History Videogame / StarFox

24th Nov '17 11:50:10 AM nombretomado
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** Basically, Katt asks Falco if he has a lover, using a [[GenderAndJapaneseLanguage gender-neutral Japanese term]], so as to avoid any ExactWords situations. Falco responds that he doesn't have, [[CelibateHero and is wholly uninterested in lovers]]. Both versions of the manga as a whole paint Falco as someone who can be platonic friends with someone, but is strongly (and even angrily) averse to anything closer than that.

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** Basically, Katt asks Falco if he has a lover, using a [[GenderAndJapaneseLanguage [[UsefulNotes/GenderAndJapaneseLanguage gender-neutral Japanese term]], so as to avoid any ExactWords situations. Falco responds that he doesn't have, [[CelibateHero and is wholly uninterested in lovers]]. Both versions of the manga as a whole paint Falco as someone who can be platonic friends with someone, but is strongly (and even angrily) averse to anything closer than that.
23rd Oct '17 12:33:23 PM SeptimusHeap
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** Falco is wearing [[VideoGame/{{F-Zero}} Captain Falcon's boots]] in one of the ''Command'' endings.

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** Falco is wearing [[VideoGame/{{F-Zero}} [[VideoGame/FZero Captain Falcon's boots]] in one of the ''Command'' endings.
23rd Oct '17 12:29:59 PM SeptimusHeap
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* ReusedCharacterDesign: Octoman from ''VideoGame/{{F-Zero}}'' appears as a boss in ''Command'', while one of the drivers in ''F-Zero'' looks like a human version of Fox's father and even shares the same name.

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* ReusedCharacterDesign: Octoman from ''VideoGame/{{F-Zero}}'' ''VideoGame/FZero'' appears as a boss in ''Command'', while one of the drivers in ''F-Zero'' looks like a human version of Fox's father and even shares the same name.



* ShoutOut: The ''Star Fox'' series seems to have a number of reciprocal Shout Outs in relation to ''VideoGame/{{F-Zero}}''. For starters, Fox [=McCloud=] and Falco Lombardi may have ''originally'' been Shout Outs, being an anthropomorphic ''Golden Fox'' and ''Blue Falcon'' respectively. Then, James [=McCloud=] (outfit and all, but in non-anthropomorphic human form) became a character in the ''F-Zero'' series starting with ''F-Zero X''. Then ''Star Fox Command'' references ''F-Zero'' yet again, [[spoiler:where one of its nine possible MultipleEndings has Fox and Falco becoming racers in a high-speed racing league called G-ZERO Grand Prix]].

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* ShoutOut: The ''Star Fox'' series seems to have a number of reciprocal Shout Outs in relation to ''VideoGame/{{F-Zero}}''.''VideoGame/FZero''. For starters, Fox [=McCloud=] and Falco Lombardi may have ''originally'' been Shout Outs, being an anthropomorphic ''Golden Fox'' and ''Blue Falcon'' respectively. Then, James [=McCloud=] (outfit and all, but in non-anthropomorphic human form) became a character in the ''F-Zero'' series starting with ''F-Zero X''. Then ''Star Fox Command'' references ''F-Zero'' yet again, [[spoiler:where one of its nine possible MultipleEndings has Fox and Falco becoming racers in a high-speed racing league called G-ZERO Grand Prix]].
15th Oct '17 2:37:30 PM nombretomado
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* BritishAccents: Krystal and pretty much the entire population of Dinosaur Planet (aka Sauria) besides Tricky. This can be attributed to ''VideoGame/StarFoxAdventures'' being created in the United Kingdom.
** Wolf's English dubbing in ''64'' has an aristocratic English accent, but ever since ''Assault'', he has a gruffer, sometimes southern accent.
10th Oct '17 8:38:53 AM drbob76
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* FourTemperamentEnsemble: Fox (sanguine/choleric), Falco (choleric), Slippy (melancholic), Peppy (phlegmatic), Krystal (sanguine), and ROB (leukine).

