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** The powerful AdaptiveAbility of the Sentients is shown to have two weaknesses: the Void and [[AdaptationAttrition sources of energy too powerful to adapt to]]. This crops up both in the story ([[spoiler: Sentients were rendered infertile by using the Solar Rails to invade during the Old War, and Erra bites it thanks to the Sun tearing apart Praghasa with a blast of pure solar energy wiping him out]]) and in gameplay, as Sentient resistances can be reset via Operator attacks or the gimmick can be bypassed thanks to sheer damage.

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** The powerful AdaptiveAbility of the Sentients is shown to have two weaknesses: the Void and [[AdaptationAttrition [[ImmunityAttrition sources of energy too powerful to adapt to]]. This crops up both in the story ([[spoiler: Sentients were rendered infertile by using the Solar Rails to invade during the Old War, and Erra bites it thanks to the Sun tearing apart Praghasa with a blast of pure solar energy wiping him out]]) and in gameplay, as Sentient resistances can be reset via Operator attacks or the gimmick can be bypassed thanks to sheer damage.


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** According to Parvos Granum's Tenets, a piece of Rubedo is worth more than what ten generations of workers could earn. A single stolen Rubedo gem, small enough to be swallowed, was valuable enough to be used as collateral for the loan that allowed Parvos Granum to kickstart the creation of the entire Corpus faction. In gameplay, however, Rubedo is an extremely common resource, with large formations being found in many missions all over the Origin System, and veteran players are likely to have hundreds of thousands of Rubedo gems sitting in their inventory.

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* GameplayAndStoryIntegration: "The Second Dream" quest outright acknowledges DeathIsCheap in-story as far as the Tenno are concerned, and even uses it as a jumping-off point to answer certain important questions about the Tenno. The basic story is even entirely about the Stalker being frustrated that the Tenno he kills seem to keep coming back to life. [[spoiler:Turns out the Warframes aren't actually inhabited by the Tenno, but remotely controlled (the actual bodies were in the moon, but moved to their orbiters when the moon was moved back into normal space in order to ensure their safety), and as long as the orbiters stay hidden in the Void and stay one step ahead of potential hunters, the Tenno are not remotely at risk of death.]]

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* GameplayAndStoryIntegration: GameplayAndStoryIntegration:
**
"The Second Dream" quest outright acknowledges DeathIsCheap in-story as far as the Tenno are concerned, and even uses it as a jumping-off point to answer certain important questions about the Tenno. The basic story is even entirely about the Stalker being frustrated that the Tenno he kills seem to keep coming back to life. [[spoiler:Turns out the Warframes aren't actually inhabited by the Tenno, but remotely controlled (the actual bodies were in the moon, but moved to their orbiters when the moon was moved back into normal space in order to ensure their safety), and as long as the orbiters stay hidden in the Void and stay one step ahead of potential hunters, the Tenno are not remotely at risk of death.]]]]
** The powerful AdaptiveAbility of the Sentients is shown to have two weaknesses: the Void and [[AdaptationAttrition sources of energy too powerful to adapt to]]. This crops up both in the story ([[spoiler: Sentients were rendered infertile by using the Solar Rails to invade during the Old War, and Erra bites it thanks to the Sun tearing apart Praghasa with a blast of pure solar energy wiping him out]]) and in gameplay, as Sentient resistances can be reset via Operator attacks or the gimmick can be bypassed thanks to sheer damage.


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** Sentients [[AchillesHeel tend to wither and die or suffer other adverse effects when confronted with the Void]]. If one manages to appear on a Void Fissure mission[[note]]By either being released from a secret lab on Jupiter or being summoned on Lua[[/note]], nothing will happen, even if they're directly corrupted by the fissure into dropping reactant.
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** Excalibur Umbra is unique in that he's able [[BackToBackBadasses to fight alongside your Operator when they're out on the field]], with ''The Sacrifice'' climaxing in one such scene. Bring him into ''The New War'', and [[CutsceneIncompetence he acts just as motionless as normal warframes during cutscenes]].
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* FearInducedIdiocy: Nekros is a Warframe whose second ability, Terrify, forces enemies to disengage from combat and temporarily stripping their armor.
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Added Highly Visible Landmark examples.

