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'''''Sin and Punishment''''' ([[TheForeignSubtitle subtitled]] ''Successor of the Earth'') is an action game developed by Creator/{{Treasure}} and [[Creator/{{Nintendo}} Nintendo R&D1]] released in Japan for the {{Nintendo 64}} in 2000.
It is best described as a rail shooter, though its game engine requires platforming and evasive maneuvering along the way. The playable characters move independently of their shooting, which is done using a combination gun and sword that can be set to lock onto targets or be aimed manually with higher damage output. The sword can be used at close range, and well-timed slices can deflect projectile attacks toward other opponents.
It is best described as a rail shooter, though its game engine requires platforming and evasive maneuvering along the way. The playable characters move independently of their shooting, which is done using a combination gun and sword that can be set to lock onto targets or be aimed manually with higher damage output. The sword can be used at close range, and well-timed slices can deflect projectile attacks toward other opponents.
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'''''Sin and Punishment''''' ([[TheForeignSubtitle subtitled]] ''Successor of the Earth'') is an action game developed by Creator/{{Treasure}} and [[Creator/{{Nintendo}} Nintendo R&D1]] released in Japan for the {{Nintendo 64}} in 2000.
2000.
It is best described as a rail shooter, though its game engine requires platforming and evasive maneuvering along the way. The playable characters move independently of their shooting, which is done using a combination of a gun and sword that can be set to lock onto targets or be aimed manually with higher damage output. The sword can be used at close range, and well-timed slices can deflect projectile attacks toward other opponents.
It is best described as a rail shooter, though its game engine requires platforming and evasive maneuvering along the way. The playable characters move independently of their shooting, which is done using a combination of a gun and sword that can be set to lock onto targets or be aimed manually with higher damage output. The sword can be used at close range, and well-timed slices can deflect projectile attacks toward other opponents.
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* AttackOfThe50FootWhatever: Saki's Ruffian form and at least two bosses.
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* AttackOfThe50FootWhatever: Saki's Ruffian form and at least two bosses.other bosses.
* AttackReflector: Your sword can reflect certain projectiles such as missiles back at the opposition. In some boss fights, it becomes a requirement as certain bosses can only be defeated by reflecting their attacks.
* AttackReflector: Your sword can reflect certain projectiles such as missiles back at the opposition. In some boss fights, it becomes a requirement as certain bosses can only be defeated by reflecting their attacks.
* BigCreepyCrawlies: Stage 0-0 have you fighting off swarms of bees and centipedes; the mini-boss of Stage 1-2 is a moth that sprays laser beams from above; Stage 2-3 have flies that appear to be made out of glass; the last stretch of Stage 3-1 have various swarms of spider Ruffians (spiders that either [[ZergRush charges into you]], [[PlayingWithFire shoot fire at you]], and some that [[ActionBomb explodes]]), including a big one for the stage boss; and Stage 3-2 have huge dragonfly Ruffians that shoots laser beams from their tails and you get chased by [[AdvancingBossOfDoom a larva Ruffian]] of some sort halfway into the level.
* BigShutUp: Airan delivers one to Achi before Stage 2-3 starts, but she accidentally ends up yelling at her future son Isa when she finds herself in a subway train on Long Island ten years into the future.
* BigShutUp: Airan delivers one to Achi before Stage 2-3 starts, but she accidentally ends up yelling at her future son Isa when she finds herself in a subway train on Long Island ten years into the future.
* BottomlessPits: The boss battle with Radan have them, given that you're fighting at a launchpad on top of a building. [[spoiler:They can be used to your advantage [[RingOut by pushing her off area]] ForMassiveDamage with your sword.]]
** The boss fight with the [[GetBackHereBoss Crawlfish Seemer]] also have them in addition to the DeadlyWalls you have to avoid.
** The boss fight with the [[GetBackHereBoss Crawlfish Seemer]] also have them in addition to the DeadlyWalls you have to avoid.
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* DoubleJump
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* DoubleJumpDoubleJump: A possible maneuver of both protagonists.
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* DualBoss: One boss fight has Airan battling both Brad and Leda.
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* DualBoss: One boss fight has Saki fighting against Radan and [[BackgroundBoss Kachua]], although Kachua doesn't fight back at all unless you're playing on Hard mode. Nevertheless, she can beaten for extra time and points.
** Another has Airan battling both Brad and Leda.
** Another has Airan battling both Brad and Leda.
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* [[EveryTenThousandPoints Every 100 Hit-Chain]]: You gain an extra continue for every 100 chain of destruction, and might need them on [[NintendoHard Hard]] mode.
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* [[EveryTenThousandPoints Every 100 Hit-Chain]]: You gain an extra continue for every 100 chain of destruction, and might you need them on [[NintendoHard Hard]] mode.mode.
* EverythingsSquishierWithCephalopods: Two mini-boss Ruffians: the Jellyfish Seemer that loves to spam {{homing projectile}}s from Stage 2-3, and the (apparently six-armed) Octopuss Seemer from Stage 3-1.
* EverythingsWorseWithSharks: The shark-like Ruffians that pop up around beach area of Stage 3-1.
* EverythingsWorseWithWolves: A portion of Stage 2-3 is littered wolf-like Ruffians that shoots energy balls or pounce Airan.
* EverythingsSquishierWithCephalopods: Two mini-boss Ruffians: the Jellyfish Seemer that loves to spam {{homing projectile}}s from Stage 2-3, and the (apparently six-armed) Octopuss Seemer from Stage 3-1.
* EverythingsWorseWithSharks: The shark-like Ruffians that pop up around beach area of Stage 3-1.
* EverythingsWorseWithWolves: A portion of Stage 2-3 is littered wolf-like Ruffians that shoots energy balls or pounce Airan.
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* FlashStep: Saki in Ruffian form, replacing the roll dodge. Brad does this too if you try to shoot him.
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* FlashStep: Saki in Ruffian form, replacing the roll dodge.dodge roll. Brad does this too if you try to shoot him.
