Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
The first game puts players as US Special Forces Intelligence Sergeant Steve R. Hawkins, assigned to the SF camp in Nui Pek to replace the previous ([[PosthumousCharacter dead]]) intel sergeant, Douglas Warren, who is playable in the expansion pack, ''Fist Alpha''. Both the original game and ''Fist Alpha'' was bundled and ported to the UsefulNotes/PlayStation2 and UsefulNotes/XBox in 2004 as ''Purple Haze''.
to:
The first game puts players as US Special Forces Intelligence Sergeant Steve R. Hawkins, assigned to the SF camp in Nui Pek to replace the previous ([[PosthumousCharacter dead]]) intel sergeant, Douglas Warren, who is playable in the expansion pack, ''Fist Alpha''. Both the original game and ''Fist Alpha'' was bundled and ported to the UsefulNotes/PlayStation2 Platform/PlayStation2 and UsefulNotes/XBox Platform/XBox in 2004 as ''Purple Haze''.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup
Deleted line(s) 49 (click to see context) :
%%* CoolGuns: Naturally.
Is there an issue? Send a MessageReason:
trope is renamed Prefers Going Barefoot. Dewicking old name
Deleted line(s) 170 (click to see context) :
%%* DoesNotLikeShoes: The Montagnards and some of the "poor" [=VCs=].
Is there an issue? Send a MessageReason:
None
Changed line(s) 123 (click to see context) from:
* SendInTheSearchTeam: At the beginning of ''Fist Alpha'', Douglas and his team sees an F105 going down. Naturally, they search the jungle for its pilot. In the second game, Boone and his team is tasked with rescuing ARVN Captain Soat, who "[[HeKnowsTooMuch knows too much]]".
to:
* SendInTheSearchTeam: At the beginning of ''Fist Alpha'', Douglas and his team sees see an F105 going down. Naturally, they search the jungle for its pilot. In the second game, Boone and his team is are tasked with rescuing ARVN Captain Soat, who "[[HeKnowsTooMuch knows too much]]".
Is there an issue? Send a MessageReason:
None
Changed line(s) 67 (click to see context) from:
** In ''Fist Alpha'', once Douglas and his team finds the F-105 pilot, they must protect him until the evac chopper arrives. In the second game, the player has to ensure that both Rigley and a US armored vehicle survive throughout certain parts in the US campaign.
to:
** In ''Fist Alpha'', once Douglas and his team finds find the F-105 pilot, they must protect him until the evac chopper arrives. In the second game, the player has to ensure that both Rigley and a US armored vehicle survive throughout certain parts in the US campaign.
Is there an issue? Send a MessageReason:
None
Changed line(s) 33 (click to see context) from:
** Some of the NVA[=/VCs=] in the first game wear Mao hats that are only worn by the Pathet Lao.
to:
** Some of the NVA[=/VCs=] in the first game wear Mao hats that are were only worn by the Pathet Lao.
Changed line(s) 44 (click to see context) from:
* BoobyTrap: Of course. [[TruthInTelevision It's Vietnam]]. On the plus side, the pointman will always spot them, and you can disarm them yourselves.
to:
* BoobyTrap: Of course. [[TruthInTelevision It's Vietnam]]. On the plus side, the pointman will always spot them, and you can disarm them yourselves.yourself.
Changed line(s) 48 (click to see context) from:
* ChromosomeCasting: All of the important characters are men.
to:
* ChromosomeCasting: All of the important characters are men. [[JustifiedTrope Only to be expected]] of military fiction set before TheEighties or so; there were only 130 or so enlisted women in the US military by the time of Vietnam.
Changed line(s) 50 (click to see context) from:
* ColdFlames: Averted. You can and you ''will'' be hurt whenever you touch or stand next to or [[TooDumbToLive in]] a fire.
to:
* ColdFlames: Averted. You can and you ''will'' be hurt whenever by fire, whether you touch it directly or stand next to or [[TooDumbToLive in]] a fire.it.
