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[[WMG: The Guide unambiguously intends to unseal the Wall of Flesh from the very beginning.]]

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[[WMG: ! The Guide unambiguously intends to unseal the Wall of Flesh from the very beginning.]]
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The first thing you read when you defeat it is that "The ancient spirits of light and dark have been released", implying that these spirits used to be inside the Wall before you killed it. Also, enemies can now drop souls, even pre-hardmode enemies, implying that their souls were restored. The machine bosses that also drop souls can now appear. Now how were these souls transferred from the enemies into the Wall of Flesh? Simple, it ate them. I mean, it must've been eating something, considering that the Wall not only has a giant mouth, but dozens of mini-mouths. Now what happens when you beat it? Hardmode activates and everything, be it evil or good, gets stronger. My theory is that hardmode is how the world originally was, until the Wall left the Underworld and started to suck everyones soul out. Weak monsters like zombies were able to survive without a soul, while stronger foes that were able to use their soul as a power source, either were degraded to weaker forms, like the mechanical bosses and some enemies like the devourers, or entirely disappeared, like the entirety of the Hallow and some enemies like the wraths. Most people consider killing the Wall a WhatTheHellHero, when really it's just reversing the apocalypse and making sure [[TheMagicComesBack the magic comes back]]. By restoring Evil to it's full power, you are also restoring Good to full power, and you are gonna need all the power you can get. You have to consider that if the Moon Lord incident happened before hardmode, he would've crushed the world with a single finger, and we don't want that.

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The first thing you read when you defeat it is that "The ancient spirits of light and dark have been released", implying that these spirits used to be inside the Wall before you killed it. Also, enemies can now drop souls, even pre-hardmode enemies, implying that their souls were restored. The machine bosses that also drop souls can now appear. Now how were these souls transferred from the enemies into the Wall of Flesh? Simple, it ate them. I mean, it must've been eating something, considering that the Wall not only has a giant mouth, but dozens of mini-mouths. Now what happens when you beat it? Hardmode activates and everything, be it evil or good, gets stronger. My theory is that hardmode is how the world originally was, until the Wall left the Underworld and started to suck everyones soul out. Weak monsters like zombies were able to survive without a soul, while stronger foes that were able to use their soul as a power source, either were degraded to weaker forms, like the mechanical bosses and some enemies like the devourers, or entirely disappeared, like the entirety of the Hallow and some enemies like the wraths. Most people consider killing the Wall a WhatTheHellHero, when really it's just reversing the apocalypse and making sure [[TheMagicComesBack the magic comes back]]. By restoring Evil to it's full power, you are also restoring Good to full power, and you are gonna need all the power you can get. You have to consider that if the Moon Lord incident happened before hardmode, he would've crushed the world with a single finger, and we don't want that.that.

[[WMG: The Guide unambiguously intends to unseal the Wall of Flesh from the very beginning.]]
* They intentionally direct you toward the Underworld when they feel you are ready. If they didn't want to risk Hardmode happening, they would tell you to '''stay away''', not go directly toward it.
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*** I think they just meant perspective-wise.


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!!There will eventually be an alien NPC added, that joins the player after Martian Madness, following that of the Goblin Tinkerer and Pirate Captain
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It's actually a machine similar to SCP-914, set to 1:1 or above. Hence why it combines the functions of items and not necessarily the form.

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It's actually a machine similar to SCP-914, set to 1:1 or above. Hence why it combines the functions of items and not necessarily the form.form.

! The Wall of Flesh feeds on souls and [[TheMagicGoesAway caused the magic to go away]]

The first thing you read when you defeat it is that "The ancient spirits of light and dark have been released", implying that these spirits used to be inside the Wall before you killed it. Also, enemies can now drop souls, even pre-hardmode enemies, implying that their souls were restored. The machine bosses that also drop souls can now appear. Now how were these souls transferred from the enemies into the Wall of Flesh? Simple, it ate them. I mean, it must've been eating something, considering that the Wall not only has a giant mouth, but dozens of mini-mouths. Now what happens when you beat it? Hardmode activates and everything, be it evil or good, gets stronger. My theory is that hardmode is how the world originally was, until the Wall left the Underworld and started to suck everyones soul out. Weak monsters like zombies were able to survive without a soul, while stronger foes that were able to use their soul as a power source, either were degraded to weaker forms, like the mechanical bosses and some enemies like the devourers, or entirely disappeared, like the entirety of the Hallow and some enemies like the wraths. Most people consider killing the Wall a WhatTheHellHero, when really it's just reversing the apocalypse and making sure [[TheMagicComesBack the magic comes back]]. By restoring Evil to it's full power, you are also restoring Good to full power, and you are gonna need all the power you can get. You have to consider that if the Moon Lord incident happened before hardmode, he would've crushed the world with a single finger, and we don't want that.
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No wait she is actually Discord in human pinkie pie for hence why the blood moon doesn't him he's not a girl.

