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[[WMG: There are alternate universes where Booker really is a deformed mulatto dwarf or a Frenchman with one eye.]]
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[[WMG: If there's a third ''VideoGame/FreedomForce'' game, Booker would be in it as an ersatz {{Cable}}]]

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[[WMG: If there's a third ''VideoGame/FreedomForce'' game, Booker would be in it as an ersatz {{Cable}}]]ComicBook/{{Cable}}]]
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[[WMG:Elizabeth is [[AllYouZombies also her own mother/Lady Comstock.]]]]

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[[WMG:Elizabeth is [[AllYouZombies [[Literature/AllYouZombies also her own mother/Lady Comstock.]]]]
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[[This is neither confirmed nor denied during the course of the game.]]

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[[This [[spoiler:This is neither confirmed nor denied during the course of the game.]]
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[[This is neither confirmed nor denied during the course of the game.]]
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* [[spoiler:Jossed. Nothing like this happens in the game.]]
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* The flags, 'You're a grand ol' flag,' the flags, one of the signs says that it's you're holy duty to support Columbia, and the FLAGS EVERYWHERE. Not exactly subtle, but it wouldn't be a proper theme if it wasn't.

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* The flags, 'You're a grand ol' flag,' the flags, one of the signs says that it's you're your holy duty to support Columbia, and the FLAGS EVERYWHERE. Not exactly subtle, but it wouldn't be a proper theme if it wasn't.
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** My thoughts exactly, only they don't just cause insanity. These psychic powers also can alter sensory perception. That sudden shift in appearance with Saltonstall, that's him projecting a different appearance on Booker's minds. The same thing with the suble change in that banner on the road and the picture at that bar and those guys chasing you sounding like Indian braves. The thing is that this is not an entirely conscious process. The more you use vigors and nostrums, the more you automatically change the perception of everyone around you. It just happens as your mood changes until you're completely unable to control it. So the cost isn't just insanity, it's also projecting your craziness on others. Why does Saltonstall's badge shift to a Hammer and Scykle? Because that symbolizes a philosophy that he fears and loathes. He's trying to intimidate you, so he unconsciously shows what intimidates him.

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** My thoughts exactly, only they don't just cause insanity. These psychic powers also can alter sensory perception. That sudden shift in appearance with Saltonstall, that's him projecting a different appearance on Booker's minds. The same thing with the suble change in that banner on the road and the picture at that bar and those guys chasing you sounding like Indian braves. The thing is that this is not an entirely conscious process. The more you use vigors and nostrums, the more you automatically change the perception of everyone around you. It just happens as your mood changes until you're completely unable to control it. So the cost isn't just insanity, it's also projecting your craziness on others. Why does Saltonstall's badge shift to a Hammer and Scykle? Sickle? Because that symbolizes a philosophy that he fears and loathes. He's trying to intimidate you, so he unconsciously shows what intimidates him.
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* I definitely believe this one, with one reservation. There's plenty of supporting evidence for it as well. The propellers and balloons aren't just for show. Consider this: the propellers and hot air balloons are far, far too small to lift the city. Period. They wouldn't fool anyone, anyway. There's no arguing that. But what we ''do'' see them used for is keeping the whole thing relatively stable, and making minor alterations to the altitude. Furthermore, if you look at things that are decidedly ''not'' attached to the city, such as the Vox Poluli and Founder hybrid airplane/airships, or Zepplanes, or whatever you want to call them, their gasbags are much bigger and more realistic relative to their payloads, even though Hydrogen has 3 times the lift of hot air.

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* I definitely believe this one, with one reservation. There's plenty of supporting evidence for it as well. The propellers and balloons aren't just for show. Consider this: the propellers and hot air balloons are far, far too small to lift the city. Period. They wouldn't fool anyone, anyway. There's no arguing that. But what we ''do'' see them used for is keeping the whole thing relatively stable, and making minor alterations to the altitude. Furthermore, if you look at things that are decidedly ''not'' attached to the city, such as the Vox Poluli and Founder hybrid airplane/airships, or Zepplanes, or whatever you want to call them, their gasbags are much bigger and more realistic relative to their payloads, even though Hydrogen hydrogen has 3 times the lift of hot air.
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[[WMG: Comstock was helped by ValuesDissonance, and really wasn't that much more extreme then the actual United States of the time.]]