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* HighlyVisibleLandmark:
** The Orokin Tower of the Unum towers over the gate leading from Cetus to the Plains of Eidolon, and is visible from pretty much everywhere aboveground in the Plains.
** The lift going down to Fortuna from the Orb Vallis has a smokestack - while the building itself isn't visible from afar, the black smoke it belches out certainly is.

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* GameplayAndStoryIntegration: ''The Second Dream'' update/questline outright acknowledges DeathIsCheap in-story as far as the Tenno are concerned, and even uses it as a jumping-off point to answer certain important questions about the Tenno. The basic story is even entirely about the Stalker being frustrated that the Tenno he kills seem to keep coming back to life. [[spoiler:Turns out the Warframes aren't actually inhabited by the Tenno, but remotely controlled (the actual bodies were in the moon, but moved to their orbiters when the moon was moved back into normal space in order to ensure their safety), and as long as the orbiters stay hidden in the Void and stay one step ahead of potential hunters, the Tenno are not remotely at risk of death.]]
* GameplayAndStorySegregation: A few related to some of the quests.

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* GameplayAndStoryIntegration: ''The "The Second Dream'' update/questline Dream" quest outright acknowledges DeathIsCheap in-story as far as the Tenno are concerned, and even uses it as a jumping-off point to answer certain important questions about the Tenno. The basic story is even entirely about the Stalker being frustrated that the Tenno he kills seem to keep coming back to life. [[spoiler:Turns out the Warframes aren't actually inhabited by the Tenno, but remotely controlled (the actual bodies were in the moon, but moved to their orbiters when the moon was moved back into normal space in order to ensure their safety), and as long as the orbiters stay hidden in the Void and stay one step ahead of potential hunters, the Tenno are not remotely at risk of death.]]
* GameplayAndStorySegregation: A few related to some of the quests.GameplayAndStorySegregation:


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** ''Warframe'' is a game where DeathIsASlapOnTheWrist. If you run out of health, you just get knocked down and can either [[CombatResuscitation have an ally pick you up]], or use a life to instantly respawn. If you run out of lives, the mission ends and you go back to your Orbiter, losing the rewards you'd have obtained from the mission but otherwise unharmed. Despite this, some antagonists still act as if they can permanently kill you. This is especially noticeable in the case of the Stalker, who says that he's come to avenge the death of one of the bosses... then, if you fail to defeat him, proceeds to simply knock you down to the floor, then leave you be, as if he had actually killed you.
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* ElementalFusion:
** Having two of the four basic elements (Heat, Cold, Electric, Toxin) on a weapon will make those elements combine, resulting in a new secondary element with its own StatusEffect. For example, Heat and Electric makes Radiation, while Cold and Toxin gives Viral damage.
** The Alchemy game mode revolves around causing Elemental Fusions. Enemies drop elemental Amphors, and you must fill the Crucible with the Amphors that combine to form the requested element.
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* FTLTestBlunder: The Zariman 10-0 was an Orokin colony ship with the intention of [[spoiler:using the power of the Void to, in essence, teleport to the nearby Tau star system. Unfortunately, a catastrophic error occurred, leading to the loss of the vessel within the Void, now known as the Void Jump Accident. All but a handful of people aboard the ship - all of them children - survived the accident, also granting the Tenno their Void powers. Only three people - the Operator, the Drifter, and Rell - and are known to still be alive.]]

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* FTLTestBlunder: The Zariman 10-0 was an Orokin colony ship with the intention of [[spoiler:using the power of the Void to, in essence, teleport to the nearby Tau star system. Unfortunately, a catastrophic error occurred, leading to the loss of the vessel within the Void, now known as the Void Jump Accident. All but a handful of people aboard the ship - all of them children - survived the accident, also granting the Tenno their Void powers. Only three people - the Operator, the Drifter, and Rell - and are known to still be alive.]]

