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[[WMG:Adam Smasher can handle all of his cyberload because he's actually no longer alive.]]
* Smasher, as a long-time Arasaka employee is just an engram on a Relic chip. Which is why he's still so effective over 50 years after the 4th Corporate War. If he's ever defeated or finally goes psycho, a new body is prepped and the most recent backup engram loaded into it. Smasher has gone through dozens of bodies by 2077.
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The anime series has become a hit amongst critics and fans alike and is one of the reasons why ''2077'''s player base rebounded post-release. Popularity aside, there are a few interesting plot lines that relate to the anime that CDPR can pursue. [[spoiler:For one, there's the question of the [[KarmaHoudini two Arasaka executives]] that escaped the final episode's carnage unscathed and what subsequent plans they have related to future equipment related to the cyberskeleton. There's also an opportunity to tell a more personal story related to Lucy and her processing her grief of losing David akin to works like ''Series/WandaVision''.]]


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The anime series has become a hit amongst critics and fans alike and is one of the reasons why ''2077'''s player base rebounded post-release. Popularity aside, there are a few interesting plot lines that relate to the anime that CDPR can pursue. [[spoiler:For one, there's the question of the [[KarmaHoudini two Arasaka executives]] that escaped the final episode's carnage unscathed and what subsequent plans they have related to future equipment related to the cyberskeleton. There's also an opportunity to tell a more personal story related to Lucy and her processing her grief of losing David akin to works like ''Series/WandaVision''.David.]]

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[[WMG:[[Anime/CyberpunkEdgerunners Lucy]] will appear either in ''Phantom Liberty'' or in a future game]]

The anime series has become a hit amongst critics and fans alike and is one of the reasons why ''2077'''s player base rebounded post-release. Popularity aside, there are a few interesting plot lines that relate to the anime that CDPR can pursue. [[spoiler:For one, there's the question of the [[KarmaHoudini two Arasaka executives]] that escaped the final episode's carnage unscathed and what subsequent plans they have related to future equipment related to the cyberskeleton. There's also an opportunity to tell a more personal story related to Lucy and her processing her grief of losing David akin to works like ''Series/WandaVision''.]]

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* confirmed though a huge spoiler for most of the character deaths. [[spoiler: Regardless of what you do, Jackie, T-Bug, Dexter {{DeShawn}} & Evelyn Parker, who all seems like an important piece of the puzzle will die over the course of the game, most before the actual title splash screen. As explained above Rogue or Saul dies fighting Adam Smasher, if you don't help River, he and his nephew can die, depending on your approach wiht an emotionally fragile neighbor in V's apartment, they may commit suicide. The Militech agent you meet can be found dead if you don't follow certain criteria of the flathead retrieval mission. The Voodoo boys can be massacred by you directly or via Alt. Following the Panam missions and choose the Panam route for the final attack on Arasaka, half of the named Aldecados you've met during the game die before you're even offically inside. If you choose to fight the Tyger Claws for Clouds' independence and not take the deal, half of Clouds staff including the {{NPCs}} introduced for that mission's quest line will be killed off screen, You can accidentally kill Ozob if you hit his grenade nose with an electrical attack during the beat on the Brat missions. And depending on the ending you can kill V and/or Johnny.]]