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* GainaxEnding: You could call this StudioGainax: The Game, and it wouldn't be out of place.
* GiantEnemyCrab: Crab Seemer.
* GiantEnemyCrab: Crab Seemer.
to:
* GainaxEnding: You could call this StudioGainax: Creator/StudioGainax: The Game, and it wouldn't be out of place.
* GentleGiant: Although Ruffian Saki demolished whatever the Armed Volunteers can throw at him, Saki still had his humanity and never raise a hand against Airan or Achi. [[spoiler:Too bad he succumbed to Achi's blood by the time the sequel took place.]]
* GiantEnemyCrab: The CrabSeemer.Seemer from Stage 1-1.
* GentleGiant: Although Ruffian Saki demolished whatever the Armed Volunteers can throw at him, Saki still had his humanity and never raise a hand against Airan or Achi. [[spoiler:Too bad he succumbed to Achi's blood by the time the sequel took place.]]
* GiantEnemyCrab: The Crab
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* GoodMorningCrono: Or rather, "Good MORNING, Saki" just before you start Stage 1-1. Granted, this isn't at the very start of the game, but since Stage 0-0 was a dream level...
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* GoodMorningCrono: Or rather, "Good MORNING, Saki" Saki!" just before you start Stage 1-1. Granted, this isn't at the very start of the game, but since Stage 0-0 was a dream level...
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* LevelsTakeFlight: Stage 2-2. Achi uses her powers to rip apart the floor of Brad's ship to provide Airan some solid ground, then flies it all across the sea the Armed Volunteers mobilizes their attack on Ruffian Saki.
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* LevelsTakeFlight: Stage 2-2. Achi uses her powers to rip apart the floor of Brad's ship to provide Airan some solid ground, then flies it all across the sea the where Armed Volunteers mobilizes their attack on Ruffian Saki.
* {{Mooks}}: Many of the Armed Volunteer soliders and lesser Ruffian you deal with are mere cannon fodder to you.
** EliteMook: The soldiers around Stage 3-2 are equipped with better armor and either use a [[GatlingGood gatling gun]] or [[[BladeBelowTheShoulder arm-blades]].
** EliteMook: The soldiers around Stage 3-2 are equipped with better armor and either use a [[GatlingGood gatling gun]] or [[[BladeBelowTheShoulder arm-blades]].
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* OneWingedAngel: [[spoiler:Achi transforms into an imitation of Earth for the final fight.]] Saki is a heroic version, and Kachua is a straight example.
to:
* OneWingedAngel: [[spoiler:Achi transforms into an imitation of the Earth for the final fight.]] Saki is a heroic version, and Kachua is a straight example.
* PlayingWithFire: The Man Seemer mini-boss near the end of Stage 3-2, it shoots beams across the ground to attack you with flaming pillars.
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* ScoringPoints: This being a ShootEmUp, you know what to expect.
** To elaborate, you score points by damaging enemies and [[DieChairDie destroying objects in the environment]] (if possible). There's also point items that you collect that boosts your score. Collecting one will give 1,000pts and will mount up all the way to 50,000pts as you collect more without taking damage; if you get hit, the bonus points from point items resets to 1,000pts. Occasionally there's also targets you can shoot down for an extra 50,000pts. You also get a "CMDR BONUS" for defeating bosses, although some bosses give you a bit of an opportunity to milk the fight for all the points they're worth. At the end of the stage, you get a score bonus for your remaining Life, Time, and Hit-chain, however, Stage 2-2 is probably the only level where you can actually miss the end-stage bonus.
** To elaborate, you score points by damaging enemies and [[DieChairDie destroying objects in the environment]] (if possible). There's also point items that you collect that boosts your score. Collecting one will give 1,000pts and will mount up all the way to 50,000pts as you collect more without taking damage; if you get hit, the bonus points from point items resets to 1,000pts. Occasionally there's also targets you can shoot down for an extra 50,000pts. You also get a "CMDR BONUS" for defeating bosses, although some bosses give you a bit of an opportunity to milk the fight for all the points they're worth. At the end of the stage, you get a score bonus for your remaining Life, Time, and Hit-chain, however, Stage 2-2 is probably the only level where you can actually miss the end-stage bonus.
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** Kachua also goes out by screaming Brad's name before going Ruffian.
* ScoringPoints: This being a ShootEmUp, you know what toexpect.
**expect. To elaborate, you score points by damaging enemies and [[DieChairDie destroying objects in the environment]] (if possible). There's also point items that you collect that boosts your score. Collecting one will give 1,000pts and will mount up all the way to 50,000pts as you collect more without taking damage; if you get hit, the bonus points from point items resets to 1,000pts. Occasionally there's also targets you can shoot down for an extra 50,000pts. You also get a "CMDR BONUS" for defeating bosses, although some bosses give you a bit of an opportunity to milk the fight for all the points they're worth. At the end of the stage, you get a score bonus for your remaining Life, Time, and Hit-chain, however, Stage 2-2 is probably the only level where you can actually miss the end-stage bonus.
* ScoringPoints: This being a ShootEmUp, you know what to
**
* ShoutOut: The instructor and her father bares a resemblance to [[VideoGame/GunstarHeroes Melon]] [[VideoGame/AlienSoldier Bread]].
** The technical name of the heroes' weapon is "G&R-[[{{Nintendo 64}} M64]]-JPC [[GameCube DOLPHIN]] POLICE STANDARD".
** The technical name of the heroes' weapon is "G&R-[[{{Nintendo 64}} M64]]-JPC [[GameCube DOLPHIN]] POLICE STANDARD".
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* SubtitlesAreSuperfluous: They are all in Japanese, even in the international releases, up until one internal monologue at the end of the game that had to be translated overseas.
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* SubtitlesAreSuperfluous: They are all in Japanese, even in the international releases, up until save one internal monologue at the end of the game and the game's tutorials that had to be translated overseas.
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* SwissArmyWeapon: The "Dolphin" weapon that Saki and Airan uses, which is a gun that can transform into a sword for close-quarters combat ''and'' also a ShoutOut to the prototype name for the GameCube.
