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History WMG / MegaManZero

25th Apr '16 4:17:21 PM Akamia
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* The Archie Comics continuity, at the very least, seems to implicitly favor this interpretation, using any version of the characters depicted wherever they should be used; X1 Zero in any event set before X1, post-X2 Zero in any X Series event after he was rebuilt, Zero Series Zero (and Zero Series everyone else, for that matter) in a vision Dr. Light had that predicted the future, among other things. With no sign of one appearance overriding the others, the comic's take on it makes it at least semi-canon.

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* The Archie Comics continuity, at the very least, seems to implicitly favor this interpretation, using any version of the characters depicted wherever they should be used; X1 Zero in any event set before X1, post-X2 Zero in any X Series event after he was rebuilt, Zero Series Zero (and Zero Series everyone else, for that matter) in a vision Dr. Light had that predicted the future, Zero Series events, among other things. With no sign of one appearance overriding the others, the comic's take on it makes it at least semi-canon.
25th Apr '16 4:07:45 PM Akamia
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to:

* The Archie Comics continuity, at the very least, seems to implicitly favor this interpretation, using any version of the characters depicted wherever they should be used; X1 Zero in any event set before X1, post-X2 Zero in any X Series event after he was rebuilt, Zero Series Zero (and Zero Series everyone else, for that matter) in a vision Dr. Light had that predicted the future, among other things. With no sign of one appearance overriding the others, the comic's take on it makes it at least semi-canon.
20th Apr '16 2:01:49 AM Akamia
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Think about it; many of Zero's original Command Arts had the same elemental properties as the Element Chips he has to re-collect in his reproduction body every ''Zero'' game. There were several Ice-element Command Arts[[note]][[VideoGame/MegaManX4 Hyoretsuzan]], [[VideoGame/MegaManX5 F-Splasher (or Hisuishou to be consistent with the untranslated Arts)]], [[VideoGame/MegaManX6 Hyoroga]], [[VideoGame/MegaManX8 Hyouryuushou &]] {{Shoryuken}}.[[/note]], several Fire-element Command Arts[[note]][[VideoGame/MegaManX4 Ryuenjin]], [[VideoGame/MegaManX5 Quake Blazer (or Danchien for consistency)]], [[VideoGame/MegaManX6 Shoenzan]], [[VideoGame/MegaManX7 Bakuenjin]], [[VideoGame/MegaManX8 Enkoujin & Enkoukyaku]].[[/note]], and several Thunder[=/=]Lightning-element Command Arts[[note]][[VideoGame/MegaManX4 Raijingeki]], [[VideoGame/MegaManX5 E-Blade (or Denjin for consistency)]],[[VideoGame/MegaManX7 Raijinshou]], [[VideoGame/MegaManX8 Raikousen & Raijinken]].[[/note]] among many other elemental attacks throughout his ''X'' series history that, unlike the first three elements, cannot be acquired at all in the ''Zero'' series. Why does he suddenly need to collect element chips to imbue his attacks with said elements again, including certain EX Skills that look suspiciously like some of his old Command Arts[[note]]Notably, in every game where EX Skills are given, Ryuenjin is one of them, though under a different name every time not once being called Ryuenjin here and only its appearance in ''Z4'' not even having a flameless state like its original ''X4'' appearance in the player's use.[[/note]]? Because his new body can't do that by default. Whoever built it left some pieces out.[[note]]This doesn't account for why Omega uses the Ryuenjin without its Fire properties in his fight in ''Zero 3'' and BonusBoss fight in ''VideoGame/MegaManZX''; however, it is possible an element-less Ryuenjin was always possible for Zero to do since he learned the technique in the first place, he just never saw reason to use it that way.[[/note]]

to:

Think about it; many of Zero's original Command Arts had the same elemental properties as the Element Chips he has to re-collect in his reproduction body every ''Zero'' game. There were several Ice-element Command Arts[[note]][[VideoGame/MegaManX4 Hyoretsuzan]], [[VideoGame/MegaManX5 F-Splasher (or Hisuishou to be consistent with the untranslated Arts)]], [[VideoGame/MegaManX6 Hyoroga]], [[VideoGame/MegaManX8 Hyouryuushou &]] {{Shoryuken}}.[[/note]], several Fire-element Command Arts[[note]][[VideoGame/MegaManX4 Ryuenjin]], [[VideoGame/MegaManX5 Quake Blazer (or Danchien for consistency)]], [[VideoGame/MegaManX6 Shoenzan]], [[VideoGame/MegaManX7 Bakuenjin]], [[VideoGame/MegaManX8 Enkoujin & Enkoukyaku]].[[/note]], and several Thunder[=/=]Lightning-element Command Arts[[note]][[VideoGame/MegaManX4 Raijingeki]], [[VideoGame/MegaManX5 E-Blade (or Denjin for consistency)]],[[VideoGame/MegaManX7 Raijinshou]], [[VideoGame/MegaManX8 Raikousen & Raijinken]].[[/note]] among many other elemental attacks throughout his ''X'' series history that, unlike the first three elements, cannot be acquired at all in the ''Zero'' series. Why does he suddenly need to collect element chips to imbue his attacks with said elements again, including certain EX Skills that look suspiciously like some of his old Command Arts[[note]]Notably, in every game where EX Skills are given, Ryuenjin is one of them, though under a different name every time not once being called Ryuenjin here and only its appearance in ''Z4'' not even having a flameless state like its original ''X4'' appearance in the player's use.[[/note]]? Because his new body can't do that by default. Whoever built it left some pieces out.[[note]]This doesn't account for why Omega uses the Ryuenjin without its Fire properties in his fight in ''Zero 3'' and BonusBoss fight in ''VideoGame/MegaManZX''; however, it is possible an element-less Ryuenjin was always possible for Zero to do since he learned the technique in the first place, he just never saw reason to use it that way. As for why Zero can now use elemental EX Skills at will in ''Z4'', which doesn't have Element Chips; BagOfSpilling is no longer in effect as far as that goes, as he finally got the chips he collected in ''Z3'' integrated into his frame.[[/note]]
20th Apr '16 1:54:12 AM Akamia
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Think about it; many of Zero's original Command Arts had the same elemental properties as the Element Chips he has to re-collect in his reproduction body every ''Zero'' game. There were several Ice-element Command Arts[[note]][[VideoGame/MegaManX4 Hyoretsuzan]], [[VideoGame/MegaManX5 F-Splasher (or Hisuishou to be consistent with the untranslated Arts)]], [[VideoGame/MegaManX6 Hyoroga]], [[VideoGame/MegaManX8 Hyouryuushou &]] {{Shoryuken}}.[[/note]], several Fire-element Command Arts[[note]][[VideoGame/MegaManX4 Ryuenjin]], [[VideoGame/MegaManX5 Quake Blazer (or Danchien for consistency)]], [[VideoGame/MegaManX6 Shoenzan]], [[VideoGame/MegaManX7 Bakuenjin]], [[VideoGame/MegaManX8 Enkoujin & Enkoukyaku]].[[/note]], and several Thunder[=/=]Lightning-element Command Arts[[note]][[VideoGame/MegaManX4 Raijingeki]], [[VideoGame/MegaManX5 E-Blade (or Denjin for consistency)]],[[VideoGame/MegaManX7 Raijinshou]], [[VideoGame/MegaManX8 Raikousen & Raijinken]].[[/note]] among many other elemental attacks throughout his ''X'' series history that, unlike the first three elements, cannot be acquired at all in the ''Zero'' series. Why does he suddenly need to collect element chips to imbue his attacks with said elements again, including certain EX Skills that look suspiciously like some of his old Command Arts? Because his new body can't do that by default. Whoever built it left some pieces out.[[note]]This doesn't account for why Omega uses the Ryuenjin without its Fire properties in his fight in ''Zero 3'' and BonusBoss fight in ''VideoGame/MegaManZX''; however, it is possible an element-less Ryuenjin was always possible for Zero to do since he learned the technique in the first place, he just never saw reason to use it that way.[[/note]]

to:

Think about it; many of Zero's original Command Arts had the same elemental properties as the Element Chips he has to re-collect in his reproduction body every ''Zero'' game. There were several Ice-element Command Arts[[note]][[VideoGame/MegaManX4 Hyoretsuzan]], [[VideoGame/MegaManX5 F-Splasher (or Hisuishou to be consistent with the untranslated Arts)]], [[VideoGame/MegaManX6 Hyoroga]], [[VideoGame/MegaManX8 Hyouryuushou &]] {{Shoryuken}}.[[/note]], several Fire-element Command Arts[[note]][[VideoGame/MegaManX4 Ryuenjin]], [[VideoGame/MegaManX5 Quake Blazer (or Danchien for consistency)]], [[VideoGame/MegaManX6 Shoenzan]], [[VideoGame/MegaManX7 Bakuenjin]], [[VideoGame/MegaManX8 Enkoujin & Enkoukyaku]].[[/note]], and several Thunder[=/=]Lightning-element Command Arts[[note]][[VideoGame/MegaManX4 Raijingeki]], [[VideoGame/MegaManX5 E-Blade (or Denjin for consistency)]],[[VideoGame/MegaManX7 Raijinshou]], [[VideoGame/MegaManX8 Raikousen & Raijinken]].[[/note]] among many other elemental attacks throughout his ''X'' series history that, unlike the first three elements, cannot be acquired at all in the ''Zero'' series. Why does he suddenly need to collect element chips to imbue his attacks with said elements again, including certain EX Skills that look suspiciously like some of his old Command Arts? Arts[[note]]Notably, in every game where EX Skills are given, Ryuenjin is one of them, though under a different name every time not once being called Ryuenjin here and only its appearance in ''Z4'' not even having a flameless state like its original ''X4'' appearance in the player's use.[[/note]]? Because his new body can't do that by default. Whoever built it left some pieces out.[[note]]This doesn't account for why Omega uses the Ryuenjin without its Fire properties in his fight in ''Zero 3'' and BonusBoss fight in ''VideoGame/MegaManZX''; however, it is possible an element-less Ryuenjin was always possible for Zero to do since he learned the technique in the first place, he just never saw reason to use it that way.[[/note]]
12th Apr '16 3:34:53 AM Akamia
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Think about it; many of Zero's original Command Arts had the same elemental properties as the Element Chips he has to re-collect in his reproduction body every ''Zero'' game. There were several Ice-element Command Arts[[note]][[VideoGame/MegaManX4 Hyoretsuzan]], [[VideoGame/MegaManX5 F-Splasher (or Hisuishou to be consistent with the untranslated Arts)]], [[VideoGame/MegaManX6 Hyoroga]], [[VideoGame/MegaManX8 Hyouryuushou &]] {{Shoryuken}}.[[/note]], several Fire-element Command Arts[[note]][[VideoGame/MegaManX4 Ryuenjin]], [[VideoGame/MegaManX5 Quake Blazer (or Danchien for consistency)]], [[VideoGame/MegaManX6 Shoenzan]], [[VideoGame/MegaManX7 Bakuenjin]], [[VideoGame/MegaManX8 Enkoujin & Enkoukyaku]].[[/note]], and several Thunder[=/=]Lightning-element Command Arts[[note]][[VideoGame/MegaManX4 Raijingeki]], [[VideoGame/MegaManX5 E-Blade (or Denjin for consistency)]],[[VideoGame/MegaManX7 Raijinshou]], [[VideoGame/MegaManX8 Raikousen & Raijinken]].[[/note]] among many other elemental attacks throughout his ''X'' series history that, unlike the first three elements, cannot be acquired at all in the ''Zero'' series. Why does he suddenly need to collect element chips to imbue his attacks with said elements again, including certain EX Skills that look suspiciously like some of his old Command Arts? Because his new body can't do that by default. Whoever built it left some pieces out.[[note]]This doesn't account for why Omega uses the Ryuenjin without its Fire properties; however, it is possible an element-less Ryuenjin was always possible for Zero to do since he learned the technique in the first place, he just never used it that way.[[/note]]

to:

