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Trope was cut/disambiguated due to cleanup


This platformer has 7 levels and is divided in three parts: the search for the nephews, their dimes and the NumberOneDime. Much like in its UsefulNotes/SegaGenesis [[VideoGame/{{Quackshot}} counterpart]], the player can enter the available levels in any order. Donald is armed with a [[DropTheHammer hammer]] for close combat, which he'll ''lose'' if he gets hurt. The hammer can be recovered or exchanged for a [[DeadlyDisc disc]] by collecting items from defeated enemies.

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This platformer has 7 levels and is divided in three parts: the search for the nephews, their dimes and the NumberOneDime. Much like in its UsefulNotes/SegaGenesis [[VideoGame/{{Quackshot}} counterpart]], the player can enter the available levels in any order. Donald is armed with a [[DropTheHammer hammer]] hammer for close combat, which he'll ''lose'' if he gets hurt. The hammer can be recovered or exchanged for a [[DeadlyDisc disc]] by collecting items from defeated enemies.



* DropTheHammer: Donald's main weapon is a hammer. It crushes bosses in a few hits.
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Per TRS, this is YMMV


* CameraScrew:
** When you destroy the enemy generators at Andes Mountains, you must move back to the center of the screen to correct the camera's scrolling.
** This trope is a bit of an issue in the Game Gear version thanks to the smaller screen.
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* {{Poltergeist}}: In Magica's castle, knifes and forks lunge at Donald when he's near.

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* PiranhaProblem: Piranhas serve as common enemies in the Great American Forest. They come in two types. The first jump out of the water in a vertical fashion, but Donald can [[GoombaSpringboard bounce off of them to reach higher places]]. The second are underwater, and move either horizontally or in diagonal zig-zags. As Donald cannot attack underwater, he has to avoid these ones.
* {{Poltergeist}}: In Magica's castle, knifes Castle, knives and forks lunge at Donald when he's near.


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* RuinsForRuinsSake: Peru takes place in a temple filled with natives, vultures, shifting blocks, and arrows that shoot from the ceiling. At the end of the stage, Donald fights two statues in the Master System version, and one in the Game Gear version.


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* TimedMission: The Master System version has a time limit, represented by a bar at the bottom of the screen that slowly decreases. The bar first starts out blue, then turns yellow, then turns red. If the red time limit runs out, you lose a life. The time limit disappears once Donald starts fighting the stage's boss. The Game Gear version omits this gimmick.
* VileVulture: Vultures serve as enemies in Peru. They swoop down at Donald, attacking by tossing either cacti or boulders at him.

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** This is a bit of an issue in the Game Gear version thanks to the smaller screen.

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** This trope is a bit of an issue in the Game Gear version thanks to the smaller screen.



* DescendingCeiling: The pyramid stage involves trap rooms where Donald must beat respawning mimic chests while the ceiling lowers. After a while, Donald will be warped out of the room before the ceiling can become an actual threat. However, a specific room is strangely set to last for such a massive amount of time after the ceiling has reached its lowest height that it's easy to think the game has glitched out.



* OnlyInItForTheMoney: Donald only goes after the four dimes because Scrooge offers him a reward. Interestingly, both the prototype and the Game Gear versions differ in his characterization. The first has him afraid to go at all until Scrooge promises the reward and the latter has Donald doing the whole job without objections.



* OnlyInItForTheMoney: Donald only goes after the four dimes because Scrooge offers him a reward. Interestingly, both the prototype and the Game Gear versions differ in his characterization. The first has him afraid to go at all until Scrooge promises the reward and the latter has Donald doing the whole job without objections.

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* OnlyInItForTheMoney: PrimitiveClubs: The Andes Mountains feature pig enemies who either rush towards Donald only goes after with a club or toss it at him. There are at least three variants of this enemy that have set locations but look all the four dimes because Scrooge offers him a reward. Interestingly, both the prototype and the Game Gear versions differ in his characterization. The first has him afraid same, requiring memorization to go at all until Scrooge promises the reward and the latter has Donald doing the whole job without objections. react properly to each one.

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* BigBad: Magica De Spell.

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* BigBad: Magica De Spell. She steals Scrooge's #1 dime, captures Huey, Dewey, Louie, and steals their dimes, hiding them in different parts of the world to stall Donald.
* BigBoosHaunt: The seventh and final level takes place in Magica's castle, where Magica is in possession of Scrooge's #1 dime. Enemies include ghosts, skeletons, knights, and paintings of Magica. The final boss is Magica herself.