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[[WMG: Comstock was helped by ValuesDissonance, and really wasn't that much more extreme then than the actual United States of the time.]]
Willbyr MOD

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* TheDarkTower

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* TheDarkTowerLiterature/TheDarkTower



* {{Halo}}

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* {{Halo}}Franchise/{{Halo}}



* NeonGenesisEvangelion
* RevolutionaryGirlUtena

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* NeonGenesisEvangelion
Anime/NeonGenesisEvangelion
* RevolutionaryGirlUtenaAnime/RevolutionaryGirlUtena


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** There's a Gear that lets you CastFromHitPoints if you run out of Salts. Perhaps he was using that.

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* Moon Nazis. It's popular, it attacks a system, and it's foreshadowed with the moon comments.
* The Middle East. Yeah, unlikely due to the fact that they don't want to get murdered like Charlie Hebdo, but it would make sense, since belief system + oasis lighthouse + some sort of desert utopia city.
* On Mars. Why not?
* THE FUTURE!!!!!! To elaborate, 2050s or so, with the city being founded on Transhumanism and Singularity ideas, with those getting the critique. Local plasmid stand-in? Early on, you get an arm lopped off, and your new robot arm can do them, and you find programs to get new powers.
* On the ocean, with the idea being a city of moderates. Of course, innovation, progress and creation stagnate, because moderates are useless for advancing anything. Thus, the city falls apart not due to revolution, but decay. All the moderates built a giant city that floats to escape extremism, only for absolutely nothing to get done. It'd also be a good visual metaphor, because of the super-religious and anti-religion cities being in the air and under the sea.
* The Afterlife, with it being during the Christian endtimes. Rather than the racism of the past coming into play, the religion getting attacked is modern anti-science fundamentalism, and the forces of Hell are the good guys.
* A vegan city. Honestly, just to have a game where all of your enemies are homicidal vegans. It'd be the best selling game of all time.
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[[WMG: Clash In The Clouds!Booker Dewitt is the version who appeared at the end of the flashback of Burial At Sea Episode One]]

[[spoiler: His version of Anna is killed by tear decapitation when Comstock tried to take her away]], the sight of his [[spoiler:decapitated infant daughter]] turned him into a violent Blood Knight who just wants to kill, and Elizabeth takes pity on her would have been father and lets him rampage in a version of Columbia, until he eventually is killed for real. Then she goes on to take revenge on [[spoiler: Comstock in Rapture]]
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[[WMG: "Drinkable Plasmids" and "Drinkable Eve" are just Vigors and Salts (respectively) with different labeling]]

Rapture's Drinkable Plasmids have the same names as well as bottle design of their Columbian Vigor counterparts. Also, in Episode Two you use a Tear to briefly return to 1912 Columbia, where in it you can find the only Vigor in the game, Ironsides. Ironsides can be refilled using Drinkable Eve, which shouldnt work since its a Vigor and thus should only be compatible with Salts, unless Drinkable Eve and Salts are the same thing. Suchong has simply been using Fink's modified and stolen formula and renaming Salts as Drinkable Eve and Vigors as Drinkable Plasmids.
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* At the same time you aren't shooting too far from the traits of Miranda in TheTempest or even one or two [[Film/JamesBond Bond]] girls.

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* At the same time you aren't shooting too far from the traits of Miranda in TheTempest Theatre/TheTempest or even one or two [[Film/JamesBond Bond]] girls.
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* [[https://twitter.com/IGLevine/status/567448188307910656 Confirmed]].

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* [[https://twitter.com/IGLevine/status/567448188307910656 Confirmed]].
Confirmed]], [[https://twitter.com/IGLevine/status/567450346600267777 as it]] [[https://twitter.com/IGLevine/status/567450717183811584 turns out]], via WordofGod.
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* [[https://twitter.com/IGLevine/status/567448188307910656 Confirmed]].
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***Actually [[http://http://http://vignette3.wikia.nocookie.net/bioshock/images/e/e3/Space_lighthouse.jpg/revision/latest?cb=20140530120840 cut material]] from BioShock Infinite imply that [[http://img2.wikia.nocookie.net/__cb20130228041053/nazizombiesplus/images/thumb/4/45/Citadel_station.png/500px-Citadel_station.png Citadel Station]] ''IS'' the lighthouse of System Shock.
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[[WMG: The Bioshock Infinite Crossover Dartboard]]
Besides SilentHill (see above), any story that involves a Man, a Woman/Girl, a City/Town, a Lighthouse/Tower and a Rescue could be one of the alternate worlds where Elizabeth and Booker's story plays out differently.