Changed line(s) 52 (click to see context) from:
* ConcealmentEqualsCover: Averted. Like ''VideoGame/OperationFlashpoint'', hiding in bushes or tall grass slows you down and makes you both effectively invisible (unless somebody directly stumbles upon you) and more vulnerable to enemy fire.
to:
* ConcealmentEqualsCover: Averted. Like ''VideoGame/OperationFlashpoint'', hiding in bushes or tall grass slows you down and makes you both effectively invisible (unless somebody directly stumbles upon you) and but also more vulnerable to enemy fire.
Changed line(s) 56 (click to see context) from:
* DamnYouMuscleMemory: Try playing this game after playing ''VideoGame/MedalOfHonor'', ''VideoGame/HalfLife1'', ''VideoGame/CallOfDuty'', or any other [=FPS=] where you only need to hold either the left mouse button or the G key to use the grenade. Here, you'll have to press the left mouse button, ''then'' hold the button to cook the grenade, then release the button to throw it. Worse yet, the grenades in all of the games have exactly 4 seconds before exploding.
to:
* DamnYouMuscleMemory: Try playing this game after playing ''VideoGame/MedalOfHonor'', ''VideoGame/HalfLife1'', ''VideoGame/CallOfDuty'', or any other [=FPS=] where you only need to hold either the left mouse button or the G key to use the grenade. Here, you'll have to press the left mouse button, ''then'' hold the button to cook the grenade, then release the button to throw it. Worse yet, the grenades in all of the games have exactly 4 seconds before exploding.
Changed line(s) 58 (click to see context) from:
* DirtyCommunists: Played with. The NVA and VC hardly ever commit any atrocity in the first game, except in the second game with the church massacre in Hue. Hawkins, however, tend to view his enemies as such, especially based on his reactions upon finding collectables. For instance he reacts to an anti-American propaganda poster with "[[PrecisionFStrike Fuck you, commies]]", and calls both UsefulNotes/JosephStalin and UsefulNotes/MaoZedong mass murderers if he finds their photos.
to:
* DirtyCommunists: Played with. The NVA and VC hardly ever commit any atrocity atrocities in the first game, except in the second game with the church but then commit a massacre in Hue.the church in Hue in the second. Hawkins, however, tend to view his enemies as such, especially based on his reactions upon finding collectables. For instance he reacts to an anti-American propaganda poster with "[[PrecisionFStrike Fuck you, commies]]", and calls both UsefulNotes/JosephStalin and UsefulNotes/MaoZedong mass murderers if he finds their photos.
Changed line(s) 67 (click to see context) from:
** In ''Fist Alpha'', once Douglas and his team finds the F105 pilot, they must protect him until the evac chopper arrives. In the second game, the player has to ensure that both Rigley and a US armored vehicle survive throughout certain parts in the US campaign.
to:
** In ''Fist Alpha'', once Douglas and his team finds the F105 F-105 pilot, they must protect him until the evac chopper arrives. In the second game, the player has to ensure that both Rigley and a US armored vehicle survive throughout certain parts in the US campaign.
Changed line(s) 69 (click to see context) from:
** The worst example is the second mission in Fist Alpha, the entire village must survive and you need to escort a single villager armed with only a double barreled shotgun and if a single one dies the mission fails, unlike your allies, the villagers have terminally low health and tend to die instantly, even the hunter who you need to escort can die before you can do anything to defend him.
to:
** The worst example is the second mission in Fist Alpha, the entire village must survive and you need to escort a single villager armed with only a double barreled shotgun shotgun, and if a single one dies the mission fails, unlike fails. Unlike your allies, the villagers have terminally low health and tend to die instantly, instantly; even the hunter who you need to escort can die before you can do anything to defend him.
Changed line(s) 79 (click to see context) from:
* GrenadeLauncher: The [=M79=] and the [=XM148=], the latter of which is always underslung on an [=M16=].
to:
* GrenadeLauncher: The [=M79=] standalone [=M79=], and the [=XM148=], the latter of which is always [=XM148=] underslung on an [=M16=].some [=M16s=].