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No wait she is actually Discord in human pinkie pie for hence why the blood moon doesn't him he's not a girl.girl.

! The Tinkerer's Workshop isn't actually a Tinkerer's Workshop.

It's actually a machine similar to SCP-914, set to 1:1 or above. Hence why it combines the functions of items and not necessarily the form.
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!!The world and the people who remain are what is left of a vast MagiTech Society that destroyed itself.

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!!The world and the people who remain are what is left of a vast MagiTech {{Magitek}} Society that destroyed itself.



The various enemies in the dungeon are a back up security system powered by various MagiTech experiments that protect what is left inside.

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The various enemies in the dungeon are a back up security system powered by various MagiTech {{Magitek}} experiments that protect what is left inside.



The corruption resulted from an experiment with exotic manufacturing and storage with MagiTech that went horribly wrong. The remnants of this are the dark orbs scattered about in pits where MagiTech factories used to exist. The factories were powered by orbiting meteor that exerted gravity on an invisible beam of magic to the heart of the factories. Which is why when you smash them they come crashing to the earth as that interaction is the only thing keeping them aloft outside the atmosphere. The factory zones had MagiTech creatures tied into the landscape around them which is why there are Soul Eaters, Devourers, and the Eater of Worlds atmosphere. The delay in destruction of the orb and the meteor falling is due to slowly decaying resistance of the beam once it's generator is gone.

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The corruption resulted from an experiment with exotic manufacturing and storage with MagiTech {{Magitek}} that went horribly wrong. The remnants of this are the dark orbs scattered about in pits where MagiTech {{Magitek}} factories used to exist. The factories were powered by orbiting meteor that exerted gravity on an invisible beam of magic to the heart of the factories. Which is why when you smash them they come crashing to the earth as that interaction is the only thing keeping them aloft outside the atmosphere. The factory zones had MagiTech {{Magitek}} creatures tied into the landscape around them which is why there are Soul Eaters, Devourers, and the Eater of Worlds atmosphere. The delay in destruction of the orb and the meteor falling is due to slowly decaying resistance of the beam once it's generator is gone.



The factories of the Magitech civilization, more than being fueled by the Shadow Orbs keeping the meteors aloft, were fueled by the magic of the orbiting meteors. When you craft armor and tools out of this solid magic by refining it, the inherent properties enhance and feed off of your own magical energies. The Corruption is the result of unshielded magic being siphoned down into the earth by the shadow orbs. Eventually using Meteorite tools and armor will result in you too being corrupted by its power.

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The factories of the Magitech Magitek civilization, more than being fueled by the Shadow Orbs keeping the meteors aloft, were fueled by the magic of the orbiting meteors. When you craft armor and tools out of this solid magic by refining it, the inherent properties enhance and feed off of your own magical energies. The Corruption is the result of unshielded magic being siphoned down into the earth by the shadow orbs. Eventually using Meteorite tools and armor will result in you too being corrupted by its power.
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! The Party Girl is Pinkie pie in Human Form.

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! The Party Girl is Pinkie pie in Human Form.Form.

No wait she is actually Discord in human pinkie pie for hence why the blood moon doesn't him he's not a girl.
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Of course, he fails.

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Of course, he fails.fails.

! The Party Girl is Pinkie pie in Human Form.
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Based on the presence of his Eye and Brain, it would seem the Dungeon Coven has been attempting to bring back Cthulhu for some time. However, thanks to the repeated interference of the Player during the Lunar Event, his resurrection goes astray and instead manifests as a shell of his true self (hence why the Moon Lord seems to be missing his lower half).

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Based on the presence of his Eye and Brain, it would seem the Dungeon Coven has been attempting to bring back Cthulhu for some time. However, thanks to the repeated interference of the Player during the Lunar Event, his resurrection goes astray and instead manifests as a shell of his true self (hence why the Moon Lord seems to be missing his lower half).half).