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** Speaking of the Void, it also has a noted taste for RealityBleed, as seen in Duviri and the Undercroft having elements of the [[spoiler: Zariman Ten-Zero littered throughout]] as well as [[spoiler: Albrecht Entrati’s labs overtaken by The Man In The Wall and his Murmur forces, shifting areas into a desert-like landscape filled with stone and fragments and eyes belonging to him being almost everywhere, even popping out of the very ground]].



** The Infested have Ancients (Ancient Healer, Ancient Disruptor, Toxic Ancient,) which are bigger and tougher Infested foes. The Healer grants nearby enemies damage reduction, the Disruptor can eradicate your shields and energy, and the Toxic Ancient's gas cloud inflicts Toxin damage, which can ignore Tenno shielding and armor.

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** The Infested have Ancients (Ancient Healer, Ancient Disruptor, Toxic Ancient,) which are bigger and tougher Infested foes. The Healer grants nearby enemies damage reduction, the Disruptor can eradicate your shields and energy, and the Toxic Ancient's gas cloud inflicts Toxin damage, which can ignore Tenno shielding and armor. Deimos is also home to a stronger strain of Infested similar to the Grineer Tusk and Corpus Terra units, the Grey Strain, which have [[OrganicTechnology floating “dropships”]], more durable and stronger unique units, and the capability to spawn literally out of the ground.
** Of Dominus Thrax’s [[DemBones skeletal false Dax forces]] that patrol Duviri, he also employs stronger, more obviously Void-corrupted units themed after Old-War era Grineer, the Thrax Legate and Thrax Centurion. Both [[HeavilyArmoredMook possess Overguard like Eximus units and are the only native Duviri unit to have armor]], and can inflict [[ManaBurn Magnetic procs]] with certain attacks. [[UndergroundMonkey They also seem to be breaching into the Origin System]], as they also appear [[spoiler: on the Yuvarium and Circulus nodes on Lua as well as the Zariman Ten-Zero]].


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** [[spoiler: The Fragmented Suzerain, Zelator, and Anchorite on Deimos in Albrecht’s labs incorporates hordes of Murmur fragments into their fights, as they only come out after you deal with a horde, eventually summoning more as you destroy their first health bar]].
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* HumongousHeadedHammer: Hammers are a class of melee weapons whose one consistent feature is a head that is larger than an adult person's head. Examples include the Tenno-produced Fragor, the Grineer-produced [[RocketPoweredWeapon Jat Kittag]] and the Corpus-produced Arca Titron.

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* HoldYourHippogriffs: Since cats are apparently extinct in the far future, the K-board stunt penalty for repeating a trick multiple times in the same trick chain is called "Copykavat".

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** Fibonnaci of the Cavia will sometimes say "LIke a fish back in water! But with air" when you activate Life Support in a Survival node branching off the Sanctum Anatomica.
* HoldYourHippogriffs: HoldYourHippogriffs:
**
Since cats are apparently extinct in the far future, the K-board stunt penalty for repeating a trick multiple times in the same trick chain is called "Copykavat"."Copykavat".
** Getting a buff from a conduit on a Disruption mission outside of Jupiter will sometimes have Little Duck say "Won't be looking that Kubrodon in the mouth"; Kubrodons are a conservation target on Venus's open world, and the idiom is a twist on "Don't look a gift horse in the mouth".
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* EccentricAI:
** Ordis, your ship's AI, wavers between [[{{Keet}} hyperactive]] [[ProfessionalButtKisser ass-kisser]] and [[SuperpoweredEvilSide a violent, gutteral voice encouraging you to kill as many enemies as you can.]] [[spoiler:This is on purpose. Ordis used to be a mass murderer before being converted into an AI.]]
** Similarly, Loid and Otak are AI that have been shoved into the same drone body, due to Otak's personality partially being deleted. Loid is a gentlemanly StiffUpperLip [[TheJeeves butler]] for the Entrati family. Otak is a ManChild constantly using BuffySpeak. Both are [[LiteralSplitPersonality constantly flipping between one and the other]], and you can tell if Otak is talking because he crudely drew [[TerribleArtist a smiley face on his side]].
** Cy, the AI for [[EpicShipOnShipAction Railjack operations]], is less like MissionControl and more like DrillSergeantNasty, fighting a war that was lost countless ages ago and barking commands and insults. [[spoiler:This is a coping mechanism, for he lost all of his crew.]]
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* HoldYourHippogriffs: Since cats are apparently extinct in the far future, the K-board stunt penalty for repeating a trick multiple times in the same trick chain is called "Copykavat".