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* InCaseOfBossFightBreakGlass: To defeat Magica, Donald must break open the crystal ball housing Scrooge's #1 dime, as it is the source of Magica's powers.
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* AdaptationalVillainy: [[WesternAnimation/TheJungleBook1967 Baloo]] and WesternAnimation/LambertTheSheepishLion were both good guys in their respective works. In this game, they're both bosses that Donald has to fight.


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* TheCameo: [[WesternAnimation/TheJungleBook1967 Baloo]] appears as the boss of the Northern Woods, and WesternAnimation/LambertTheSheepishLion appears as the boss of the Great American Forest.

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* HitPoints: In the UsefulNotes/SegaMasterSystem version, Donald has two: When damaged, he loses his weapon. If damaged again he dies. The Game Gear version is easier because the stars become Donald's health for a max of 4 HP and he can never lose his weapons.
* HyperactiveSprite: Donald has a particulary cheerful animation for when he's standing still.

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* HitPoints: In the UsefulNotes/SegaMasterSystem version, Donald has two: When damaged, he loses his weapon. If he is damaged again again, he dies. The Game Gear version is easier because the stars become Donald's health for a max of 4 HP and he can never lose his weapons.
* HyperactiveSprite: Donald has a particulary particularly cheerful animation for when he's standing still.



* SuperDrowningSkills: If Donald is over water, water is basically a BottomlessPit.



* WakeUpCallBoss: The Lion boss not only has bottomless pits in his arena, but unlike every other boss he instantly counterattacks upon being hurt. You can't just cheese the fight with a couple quick hammer hits.

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* WakeUpCallBoss: The Lion boss not only has bottomless pits in his arena, but unlike every other boss he instantly counterattacks upon being hurt. You can't just cheese the fight with a couple quick hammer hits. In the Game Gear version, the tree branches are removed, meaning you can no longer easily evade his charge attacks.
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As they developed ''VideoGame/{{Quackshot}}'' in 1991, Creator/{{Sega}} realized that simply porting the game to the UsefulNotes/SegaMasterSystem, even with [[VideoGame/CastleOfIllusion heavy changes]], would not do justice to DonaldDuck. And so the similar yet different ''The Lucky Dime Caper'' was created.

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As they developed ''VideoGame/{{Quackshot}}'' in 1991, Creator/{{Sega}} realized that simply porting the game to the UsefulNotes/SegaMasterSystem, even with [[VideoGame/CastleOfIllusion heavy changes]], would not do justice to DonaldDuck.WesternAnimation/DonaldDuck. And so the similar yet different ''The Lucky Dime Caper'' was created.



* GlassCannon: Bears and lions are no match for DonaldDuck, but he has only two HP and loses his weapon if struck in the UsefulNotes/SegaMasterSystem version.

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* GlassCannon: Bears and lions are no match for DonaldDuck, WesternAnimation/DonaldDuck, but he has only two HP and loses his weapon if struck in the UsefulNotes/SegaMasterSystem version.
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* AmericanKirbyIsHardcore: While the original cover is mainly that illustration above, [[http://2u.pacn.ws/640/a4/pa.182449.1.jpg the japanese cover for the UsefulNotes/GameGear version looks way happier, showing a smiling Donald with Magica already in his grasp.]]

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* AmericanKirbyIsHardcore: While the original cover is mainly that illustration above, the Japanese cover for the UsefulNotes/GameGear version looks way happier, [[http://2u.pacn.ws/640/a4/pa.182449.1.jpg the japanese cover for the UsefulNotes/GameGear version looks way happier, showing a smiling Donald with Magica already in his grasp.]]
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* AmericanKirbyIsHardcore: While the original cover is that manly illustration above, [[http://2u.pacn.ws/640/a4/pa.182449.1.jpg the japanese cover for the UsefulNotes/GameGear version looks way happier, showing a smiling Donald with Magica already in his grasp.]]

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* AmericanKirbyIsHardcore: While the original cover is mainly that manly illustration above, [[http://2u.pacn.ws/640/a4/pa.182449.1.jpg the japanese cover for the UsefulNotes/GameGear version looks way happier, showing a smiling Donald with Magica already in his grasp.]]
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* EdgeGravity: Donald slows down when near edges. [[TropesAreNotGood This tends to ruin jump precision, as best seen when trying to hop across a few small platforms right before the final boss.]]

