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The person in front is not actually driving. All he/she is doing is steering and charging mini-turbos. The person on the back actually has the gas and brake pedals, and leans to initiate drifts.

to:

The person in front is not actually driving. All he/she is doing is steering and charging mini-turbos. The person on the back actually has the gas and brake pedals, and leans to initiate drifts.drifts.

[[WMG: The [[VideoGame/PaperMario64 Koopa Clown Castle]] will not be in the retro GBA Rainbow Road.]]
Paper Mario's been struggling [[VideoGame/PaperMarioStickerStar a lot]] with originality/familiarity, and it seems unlikely that something from an earlier Mario RPG would show up.
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[[WMG The reason Daisy constantly says "Hi, I'm Daisy!" in ''Double Dash!!'']]

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[[WMG [[WMG: The reason Daisy constantly says "Hi, I'm Daisy!" in ''Double Dash!!'']]Double Dash!!]]
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By the time Brawl had come into being, The Hands have [[AnimalCrossing brought a society of stuffed animals to life]] as well as going out of their way to [[UpdatedReRelease refurbish whatever old tracks they deem worthy of a makeover]] and the sheer power they've showcased has attracted the Subspace Army and we all know how they turned out. Although the hectic invasion proved to be quite a handful, they lived to play another day.

to:

By the time Brawl had come into being, The Hands have [[AnimalCrossing [[VideoGame/AnimalCrossing brought a society of stuffed animals to life]] as well as going out of their way to [[UpdatedReRelease refurbish whatever old tracks they deem worthy of a makeover]] and the sheer power they've showcased has attracted the Subspace Army and we all know how they turned out. Although the hectic invasion proved to be quite a handful, they lived to play another day.
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For many, this was their first time seeing Daisy, so she was constantly introducing herself in hopes of ingraining her name in the psyche of players.

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For many, this was their first time seeing Daisy, so she was constantly introducing herself in hopes of ingraining her name in the psyche of players.players.

[[WMG: The workings of a two-person kart.]]
The person in front is not actually driving. All he/she is doing is steering and charging mini-turbos. The person on the back actually has the gas and brake pedals, and leans to initiate drifts.
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First will be the return of GBA Peach Circuit, and it will end with GBA Rainbow Road, especially because the latter includes Bowser's Castle from the N64 game in the background.

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First will be the return of GBA Peach Circuit, and it will end with GBA Rainbow Road, especially because the latter includes Bowser's Castle from the N64 game in the background.background.

[[WMG The reason Daisy constantly says "Hi, I'm Daisy!" in ''Double Dash!!'']]
For many, this was their first time seeing Daisy, so she was constantly introducing herself in hopes of ingraining her name in the psyche of players.
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Which brings us to the here and now, What's next for these two? Only time will tell.

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Which brings us to the here and now, What's next for these two? Only time will tell.tell.
[[WMG: Two retro tracks in the ninth Mario Kart will explicitly take place in the [[spoiler:PaperMario universe]]]]
First will be the return of GBA Peach Circuit, and it will end with GBA Rainbow Road, especially because the latter includes Bowser's Castle from the N64 game in the background.
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Collecting Toys-to-Life figures like {{Skylanders}}, DisneyInfinity and a soon-to-be-announced LegoDimensions obviously did not help, especially since the latter can tap into their powers themselves. As a last resort, the hands [[HumanityEnsues turned a few pokemon into human beings]] [[TwitchPlaysPokemon for a unique swarm of Unown to control]] with the goal of shifting the Pokemon they catch in the same way by becoming Pokemon Champions. Although The Nine Vessels and their companions were brave heroes in and of themselves, the cause of their existance ultimately proved to be the last straw. The Core emmitted a Jetlike Swarm which melded itself over the core to create Master Shadow, Master Edges, Master Beast, Master Giant and over a month later in the Wii U version: Master Fortress! Needless to say, the hands were afraid at first, but in time, they worked around this problem and intend to use this swarm to their advantage. [[{{Amiibo}}The Hands have even made peace with the Toys-to-Life genre]] and [[DownloadableContent loosened up the boundaries of their segregation of realms.]]

to:

Collecting Toys-to-Life figures like {{Skylanders}}, DisneyInfinity VideoGame/{{Skylanders}}, VideoGame/DisneyInfinity and a soon-to-be-announced LegoDimensions VideoGame/LegoDimensions obviously did not help, especially since the latter can tap into their powers themselves. As a last resort, the hands [[HumanityEnsues turned a few pokemon into human beings]] [[TwitchPlaysPokemon for a unique swarm of Unown to control]] with the goal of shifting the Pokemon they catch in the same way by becoming Pokemon Champions. Although The Nine Vessels and their companions were brave heroes in and of themselves, the cause of their existance ultimately proved to be the last straw. The Core emmitted a Jetlike Swarm which melded itself over the core to create Master Shadow, Master Edges, Master Beast, Master Giant and over a month later in the Wii U version: Master Fortress! Needless to say, the hands were afraid at first, but in time, they worked around this problem and intend to use this swarm to their advantage. [[{{Amiibo}}The [[{{Amiibo}} The Hands have even made peace with the Toys-to-Life genre]] and [[DownloadableContent loosened up the boundaries of their segregation of realms.]]
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This explains why the cheating is so bad. Nintendo wants to see how far we can go before we lose our sanity due to cheating bastard AI. The game doesnt even try to hide it that well on some versions of mario kart. On 50 Cheating Capacity, your more likely to make it through the whole game. On 100CC, your gonna need antidepressants. on 150CC, if you get through this alive, you need a mental hospital. This also explains the rubberband AI and how the [=CPUs=] coordinate attacks on only you.

to:

This explains why the cheating is so bad. Nintendo wants to see how far we can go before we lose our sanity due to cheating bastard AI. The game doesnt even try to hide it that well on some versions of mario kart. On 50 Cheating Capacity, your more likely to make it through the whole game. On 100CC, your you're gonna need antidepressants. on 150CC, if you get through this alive, you need a mental hospital. This also explains the rubberband AI and how the [=CPUs=] coordinate attacks on only you.
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By the time Brawl had come into being, The Hands have [[AnimalCrossin brought a society of stuffed animals to life]] as well as going out of their way to [[UpdatedReRelease refurbish whatever old tracks they deem worthy of a makeover]] and the sheer power they've showcased has attracted the Subspace Army and we all know how they turned out. Although the hectic invasion proved to be quite a handful, they lived to play another day.

Once SSB4 was starting to shimmer, The Hands had by then [[{{Mii}} created a race of sentient dolls]] and created a new way to play their usual board game with their Mario toys to the disgruntlement of a silent majority. They were even contracted to set up new Go-Kart Tracks on three separate occasions! But the multitude of magic the hands have worked over the two decades they've been at this would put a strain on the core of this world where Toys come to life.

to:

By the time Brawl had come into being, The Hands have [[AnimalCrossin [[AnimalCrossing brought a society of stuffed animals to life]] as well as going out of their way to [[UpdatedReRelease refurbish whatever old tracks they deem worthy of a makeover]] and the sheer power they've showcased has attracted the Subspace Army and we all know how they turned out. Although the hectic invasion proved to be quite a handful, they lived to play another day.

Once SSB4 an urge for a fourth installment of their Smash Battlery! was starting to shimmer, emerge, The Hands had by then [[{{Mii}} created a race of sentient dolls]] and created a new way to play their usual board game with their Mario toys to the disgruntlement of a silent majority. They were even contracted to set up new Go-Kart Tracks on three separate occasions! But the multitude of magic the hands have worked over the two decades they've been at this would put a strain on the core of this world where Toys come to life.



Collecting Toys-to-Life figures like {{Skylanders}}, DisneyInfinity and a soon-to-be-announced LegoDimensions obviously did not help, especially since the latter can tap into their powers themselves. As a last resort, the hands [[HumanityEnsues turned a few pokemon into human beings]] [[TwitchPlaysPokemon for a unique swarm of Unown to control]] with the goal of shifting the Pokemon they catch in the same way by becoming Pokemon Champions. Although The Nine Vessels and their companions were brave heroes in and of themselves, the cause of their existance ultimately proved to be the last straw. The Core emmitted a Jetlike Swarm which melded itself over the core to create Master Shadow, Master Edges, Master Beast, Master Giant and in the Wii U version of SSB4: Master Fortress! Needless to say, the hands were afraid at first, but in time, they worked around this problem and intend to use this swarm to their advantage. [[{{Amiibo}}The Hands have even made peace with the Toys-to-Life genre]] and [[DownloadableContent loosened up the boundaries of their segregation of realms.]]