! The Lunar Cultists are responsible for the Mechanical Bosses.

Upon defeating the Wall of Flesh, the Cultists realize your true strength and fear for their lord. They build the Mechanical Bosses to test you using Souls gifted to them by the Moon Lord, and as you defeat more of the demons who inhabit the land, they decide to sacrifice themselves to summon the Moon Lord to destroy you once and for all. The Lunatic Cultist and the Celestial Towers are their last assault before presenting their eldritch master.
Of course, he fails.
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She's actually old enough to have gone through menopause. This is why she's unaffected by the Blood Moon, unlike the other female npcs. Why the dryad is still affected despite being 500 is probably because only the tree (which she either carries around, is wearing, or is otherwise protecting) is 500 years old and her human body is younger.

! All the major likely events in Terrarian history that are relevant to things you can get happened within the lifespan of the NPCs.

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She's actually old enough to have gone through menopause. This is why she's unaffected by the Blood Moon, unlike the other female npcs.[=NPCs=]. Why the dryad is still affected despite being 500 is probably because only the tree (which she either carries around, is wearing, or is otherwise protecting) is 500 years old and her human body is younger.

! All the major likely events in Terrarian history that are relevant to things you can get happened within the lifespan of the NPCs.
[=NPCs=].
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As of 1.3, upon defeating the Golem, martian probes begin to spawn and trigger invasions, and mysterious cultists appear from nowhere outside the dungeon. They appear to be summoning ''something.'' Upon attacking them, one will absorb the power of the device, and begin to fly and attempt to kill you. After defeating ''him,'' the apocalypse begins, with strange, powerful creatures appearing from nowhere. In these cases, it is likely that now the world is opened. The Pillars spawned in the apocalypse appear to be {{Eldritch Abomination}}s that are very out of place, and the martians are... well... from space.

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As of 1.3, upon defeating the Golem, martian probes begin to spawn and trigger invasions, and mysterious cultists appear from nowhere outside the dungeon. They appear to be summoning ''something.'' Upon attacking them, one will absorb the power of the device, and begin to fly and attempt to kill you. After defeating ''him,'' the apocalypse begins, with strange, powerful creatures appearing from nowhere. In these cases, it is likely that now the world is opened. The Pillars spawned in the apocalypse appear to be {{Eldritch Abomination}}s that are very out of place, and the martians are... well... from space.space.

! The Moon Lord is not Cthulhu's literal "brother", but rather an undead aspect of Cthulhu himself

Note: This theory works in conjunction with the idea that the Crimson was spawned from Cthulhu's remains

Based on the presence of his Eye and Brain, it would seem the Dungeon Coven has been attempting to bring back Cthulhu for some time. However, thanks to the repeated interference of the Player during the Lunar Event, his resurrection goes astray and instead manifests as a shell of his true self (hence why the Moon Lord seems to be missing his lower half).
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new theory


Basically, it's a Terraria where the Corruption claimed most of the planet before a hero could arrive. So now your mission is taking the world back.

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Basically, it's a Terraria where the Corruption claimed most of the planet before a hero could arrive. So now your mission is taking the world back.back.

! The Golem is not only a powerful robot, but a planetary/interdimensional force field generator as well

As of 1.3, upon defeating the Golem, martian probes begin to spawn and trigger invasions, and mysterious cultists appear from nowhere outside the dungeon. They appear to be summoning ''something.'' Upon attacking them, one will absorb the power of the device, and begin to fly and attempt to kill you. After defeating ''him,'' the apocalypse begins, with strange, powerful creatures appearing from nowhere. In these cases, it is likely that now the world is opened. The Pillars spawned in the apocalypse appear to be {{Eldritch Abomination}}s that are very out of place, and the martians are... well... from space.
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They're both yellow fluids, and they also cause enemies to take extra damage when applied. Yes, Ichor may be "Blood of the Gods", but the Sniper's Sydney Sleeper does fire syringes to inflict Jarate...

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They're both yellow fluids, and they also cause enemies to take extra damage when applied. Yes, Ichor may be "Blood of the Gods", but the Sniper's Sydney Sleeper does fire syringes to inflict Jarate...Jarate...