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* SwissArmyWeapon: The "Dolphin" weapon that Saki and Airan uses, which is a gun that can transform into doubles as a sword for close-quarters combat ''and'' also a ShoutOut shout out to the prototype name for the GameCube.
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Correction on the missable end-stage bonus.
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* {{Badass}}: [[TheHero Each]] [[ActionGirl protagonist]] [[OneManArmy can (AND do) wage one-person wars against both the Ruffians and the Arm Volunteers]] ([[RuleOfCool and kick major ass]]).
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* {{Badass}}: [[TheHero Each]] [[ActionGirl protagonist]] [[OneManArmy can (AND do) wage one-person wars against both the Ruffians and the Arm Volunteers]] ([[RuleOfCool and [[RuleOfCool (and kick major ass]]).ass)]].
* DieChairDie: Throughout some of the stages, there's inanimate objects (barrels, subway seats, bookshelves, etc.) you can destroy for points, some of which are holding point items inside.
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** To elaborate, you score points by damaging enemies and [[DieChairDie destroying objects in the environment]] (if possible). There's also point items that you collect that boosts your score. Collecting one will give 1,000pts and will mount up all the way to 50,000pts as you collect more without taking damage; if you get hit, the bonus points from point items resets to 1,000pts. Occasionally there's also targets you can shoot down for an extra 50,000pts. You also get a "CMDR BONUS" for defeating bosses, although some bosses give you a bit of an opportunity to milk the fight for all the points they're worth. At the end of the stage, you get a score bonus for your remaining Life, Time, and Hit-chain, however, Stage 2-3 is probably the only level where you can actually miss the end-stage bonus.
to:
** To elaborate, you score points by damaging enemies and [[DieChairDie destroying objects in the environment]] (if possible). There's also point items that you collect that boosts your score. Collecting one will give 1,000pts and will mount up all the way to 50,000pts as you collect more without taking damage; if you get hit, the bonus points from point items resets to 1,000pts. Occasionally there's also targets you can shoot down for an extra 50,000pts. You also get a "CMDR BONUS" for defeating bosses, although some bosses give you a bit of an opportunity to milk the fight for all the points they're worth. At the end of the stage, you get a score bonus for your remaining Life, Time, and Hit-chain, however, Stage 2-3 2-2 is probably the only level where you can actually miss the end-stage bonus.
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** To elaborate, you score points by damaging enemies and [[DieChairDie destroying objects in the environment]] (if possible). There's also point items that you collect that boosts your score. Collecting one will give 1,000pts and will mount up all the way to 50,000pts as you collect more without taking damage; if you get hit, the bonus points from point items resets to 1,000pts. Occasionally there's also targets you can shoot down for an extra 50,000pts. You also get a "CMDR BONUS" for defeating bosses, although some bosses give you a bit of an opportunity to milk the fight for all the points they're worth. At the end of the stage, you get a score bonus for your remaining Life, Time, and Hit-chain, however, Stage 2-3 is probably the only level where you can actually miss the end-stage bonus.
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The story takes place in Japan in the year [[TwentyMinutesIntoTheFuture 2007]]. The world is under attack by hordes of rampaging mutant creatures known as "Ruffians". A volunteer army has been formed to fight against them, but are creating even more problems with their disregard for collateral damage and suppression of the civilian population. In response, a second resistance movement is formed by a [[TheMessiah messianic]] MysteriousWaif called Achi, dedicated to defending the innocent from the Ruffians and the berserk army alike.
to:
The story takes place in Japan in the year [[TwentyMinutesIntoTheFuture 2007]]. The world is under attack by hordes of rampaging mutant creatures known as "Ruffians". A volunteer army has been formed to fight against them, but are creating even more problems with their disregard for collateral damage and suppression of the civilian population. In response, a second resistance movement is formed by a [[TheMessiah messianic]] MysteriousWaif called Achi, dedicated to defending the innocent from the Ruffians and the berserk renegade army alike.
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When the game opens, the resistance movement has been slaughtered by a surprise attack, leaving only three survivors: Achi, [[AmbiguousGender androgynous]] {{badass}} Saki Amamiya, and ActionGirl [[WrenchWench mechanic]] Airan Jo. Refusing to give up, they set out to destroy those responsible.
to:
When the game opens, the resistance movement has been slaughtered by a surprise attack, leaving only three survivors: Achi, [[AmbiguousGender [[DudeLooksLikeALady androgynous]] {{badass}} Saki Amamiya, and ActionGirl {{action girl}} [[WrenchWench mechanic]] Airan Jo. Refusing to give up, they set out to destroy those responsible.
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'''Note:''' [[VideoGame/SinAndPunishmentStarSuccessor The sequel has its own page]]. Tropes pertaining to it should go there.
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'''Note:''' [[VideoGame/SinAndPunishmentStarSuccessor The sequel has its own page]].page. Tropes pertaining to it should go there.
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* AttackOfThe50FootWhatever: Saki's Ruffian form [[spoiler:and at least two bosses]].
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* AttackOfThe50FootWhatever: Saki's Ruffian form [[spoiler:and and at least two bosses]].bosses.
* BloodyMurder: Ruffian Kachua during her second phase, she can summon tidal waves with the blood you're standing on.
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* CrapsackWorld: Not only does Earth get overrun by alien bioweapons, but the army assembled to fight them isn't much better.
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* CrapsackWorld: Not only does Earth get overrun by alien bioweapons, bio-weapons, but the army assembled to fight them isn't much better.
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* DeadlyWalls: One miniboss fight involves chasing a Ruffian along a series of narrow bridges separated by walls, and colliding with a wall damages you.
* DestinationDefenestration
* DestinationDefenestration
to:
* DeadlyWalls: One miniboss mini-boss fight involves chasing a Ruffian along a series of narrow bridges separated by walls, and colliding with a wall damages you.
