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****Word of Bungie does not matter when they leave the franchise.
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* Jossed; the [=IIIs=] were all recruited as young children, making it unlikely that Six (who was from Beta Company) would have had the chance to have become an infamous mass murderer before being picked up by ONI at the age of 4-9. Then again, EnfanteTerrible and all that...

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* Jossed; the [=IIIs=] were all recruited as young children, making it unlikely that Six (who was from Beta Company) would have had the chance to have become an infamous mass murderer before being picked up by ONI at the age of 4-9. Then again, EnfanteTerrible and all that...that...

[[WMG: The Master Chief Collection will eventually add a proper map suited for space combat.]]
Putting this here, due to the presence of space combat in ''Reach''.
When Reach was added to the MCC, 343 added in extra Forge items, such as the Target Designator, additional scenery, and props from maps that were added as DLC in the original game.

But the most obvious addition is that of drivable Sabres and Seraphs. They can only be spawned on Forge World and Tempest, and neither map is conducive for an aerial dogfight, due to all the obstructing scenery. As such, there may be a new map added that allows space combat. Perhaps an assault on Anchor Nine, a la Long Night of Solace, or an attack on a Covenant space station.

To balance out the UNSC having only one space-capable plane compared to the Covenant's three, two new UNSC vehicles will be added: the [[https://www.halopedia.org/OF92_Booster_Frame Booster Frame]], as a parallel to the Banshee Interceptor and a Pelican gunship, as a counterpart to the Phantom gunboat.
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*** Also, WordOfGod indicates that the Zealot armor in both the original trilogy and ''Reach'' are equally canon.
** Actually, the Field Marshal's squad is implied to show up at least three times, given that the Marshal is the one who [[spoiler:sniped Kat]]; it's also possible that some of the other Zealots you come across had split off from the Field Marshal's group.




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* Jossed, as ''Halo 4'' stars Chief.



** Nope, it was the Elite Field Marshall [[spoiler:(Also seen killing Emile)]]

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** Nope, Jossed, it was the Elite Field Marshall [[spoiler:(Also seen killing Emile)]]




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*** Yes, but Emile's killer wears regular Zealot armor.




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** That said, it's possible lesser Prophets were attached to the fleets that destroyed Reach.






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* If you look at the final cut scene, [[spoiler:Noble Six is completely obscured by the Sangheili when he/she goes down and we don't actually see the energy sword piercing anything, just the start of a thrust. And we know for sure that Six has dealt with that very situation before, back in the first level. There's enough room in there to argue about Noble Six's ultimate fate without resorting to an outright {{Retcon}}]].
** It's quite doable. Six is a Hyper Lethal Vector, and a "lone wolf" to boot. This is right up his/her alley. As for why everyone [[spoiler: thinks s/he is actually dead, s/he could be hiding. Why? I dunno. Maybe Jorge survived too and they're doing Spartan stuff together?]]

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* If you look at the final cut scene, [[spoiler:Noble Six is completely obscured by the Sangheili when he/she goes they go down and we don't actually see the energy sword piercing anything, just the start of a thrust. And we know for sure that Six has dealt with that very situation before, back in the first level. There's enough room in there to argue about Noble Six's ultimate fate without resorting to an outright {{Retcon}}]].
** It's quite doable. Six is a Hyper Lethal Vector, and a "lone wolf" to boot. This is right up his/her their alley. As for why everyone [[spoiler: thinks s/he is they are actually dead, s/he they could be hiding. Why? I dunno. Maybe Jorge survived too and they're doing Spartan stuff together?]]



*** Possible, I suppose, but probably just wishful thinking. [[spoiler:Noble Six is dead, even if we wished he/she wasn't.]]
** It's a nice thought, but I doubt it. [[spoiler:Halsey makes it abundantly clear in her closing narration that s/he died on Reach. Though I do agree with you, and wish that s/he had lived.]]

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*** Possible, I suppose, but probably just wishful thinking. [[spoiler:Noble Six is dead, even if we wished he/she wasn't.they weren't.]]
** It's a nice thought, but I doubt it. [[spoiler:Halsey makes it abundantly clear in her closing narration that s/he they died on Reach. Though I do agree with you, and wish that s/he they had lived.]]



** Maybe 6 is is Cryo-chamber? Seeing as pointed above we never actually see 6 die. Reach fell August 30th 2552. The overall war was over March 3rd 2553. Being in suspended animation would explain why he/she wasn't in the first three games. she/he was recovering.