! Terraria Otherworld is a BadFuture

Basically, it's a Terraria where the Corruption claimed most of the planet before a hero could arrive. So now your mission is taking the world back.
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That's why they never both appear in the same world.

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That's why they never both appear in the same world.world.

! Ichor is Jarate

They're both yellow fluids, and they also cause enemies to take extra damage when applied. Yes, Ichor may be "Blood of the Gods", but the Sniper's Sydney Sleeper does fire syringes to inflict Jarate...
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** Overexposure to the elements and various horrifying monsters with strange and terrifying abilities, clearly. All those lazers can't be good for their eyesight.
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While ice is corruptible, snow isn't and thus prevents surface spreading and allows a stable biome if there's not enough ice around. The snow is on the same part of the world of the Dungeon as a matter of worldgen. Pre-hardmode, this can pretty much block a good deal of corruption/crimson if the initial chasms do not intersect. Clearly, something's going on.

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While ice is corruptible, snow isn't and thus prevents surface spreading and allows a stable biome if there's not enough ice around. The snow is on the same part of the world of the Dungeon as a matter of worldgen. Pre-hardmode, this can pretty much block a good deal of corruption/crimson if the initial chasms do not intersect. Clearly, something's going on.on.

! The Corruption and the Crimson had a huge war in the past.

That's why they never both appear in the same world.
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The terraria world is the result of Human evil manifesting itself as the corruption, and wreaking enough havoc before being stopped by researchers that it collapsed the third dimension, resulting in a 2D universe. The wall of flesh was a bio-engineered monster that was made to consume the energy surrounding the Hallow, a manifestation of the KnightTemplar hypocrisy of many "Good" people. It also feeds off of the energies that would give strength to the corruption, and turns these into the spawn of the underworld to protect itself from anything that would be tough enough to challenge it. The sheer evil of [[ WhatTheHellHero stabbing your guide in the back so you can get ores enrages it]] and causes it to fight against you. The artifacts it gives you are from adventurers who have committed similar atrocities in the underworld and lost, but it drops them in it's dying moments as a passive agressive way to try to condemn you to fix what you've broken.

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The terraria world is the result of Human evil manifesting itself as the corruption, and wreaking enough havoc before being stopped by researchers that it collapsed the third dimension, resulting in a 2D universe. The wall of flesh was a bio-engineered monster that was made to consume the energy surrounding the Hallow, a manifestation of the KnightTemplar hypocrisy of many "Good" people. It also feeds off of the energies that would give strength to the corruption, and turns these into the spawn of the underworld to protect itself from anything that would be tough enough to challenge it. The sheer evil of [[ WhatTheHellHero [[WhatTheHellHero stabbing your guide in the back so you can get ores enrages it]] and causes it to fight against you. The artifacts it gives you are from adventurers who have committed similar atrocities in the underworld and lost, but it drops them in it's dying moments as a passive agressive way to try to condemn you to fix what you've broken.
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! All the major likely events in Terrarian history that are relevant to things you can get happened within the lifespan of the NPCs.

This is why paintings featuring them can be found in places like the Dungeon and Underworld, despite the ruined and ancient state of those areas.

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This is why the Hallow doesn't infect the jungle, yet the Corruption and Crimson can. In return for some abstract alliance the Hallow restrains itself. Whatever this alliance is doesn't concern the player, but probably involves Plantera as a Wall of Flesh style container that on initial destruction the Hallow sacrifices some of its spreading power in order for the jungle to lock away the Corruption/Crimson to some extent.

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This is why the Hallow doesn't infect the jungle, yet the Corruption and Crimson can. In return for some abstract alliance the Hallow restrains itself. Whatever this alliance is over doesn't concern the player, but probably involves Plantera as a Wall of Flesh style container that on initial destruction the Hallow sacrifices some of its spreading power in order for the jungle to lock away the Corruption/Crimson Corruption/Crimson's spreading power to some extent.extent in exchange for focusing the problem on the Dungeon. A sort of non-aggression pact has been established with glowing mushrooms as well.

! The snow biome was an attempt on the part of the Dungeon to create a deadzone to keep out the various rampant spirits.

