History Videogame / Z

10th Apr '18 5:25:07 AM NFA
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* AIBreaker: A safe way to deal with stationed enemy tanks and guns is to wait until their turret is facing the opposite direction, then attack and retreat before they can turn around to return fire. Although this renders stationary guns helpless, enemy vehicles may begin tracking the offending unit.

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* AIBreaker: A safe way to deal with stationed human player can engage enemy tanks and guns is to wait until their turret is facing the opposite direction, then attack and retreat before they can turn their turret around to return fire. Although this renders stationary guns helpless, enemy vehicles may begin tracking the offending unit.fire.



** Robots prioritize capturing flags and unmanned hardware, not taking into account the possibility of blindly running into an enemy gun's line of sight.
*** Also, robots will aim to capture the first thing they see, choosing to take over a petite jeep over a much more useful heavy tank.

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** Robots prioritize capturing will forcibly try to take flags and unmanned hardware, not taking into account the possibility of blindly running meaning they could run into an enemy gun's line of sight.
*** Also, robots will aim to capture the first thing they see, choosing to take over a petite jeep over a much more useful heavy tank.
guard turret's fire.



* DodgeTheBullet: Cannon projectiles and thrown grenades are so slow that a properly maneuvered jeep can evade them for enough time to shoot the enemy infantry or driver from the tank with faster, low-caliber bullets. AI takes advantage of this.

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* DodgeTheBullet: Cannon projectiles and thrown grenades are so slow that a properly maneuvered jeep can evade them for enough time to shoot the enemy infantry or tank driver from the tank with faster, low-caliber bullets. AI takes advantage of this.



** Sometimes it is possible to win by moving all of your units through a single lane or a backdoor into to the enemy fort, since the computer opponent typically spreads its forces wide around the battlefield.

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** Sometimes it is possible to win by moving all of your units through a single lane or a backdoor into to the enemy fort, since the computer opponent typically spreads its forces wide around the battlefield.



* LuckBasedMission: Prominent in the earlier levels and early-game battles, where the outcome of a duel between two tanks can heavily affect the course of the battle.
* NonFatalExplosions: Averted in that exploding tanks sometimes shoot their turrets into the air. A falling turret can destroy another tank. This can lead to a chain reaction.

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* LuckBasedMission: Prominent in The game has its moments. Sometimes a lucky shot from a sniper could disable an enemy tank, greatly increasing the earlier levels and early-game battles, where the outcome chances of a duel between two tanks can heavily affect the course of the battle.
victory.
* NonFatalExplosions: Averted in that exploding tanks sometimes shoot their turrets into the air. A falling turret can destroy another tank. This tank, which can lead to a chain reaction. reactions.
12th Feb '18 9:17:21 AM NFA
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* CriticalExistenceFailure: Both averted and played straight. Heavily damaged vehicles move and fire slower, and factories will have an increased production time.

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* CriticalExistenceFailure: Both averted and Mostly played straight. Heavily straight, although heavily damaged vehicles move and fire slower, and factories will have an increased production time.
11th Feb '18 6:25:32 PM NFA
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* AIBreaker: A safe way to deal with stationed enemy tanks and guns is to wait until their turret is facing the opposite direction, then attack and retreat before they can turn around to return fire. Although this renders stationary guns helpless, enemy vehicles may begin tracking the offending unit.
* ArtificialStupidity
** Robots prioritize capturing flags and unmanned hardware, not taking into account the possibility of blindly running into an enemy gun's line of sight.
*** Also, robots will aim to capture the first thing they see, choosing to take over a petite jeep over a much more useful heavy tank.



* DodgeTheBullet: Cannon projectiles and thrown grenades are so slow that properly maneuvered light tank or a jeep can evade them for enough time to shoot the enemy infantry or driver from the tank with faster, low-caliber bullets. AI takes advantage of this.

to:

* CriticalExistenceFailure: Both averted and played straight. Heavily damaged vehicles move and fire slower, and factories will have an increased production time.
* DamageIsFire
* DodgeTheBullet: Cannon projectiles and thrown grenades are so slow that a properly maneuvered light tank or a jeep can evade them for enough time to shoot the enemy infantry or driver from the tank with faster, low-caliber bullets. AI takes advantage of this.this.
* EasyLevelTrick
** Sometimes it is possible to win by moving all of your units through a single lane or a backdoor into to the enemy fort, since the computer opponent typically spreads its forces wide around the battlefield.



* NonFatalExplosions: Averted in that exploding tanks sometimes shoot their turrets into the air. Falling turret can destroy another tank. This can lead to a chain reaction.

to:

* LuckBasedMission: Prominent in the earlier levels and early-game battles, where the outcome of a duel between two tanks can heavily affect the course of the battle.
* NonFatalExplosions: Averted in that exploding tanks sometimes shoot their turrets into the air. Falling A falling turret can destroy another tank. This can lead to a chain reaction.
20th Nov '16 10:59:47 AM Angeldeb82
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* TheCaptain: Zod, in the second game.



* DodgeTheBullet: cannon projectiles and thrown grenades are so slow that properly maneuvered light tank or a jeep can evade them for enough time to shoot the enemy infantry or driver from the tank with faster, low-caliber bullets. AI takes advantage of this..

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* DodgeTheBullet: cannon Cannon projectiles and thrown grenades are so slow that properly maneuvered light tank or a jeep can evade them for enough time to shoot the enemy infantry or driver from the tank with faster, low-caliber bullets. AI takes advantage of this..this.



