe [[NamesToRunAwayFromReallyFast Hate]] as a powerful weapon comparable to his bow, the [[InfinityPlusOneSword Dread]]. The stats tell a different story -- it's completely outclassed by another scythe, the Anku, which is infinitely easier to get, to boot. The Anku itself is only a mid-tier weapon, which leaves the Hate without anything to back up that reputation.
* PerpetualBeta: The game has been in "open beta" for over ''two years now'' with no end in sight. A ''huge'' number of major storyline events (and their corresponding exclusive rewards) are now [[TemporaryOnlineContent inaccessible for anyone who missed them waiting for the game to "launch" before they start playing]].
* PersonalSpaceInvader: Leeches launched by Leech Ospreys will drain your health until you knock them off by swinging your melee weapon. Latchers launched by Grineer Seekers can only be taken off by rolling.
* PinkMist: Blasting Grineer melee troopers in the head can pulverize said head and thus leave little but a stump of a neck behind. Also (as mentioned above), headshots that don't kill one of the common Infested have a chance to blow out a nice big chunk of their upper torso along with taking off their head!
* PintSizedPowerhouse: An Infested Juggernaut is much smaller than one would expect from its name and roars that it can emit.
* PiratesVersusNinjas[=/=][[NinjaPirateZombieRobot Ninja Pirate Cthulhu Robot]]: Settled with the Hydroid warframe, who is stated to be a combination of pirate and ninja, and a nice dose of Eldritch tentacles, as well.
* PlayingBothSides: The Tenno in the Gradivus Dilemma event. The Tenno that fought with the Grineer did so to rescue their comrades. The ones that fought with the Corpus did so to weaken the Grineer, and when the event was over the Lotus tells you that a retrieval team was already heading to rescue the captured Tenno anyway.
* PlayingWithFire:
** The Ember Warframe, who can use various fire powers to incinerate lightly-armoured foes. Her powers are devastating when used against the Infested due to their fire vulnerability.
** Some of the EliteMooks can have a skill that allows them to create a big wall of fire that deals damage and knockback.
* PoisonousPerson: Saryn, who, as her name suggests, revolves around area-denial by way of using [[PoisonIsCorrosive extremely corrosive poison]].
* {{Portmantitle}}: War + Frame. The name of the machine that are basically the protagonists.
* PowerCreep:
** Weapons are infamous for this, particularly before Damage 2.0. For example, compare the older Vulkar sniper rifle to the newer Vectis -- the Vectis is significantly more powerful, ammo efficient, and crit-seeking. Damage 2.0 brought some sense back the balance, with the introduction of more stats to modify other than "it does more damage/ammo/rate of fire" that lead to Damage 1.0's power creep. However, Prime versions of older weapons take this to the next level:
** The earliest Primes were ''very marginally'' superior to their non-Prime variants, whereas the newest Primes make their vanilla versions look like [[JokeItem Joke Items]] in comparison. Frost Prime, one of the first, has a minor boost in armor (a DumpStat at best), while the newer Volt Prime has a massive boost in the base stats of his original, especially the ever-important [[ManaMeter Energy.]] Burston and Sicarus Prime have a miniscule performance boost over their originals; Soma and Vectis Prime have ''double'' the clip of their originals for starters, along with large increases to nearly every valuable stat.
* PoweredArmor: Grineer mix this with their ubiquitous [[{{Cyborg}} cybernetics]]. Warframes also appear to greatly increase the users strength, allows the Tenno to literally punch an enemy in half and swing two meter long swords.
* PoweredByAForsakenChild: [[spoiler:The titular warframes, as revealed by the Second Dream quest, are powered (and controlled), by an Operator, an human child who survived the [[HyperspaceIsAScaryPlace Zariman Ten Zero incident]].]]
* PowerNullifier:
** The Stalker has an ability that lets him remove any Warframe buffs, such as Rhino's Iron Skin, stunning the player in the process. One of the upgraded Hyena models has the same ability.
** Corpus Nullfiers have devices that project a large, spherical shield that prevents a Warframe from using abilities. They also absorb bullets, strangely enough.
** Corpus Comba and Scrambus units have special helmets that neutralize certain categories of Warframe powers (e.g. stealth powers, damage powers). Unlike Nullifiers, there's no big bubble to go with it, which is a bit of a mixed blessing: they're harder to spot, but much easier to kill once you do.
* {{Precursors}}: The Orokin, apparently. They once had a whole civilization before the GreatOffscreenWar in the background of the story, but now they're gone, and only relics remain, plus the towers that the Tenno use as base. [[spoiler:If the codex for the Stalker indicates anything, the reason they're gone is because the Tenno killed them all.]]
* PrimalStance: A few warframe's Agile Stance animations have this look to them.
* ProperlyParanoid: On Kuva Fortress you may occasionally find land mines placed inside ventilations shafts. Sounds ridiculous at first, but considering that a crawl space is a perfect way for someone like a cyber space ninja to sneak around, it makes perfect sense -- noone but the Tenno can trigger those mines.
* ProtagonistTitle: The players are Warframes.
* ProtectionMission: Defense missions, which see you defending a cryopod (or Orokin Reactor, or other various objectives) containing a Warframe against waves of enemies. Fortunately, the pod/reactor regenerate their shields and health fairly quickly if you can keep the enemies off it, making the missions reasonably easy.
