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* SequelDifficultyDrop: The console version of Purple Haze (Which, unlike the PC version which is just a collection of the first game and Fist Alpha is actually a remade version of the game for PS2.), reduces the difficutly of Fist Alpha's missions while removing some of the harder ones, since they're now the first levels in the game instead of being intended to be played after the original game.

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* SequelDifficultyDrop: The console version of Purple Haze (Which, unlike the PC version which is just a collection of the first game and Fist Alpha is actually a remade version of the game for PS2.[=PS2=].), reduces the difficutly of Fist Alpha's missions while removing some of the harder ones, since they're now the first levels in the game instead of being intended to be played after the original game.
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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: There are some unused model and sound files in both games, such as a hi-res version of Rosenfield's model and Minh finding [[spoiler:Hornster's dogtags]] after killing him.

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** Your AI Squadmates have significantly enhanced health, while they will eventually die (And can drop instantly drom explosions and headshots.), they will usually get KO'd on the ground, where the enemy will focus more on you/other still standing squad members, meaning you don't need to worry about them dying generally, though any other characters you need to escort generally don't have this enhanced durability.

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** Your AI Squadmates have significantly enhanced health, while they will eventually die (And can drop instantly drom from explosions and headshots.), they will usually get KO'd on the ground, where the enemy will focus more on you/other still standing squad members, meaning you don't need to worry about them dying generally, though any other characters you need to escort generally don't have this enhanced durability.durability, the Medic also is much harder to get KO'd than other squad members. (Since then the player would need to use a somewhat uncommon medkit to revive them.)



* FakeDifficulty: There are certain sections with VC Enemy spawns that literally always know where you are and will rush your position even if you're hiding in a bush.

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* FakeDifficulty: There are certain sections with VC Enemy spawns that literally always know where you are and will rush your position even if you're hiding in a bush.bush, the enemy will also occasionally (and often on Hard onwards) somehow manage to shoot you in the head, through a bush, at an awkward angle from a good distance away with a .38 revolver.

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* FakeStatic: If you skip a radio call, Hawkins/Douglas will cough then hang up, if you wait to skip until the character on the other line is talking, they may actually cough and hang up on Hawkins/Douglas instead.



** Averted in the Main Campaign, the VC tend to use captured M3 Grease Guns, the .38 Revolver (Which is considered a US weapon.) and the M1 Carbine, in addition the NVA Officer in charge of some prisoners in one mission carries a captured M16.

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** Averted in the Main Campaign, the VC tend to use captured M3 Grease Guns, the .38 Revolver (Which is considered a US weapon.) and the M1 Carbine, in addition the NVA Officer in charge of some prisoners in one mission carries a captured M16.M16 and a VC Officer looking for the Pilot in Fist Alpha's first mission carries a 1911, the armory in both the Vanilla game and Fist Alpha also stocks Soviet/Warsaw Pact Firearms as the campaigns progress.

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** VC Untrained soldiers in Fist Alpha have better accuracy than the actual NVA in the finale of the original game.



** Fist Alpha is even harder than the original game, bordering on fake difficulty at times.

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** Fist Alpha is even harder than the original game, bordering on fake difficulty at times.game.
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** Your AI Squadmates have significantly enhanced health, while they will eventually die (And can drop instantly drom explosions and headshots.), they will usually get KO'd on the ground, where the enemy will focus more on you/other still standing squad members, meaning you don't need to worry about them dying generally, though any other characters you need to escort generally don't have this enhanced durability.
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** The worst example is the second mission in Fist Alpha, the entire village must survive and you need to escort a single villager armed with only a double barreled shotgun and if a single one dies the mission fails, unlike your allies, the villagers have terminally low health and tend to die instantly, even the hunter who you need to escort can die before you can do anything to defend him.
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** VC Untrained soldiers in Fist Alpha have better accuracy than the actual NVA in the finale of the original game.
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* FakeDifficulty: There are certain sections with VC Enemy spawns that literally always know where you are and will rush your position even if you're hiding in a bush.
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** Averted in the Main Campaign, the VC tend to use captured M3 Grease Guns, the .38 Revolver (Which is considered a US weapon.) and the M1 Carbine, in addition the NVA Officer in charge of some prisoners in one mission carries a captured M16.
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** Fist Alpha is even harder than the original game, bordering on fake difficulty at times.


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* SequelDifficultyDrop: The console version of Purple Haze (Which, unlike the PC version which is just a collection of the first game and Fist Alpha is actually a remade version of the game for PS2.), reduces the difficutly of Fist Alpha's missions while removing some of the harder ones, since they're now the first levels in the game instead of being intended to be played after the original game.