While ice is corruptible, snow isn't and thus prevents surface spreading and allows a stable biome if there's not enough ice around. The snow is on the same part of the world of the Dungeon as a matter of worldgen. Pre-hardmode, this can pretty much block a good deal of corruption/crimson if the initial chasms do not intersect. Clearly, something's going on.
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Starfury is forged with the fury of heaven. What does it do? Make falling stars happen. Admittedly they are referred to as hallow stars, but falling stars are probably similar. For some reason, heaven is annoyed and so is lobbing magic stars at Terraria in hopes of hitting whatever is the problem. Heaven views the players as assets or not related to the problem, and so they aren't hit by regular falling stars and can collect them for use. When a Crimson Heart or Shadow Orb is smashed, Heaven sees a chance to do something and starts throwing meteorites in an attempt to destroy whatever is going on. Either because HolyIsNotSafe or because the player is not a force for them, the meteor heads attack the player instead of whatever the problem is.

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Starfury is forged with the fury of heaven. What does it do? Make falling stars happen. Admittedly they are referred to as hallow stars, but falling stars are probably similar. For some reason, heaven is annoyed and so is lobbing magic stars at Terraria in hopes of hitting whatever is the problem. Heaven views the players as assets or not related to the problem, and so they aren't hit by regular falling stars and can collect them for use. When a Crimson Heart or Shadow Orb is smashed, Heaven sees a chance to do something and starts throwing meteorites in an attempt to destroy whatever is going on. Either because HolyIsNotSafe or because the player is not a force for them, the meteor heads attack the player instead of whatever the problem is.is.

! The spirit of Light is/was aligned with jungle spirits at some point.

This is why the Hallow doesn't infect the jungle, yet the Corruption and Crimson can. In return for some abstract alliance the Hallow restrains itself. Whatever this alliance is doesn't concern the player, but probably involves Plantera as a Wall of Flesh style container that on initial destruction the Hallow sacrifices some of its spreading power in order for the jungle to lock away the Corruption/Crimson to some extent.

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She's actually old enough to have undergone menopause. This is why she's unaffected by the Blood Moon, unlike the other female npcs. It is possible she is older than the Dryad's 500 years as the Dryad is still affected by Blood Moons.

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She's actually old enough to have undergone gone through menopause. This is why she's unaffected by the Blood Moon, unlike the other female npcs. It is possible she is older than Why the Dryad's 500 years as the Dryad dryad is still affected by Blood Moons.
despite being 500 is probably because only the tree (which she either carries around, is wearing, or is otherwise protecting) is 500 years old and her human body is younger.



It drops armor because it dies if the slime dies.

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It drops armor because it dies if the slime dies.dies.

! Heaven is mildly irritated at some force in Terraria.

Starfury is forged with the fury of heaven. What does it do? Make falling stars happen. Admittedly they are referred to as hallow stars, but falling stars are probably similar. For some reason, heaven is annoyed and so is lobbing magic stars at Terraria in hopes of hitting whatever is the problem. Heaven views the players as assets or not related to the problem, and so they aren't hit by regular falling stars and can collect them for use. When a Crimson Heart or Shadow Orb is smashed, Heaven sees a chance to do something and starts throwing meteorites in an attempt to destroy whatever is going on. Either because HolyIsNotSafe or because the player is not a force for them, the meteor heads attack the player instead of whatever the problem is.
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She's actually old enough to have undergone menopause. This is why she's unaffected by the Blood Moon, unlike the other female npcs.

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She's actually old enough to have undergone menopause. This is why she's unaffected by the Blood Moon, unlike the other female npcs.
npcs. It is possible she is older than the Dryad's 500 years as the Dryad is still affected by Blood Moons.

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She's actually old enough to have undergone menopause. This is why she's unaffected by the Blood Moon, unlike the other female NPCs.

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She's actually old enough to have undergone menopause. This is why she's unaffected by the Blood Moon, unlike the other female NPCs.npcs.

! The ninja trapped inside the king slime is actually a spirit controlling the king slime.

It drops armor because it dies if the slime dies.
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Why else would killing it slow down the spread of corruption/crimson and hallow? It's plant-like appearance is a result of the nature energy changing it's appearance and giving it powers. The reason it attacks when you destroy plantera's bulbs is because those are constructs it uses to drain power. When you destroy it for the first time, a large amount of energy it has taken is reclaimed, re-empowering the world and as a result slowing down spread of corruption and hallow. The reason the dungeon enemies are made more powerful is because when the energy is released, the sudden surge of power stacks with the earlier destruction of the wall of flesh and re-awakens souls dormant within the dungeon, thus summoning the powerful enemies you find in it after plantera is destroyed.