* PsychicPowers: The Nyx Warframe uses these to make enemies fight for you, launch a volley of telekinetically-guided force-bolts, and cause all nearby enemies to attack each other at random. The Phorid also has similar bolts.
* PumpkinPerson: There's a seasonal "Dullahan Mask" cosmetic that replaces the head of a Warframe equipped with it with a Jack O' Lantern.
* ThePurge: The Red Veil seeks this outcome for the entire solar system. [[spoiler:If the Stalker is to believed, the Tenno rose up against the Orokin and exterminated all of them after the end of the war.]]
* PunchedAcrossTheRoom: Actually justified with the Obex, which are essentially gravity-displacement knuckles that hit like a truck.
* PunnyName:
** Saryn, which is a homophone for "Sarin", a potent nerve toxin. See also; Snipetron SniperRifle.
** The Supra, Latin for 'Above' as well as sounding like 'Super', has the highest raw DPS in the game.
** The Penta grenade launcher features a five-round magazine.
* PuzzleBoss:
** The Jackal has a super-shield on its torso that effectively nullifies all incoming damage, and thus its health can only be depleted if you reduce one of its legs to zero health; this causes it to fall over and disables the super-shield, rendering its torso vulnerable for a few seconds.
** The Razorback is similar to the Jackal, with an added layer of complexity: its legs are shielded too, and the only way to knock one of them out is to hack one of the nearby Bursas to attack it for you.
* QuantityVsQuality: A handful of Tenno, specially trained and superiority in weapons, versus hordes of degenerating clones and brainwashed {{mooks}}.
* RagdollPhysics: Enemies launched skywards by Vauban's Bounce pads will ragdoll helplessly until they land, giving you time to shoot them out of the air -- this is on top of enemies ragdolling on death, which can lead to situations described under BlownAcrossTheRoom above and RailingKill below. The same goes for your Warframe when you hit an obstacle too hard when on a K-Drive.
* RailingKill: Get yourself a Bo, find a big group of Grineer, and fight them in one of those rooms that takes place on a big catwalk. Go on, it'll be fun.
* RandomlyGeneratedLevels: Every level is procedurally generated using 'pieces' that are put together, much like ''VideoGame/{{Diablo}}'', ''VideoGame/HellgateLondon'', or ''VideoGame/{{Torchlight}}''.
* RapidFireFisticuffs / NoHoldsBarredBeatdown: The animation for attacking a knocked-down enemy with fist weapons like the Furax has your Warframe pounce on them and punch them as many times as possible, which usually results in them exploding.
* RandomDrops: Everything, basically. Some are rare, some not so rare. Even the regular rare frame parts may take several runs due to the RandomNumberGod not smiling up on you. Equinox is especially annoying -- ''eight'' parts required as opposed to the usual ''four''.
* RareRandomDrop:
** The Blaze mod and the Sunlight & Moonlight Jadeleaf stands out for many. Additionally, anything you seek will typically be much rarer than it should be. Prime components, corrupted mods, Warframe or weapon parts comes to mind.
** The illusive nemeses (Stalker, Harvester and the Grustrag Three) all have special drops. They are also quite hard to encounter, and while you are guaranteed a drop, you might not get what you need.
** The Kubrow Egg, which is required as part of the ''Howl of the Kubrow'' main quest. The average rate appears to require destroying 50-200 Kubrow Dens, although you could instead bribe your way past the quest by purchasing an egg for a modest 10 platinum.
** Armored Agility, a Nightmare mod, was discovered to have less than a 1% drop rate shortly after its release.
** Parts for any alternate [[CoolShip landing crafts]] are notoriously hard to farm. Mantis parts can only be found in Rare and Reinforced Containers, Scimitar parts drop from the three hunter squads (Stalker, Zanuka, and the Grustrag 3), and Xiphos parts are an exceptionally-rare reward for finding all three resource caches in Reactor Sabotage missions.
** Kavats make obtaining a Kubrow look like child's play. First, you'll need to craft an upgrade for your ship's incubator; the upgrade needs 10 DNA samples, which you have a 15% chance to obtain whenever you scan a feral Kavat. Feral Kavats live only on Orokin Derelicts and are somewhat fragile and normally stay cloaked, making it difficult to find them in the first place. Once you've done that, you'll need to gather up 10 more DNA samples for each Kavat you intend to breed. You can skip the grind through the Market, but the prices are ultimately steeper than for Kubrows: DNA samples will run you five Platinum apiece, while the incubator upgrade can be purchased for a whopping 175 Platinum.
** Prime equipment is behind a ''triple'' rare random drop -- You need a relic to drop, the relic has to have the part you want as a possibility, and then you have to get that possibility when you open the relic. Repeat once for each part, of which there are usually four.
* Really700YearsOld: In the ''Warframe'' universe, 105 is the new 15.
* RedEyesTakeWarning: The visor of Sgt. Nef Anyo's helmet is vivid red, although it can be a little hard to see. All other Corpus Crewmen have blue visors.