Changed line(s) 97,99 (click to see context) from:
-->'''Marine 1''': Yeah man, I've heard that almost all the Communist officers are dead by now and that the North Vietnamese rag-tag troops are commanded by lower-ranking officers.
-->'''Marine 2''': Their casualties are terrible man, and they're out of ammo. But it's not enough for them to back off. They fight till they can't stand.
-->'''Marine 3''': We're beatin' 'em hard, but they're still kicking. Any of us can be shot dead anytime by some bastard hiding in ruins or thick bushes.
-->'''Marine 2''': Their casualties are terrible man, and they're out of ammo. But it's not enough for them to back off. They fight till they can't stand.
-->'''Marine 3''': We're beatin' 'em hard, but they're still kicking. Any of us can be shot dead anytime by some bastard hiding in ruins or thick bushes.
to:
-->'''Marine 1''': Yeah man, I've heard that almost all the Communist officers are dead by now and that the North Vietnamese rag-tag troops are commanded by lower-ranking officers.
-->'''Marineofficers.\\
'''Marine 2''': Their casualties are terrible man, and they're out of ammo. But it's not enough for them to back off. They fight till they can'tstand.
-->'''Marinestand.\\
'''Marine 3''': We're beatin' 'em hard, but they're still kicking. Any of us can be shot dead anytime by some bastard hiding in ruins or thick bushes.
-->'''Marine
'''Marine 2''': Their casualties are terrible man, and they're out of ammo. But it's not enough for them to back off. They fight till they can't
-->'''Marine
'''Marine 3''': We're beatin' 'em hard, but they're still kicking. Any of us can be shot dead anytime by some bastard hiding in ruins or thick bushes.
Is there an issue? Send a MessageReason:
Moving narm to YMMV
Changed line(s) 53 (click to see context) from:
* ContractualBossImmunity: Averted. But then again, it's not like the bosses [[AntiClimaxBoss are stronger]] than typical {{mooks}} when it goes to health.
to:
* ContractualBossImmunity: Averted. But then again, it's not like the bosses [[AntiClimaxBoss are stronger]] stronger than typical {{mooks}} when it goes to health.
Deleted line(s) 109 (click to see context) :
* NamesTheSame: {{Averted|trope}}. Some of the important Vietnamese characters are named "Nguyen". Aside from sharing the same name, they are not related to each other.
* OneSteveLimit: {{Averted|trope}}. Some of the important Vietnamese characters are named "Nguyen". Aside from sharing the same name, they are not related to each other.
Changed line(s) 162 (click to see context) from:
* [[spoiler:BolivianArmyEnding]]: [[spoiler:Subverted.]]
to:
Changed line(s) 165 (click to see context) from:
* TheComputerIsACheatingBastard:
to:
Changed line(s) 169,170 (click to see context) from:
* DescriptionPorn: Hawkins' diary and documents. ''In spades''.
* DoesNotLikeShoes: The Montagnards and some of the "poor" [=VCs=].
* DoesNotLikeShoes: The Montagnards and some of the "poor" [=VCs=].
to:
*
%%* DoesNotLikeShoes: The Montagnards and some of the "poor" [=VCs=].
Changed line(s) 173,174 (click to see context) from:
* {{Foreshadowing}}: Bronson is concerned that the [=VCs=] might send in tanks to destroy the radio relay in Dong Tam Hanh hill. [[spoiler:The NVA does the exact same thing when they attacked Nui Pek]].
* GameBreakingBug: A really notorious (and famous) example occurs when the game is run on newer computers, especially in the third mission, where the game always crashes after Hawkins says "I can almost smell the VC bastards". It also crashes whenever the radio icon shows up on the HUD. Fortunately, there's [[http://www.vietcong1.cz/index.php?site=files&file=42 a third-party program]] that tweaks the game to prevent it from crashing.