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** Maybe 6 is is Cryo-chamber? Seeing as pointed above we never actually see 6 die. Reach fell August 30th 2552. The overall war was over March 3rd 2553. Being in suspended animation would explain why he/she wasn't they weren't in the first three games. she/he was They were recovering.



*** Not to be rude, but at the end of the campaign, Six is only twenty feet away from his/her helmet when he/she "dies". I don't recall seeing a body behind the helmet at the beginning.

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*** Not to be rude, but at the end of the campaign, Six is only twenty feet away from his/her their helmet when he/she "dies".they "die". I don't recall seeing a body behind the helmet at the beginning.



*** Unless, of course, Six doesn't want to be found. Reach is a big planet, and there's lots of places the Covenant didn't touch. And the UNSC can't exactly be looking. Maybe s/he met up with [[spoiler: Soren-66 from the short story Pariah, and went into hiding together to avoid the Covenant.]]

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*** Unless, of course, Six doesn't want to be found. Reach is a big planet, and there's lots of places the Covenant didn't touch. And the UNSC can't exactly be looking. Maybe s/he they met up with [[spoiler: Soren-66 from the short story Pariah, and went into hiding together to avoid the Covenant.]]



* [[spoiler: Six was KIA but he/she lives on in another realm fighting Covenant soldiers in Valhallah. This eternity is not an unhappy one as Six is clearly enjoying him/herself, evident by the laughs and chuckles. Even after death, Six continues on doing what Spartans do best.]]

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* [[spoiler: Six was KIA but he/she lives they live on in another realm fighting Covenant soldiers in Valhallah. This eternity is not an unhappy one as Six is clearly enjoying him/herself, theirself, evident by the laughs and chuckles. Even after death, Six continues on doing what Spartans do best.]]



* Perhaps the 'Luck' part comes from the book 'Fall of Reach' in response to how John was chosen for the Spartan II program, by the flip of a coin. Perhaps Six was originally a possible candidate for the Spartan II project, but unlike John, her/his final consideration for acceptance was decided on the flip of a coin as well and as we know Six is a Spartan III, we can take that as him/her being 'unlucky'.

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* Perhaps the 'Luck' part comes from the book 'Fall of Reach' in response to how John was chosen for the Spartan II program, by the flip of a coin. Perhaps Six was originally a possible candidate for the Spartan II project, but unlike John, her/his their final consideration for acceptance was decided on the flip of a coin as well and as we know Six is a Spartan III, we can take that as him/her them being 'unlucky'.



After getting caught with murder, Noble Six was sentenced to "death" by the UNSC by being forced to be a Spartan, whose entire purpose is to fight to the point of sacrificing their lives. This explains Six's rating of "Hyper-Lethal", as well as why no one knows his/her name, as the UNSC knew that Noble Team would not be too accepting to Six if they knew he was an infamous murderer.
* It also explains why Six dies instantly if s/he kills a civilian, as the UNSC monitors him to make sure he does not return to his/her murderer tendencies, and have installed a kill switch into Six's armor.

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After getting caught with murder, Noble Six was sentenced to "death" by the UNSC by being forced to be a Spartan, whose entire purpose is to fight to the point of sacrificing their lives. This explains Six's rating of "Hyper-Lethal", as well as why no one knows his/her their name, as the UNSC knew that Noble Team would not be too accepting to Six if they knew he they was an infamous murderer.
* It also explains why Six dies instantly if s/he kills they kill a civilian, as the UNSC monitors him them to make sure he they does not return to his/her their murderer tendencies, and have installed a kill switch into Six's armor.
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** Jossing my own WMG here; Waypoint and the Fleet Battles game indicate that ''Valiant Prudence'' suffered a similar situation to Regret's fleet in ''Halo 2''; it was an artifact-hunting fleet that stumbled across a human world.

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** Jossing my own WMG here; New info: Waypoint and the Fleet Battles game indicate that ''Valiant Prudence'' suffered a similar situation to Regret's fleet in ''Halo 2''; it was an artifact-hunting fleet that stumbled across a human world.
world, with Supreme Commander Rho 'Barutamee taking a while to even realize Reach's importance. That said, it's still possible Covenant high command figured it out quicker, and let him stumble about while they gathered a second fleet.
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* Probably jossed in expanded universe lore, which implies the Hierarchs were still on High Charity.