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* FourTemperamentEnsemble: Fox (sanguine/choleric), Falco (choleric), Slippy (melancholic), Peppy (phlegmatic), Krystal (sanguine), (sanguine/phlegmatic), and ROB (leukine).
3rd Oct '17 10:05:16 PM OnoderaTearer
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* ''VideoGame/StarFox2'', for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]. This [[VideoGame/StarFox2 direct sequel]] was worked on from the end of the first game's development until mid-1995. It [[AvertedTrope averted]] the franchise's typical RailShooter mechanics, introduced a WalkingTank form for the Arwing, and focused on strategic gameplay. Infamously, [[TheShelfOfMovieLanguishment the game was not released for]] ''[[TheShelfOfMovieLanguishment about 22 years]]'' [[TheShelfOfMovieLanguishment despite being fully complete]]; it was officially released for the first time on the SNES Classic on September 29, 2017. However, concepts such as all-range mode, an overworld map and [[TransformingMecha transforming]] [[ChickenWalker walkers]] were revisited and incorporated in subsequent games, while enhancements made to the Super FX during the game's development were ultimately implemented into the Super FX 2 for ''VideoGame/YoshisIsland'' and the SNES port of ''VideoGame/{{Doom}}''.

to:

* ''VideoGame/StarFox2'', for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]. This [[VideoGame/StarFox2 direct sequel]] sequel was worked on from the end of the first game's development until mid-1995. It [[AvertedTrope averted]] the franchise's typical RailShooter mechanics, introduced a WalkingTank form for the Arwing, and focused on strategic gameplay. Infamously, [[TheShelfOfMovieLanguishment the game was not released for]] ''[[TheShelfOfMovieLanguishment about 22 years]]'' [[TheShelfOfMovieLanguishment despite being fully complete]]; it was officially released for the first time on the SNES Classic on September 29, 2017. However, concepts such as all-range mode, an overworld map and [[TransformingMecha transforming]] [[ChickenWalker walkers]] were revisited and incorporated in subsequent games, while enhancements made to games. Technologically, the Super FX was further enhanced during the game's development were ultimately implemented into the Super FX 2 for ''VideoGame/YoshisIsland'' improved 3D rendering; this version of the chip saw released usage on ''[[VideoGame/SuperMarioWorld2YoshisIsland Yoshi's Island]]'' and the SNES port of ''VideoGame/{{Doom}}''.
3rd Oct '17 9:58:12 PM OnoderaTearer
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* ''[[VideoGame/StarFox1 Star Fox]]'' (PAL: ''Starwing''), for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]. Technologically advanced for the time - Nintendo worked with Creator/ArgonautSoftware to manufacture a million-dollar co-processor chip in the game cartridge to handle the 3D rendering.
* ''VideoGame/StarFox2'', for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]. This [[VideoGame/StarFox2 direct sequel]] was worked on from the end of the first game's development until mid-1995. It [[AvertedTrope averted]] Star Fox's typical RailShooter mechanics, introduced WalkingTank forms for the Arwing, and focused on strategic gameplay. Infamously, [[TheShelfOfMovieLanguishment the game was not released for]] ''[[TheShelfOfMovieLanguishment about 22 years]]'' [[TheShelfOfMovieLanguishment despite being fully complete]]. (It was officially released for the first time on the SNES Classic on September 29, 2017.) However, concepts such as all-range mode, an overworld map and [[TransformingMecha transforming]] [[ChickenWalker walkers]] were revisited and incorporated in subsequent games.

to:

* ''[[VideoGame/StarFox1 Star Fox]]'' (PAL: ''Starwing''), for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]. Technologically advanced for the time - Nintendo worked with Creator/ArgonautSoftware to manufacture a million-dollar co-processor chip in the game cartridge cartridge, the Super FX, to handle the 3D rendering.
* ''VideoGame/StarFox2'', for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]. This [[VideoGame/StarFox2 direct sequel]] was worked on from the end of the first game's development until mid-1995. It [[AvertedTrope averted]] Star Fox's the franchise's typical RailShooter mechanics, introduced a WalkingTank forms form for the Arwing, and focused on strategic gameplay. Infamously, [[TheShelfOfMovieLanguishment the game was not released for]] ''[[TheShelfOfMovieLanguishment about 22 years]]'' [[TheShelfOfMovieLanguishment despite being fully complete]]. (It complete]]; it was officially released for the first time on the SNES Classic on September 29, 2017.) 2017. However, concepts such as all-range mode, an overworld map and [[TransformingMecha transforming]] [[ChickenWalker walkers]] were revisited and incorporated in subsequent games.
games, while enhancements made to the Super FX during the game's development were ultimately implemented into the Super FX 2 for ''VideoGame/YoshisIsland'' and the SNES port of ''VideoGame/{{Doom}}''.