Here's a short list:
* TheDarkTower
* {{Eversion}}
* {{Halo}}
* {{Marathon}}
* NeonGenesisEvangelion
* RevolutionaryGirlUtena
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[[WMG: This all has something to do with FactionParadox.]]

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[[WMG: This all has something to do with FactionParadox.Literature/FactionParadox.]]
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* Both of their stories involve an African-American woman who sympathizes with, and rallies, downtrodden rebels against the greedy upper-class that wronged them in the first place, and oppose their father figures out of their extremism. [[spoiler:And (might) die, in Grace Holloway's case.]]

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* Both of their stories involve an African-American woman who sympathizes with, and rallies, downtrodden rebels against the greedy upper-class that wronged them in the first place, and oppose their father figures out of their extremism. [[spoiler:And (might) [[spoiler:Depending on Delta's actions, both can die, albeit in Grace Holloway's case.case, it's more of a choice than Daisy's.]]

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[[WMG: The DLC will ''not'' follow Booker and Elizabeth.]]

After the events of the ending Booker and Elizabeth's story arc is pretty neatly tied up. Since there is no logical way to continue their story after the end, and since dropping new content mid-campaign and expecting players to get reinvested is ''unlikely'', Irrational is probably going to take the HeroOfAnotherStory approach. Similar to what ''VideoGame/HalfLife1'' did with [[ExpansionPack Opposing Force and Blue Shift]], the DLC will be from the perspectives of other characters, following stories that are either completely removed from the main game [[TwoLinesNoWaiting or are running in parallel to it]].
* Preston B. Downes is a character who seems ripe for this kind of treatment. He never appears on-screen and has his own story arc, complete with a HeelFaceTurn and a MoralityPet.
* Cornelius Slate is another, possibly showing how he fell in with Daisy Fitzroy and the Vox and ended up in the Hall of Heroes.
** Sadly, Jossed (never thought I'd have to Joss ''my own'' theory). The story DLC will be called ''Burial at Sea'', which is a standalone story released in two parts that revolves around [[AlternateUniverse alternate versions of Booker and Elizabeth]]. The story will take place in Rapture on December 31st, 1954, ''prior'' to the Fall of Rapture, effectively making the DLC a Prequel.

[[WMG: The DLC will feature a visit to Rapture (provided by the Lutece twins) and a playable story as Songbird detailing him protecting Elizabeth]]

The Luteces and their [[spoiler:fancy tear machine]] discover the world of Rapture and send someone in to gather things for research, causing you, as a 'volunteer', to get embroiled in a battle amongst the Splicers while using your Vigors and their weapons to survive. As for the other DLC, it will feature you playing as Songbird in a seperate style to the normal game [[spoiler:and taking place early into the 'Bad Future']], fighting off Vox Populi and eventually rescuing Elizabeth after she is sedated and kidnapped.
* Confirmed on the first part, at least as far as it taking place in Rapture. Not the rest.



[[WMG: The DLC will ''not'' follow Booker and Elizabeth.]]

After the events of the ending Booker and Elizabeth's story arc is pretty neatly tied up. Since there is no logical way to continue their story after the end, and since dropping new content mid-campaign and expecting players to get reinvested is ''unlikely'', Irrational is probably going to take the HeroOfAnotherStory approach. Similar to what ''VideoGame/HalfLife1'' did with [[ExpansionPack Opposing Force and Blue Shift]], the DLC will be from the perspectives of other characters, following stories that are either completely removed from the main game [[TwoLinesNoWaiting or are running in parallel to it]].
* Preston B. Downes is a character who seems ripe for this kind of treatment. He never appears on-screen and has his own story arc, complete with a HeelFaceTurn and a MoralityPet.
* Cornelius Slate is another, possibly showing how he fell in with Daisy Fitzroy and the Vox and ended up in the Hall of Heroes.
** Sadly, Jossed (never thought I'd have to Joss ''my own'' theory). The story DLC will be called ''Burial at Sea'', which is a standalone story released in two parts that revolves around [[AlternateUniverse alternate versions of Booker and Elizabeth]]. The story will take place in Rapture on December 31st, 1954, ''prior'' to the Fall of Rapture, effectively making the DLC a Prequel.