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** Jossing my own WMG here; Waypoint and the Fleet Battles game indicate that ''Valiant Prudence'' suffered a similar situation to Regret's fleet in ''Halo 2''; it was an artifact-hunting fleet that stumbled across a human world.
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* My money would be on Regret, who tends to be the most aggressive of the Hierarchs, often accompanying Sanghelii conquest fleets (as he did in ''{{Halo 2}}''.)

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* My money would be on Regret, who tends to be the most aggressive of the Hierarchs, often accompanying Sanghelii conquest fleets (as he did in ''{{Halo ''VideoGame/{{Halo 2}}''.)
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** Turns out that 343i's first full game is ''Halo 4''. The ''HaloCombatEvolved'' re-make is largely being outsourced to Certain Affinity (a studio staffed primarily by Bungie alumni who previously made DLC maps for ''{{Halo 2}}'' and ''HaloReach''.)

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** Turns out that 343i's first full game is ''Halo 4''. The ''HaloCombatEvolved'' ''VideoGame/HaloCombatEvolved'' re-make is largely being outsourced to Certain Affinity (a studio staffed primarily by Bungie alumni who previously made DLC maps for ''{{Halo ''VideoGame/{{Halo 2}}'' and ''HaloReach''.''VideoGame/HaloReach''.)
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* Jossed; the [=IIIs=] were all recruited as young children, making it unlikely that Six (who was from Beta Company) would have had the chance to have become an infamous mass murderer before being picked up by ONI at the age of 4-9.

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* Jossed; the [=IIIs=] were all recruited as young children, making it unlikely that Six (who was from Beta Company) would have had the chance to have become an infamous mass murderer before being picked up by ONI at the age of 4-9. Then again, EnfanteTerrible and all that...
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** The S-III program started in 2531, the S-II program sometime during 2517. Six is likely from Beta company, which was approved in 2539 - all S-IIIs are between the ages of 6 and 12 when they're recruited so unless Six was in cryo for nearly 20 years, it's unlikely they were ever a candidate for the S-II program.

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** The S-III program started in 2531, the S-II program sometime during 2517. Six is likely from Beta company, which was approved in 2539 - all S-IIIs S-[=IIIs=] are between the ages of 6 and 12 when they're recruited so unless Six was in cryo for nearly 20 years, it's unlikely they were ever a candidate for the S-II program.



* Jossed; the IIIs were all recruited as young children, making it unlikely that Six (who was from Beta Company) would have had the chance to have become an infamous mass murderer before being picked up by ONI at the age of 4-9.

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* Jossed; the IIIs [=IIIs=] were all recruited as young children, making it unlikely that Six (who was from Beta Company) would have had the chance to have become an infamous mass murderer before being picked up by ONI at the age of 4-9.
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* It also explains why Six dies instantly if s/he kills a civilian, as the UNSC monitors him to make sure he does not return to his/her murderer tendencies, and have installed a kill switch into Six's armor.

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* It also explains why Six dies instantly if s/he kills a civilian, as the UNSC monitors him to make sure he does not return to his/her murderer tendencies, and have installed a kill switch into Six's armor.armor.
* Jossed; the IIIs were all recruited as young children, making it unlikely that Six (who was from Beta Company) would have had the chance to have become an infamous mass murderer before being picked up by ONI at the age of 4-9.
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added my own guess.


** Additionally, the Data Drops explain why it took over a month for said plan to come to fruition; ONI and HIGHCOM were deliberately holding their forces back in order to lure the Covenant to a position where they could capture one of their ships. They didn't take the bait immediately, so the Covies had to wait to spring their trap.

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** Additionally, the Data Drops explain why it took over a month for said plan to come to fruition; ONI and HIGHCOM were deliberately holding their forces back in order to lure the Covenant to a position where they could capture one of their ships. They didn't take the bait immediately, so the Covies had to wait to spring their trap.trap.

[[WMG: Noble Six was a sociopathic mass murderer before becoming a Spartan]]
After getting caught with murder, Noble Six was sentenced to "death" by the UNSC by being forced to be a Spartan, whose entire purpose is to fight to the point of sacrificing their lives. This explains Six's rating of "Hyper-Lethal", as well as why no one knows his/her name, as the UNSC knew that Noble Team would not be too accepting to Six if they knew he was an infamous murderer.
*It also explains why Six dies instantly if s/he kills a civilian, as the UNSC monitors him to make sure he does not return to his/her murderer tendencies, and have installed a kill switch into Six's armor.
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** The S-III program started in 2531, the S-II program sometime during 2517. Six is likely from Beta company, which was approved in 2539 - all S-IIIs are between the ages of 6 and 12 when they're recruited so unless Six was in cryo for nearly 20 years, it's unlikely they were ever a candidate for the S-II program.
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!! Jun will be offscreened (paged, whatever!) in a throwaway paragraph of the UpdatedRerelease of FirstStrike.