* RedOniBlueOni: The Grineer are a hammy, scrappy-looking, militaristic propaganda-fueled [[TheEmpire military state]] with an overall orange-and-green aesthetic style with lots of steel mills and hot vents, who frequently deploy flamethrower-armed shock troops and control both the humid jungles of Earth and the arid deserts of Mars. The Corpus are calculating, unfeeling, [[ChronicBackstabbingDisorder backstabbing]] bureaucrats with ships built out of cold sterile metal hallways with blue TronLines; they have at least one freeze ray in their arsenal and they fill ExplodingBarrels with liquid nitrogen; their bases are built into the glaciers of Europa and the icy peaks of Pluto and Venus.
* RegeneratingShieldStaticHealth: Unless you or one of your teammates has equipped the Rejuvenation Aura, health doesn't regenerate passively. It can, however, be recovered by picking up red Health Orbs, using a Health Restore (that has to be equipped prior to the mission), getting healed by an ally, or using a handful of special mod and weapon effects. Shields, however, regenerate by themselves.
* ReluctantWarrior: Kavor Grineer defectors, who deserted from Sargas Ruk's army [[ScrewThisImOutOfhere after getting tired of commiting atrocities]],[[ShellShockedVeteran so broken and disgusted of various horrors of war]] that they decided to swear off fighting completely and live lives of complete peace. They are still forced to take up arms after their ships were attacked by the Infestation.
* TheRemnant: The Tenno, the only living legacy left of the Orokin's reign -- or so it seems. [[spoiler:The Stalker's codex hints that he's part of another Orokin warrior caste -- one that defended the Orokin, instead of attacking for them. The reason he wages war on the Tenno is because the Tenno murdered the Orokin.]]
* RemoteBody: [[spoiler: Although the Warframes are initially implied to be PoweredArmor, the Second Dream reveals that the Tenno control them in safety from a far-off location. They're still incredibly valuable {{Precursor}} weapons, so losing a Warframe is considered nigh-unacceptable.]]
* RequiredSecondaryPowers: Averted. Elemental-themed Warframes aren't immune to their own elements e.g. an [[PlayingWithFire Ember]] can take fire damage from environments or Grineer weapons, a [[AnIcePerson Frost]] can have his shields reduced or be slowed by cold, a [[ShockAndAwe Volt]] can be harmed by shock prods or the electrified water in derelicts, and a [[PoisonousPerson Saryn]] can be affected by Infested toxins.
* ReturnToShooter:
** An ability available to the Mag Warframe and a certain boss, which causes bullets from the victim's firearms to strike them instead. It doesn't interfere with melee attacks or abilities, though.
** The Reflection module effect is a minor variant of this.
* TheReveal: The [[WhamEpisode Second Dream]] drops one of these after another:
** The Grineer sealabs on Uranus are looking for [[spoiler: Sentient corpses.]]
** [[spoiler: The Moon, missing from Earth's orbit throughout living memory, is both an Orokin base AND concealed in the Void.]]
** The Orokin were [[spoiler: humans, as evident by the Sentient Hunhow addressing [[EnemyMine Alad V]] as one.]]
** The Orokin base on the [[spoiler: Moon]] is the [[spoiler: hiding place of the true Tenno.]]
** The Tenno are [[spoiler: human children, whose exposure to the Void gave them powerful psychic abilities as well as the ability to remotely-control Warframes, but also made them dangerously-unstable as a result.]]
** The Lotus [[spoiler: is a former Sentient, having taken a human(?) form through unknown means.]]
** Warframes [[spoiler: appear to have their own degree of sentience, as the player's Warframe manages to reactivate and break War, banishing Hunhow, despite the player Tenno being in no position to control it.]]
** A meta one, as the player [[spoiler: Tenno removes their helmet and the player is prompted, with no foreshadowing, to customize their human appearance and choose the Focus that represents their manifestation of their Tenno powers, separate from their Warframe.]]
** The War Within makes several more.
** Teshin [[spoiler:is a Dax soldier, a member of the Orokin Empire's warrior caste.]]
** The Grineer [[spoiler:Queens are actually two Orokin who survived the fall of the Empire and have been using a scepter to make Teshin their unwilling servant and spy.]]
** The Orokin [[spoiler:nobility would preserve their own life by transferring their consciousness into children and adolescence once their own became too old. Destroying the mind of the original occupant in the process.]]
** Apostasy: Prologue [[spoiler:shows Ballas, the long dead Orokin who created the Warframes, is alive and well.]]
** The Sacrifice drops a few bombs.
** Warframes [[spoiler:were created when the Orokin forcibly infected people with the infestation. Turning their own warriors and other innocents into living weapons to be used in their war against the Sentients.]]
** The Tenno [[spoiler:do not control the warframes using their void powers. But by empathizing with the tortured soul trapped within. Easing their pain, and allowing the two to work together.]]
** The Lotus [[spoiler:has rejoined the Sentients, and takes Ballas with her as she departs the Origin system.]]
* ReVision: Regarding the Tenno and Warframes, it was generally assumed [[spoiler:Tenno were in the Warframe, given nearly every character referring to the Warframes in person as 'Tenno', down to the Lotus, as well as the first beta trailer saying the Warframes were suits. This was later changed to the Tenno being mutated psychic children of the Orokin who remotely pilot the Warframe, which itself is a biomechanical construct.]]
* RevolversAreJustBetter: There's at least four revolver-style weapons in the game, each of which are powerful in their own right:
** The Vasto revolver is easily one of the best sidearms in the early-game, being much faster than the Lex, and doing more damage than the default pistol. It's also very accurate. [[BlingBlingBang It comes in a primed version,]] combining the same high fire rate with even more raw stopping power, and an akimbo version with comparable critical chance and status. With proper modding, it can easily compete in Warframe's endgame.