* GeoEffects: water allows infantry to pass (if lucky enough not to be eaten by a crocodile or a swamp monster), vehicles need a bridge, which can be damaged (and repaired with a crane). Rocks and ice walls can be blown up.
* NonFatalExplosions: averted in that exploding tanks sometimes shoot their turrets into the air. Falling turret can destroy another tank. This can lead to a chain reaction.

to:

* GeoEffects: water Water allows infantry to pass (if lucky enough not to be eaten by a crocodile or a swamp monster), vehicles need a bridge, which can be damaged (and repaired with a crane). Rocks and ice walls can be blown up.
* NonFatalExplosions: averted Averted in that exploding tanks sometimes shoot their turrets into the air. Falling turret can destroy another tank. This can lead to a chain reaction.



* StuffBlowingUp: this is how you win the game. Either you shoot the opponent's fort from outside with lasers, tanks and missiles, or you send a single unit inside it. Anyway, it blows up.
* TheCaptain: Zod, in the second game.

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* StuffBlowingUp: this This is how you win the game. Either you shoot the opponent's fort from outside with lasers, tanks and missiles, or you send a single unit inside it. Anyway, it blows up.
* TheCaptain: Zod, in the second game.
up.



* YouRequireMoreVespeneGas: Averted. Factories do not need supplies, only time (however it decreased if you got more territories).

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* YouRequireMoreVespeneGas: Averted. Factories do not need supplies, only time (however (however, it decreased if you got more territories).
20th Nov '16 10:55:22 AM Angeldeb82
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''Z'' (pronounced Zed) is a 1996 [[RealTimeStrategy real time strategy]] game by Creator/BitmapBrothers set in a [[ALongTimeAgoInAGalaxyFarFarAway galaxy far far away]] where a perpetual war is taking place between two different Interplanetary Empires of [[RidiculouslyHumanRobots sentient biped Robots]]; [[ColourCodedArmies the heroic red MegaCom Corporation and the dastardy blue TransGlobal Empires]]. We follow the story of Commander Zod and his two transport pilots Brad and Allan as they travel across five different worlds; blowing things up, knocking back rocket fuel and taking down names.

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''Z'' (pronounced Zed) is a 1996 [[RealTimeStrategy real time strategy]] RealTimeStrategy game by Creator/BitmapBrothers set in a [[ALongTimeAgoInAGalaxyFarFarAway galaxy far far away]] where a perpetual war is taking place between two different Interplanetary Empires of [[RidiculouslyHumanRobots sentient biped Robots]]; [[ColourCodedArmies the heroic red MegaCom Corporation and the dastardy blue TransGlobal Empires]]. We follow the story of Commander Zod and his two transport pilots Brad and Allan as they travel across five different worlds; blowing things up, knocking back rocket fuel and taking down names.



* {{The Reason You Suck Speech}}/YouBastard: If you fail the mission by losing your territories and letting the enemy destroy your base, your entire army insults you and blames you for these reasons.

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* {{The Reason You Suck Speech}}/YouBastard: TheReasonYouSuckSpeech[=/=]YouBastard: If you fail the mission by losing your territories and letting the enemy destroy your base, your entire army insults you and blames you for these reasons.



* UpdatedReRelease: The game eventually saw a port to the portable market 2011, with a new difficulty setting and hints and tips at loading screens, which itself got ported back to the PC.

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* UpdatedReRelease: UpdatedRerelease: The game and its sequel eventually saw a port ports to the portable market in 2011, 2014, and 2015, with a new difficulty setting and hints and tips at loading screens, which itself themselves got ported back to the PC.
18th Nov '16 1:25:27 PM jackgrimm99
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Added DiffLines:

* {{The Reason You Suck Speech}}/YouBastard: If you fail the mission by losing your territories and letting the enemy destroy your base, your entire army insults you and blames you for these reasons.
13th Dec '15 3:32:56 PM Jallen
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Added DiffLines:

* UpdatedReRelease: The game eventually saw a port to the portable market 2011, with a new difficulty setting and hints and tips at loading screens, which itself got ported back to the PC.
8th Nov '15 11:43:50 AM nombretomado
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* RedVsBlue: The two sides in the game. You play as red.
6th Aug '14 8:18:27 AM carnivorousmeerkat
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* AbandonedArea: Battlefields are littered with abandoned factories, vehicles and grenades. Also, the last world is a decaying industrial complex.

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* AbandonedArea: Battlefields are littered with abandoned factories, vehicles and grenades. Also, the last world is a decaying industrial complex.
* BloodKnight: Zod, in both games. In the second game, he orders his men to patrol a neutral zone and tells them to shoot down an enemy transport ship, even though a ceasefire was in place.



* DodgeTheBullet: cannon projectiles and thrown grenades are so slow that properly maneuvered light tank or a jeep can evade them for enough time to shoot the enemy infantry or driver from the tank with faster, low-caliber bullets. AI takes advantage of this.
* DrillSergeantNasty: Commander Zod, although he is not a sergeant. Doubles with SergeantRock.

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* DodgeTheBullet: cannon projectiles and thrown grenades are so slow that properly maneuvered light tank or a jeep can evade them for enough time to shoot the enemy infantry or driver from the tank with faster, low-caliber bullets. AI takes advantage of this.
* DrillSergeantNasty: Commander Zod, although he is not a sergeant. Doubles with SergeantRock.
this..


Added DiffLines:

* TheCaptain: Zod, in the second game.
6th Aug '14 8:09:57 AM carnivorousmeerkat
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* DrillSergeantNasty: Commander Zod

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* DrillSergeantNasty: Commander ZodZod, although he is not a sergeant. Doubles with SergeantRock.
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