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Why else would killing it slow down the spread of corruption/crimson and hallow? It's plant-like appearance is a result of the nature energy changing it's appearance and giving it powers. The reason it attacks when you destroy plantera's bulbs is because those are constructs it uses to drain power. When you destroy it for the first time, a large amount of energy it has taken is reclaimed, re-empowering the world and as a result slowing down spread of corruption and hallow. The reason the dungeon enemies are made more powerful is because when the energy is released, the sudden surge of power stacks with the earlier destruction of the wall of flesh and re-awakens souls dormant within the dungeon, thus summoning the powerful enemies you find in it after plantera is destroyed.destroyed.

! The Party Girl is older than she appears.

She's actually old enough to have undergone menopause. This is why she's unaffected by the Blood Moon, unlike the other female NPCs.
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This is the WMG page! If I have a crazy theory, I add it!

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! Plantera is not a guardian of nature, but a being leeching it's power.

Why else would killing it slow down the spread of corruption/crimson and hallow? It's plant-like appearance is a result of the nature energy changing it's appearance and giving it powers. The reason it attacks when you destroy plantera's bulbs is because those are constructs it uses to drain power. When you destroy it for the first time, a large amount of energy it has taken is reclaimed, re-empowering the world and as a result slowing down spread of corruption and hallow. The reason the dungeon enemies are made more powerful is because when the energy is released, the sudden surge of power stacks with the earlier destruction of the wall of flesh and re-awakens souls dormant within the dungeon, thus summoning the powerful enemies you find in it after plantera is destroyed.
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! The corruption is [[DeadSpace a Necromorph infestation.]]

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! The corruption is [[DeadSpace [[Franchise/DeadSpace a Necromorph infestation.]]
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[[WMG: The Harpies are the ones responsible for all this.]]

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[[WMG: ! The Harpies are the ones responsible for all this.]]
this.
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However, two transparent walls have squished all terrain, blocks, and people into a flat plane of existence. The enemy mobs hate this, and attack everything they see because maybe it will undo the Curse of Two-Dimensionality. The [=NPCs=] enjoy their new, simpler lives and remain friendly.

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However, two transparent walls have squished all terrain, blocks, and people into a flat plane of existence. The enemy mobs hate this, and attack everything they see because maybe it will undo the Curse of Two-Dimensionality. The [=NPCs=] [=NPC=]s enjoy their new, simpler lives and remain friendly.



Monsters represent forms of stress, such as trying to remember something. The [=NPCs=] are other people who happen to come to the place.

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Monsters represent forms of stress, such as trying to remember something. The [=NPCs=] [=NPC=]s are other people who happen to come to the place.



Where did the human [=NPCs=] come from?They're actually gods in mortal forms who want to help you and guide you on your quest against evil. The Guide is a god of knowledge, the Nurse is a goddess of health, the Merchant is a god of wealth and trade, the Arms Dealer is a god of war (who prefers guns), the Demolitionist is god of fire and explosions, the Wizard is a god of magic and sorcery, the Mechanic is a goddess of electricity, the Dryad is a goddess of nature, and Santa Claus is a god of generosity. The Goblin Tinklerer, though, is a normal blacksmith and mechanic, and the Clothier was the person the Old Man was before his possession by Skeletron.

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Where did the human [=NPCs=] [=NPC=]s come from?They're actually gods in mortal forms who want to help you and guide you on your quest against evil. The Guide is a god of knowledge, the Nurse is a goddess of health, the Merchant is a god of wealth and trade, the Arms Dealer is a god of war (who prefers guns), the Demolitionist is god of fire and explosions, the Wizard is a god of magic and sorcery, the Mechanic is a goddess of electricity, the Dryad is a goddess of nature, and Santa Claus is a god of generosity. The Goblin Tinklerer, though, is a normal blacksmith and mechanic, and the Clothier was the person the Old Man was before his possession by Skeletron.



In Dead Space, the "Corruption" is described as an environment changer, but it hasn't been shown affecting an organic environment. The creatures inhabiting the Corruption in Terraria look like they are rotting, almost as though they have been constructed from corpses. This is because they have. Non-Corruption enemies, as well as the deaths of the player and the [=NPCs=], provide the materials required for Necromorphs.