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* confirmed though a huge spoiler for most of the character deaths. [[spoiler: Regardless of what you do, Jackie, T-Bug, Dexter {{DeShawn}} & Evelyn Parker, who all seems like an important piece of the puzzle will die over the course of the game, most before the actual title splash screen. As explained above Rogue or Saul dies fighting Adam Smasher, if you don't help River, he and his nephew can die, depending on your approach wiht an emotionally fragile neighbor in V's apartment, they may commit suicide. The Militech agent you meet can be found dead if you don't follow certain criteria of the flathead retrieval mission. The Voodoo boys can be massacred by you directly or via Alt. Following the Panam missions and choose the Panam route for the final attack on Arasaka, half of the named Aldecados you've met during the game die before you're even offically inside. If you choose to fight the Tyger Claws for Clouds' independence and not take the deal, half of Clouds staff including the {{NPCs}} [=NPCs=] introduced for that mission's quest line will be killed off screen, You can accidentally kill Ozob if you hit his grenade nose with an electrical attack during the beat on the Brat missions. And depending on the ending you can kill V and/or Johnny.]]
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* Partially confirmed: Along with Patch 1.3, an alternate outfit for Johnny was released as a free DLC.
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* Yorinobu's motivation to destroy Mikoshi could have been much more straightforward: he has found out that Saburo has had an engram of himself stored there, and the most suitable host for him to upload it to after his original body's death was his own son's body. It didn't take a genius to figure out that as long as Mikoshi existed, Yorinobu was only existing at his father's pleasure, so he was basically fighting for his life.
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Why did Yorinobu want to contact Alt? To plot with her to destroy Mikoshi on a scale, speed, and level of detail that only Alt could, with him working in realspace to circumvent the Black ICE around Arasaka's subnets with Alt's name literally on it. Alt's reason for wanting Mikoshi destroyed are stated as the story progresses, but Yorinobu would want it destroyed too as a major objective in his goal of destroying Arasaka from the inside. It's the repository of the ghost army of netrunners that Arasaka has enthralled with their perversion of Alt's Soulkiller, it's a major component of the corp's latest and greatest product, the "Secure Your Soul" Relic V1, it's a place where souls get picked apart for intel in a manner far more violative than mere interrogation based on physical torture ever could, and it's part of Saburo's plan to live forever. It's likely what Yorinobu was referring to about his father's "sick schemes" when he was calling Saburo out on That Fateful Night. When some badly timed heist deprives him of the Relic V2 that same night, he has to start improvising. In a possible stroke of luck, the [[PlayerCharacter last surviving gonk]] of that ill-fated heist ends up paving the way for Alt to Mikoshi anyway in a last ditch effort to save their own life.

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Why did Yorinobu want to contact Alt? To plot with her to destroy Mikoshi on a scale, speed, and level of detail that only Alt could, with him working in realspace to circumvent the Black ICE around Arasaka's subnets with Alt's name literally on it. Alt's reason for wanting Mikoshi destroyed are stated as the story progresses, but Yorinobu would want it destroyed too as a major objective in his goal of destroying Arasaka from the inside. It's the repository of the ghost army of netrunners that Arasaka has enthralled with their perversion of Alt's Soulkiller, it's a major component of the corp's latest and greatest product, the "Secure Your Soul" Relic V1, it's a place where souls get picked apart for intel in a manner far more violative than mere interrogation based on physical torture ever could, and it's part of Saburo's plan to live forever. It's likely what Yorinobu was referring to about his father's "sick schemes" when he was calling Saburo out on That Fateful Night. When some badly timed heist deprives him of the Relic V2 that same night, he has to start improvising. In a possible stroke of luck, the [[PlayerCharacter last surviving gonk]] of that ill-fated heist ends up paving the way for Alt to Mikoshi for Alt anyway in a last ditch effort to save their own life.
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Why did Yorinobu want to contact Alt? To plot with her to destroy Mikoshi on a scale, speed, and level of detail that only Alt could, with him working in realspace to circumvent the Black ICE around Arasaka's subnets with Alt's name literally on it. Alt's reason for wanting Mikoshi destroyed are stated as the story progresses, but Yorinobu would want it destroyed too as a major objective in his goal of destroying Arasaka from the inside. It's the repository of the ghost army of netrunners that Arasaka has enthralled with their perversion of Alt's Soulkiller, it's a major component of the corp's latest and greatest product, the "Secure Your Soul" Relic V1, it's a place where souls get picked apart for intel in a manner far more violative than mere interrogation based on physical torture ever could, and it's part of Saburo's plan to live forever. It's likely what Yorinobu was referring to about his father's "sick schemes" when he was calling Saburo out on That Fateful Night. When some badly timed heist deprives him of the Relic V2, he has to start improvising. In a possible stroke of luck, the [[PlayerCharacter last surviving gonk]] of that ill-fated heist ends up paving the way for Alt to Mikoshi anyway in a last ditch effort to save their own life.