** The Magnus is no slouch either. With base damage comparable to the Vasto, it boasts a 25% chance to land random critical hits, as well as a 25% chance to proc status effects. Like the Vasto, it also has an akimbo version. However, adding enough mods will allow its (seemingly low) base damage to far outstrip the Vasto series.
** The Pandero is easily one of the most beloved sidearms in the game, with massive physical damage, and high status, critical chance, and critical multiplier stats. It even has a fan-the-hammer alternate fire that [[MoreDakka lets loose every loaded bullet in one burst,]] earning it a reputation for massive burst damage.
** The Astilla shotgun is also a fully-automatic revolver firing slugs that explode in a spray of glass shards, and capable of massive amounts of status damage. Within months of its release, it was already seen as one of the greatest primaries in the game.
* RobotWar: If you can believe it, it's happened at least three times.
** There was a minor game event that played out in 2015, where Corpus security proxies rebelled.
** There was the Old War, where the Sentients -- terraforming robots of the Orokin -- rebelled against the Orokin.
** And finally, it's implied that there was a war against thinking machines of some sort in the distant past of the Orokin Empire. Little is known about that.
* RockBeatsLaser: Technology used by the Corpus is noticeably more advanced than the crude and repurposed Grineer tech. And yet there are multiple cases where more primitive Grineer solutions produce better result than Corpus high-tech. Examples include:
** Corpus units use DeflectorShields as their primary defence while Grineer just carry bulky armour. Not only Grineer armour provides much better protection on higher levels, it's also much more difficult to degrade than the shields, plus the shields can be bypassed altogether by Toxic or Gas damage, making them completely irrelevant.
** Corpus ShockwaveStomp is a slow-moving energy wave that crawls over the terrain and can be simply jumped over. Grineer use proximity explosive blasts that come out faster and actually spread in all three dimensions.
** Corpus Laser barriers inflict small damage on you and knock you down (unless you roll through them, in which case they don't even do that). Grineer energy screens affect you with Magnetic proc, that completely drains your energy, cripples your shields and scrambles your screen and interface.
* RocketJump: The Grineer-created Tonkor grenade launcher is designed for this. Unlike its Corpus counterpart, the Penta, it does minimal splash damage to the user, allowing the explosions to propel the wielder to new heights.
* RocketPoweredWeapon: The Grineer are big fans. The Jat Kittag heavy hammer has a pair of jet engines mounted behind the hammer head, allowing it to attack almost as fast as a regular weapon while simultaneously stunlocking the enemy. With the Crushing Ruin stance, the rockets can be engaged to launch the player forward while [[SpinAttack spinning the hammer]] to murderize anything in the way. Ground-slam attacks will send enemies flying across the room. Meanwhile, the Halikar is a rocket-powered, guided throwing mace which automatically returns to its user and can even disarm the enemy it hits.
* RocketTagGameplay: Prior to its rework in Update 15, the optional player-versus-player "Conclave" combat was an ''extreme'' case of rocket tag. Players could utilize the same weapons and abilities they used in normally missions, leading to players mutually annihilating each other with hitscan weapons that did seven times more damage than players had health, on top of players being able to zip across the map at 70mph by "coptering" (getting a boost of speed from using a sliding melee attack, over and over). The post-rework Conclaves are still very fast paced (albeit dropping sheer speed for more agility) but severely limits what weapons and mods players can use to prevent everyone from being a OneHitPointWonder. Over time, more Warframes and weapons were balanced for use in the Conclave, and by Spectres of the Rail almost all equipment is permitted in Conclave loadouts.
* RuleOfCool:
** Update 6 added wall-running and ziplines. This has since evolved into a variety of stylish mobility options; agile Tenno can easily make it from start to finish without ever touching the ground, and many players will do so on instinct while gunning down enemies, making missions look like the world's deadliest game of "The Floor is Hot Lava" ''ever.''
** Gunblades incorporate slashes and gunshots with stylish flips and twirls.
** For no discernable reason other than this trope, Tenno will flip the Marelok pistol when reloading or firing it while zoomed in.
** The Euphona Prime, a Tenno lever-action shotgun (and a sidearm) with no non-Prime equivalent, is [[Series/WantedDeadOrAlive flip-cocked]] every single time it's fired.
** Many of the stances for melee weapons can be best described as "how can we make [weapon X] look as cool as possible?"
** Grineer weapons design philosophy centers around any number of ''outlandishly'' brutal combinations, such as rocket-powered maces and meteor hammers, and boomerangs, whips with ''meat grinders'' attached to the business end, swords and knives with electrically-superheated blades, man-portable saw-blade launchers, radiation-spewing pistols, and handheld flak cannons.
* RunningGag:
** Every time Mag is portrayed in a good light or even seen, people will joke that the devs needs to nerf her.
** Any art featuring Rhino will be accompanied by complaints that [[GagPenis his codpiece is too small]].
** Fans jokingly claiming that they deleted their account and the game and think about suing DE upon seeing minor problems such as a typo.
* RushmoreRefacement: There's [[http://vignette4.wikia.nocookie.net/warframe/images/7/74/Law_of_Retribution_Features.png a cliff face on Phobos]] that Vay Hek has carved into his likeness.