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** It's possible for your allies to get stuck getting on the helicopter at the end of a mission, soft-locking you, this doesn't seem to happen if the player makes sure to get on last.
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* DifficultySpike: Any section where Hawkins is alone against any number of VC, as the player now has limited healing, can't restock US weapons outside of occasional pick-ups and will be unable to have allies spot enemies for them as well as being very easy to get pinned down and rushed by a group of VC.

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templating



[[Characters/{{Vietcong}} Has a character sheet]]. Please place all character-specific tropes there.



!!Tropes present in the series

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!!Tropes present in the series
!!''Vietcong'' provides examples of:
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* HitScan: Painfully played straight for a realistic game franchise.

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* HitScan: {{Hitscan}}: Painfully played straight for a realistic game franchise.
Tabs MOD

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* AllAsiansWearConicalStrawHats: Some of the [=VCs=], [[TruthInTelevision quite]] [[CaptainObvious obviously]].

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* AllAsiansWearConicalStrawHats: Some of the [=VCs=], [[TruthInTelevision quite]] [[CaptainObvious quite obviously]].



* AmericaSavesTheDay: This being a game that is [[TruthInTelevision true to history]], [[CaptainObvious you'll just instantly know]] that this trope is [[{{Averted}} averted]] big time.

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* AmericaSavesTheDay: This being a game that is [[TruthInTelevision true to history]], [[CaptainObvious you'll just instantly know]] know that this trope is [[{{Averted}} averted]] {{averted}} big time.



* BoobyTrap: Of course. [[TruthInTelevision It's Vietnam]], [[CaptainObvious for crying out loud]]. On the plus side, the pointman will always spot them, and you can disarm them yourselves.

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* BoobyTrap: Of course. [[TruthInTelevision It's Vietnam]], [[CaptainObvious for crying out loud]].Vietnam]]. On the plus side, the pointman will always spot them, and you can disarm them yourselves.
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Misuse. Trope is for cheat codes referenced in other works.


* ClassicCheatCode: "GIFTFROMPTERODON" and "[[GodMode CHTKOSTEJ]]".

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Cut trope


* BadassArmy

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* %%* BadassArmy



* BiggerBad: Although they never made true appearances in any of the games, Ho Chi Minh and Vo Nguyen Giap can be seen as this for the Americans. For the VC, you have Lyndon B. Johnson and William Westmoreland.
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fixed some typos


It's quite notorious for its high difficulty, and it managed to capture the atmosphere of UsefulNotes/TheVietnamWar. The games are notable for quite realistic portrayal of hardened soldiers and their environment as well as for including less popular themes, such as supporting the Montagnard tribes and urban combat during the Tet Offensive. With helicopters, plethora of military tropes and music from the '60s added for good measure.

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It's quite notorious for its high difficulty, and it managed to capture the atmosphere of UsefulNotes/TheVietnamWar. The games are notable for quite realistic portrayal of hardened soldiers and their environment as well as for including less popular themes, such as supporting the Montagnard tribes and urban combat during the Tet Offensive. With helicopters, a plethora of military tropes and music from the '60s added for good measure.



* WarIsHell: The series doesn't really demonize war, but its hard difficulty, not to mention its focus on realism screams this trope at the top of its metaphorical lungs.

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* WarIsHell: The series doesn't really demonize war, but its hard high difficulty, not to mention its focus on realism realism, screams this trope at the top of its metaphorical lungs.



* NothingIsScarier: Subverted. Granted, this is Vietnam, where the NVA[=/VCs=] could be hiding ''everywhere'' in the jungles, ready to ambush any unwitting patrols. Fortunately, the pointman can give away their positions, slightly nullifying this trope.

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* NothingIsScarier: Subverted. Granted, this is Vietnam, where the NVA[=/VCs=] could be hiding ''everywhere'' ''anywhere'' in the jungles, ready to ambush any unwitting patrols. Fortunately, the pointman can give away their positions, slightly nullifying this trope.



* OneManArmy: Deconstructed. In any mission or quick fights where the player is alone, a stealthy approach is the only way to win it other than using GodMode.

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* OneManArmy: Deconstructed. In any mission or quick fights where the player is alone, a stealthy approach is the only way to win it it, other than using GodMode.



* ArmorIsUseless: Some South Vietnamese and American troops wear flak jackets. Their effectiveness is completely questionable.

