Video Game / Z
(pronounced Zed) is a 1996 Real-Time Strategy
game by Bitmap Brothers
set in a galaxy far far away
where a perpetual war is taking place between two different Interplanetary Empires of sentient biped Robots
; the heroic red MegaCom Corporation and the dastardy blue TransGlobal Empires
. We follow the story of Commander Zod and his two transport pilots Brad and Allan as they travel across five different worlds; blowing things up, knocking back rocket fuel and taking down names.
In 2001 a sequel was made; Z: Steel Soldiers
which followed the story of Zod (now a lowly Captain) being in charge of one side of a neutral zone on a distant planet. Currently the two forces are under a ceasefire and the possibility for a more permanent peace is also certain. Zod however enters the neutral zone after his men having shot down an aircraft, on it he finds a new secret weapon and uncovers a massive plot of the blues to wipe out major strategic red bases all at once during the peace talks.
In no way related to the 1969 French political film Z
, but it's a easy mistake to make.
This game contains examples of:
- Abandoned Area: Battlefields are littered with abandoned factories, vehicles and grenades. Also, the last world is a decaying industrial complex.
- A.I. Breaker: A human player can engage enemy tanks and guns and retreat before they turn their turret around to return fire.
- Artificial Stupidity
- Robots will forcibly try to take flags and hardware, meaning they could run into an enemy guard turret's fire.
- Blood Knight: Zod, in both games. In the second game, he orders his men to patrol a neutral zone and tells them to shoot down an enemy transport ship, even though a ceasefire was in place.
- The Captain: Zod, in the second game.
- Color-Coded Armies: Reds Vs Blues, the multi-player of the second game includes additional colors too.
- Critical Existence Failure: Mostly played straight, although heavily damaged vehicles move and fire slower, and factories will have an increased production time.
- Damage Is Fire
- Dodge the Bullet: Cannon projectiles and thrown grenades are so slow that a properly maneuvered jeep can evade them for enough time to shoot the enemy or tank driver with faster, low-caliber bullets. AI takes advantage of this.
- Easy Level Trick
- Sometimes it is possible to win by moving all of your units through a single lane or backdoor into to the enemy fort, since the computer opponent typically spreads its forces wide around the battlefield.
- Flash of Pain
- Geo Effects: Water allows infantry to pass (if lucky enough not to be eaten by a crocodile or a swamp monster), vehicles need a bridge, which can be damaged (and repaired with a crane). Rocks and ice walls can be blown up.
- Luck-Based Mission: The game has its moments. Sometimes a lucky shot from a sniper could disable an enemy tank, greatly increasing the chances of victory.
- Non-Fatal Explosions: Averted in that exploding tanks sometimes shoot their turrets into the air. A falling turret can destroy another tank, which can lead to chain reactions.
- One-Letter Title
- "The Reason You Suck" Speech/You Bastard: If you fail the mission by losing your territories and letting the enemy destroy your base, your entire army insults you and blames you for these reasons.
- Ridiculously Human Robots: They walk, they talk, they get drunk on rocket fuel. Oh and they also use computers with keyboards and drive around in tanks.
- Single-Biome Planet: Five of them: Desert, Volcanic, Arctic, Jungle, and City.
- Stuff Blowing Up: This is how you win the game. Either you shoot the opponent's fort from outside with lasers, tanks and missiles, or you send a single unit inside it. Anyway, it blows up.
- Updated Re-release: The game and its sequel eventually saw ports to the portable market in 2011, 2014, and 2015, with a new difficulty setting and hints and tips at loading screens, which themselves got ported back to the PC.
- Variable Mix: Music is more intense during combat and even more so when combat happens close to headquarters.
- You Require More Vespene Gas: Averted. Factories do not need supplies, only time (however, it decreased if you got more territories).