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Why did Yorinobu want to contact Alt? To plot with her to destroy Mikoshi on a scale, speed, and level of detail that only Alt could, with him working in realspace to circumvent the Black ICE around Arasaka's subnets with Alt's name literally on it. Alt's reason for wanting Mikoshi destroyed are stated as the story progresses, but Yorinobu would want it destroyed too as a major objective in his goal of destroying Arasaka from the inside. It's the repository of the ghost army of netrunners that Arasaka has enthralled with their perversion of Alt's Soulkiller, it's a major component of the corp's latest and greatest product, the "Secure Your Soul" Relic V1, it's a place where souls get picked apart for intel in a manner far more violative than mere interrogation based on physical torture ever could, and it's part of Saburo's plan to live forever. It's likely what Yorinobu was referring to about his father's "sick schemes" when he was calling Saburo out on That Fateful Night. When some badly timed heist deprives him of the Relic V2, V2 that same night, he has to start improvising. In a possible stroke of luck, the [[PlayerCharacter last surviving gonk]] of that ill-fated heist ends up paving the way for Alt to Mikoshi anyway in a last ditch effort to save their own life.
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[[WMG:Yorinobu's plan was basically what happens in the Sun or Star ending.]]
Just why did Yorinobu have the experimental Relic V2 with the engram of Johnny Silverhand burned onto it? Because ''he'' wanted to contact Alt Cunningham. He needed Johnny's engram to get Alt's attention (just as the Voodoo Boys did), and needed something big enough to get [=NetWatch=] in on it, so he was going to offer the more advanced and secret Relic V2 to entice them. Why did he need [=NetWatch=]? Arasaka netrunning resources would be monitored by those who would report the use to Daddy Dearest.

Why did Yorinobu want to contact Alt? To plot with her to destroy Mikoshi on a scale, speed, and level of detail that only Alt could, with him working in realspace to circumvent the Black ICE around Arasaka's subnets with Alt's name literally on it. Alt's reason for wanting Mikoshi destroyed are stated as the story progresses, but Yorinobu would want it destroyed too as a major objective in his goal of destroying Arasaka from the inside. It's the repository of the ghost army of netrunners that Arasaka has enthralled with their perversion of Alt's Soulkiller, it's a major component of the corp's latest and greatest product, the "Secure Your Soul" Relic V1, it's a place where souls get picked apart for intel in a manner far more violative than mere interrogation based on physical torture ever could, and it's part of Saburo's plan to live forever. It's likely what Yorinobu was referring to about his father's "sick schemes" when he was calling Saburo out on That Fateful Night. When some badly timed heist deprives him of the Relic V2, he has to start improvising. In a possible stroke of luck, the [[PlayerCharacter last surviving gonk]] of that ill-fated heist ends up paving the way for Alt to Mikoshi anyway in a last ditch effort to save their own life.
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** However [[spoiler: She has been heavily altered by 50 years of experience and interact in with other AIs behind the blackwall as a construct to the point she's unsure if she's Alt anymore or just remnants of Alt that have been configured into something else.

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** However [[spoiler: She has been heavily altered by 50 years of experience and interact in with other AIs behind the blackwall as a construct to the point she's unsure if she's Alt anymore or just remnants of Alt that have been configured into something else. \n ]]
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[[foldercontrol]]
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* confirmed though a huge spoiler for most of the character deaths. [[spoiler: Regardless of what you do, Jackie, T-Bug, Dexter DeShawn & Evelyn Parker, who all seems like an important piece or the puzzle will die over the course of the game. As explained above Rogue or Saul dies fighting Adam Smasher, if you don't help River, he and his nephew can die, depending on your approach wiht an emotionally fragile neighbor in V's apartment, they may commit suicide. The Militech agent you meet can be found dead if you don't follow certain criteria of the flathead retrieval mission. The Voodoo boys can be massacred by you directly or via Alt. Following the Panam missions and choose the Panam route for the final attack on Arasaka, half of the named Aldecados you've met during the game die before you're even offically inside. If you choose to fight the Tyger Claws for Clouds' independence and not take the deal, half of Clouds staff including the NPCs introduced for that mission's quest line will be killed off screen, You can accidentally kill Ozob if you hit his grenade nose with an electrical attack during the beat on the Brat missions. And depending on the ending you can kill V and/or Johnny.]]