* GameBreakingBug: A really notorious (and famous) example occurs when the game is run on newer computers, especially in the third mission, where the game always crashes after Hawkins says "I can almost smell the VC bastards". It also crashes whenever the radio icon shows up on the HUD. Fortunately, there's [[http://www.vietcong1.cz/index.php?site=files&file=42 a third-party program]] that tweaks the game to prevent it from crashing.
to:
* {{Foreshadowing}}: Bronson is concerned that the [=VCs=] might send in tanks to destroy the radio relay in Dong Tam Hanh hill. [[spoiler:The NVA does the exact same thing when they attacked Nui Pek]].
Pek.]]
*GameBreakingBug: GameBreakingBug:
** A really notorious (and famous) example occurs when the game is run on newer computers, especially in the third mission, where the game always crashes after Hawkins says "I can almost smell the VC bastards". It also crashes whenever the radio icon shows up on the HUD. Fortunately, there's [[http://www.vietcong1.cz/index.php?site=files&file=42 a third-party program]] that tweaks the game to prevent it from crashing.
*
** A really notorious (and famous) example occurs when the game is run on newer computers, especially in the third mission, where the game always crashes after Hawkins says "I can almost smell the VC bastards". It also crashes whenever the radio icon shows up on the HUD. Fortunately, there's [[http://www.vietcong1.cz/index.php?site=files&file=42 a third-party program]] that tweaks the game to prevent it from crashing.
Changed line(s) 176 (click to see context) from:
* GoodGunsBadGuns: Played straight in Quick Fight mode. As Hawkins you can only start with NATO firearms, while as a VC soldier you can only start with Soviet[=/=]Warsaw Pact firearms.
to:
* GoodGunsBadGuns: GoodGunsBadGuns:
** Played straight in Quick Fight mode. As Hawkins you can only start with NATO firearms, while as a VC soldier you can only start with Soviet[=/=]Warsaw Pact firearms.
** Played straight in Quick Fight mode. As Hawkins you can only start with NATO firearms, while as a VC soldier you can only start with Soviet[=/=]Warsaw Pact firearms.
Changed line(s) 179,180 (click to see context) from:
* InkSuitActor: Most of the American characters, as seen [[http://vietcong.scorpions.cz/vc/clanek/galeria-postavy here]].
* KillItWithFire: The napalm strikes.
* KillItWithFire: The napalm strikes.
to:
Changed line(s) 182 (click to see context) from:
* MultiPlatform: The ''Purple Haze'' ports.
to:
Changed line(s) 191 (click to see context) from:
* {{Prequel}}: ''Fist Alpha''.
to:
Changed line(s) 195,196 (click to see context) from:
* ShootingGallery: Obviously present in the tutorial mode.
* SimulationGame
* SimulationGame
to:
Changed line(s) 202 (click to see context) from:
* TempleOfDoom: Again, double subverted with the Po Tlong Karai temple. Sure, it's filled with NVA forces, but there are no booby traps. [[spoiler:The same can't be said for the VC tunnel network beneath it]].
to:
* TempleOfDoom: Again, double subverted with the Po Tlong Karai temple. Sure, it's filled with NVA forces, but there are no booby traps. [[spoiler:The same can't be said for the VC tunnel network beneath it]].it.]]
Changed line(s) 205,207 (click to see context) from:
* TrappedBehindEnemyLines: Hawkins at several points in the game. While searching for Marv, no less.
* TrueCompanions: Everyone in Nui Pek.
* TunnelNetwork: Hawkins infiltrates some of these in the campaign.
* TrueCompanions: Everyone in Nui Pek.