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Moved that list to the right trope


* HalfTheManHeUsedToBe: A potential result whenever Slash damage is involved. [[spoiler:Canonically, this is how Captain Vor died, although his Janus Key brought him back. The gap between his torso and legs becomes his only weakpoint in his Corrupted form.]]


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* HalfTheManHeUsedToBe: A potential result whenever Slash damage is involved. [[spoiler:Canonically, this is how Captain Vor died, although his Janus Key brought him back. The gap between his torso and legs becomes his only weakpoint in his Corrupted form.]]
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* FTLTestBlunder: The Zariman 10-0 was an Orokin colony ship that was lost with all hands when a test activation of its Reliquary Drive went wrong -- this is the Void Jump Accident that gave the Tenno their powers.

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* FTLTestBlunder: The Zariman 10-0 was an Orokin colony ship that was lost with all hands when a test activation the intention of its Reliquary Drive went wrong -- this is [[spoiler:using the power of the Void to, in essence, teleport to the nearby Tau star system. Unfortunately, a catastrophic error occurred, leading to the loss of the vessel within the Void, now known as the Void Jump Accident that gave Accident. All but a handful of people aboard the ship - all of them children - survived the accident, also granting the Tenno their powers.Void powers. Only three people - the Operator, the Drifter, and Rell - and are known to still be alive.]]
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* FTLTestBlunder: The Zariman 10-0 was an Orokin colony ship that was lost with all hands when a test activation of its Reliquary Drive went wrong -- this is the Void Jump Accident that gave the Tenno their powers.
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* EcocidalAntagonist: The Grineer and Corpus factions in particular.
** The warmongering Grineer are known to strip-mine entire celestial bodies in order to fuel their expansion across the Origin System. On Earth, they use toxin injectors to poison entire forests in order to clear land. Ceres and Sedna, meanwhile, have been entirely converted into factories which spew toxic sludge.
** The Corpus are a faction defined by their limitless {{greed}}, which extends to unrestrained exploitation of natural resources. Nef Anyo, one high-ranking Corpus plutocrat with little regard for human rights, has jeopardized all of Venus on multiple occasions in his haste to maximize profit.
*** During the "Vox Solaris" quest, Nef orders the activation of an Orokin coolant tower that will {{terraform}} more of Venus' surface, but orders it to be activated before it's ready, which risks causing a catastrophic heat cascade that would destroy the Fortuna colony.
*** A recurring event has Nef pump dangerous amount of coolant into the ground in order to harvest Thermia (basically Venusian magma), causing fiery Thermia fractures to erupt all over the Orb Vallis.

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* HackingMinigame: Hacking is represented by a few different minigames depending on the mission, which must be completed within a time limit.



* HackingMinigame: Hacking is represented by a few different minigames depending on the mission, which must be completed within a time limit.


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* HammyVillainSeriousHero: The protagonists are the quiet, deadly serious Tenno who try to maintain some semblance of balance and order in the system by attacking the massive empires of the Grineer and Corpus. The most prominent leaders of both factions are constantly ChewingTheScenery, including Councilor Vay Hek, who is SuddenlyShouting in every other sentence, and Nef Anyo, a greedy SmugSnake who talks like a skeevy televangelist.