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* confirmed though a huge spoiler for most of the character deaths. [[spoiler: Regardless of what you do, Jackie, T-Bug, Dexter DeShawn {{DeShawn}} & Evelyn Parker, who all seems like an important piece or of the puzzle will die over the course of the game.game, most before the actual title splash screen. As explained above Rogue or Saul dies fighting Adam Smasher, if you don't help River, he and his nephew can die, depending on your approach wiht an emotionally fragile neighbor in V's apartment, they may commit suicide. The Militech agent you meet can be found dead if you don't follow certain criteria of the flathead retrieval mission. The Voodoo boys can be massacred by you directly or via Alt. Following the Panam missions and choose the Panam route for the final attack on Arasaka, half of the named Aldecados you've met during the game die before you're even offically inside. If you choose to fight the Tyger Claws for Clouds' independence and not take the deal, half of Clouds staff including the NPCs {{NPCs}} introduced for that mission's quest line will be killed off screen, You can accidentally kill Ozob if you hit his grenade nose with an electrical attack during the beat on the Brat missions. And depending on the ending you can kill V and/or Johnny.]]




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** {{Jossed}} , You can't see too much north of NC's limits outside of oil fields and sunken shacks, suggesting the area has become an oil marsh if it still existed.




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** However [[spoiler: She has been heavily altered by 50 years of experience and interact in with other AIs behind the blackwall as a construct to the point she's unsure if she's Alt anymore or just remnants of Alt that have been configured into something else.




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** {{Jossed}}, outside of that scene and a braindance, the only time the player and Adam interact are [[spoiler: during the final battle of the game. Which is in an arena area.]]



* Jossed: He always dies at the end of Act 1.

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* Jossed: Half-Jossed: He always dies at the end of Act 1.
* Half-Confirmed:[[spoiler: depending on where you sent his body, it may be taken by Arasaka, if it is then you will encounter an engram of Jackie in any ending besides the suicide on the roof ending. This Engram was made to pump any information they could out of Jackie, while it believes it's Jackie having successfully done the heist and everyone has hit the major leagues with him, meaning he may have betrayed you unintentionally due to the information retrieved.]]
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Deaths


** To elaborate, there are three main endgame paths; you choose which one you want at the end of Act 2, but you need to complete Panam's questline to choose the Aldecados path, and Rogue's questline to choose the Johnny path, while Hanako and the Arasaka path are always available by default. There's also a secret challenge (beat the final dungeon solo ''with no checkpoints''), but it's mostly Rogue's path with some epilogue changes. You get a LastSecondEndingChoice after you defeat the final boss, though the endings you can get from the choice are dependent on the path you took.

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** To elaborate, there are three main endgame paths; you choose which one you want at the end of Act 2, but you need to complete Panam's questline to choose the Aldecados path, and Rogue's questline to choose the Johnny path, while Hanako and the Arasaka path are always available by default. There's also a secret challenge (beat the final dungeon solo ''with no checkpoints''), checkpoints'' leading up to the boss fight, which is when you finally get one), but it's mostly Rogue's path with some epilogue changes. You get a LastSecondEndingChoice after you defeat the final boss, though the endings you can get from the choice are dependent on the path you took.
took.





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* confirmed though a huge spoiler for most of the character deaths. [[spoiler: Regardless of what you do, Jackie, T-Bug, Dexter DeShawn & Evelyn Parker, who all seems like an important piece or the puzzle will die over the course of the game. As explained above Rogue or Saul dies fighting Adam Smasher, if you don't help River, he and his nephew can die, depending on your approach wiht an emotionally fragile neighbor in V's apartment, they may commit suicide. The Militech agent you meet can be found dead if you don't follow certain criteria of the flathead retrieval mission. The Voodoo boys can be massacred by you directly or via Alt. Following the Panam missions and choose the Panam route for the final attack on Arasaka, half of the named Aldecados you've met during the game die before you're even offically inside. If you choose to fight the Tyger Claws for Clouds' independence and not take the deal, half of Clouds staff including the NPCs introduced for that mission's quest line will be killed off screen, You can accidentally kill Ozob if you hit his grenade nose with an electrical attack during the beat on the Brat missions. And depending on the ending you can kill V and/or Johnny.]]
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[[WMG: Dex was going to throw V and Jackie to the wolves from the start... and T-Bug was in on it]]
There are many hints throughout Act I that Dex is not a good samaritan pulling up young talent from the gutter. It is, in fact, all but stated that his last major job ended with him throwing his crew under the bus to save his skin. While he is very cordial with Jackie and V most of the time, he also clearly manipulates them into ignoring the many risks of the heist with sweet promises of glory (if not cash), which Jackie, at least, swallows hook, line, and sinker. As for V, Dex clearly suspects them of conspiring with Evelyn to screw him over, regardless of whether V tells him about it, which gives him yet another reason to cut them loose.

