History Videogame / TieFighter

28th Jan '16 5:14:35 PM DoktorvonEurotrash
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alphabetisation
* JackOfAllStats: The TIE Advance/TIE Avenger. The TIE Defender takes this to [[GameBreaker Game Breaking]] levels.

* JackOfAllStats: The TIE Advance/TIE Avenger. The TIE Defender takes this to [[GameBreaker Game Breaking]] levels.
26th Jan '16 1:53:34 AM darkknight109
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Added DiffLines:
* InterfaceSpoiler: Objectives never change during a mission, meaning that any "surprise twists" that happen partway through a mission have to be accounted for in the objective list. Worse, players almost immediately get in the habit of checking the objective list as soon as a mission starts in order to figure out what they need to do to pass the mission. Accordingly, [[spoiler: Zaarin's]] betrayal/ambush in [[spoiler: the seventh tour of duty]] loses a bit of its punch, as attentive players will notice that their objectives include destroying the ships that are supposed to be reinforcing them.
7th Jan '16 2:59:58 PM GuyIncog
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** Also noteworthy in that debris from recently destroyed enemies can still damage your craft - and occasionally seems to come [[YouFailPhysicsForever shooting back]] [[EverythingTryingToKillYou straight at your cockpit]].
7th Jan '16 2:52:01 PM GuyIncog
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* CosmeticAward: Your naval rank, status in the Secret Order, and the medals you've been awarded have absolutely no bearing on plot or gameplay.

** Since when and how to accomplish each objective is largely up to the player, this can lead to situations where a mission's objectives, as far as the story is concerned, have been accomplished, but the mission remains incomplete due to some now irrelevant objective. For example, a mission to destroy a space station may list "destroy all mines around the station"[note]to clear a path for other ships to attack the station itself[/note] as another objective. This will remain even if the station is destroyed.
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** Since when and how to accomplish each objective is largely up to the player, this can lead to situations where a mission's objectives, as far as the story is concerned, have been accomplished, but the mission remains incomplete due to some now irrelevant objective. For example, a mission to destroy a space station may list "destroy all mines around the station"[note]to station"[[note]]to clear a path for other ships to attack the station itself[/note] itself[[/note]] as another objective. This will remain even if the station is destroyed.

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** * OutrankingYourJob: Since when promotions within both the Imperial Navy and how to accomplish each objective is largely up to the player, Secret Order ranks are [[CosmeticAward Cosmetic Awards]] with no bearing on plot or gameplay, this trope can lead to situations where a mission's objectives, as far as be inverted, averted, or played straight depending on the story is concerned, have been accomplished, but player's skill and the mission remains incomplete due details. Early on, it is possible to some now irrelevant objective. For example, be a mission lowly Flight Officer in direct command of half a dozen fighters (and able to destroy a space station may list "destroy all mines around the station"[note]to clear a path for other ships to attack the station itself[/note] as another objective. This will remain order even if more powerful reinforcements into the station is destroyed.area); later missions may see the player as a General, yet flying solo missions or seemingly run-of-the-mill patrols.
7th Jan '16 2:31:19 PM GuyIncog
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** Since when and how to accomplish each objective is largely up to the player, this can lead to situations where a mission's objectives, as far as the story is concerned, have been accomplished, but the mission remains incomplete due to some now irrelevant objective. For example, a mission to destroy a space station may list "destroy all mines around the station"[note]to clear a path for other ships to attack the station itself[/note] as another objective. This will remain even if the station is destroyed.

* MotherShip: As noted above, most of the capital ships are capable of launching and recovering fighters. One is guaranteed to be present if the ship the player is flying lacks a hyperdrive, as they will have to return to said ship st the end of the mission.
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* MotherShip: As noted above, most of the capital ships are capable of launching and recovering fighters. One is guaranteed to be present if the ship craft the player is flying lacks a hyperdrive, as they will have to return to said ship st at the end of the mission.
7th Jan '16 1:51:07 PM GuyIncog
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* MotherShip: As noted above, most of the capital ships are capable of launching and recovering fighters. One is guaranteed to be present if the ship the player is flying lacks a hyperdrive, as they will have to return to said ship st the end of the mission.

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** The Missile Boat is repeatedly described in briefings as "experimental", and it is likewise noted that it would not have been sent into combat so quickly if not for [[spoiler:Zaarin and his numerous TIE Advanceds and Defenders]]. In your earliest missions with it, the TIE Defender is similarly described as still in testing and only aboard the ''Garrett'' for operational trials. Neither craft has any of the flaws or bugs sometimes implied by this trope, however.
10th Dec '15 10:23:18 AM TrollBrutal
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and order to the galaxy!\\]]]]
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and order to the galaxy!\\]]]] galaxy!]]]]
10th Dec '15 10:22:46 AM TrollBrutal
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/tiefighter.jpg]] [[caption-width-right:320:''Good hunting, Alpha 1!'']]
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[[quoteright:320:http://static.[[quoteright:318:http://static.tvtropes.org/pmwiki/pub/images/tiefighter.org/pmwiki/pub/images/tiefighter24.jpg]] [[caption-width-right:320:''Good [[caption-width-right:318:''Good hunting, Alpha 1!'']]
10th Dec '15 10:16:06 AM TrollBrutal
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Opening crawl template
->''Flight group Alpha, this is Flight group Gamma, using your target for attack.''
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->''Flight group Alpha, this is Flight group Gamma, using your target for attack.'' [[center:[[AC:At the battle of Yavin\\ Rebel terrorists, aided by\\ spies and traitors within the\\ Empire, struck a cowardly\\ blow at the new symbol of\\ Imperial power... The Death Star!\\ \\ Darth Vader brought swift justice\\ to the Rebels by destroying their\\ main base on Hoth. The pitiful\\ remnants of the Alliance have\\ now scattered to the Outer Rim.\\ \\ In the days ahead, the Emperor\\ will call upon the Imperial Navy\\ to eradicate the last vestiges\\ of rebellion and restore law\\ and order to the galaxy!\\]]]]
10th Nov '15 11:00:20 AM dangerdan97
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* MasterOfAll: The TIE Defender. The ship that came before that can do '''SOMETHING''' better than it can is the TIE Bomber possessing the ability to carry more ordnance, but the TIE Defender is still respectable in that area, and it's greater speed and shields means it can still do the TIE Bomber's job better than it can.
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* MasterOfAll: The TIE Defender. The only ship that came before it that can do '''SOMETHING''' better than it can is the TIE Bomber Bomber, possessing the ability to carry more ordnance, ordnance; but the TIE Defender is still respectable in that area, and it's greater speed and shields means it can still do the TIE Bomber's job better than it can.
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