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I don't think the existence of the Archons and the Nataruk is inherently a spoiler to just mention. This example doesn't really reveal anything major about the nature of those things, so it's not much of a spoiler.


** During the New War, [[spoiler: the Nataruk is said to be one of the only weapons able to kill an Archon outside of another Warframe]]. So after the quest, you’d think [[spoiler: Nataruk would be a great choice for taking on the Archons during Archon Hunts]]? Wrong, as [[spoiler: the Archon’s]] powerful DamageReduction usually means that single shot weaponry like bows tends to get reduced effectiveness very quickly, with [[ShotgunsAreJustBetter shotguns like the Kuva Hek, Ferlarx, or Strun Prime]] usually being better thanks to their high multishot dealing massive damage even after DamageReduction kicks in.
* GameBreakingBug: When the Ignis was revamped in Update 17, it coincided with a glitch that broke Banshee's 'Resonance' Sonar augment. Instead of a killing hit only creating new weakspots after a few seconds of activity, each killing hit would cause a new weakspot to instantly form on every enemy within range, and since the Ignis has a massive area-of-effect, it would cause hundreds of weakspots to form per tick, inflicting millions of points of damage. After a few seconds of this, the game would turn into a slideshow until Sonar's duration ended or all enemies died. The Sonar bug was fixed within a week.
** Peculiar Bloom, a JokeItem that when placed on a primary weapon causes flowers to grow from the victim (for cosmetic only effects) had to be nerfed to end one of those. An Amprex build could reach 22 critical hits per second for low damage,and even more with Mirage, creating so many entities the game's frame rate dropped sharply and player experienced sessios split from the person doing that. Now the mod only allows for 5 flowers per enemy to prevent said GameBreakingBug.

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** During the New War, [[spoiler: the Nataruk is said to be one of the only weapons able to kill an Archon outside of another Warframe]]. So after Warframe. After the quest, you’d think [[spoiler: quest is done, however, the Nataruk would be is a great poor choice for taking on the Archons during Archon Hunts]]? Wrong, Hunts, as [[spoiler: the Archon’s]] Archons' powerful DamageReduction usually means that single shot weaponry like bows tends tend to get reduced lose their effectiveness very quickly, with [[ShotgunsAreJustBetter shotguns like the Kuva Hek, Ferlarx, or Strun Prime]] usually being better thanks to their high multishot dealing massive damage even after DamageReduction damage attenuation kicks in.
* GameBreakingBug: GameBreakingBug:
**
When the Ignis was revamped in Update 17, it coincided with a glitch that broke Banshee's 'Resonance' Sonar augment. Instead of a killing hit only creating new weakspots after a few seconds of activity, each killing hit would cause a new weakspot to instantly form on every enemy within range, and since the Ignis has a massive area-of-effect, it would cause hundreds of weakspots to form per tick, inflicting millions of points of damage. After a few seconds of this, the game would turn into a slideshow until Sonar's duration ended or all enemies died. The Sonar bug was fixed within a week.
** Peculiar Bloom, a JokeItem that when placed on a primary weapon causes flowers to grow from the victim (for cosmetic only effects) had to be nerfed to end one of those. An Amprex build could reach 22 critical hits per second for low damage,and damage, and even more with Mirage, creating so many entities that the game's frame rate dropped sharply and player experienced sessios split from sharply, eventually crashing the person doing that. Now game. This was fixed by only allowing the mod only allows for to create up to 5 flowers per enemy to prevent said GameBreakingBug.at once.
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** During the New War, [[spoiler: the Nataruk is said to be one of the only weapons able to kill an Archon outside of another Warframe]]. So after the quest, you’d think [[spoiler: Nataruk would be a great choice for taking on the Archons during Archon Hunts]]? Wrong, as [[spoiler: the Archon’s]] powerful DamageReduction usually means that single shot weaponry like bows tends to get reduced effectiveness very quickly, with [[ShotgunsAreJustBetter shotguns like the Kuva Hek, Ferlarx, or Strun Prime]] usually being better thanks to their high multishot dealing massive damage even after DamageReduction kicks in.