As for T-Bug, it was also she who recommended Jackie and V to Dex for the Relic heist, and she admits to having worked with Dex before -- yet refuses to talk about it with V when prompted at the Afterlife. She does, however, reveal that she intends to retire after this heist and, more importantly, to cut all ties with her old crew. If she knew how Dex operates and that he was going to pull one over V and Jackie, distancing herself from them like this would be her best strategy. Granted, she is killed while trying to get them out of Konpeki, but she may have just as well been more interested in getting the ''Relic'' out, rather than her crewmates.
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Stout clout

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[[WMG: Militech's outfitting of the NCPD will be the core of a [=DLC=] campaign]]
* Arasaka and Militech have been in the state of near war for almost 50 years at this point, since the end of the 4th Corporate War. With Arasaka rebuilding Night City as it's own free city, into the state it is in 2077 and Militech ''supporting'' (read controlling) the NUSA Goverment's attempts at reunification it's possible that the latter is using their foothold with the NCPD to attempt to take the city.
** There may be narrative bonuses for anyone who managed to keep Stout alive and possibly even romance her, with something extra for those who did do the one night stand with her.
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It doesn't take much imagination to connect the two quests together, and there has to be a reason why one of the Peralez couple is among the friends and loved ones that contact V in the end credits, even though their connection to V is minimal. The quest will delve deeper into the conspiracy, presumably perpetuated by the mysterious Night Corp, and will feature some conspicuously closed areas of the map, such as the stadium and Megabuilding 4 (FourIsDeath, anyone?). One possible way to drag V into the mess would have their love interest (or in absence of one, a friend like Misty or Victor) becoming a guinea pig for the mind control experiments.

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It doesn't take much imagination to connect the two quests together, and there has to be a reason why one of the Peralez couple is among the friends and loved ones that contact V in the end credits, even though their connection to V is minimal. The quest will delve deeper into the conspiracy, presumably perpetuated by the mysterious Night Corp, Corp and its pet rogue [=AIs=], and will feature some conspicuously closed areas of the map, such as the stadium and Megabuilding 4 (FourIsDeath, anyone?). One possible way to drag V into the mess would have their love interest (or in absence of one, a friend like Misty or Victor) becoming a guinea pig for the mind control experiments.
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[[WMG:All the three main [=DLCs=] will lead to the Crystal Palace]]

* "The Devil": V will get intel from allied Arasaka informants telling them that the solution for their health problems can be found in the Crystal Palace.
* "Path of Glory": Pretty self explanatory; V gets a deal from Mr Blue Eyes to do the information heist in exchange for a solution for their illness.
* "The Star": The Arizona contact the Aldecaldos meet with tells them that they've heard that the Crystal Palace might hold a solution. They pull some strings and organise a shuttle and cover for V.

Depending on the lifepath choosen at the beginning and the chosen ending, V will have two different conversation options in some situations (in the same way the lifepath gives you prompts in some scenes in the base game).
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* An advert very early on in the game mentions a workaround for MS being found, based on Nanites seamlessly repairing nevrous tissue damaged by the immune system. It's not too far out there that it might be applicable to V's condition

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* An advert very early on in the game mentions a workaround for MS being found, based on Nanites seamlessly repairing nevrous tissue damaged by the immune system. It's not too far out there that it might be applicable to V's condition
condition. Seeing that the apparatus for the Relic V2 overwriting V's brain is through nannites it controls...
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[[folder: Original storyline theories]]