*DestinationDefenestrationDestinationDefenestration: The fight with Brad requires you to parry his attacks and eventually smack him out the window of his cruiser.
*
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* FakeOutOpening: The game opens with a DreamSequence of killing giant Ruffian centipedes and wasps in a field.
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* FakeOutOpening: The game opens with a DreamSequence of killing giant Ruffian centipedes and wasps bees in a field.
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* RightHandCat: Brad's small talking catlike Ruffian Leda, who serves as a mini-boss and all-around annoyance.
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* RightHandCat: Brad's small talking catlike cat-like Ruffian Leda, who serves as a mini-boss and all-around annoyance.
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Adding tropes.
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'''''Sin and Punishment''''' ([[TheForeignSubtitle subtitled]] ''Successor of the Earth'') is an action game developed by Creator/{{Treasure}} and Nintendo R&D 1 released in Japan for the {{Nintendo 64}} in 2000.
to:
'''''Sin and Punishment''''' ([[TheForeignSubtitle subtitled]] ''Successor of the Earth'') is an action game developed by Creator/{{Treasure}} and [[Creator/{{Nintendo}} Nintendo R&D 1 R&D1]] released in Japan for the {{Nintendo 64}} in 2000.
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'''Note:''' The sequel [[VideoGame/SinAndPunishmentStarSuccessor has its own page]]. Tropes pertaining to it should go there.
to:
'''Note:''' The sequel [[VideoGame/SinAndPunishmentStarSuccessor The sequel has its own page]]. Tropes pertaining to it should go there.
* BattleStrip: Airan takes her jacket off at the start of Stage 2-1.
* DifficultyLevels: Your standard Easy, Normal, and Hard difficulties, each affecting how much continues you start out with and how much your life meter recovers from a life-up. Each difficulty also affects which enemies or bosses you will face and their attack patterns.
* [[EveryTenThousandPoints Every 100 Hit-Chain]]: You gain an extra continue for every 100 chain of destruction, and might need them on [[NintendoHard Hard]] mode.
* LifeMeter
* ScoringPoints: This being a ShootEmUp, you know what to expect.
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* SpoilerOpening: You will only think it's FauxSymbolism, but [[spoiler:Achi does the still that shows her compensating for something is done at the end of the game when thinking about RoaringRampageOfRevenge.]]
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* SpoilerOpening: You will only think it's FauxSymbolism, but [[spoiler:Achi does the still that shows her compensating for something is done at the end of the game when thinking about RoaringRampageOfRevenge.]]RoaringRampageOfRevenge]].
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Locomotive Level wasn\'t a trope when the example was first written, and it\'s a better fit. Let\'s change it! Also some grammar fixes.
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* BossSubtitles: If you're quick enough to notice it before the boss' name and HP counter shows up above their life meter.
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* BossSubtitles: If you're quick enough to notice it before the boss' each boss's name and HP counter shows up above their life meter.
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* LaserBlade: The main weapon of our heroes has one.
to:
* LaserBlade: The main weapon of our heroes has one.use.
* LocomotiveLevel: Stage 2-3 takes place inside a subway train on Long Island.
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* MindOverMatter: Kachua is apparently capable of doing this. She flings the bodies of screaming soldiers at you during her boss fight, as well as an [[UpToEleven an airplane and a portion of a building]].
to:
* MindOverMatter: Kachua is apparently capable of doing this. She flings the bodies of screaming soldiers at you during her boss fight, as well as an [[UpToEleven an airplane and a portion of a building]].
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* OneWingedAngel: [[spoiler:Achi transforms into an immation of Earth for the final fight.]] Saki is a heroic version, and Kachua is a straight example.
to:
* OneWingedAngel: [[spoiler:Achi transforms into an immation imitation of Earth for the final fight.]] Saki is a heroic version, and Kachua is a straight example.
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* [[PlayingTennisWithTheBoss Playing Baseball With the Boss]]: Most fights are made easier by deflecting attacks, and then there's the final boss...
** The Birth Model in Stage 2-3 is actually impossible to beat if you don't do this, as it regenerates faster than your regular shots can do damage.
* PunchedAcrossTheRoom: [[spoiler:Saki punches Achi over a railing before final fight with her.]]
** The Birth Model in Stage 2-3 is actually impossible to beat if you don't do this, as it regenerates faster than your regular shots can do damage.
* PunchedAcrossTheRoom: [[spoiler:Saki punches Achi over a railing before final fight with her.]]
to:
* [[PlayingTennisWithTheBoss Playing Baseball With the Boss]]: Most fights are made easier by deflecting attacks, and then there's the final boss...
**boss. The Birth Model in Stage 2-3 is actually impossible to beat if you don't do this, as it regenerates faster than your regular shots can do damage.
* PunchedAcrossTheRoom: [[spoiler:Saki punches Achi over a railing before the final fight with her.]]
**
* PunchedAcrossTheRoom: [[spoiler:Saki punches Achi over a railing before the final fight with her.]]
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* SequelHook: [[spoiler:During the ending, Achi leaves Earth defeated, but muses over the potential of Saki having a child that also inherits her blood, which she could use for her plan to defeat her enemies. Meanwhile, Saki and Airan discuss the fact that Saki could potentially turn into his monster form and destroy the rest of the Earth, as well as mentioning their future child. Both of these actually do turn up in the sequel; the main character is Saki and Airan's son, Isa; and Saki, it turns out, did indeed succumb to the powers of Achi's blood.]]
to:
* SequelHook: [[spoiler:During the ending, Achi leaves Earth defeated, but muses over the potential of Saki having a child that also inherits her blood, which she could use for her plan to defeat her enemies. Meanwhile, Saki and Airan discuss the fact that Saki could potentially turn into his monster form and destroy the rest of the Earth, as well as mentioning their future child. Both of these actually do turn up in the sequel; the main character is Saki and Airan's son, Isa; Isa, and Saki, it turns out, did indeed succumb to the powers of Achi's blood.]]