* TunnelNetwork: Hawkins infiltrates some of these in the campaign.
to:
Changed line(s) 209 (click to see context) from:
* UpdatedRerelease: ''Fist Alpha''.
to:
Changed line(s) 211 (click to see context) from:
* WalkingShirtlessScene: Some of the "poor" [=VCs=].
to:
Changed line(s) 225 (click to see context) from:
* AwesomePersonnelCarrier: The M113 APC.
to:
Changed line(s) 243 (click to see context) from:
* [[LethalJokeCharacter Lethal Joke Weapon]]: The trombone gun.
to:
Changed line(s) 246 (click to see context) from:
* RagdollPhysics: Anytime a character dies, his corpse ragdolls. Can fall into [[{{Narm}} narmy]] territory at times.
to:
* RagdollPhysics: Anytime a character dies, his corpse ragdolls. Can fall into [[{{Narm}} narmy]] territory at times.
Changed line(s) 248 (click to see context) from:
* StartXToStopX: The Americans and the South Vietnamese employing the NVA[=/=]VC's own [[BoobyTrap Booby Traps]] against them.
to:
* StartXToStopX: The Americans and the South Vietnamese employing the NVA[=/=]VC's own [[BoobyTrap Booby Traps]] {{Booby Trap}}s against them.
Changed line(s) 255 (click to see context) from:
* StoryDrivenInvulnerability: See GameplayAllyImmortality.
to:
Changed line(s) 258 (click to see context) from:
* UniversalDriversLicense: Played straight in multiplayer mode.
to:
Is there an issue? Send a MessageReason:
Moving One Steve Limit from Names The Same on the Trivia page, and Sequel Difficulty Drop to YMMV. Also cleaning up Zero Context Example entries and some other stuff.
%%
%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. Some of such entries have been commented out. Add context to the entries before uncommenting them.
%%
%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. Some of such entries have been commented out. Add context to the entries before uncommenting them.
%%
Changed line(s) 16 (click to see context) from:
* AcceptableBreakFromReality: Mounted machine guns having BottomlessMagazines? Check. [[HollywoodSilencer Hollywood Silencers]]? Check. Your engineer having unlimited supplies of ammo? Check. The ability to drive tanks despite not being a tank crewman? Check!
to:
* AcceptableBreakFromReality: AcceptableBreakFromReality:
** Mounted machine guns having BottomlessMagazines? Check. [[HollywoodSilencer Hollywood Silencers]]? Check. Your engineer having unlimited supplies of ammo? Check. The ability to drive tanks despite not being a tank crewman? Check!
** Mounted machine guns having BottomlessMagazines? Check. [[HollywoodSilencer Hollywood Silencers]]? Check. Your engineer having unlimited supplies of ammo? Check. The ability to drive tanks despite not being a tank crewman? Check!
Deleted line(s) 18,19 (click to see context) :
* AllAsiansWearConicalStrawHats: Some of the [=VCs=], [[TruthInTelevision quite obviously]].
* AllYourBaseAreBelongToUs: In the first game, the [=VCs=] [[spoiler:(later the NVA)]] launched a couple of attacks on Nui Pek. And of course, the Tet Offensive in the second game.
* AllYourBaseAreBelongToUs: In the first game, the [=VCs=] [[spoiler:(later the NVA)]] launched a couple of attacks on Nui Pek. And of course, the Tet Offensive in the second game.
%%* AllAsiansWearConicalStrawHats: Some of the [=VCs=], [[TruthInTelevision quite obviously]].
* AllYourBaseAreBelongToUs: In the first game, the [=VCs=] [[spoiler:(later the NVA)]] launched a couple of attacks on Nui Pek. And of course, the Tet Offensive in the second game.
* AllYourBaseAreBelongToUs: In the first game, the [=VCs=] [[spoiler:(later the NVA)]] launched a couple of attacks on Nui Pek. And of course, the Tet Offensive in the second game.
Changed line(s) 22 (click to see context) from:
* AlphabeticalThemeNaming: The expansion packs, except ''Red Dawn''.
to:
Changed line(s) 24 (click to see context) from:
* AnyoneCanDie: Subverted with your team-mates in the second game.
to:
Changed line(s) 36 (click to see context) from:
* BattleInTheRain: Many missions throughout the series.
to:
Changed line(s) 42 (click to see context) from:
* BoringButPractical: Any silenced weapon and assault rifle.
to:
Changed line(s) 45,46 (click to see context) from:
* CoolGuns: Naturally.