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* ArmorIsUseless: Some South Vietnamese and American troops wear flak jackets. Their effectiveness is completely highly questionable.



* TheCameo: Boone can talk with Hawkins and Rosenfield in the first and third US missions, respectively. Also, [[spoiler:Minh and his team encounters and kills a Green Beret advisor who, according to [[WhatCouldHaveBeen unused game files]], is none other than Hornster]].
* TheCavalry: At first, Rigley and his marines. Boone's team ends up becoming The Cavalry themselves late in the US campaign.
* ClimaxBoss: A high-ranking [[MoreDakka RPD]]-totting NVA officer at the end of the US campaign and an ''entire'' US marine platoon (complete with an [[AwesomePersonnelCarrier M113 APC]]) at the end of the VC campaign. All count as [[FinalBoss Final Bosses]].

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* TheCameo: Boone can talk with Hawkins and Rosenfield in the first and third US missions, respectively. Also, [[spoiler:Minh and his team encounters encounter and kills kill a Green Beret advisor who, according to [[WhatCouldHaveBeen unused game files]], is none other than Hornster]].
* TheCavalry: At first, Rigley and his marines. Boone's team ends end up becoming The Cavalry themselves late in the US campaign.
* ClimaxBoss: A high-ranking [[MoreDakka RPD]]-totting RPD]]-toting NVA officer at the end of the US campaign and an ''entire'' US marine platoon (complete with an [[AwesomePersonnelCarrier M113 APC]]) at the end of the VC campaign. All count as [[FinalBoss Final Bosses]].



* LateArrivalSpoiler: Boone's (player-determined) conversations with Hawkins and Rosenfield instantly gives away the ending of the first game.

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* LateArrivalSpoiler: Boone's (player-determined) conversations with Hawkins and Rosenfield instantly gives give away the ending of the first game.



-->'''Boone''': Well, commies never cared much about causalities. Tell it to the French at Dien Bien Phu.

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-->'''Boone''': Well, commies never cared much about causalities.casualties. Tell it to the French at Dien Bien Phu.
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Sinkhole.


* RespawningEnemies: Played straight in the last mission of ''Fist Alpha''. If Douglas gets detected after clearing the MG nests and AA guns and meeting up with Defort, the NVA[=/=]VC will scour the whole place for you, not to mention calling in reinforcements. Even if you manage to take down all of the enemies, excluding the colonel, there will always be at least one enemy in the base. Maybe [[TheDevTeamThinksOfEverything the developers thought that the player]] will try to clear the base before killing the colonel, gathering the intel, and blowing up the fuel tanks.

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* RespawningEnemies: Played straight in the last mission of ''Fist Alpha''. If Douglas gets detected after clearing the MG nests and AA guns and meeting up with Defort, the NVA[=/=]VC will scour the whole place for you, not to mention calling in reinforcements. Even if you manage to take down all of the enemies, excluding the colonel, there will always be at least one enemy in the base. Maybe [[TheDevTeamThinksOfEverything the developers thought that the player]] player will try to clear the base before killing the colonel, gathering the intel, and blowing up the fuel tanks.
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* MoreDakka: Many weapons. From [=M60s=], UsefulNotes/{{WWII}}-era [=BARs=], [=RPDs=], the list goes on.

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* MoreDakka: Many weapons. From [=M60s=], UsefulNotes/{{WWII}}-era [[UsefulNotes/WorldWarII WWII]]-era [=BARs=], [=RPDs=], the list goes on.
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Work titles are not displayed in bold.


'''''Vietcong''''' is a FirstPersonShooter series consisting of 2 video games and 3 [[ExpansionPack expansion packs]] (2 are [[{{Freeware}} free]]), developed by Illusion Softworks ([[Creator/TakeTwoInteractive 2K Czech]]).

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'''''Vietcong''''' ''Vietcong'' is a FirstPersonShooter series consisting of 2 video games and 3 [[ExpansionPack expansion packs]] (2 are [[{{Freeware}} free]]), developed by Illusion Softworks ([[Creator/TakeTwoInteractive 2K Czech]]).
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* DirtyCommunists: Played with. The NVA and the [=VCs=] hardly ever commit any atrocity in the first game, except in the second game with the church massacre in Hue. Completely played straight for JosephStalin and MaoZedong, with Hawkins calling both of them mass murderers if he finds their photos.