* SadisticChoice:
** The Gradivus Dilemma was trying to create this for the players. Either support the Corpus, sacrificing a number of sleeping Tenno they managed to get their hands on, but prevent the Grineer from growing stronger. Or support the Grineer to free said Tenno but allow them to grow stronger creating an imbalance of power in the solar system. Players were less than happy when they didn't get a third option. To make the choice all the more problematic in hindsight. A trailer shows Corpus leader Alad V. cutting an Excalibur Warframe with Tenno inside in six parts to sell them individually, hinting on the fate that would have been possible for the sleeping Tenno.
** Tubemen of Regor did a better job of it; Alad was genuinely sympathetic in his desire to purge himself of the infestation, but at the same time his prior actions made it tempting to side with Nef, if not to keep Alad out of the picture then to at least spite him. The fact that both sides offered worthwhile rewards meant Tenno might actually consider both sides this time around (and in fact did, as Alad won on PC and Xbox, but Nef won on [=PS4=].)
* ScarfOfAsskicking: The Syandanas, scarf-like customization options for your Warframes.
* ScoldedForNotBuying: If the player does not buy anything from him and is not equipped with a Prime item, Baro Ki'Teer will often comment about how the player has something to work towards, implying the items are out of their reach, or recommend Darvo as an alternative, implying that he finds Darvo's merchandise is at a lower tier than his.
* SculptedPhysique: Warframes are combat biomechanical suits seemlessly blending organic and mechanical components to form humanoid shapes closely replicating human physique and anatomy.
* SecondHourSuperpower: Prior to Update 11, you didn't get to equip your first ability until you gained a level, unless you had an Aura mod to give you some extra mod capacity. The game was a standard third-person shooter before then. Update 11 lowered the base cost for first abilities to zero points, allowing you to equip them for free, until Update 15 removed ability mods altogether, making abilities an innate part of your Warframe and guaranteeing that you start with your first ability unlocked.
* SequelNumberSnarl:
** Update 11.5, which included jungle tilesets on Earth and the Oberon Warframe, was not preceded by an Update 11.4. Justified, as they spent over a month hyping its release and wanted to finish it before taking a holiday break.
** A worse offender is Update 14.5, which followed Update 14.2.4 after approximately 2 weeks of hyping.
** Update 19 is the worst example by far, and it will probably hold that title for quite some time. Initially envisioned as a more traditional major update, U19 grew so large in scope that the developers decided to split it into three parts, each of which would be comparable in size to a "typical" major update. The first two parts, Lunaro and Specters of the Rail, came out more or less on schedule, but the final part, The War Within, was still taking too long, so a fourth part, The Silver Grove, got split off to tide players over; throughout this process, the developers abandoned the traditional numbering scheme entirely. Eventually, even relatively minor updates started getting unique names, until finally The War Within was released and picked back up at 19.0. For those of you keeping score at home, the final tally is seven named updates, plus associated sub-updates and hotfixes, between 18.14.2 (the last hotfix of U18) and 19.0.
* SetAMookToKillAMook:
** Nyx' ''Mind Control'' and ''Chaos'' powers allow her to turn enemies into temporary allies, or cause all enemies to attack each other at random. Mind Controlling the Heavy Gunner or Bombard at the back of a Grineer squad can be ''very'' effective -- or you can use it to make Infested turn around and kill their own medics!
** The combined elemental 'Radiation' does the same effect, but only on enemies closest to the target.
** Infested Alad V can do this ''to the players.'' If he manages to snag the Dread-toting Rhino...
* ShieldBash: Grineer Shield Lancers can sprint towards enemies and bash them with the shield, knocking them off their feet. In fact, the shield lancers used to immediately make a beeline towards the first enemy spotted in order to bash them. Shield and Sword type weapons often incorporate shield bashes and [[ThrowingYourShieldAlwaysWorks shield throws]]
* ShieldBearingMook:
** Grineer Shield Lancers. Whilst the shield is largely immune to small arms fire, it won't stop bullets with Punch-Through properties. The Shield Lancers themselves are relatively squishy, but have a nasty automatic pistol and can smack you with their shield to knock you down. Repetitively. Shield Lancers are not popular with the player base due to their habit of turning Tenno into pinballs.
** Tenno will get themselves into the shield action as well, having access to the Silva and Aegis, a sword and shield made of ''pure fire.'' They can also get the Ack and Brunt, Tyl Regor's Axe and Shield combo, as well as the Centaur, a shield-sword hybrid Archwing weapon.
* ShockwaveStomp:
** Shockwave Moa and Grineer Heavies. Certain bosses can do it too. The Shockwave Moa's is unusual in that the wave travels along the walls/floor/ceiling, and can be jumped over. Players can jump and melee for their own version (which varies in effectiveness depending on the melee weapon used; a massive battleaxe will send enemies tumbling, while attempting the same with a dagger is... ineffective), and the Rhino warframe also has one as an ability.
** Rhino's Rhino Stomp is a literal version of this. Any player can also pull it off with the Heavy Impact mod, if falling from a high-enough height.
* ShortRangeShotgun: Downplayed. Shotguns do suffer damage falloff after a certain point, but generally it only takes effect at a respectably long range and the penalty caps out high enough that they can still deal serious damage from afar. Some play it straighter than others, though, particularly the Euphona Prime shotgun pistol, whose alternate fire has an optimal range of 6 meters and minimum damage of ''1%''.