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[[folder: Original storyline theories]]
Theories about the main game's storyline]]
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** Doesn't mean she wouldn't be killed some time after that press briefing.
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* Unlikely: she is later seen giving a press briefing on TV about how the NCPD is now being outfitted by Militech.
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* DLC 4 (Don't Fear The Reaper): Who wants to take down a corp in a blaze of glory? I wouldn't cheat anyone out of that. River has called you to help out with an investigation of people mysteriously dying in the badlands (potentially outside NC borders). The police are doing nothing, but River has decided to take the case pro bono. With V's help, River finds out that Biotechnica has created a virus that infects the crops of independent farmers and kills the people eating it. River and V are *pissed* and decide to take it to whereever Biotechnica's US headquarters are located. V calls Panam, who is eager to help because she'll have V's back no matter what, because nomads originate from farmers displaced by megacorps and because fuck Biotechnica. After finding out how to get to the headquarters, they find out that they can only have one person enter. That person is V. After piling up a mountain of bodies, Biotechnica's management is at their knees with the pissed off merc. V is given the choice to either spare them (and sign over the company to the Aldecaldos), kill them and burn the company to the ground or double cross the Aldecaldos.

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* DLC 4 (Don't Fear The Reaper): Who wants to take down a corp in a blaze of glory? I wouldn't cheat anyone out of that. River has called you to help out with an investigation of people mysteriously dying in the badlands (potentially outside NC borders). The police are doing nothing, but River has decided to take the case pro bono. With V's help, River finds out that Biotechnica has created a virus that infects the crops of independent farmers and kills the people eating it. River and V are *pissed* and decide to take it to whereever Biotechnica's US headquarters are located. V calls Panam, who is eager to help because she'll have V's back no matter what, because nomads originate from farmers displaced by megacorps and because fuck Biotechnica. After finding out how to get to the headquarters, they find out that they can only have one person enter. That person is V. After piling up a mountain of bodies, Biotechnica's management is at their knees with the pissed off merc. V is given the choice to either spare them (and sign over the company to the Aldecaldos), kill them and burn the company to the ground or double cross the Aldecaldos.Aldecaldos and become high management at the company.
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* Epilogue: If V has chosen to become high management with Biotechnica, it has a special ending. Otherwise, V joins whoever they had romanced. If Judy is romanced, they will travel around making [=BDs=] of unique experiences. If Panam is romanced, V takes over a high position in the new Aldecaldos run Biotechnica and helps ensure that new Biotechnica won't be as big assholes (haven't quite figured out what happens with Biotechnica is torched, but V is staying with Panam). If River is romanced, V leaves with River and his family, starting up a PI firm. Otherwise, V will go back to NC and run Afterlife. If Kerry is romanced, V takes a more passive role as a fixer and manager. If nobody is, V has a more hands on approach.

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* Epilogue: If V has chosen to become high management with Biotechnica, it has a special ending. Otherwise, V joins whoever they had romanced. If Judy is romanced, they will travel around making [=BDs=] of unique experiences. If Panam is romanced, V takes over a high position in the new Aldecaldos run Biotechnica and helps ensure that new Biotechnica won't be as big assholes as they were previously (haven't quite figured out what happens with Biotechnica is torched, but V is staying with Panam). If River is romanced, V leaves with River and his family, starting up a PI firm. Otherwise, V will go back to NC and run Afterlife. If Kerry is romanced, V takes a more passive role as a fixer and manager. If nobody is, V has a more hands on approach.
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* Epilogue: If V has chosen to become high management with Biotechnica, it has a special ending. Otherwise, V joins whoever they had romanced. If Judy is romanced, they will travel around making [=BDs=] of unique experiences. If Panam is romanced, V takes over a high position in the new Aldecaldos run Biotechnica and helps ensure that history won't repeat itself. If River is romanced, V leaves with River and his family, starting up a PI firm. Otherwise, V will go back to NC and run Afterlife. If Kerry is romanced, V takes a more passive role as a fixer and manager. If nobody is, V has a more hands on approach.