to:

Collecting Toys-to-Life figures like {{Skylanders}}, DisneyInfinity and a soon-to-be-announced LegoDimensions obviously did not help, especially since the latter can tap into their powers themselves. As a last resort, the hands [[HumanityEnsues turned a few pokemon into human beings]] [[TwitchPlaysPokemon for a unique swarm of Unown to control]] with the goal of shifting the Pokemon they catch in the same way by becoming Pokemon Champions. Although The Nine Vessels and their companions were brave heroes in and of themselves, the cause of their existance ultimately proved to be the last straw. The Core emmitted a Jetlike Swarm which melded itself over the core to create Master Shadow, Master Edges, Master Beast, Master Giant and over a month later in the Wii U version of SSB4: version: Master Fortress! Needless to say, the hands were afraid at first, but in time, they worked around this problem and intend to use this swarm to their advantage. [[{{Amiibo}}The Hands have even made peace with the Toys-to-Life genre]] and [[DownloadableContent loosened up the boundaries of their segregation of realms.]]
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Think about it we say different colored Shy Guys and Yoshis watching the races from the sidelines before the update. More over Toads have been given the same treatment in the Mario Baseball series where they along with Shy Guys and Yoshis in the second game were given alternate colors that the player could switch. Toad is also between the two one the roster with the only other character in between being Koopa who could also get the same treatment for the same reasons.

to:

Think about it we say different colored Shy Guys and Yoshis watching the races from the sidelines before the update. More over Toads have been given the same treatment in the Mario Baseball series where they along with Shy Guys and Yoshis in the second game were given alternate colors that the player could switch. Toad is also between the two one the roster with the only other character in between being Koopa who could also get the same treatment for the same reasons.reasons.
[[WMG: The series takes place in the [[SuperSmashBros World of Trophies]] ]]
I mean c'mon, two versions of Mario Together at the same damn time? (Mario Kart from Double Dash onward) I'm sorry, they've all got to be trophies! Toys driving Toy Cars and Motorbikes!

Let's look at it this way, Master Hand is bored, so he creates toys out of Mario Characters and put them in Toy Go-Karts they find in their cosmic Toy Chest. Master Hand and Crazy Hand go and construct tracks for each racer to race through and fun is had by all, but this still bores the Hands... [[MarioParty So they create a board game]]! But when even that fails to amuse them for too long they go beyond Mario and pick one toy from nine other assorted toy chests while Crazy Hand picking another from the 151 Toys in the Pokemon Chest: Jigglypuff.

Fast Forward to Melee and they've added picked up more toys to pit against one another, even three who dont even have a chest to call their own. But the Hands still took time to create new Tracks for Mario Kart, and New Boards for Mario Party, Twas a Labor of Love for the two. For the more creative powers they use, the more powerful the core of the world they built would become.

By the time Brawl had come into being, The Hands have [[AnimalCrossin brought a society of stuffed animals to life]] as well as going out of their way to [[UpdatedReRelease refurbish whatever old tracks they deem worthy of a makeover]] and the sheer power they've showcased has attracted the Subspace Army and we all know how they turned out. Although the hectic invasion proved to be quite a handful, they lived to play another day.

Once SSB4 was starting to shimmer, The Hands had by then [[{{Mii}} created a race of sentient dolls]] and created a new way to play their usual board game with their Mario toys to the disgruntlement of a silent majority. They were even contracted to set up new Go-Kart Tracks on three separate occasions! But the multitude of magic the hands have worked over the two decades they've been at this would put a strain on the core of this world where Toys come to life.

[[GoneHorriblyRight It was getting too strong.]]