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* EdgeGravity: Donald slows down when near edges. [[TropesAreNotGood [[Administrivia/TropesAreTools This tends to ruin jump precision, as best seen when trying to hop across a few small platforms right before the final boss.]]
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This platformer has 7 levels and is divided in three parts: the nephews, their dimes and the NumberOneDime. Much like in its UsefulNotes/SegaGenesis [[VideoGame/{{Quackshot}} counterpart]], the player can enter the available levels in any order. Donald is armed with a [[DropTheHammer hammer]] for close combat, which he'll ''lose'' if he gets hurt. The hammer can be recovered or exchanged for a [[DeadlyDisc disc]] by collecting items from defeated enemies.

The Game Gear version has different level designs and some minor gameplay changes. In 1993, ''VideoGame/DeepDuckTrouble'' was released as a sequel. Also worth noting is that 13 years later, after a long drought of Donald games, he brought the hammer back for his playable appearance in ''VideoGame/DisneyInfinity''!

to:

This platformer has 7 levels and is divided in three parts: the search for the nephews, their dimes and the NumberOneDime. Much like in its UsefulNotes/SegaGenesis [[VideoGame/{{Quackshot}} counterpart]], the player can enter the available levels in any order. Donald is armed with a [[DropTheHammer hammer]] for close combat, which he'll ''lose'' if he gets hurt. The hammer can be recovered or exchanged for a [[DeadlyDisc disc]] by collecting items from defeated enemies.

The Game Gear version has different level designs and some minor gameplay changes. In 1993, ''VideoGame/DeepDuckTrouble'' was released as a sequel. Also worth noting is that 13 years two decades later, after a long drought of Donald games, he brought the hammer back for his playable appearance in ''VideoGame/DisneyInfinity''!
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None

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* MookMaker: One hazard at the Andes Mountains is a magic plate that spawns enemies. At two points you have to destroy a whole barrier of them to go on, which is easily done with the hammer.
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The game begins as [[ComicBook/DisneyDucksComicUniverse Scrooge McDuck]] gives a dime to each of his nephews not named Donald. He once again talks about how his [[NumberOneDime Number One Dime]] triggered his quest for fortune and explains that they too could become rich if they worked hard for it. Then Huey, Dewey and Louie are suddenly kidnapped and Scrooge gets a dive kick from Magica De Spell, who takes his dime away. Donald is sent on a mission to save his nephews and recover the four dimes.

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The game begins as [[ComicBook/DisneyDucksComicUniverse Scrooge McDuck]] gives a dime to each of his nephews not named Donald. He once again talks about how his [[NumberOneDime Number One Dime]] Dime triggered his quest for fortune and explains that they too could become rich if they worked hard for it. Then Huey, Dewey and Louie are suddenly kidnapped and Scrooge gets a dive kick from Magica De Spell, who takes his dime away. Donald is sent on a mission to save his nephews and recover the four dimes.
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None


* HaveANiceDeath: Donald's DeathThrows animation show him being burned or frozen if he falls on a lava or cold BottomlessPit.

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* HaveANiceDeath: Donald's DeathThrows animation show shows him being burned or frozen if he falls on a lava or cold BottomlessPit.
Is there an issue? Send a MessageReason:
None


* HitPoints: In the UsefulNotes/SegaMasterSystem version, Donald has two: When damaged, he loses his weapon. If damaged again he dies. The Game Gear version is easier because the stars become Donald's health fo a max of 4 HP and he can never lose his weapons.

to:

* HitPoints: In the UsefulNotes/SegaMasterSystem version, Donald has two: When damaged, he loses his weapon. If damaged again he dies. The Game Gear version is easier because the stars become Donald's health fo for a max of 4 HP and he can never lose his weapons.

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* CameraScrew: When you destroy the enemy generators at Andes Mountains, you must move back to the center of the screen to correct the camera's scrolling.

to:

* CameraScrew: CameraScrew:
**
When you destroy the enemy generators at Andes Mountains, you must move back to the center of the screen to correct the camera's scrolling.scrolling.
** This is a bit of an issue in the Game Gear version thanks to the smaller screen.