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* Epilogue: If V has chosen to become high management with Biotechnica, it has a special ending. Otherwise, V joins whoever they had romanced. If Judy is romanced, they will travel around making [=BDs=] of unique experiences. If Panam is romanced, V takes over a high position in the new Aldecaldos run Biotechnica and helps ensure that history new Biotechnica won't repeat itself.be as big assholes (haven't quite figured out what happens with Biotechnica is torched, but V is staying with Panam). If River is romanced, V leaves with River and his family, starting up a PI firm. Otherwise, V will go back to NC and run Afterlife. If Kerry is romanced, V takes a more passive role as a fixer and manager. If nobody is, V has a more hands on approach.
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* DLC 3 (The Devil): Now we're off to Tokyo in order to help resolve the internal struggle within Arasaka corp. The leading faction at the moment is the Taka faction (Yorinobu), while the Kiji (Hanako) and Hato (Michiko) factions also want to take over. You will be arriving under the same pretext as you did at Crystal Palace, with Kerry. This time Judy tags along as a BD specialist, officially to create BDs of Kerry's rockstar experience. You've got a major role to play in Arasaka's power struggle, and ends up deciding who comes up on top of the power struggle. I would hope for all endings to be gray here. After coming back, you get a call from River, needing your help with an investigation.

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* DLC 3 (The Devil): Now we're off to Tokyo in order to help resolve the internal struggle within Arasaka corp. The leading faction at the moment is the Taka faction (Yorinobu), while the Kiji (Hanako) and Hato (Michiko) factions also want to take over. You will be arriving under the same pretext as you did at Crystal Palace, with Kerry. This time Judy tags along as a BD specialist, officially to create BDs [=BDs=] of Kerry's rockstar experience. You've got a major role to play in Arasaka's power struggle, and ends up deciding who comes up on top of the power struggle. I would hope for all endings to be gray here. After coming back, you get a call from River, needing your help with an investigation.



* Epilogue: If V has chosen to become high management with Biotechnica, it has a special ending. Otherwise, V joins whoever they had romanced. If Judy is romanced, they will travel around making BDs of unique experiences. If Panam is romanced, V takes over a high position in the new Aldecaldos run Biotechnica and helps ensure that history won't repeat itself. If River is romanced, V leaves with River and his family, starting up a PI firm. Otherwise, V will go back to NC and run Afterlife. If Kerry is romanced, V takes a more passive role as a fixer and manager. If nobody is, V has a more hands on approach.

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* Epilogue: If V has chosen to become high management with Biotechnica, it has a special ending. Otherwise, V joins whoever they had romanced. If Judy is romanced, they will travel around making BDs [=BDs=] of unique experiences. If Panam is romanced, V takes over a high position in the new Aldecaldos run Biotechnica and helps ensure that history won't repeat itself. If River is romanced, V leaves with River and his family, starting up a PI firm. Otherwise, V will go back to NC and run Afterlife. If Kerry is romanced, V takes a more passive role as a fixer and manager. If nobody is, V has a more hands on approach.

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[[WMG: Another DLC theory]]

Being inspired by the WMG that associates every ending with a DLC, I've come up with
a similar, but more linear, theory that would tie the endings together.