Collecting Toys-to-Life figures like {{Skylanders}}, DisneyInfinity and a soon-to-be-announced LegoDimensions obviously did not help, especially since the latter can tap into their powers themselves. As a last resort, the hands [[HumanityEnsues turned a few pokemon into human beings]] [[TwitchPlaysPokemon for a unique swarm of Unown to control]] with the goal of shifting the Pokemon they catch in the same way by becoming Pokemon Champions. Although The Nine Vessels and their companions were brave heroes in and of themselves, the cause of their existance ultimately proved to be the last straw. The Core emmitted a Jetlike Swarm which melded itself over the core to create Master Shadow, Master Edges, Master Beast, Master Giant and in the Wii U version of SSB4: Master Fortress! Needless to say, the hands were afraid at first, but in time, they worked around this problem and intend to use this swarm to their advantage. [[{{Amiibo}}The Hands have even made peace with the Toys-to-Life genre]] and [[DownloadableContent loosened up the boundaries of their segregation of realms.]]

Which brings us to the here and now, What's next for these two? Only time will tell.
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* THAT MOVIE ISN'T EVEN CANON YOU TROPUS :/

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* [[BerserkButton THAT MOVIE ISN'T EVEN CANON YOU TROPUS :/
:/]]
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** I've always figured Bowser was only evil because he was under the influence of the power stars (like Wiggler in Super Mario 64). I just figured the Mario Kart games took place before he was corrupted, or after he shook the addiction.

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** I've always figured Bowser was only evil because he was under the influence of the power stars (like Wiggler in Super ''Super Mario 64).64''). I just figured the Mario Kart games took place before he was corrupted, or after he shook the addiction.



[[WMG: Dry Bones in Mario Kart DS is the Koopa from VideoGame/SuperMarioKart and Double Dash.]]

In between Double Dash and DS, he died and was reanimated as a Dry Bones. However, he still had a passion for kart racing, so he came back. The Koopa in Wii is his relative.
** Better idea, The Koopa of SuperMarioKart loved karting immensely but when Wario stole and redesigned his kart (this part isn't WMG, it actually says in the MarioKart 64 manual Wario stole the kart), he got depressed and and killed himself after he wasn't allowed to enter the Super Circuit. Unfortunately he was granted permission for Double Dash since the Pipe-frame Karts were thrown out, so a relative took over for Double Dash. The relative needed a break for a while,and the old Koopa was resurrected and therefore was ready for DS. In Wii the relative was done taking a break and Dry Bones just had to come back again.

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[[WMG: Dry Bones in Mario ''Mario Kart DS DS'' is the Koopa from VideoGame/SuperMarioKart ''VideoGame/SuperMarioKart'' and Double Dash.''Double Dash''.]]

In between Double Dash ''Double Dash'' and DS, ''DS'', he died and was reanimated as a Dry Bones. However, he still had a passion for kart racing, so he came back. The Koopa in Wii ''Wii'' is his relative.
** Better idea, The idea: the Koopa of SuperMarioKart ''Super Mario Kart'' loved karting immensely but when Wario stole and redesigned his kart (this part isn't WMG, it actually says in the MarioKart 64 ''Mario Kart 64'' manual Wario stole the kart), he got depressed and and killed himself after he wasn't allowed to enter the Super Circuit. Unfortunately Unfortunately, he was granted permission for Double Dash ''Double Dash'' since the Pipe-frame Karts were thrown out, so a relative took over for Double Dash. ''Double Dash''. The relative needed a break for a while,and while, and the old Koopa was resurrected and therefore was ready for DS. ''DS''. In Wii ''Wii'', the relative was done taking a break and Dry Bones just had to come back again.



[[WMG: Koopa The Quick is the Green Koopa Troopa in all the MarioKart games]]

[[SuperMario64 Koopa The Quick]] clearly likes racing, it simply makes sense with his character. The SuperMarioKart predates his introduction technically, but that's a minor issue.