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* [[spoiler:StarCrossedLovers: Saki and Airan became couples by the end the game.]]
to:
* [[spoiler:StarCrossedLovers: Saki and Airan became couples become a couple by the end of the game.]]
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* SubtitlesAreSuperfluous: They are all in Japanese, even in the international releases, up until one internal monolog at the end of the game.
to:
* SubtitlesAreSuperfluous: They are all in Japanese, even in the international releases, up until one internal monolog monologue at the end of the game.game that had to be translated overseas.
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* TraintopBattle: Actually [[LocomotiveLevel inside a subway train]].
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* UnexpectedGameplayChange: Stage 3-2, the second to last level, becomes a free-roaming side-scroller. Unfortunately suffers from controls not meant for such a genre.
to:
* UnexpectedGameplayChange: Stage 3-2, the second to last level, becomes a free-roaming side-scroller. Unfortunately side-scroller that unfortunately suffers from controls not meant for such a genre.
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Clean-up, trope addition, and the boss of Stsge 2-2 looks nothing like the Death Star.
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''Sin and Punishment'' ([[TheForeignSubtitle subtitled]] ''Successor of the Earth'') is an action game developed by Creator/{{Treasure}} and Nintendo R&D 1 released in Japan for the {{Nintendo 64}} in 2000.
to:
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When the game opens, the resistance movement has been slaughtered by a surprise attack, leaving only three survivors: Achi, [[AmbiguousGender androgynous]] BadAss Saki Amamiya and ActionGirl [[WrenchWench mechanic]] Airan Jo. Refusing to give up, they set out to destroy those responsible.
No, this game is not a WidgetSeries. ''Sin and Punishment'' was originally supposed to be a North American release. The plan was foiled when the Nintendo 64 stopped production in North America earlier than expected, and it was first seen on Western shores when it was launched on the Wii's VirtualConsole in late 2007. It required almost no localization, since all of the spoken dialog was already in English. Due to its popularity on the Virtual Console, [[VideoGame/SinAndPunishmentStarSuccessor a sequel]] was released in 2009 in Japan, May 2010 in Europe, and June 2010 in North America. In addition, Saki made a cameo appearance in ''VideoGame/SuperSmashBros. Brawl'' as an assist trophy.
No, this game is not a WidgetSeries. ''Sin and Punishment'' was originally supposed to be a North American release. The plan was foiled when the Nintendo 64 stopped production in North America earlier than expected, and it was first seen on Western shores when it was launched on the Wii's VirtualConsole in late 2007. It required almost no localization, since all of the spoken dialog was already in English. Due to its popularity on the Virtual Console, [[VideoGame/SinAndPunishmentStarSuccessor a sequel]] was released in 2009 in Japan, May 2010 in Europe, and June 2010 in North America. In addition, Saki made a cameo appearance in ''VideoGame/SuperSmashBros. Brawl'' as an assist trophy.
to:
When the game opens, the resistance movement has been slaughtered by a surprise attack, leaving only three survivors: Achi, [[AmbiguousGender androgynous]] BadAss {{badass}} Saki Amamiya Amamiya, and ActionGirl [[WrenchWench mechanic]] Airan Jo. Refusing to give up, they set out to destroy those responsible.
No, this game is not a WidgetSeries. ''Sin and Punishment'' was originally supposed to be a North American release. The plan was foiled when the Nintendo 64 stopped production in North America earlier than expected, and it was first seen on Western shores when it was launched on theWii's {{Wii}}'s VirtualConsole in late 2007. It required almost no localization, little-to-no localization since all of the spoken dialog was already in English. Due to its popularity on the Virtual Console, [[VideoGame/SinAndPunishmentStarSuccessor a sequel]] was released in 2009 in Japan, May 2010 in Europe, and June 2010 in North America. In addition, Saki made a cameo appearance in ''VideoGame/SuperSmashBros. Brawl'' ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' as [[AssistCharacter an assist trophy.
trophy]].
No, this game is not a WidgetSeries. ''Sin and Punishment'' was originally supposed to be a North American release. The plan was foiled when the Nintendo 64 stopped production in North America earlier than expected, and it was first seen on Western shores when it was launched on the
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Note: the sequel [[VideoGame/SinAndPunishmentStarSuccessor has its own page.]] Tropes pertaining to it should go there.
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!! This game provides examples of:
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* BabiesEverAfter: After five years, anyway.
* {{Badass}}: [[TheHero Each]] [[ActionGirl protagonist]] [[OneManArmy can (and do) wage one-person wars against both the Ruffians and the army]] ([[RuleOfCool and kick major ass]]).
* BattleshipRaid: Stage 2-1 takes place in one battleship, and Stage 2-2 has you fighting a whole fleet of them, including going straight for the [[StarWars Death Star]]-like battleship.
* {{Badass}}: [[TheHero Each]] [[ActionGirl protagonist]] [[OneManArmy can (and do) wage one-person wars against both the Ruffians and the army]] ([[RuleOfCool and kick major ass]]).
* BattleshipRaid: Stage 2-1 takes place in one battleship, and Stage 2-2 has you fighting a whole fleet of them, including going straight for the [[StarWars Death Star]]-like battleship.
to:
* BabiesEverAfter: [[spoiler:BabiesEverAfter: After five years, anyway.
anyway.]]
** [[spoiler:FutureBadass: Isa, Saki and Airan's son in the sequel.]]
* {{Badass}}: [[TheHero Each]] [[ActionGirl protagonist]] [[OneManArmy can(and (AND do) wage one-person wars against both the Ruffians and the army]] Arm Volunteers]] ([[RuleOfCool and kick major ass]]).
* BattleshipRaid: Stage 2-1 takes placein one inside a battleship, and Stage 2-2 has you fighting a whole fleet of them, including going straight for the [[StarWars Death Star]]-like battleship.their mothership.
** [[spoiler:FutureBadass: Isa, Saki and Airan's son in the sequel.]]
* {{Badass}}: [[TheHero Each]] [[ActionGirl protagonist]] [[OneManArmy can
* BattleshipRaid: Stage 2-1 takes place
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* BigBad: [[spoiler: Achi.]]
to:
* BigBad: [[spoiler: Achi.]][[spoiler:[[FinalBoss Achi]].]]