* DLC 1 (The Star): V leaves Night City with the Aldecaldos (and Judy if romanced) to find an alternate cure for V's engram problem. If Judy hasn't tagged along with V, she'll reappear at some point in the story (it would be a waste to have Judy as a passive character), and play a key role in ensuring that V stays alive. The Aldecaldos, Judy and V succeed in their quest, and V decides to go for the big job they had in mind before choosing to look for a cure. This leads to a call from Rogue, asking you to come back to NC because...
* DLC 2 (The Sun): Mr. Blue Eyes wants to hire you for a heist on the Crystal Palace. After a short preparation phase, which includes convincing Kerry (who was invited to play at a concert) and River (haven't quite figured out how why he should go, but I had two potential love interests in the last one) to go, you're off to the space station. The heist is challenging, but eventually goes off, and the trio leaves and goes back to NC, where V receives a call from either Goro (if alive) or Hanako Arasaka (faked her death). It could also be Yorinobu, since he is aware of how capable you are.
* DLC 3 (The Devil): Now we're off to Tokyo in order to help resolve the internal struggle within Arasaka corp. The leading faction at the moment is the Taka faction (Yorinobu), while the Kiji (Hanako) and Hato (Michiko) factions also want to take over. You will be arriving under the same pretext as you did at Crystal Palace, with Kerry. This time Judy tags along as a BD specialist, officially to create BDs of Kerry's rockstar experience. You've got a major role to play in Arasaka's power struggle, and ends up deciding who comes up on top of the power struggle. I would hope for all endings to be gray here. After coming back, you get a call from River, needing your help with an investigation.
* DLC 4 (Don't Fear The Reaper): Who wants to take down a corp in a blaze of glory? I wouldn't cheat anyone out of that. River has called you to help out with an investigation of people mysteriously dying in the badlands (potentially outside NC borders). The police are doing nothing, but River has decided to take the case pro bono. With V's help, River finds out that Biotechnica has created a virus that infects the crops of independent farmers and kills the people eating it. River and V are *pissed* and decide to take it to whereever Biotechnica's US headquarters are located. V calls Panam, who is eager to help because she'll have V's back no matter what, because nomads originate from farmers displaced by megacorps and because fuck Biotechnica. After finding out how to get to the headquarters, they find out that they can only have one person enter. That person is V. After piling up a mountain of bodies, Biotechnica's management is at their knees with the pissed off merc. V is given the choice to either spare them (and sign over the company to the Aldecaldos), kill them and burn the company to the ground or double cross the Aldecaldos.
* Epilogue: If V has chosen to become high management with Biotechnica, it has a special ending. Otherwise, V joins whoever they had romanced. If Judy is romanced, they will travel around making BDs of unique experiences. If Panam is romanced, V takes over a high position in the new Aldecaldos run Biotechnica and helps ensure that history won't repeat itself. If River is romanced, V leaves with River and his family, starting up a PI firm. Otherwise, V will go back to NC and run Afterlife. If Kerry is romanced, V takes a more passive role as a fixer and manager. If nobody is, V has a more hands on approach.
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[[WMG: Johnny Silverhand will return in the post-ending [=DLC=]]]
Regardless of the post-ending [=DLC=] plot/conflict, Johnny will initially come back in one of two forms:

* If the player chose the Sun, Star, or (Don't) Fear the Reaper branch that leads to the Sun ending, V will discover that Johnny is still floating around in Cyberspace. Johnny will be able to contact V through their Holo, or nearby electronic devices that have a connection to the net.
** In the case of the Temperance ending, the roles are reversed. The only difference is that Johnny (as the main character) will now sound and look exactly like V was to the player, but with Johnny's stoic tone. V's engram will have a digitized effect to their voice, not unlike Alt's AI. If the two interact in Cyberspace, Johnny (as the player) will revert back to his Rockerboy voice and appearance.
* If the player chose the Devil (Return to Earth) ending, it is revealed that although Arasaka was able to successfully remove the Relic chip from V's body, it was able to transfer the majority of Johnny's engram onto V's consciousness. As a result Johnny will eventually be able to communicate and interact with V as before in the main plot line, albeit with some memory loss.
* None of this will apply if the player chose the Devil (Engram) or Suicide ending since V is either in digital purgatory or dead.

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[[WMG: NCPD are using mercs to thin out corpo soldier ranks]]
A lot of the "assault in progress" mini-quests have corpo soldiers as the perps. Furthermore, [[https://cyberpunk.fandom.com/wiki/Extraction_NC/EX/56/882 this]] shard can be picked up after wiping out a Militech squad during such a mini-quest. It makes sense for the police to do so, especially the lower ranking ones who likely aren't on the take from the big corps. If the merc somehow pulls it off, NC will have lost a corpo hit squad (good riddance). If the merc fails, NCPD likely won't be suspects anyway, because there are likely a lot of people with anti-corp ideas who would be willing to act violently.
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[[WMG: If V is still playable in the [=DLC=], their worsening condition will influence the gameplay]]
The game will add something like shaking hands that make it more difficult to reload, or make the consummable items that aren't boosters restore less health, both as GameplayAndStoryIntegration and to make the game more challenging for the players, since the [=DLC=] takes place post the main story. For players who don't want the added challenge, there will be a consummable that mitigates the negative effects temporarily.

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