* ColdFlames: Averted. You can and you ''will'' be hurt whenever you touch or stand next to[=/=][[TooDumbToLive in]] a fire.
* ColdFlames: Averted. You can and you ''will'' be hurt whenever you touch or stand next to[=/=][[TooDumbToLive in]] a fire.
to:
* ColdFlames: Averted. You can and you ''will'' be hurt whenever you touch or stand next
Changed line(s) 51 (click to see context) from:
* CriticalExistenceFailure: Played straight with the player.
to:
Changed line(s) 53 (click to see context) from:
* DeathFromAbove: Several times throughout the series. All come from the Americans, who certainly ''love'' this trope.
to:
Changed line(s) 57 (click to see context) from:
* DuringTheWar (UsefulNotes/TheVietnamWar)
to:
Changed line(s) 59 (click to see context) from:
* EliteArmy[=/=]ElitesAreMoreGlamorous: We have the Green Berets, the CIDG, the LLDB, MACV, and the Vietnamese Rangers (Black Panthers[=/=]Hac Bao).
to:
Changed line(s) 62,63 (click to see context) from:
* EscortMission: In ''Fist Alpha'', once Douglas and his team finds the F105 pilot, they must protect him until the evac chopper arrives. In the second game, the player has to ensure that both Rigley and a US armored vehicle survive throughout certain parts in the US campaign.
** It's safe to say that the first game is one huge EscortMission; if one of your team-mates goes down, it's mission failed.
** It's safe to say that the first game is one huge EscortMission; if one of your team-mates goes down, it's mission failed.
to:
* EscortMission: EscortMission:
** In ''Fist Alpha'', once Douglas and his team finds the F105 pilot, they must protect him until the evac chopper arrives. In the second game, the player has to ensure that both Rigley and a US armored vehicle survive throughout certain parts in the US campaign.
** It's safe to say that the first game is one hugeEscortMission; Escort Mission; if one of your team-mates goes down, it's mission failed.
** In ''Fist Alpha'', once Douglas and his team finds the F105 pilot, they must protect him until the evac chopper arrives. In the second game, the player has to ensure that both Rigley and a US armored vehicle survive throughout certain parts in the US campaign.
** It's safe to say that the first game is one huge
Changed line(s) 69,73 (click to see context) from:
* FacklerScaleOfFPSRealism: Realistic.
* ForegoneConclusion: ''Fist Alpha'' and both campaigns in the second game.
* FriendlyFireproof: Averted. See also VideoGameCrueltyPunishment.
* GameMod: There are lots and lots of mods for the series. Unfortunately[[labelnote:*]]for people who prefer single-player mode[[/labelnote]] most of them are multiplayer-only.
* GameplayAllyImmortality: Averted. Subverted in the second game with your teammates, but still averted for everyone else.
* ForegoneConclusion: ''Fist Alpha'' and both campaigns in the second game.
* FriendlyFireproof: Averted. See also VideoGameCrueltyPunishment.
* GameMod: There are lots and lots of mods for the series. Unfortunately[[labelnote:*]]for people who prefer single-player mode[[/labelnote]] most of them are multiplayer-only.
* GameplayAllyImmortality: Averted. Subverted in the second game with your teammates, but still averted for everyone else.
to:
* GameMod: There are lots and lots of mods for the
Changed line(s) 76 (click to see context) from:
* GunshipRescue: Many of 'em for the Americans in the form of Huey, Choctaw, and Cobra gunships.
to:
Changed line(s) 85 (click to see context) from:
* {{Hitscan}}: Painfully played straight for a realistic game franchise.
to:
Changed line(s) 87 (click to see context) from:
* HyperspaceArsenal: Averted. See LimitedLoadout.
to:
Changed line(s) 98,100 (click to see context) from:
* MilitaryAlphabet: Prevalent throughout the series. Hotel Six, everyone?