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* TheMaze: The final section of the Egypt level has you figure out which door out of a group leads to the key that unlocks the Boss' door. There are two correct options that lead to different challenges. As for the Game Gear version, you must enter the next-to-last door in the corridor. Thanks to the RatchetScrolling in this version, it's easy to miss the correct door.


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* RatchetScrolling: The Game Gear version suffers from this.
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* ZeroEffortBoss: A lot of the bosses have blatant weaknesses that allow to defeat them easily with either the hammer or the disc.

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* ZeroEffortBoss: A lot of the bosses have blatant weaknesses that allow players to defeat them easily with either the hammer or the disc.

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** The statue boss in the Game Gear version actually has attacks designed to prevent you from camping under it, but if you stand still under it from the beginning it will never attack [[GoodBadBugs for some reason]].

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** The statue boss in the Game Gear version actually has attacks designed to prevent you from camping under it, but if you stand still under it from the beginning it will glitch up and never attack [[GoodBadBugs for some reason]].attack.
** The final boss is no more than a sitting crystal ball. In the Master System version you can simply hop on the table it stands, slam it a couple of times and that's it. End of game.

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The game begins as [[ComicBook/DisneyDucksComicUniverse Scrooge McDuck]] gives a dime to each of his nephews not named Donald. He once again talks about how his NumberOneDime triggered his quest for fortune and explains that they too could become rich if they worked hard for it. Then Huey, Dewey and Louie are suddenly kidnapped and Scrooge gets a dive kick from Magica De Spell, who takes his dime away. Donald is sent on a mission to save his nephews and recover the four dimes.

to:

The game begins as [[ComicBook/DisneyDucksComicUniverse Scrooge McDuck]] gives a dime to each of his nephews not named Donald. He once again talks about how his NumberOneDime [[NumberOneDime Number One Dime]] triggered his quest for fortune and explains that they too could become rich if they worked hard for it. Then Huey, Dewey and Louie are suddenly kidnapped and Scrooge gets a dive kick from Magica De Spell, who takes his dime away. Donald is sent on a mission to save his nephews and recover the four dimes.



* HitPoints: In the UsefulNotes/SegaMasterSystem version, Donald has two: When damaged, he loses his weapon. If damaged again he dies. The Game Gear version is easier because the stars become Donald's health and he can never lose his weapons.

to:

* HitPoints: In the UsefulNotes/SegaMasterSystem version, Donald has two: When damaged, he loses his weapon. If damaged again he dies. The Game Gear version is easier because the stars become Donald's health fo a max of 4 HP and he can never lose his weapons.



* InvincibilityPowerUp: The star powerup increases the speed of Donald's attacks. With 5, Donald becomes invincible for a while, but loses his stat buffs.

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* InvincibilityPowerUp: The star powerup increases the speed of Donald's attacks. With 5, Donald becomes invincible for a while, but loses his stat buffs. This doesn't apply to the Game Gear version.



* NumberOneDime: The story begins with Scrooge giving three dimes for his nephews before they're stolen along with his Number One. Rather than simply call them lucky charms, he states that "what kind of luck it brings depends on how hard you work".

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* NumberOneDime: [[NumberOneDime Number One Dime]]: The story begins with Scrooge giving three dimes for his nephews before they're stolen along with his Number One. Rather than simply call them lucky charms, he states that "what kind of luck it brings depends on how ''how hard you work".work''".



* OutsideTheBoxTactic: The rightmost tree branch in the battle against the bear boss is a safe spot where the boss can be defeated [[ZeroEffortBoss without any further moves.]] The bear will repeatedly get his head struck at Donald's feet during its movement pattern.


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* ZeroEffortBoss: A lot of the bosses have blatant weaknesses that allow to defeat them easily with either the hammer or the disc.
** The rightmost tree branch in the battle against the bear boss in the Master System version is [[OutsideTheBoxTactic a safe]] [[BossArenaIdiocy spot]] where the boss can be defeated without any further moves. The bear will repeatedly get his head struck at Donald's feet during its movement pattern.
** The statue boss in the Game Gear version actually has attacks designed to prevent you from camping under it, but if you stand still under it from the beginning it will never attack [[GoodBadBugs for some reason]].
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None

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* GameOverMan: Donald throws a temper tantrum at the continue screen. If you give up, he shrugs with a defeated expression.

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