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* DirtyCommunists: Played with. The NVA and the [=VCs=] hardly ever commit any atrocity in the first game, except in the second game with the church massacre in Hue. Completely played straight for JosephStalin UsefulNotes/JosephStalin and MaoZedong, UsefulNotes/MaoZedong, with Hawkins calling both of them mass murderers if he finds their photos.
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* UsefulNotes/GaulsWithGrenades: The First Indochina War is mentioned throughout the series, and there are signs of French presence in some missions, such as [[spoiler:the rusted armored cars]].



* UsefulNotes/TheVietnamWar: The series mainly takes place in 1967 and 1968. The only exception is the tutorial mode, which is set in 1960, five years before the American involvement in the war.
* UsefulNotes/VietnameseWithKalashnikovs



* UsefulNotes/YanksWithTanks



* UsefulNotes/ChineseWithChopperSupport: Sometimes, Hawkins can find PLA weapons[=/=]supplies, usually from dead NVA[=/=]VC.



* UsefulNotes/AussiesWithArtillery: Some ANZAC soldiers appear in the game. [[TheMedic Cobber]] is one of them.
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It's quite notorious for its high difficulty, and it managed to capture the atmosphere of TheVietnamWar. The games are notable for quite realistic portrayal of hardened soldiers and their environment as well as for including less popular themes, such as supporting the Montagnard tribes and urban combat during the Tet Offensive. With helicopters, plethora of military tropes and music from the '60s added for good measure.

The first game puts players as US Special Forces Intelligence Sergeant Steve R. Hawkins, assigned to the SF camp in Nui Pek to replace the previous ([[PosthumousCharacter dead]]) intel sergeant, Douglas Warren, who is playable in the expansion pack, ''Fist Alpha''. Both the original game and ''Fist Alpha'' was bundled and ported to the PlayStation2 and {{XBox}} in 2004 as ''Purple Haze''.

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It's quite notorious for its high difficulty, and it managed to capture the atmosphere of TheVietnamWar.UsefulNotes/TheVietnamWar. The games are notable for quite realistic portrayal of hardened soldiers and their environment as well as for including less popular themes, such as supporting the Montagnard tribes and urban combat during the Tet Offensive. With helicopters, plethora of military tropes and music from the '60s added for good measure.

The first game puts players as US Special Forces Intelligence Sergeant Steve R. Hawkins, assigned to the SF camp in Nui Pek to replace the previous ([[PosthumousCharacter dead]]) intel sergeant, Douglas Warren, who is playable in the expansion pack, ''Fist Alpha''. Both the original game and ''Fist Alpha'' was bundled and ported to the PlayStation2 UsefulNotes/PlayStation2 and {{XBox}} UsefulNotes/XBox in 2004 as ''Purple Haze''.
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America Wins The War has been renamed because of Missing Supertrope Syndrome. Misuse and Zero Context Examples will be cut.


* AmericaWinsTheWar: Averted for the Americans. Aside from the ARVN, the game makes a crystal-clear depiction of the [[UsefulNotes/AussiesWithArtillery ANZAC]] involvement in the war. Played brutally and obviously straight for the NVA.

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* AmericaWinsTheWar: AmericaSavesTheDay: Averted for the Americans. Aside from the ARVN, the game makes a crystal-clear depiction of the [[UsefulNotes/AussiesWithArtillery ANZAC]] involvement in the war. Played brutally and obviously straight for the NVA.
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* VideoGameCrueltyPunishment: Killing a Montagnard will result in mission failure.

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* VideoGameCrueltyPunishment: Killing a Montagnard will result in mission failure. The same goes for prisoners of war you help to capture in one mission, even if Hawkins encourages you to execute them.
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* AllAsiansWearConicalStrawHats: Some of the [=VCs=], [[TruthInTelevision quiet]] [[CaptainObvious obviously]].

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* AllAsiansWearConicalStrawHats: Some of the [=VCs=], [[TruthInTelevision quiet]] quite]] [[CaptainObvious obviously]].
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* ZergRush: [[spoiler:The NVA assault on Nui Pek in the first game]]. The VC campaign's last level has the player and his allies inflicting this on the Americans.



* ZergRush: [[spoiler:The NVA assault on Nui Pek]].

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* ZergRush: [[spoiler:The NVA assault on Nui Pek]].
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* ZergRush: [[spoiler:The NVA assault on Nui Pek]].
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cut trope


* AwesomeButPractical: The [=M60=] in both games (so much that it's become a GameBreaker) and the [=M16A1=][=/=][=XM148=] combo rifle from the second game. Think about a combination between an M16 and an M79.

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