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In Dead Space, the "Corruption" is described as an environment changer, but it hasn't been shown affecting an organic environment. The creatures inhabiting the Corruption in Terraria look like they are rotting, almost as though they have been constructed from corpses. This is because they have. Non-Corruption enemies, as well as the deaths of the player and the [=NPCs=], [=NPC=]s, provide the materials required for Necromorphs.



However, the harpies were a bit too GenreBlind and attempted to hold a creature which was too strong to be held. This creature was known as the Wall of Flesh, a once peaceful creature driven to a mad, wild, animal from being infested with Crimson. The Underworld is a sort of "nest" where it has spawned many types of larvae, which are the other monsters you fight there. One type of larva, used to scout ahead and analyze certain threats, takes the shape of an entity that would look friendly to the player - Yes, it is the Guide. As for the other NPCs, they are just other compliant test subjects from other Terrarias, who are rewarded with the freedom to socialize with other subjects. They can choose which ones they interact with, so they choose to go with ones that could require their services (Like one who knows how to make firearms living with another one that has discovered firearms).

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However, the harpies were a bit too GenreBlind and attempted to hold a creature which was too strong to be held. This creature was known as the Wall of Flesh, a once peaceful creature driven to a mad, wild, animal from being infested with Crimson. The Underworld is a sort of "nest" where it has spawned many types of larvae, which are the other monsters you fight there. One type of larva, used to scout ahead and analyze certain threats, takes the shape of an entity that would look friendly to the player - Yes, it is the Guide. As for the other NPCs, [=NPC=]s, they are just other compliant test subjects from other Terrarias, who are rewarded with the freedom to socialize with other subjects. They can choose which ones they interact with, so they choose to go with ones that could require their services (Like one who knows how to make firearms living with another one that has discovered firearms).



The Wall of Flesh is such a powerful entity that, when it dies, it creates a shockwave so big that it damages the facility housing Terraria, causing security breaches and allowing hostile entities to enter. This is what causes Corruption to randomly sprout, and the minions of the EldritchAbomination such as Possessed Armor, the mechanical bosses, etc. The Harpies eventually decided that, since the player has been able to create weaponry from the Wall of Flesh (And he/she/it does, in the form of the items dropped when the WoF dies), the only option now is to utterly destroy Terraria. To do this, they spread the Hallow, an unstable weapon reverse-engineered from the Crimson and Corruption, and they also have Wyverns join their security force, they could be either a servant race of Harpies or some sort of pet. One more thing they do is vent gas into Terraria, which was made to poison everything there to death but only caused the player to have hallucinations, creating some of the stranger Hard Mode content like Pumpkin Moons. In addition, as some of the other Terrarias were effected by the death of the Wall of Flesh, the subjects there broke out and decided to try and find the most well-equipped Terraria, which is why Hard Mode has some new NPCs.

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The Wall of Flesh is such a powerful entity that, when it dies, it creates a shockwave so big that it damages the facility housing Terraria, causing security breaches and allowing hostile entities to enter. This is what causes Corruption to randomly sprout, and the minions of the EldritchAbomination such as Possessed Armor, the mechanical bosses, etc. The Harpies eventually decided that, since the player has been able to create weaponry from the Wall of Flesh (And he/she/it does, in the form of the items dropped when the WoF dies), the only option now is to utterly destroy Terraria. To do this, they spread the Hallow, an unstable weapon reverse-engineered from the Crimson and Corruption, and they also have Wyverns join their security force, they could be either a servant race of Harpies or some sort of pet. One more thing they do is vent gas into Terraria, which was made to poison everything there to death but only caused the player to have hallucinations, creating some of the stranger Hard Mode content like Pumpkin Moons. In addition, as some of the other Terrarias were effected by the death of the Wall of Flesh, the subjects there broke out and decided to try and find the most well-equipped Terraria, which is why Hard Mode has some new NPCs.[=NPC=]s.
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* Then why is Minecraft overall more simple?
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* Alternatively, the Guide is a member of a long-lost race of Precursors trying to contain the Corruption/Crimson and the Hallow, trying to [[DragonWithAnAgenda set you up to fail]]. The Guide knows that the player character is out to seek more power, and knows the player would try to unlock the SealedEvilInACan to access even greater power. When the Guide realizes the player is about to succeed in undoing his work in containing these powerful forces, he goes full [[TheStarscream Starscream]] and charges the player in his True Form: [[OneWingedAngel The Wall of Flesh]]. Successive Guides, arriving on the scene after Hard Mode has already been unlocked, secretly craft the mechanical bosses behind the player's back, as well as spawning Planteras in the jungle.