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!! Jun will be offscreened (paged, whatever!) in a throwaway paragraph of the UpdatedRerelease of FirstStrike. ''Literature/HaloFirstStrike.''



* On the other hand, Halsey says everyone else evacuated when asked by the [=Spartan-IIs=], in FirstStrike. This could include her Spartan protector who she felt would be of better use on the battlefield.

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* On the other hand, Halsey says everyone else evacuated when asked by the [=Spartan-IIs=], in FirstStrike. ''Literature/HaloFirstStrike.'' This could include her Spartan protector who she felt would be of better use on the battlefield.

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*** You do kill a lot of them on Reach though, which might explain why there are none are encountered by the Chief or Buck's Squad for the remainder of the war.




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**** Race technically, they are significantly different physiologically but are apparently of the same species.


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** Or Noble 6's characteristics are not canonically specified, or if they are they are the default black armor he is seen wearing in every promotional piece.

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* That would make him both a Spartan 1.1 and a Spartan III.
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[[WMG: The Covenant advanced fleet's main purpose was to deliberately lure in as many reinforcements from outside of Reach as possible]]

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[[WMG: The Covenant advanced fleet's main purpose was to deliberately lure in as many outside UNSC reinforcements from outside of to Reach as possible]]
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[[WMG: The advance fleet's main purpose was to deliberately lure in as many reinforcements from outside of Reach as possible]]

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[[WMG: The advance Covenant advanced fleet's main purpose was to deliberately lure in as many reinforcements from outside of Reach as possible]]



** 5. So, once ''Valiant Prudence'' relayed the info that Reach was a ''very'' important human world, Covie high command might have decided that instead of overrunning the planet immediately (and therefore giving UNSC HIGHCOM an incentive to keep their fleets back to protect the worlds they still have), they would let their advance force make a lot of noise, hopefully drawing in tons of UNSC reinforcements from outside the system, which they would proceed to wipe out with the main fleet.

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** 5. So, once ''Valiant Prudence'' relayed the info that Reach was a ''very'' important human world, Covie high command might have decided that instead of overrunning the planet immediately (and therefore giving UNSC HIGHCOM an incentive to keep their fleets back to protect the worlds they still have), they would let their advance advanced force make a lot of noise, hopefully drawing in tons of UNSC reinforcements from outside the system, which they would proceed to wipe out with the main fleet.
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[[WMG: The advanced fleet's main purpose was to deliberately lure in as many reinforcements from outside of Reach as possible]]

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[[WMG: The advanced advance fleet's main purpose was to deliberately lure in as many reinforcements from outside of Reach as possible]]



** 5. So, once ''Valiant Prudence'' relayed the info that Reach was a ''very'' important human world, Covie high command might have decided that instead of overrunning the planet immediately (and therefore giving UNSC HIGHCOM an incentive to keep their fleets back to protect the worlds they still have), they would let it make a lot of noise, hopefully drawing in tons of UNSC reinforcements from outside the system, which they would proceed to wipe out with the main fleet.

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** 5. So, once ''Valiant Prudence'' relayed the info that Reach was a ''very'' important human world, Covie high command might have decided that instead of overrunning the planet immediately (and therefore giving UNSC HIGHCOM an incentive to keep their fleets back to protect the worlds they still have), they would let it their advance force make a lot of noise, hopefully drawing in tons of UNSC reinforcements from outside the system, which they would proceed to wipe out with the main fleet.

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** 3. Therefore, it sort of makes sense that the Covies would want to increase the number of humans they could kill in a single go. Additionally, wiping out a good chunk of humanity's fleet at one location would make it more feasible to further split up the Covenant fleets to search for the remaining UNSC worlds.
** 4. So, once ''Valiant Prudence'' relayed the info that Reach was a ''very'' important human world, Covie high command might have decided that instead of overrunning the planet immediately (and therefore giving UNSC HIGHCOM an incentive to keep their fleets back to protect the worlds they still have), they would let it make a lot of noise, hopefully drawing in tons of UNSC reinforcements from outside the system, which they would proceed to wipe out with the main fleet.
** 5. If that's the case, it did work; Auntie Dot mentions at the beginning of "Long Night of Solace" that ''60%'' of the remaining UNSC fleet already were en route to Reach, well before the rest of the Covie fleet revealed itself.

