History Videogame / TieFighter

9th Nov '17 1:26:45 PM GreatKeith
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* AcePilot: Initially you are not one, but as you progress through the game, you eventually become so well-respected throughout the Empire that Grand Admiral Thrawn and ''Darth Vader himself'' personally request your assistance. Even Imperial officers and the Secret Order will tell you how valuable you are to the Empire, you're really just that good.
24th Oct '17 8:38:08 AM matruz
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* VariableMix: Like ''VideoGame/XWing'' before it, the game features the [=iMuse=] music engine (unfortunately this was lost on the Tie Fighter '98 Edition); however it offers more variety for soundtrack changes depending on the gameplay, like a triumphant music whenever you are doing particularly well on a mission, and an ominous theme whenever you're approaching an enemy capital ship.
24th Oct '17 8:12:14 AM matruz
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* NotSoInvincible: The [=TIE=] Defender once the Missile Boat is introduced; but even before that, despite their speed and maneuverability, the Defenders [[AchillesHeel have a relatively large hitbox]], meaning that a moderately skilled pilot can take them out with just lasers relatively easily.

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* NotSoInvincible: NotSoInvincibleAfterAll: The [=TIE=] Defender once the Missile Boat is introduced; but even before that, despite their speed and maneuverability, the Defenders [[AchillesHeel have a relatively large hitbox]], meaning that a moderately skilled pilot can take them out with just lasers relatively easily.
24th Oct '17 8:09:26 AM matruz
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* NotSoInvincible: The [=TIE=] Defender once the Missile Boat is introduced; but even before that, despite their speed and maneuverability, the Defenders [[AchillesHeel have a relatively large hitbox]], meaning that a moderately skilled pilot can take them out with just lasers relatively easily.
29th Sep '17 10:29:56 AM matruz
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* LockedOutOfTheLoop: The twelfth campaign is focused on recovering stolen intelligence concerning the second Death Star from Bothan spies before they pass it to the Rebellion, however most of the missions' objectives deal with learning what info was stolen rather than actually recovering it; only the Emperor's Cloaked Representative advises you to stick to your objectives and hints you that there's more at work. Later your flight officer comes clean and explains to you that the Emperor himself had leaked that information in order to [[Film/ReturnOfTheJedi lure the Rebels into a trap]].
26th Sep '17 6:25:01 AM matruz
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* YouHaveFailedMe: Happens in the {{Feelies}} when one of [[spoiler: Harkov's]] lieutenants fails to kill Maarek Stele, bringing the Empire down on their heads. He is shot for his trouble.

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* YouHaveFailedMe: YouHaveFailedMe:
**
Happens in the {{Feelies}} when one of [[spoiler: Harkov's]] lieutenants fails to kill Maarek Stele, bringing the Empire down on their heads. He is shot for his trouble.trouble.
** Mentioned to have happened off-screen, courtesy of Darth Vader, to the unfortunate captain of a Star Destroyer in the aforementioned mission on FailureIsTheOnlyOption for falling into the trap; your flight officer mentions that your piloting skills in protecting the destroyer from the ambush spared you from Vader's wrath.
15th Sep '17 6:23:40 AM matruz
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* {{Antepiece}}: The missions just before the introduction to the Missile Boat pit you against ''entire squadrons'' of enemy [=TIE=] Defenders while you fly a sluggishly slow Assault Gunboat equipped with advanced missiles and the tractor beam, if you want to survive you must learn to manage your energy levels and maintain a tractor beam lock against the enemy craft, which are essential skills for piloting the Missile Boat.

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* {{Antepiece}}: The missions just before the introduction to the Missile Boat pit you against ''entire squadrons'' of enemy [=TIE=] Defenders while you fly a sluggishly slow Assault Gunboat equipped with advanced missiles and the tractor beam, if you want to survive you must learn to manage your energy levels to keep up with the much faster enemy fighters and to maintain a tractor beam lock against the enemy craft, all which are essential skills for piloting the Missile Boat.
29th Aug '17 9:52:28 AM MBG159
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* MasterOfNone: The TIE Avenger, though in the lore rather than the gameplay, where it's pretty decent. In its case, it was considered to be not as cost-effective as the standard TIE, and not as all-around amazing as the Defender, resulting in something that was neither particularly good at ace combat nor at swarming the opponent.
16th Aug '17 2:08:36 PM matruz
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** Z-95 Headhunters used by the Rebels and pirates, not particularly fast and with poor shields and hull; however when equipped with rockets they can easily bring down a capital ship.
20th Jul '17 9:48:17 AM matruz
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* {{Antepiece}}: The missions just before the introduction to the Missile Boat pit you against enemy [=TIE=] Defenders while you fly a sluggishly slow Assault Gunboat equipped with advanced missiles and the tractor beam, if you want to survive you must learn to manage your energy levels and maintain a tractor beam lock against the enemy craft, which are essential skills for piloting the Missile Boat.

to:

* {{Antepiece}}: The missions just before the introduction to the Missile Boat pit you against ''entire squadrons'' of enemy [=TIE=] Defenders while you fly a sluggishly slow Assault Gunboat equipped with advanced missiles and the tractor beam, if you want to survive you must learn to manage your energy levels and maintain a tractor beam lock against the enemy craft, which are essential skills for piloting the Missile Boat.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.TieFighter