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* Alternatively, the Guide is a member of a long-lost race of Precursors trying to contain the Corruption/Crimson and the Hallow, trying to [[DragonWithAnAgenda set you up to fail]]. The Guide knows that the player character is out to seek more power, and knows the player would try to unlock the SealedEvilInACan to access even greater power. When the Guide realizes the player is about to succeed in undoing his work in containing these powerful forces, he goes full [[TheStarscream Starscream]] and charges the player in his True Form: [[OneWingedAngel The Wall of Flesh]]. Successive Guides, arriving on the scene after Hard Mode has already been unlocked, secretly craft the mechanical bosses behind the player's back, as well as spawning Planteras in the jungle.jungle.

[[WMG: The Harpies are the ones responsible for all this.]]

Harpies (Well, they're not technically harpies, as explained below) are really an advanced alien race, who are currently warring with the Corruption and Crimson. Both of these viruses have been created by some kind of planet-destroying EldritchAbomination(s?) that wish to annihilate the harpies. The player(s), whether they're someone fighting against the Harpies, some sort of powerful entity like the Corruption or Crimson, or just some poor guy caught in the crossfire of it all, has been captured by the Harpies and placed into some sort of bio-dome to research not just the foes they face, but also elements from their world or the player's world, to see how they react with each other.

When you attempt to fly out of the exhibit, Harpies appear on highly advanced cybernetic wingsuits to shoot you down before you can escape. When a harpy is killed, the wingsuit is set to automatically self-destruct as soon as the operator dies. However, pieces of it are salvagable, which explains why harpies appear to have plenty of wings yet rarely drop them.

However, the harpies were a bit too GenreBlind and attempted to hold a creature which was too strong to be held. This creature was known as the Wall of Flesh, a once peaceful creature driven to a mad, wild, animal from being infested with Crimson. The Underworld is a sort of "nest" where it has spawned many types of larvae, which are the other monsters you fight there. One type of larva, used to scout ahead and analyze certain threats, takes the shape of an entity that would look friendly to the player - Yes, it is the Guide. As for the other NPCs, they are just other compliant test subjects from other Terrarias, who are rewarded with the freedom to socialize with other subjects. They can choose which ones they interact with, so they choose to go with ones that could require their services (Like one who knows how to make firearms living with another one that has discovered firearms).

Voodoo Demons are the highest ranking form of larvae, which take care of the Wall of Flesh's most treasured larvae, in this case, the scouts. The "Voodoo Guide Doll" is actually an immature larvae. When the Wall of Flesh detects something being especially cruel to the larvae - Like, for example, throwing them into a pit of lava for a very painful death - It arises and goes into a RoaringRampageOfRevenge.

The Wall of Flesh is such a powerful entity that, when it dies, it creates a shockwave so big that it damages the facility housing Terraria, causing security breaches and allowing hostile entities to enter. This is what causes Corruption to randomly sprout, and the minions of the EldritchAbomination such as Possessed Armor, the mechanical bosses, etc. The Harpies eventually decided that, since the player has been able to create weaponry from the Wall of Flesh (And he/she/it does, in the form of the items dropped when the WoF dies), the only option now is to utterly destroy Terraria. To do this, they spread the Hallow, an unstable weapon reverse-engineered from the Crimson and Corruption, and they also have Wyverns join their security force, they could be either a servant race of Harpies or some sort of pet. One more thing they do is vent gas into Terraria, which was made to poison everything there to death but only caused the player to have hallucinations, creating some of the stranger Hard Mode content like Pumpkin Moons. In addition, as some of the other Terrarias were effected by the death of the Wall of Flesh, the subjects there broke out and decided to try and find the most well-equipped Terraria, which is why Hard Mode has some new NPCs.

Finally, the dungeon. The Dungeon is a holding cell for the nastier creatures the Harpies have encountered, guarded by a large robot built for combat. You guessed it - Skeletron.

TL;DR: Harpies fight Corruption and Crimson outside of Terraria; Terraria is one of many biodomes created by them to study things. The death of the Wall of Flesh causes a security breach, leading to Hard Mode, and the Hallow is a weapon made by the Harpies to "get rid of" the disaster.

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