Think about it; many of Zero's original Command Arts had the same elemental properties as the Element Chips he has to re-collect in his reproduction body every ''Zero'' game. There were several Ice-element Command Arts[[note]][[VideoGame/MegaManX4 Hyoretsuzan]], [[VideoGame/MegaManX5 F-Splasher (or Hisuishou to be consistent with the untranslated Arts)]], [[VideoGame/MegaManX6 Hyoroga]], [[VideoGame/MegaManX8 Hyouryuushou &]] {{Shoryuken}}.[[/note]], several Fire-element Command Arts[[note]][[VideoGame/MegaManX4 Ryuenjin]], [[VideoGame/MegaManX5 Quake Blazer (or Danchien for consistency)]], [[VideoGame/MegaManX6 Shoenzan]], [[VideoGame/MegaManX7 Bakuenjin]], [[VideoGame/MegaManX8 Enkoujin & Enkoukyaku]].[[/note]], and several Thunder[=/=]Lightning-element Command Arts[[note]][[VideoGame/MegaManX4 Raijingeki]], [[VideoGame/MegaManX5 E-Blade (or Denjin for consistency)]],[[VideoGame/MegaManX7 Raijinshou]], [[VideoGame/MegaManX8 Raikousen & Raijinken]].[[/note]] among many other elemental attacks throughout his ''X'' series history that, unlike the first three elements, cannot be acquired at all in the ''Zero'' series. Why does he suddenly need to collect element chips to imbue his attacks with said elements again, including certain EX Skills that look suspiciously like some of his old Command Arts? Because his new body can't do that by default. Whoever built it left some pieces out.[[note]]This doesn't account for why Omega uses the Ryuenjin without its Fire properties; properties in his fight in ''Zero 3'' and BonusBoss fight in ''VideoGame/MegaManZX''; however, it is possible an element-less Ryuenjin was always possible for Zero to do since he learned the technique in the first place, he just never used saw reason to use it that way.[[/note]]
12th Apr '16 3:33:57 AM Akamia
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Think about it; many of Zero's original Command Arts had the same elemental properties as the Element Chips he has to re-collect in his reproduction body every ''Zero'' game. There were several Ice-element Command Arts[[note]][[VideoGame/MegaManX4 Hyoretsuzan]], [[VideoGame/MegaManX5 F-Splasher (or Hisuishou to be consistent with the untranslated Arts)]], [[VideoGame/MegaManX6 Hyoroga]], [[VideoGame/MegaManX8 Hyouryuushou &]] {{Shoryuken}}.[[/note]], several Fire-element Command Arts[[note]][[VideoGame/MegaManX4 Ryuenjin]], [[VideoGame/MegaManX5 Quake Blazer (or Danchien for consistency)]], [[VideoGame/MegaManX6 Shoenzan]], [[VideoGame/MegaManX7 Bakuenjin]], [[VideoGame/MegaManX8 Enkoujin & Enkoukyaku]].[[/note]], and several Thunder[=/=]Lightning-element Command Arts[[note]][[VideoGame/MegaManX4 Raijingeki]], [[VideoGame/MegaManX5 E-Blade (or Denjin for consistency)]],[[VideoGame/MegaManX7 Raijinshou]], [[VideoGame/MegaManX8 Raikousen & Raijinken]].[[/note]] among many other elemental attacks throughout his ''X'' series history that, unlike the first three elements, cannot be acquired at all in the ''Zero'' series. Why does he suddenly need to collect element chips to imbue his attacks with said elements again, including certain EX Skills that look suspiciously like some of his old Command Arts? Because his new body can't do that by default. Whoever built it left some pieces out.

to:

Think about it; many of Zero's original Command Arts had the same elemental properties as the Element Chips he has to re-collect in his reproduction body every ''Zero'' game. There were several Ice-element Command Arts[[note]][[VideoGame/MegaManX4 Hyoretsuzan]], [[VideoGame/MegaManX5 F-Splasher (or Hisuishou to be consistent with the untranslated Arts)]], [[VideoGame/MegaManX6 Hyoroga]], [[VideoGame/MegaManX8 Hyouryuushou &]] {{Shoryuken}}.[[/note]], several Fire-element Command Arts[[note]][[VideoGame/MegaManX4 Ryuenjin]], [[VideoGame/MegaManX5 Quake Blazer (or Danchien for consistency)]], [[VideoGame/MegaManX6 Shoenzan]], [[VideoGame/MegaManX7 Bakuenjin]], [[VideoGame/MegaManX8 Enkoujin & Enkoukyaku]].[[/note]], and several Thunder[=/=]Lightning-element Command Arts[[note]][[VideoGame/MegaManX4 Raijingeki]], [[VideoGame/MegaManX5 E-Blade (or Denjin for consistency)]],[[VideoGame/MegaManX7 Raijinshou]], [[VideoGame/MegaManX8 Raikousen & Raijinken]].[[/note]] among many other elemental attacks throughout his ''X'' series history that, unlike the first three elements, cannot be acquired at all in the ''Zero'' series. Why does he suddenly need to collect element chips to imbue his attacks with said elements again, including certain EX Skills that look suspiciously like some of his old Command Arts? Because his new body can't do that by default. Whoever built it left some pieces out. \n[[note]]This doesn't account for why Omega uses the Ryuenjin without its Fire properties; however, it is possible an element-less Ryuenjin was always possible for Zero to do since he learned the technique in the first place, he just never used it that way.[[/note]]
12th Apr '16 2:01:17 AM Akamia
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Think about it; many of Zero's original Command Arts had the same elemental properties as the Element Chips he has to re-collect in his reproduction body every ''Zero'' game. There were several Ice-element Command Arts[[note]][[VideoGame/MegaManX4 Hyoretsuzan]], [[VideoGame/MegaManX5 F-Splasher (or Hisuishou to be consistent with the untranslated Arts)]], [[VideoGame/MegaManX6 Hyoroga]], [[VideoGame/MegaManX8 Hyouryuushou &]] {{Shoryuken}}.[[/note]], several Fire-element Command Arts[[note]][[VideoGame/MegaManX4 Ryuenjin]], [[VideoGame/MegaManX5 Quake Blazer (or Danchien for consistency)]], [[VideoGame/MegaManX6 Shoenzan]], [[VideoGame/MegaManX7 Bakuenjin]], [[VideoGame/MegaManX8 Enkoujin & Enkoukyaku]].[[/note]], and several Thunder[=/=]Lightning-element Command Arts[[note]][[VideoGame/MegaManX4 Raijingeki]], [[VideoGame/MegaManX5 E-Blade (or Denjin for consistency)]],[[VideoGame/MegaManX7 Raijinshou]], [[VideoGame/MegaManX8 Raikousen & Raijinken]].[[/note]] among many other elemental attacks throughout his ''X'' series history. Why does he suddenly need to collect element chips to imbue his attacks with said elements again, including certain EX Skills that look suspiciously like some of his old Command Arts? Because his new body can't do that by default. Whoever built it left some pieces out.

to:

Think about it; many of Zero's original Command Arts had the same elemental properties as the Element Chips he has to re-collect in his reproduction body every ''Zero'' game. There were several Ice-element Command Arts[[note]][[VideoGame/MegaManX4 Hyoretsuzan]], [[VideoGame/MegaManX5 F-Splasher (or Hisuishou to be consistent with the untranslated Arts)]], [[VideoGame/MegaManX6 Hyoroga]], [[VideoGame/MegaManX8 Hyouryuushou &]] {{Shoryuken}}.[[/note]], several Fire-element Command Arts[[note]][[VideoGame/MegaManX4 Ryuenjin]], [[VideoGame/MegaManX5 Quake Blazer (or Danchien for consistency)]], [[VideoGame/MegaManX6 Shoenzan]], [[VideoGame/MegaManX7 Bakuenjin]], [[VideoGame/MegaManX8 Enkoujin & Enkoukyaku]].[[/note]], and several Thunder[=/=]Lightning-element Command Arts[[note]][[VideoGame/MegaManX4 Raijingeki]], [[VideoGame/MegaManX5 E-Blade (or Denjin for consistency)]],[[VideoGame/MegaManX7 Raijinshou]], [[VideoGame/MegaManX8 Raikousen & Raijinken]].[[/note]] among many other elemental attacks throughout his ''X'' series history.history that, unlike the first three elements, cannot be acquired at all in the ''Zero'' series. Why does he suddenly need to collect element chips to imbue his attacks with said elements again, including certain EX Skills that look suspiciously like some of his old Command Arts? Because his new body can't do that by default. Whoever built it left some pieces out.
12th Apr '16 1:58:39 AM Akamia
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Added DiffLines:

[[WMG: Zero's original body already had Element Chips built-in, but the reproduction body doesn't have them for some reason.]]
Think about it; many of Zero's original Command Arts had the same elemental properties as the Element Chips he has to re-collect in his reproduction body every ''Zero'' game. There were several Ice-element Command Arts[[note]][[VideoGame/MegaManX4 Hyoretsuzan]], [[VideoGame/MegaManX5 F-Splasher (or Hisuishou to be consistent with the untranslated Arts)]], [[VideoGame/MegaManX6 Hyoroga]], [[VideoGame/MegaManX8 Hyouryuushou &]] {{Shoryuken}}.[[/note]], several Fire-element Command Arts[[note]][[VideoGame/MegaManX4 Ryuenjin]], [[VideoGame/MegaManX5 Quake Blazer (or Danchien for consistency)]], [[VideoGame/MegaManX6 Shoenzan]], [[VideoGame/MegaManX7 Bakuenjin]], [[VideoGame/MegaManX8 Enkoujin & Enkoukyaku]].[[/note]], and several Thunder[=/=]Lightning-element Command Arts[[note]][[VideoGame/MegaManX4 Raijingeki]], [[VideoGame/MegaManX5 E-Blade (or Denjin for consistency)]],[[VideoGame/MegaManX7 Raijinshou]], [[VideoGame/MegaManX8 Raikousen & Raijinken]].[[/note]] among many other elemental attacks throughout his ''X'' series history. Why does he suddenly need to collect element chips to imbue his attacks with said elements again, including certain EX Skills that look suspiciously like some of his old Command Arts? Because his new body can't do that by default. Whoever built it left some pieces out.
19th Dec '15 1:59:03 AM DAN004
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Added DiffLines:


[[WMG: The Four Guardians' personalities are all based on aspects of X]]
While they were just born from his DNA, their personalities quite match as well.
* Harpuia: X's sense of justice and desire of coexistence with humanity.
* Fefnir: X's power and determination. Note that without X's pacifism to temper it, Fefnir becomes a BloodKnight.
* Leviathan: X's more naive side, brought to a new level.
* Phantom: X's loyalty to duty.
1st Nov '15 4:14:48 PM nombretomado
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If we observe the designs of the main characters in ''MegaManX8'', they've been slimmed down considerably, from bulkier, heavier frames to more agile, lightweight models. As we can observe from devices that we use in our lives (such as television sets, personal computers, and [=MP3=] players), technology tends to lean towards being more convenient and 'compact' as it evolves. There's no reason not to believe that by the time of MegaManZero, the overall designs for reploids eventually did away with the bulky armor and lent themselves towards more human designs.

to:

If we observe the designs of the main characters in ''MegaManX8'', ''VideoGame/MegaManX8'', they've been slimmed down considerably, from bulkier, heavier frames to more agile, lightweight models. As we can observe from devices that we use in our lives (such as television sets, personal computers, and [=MP3=] players), technology tends to lean towards being more convenient and 'compact' as it evolves. There's no reason not to believe that by the time of MegaManZero, ''VideoGame/MegaManZero'', the overall designs for reploids eventually did away with the bulky armor and lent themselves towards more human designs.
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http://tvtropes.org/pmwiki/article_history.php?article=WMG.MegaManZero