[[WMG: The DLC will feature a visit to Rapture (provided by the Lutece twins) and a playable story as Songbird detailing him protecting Elizabeth]]

The Luteces and their [[spoiler:fancy tear machine]] discover the world of Rapture and send someone in to gather things for research, causing you, as a 'volunteer', to get embroiled in a battle amongst the Splicers while using your Vigors and their weapons to survive. As for the other DLC, it will feature you playing as Songbird in a seperate style to the normal game [[spoiler:and taking place early into the 'Bad Future']], fighting off Vox Populi and eventually rescuing Elizabeth after she is sedated and kidnapped.
* Confirmed on the first part, at least as far as it taking place in Rapture. Not the rest.

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[[WMG: The DLC will ''not'' follow Booker and Elizabeth.]]

After the events of the ending Booker and Elizabeth's story arc is pretty neatly tied up. Since there is no logical way to continue their story after the end, and since dropping new content mid-campaign and expecting players to get reinvested is ''unlikely'', Irrational is probably going to take the HeroOfAnotherStory approach. Similar to what ''VideoGame/HalfLife1'' did with [[ExpansionPack Opposing Force and Blue Shift]], the DLC will be from the perspectives of other characters, following stories that are either completely removed from the main game [[TwoLinesNoWaiting or are running in parallel to it]].
* Preston B. Downes is a character who seems ripe for this kind of treatment. He never appears on-screen and has his own story arc, complete with a HeelFaceTurn and a MoralityPet.
* Cornelius Slate is another, possibly showing how he fell in with Daisy Fitzroy and the Vox and ended up in the Hall of Heroes.
** Sadly, Jossed (never thought I'd have to Joss ''my own'' theory). The story DLC will be called ''Burial at Sea'', which is a standalone story released in two parts that revolves around [[AlternateUniverse alternate versions of Booker and Elizabeth]]. The story will take place in Rapture on December 31st, 1954, ''prior'' to the Fall of Rapture, effectively making the DLC a Prequel.

[[WMG: The DLC will feature a visit to Rapture (provided by the Lutece twins) and a playable story as Songbird detailing him protecting Elizabeth]]

The Luteces and their [[spoiler:fancy tear machine]] discover the world of Rapture and send someone in to gather things for research, causing you, as a 'volunteer', to get embroiled in a battle amongst the Splicers while using your Vigors and their weapons to survive. As for the other DLC, it will feature you playing as Songbird in a seperate style to the normal game [[spoiler:and taking place early into the 'Bad Future']], fighting off Vox Populi and eventually rescuing Elizabeth after she is sedated and kidnapped.
* Confirmed on the first part, at least as far as it taking place in Rapture. Not the rest.

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!Other Theories

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!Other Theories
[[folder:Other Theories Part 1]]




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[[/folder]]

[[folder:Other Theories Part 2]]


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* '''These are theories linking the game to the original ''VideoGame/BioSHock1'' (but not necessarily to Burial at Sea)'''

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* '''These are theories linking the game to the original ''VideoGame/BioSHock1'' ''VideoGame/BioShock1'' (but not necessarily to Burial at Sea)'''

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!!Other Theories

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!!Other ----

!Other
Theories
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[[WMG: Comstock is the Antichrist]]
...Perhaps if one invokes death of the Author a little bit, anyways. Comstock works for "the Archangel Columbia". If one interprets the Archangel as being Satan (it's very much in Satan's nature to pretend to be an "Angel of Light"), then this theory comes together. There's very little mention of the actual worship of Jesus in Columbia, who appears to be overshadowed by their false messiah, Comstock. Meanwhile, the city of Columbia itself is a sort of faux heaven; the kind of thing Satan would love to create. Throw in the siphon which itself is a grab at nigh-omnipotence, and the pieces start to come together that Columbia might be a ploy by Satan to attempt to supplant God.
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* They do kind of beat you over the head with it.

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[[folder: Other Theories]]

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[[folder: Other Theories]]!!Other Theories






[[/folder]]
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[[folder:Other Theories]]

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[[folder:Other [[folder: Other Theories]]

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