* ShotgunsAreJustBetter: [[SawedOffShotgun Tigris]], [[UpToEleven Hek]] and [[AntiAir Drakgoon]] are at the top of the shotgun list, are relatively powerful and, with careful builds, can wipe out a room full of enemies in seconds.
* ShoutOut:
** Internal and highly complicated. Early on, back in 200'''4''', Digital Extremes had drawn up a design document for a ''very'' ambitious game which they called ''Dark Sector''. Unfortunately they simply couldn't manage to successfully pitch it to any publisher in its state at that point, and so it went through multiple revisions until it turned into the ''VideoGame/DarkSector'' that was actually published in 200'''8'''. ''Warframe'' is [=DE=] going back to their original design document and finally designing the game they wanted to make all those years ago. [[http://archive.is/9aBdO This article explains it all in more detail]].
** The 5.4 closed beta update was called [[Music/MCHammer Hammer Time]]. Also, it adds a giant hammer. Later referenced a second time as of Update 17, where Tyl Regor may randomly shout "It's hammer time!" during his fight.
** One of Lech Kril's lines is "[[Film/PulpFiction And I will strike down upon [Player Name] with great vengeance and furious anger!]]"
** A subtle, fairly-easy-to-miss one; a mission/zone in the Mars region is named ''[[VideoGame/RedFaction Ultor]]''.
** The iconic Glaive weapon from ''Dark Sector'' (itself a ShoutOut to the movie ''{{Film/Krull}}'') was added to the game as a usable weapon. The description is also a shout out to the game by calling it "the weapon of the first Tenno".
** The Tekna 9mm, the default pistol, was previously used in {{escort mission}}s as a place holder for the hostage's weapon.
** The Miter blade launcher both references ''VideoGame/UnrealI'' and ''VideoGame/UnrealTournament'' (the latter of which Warframe was meant to be a sequel to), being a gun that fires out slow-moving sawblades, and closely resembles ''VideoGame/{{Tribes}}''' iconic Spinfusor, which also fires discs, albeit energy ones that explode. The Drakgoon shrapnel cannon and Stug goo-launching pistol are also extremely similar to their Unreal precursors (the Flak Cannon and GES BioRifle, respectively).
** The Quanta takes after the Shock Rifle, firing slow-moving energy cubes that can be detonated with the primary fire mode.
** And later we also got the Zarr, which is even closer to the original Flak Cannon.
** [[MortalKombat Grineer Scorpions]] can pull you into melee range with a grappling hook.
** Update 10 introduces scarves to our merry band of space ninja, similar to the ones seen in ''VideoGame/{{Shinobi}}'' and ''VideoGame/{{Strider}}''.
** A new weapon from Update 10 at first looked like it with the name [[TabletopGame/{{Warhammer 40000}} Dakka Prime.]] though this turned out to be a longsword and more a reference to the city of Dhaka. After players complained about the misleading name it was renamed Dakra Prime.
** Ember's old profile had the description for World On Fire with [[Film/TheDarkKnight Some just want to watch the world burn.]]
** Update 12.1.0 included a ''VideoGame/FlappyBird''-style hidden minigame.
** Hydroid is a [[Franchise/PiratesOfTheCaribbean pirate with tentacle-like appendages coming from his mouth and the ability to control massive eldritch tentacles.]]
** [[https://warframe.com/news/devstream-overview-tennolive-edition The Devstream Overview article]] for Update 15 makes note of the Archwing's fan-perceived similarity to a Franchise/{{Gundam}}.
** One possible mission style for the Archwing is called the [[Franchise/StarWars Trench Run]], and it involves the Tenno zipping through canyon-like passageways and through ship vent shafts. Speaking of Star Wars, a secret order of samurai-influenced warriors fighting against a corrupt empire that fields cloned stormtroopers and a Solar-spanning corrupt corporation that relies on robots seems familiar. The Grineer Dargyn (the standard Grineer enemy in Archwing) also shares the shape and design of the Slave One, albeit scaled down and unable to turn into a tank.
** In the Archwing reveal trailer, Ordis complains that [[Franchise/StarTrek he's a ship AI, not a weapon.]]
** When the ALS Ice Bucket Challenge was still going around, the Corpus Crewmen involved selected ''VideoGame/{{Destiny}}'''s Ghost to be the next victim.
** The Focus upgrades screen is extremely similar to the one from VideoGame/ShadowWarrior2013 -- the same font, each branch having a visual depiction in the style of uyiko-e of what the title for each power suggests, similar branches, and Asian-style music.
** The Galatine, Warframe's only {{BFS}}, is also the only weapon that starts off polarized for the Cleaving Whirlwind stance. This stance has a combo that, executed properly, causes the Tenno to [[EverythingsBetterWithSpinning spin around]] with the weapon held out dealing massive damage. [[VideoGame/LeagueOfLegends Just like another well-known BFS-wielding scarf-wearing warrior.]] '''''Demacia!!'''''
** Tyl Regor's boss fight has you go into a [[VideoGame/BioShock large chamber of his underwater base, where a giant golden statue of his likeness is gradually lit up by floodlights]]. As the fight goes on, Regor begins to shoot out the windows to let the ocean pour in; the resemblance this has to the Big Sister from ''VideoGame/BioShock2'' might be coincidental, but Digital Extremes did develop the multiplayer component of that game.