* BossGame: Imagine ''VideoGame/RadiantSilvergun'' if it was a rail shooter and you'll probably get the idea.
* BossSubtitles: If you're quick enough to notice it before the boss' name and HP counter shows up above their life meter.
* BossGame: Imagine ''VideoGame/RadiantSilvergun'' if it was a rail shooter and you'll probably get the idea.
* BossSubtitles: If you're quick enough to notice it before the boss' name and HP counter shows up above their life meter.
* DiscOneFinalBoss: [[spoiler:Brad. The real big bad here is Achi.]]
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* EarthShatteringKaboom: The final boss ''is'' [[spoiler:a copy of the Earth]], so...
* ElevatorActionSequence
* ElevatorActionSequence
to:
* EarthShatteringKaboom: The [[spoiler:The final boss ''is'' [[spoiler:a a copy of the Earth]], so...
Earth, so...]]
*ElevatorActionSequenceElevatorActionSequence: Stage 1-2.
*
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* FakeOutOpening: The game opens with a DreamSequence of killing giant centipedes in a field.
* FlashStep: Saki in monster form, replacing the roll dodge. Brad does this too.
* FlashStep: Saki in monster form, replacing the roll dodge. Brad does this too.
to:
* FakeOutOpening: The game opens with a DreamSequence of killing giant Ruffian centipedes and wasps in a field.
* FirstTown: Stage 1-1.
* FlashStep: Saki inmonster Ruffian form, replacing the roll dodge. Brad does this too.too if you try to shoot him.
* FirstTown: Stage 1-1.
* FlashStep: Saki in
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* GainaxEnding: You could call this StudioGainax: The Game, and it wouldn't be out-of-place.
to:
* GainaxEnding: You could call this StudioGainax: The Game, and it wouldn't be out-of-place.out of place.
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* GoodMorningCrono: Or rather, "Good MORNING, Saki" just before you start Level 1-1. Granted, this isn't at the very start of the game, but since 0-0 was a dream level...
** Later, at the start of level 3-1, Saki says "Good morning, Airan!"
** Later, at the start of level 3-1, Saki says "Good morning, Airan!"
to:
* GoodMorningCrono: Or rather, "Good MORNING, Saki" just before you start Level Stage 1-1. Granted, this isn't at the very start of the game, but since Stage 0-0 was a dream level...
** Later, at the start oflevel Stage 3-1, Saki says "Good morning, Airan!"Airan!".
** Later, at the start of
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* HumanoidAbomination: Achi.
** To a lesser extent, any human with some of her blood.
* LaserBlade
* MeaningfulName: 'Seemer' is a real word meaning 'One who seems; one who carries or assumes an appearance or semblance.'
** The title of the series refers to the sin of the protagonist, rebellion (Saki's against the armed volunteers), and the punishment of being constantly hunted down for it.
** To a lesser extent, any human with some of her blood.
* LaserBlade
* MeaningfulName: 'Seemer' is a real word meaning 'One who seems; one who carries or assumes an appearance or semblance.'
** The title of the series refers to the sin of the protagonist, rebellion (Saki's against the armed volunteers), and the punishment of being constantly hunted down for it.
to:
* HumanoidAbomination: Achi.
[[spoiler:Achi.]]
**To [[spoiler:To a lesser extent, any human with some of her blood.
blood.]]
*LaserBlade
LaserBlade: The main weapon of our heroes has one.
* LevelsTakeFlight: Stage 2-2. Achi uses her powers to rip apart the floor of Brad's ship to provide Airan some solid ground, then flies it all across the sea the Armed Volunteers mobilizes their attack on Ruffian Saki.
* MeaningfulName:'Seemer' "Seemer" is a real word meaning 'One to "one who seems; one who carries or assumes an appearance or semblance.'
semblance".
** The title of the series refers to the sin of the protagonist, rebellion (Saki's against thearmed volunteers), Armed Volunteers), and the punishment of being constantly hunted down for it.
**
*
* LevelsTakeFlight: Stage 2-2. Achi uses her powers to rip apart the floor of Brad's ship to provide Airan some solid ground, then flies it all across the sea the Armed Volunteers mobilizes their attack on Ruffian Saki.
* MeaningfulName:
** The title of the series refers to the sin of the protagonist, rebellion (Saki's against the
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* MindRape: [[spoiler:Achi attempts to convince Airan by placing her inside EVA-like Saki and showing a BadFuture, and is extremely convincing to boot.]] This takes up a whole level, but it only MakesJustAsMuchSenseInContext. [[spoiler:Completing the level results in the MindRape not working out, and Achi bumped up to BigBad.]]
to:
* MindRape: [[spoiler:Achi attempts to convince Airan by placing her inside EVA-like the [[Anime/NeonGenesisEvangelion EVA]]-like Saki and showing a BadFuture, and is extremely convincing to boot.]] boot. This takes up a whole level, but it only MakesJustAsMuchSenseInContext. [[spoiler:Completing Completing the level results in the MindRape not working out, and Achi bumped up to BigBad.]]
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* MysteriousWaif: Achi
* NintendoHard: And how! You will barely even find a double-frame/Turbo mode ([[ExactlyWhatItSaysOnTheTin which doubles the speed of the game]]) available on any website. [[http://www.youtube.com/watch?v=u0qDMaJ6Ydg This Turbo mode run is the closest you can get to the final boss]], [[http://www.youtube.com/watch?v=AaIVxrPngJE&t=30s compared to this original frame mode on the same level.]]
* OneWingedAngel: [[spoiler:Achi transforms into a planet for the final fight.]] Saki is a heroic version, and Kachua is a straight example.