* MirroringFactions: The NVA, the ARVN, and the VC are depicted this way.
* MissingBackblast: Again, Jarringly played straight for a realistic game franchise.
* MirroringFactions: The NVA, the ARVN, and the VC are depicted this way.
* MissingBackblast: Again, Jarringly played straight for a realistic game franchise.
to:
* MissingBackblast:
Changed line(s) 104 (click to see context) from:
* NintendoHard
to:
* NamesTheSame: {{Averted|trope}}. Some of the important Vietnamese characters are named "Nguyen". Aside from sharing the same name, they are not related to each other.
%%* NintendoHard
%%* NintendoHard
Changed line(s) 109,110 (click to see context) from:
* PinkMist
* RatedMForManly
* RatedMForManly
to:
Changed line(s) 112 (click to see context) from:
* LaResistance: The [=VCs=].
to:
Deleted line(s) 118 (click to see context) :
* SequelDifficultyDrop: The console version of Purple Haze (Which, unlike the PC version which is just a collection of the first game and Fist Alpha is actually a remade version of the game for [=PS2=].), reduces the difficutly of Fist Alpha's missions while removing some of the harder ones, since they're now the first levels in the game instead of being intended to be played after the original game.
Changed line(s) 120 (click to see context) from:
* ShortRangeShotgun: Averted.
to:
Changed line(s) 122,123 (click to see context) from:
* ShownTheirWork[=/=]TruthInTelevision: Lots and lots of 'em throughout the series.
* SniperRifle: The [=M21=], Dragunov, M1 Garand, and Mosin-Nagant.
* SniperRifle: The [=M21=], Dragunov, M1 Garand, and Mosin-Nagant.
to:
Changed line(s) 125 (click to see context) from:
* TheSquad: ''And.'' '''''HOW.'''''
to:
* TheSquad: ''And.'' '''''HOW.'''''TheSquad:
Changed line(s) 134 (click to see context) from:
* StuffBlowingUp: Caused by your C4 charges, no less.
to:
%%* TruthInTelevision: Lots and lots of 'em throughout the series.
Changed line(s) 143 (click to see context) from:
* YourTerroristsAreOurFreedomFighters: Again, the [=VCs=].
to:
Is there an issue? Send a MessageReason:
None
Deleted line(s) 225 (click to see context) :
* DifficultySpike: The VC campaign ''as a whole'', due to being much shorter (only ''4 levels!'') compared to the US campaign (13 levels).
Is there an issue? Send a MessageReason:
Difficulty Spike is now YMMV
Deleted line(s) 54 (click to see context) :
* DifficultySpike: Any section where Hawkins is alone against any number of VC, as the player now has limited healing, can't restock US weapons outside of occasional pick-ups and will be unable to have allies spot enemies for them as well as being very easy to get pinned down and rushed by a group of VC.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope
Changed line(s) 226 (click to see context) from:
* DifficultySpike: The VC campaign ''[[UpToEleven as a whole]]'', due to being much shorter (only ''4 levels!'') compared to the US campaign (13 levels).
to:
* DifficultySpike: The VC campaign ''[[UpToEleven as ''as a whole]]'', whole'', due to being much shorter (only ''4 levels!'') compared to the US campaign (13 levels).
Is there an issue? Send a MessageReason:
Nice Hat is now a disambiguation page.
Changed line(s) 89 (click to see context) from:
* IconicItem[=/=]NiceHat: Pick any headgear worn by the protagonists. From bandannas, boonie hats, US marine caps, NVA pith helmets, the list goes on.
to:
* IconicItem[=/=]NiceHat: IconicItem: Pick any headgear worn by the protagonists. From bandannas, boonie hats, US marine caps, NVA pith helmets, the list goes on.
Is there an issue? Send a MessageReason:
Deleted Five Man Band example: Zero-context. Part of TRS Wick Cleaning - cannot expand due to unfamiliarity.