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** 3. It wouldn't take a genius for Covenant military analysts to figure out that the UNSC Navy, already incredibly inferior to their own, was not looking so hot come 2552 (despite their Pyrrhic victory at Sigma Octavius IV).
** 4.
Therefore, it sort of makes sense that the Covies would want to increase the number of humans they could kill in a single go.go, regardless of whether said humans were armed or not. Additionally, wiping out a good chunk of humanity's fleet at one location would make it more feasible to further split up the Covenant fleets to search for the remaining UNSC worlds.
** 4.5. So, once ''Valiant Prudence'' relayed the info that Reach was a ''very'' important human world, Covie high command might have decided that instead of overrunning the planet immediately (and therefore giving UNSC HIGHCOM an incentive to keep their fleets back to protect the worlds they still have), they would let it make a lot of noise, hopefully drawing in tons of UNSC reinforcements from outside the system, which they would proceed to wipe out with the main fleet.
** 5.6. If that's the case, it did work; Auntie Dot mentions at the beginning of "Long Night of Solace" that ''60%'' of the remaining UNSC fleet already were en route to Reach, well before the rest of the Covie fleet revealed itself.
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** Additionally, the Data Drops explain why it took over a month for said plan to come to fruition; ONI and HIGHCOM were deliberately holding their forces back in order to lure ''Long Night of Solace'' to a position where they could capture it. They didn't take the bait immediately, so the Covies had to wait to spring their trap.

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** Additionally, the Data Drops explain why it took over a month for said plan to come to fruition; ONI and HIGHCOM were deliberately holding their forces back in order to lure ''Long Night of Solace'' the Covenant to a position where they could capture it.one of their ships. They didn't take the bait immediately, so the Covies had to wait to spring their trap.

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* It seems sort of strange that the ''Fleet of Valiant Prudence'' (the one with the supercarrier ''Long Night of Solace'') had about a month to dick around before the main fleet finally came in to support them, even though they probably figured out the location of planetary headquarters and the MAC generators fairly quickly. But one must remember that the Covenant were in this war not to conquer, but to exterminate; given that the Cole Protocol limited their knowledge of the locations of human worlds, it sort of makes sense that the Covies would want to increase the number of humans they could kill in a single go. Additionally, wiping out a good chunk of humanity's fleet at one location would make it more feasible to further split up the Covenant fleets to search for the remaining UNSC worlds. So once ''Valiant Prudence'' relayed the info that Reach was a ''very'' important human world, Covie high command might have decided that instead of overrunning the planet immediately (and therefore giving UNSC HIGHCOM an incentive to keep their fleets back to protect the worlds they still have), they would let it make a lot of noise, hopefully drawing in tons of UNSC reinforcements from outside the system, which they would proceed to wipe out with the main fleet. If that's the case, it did work; Auntie Dot mentions at the beginning of "Long Night of Solace" that ''60%'' of the remaining UNSC fleet were en route to Reach, well before the rest of the Covie fleet revealed itself.

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* It seems sort of strange that the ''Fleet of Valiant Prudence'' (the one with the supercarrier ''Long Night of Solace'') had about a month to dick around before the main fleet finally came in to support them, even though they probably figured out the location of planetary headquarters and the MAC generators fairly quickly. But one must remember that the then I figured that:
** 1. The
Covenant were in this war not to conquer, but to exterminate; given that the exterminate.
** 2. The
Cole Protocol limited their knowledge of the locations of human worlds, worlds.
** 3. Therefore,
it sort of makes sense that the Covies would want to increase the number of humans they could kill in a single go. Additionally, wiping out a good chunk of humanity's fleet at one location would make it more feasible to further split up the Covenant fleets to search for the remaining UNSC worlds. So
** 4. So,
once ''Valiant Prudence'' relayed the info that Reach was a ''very'' important human world, Covie high command might have decided that instead of overrunning the planet immediately (and therefore giving UNSC HIGHCOM an incentive to keep their fleets back to protect the worlds they still have), they would let it make a lot of noise, hopefully drawing in tons of UNSC reinforcements from outside the system, which they would proceed to wipe out with the main fleet. fleet.
** 5.
If that's the case, it did work; Auntie Dot mentions at the beginning of "Long Night of Solace" that ''60%'' of the remaining UNSC fleet already were en route to Reach, well before the rest of the Covie fleet revealed itself.