** There exists a pair of bladed tonfa called [[Film/Hellboy2004 Kronen]].
** Multiple Tennogen items (aka community-created cosmetic items) are clearly homages to other series. For example, the [[https://steamcommunity.com/sharedfiles/filedetails/?id=1120051045 Mithra Heavy Sword skin]] very much brings to mind the [[VideoGame/XenobladeChronicles Monado]], and the [[https://steamcommunity.com/sharedfiles/filedetails/?id=1194272521 Tengoken heavy blade skin]] resembles [[VideoGame/TheLegendOfZelda The Master Sword]].
* SightedGunsAreLowTech: The vast majority of primary weapons have no sights. Inverted in-universe; the Tenno's sightless guns were actually designed to be low-tech enough that the "Sentients" couldn't control them.
* SissyVillain: Defeating the uninfected Alad V will make him cry pathetically.
* SlobsVersusSnobs: Grineer vs Corpus conflict has overtones of this. The first ones are crude, militaristic and aggresive degenerating cloned brutes, whose afflictions very often include mental deficiencies, while the latter ones are a technologicaly advanced mercantilistic cult with a very arrogant attitude. They hate each other.
* SlideAttack: Generally more powerful than regular attacks, and are easy to pull off. Used to be a key part of "coptering", a physics glitch that players used to fling themselves around at bullet velocity, but with coptering patched out, they're back to just being good for killing stuff.
* SlippySlideyIceWorld:
** The Corpus Outpost set, consisting of a set of Corpus Outposts and structures built into a big ol' snowy and mountainous landscape. Fortunately it's not slippy or slidey, but there's definitely a ''lot'' of snow and ice. There's also the 'ice' enviro-hazard, which halves your shield capacity for the duration of the mission. Yes, you can have the ice hazard on the Corpus Outpost set.
** While also not as slippy or slidey, the Corpus Ice Planet set is [[ExactlyWhatItSaysOnTheTin as its name suggests]]: a planet full of ice. There's even a sign on the set that says ''Slippery When Wet'' in Corpus.
* SmallSecludedWorld: Orokin Void Towers, which can only be accessed using special 'Void Keys' in conjunction with special portal structures. The Towers themselves appear to be part safehouse, part fortress, and part panic room; loaded with traps and defenses, and guarded by a sinister 'Neural Sentry' that seems to be capable of [[BrainwashedAndCrazy assuming control of weak-willed invaders]], or [[AnimateDead 'reanimating' those who fall victim to its traps]].
* SmokeOut:
** An ability of the ''Ash'' warframe (also used by a couple of the bosses) makes the user disappear in a puff of smoke and renders them invisible for a few seconds. It also [[{{Knockback}} staggers]] all enemies in a small radius around the user, so it's very useful for making a quick getaway.
** Stalker possesses a variation in his Dispel; it removes ALL buffs and toggled-effects from Warframes, as well as staggering them. Worst of all, it has ''absolutely no cooldown or costs''. If players try to cheap out Stalker with buffs or channeled spells, Stalker will cheap them right back with a CycleOfHurting.
* SmugSnake: Alad V., a Corpus goon who works directly for its board of directors. During the Gradivus event, siding with him will have him passively aggressively taunt the player over the soon-to-be loss of the Tenno that he managed to kidnap from cryosleep. Fighting ''against'' him will have him offer you twice the payment of whatever Sargas Ruk's paying you to beat the hell out of his forces.
* SoLastSeason: The [=PS4=] trailer shows Volt shooting at a Zanuka with a Soma, but to little effect. This is reflected by Damage 2.0 (introduced in the same update as Zanuka) making the Soma not-so-top-tier.
* SniperPistol: The ''Lex'' handcannon is pinpoint accurate even over long range. Though it lacks a proper scope for optical zoom like the Snipetron or Seer, it can be a very effective sniping weapon. The Lato Vandal has a similar accuracy. You can also potentially turn any side-arm into this, provided you use a mod that increases the zoom distance. Finally, Mesa's Peacemakers could originally destroy any enemy she can see (with great efficiency at that) even if they're across the map; this was later nerfed to a maximum range of 50 meters.
* SpeakingSimlish: Whenever the commander of the enemy forces in a solar system taunts you, it's in this, despite in-game phrases being translated to English. You can even look at the [[http://warframe.wikia.com/wiki/Grineer_Language deciphered]] [[http://warframe.wikia.com/wiki/Corpus_Language languages]] from Wiki/TheOtherWiki, [[JustForFun/IThoughtItMeant no]], not that wiki. As older bosses get reworked, this is slowly being phased out for full voice acting where appropriate.
* SpiritualSuccessor: Some people see ''Warframe's'' gameplay and sci-fi aesthetic as a better followup to ''[[VideoGame/LostPlanet Lost Planet 2]]'' than its actual sequel.
* SprintMeter:
** Prior to Update 17, Stamina. Depletes when you sprint or block, replenishes at all other times. Jumping or fighting in melee costs Stamina, but doesn't stop it from regenerating. Some mods affected how fast it recharges and how much you can store. With Update 17, stamina is history, and players can sprint, jump, and leap off the environment as much as they want. The only things limited are clinging to walls and gliding, which are limited by regenerating duration.