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Listing specific Warframes under Glass Cannon will likely be outdated quickly (Ember hasn't been squishy in a long time thanks to her built-in damage reduction). Such examples can go on the character page.\


* GlowingEyesOfDoom: Helmeted Grineer Troopers have orange-reddish eyes, whilst some of the Infested have orange-red or blue eyes. Corpus bosses also have glowing lines where eyes would be on the helmets.



** On the player end of things, [[PlayingWithFire Ember]] and (especially) [[StuffBlowingUp Nova]] can dish out some pretty brutal damage, but have lackluster defense and, in Nova's case, below-average [[DeflectorShields shields]] as well.

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* GlassWeapon: You have a few options for glass-based weaponry.
** On The Ether series of melee weapons (Ether Sword, Ether Daggers, Dual Ether, and Ether Reaper) have crystalline, glass-like blades, and are described as {{Absurdly Sharp Blade}}s used to deliver painless {{Mercy Kill}}s to allies who have fallen to the player end Infestation.
** As you'd expect, the glass-themed Gara's signature weapons are made
of things, [[PlayingWithFire Ember]] glass: The Astilla is a shotgun that fires glass slugs, the Fusilai are glass throwing knives, and (especially) [[StuffBlowingUp Nova]] can dish out the Volnus is a glass ''hammer'' (don't ask why it doesn't shatter on impact).
* GlowingEyesOfDoom: Helmeted Grineer Troopers have orange-reddish eyes, whilst
some pretty brutal damage, but of the Infested have lackluster defense and, in Nova's case, below-average [[DeflectorShields shields]] as well.orange-red or blue eyes. Corpus bosses also have glowing lines where eyes would be on the helmets.

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** The crowner has to be the Marelok pistol; it's literally nothing more than a Grineer lever-action rifle with the barrel chopped off. It's large, loud, powerful, and accurate.

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** The crowner has to be the Marelok pistol; it's literally nothing more than a Grineer lever-action rifle with the barrel chopped off. It's large, loud, powerful, and accurate.accurate, and can (with a particular mod) effectively be turned into a shotgun.
** Taking it even further would be the Sepulcrum, an Entrati secondary gun that is pretty much a [[TabletopGame/Warhammer40000 Storm Bolter]] in all but name. Like the Storm Bolter, it is a double-barreled, semi-automatic rocket launcher about the size of a submachine gun that fires two explosive rounds at a time, and that's only its ''normal'' fire mode...this being an Entrati gun, activating its AltFire after filling up its special bar with five kills in normal mode allows you to lock onto up to 5 targets [[MacrossMissileMassacre to fire homing missiles at them]].
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** During "The New War", in the first flashback to the ''Zariman 10-0'' before the Void jump accident, the Operator takes part in a brief lecture and quiz concerning the dynamics and fluidity of alternate timelines. [[spoiler: Turns out that the Drifter, whom the player controls following the flashback, is an Operator from a different timeline where they were never rescued from the ''Zariman''.]]

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** During "The New War", in the first flashback to the ''Zariman 10-0'' before the Void jump accident, the Operator takes part in a brief lecture and quiz concerning the dynamics and fluidity of alternate timelines. [[spoiler: Turns out that the Drifter, whom the player controls following the flashback, is an the Operator from a different timeline where they were never rescued from the ''Zariman''.]]
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** During "The New War", in the first flashback to the ''Zariman 10-0'' before the Void jump accident, the Operator takes part in a brief lecture and quiz concerning the dynamics and fluidity of alternate timelines. [[spoiler: Turns out that the Drifter, whom the player controls following the flashback, is an Operator from a different timeline where they were never rescued from the ''Zariman''.]]

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