* ''VideoGame/StarFoxAssault'', developed by [[Creator/BandaiNamcoEntertainment Namco Bandai]] for the UsefulNotes/NintendoGameCube. It returned to ''Star Fox 64'''s linear ShootEmUp style of gameplay and mixed it with ThirdPersonShooter segments.

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* ''VideoGame/StarFoxAssault'', developed by [[Creator/BandaiNamcoEntertainment Namco Bandai]] for the UsefulNotes/NintendoGameCube. It returned to ''Star Fox 64'''s 64''[='=]s linear ShootEmUp style of gameplay and mixed it with on-foot ThirdPersonShooter segments.



* ''ComicStrip/StarFox'' was released in Magazine/NintendoPower as an adaptation of the 1993 video game of the same name. It was written and authored by Benimaru Itoh, who also illustrated the [[http://www.glitterberri.com/star-fox/guidebook-intro/ licensed Japanese strategy guide.]] Both works showed an [[AdaptationExpansion expanded]] {{canon}} compared to the game, since they were able to reveal the Star Fox Star Fox universe in far greater detail than was possible in the game itself.

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* ''ComicStrip/StarFox'' was released in Magazine/NintendoPower as an adaptation of the 1993 video game of the same name. It was written and authored by Benimaru Itoh, who also illustrated the [[http://www.glitterberri.com/star-fox/guidebook-intro/ licensed Japanese strategy guide.]] Both works showed an [[AdaptationExpansion expanded]] {{canon}} compared to the game, since they were able to reveal the Star Fox Star Fox ''Star Fox'' universe in far greater detail than was possible in the game itself.
3rd Oct '17 9:46:25 PM OnoderaTearer
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* ''VideoGame/StarFox2'', for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]. This [[VideoGame/StarFox2 direct sequel]] was worked on from the end of the first game's development until mid-1995. It [[AvertedTrope averted]] Star Fox's typical RailShooter mechanics, introduced WalkingTank forms for the Arwing, and focused on strategic gameplay. Infamously, the game was not released for ''years'', despite being fully complete. (It is set to be officially released for the first time on the SNES Classic.) However, concepts such as all-range mode, an overworld map and [[TransformingMecha transforming]] [[ChickenWalker walkers]] were revisited and incorporated in subsequent games.

to:

* ''VideoGame/StarFox2'', for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]. This [[VideoGame/StarFox2 direct sequel]] was worked on from the end of the first game's development until mid-1995. It [[AvertedTrope averted]] Star Fox's typical RailShooter mechanics, introduced WalkingTank forms for the Arwing, and focused on strategic gameplay. Infamously, [[TheShelfOfMovieLanguishment the game was not released for ''years'', for]] ''[[TheShelfOfMovieLanguishment about 22 years]]'' [[TheShelfOfMovieLanguishment despite being fully complete. complete]]. (It is set to be was officially released for the first time on the SNES Classic.Classic on September 29, 2017.) However, concepts such as all-range mode, an overworld map and [[TransformingMecha transforming]] [[ChickenWalker walkers]] were revisited and incorporated in subsequent games.
24th Aug '17 11:59:41 AM Markus_McCloud
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Added DiffLines:

** Of course, even the good general has his limits. Rack up 1000 Hits or more, and his reaction is an astonished "What!?"
20th Aug '17 12:08:23 PM LavonPapillon1
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Added DiffLines:

* GoodProstheticEvilProsthetic: All of the members of Team Star Fox possess identical metal prosthetics to to better endure the G-force their line of work entails [[note]]Though this was just a gaff thought up by the developers justifying the design choice to give them [[HumanlikeFootAnatomy human-like legs]], the g-force explanation disproved by various fans of the series[[/note]]. In contrast, many of the bad guys possess artificial body parts varying in variety. Andross survives his battle in ''VideoGame/StarFox1'' and reappears with a false eye in ''VideoGame/StarFox2''. General Scales from ''VideoGame/StarFoxAdventures'' possesses a primitive two-hooked false hand. Fox's rival Wolf O'Donnell has worn an eye patch through most of the series, ungrading to a technological false eye by ''VideoGame/StarFoxAssault''.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.StarFox