** This is no problem for Loki, whose innate ability is having '''ten times''' longer wall clinging and gliding, presumably Just Because, with even the update note bringing this feature having a humorous exclamation mark after it.
* SpyCatsuit:
** Nearly all of the Warframes are form-fitting, making it easy to tell who's female, and who isn't.
** Averted with Zephyr, which actually looks like she is wearing armor, and whose gender can be quite ambiguous to uninformed Tenno.
* StarterEquipment:
** New players are given a choice of three normal Warframes (Excalibur, Mag, or Volt), and one "[=MK1=]" weapon in each category (melee, secondary, primary). [=MK1=] weapons deal less damage than their standard versions but are otherwise identical. As players progress through the introductory/tutorial quest, they are given "Damaged" mods, weaker variants of vital Warframe and weapon mods that are cheaper to upgrade and equip but have a lower upgrade cap.
** There are a handful of basic weapons that can be purchased with just credits and no crafting involved, clearly meant to serve as this as well. They're a step above the starter gear mentioned above, but are ''quickly'' outclassed.
* StealthInSpace: Enemy radio chatter mentions that the Tenno's Liset ships have 'void masks' that make them invisible to sensors, although 'void echoes' can still be detected. Sometimes. Certainly the view out the Liset's windshield indicates that the Tenno are in the habit of hanging around directly in the middle of Grineer and Corpus fleets without fear of being found. It probably helps that Lisets are absolutely puny.
* SticksToTheBack:
** Melee (exception of fist, claw and sparring weapons) and primary weapons stick to the back, whilst pistols and kunai holsters stick to your hips. Advanced technology is involved, so it's probably excusable.
** A particularly notable variant is the Glaive, which, in a nod to ''VideoGame/DarkSector'', Sticks To The Forearm, without even being placed there. It just... retracts.
** With the new Holster Style customization, you can customize the position, both the location on the Warframe ''and'' their X, Y and Z axes, of your holstered melee weapons for maximal Fashion Frame. Alternatively, you can choose any weapon you like to disappear when holstered if you so prefer, making them materialize in and out of the Warframe's hands in the weapon's energy color.
* StockWeaponNames: Gram and Reaper Prime.
* TheStraightAndArrowPath: The game has a large assortment of bows, from the basic Paris to the rocket launching Lenz.
* StuffBlowingUp:
** The Tenno decided things would be more fun if they had rocket launchers... so they reverse-engineered the Grineer ones. You can guess what happened next, right?
** Taken further over time; now there are grenade launchers, ''handheld'' rocket launchers. poison-gas cannons, ''[[WaveMotionGun laser]]'' cannons, and even electric sticky-bombs!
** The Nova Warframe specializes in this, having one ability that fires an explosive which can absorb and reflect damage, and an ultimate ability that [[WhyAmITicking turns enemies into bombs when they die]], starting off a chain reaction of explosions.
** On the enemy side of things, quite a few bosses have some sort of bombardment -- both Raptor and Jackal unleash a flurry of homing missiles that explode a good chunk of the arena, and Kela carries an Ogris.
* StunGuns:
** Corpus Prod Crewmen and Grineer Powerfists both use electrified clubs/shock prods to attack you. The Prod Crewmen don't do a whole lot of damage, [[{{Knockback}} but the hits have a high chance to make you stagger]], leaving you open to other attacks or followup strikes. Powerfists are just {{Glass Cannon}}s with the swing speed of a MightyGlacier -- huge warmup time, but they hit ''hard''. The Tenno can also use these in the form of the ''Prova'' baton -- devastating against Corpus, but usually less so against other factions.
** The Lecta is a Tenno-designed reverse-engineered Prova, converted into a [[WhipItGood Stun Whip]].
* SuperDrowningSkills: As super advanced as the Warframes are, they still are remarkably ineffective in any amount of water. Taking a warframe into water has the same effect as falling off a cliff.
* SuperPrototype: The ''Prime'' equipment (Excalibur Prime, Latron Prime, etc.) has vibes of this, being the original designs from the Orokin era as opposed to the derivative equipment that modern Tenno craft with their own hands using lesser materials. The power level of the Prime equipment varies wildly between items -- for example, the Reaper Prime and Sicarus Prime are generally considered to be VendorTrash, while the Boltor Prime and Soma Prime are generally used as the benchmark for all potentially-viable automatic rifles.
* SwissCheeseSecurity: ''{{Averted}} -- the Grineer, Corpus , and Corrupted take care to put a fair amount of security in their facilites, with extra measures in lace to defend Prison areas and Data Vaults. Not only do they keep several guards in these areas, but the minute they catch onto you, they will make efforts to ensure you are not successful (such as delete data during spy missions or killing the hostage during rescue missions). Should you trip the alarm in a Spy mission within the Data Vault, any future vaults will always have additional security to prevent further successful break ins.
* SwordLines: All melee attacks tend to have a brief blur/distortion, but the effect can be made more pronounced by enabling permanent melee weapon trails or channeling energy into your weapon. The exact effect also varies from weapon to weapon; plain swords like the Skana have a clean and simple trail, the Fragor and Galatine have thicker and more jagged trails that give them a more powerful feel, whilst the Prova shock baton has four individual trails with an electricity-esque aesthetic.

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