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*** In fact, [[spoiler:Initiation reveals that he survived.]]




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** Jossed by the Kilo-Five trilogy and ''Escalation'', which feature Skirmisher characters; ''Mortal Dictata'' even shows that entire clans of them are still alive and kicking.




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*** Also jossed by the Kilo-Five Trilogy; Sav Fel is male, and Skirmishers are basically considered a separate ethnic group.



** Sort of; Bungie confirmed that the forklift used to have the ability to raise and lower its forks, but cut it out because it had a tendency of launching players high into the sky.

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** Sort of; Bungie confirmed that the forklift used to have the ability to raise and lower its forks, but cut it out because it had a tendency of launching players high into the sky.sky.

[[WMG: The advanced fleet's main purpose was to deliberately lure in as many reinforcements from outside of Reach as possible]]
* It seems sort of strange that the ''Fleet of Valiant Prudence'' (the one with the supercarrier ''Long Night of Solace'') had about a month to dick around before the main fleet finally came in to support them, even though they probably figured out the location of planetary headquarters and the MAC generators fairly quickly. But one must remember that the Covenant were in this war not to conquer, but to exterminate; given that the Cole Protocol limited their knowledge of the locations of human worlds, it sort of makes sense that the Covies would want to increase the number of humans they could kill in a single go. Additionally, wiping out a good chunk of humanity's fleet at one location would make it more feasible to further split up the Covenant fleets to search for the remaining UNSC worlds. So once ''Valiant Prudence'' relayed the info that Reach was a ''very'' important human world, Covie high command might have decided that instead of overrunning the planet immediately (and therefore giving UNSC HIGHCOM an incentive to keep their fleets back to protect the worlds they still have), they would let it make a lot of noise, hopefully drawing in tons of UNSC reinforcements from outside the system, which they would proceed to wipe out with the main fleet. If that's the case, it did work; Auntie Dot mentions at the beginning of "Long Night of Solace" that ''60%'' of the remaining UNSC fleet were en route to Reach, well before the rest of the Covie fleet revealed itself.
** Additionally, the Data Drops explain why it took over a month for said plan to come to fruition; ONI and HIGHCOM were deliberately holding their forces back in order to lure ''Long Night of Solace'' to a position where they could capture it. They didn't take the bait immediately, so the Covies had to wait to spring their trap.
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[[WMG: Kat was really [[MassEffect Harbinger]].]]

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[[WMG: Kat was really [[MassEffect [[Franchise/MassEffect Harbinger]].]]

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* The Achievement for successfully running over an enemy would have been "[[MysteryScienceTheater3000 They tried to kill me with a foklift]]!"

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* The Achievement for successfully running over an enemy would have been "[[MysteryScienceTheater3000 "[[Series/MysteryScienceTheater3000 They tried to kill me with a foklift]]!"foklift]]!"
** Sort of; Bungie confirmed that the forklift used to have the ability to raise and lower its forks, but cut it out because it had a tendency of launching players high into the sky.
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****** Nope. Word of Bungie is that games come first, canon-wise. Also, ''Glasslands'' and ''Halo 4'' both show that Halsey managed to get out of the Dyson Sphere.
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** Actually, Halo Anniversary's Zealots all wear a gold colored version of the Reach Zealot armor; according to ''Halo: The Great Journey: The Art of Building Worlds'' and ''The Essential Visual Guide'', what differentiates artifact hunter Zealots from command-rank Zealots is primarily the color of their armor.

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** Actually, Halo Anniversary's Zealots all wear a gold colored version of the Reach Zealot armor; according to ''Halo: The ''The Great Journey: The Art of Building Worlds'' and ''The Essential Visual Guide'', what differentiates artifact hunter Zealots from command-rank Zealots is primarily the color of their armor.
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** Actually, Halo Anniversary's Zealots all wear a gold colored version of the Reach Zealot armor; according to ''Halo: The Great Journey: The Art of Building Worlds'' and ''The Essential Visual Guide'', what differentiates artifact hunter Zealots from command-rank Zealots is primarily the color of their armor.

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