* NintendoHard: And how! You will barely even find a double-frame/Turbo mode ([[ExactlyWhatItSaysOnTheTin which doubles the speed of the game]]) available on any website. [[http://www.youtube.com/watch?v=u0qDMaJ6Ydg This Turbo mode run is the closest you can get to the final boss]], [[http://www.youtube.com/watch?v=AaIVxrPngJE&t=30s compared to this original frame mode on the same level.]]
* OneWingedAngel: [[spoiler:Achi transforms into a planet for the final fight.]] Saki is a heroic version, and Kachua is a straight example.
to:
* MysteriousWaif: Achi
Achi.
* NintendoHard: And how! You will barely even find a double-frame/Turbo mode ([[ExactlyWhatItSaysOnTheTin which doubles the speed of the game]]) available on any website. [[http://www.youtube.com/watch?v=u0qDMaJ6Ydg This Turbo moderun run]] is the closest you can get to the final boss]], boss compared to [[http://www.youtube.com/watch?v=AaIVxrPngJE&t=30s compared to this original frame mode run]] on the same level.]]
level.
* OneWingedAngel: [[spoiler:Achi transforms intoa planet an immation of Earth for the final fight.]] Saki is a heroic version, and Kachua is a straight example.
* NintendoHard: And how! You will barely even find a double-frame/Turbo mode ([[ExactlyWhatItSaysOnTheTin which doubles the speed of the game]]) available on any website. [[http://www.youtube.com/watch?v=u0qDMaJ6Ydg This Turbo mode
* OneWingedAngel: [[spoiler:Achi transforms into
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** The Birth Model in 2-3 is actually impossible to beat if you don't do this, as it regenerates faster than your regular shots can do damage.
to:
** The Birth Model in Stage 2-3 is actually impossible to beat if you don't do this, as it regenerates faster than your regular shots can do damage.damage.
* PunchedAcrossTheRoom: [[spoiler:Saki punches Achi over a railing before final fight with her.]]
* PunchedAcrossTheRoom: [[spoiler:Saki punches Achi over a railing before final fight with her.]]
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* RightHandCat: Brad's small talking catlike Ruffian Leda, who serves as a miniboss and all-around annoyance.
to:
* RightHandCat: Brad's small talking catlike Ruffian Leda, who serves as a miniboss mini-boss and all-around annoyance.
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* SequelHook: In the first one, [[spoiler: Achi leaves Earth, defeated, but muses over the potential of Saki having a child that also inherits his blood, which she could use for her plan to defeat her enemies. Meanwhile, Saki and Airan discuss the fact that Saki could potentially turn into his monster form and destroy the rest of the Earth, as well as mentioning their future child. Both of these actually do turn up in the sequel; the main character is Saki and Airan's son, Isa, and Saki, it turns out, did indeed succumb to the powers of Achi's blood.]]
* SpoilerOpening: You will only think it's FauxSymbolism, but [[spoiler:Achi does the still that shows her compensating for something is done at the end of the game when thinking about RoaringRampageOfRevenge]].
* StarCrossedLovers
* StoryboardingTheApocalypse: One stage is a vision of ten years in the future, showing what will happen if Airan doesn't save Saki.
* SpoilerOpening: You will only think it's FauxSymbolism, but [[spoiler:Achi does the still that shows her compensating for something is done at the end of the game when thinking about RoaringRampageOfRevenge]].
* StarCrossedLovers
* StoryboardingTheApocalypse: One stage is a vision of ten years in the future, showing what will happen if Airan doesn't save Saki.
to:
* SequelHook: In [[spoiler:During the first one, [[spoiler: ending, Achi leaves Earth, Earth defeated, but muses over the potential of Saki having a child that also inherits his her blood, which she could use for her plan to defeat her enemies. Meanwhile, Saki and Airan discuss the fact that Saki could potentially turn into his monster form and destroy the rest of the Earth, as well as mentioning their future child. Both of these actually do turn up in the sequel; the main character is Saki and Airan's son, Isa, Isa; and Saki, it turns out, did indeed succumb to the powers of Achi's blood.]]
* SpoilerOpening: You will only think it's FauxSymbolism, but [[spoiler:Achi does the still that shows her compensating for something is done at the end of the game when thinking aboutRoaringRampageOfRevenge]].
RoaringRampageOfRevenge.]]
*StarCrossedLovers
[[spoiler:StarCrossedLovers: Saki and Airan became couples by the end the game.]]
* StoryboardingTheApocalypse: One stage is a vision of ten years in the future, showing what will happen if Airan doesn't save Saki. [[spoiler:It happened anyway in the sequel.]]
* SpoilerOpening: You will only think it's FauxSymbolism, but [[spoiler:Achi does the still that shows her compensating for something is done at the end of the game when thinking about
*
* StoryboardingTheApocalypse: One stage is a vision of ten years in the future, showing what will happen if Airan doesn't save Saki. [[spoiler:It happened anyway in the sequel.]]
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* SwissArmyWeapon: The "Dolphin" weapon that Saki and Airan use, which is a gun that can transform into a sword for close-quarters combat ''and'' also a ShoutOut to the prototype name for the Gamecube.
* ThemeNaming: The original is subtitled "Successor of the Earth." The sequel is subtitled "Successor of the Sky."
* ThemeNaming: The original is subtitled "Successor of the Earth." The sequel is subtitled "Successor of the Sky."
to:
* SwissArmyWeapon: The "Dolphin" weapon that Saki and Airan use, uses, which is a gun that can transform into a sword for close-quarters combat ''and'' also a ShoutOut to the prototype name for the Gamecube.
GameCube.
* ThemeNaming: The original is subtitled "Successor of theEarth." Earth". The sequel is subtitled "Successor of the Sky."Sky".
* ThemeNaming: The original is subtitled "Successor of the
Changed line(s) 73 (click to see context) from:
* TouchedByVorlons: Most of the superpowered characters in the story, on both sides, received blood from Achi. It is implied Airan wasn't though and she is just as capable as Saki until he transforms.
to:
* TouchedByVorlons: Most of the superpowered characters in the story, on both sides, received blood from Achi.[[spoiler:Achi]]. It is implied Airan wasn't though and she is just as capable as Saki until he transforms.