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[[WMG: Koopa The Quick is the Green Koopa Troopa in all the MarioKart Mario Kart games]]

[[SuperMario64 [[VideoGame/SuperMario64 Koopa The Quick]] clearly likes racing, it simply makes sense with his character. The SuperMarioKart predates his introduction technically, but that's a minor issue.
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This explains why the cheating is so bad. Nintendo wants to see how far we can go before we lose our sanity due to cheating bastard AI. The game doesnt even try to hide it that well on some versions of mario kart. On 50 Cheating Capacity, your more likely to make it through the whole game. On 100CC, your gonna need antidepressants. on 150CC, if you get through this alive, you need a mental hospital. This also explains the rubberband AI and how the CPUs coordinate attacks on only you.

to:

This explains why the cheating is so bad. Nintendo wants to see how far we can go before we lose our sanity due to cheating bastard AI. The game doesnt even try to hide it that well on some versions of mario kart. On 50 Cheating Capacity, your more likely to make it through the whole game. On 100CC, your gonna need antidepressants. on 150CC, if you get through this alive, you need a mental hospital. This also explains the rubberband AI and how the CPUs [=CPUs=] coordinate attacks on only you.
Is there an issue? Send a MessageReason:
New Entry


That will be saved for the game after that. Instead, ''Mario Kart 64'' will be represented through Double Decker. Honestly, Wario Stadium is a really hard concept to modernize, since it was borne out of the Nintendo 64's limitations and would be pretty boring by today's standards, but it wouldn't make sense without the ultra-compact layout. I think the team will continue to think about how to get Wario Stadium to work (no doubt this is why they've held off on it for so long and why Yoshi Valley took so long) while fulfilling the rule of a Retro Course from every past Mario Kart game through the Battle Mode.

to:

That will be saved for the game after that. Instead, ''Mario Kart 64'' will be represented through Double Decker. Honestly, Wario Stadium is a really hard concept to modernize, since it was borne out of the Nintendo 64's limitations and would be pretty boring by today's standards, but it wouldn't make sense without the ultra-compact layout. I think the team will continue to think about how to get Wario Stadium to work (no doubt this is why they've held off on it for so long and why Yoshi Valley took so long) while fulfilling the rule of a Retro Course from every past Mario Kart game through the Battle Mode.Mode.
[[WMG: Diffrent colored Toads will be a reward for buying the next Mario Kart 8 DLC bundle.]]
Think about it we say different colored Shy Guys and Yoshis watching the races from the sidelines before the update. More over Toads have been given the same treatment in the Mario Baseball series where they along with Shy Guys and Yoshis in the second game were given alternate colors that the player could switch. Toad is also between the two one the roster with the only other character in between being Koopa who could also get the same treatment for the same reasons.
Is there an issue? Send a MessageReason:
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* It is the second longest track in that game after all ...

to:

* It is the second longest track in that game after all ...all ...
[[WMG: ''Mario Kart 9'' will not have Wario Stadium.]]
That will be saved for the game after that. Instead, ''Mario Kart 64'' will be represented through Double Decker. Honestly, Wario Stadium is a really hard concept to modernize, since it was borne out of the Nintendo 64's limitations and would be pretty boring by today's standards, but it wouldn't make sense without the ultra-compact layout. I think the team will continue to think about how to get Wario Stadium to work (no doubt this is why they've held off on it for so long and why Yoshi Valley took so long) while fulfilling the rule of a Retro Course from every past Mario Kart game through the Battle Mode.
Is there an issue? Send a MessageReason:
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to:

** Easily explained, too: In ''Super Mario 64'', his love of racing drove him to try out foot-racing. After seeing how handily Mario beat him, however, he decided to stick to kart racing.
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[[/folder]]

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[[/folder]][[/folder]]
[[WMG: Knowing what Mario Kart 8 did with Mario Kart 64's Rainbow Road, there's a chance that if Wario Stadium (N64 Version), the only MarioKart64 course so far not to be in a Retro Track, would receive the same "3 Section" treatment]]
* It is the second longest track in that game after all ...
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*** Assuming ''Mario Kart 9'' will be the next handheld entry in the series, that is. Going off of that, GCN Rainbow Road could be saved for the Mario Kart game that hits the Wii U's successor.
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Added DiffLines:

** If they're going in order, then GBA Rainbow Road is next.
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Added DiffLines:

** Confirmed as of April 3, 2014. ''64's'' Rainbow Road appears as the last course of the Lightning Cup.

[[WMG: Double Dash's Rainbow Road will appear in Mario Kart 9.]]
Well, SNES Rainbow Road appeared in 7, and 64's Rainbow Road is appearing in 8, so it would make sense that GCN Rainbow Road would appear in 9.
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In my personal opinion, I think the Rainbow Road from ''64'' will reappear as the final course of the Lightning Cup, because the Rainbow Road from ''Super'' reappeared in ''7''. Well, it's possible.

to:

In my personal opinion, I think the Rainbow Road from ''64'' will reappear as the final course of the Lightning Cup, because the Rainbow Road from ''Super'' reappeared in ''7''. Well, it's possible.possible.

