''Z'' (pronounced Zed) is a 1996 RealTimeStrategy game by Creator/BitmapBrothers set in a [[ALongTimeAgoInAGalaxyFarFarAway galaxy far far away]] where a perpetual war is taking place between two different Interplanetary Empires of [[RidiculouslyHumanRobots sentient biped Robots]]; [[ColourCodedArmies the heroic red MegaCom Corporation and the dastardy blue TransGlobal Empires]]. We follow the story of Commander Zod and his two transport pilots Brad and Allan as they travel across five different worlds; blowing things up, knocking back rocket fuel and taking down names.

In 2001 a sequel was made; ''Z: Steel Soldiers'' which followed the story of Zod (now a lowly Captain) being in charge of one side of a neutral zone on a distant planet. Currently the two forces are under a ceasefire and the possibility for a more permanent peace is also certain. Zod however enters the neutral zone after his men having shot down an aircraft, on it he finds a new secret weapon and uncovers a massive plot of the blues to wipe out major strategic red bases all at once during the peace talks.

In no way related to the 1969 French political film ''Film/{{Z}}'', but it's a easy mistake to make.
!!This game contains examples of:

* AbandonedArea: Battlefields are littered with abandoned factories, vehicles and grenades. Also, the last world is a decaying industrial complex.
* BloodKnight: Zod, in both games. In the second game, he orders his men to patrol a neutral zone and tells them to shoot down an enemy transport ship, even though a ceasefire was in place.
* TheCaptain: Zod, in the second game.
* ColorCodedArmies: Reds Vs Blues, the multi-player of the second game includes additional colors too.
* DodgeTheBullet: Cannon projectiles and thrown grenades are so slow that properly maneuvered light tank or a jeep can evade them for enough time to shoot the enemy infantry or driver from the tank with faster, low-caliber bullets. AI takes advantage of this.
* FlashOfPain
* GeoEffects: Water allows infantry to pass (if lucky enough not to be eaten by a crocodile or a swamp monster), vehicles need a bridge, which can be damaged (and repaired with a crane). Rocks and ice walls can be blown up.
* NonFatalExplosions: Averted in that exploding tanks sometimes shoot their turrets into the air. Falling turret can destroy another tank. This can lead to a chain reaction.
* OneLetterTitle
* TheReasonYouSuckSpeech[=/=]YouBastard: If you fail the mission by losing your territories and letting the enemy destroy your base, your entire army insults you and blames you for these reasons.
* RidiculouslyHumanRobots: They walk, they talk, they get drunk on rocket fuel. Oh and they also use computers with keyboards and drive around in tanks.
* SingleBiomePlanet: Five of them: Desert, Volcanic, Arctic, Jungle, and City.
* StuffBlowingUp: This is how you win the game. Either you shoot the opponent's fort from outside with lasers, tanks and missiles, or you send a single unit inside it. Anyway, it blows up.
* UpdatedRerelease: The game and its sequel eventually saw ports to the portable market in 2011, 2014, and 2015, with a new difficulty setting and hints and tips at loading screens, which themselves got ported back to the PC.
* VariableMix: Music is more intense during combat and even more so when combat happens close to headquarters.
* YouRequireMoreVespeneGas: Averted. Factories do not need supplies, only time (however, it decreased if you got more territories).