Deleted line(s) 71 (click to see context) :
* FiveManBand: The player is accompanied by at least 5 team-mates in the first game and ''Fist Alpha''. In the second game, it's usually 4.
Is there an issue? Send a MessageReason:
None
Changed line(s) 37 (click to see context) from:
* BlackAndWhiteMorality: How the US and ARVN forces are depicted, sidesteping their more controversial actions during UsefulNotes/TheVietnamWar. The protagonist of the first game, Hawkins, reacts to VC and NVA propaganda in the way the average American patriot then would.
to:
* BlackAndWhiteMorality: How the US and ARVN forces are depicted, sidesteping sidestepping their more controversial actions during UsefulNotes/TheVietnamWar. The protagonist of the first game, Hawkins, never questions the righteousness of the war, and reacts to VC and NVA propaganda in the same way the average American patriot then would.
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
** Despite what Boone claims in the second game, a point repeated by some Americans real life, it is generally [[https://www.nytimes.com/2017/08/22/opinion/vietnam-was-unwinnable.html agreed by historians]] that the Vietnam War was unwinnable even from a military standpoint.
to:
** Despite what Boone claims in the second game, a point repeated by some Americans in real life, it is generally [[https://www.nytimes.com/2017/08/22/opinion/vietnam-was-unwinnable.html agreed by historians]] that the Vietnam War was unwinnable even from a military standpoint.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BlackAndWhiteMorality: How the US and ARVN forces are depicted, sidesteping their more controversial actions during UsefulNotes/TheVietnamWar. The protagonist of the first game, Hawkins, reacts to VC and NVA propaganda in the way the average American patriot then would.
Added DiffLines:
* AllForNothing: How Boone view the end of his mission, with the Vietnam War being a SenselessSacrifice.
Is there an issue? Send a MessageReason:
None
Changed line(s) 54 (click to see context) from:
* DirtyCommunists: Played with. The NVA and the [=VCs=] hardly ever commit any atrocity in the first game, except in the second game with the church massacre in Hue. Completely played straight for UsefulNotes/JosephStalin and UsefulNotes/MaoZedong, with Hawkins calling both of them mass murderers if he finds their photos.
to:
* DirtyCommunists: Played with. The NVA and the [=VCs=] VC hardly ever commit any atrocity in the first game, except in the second game with the church massacre in Hue. Completely played straight for Hawkins, however, tend to view his enemies as such, especially based on his reactions upon finding collectables. For instance he reacts to an anti-American propaganda poster with "[[PrecisionFStrike Fuck you, commies]]", and calls both UsefulNotes/JosephStalin and UsefulNotes/MaoZedong, with Hawkins calling both of them UsefulNotes/MaoZedong mass murderers if he finds their photos.
Is there an issue? Send a MessageReason:
None
* ArtisticLicenseHistory:
** Some of the NVA[=/VCs=] in the first game wear Mao hats that are only worn by the Pathet Lao.
** Despite what Boone claims in the second game, a point repeated by some Americans real life, it is generally [[https://www.nytimes.com/2017/08/22/opinion/vietnam-was-unwinnable.html agreed by historians]] that the Vietnam War was unwinnable even from a military standpoint.
** Some of the NVA[=/VCs=] in the first game wear Mao hats that are only worn by the Pathet Lao.
** Despite what Boone claims in the second game, a point repeated by some Americans real life, it is generally [[https://www.nytimes.com/2017/08/22/opinion/vietnam-was-unwinnable.html agreed by historians]] that the Vietnam War was unwinnable even from a military standpoint.
Deleted line(s) 151 (click to see context) :
* ArtisticLicenseHistory: Some of the NVA[=/VCs=] wear Mao hats that are only worn by the Pathet Lao.
Is there an issue? Send a MessageReason:
* MirroringFactions: The NVA, the ARVN, and the VC are depicted this way.
Deleted line(s) 104 (click to see context) :
* NotSoDifferent: The NVA, the ARVN, and the VC are depicted this way.