[[WMG: The games are all part of some big off-screen adventure]]
[[folder: Kinda long]]The characters team up using the races as a distraction so that others can get close to whatever villain is threatening the world and act they like rivals to fool the bad guys, or some kind of time warp makes them repeat most sections of the road three times while they try to get to the villain. It would explain why Mario Peach and the rest don't seem to mind [[Main/GoKartingWithBowser going karting with Bowser]]. The games always have at least one Mario Circuit, Bowser Castle, and Rainbow Road because they always start off actually racing at some stadium until they go to the castle when they first hear of trouble, and the villain sets up base at Bowser's castle, and the racers get sent to [[Main/AstralFinale some rainbow-colored track in space]], which seems to get bigger and more complex each game because the villain's plans do. The cups are long roads that eventually lead to Bowser's castle, and each one is blocked after the game it's in or they don't want to make it obvious by taking the same route each time. The retro tracks are a result of the [[Main/BigBad big bad]] sending them back in time. The obsticals like Goombas, Chain Chomps, and Piranha Plants are Bowser's troops who defected to the enemy's side. The unlocked racers are captured characters that are rescued and the unlocked karts are built by an unseen engineer who also designed emblems and built R.O.B in ''DS'' and built custom karts and Metal Mario in ''7''. The babies from ''Double Dash'' and ''Wii'' were also brought to the present via time travel. Rainbow Road is some kind of world-destroying asteroid-like object that the racers send further into space and it gets bigger and stronger each time the bad guys bring it back. The closest it came to destroying everything was in ''Double Dash'', where you could see Mushroom City below it. After ''Wii'', it crashed into the moon but was slow enough to avoid doing much damage, which is why you drive on the moon and a planet similar to Saturn.
[[/folder]]
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** [[AceAttorney OBJECTION!]] Nintendo never specically said that old titles wouldn't get DLC support. The articles author said:

to:

** [[AceAttorney [[Franchise/AceAttorney OBJECTION!]] Nintendo never specically said that old titles wouldn't get DLC support. The articles author said:
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* THAT MOVIE ISN'T EVEN CANON YOU TROPUS :/

to:

* THAT MOVIE ISN'T EVEN CANON YOU TROPUS :/:/

[[WMG: Retro courses for Mario Kart 8...]]
Before the guesses begin, these are the seven retro tracks that have already been confirmed:
* Mario Circuit (from ''Super Circuit'')
* Dry Dry Desert (from ''Double Dash!!'')
* Tick Tock Clock (from ''DS'')
* Grumble Volcano (from ''Wii'')
* Music Park (aka Melody Motorway, from ''7'')
* Piranha Plant Slide (aka Piranha Plant Pipeway, from ''7'')
* DK Jungle (from ''7'')
In my personal opinion, I think the Rainbow Road from ''64'' will reappear as the final course of the Lightning Cup, because the Rainbow Road from ''Super'' reappeared in ''7''. Well, it's possible.
Is there an issue? Send a MessageReason:
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to:

** I've always figured Bowser was only evil because he was under the influence of the power stars (like Wiggler in Super Mario 64). I just figured the Mario Kart games took place before he was corrupted, or after he shook the addiction.
Is there an issue? Send a MessageReason:
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To me, both cities always had a style which was a little bit similar. Perhaps, in a future version of the track, the players might even encounter or be able to drive the Police cars http://www.smbmovie.com/SMBArchive/preproduction/artwork/7_art.html from the movie.

