History WMG / BorderLands2

9th Aug '17 1:18:51 PM CosmicFerret
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** There's a JurassicPark joke somewhere in that statement.

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** There's a JurassicPark Franchise/JurassicPark joke somewhere in that statement.
5th Aug '17 11:27:59 AM MetroidFan808
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[[WMG: Borderlands takes place in the same universe as WAll-E.]] Megacorps flee Earth because of pollution and garbage, one megacorp, Buy'N'Large stays near earth. According to Roland's Echonet, it takes place near 3000, similar to WALL-E. I also remember seeing a skyscraper near the end that looks like the skyscraper in Thousand Cuts.

8th Jun '17 4:46:50 PM QuickFive
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[[WMG:Zer0 is a genetic experiment GoneHorriblyWrong.]]
Zer0 has very vague motivations beyond seeking a "challenge." Perhaps he could be the result of some kind of "Super Soldier" project a la [[ComicBook/CaptainAmerica Captain America]] who turned on his creators and went off to start his own adventure.
5th May '17 1:27:04 AM krWizard
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[[WMG: Tediore sells itself as a cheap home defense weapons company, but is actually a planetwide mafia.]]
* Tediore might be based on a crime ridden city planet (thus the emphasis on home defense). The mechanics of their gear (especially legendaries) could also work in dense urban environments. Their weapon selection also fits very well with a city planet, with pistols, SMGs, and shotguns being better choices than bulky assault rifles and sniper rifles. Rocket launchers would be the big surprise weapons for clearing out a whole room at once. The reason they sell the guns they make is to help repel suspicion from themselves.
* A Tediore gun (especially an SMG) could be rigged to blow up with a full magazine in someone's hands before a perfectly normal one is digistructed back. It would look to anyone else like they simply didn't know how to properly reload the gun. The Tediore reload can also be a way to make sure Tediore agents never lose a gun in close combat.
** The Baby Maker was made as a way to get past obstacles, like podiums and columns.
** The Gunerang was made as a way to get past corners and doorways where enemies might be hiding.
** The Deliverance was made as a way to chase down targets in dangerous or unknown areas.
** The Bunny is a Tiny Tina weapon, so it may not count for this list.
** The rather plain nature of their grenades (delivery methods excluded) helps minimize collateral damage, which is good if you're trying to retrieve something after a room has been cleared with said grenades.
** An agent equipped with the Cradle can surprise captors or feisty targets when it's depleted. The damage isn't the point of the Cradle, but rather the surprise factor. The time it would buy would let the shield fully recharge as well.
** Tediore pistols, SMGs, and shotguns sound like they have Hollywood Silencing built into them, perfect for covert missions and assassinations. Their slim profiles also make them easier to slip in through a cracked door or window. Rocket launchers could be rigged to remotely fire their rockets, reload themselves, and appear back in their owner's hands.
** Mrs. Tediore would be the head of the mafia. In the radio ad in Borderlands 2, John (I think that's the guy's name) claims to have lost his thumbs in a foreplay incident. They could have been cut off to make a point or to make him do something. His laugh at the end also seems rather forced, like he doesn't really want to be there.
30th Mar '17 4:04:49 PM Mzdrgvesh
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** There are at least three times when leaving is mentioned: by Roland's ECHO record, where he says about Atlas extraction ship, that they usually send to get troops back, by Reiss, who clerly doesn't like this place, and asks VH to "wake him up when he's not on Pandora anymore" and by Ulysses from Great Escape through his strange plan.
30th Mar '17 3:59:38 PM Mzdrgvesh
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* Remember that there are no said ways to leave Pandora. They're just stuck here - bandits, Lancers and Hyperion workers alike. One of Roland ECHO records mentions that Atlas usually send extraction ship to get troops back. Engineers came to Pandora, got the work they were promised, but even if they would leave their job(and survive this), where would they go?
30th Mar '17 3:47:05 PM Mzdrgvesh
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** [[https://pp.userapi.com/c604724/v604724590/38e11/KgYr1QWoijE.jpg Or this.]]
8th Mar '17 10:12:18 AM nombretomado
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** This was done in MechWarrior Vengeance and Black Knight, with the first games' protagonist becoming the BigBad in the sequel. It would be an interesting fight to use new vs old game mechanics(Phasewalk vs Phaselock, etc).

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** This was done in MechWarrior Vengeance ''VideoGame/MechWarrior4Vengeance'' and Black Knight, ''Black Knight'', with the first games' protagonist becoming the BigBad in the sequel. It would be an interesting fight to use new vs old game mechanics(Phasewalk vs Phaselock, etc).
11th Jan '17 5:17:58 AM Sinister_Sandwich
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** Jossed. The Vault on Elpis in the Pre-Sequel was opened by Colonel Zarpedon, who is not shown in any way to be a Siren. (Her powers are implied to be a result of being corrupted by Eridium.)
29th Dec '16 10:28:59 AM DustSnitch
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Michael identifies himself as a Vault Hunter, which in Borderlands is [[{{Badass}} kinda a big deal]], yet noone around town will so much as mention him. He appears in the oddest of areas, such as Crimson Raider HQ (which only people with keys should be able to even get inside, and neither Roland nor Tannis mention or acknowledge him). One of his lines is a heart-wrenchingly delivered "I don't need this anymore". And he stops appearing after [[spoiler:Sanctuary takes off]], i.e. when you really come into your own as a Vault Hunter and don't need his help anymore.

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Michael identifies himself as a Vault Hunter, which in Borderlands is [[{{Badass}} kinda a big deal]], deal, yet noone no one around town will so much as mention him. He appears in the oddest of areas, such as Crimson Raider HQ (which only people with keys should be able to even get inside, and neither Roland nor Tannis mention or acknowledge him). One of his lines is a heart-wrenchingly delivered "I don't need this anymore". And he stops appearing after [[spoiler:Sanctuary takes off]], i.e. when you really come into your own as a Vault Hunter and don't need his help anymore.
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http://tvtropes.org/pmwiki/article_history.php?article=WMG.BorderLands2