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To me, both cities always had a style which was a little bit similar. Perhaps, in a future version of the track, the players might even encounter or be able to drive the Police cars http://www.smbmovie.com/SMBArchive/preproduction/artwork/7_art.html from the movie.movie.
* THAT MOVIE ISN'T EVEN CANON YOU TROPUS :/
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*** And then it will become the highway between the stars.

to:

*** And then it will become the highway between the stars.stars.

[[WMG: Neo Bowser City is a new version of the City from the Super Mario Bros movie.]]
To me, both cities always had a style which was a little bit similar. Perhaps, in a future version of the track, the players might even encounter or be able to drive the Police cars http://www.smbmovie.com/SMBArchive/preproduction/artwork/7_art.html from the movie.
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** Alternatively, Rainbow Road is the love and harmony the treaty brought about given physical form through the will of the Power Stars. It started off as a barebones track of rainbow bricks, but as more and more people joined the races, spreading the harmony across more and more kingdoms, the road grew in size and detail, even incorporating warm memories of the past. (Everyone showing up as neon faces in the stars in 64, and the floating rainbow statues of items in Double Dash) Once Rosalina joined, as a sign of thanks, she combined her cosmic powers with the power of the stars to allow Rainbow Road to grow to epic proportions, incorporating her own star fueled interstellar technology to let racers travel all around the Mushroom Galaxy on a once-in-a-lifetime joyride of companionship. and since more and more people join the races and it reaches out further and further, the Rainbow Road will only become more and more beautiful and epic.

to:

** Alternatively, Rainbow Road is the love and harmony the treaty brought about given physical form through the will of the Power Stars. It started off as a barebones track of rainbow bricks, but as more and more people joined the races, spreading the harmony across more and more kingdoms, the road grew in size and detail, even incorporating warm memories of the past. (Everyone showing up as neon faces in the stars in 64, and the floating rainbow statues of items in Double Dash) Once Rosalina joined, as a sign of thanks, she combined her cosmic powers with the power of the stars to allow Rainbow Road to grow to epic proportions, incorporating her own star fueled interstellar technology to let racers travel all around the Mushroom Galaxy on a once-in-a-lifetime joyride of companionship. and since more and more people join the races and it reaches out further and further, the Rainbow Road will only become more and more beautiful and epic.epic.
*** And then it will become the highway between the stars.
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* By extension, Metal Mario is an EarlyBirdCameo for his appearance in the next mainline game, as he has never appeared in a Mario game since DrMario 64. It helps he's often depicted in spin-offs as Mario's rival.

to:

* By extension, Metal Mario is an EarlyBirdCameo for his appearance in the next mainline game, as he has never appeared in a Mario game since DrMario 64. It helps he's often been depicted in recent spin-offs as Mario's rival.
Is there an issue? Send a MessageReason:
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** Alternatively, Rainbow Road is the love and harmony the treaty brought about given physical form through the will of the Power Stars. It started off as a barebones track of rainbow bricks, but as more and more people joined the races, spreading the harmony across more and more kingdoms, the road grew in size and detail, even incorporating warm memories of the past.(Everyone showing up as neon faces in the stars in 64, and the floating rainbow statues of items in Double Dash) Once Rosalina joined, as a sign of thanks, she combined her cosmic powers with the power of the stars to allow Rainbow Road to grow to epic proportions, incorporating her own star fueled interstellar technology to let racers travel all around the Mushroom Galaxy on a once-in-a-lifetime joyride of companionship. and since more and more people join the races and it reaches out further and further, the Rainbow Road will only become more and more beautiful and epic.

to:

** Alternatively, Rainbow Road is the love and harmony the treaty brought about given physical form through the will of the Power Stars. It started off as a barebones track of rainbow bricks, but as more and more people joined the races, spreading the harmony across more and more kingdoms, the road grew in size and detail, even incorporating warm memories of the past. (Everyone showing up as neon faces in the stars in 64, and the floating rainbow statues of items in Double Dash) Once Rosalina joined, as a sign of thanks, she combined her cosmic powers with the power of the stars to allow Rainbow Road to grow to epic proportions, incorporating her own star fueled interstellar technology to let racers travel all around the Mushroom Galaxy on a once-in-a-lifetime joyride of companionship. and since more and more people join the races and it reaches out further and further, the Rainbow Road will only become more and more beautiful and epic.
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*** Unless Neo Bowser City is just an indication of how much Bowser's rule has thrived in the many years since the races began brining out an era of economic success.

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*** Unless Neo Bowser City is just an indication of how much Bowser's rule has thrived in the many years since the races began brining out started an era of economic success.

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