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* TheTokyoFireball: Instead of burning in flames though, the city is literally drowned in blood, and at the end of the game, [[spoiler: all of Japan is ruined]].
* TraintopBattle: Actually inside a subway.
* TraintopBattle: Actually inside a subway.
to:
* TheTokyoFireball: Instead of burning in flames though, the city is literally drowned in blood, and at the end of the game, [[spoiler: all [[spoiler:all of Japan is ruined]].
* TraintopBattle: Actually [[LocomotiveLevel inside asubway.subway train]].
* TraintopBattle: Actually [[LocomotiveLevel inside a
Changed line(s) 78 (click to see context) from:
* UnexpectedGameplayChange: Level 3-2 - The second to last level - becomes a free-roaming side scroller, but unfortunately suffers from controls not meant for such a genre.
to:
* UnexpectedGameplayChange: Level 3-2 - The Stage 3-2, the second to last level - level, becomes a free-roaming side scroller, but unfortunately side-scroller. Unfortunately suffers from controls not meant for such a genre.genre.
* UnwittingPawn: [[spoiler:Saki and Airan are one to Achi for her true motives.]]
* UnwittingPawn: [[spoiler:Saki and Airan are one to Achi for her true motives.]]
Added DiffLines:
* [[WasOnceAMan Was Once a Human]]: Achi implied that Leda used to be one.
-->'''Achi:''' "Change can be a scary thing if you don't know how to change back."
-->'''Achi:''' "Change can be a scary thing if you don't know how to change back."
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* BlockingStopsAllDamage: The Nebulox like to invoke this trope in ''Sin and Punishment 2''. [[SubvertedTrope There is a way around it]] [[PlayingTennisWithTheBoss sometimes.]] Often you just have to wait them out.
Changed line(s) 40 (click to see context) from:
* TheForeignSubtitle: Inverted with ''VideoGame/SinAndPunishment'', where the "Successor of the Earth" subtitle was omitted in the English release.
to:
* TheForeignSubtitle: Inverted with ''VideoGame/SinAndPunishment'', where Inverted, the "Successor of the Earth" subtitle was omitted in the English release.
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Added DiffLines:
Added DiffLines:
* BlockingStopsAllDamage: The Nebulox like to invoke this trope in ''Sin and Punishment 2''. [[SubvertedTrope There is a way around it]] [[PlayingTennisWithTheBoss sometimes.]] Often you just have to wait them out.
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Changed line(s) 11,12 (click to see context) from:
No, this game is not a WidgetSeries. ''Sin and Punishment'' was originally supposed to be an North American release. The plan was foiled when the Nintendo 64 stopped production in North America earlier than expected, and it was first seen on Western shores when it was launched on the Wii's VirtualConsole in late 2007. It required almost no localization, since all of the spoken dialog was already in English. Due to its popularity on the Virtual Console, [[VideoGame/SinAndPunishmentStarSuccessor a sequel]] was released in 2009 in Japan, May 2010 in Europe, and June 2010 in North America. In addition, Saki made a cameo appearance in ''VideoGame/SuperSmashBros. Brawl'' as an assist trophy.
to:
No, this game is not a WidgetSeries. ''Sin and Punishment'' was originally supposed to be an a North American release. The plan was foiled when the Nintendo 64 stopped production in North America earlier than expected, and it was first seen on Western shores when it was launched on the Wii's VirtualConsole in late 2007. It required almost no localization, since all of the spoken dialog was already in English. Due to its popularity on the Virtual Console, [[VideoGame/SinAndPunishmentStarSuccessor a sequel]] was released in 2009 in Japan, May 2010 in Europe, and June 2010 in North America. In addition, Saki made a cameo appearance in ''VideoGame/SuperSmashBros. Brawl'' as an assist trophy.
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Added DiffLines:
* SwissArmyWeapon: The "Dolphin" weapon that Saki and Airan use, which is a gun that can transform into a sword for close-quarters combat ''and'' also a ShoutOut to the prototype name for the Gamecube.
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Changed line(s) 9,10 (click to see context) from:
When the game opens, the resistance movement has been slaughtered by a surprise attack, leaving only three survivors: Aichi, [[AmbiguousGender androgynous]] BadAss Saki Amamiya and ActionGirl [[WrenchWench mechanic]] Airan Jo. Refusing to give up, they set out to destroy those responsible.
to:
When the game opens, the resistance movement has been slaughtered by a surprise attack, leaving only three survivors: Aichi, Achi, [[AmbiguousGender androgynous]] BadAss Saki Amamiya and ActionGirl [[WrenchWench mechanic]] Airan Jo. Refusing to give up, they set out to destroy those responsible.
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''Sin and Punishment'' ([[TheForeignSubtitle subtitled]] ''Successor of the Earth'') is an action game developed by Creator/{{Treasure}} and Nintendo R&D 1 released in Japan for the {{Nintendo 64}} in 2000. It is best described as a rail shooter, though its game engine requires platforming and evasive maneuvering along the way. The playable characters move independently of their shooting, which is done using a combination gun and sword that can be set to lock onto targets or be aimed manually with higher damage output. The sword can be used at close range, and well-timed slices can deflect projectile attacks toward other opponents.
The story takes place in Japan in the year [[TwentyMinutesIntoTheFuture 2007]]. A horde of rampaging mutant creatures known as Ruffians is attacking humanity. In response, a volunteer army is formed to defend against them, led by a man named Brad. But even his group is causing problems for everyone, so a MysteriousWaif named Achi forms ''another'' group devoted to defending against Ruffians and army members alike.
As the story begins, all but three of the group's members are slaughtered: Achi and the two protagonists, Saki Amamiya and Airan Jo. Refusing to give up, they head out to destroy those responsible. Yes, this is an ''incredibly'' short summary, but that's because it's such a short game that it can be beaten in an hour. Despite the short length, it's ''still'' something of a MindScrew.
The story takes place in Japan in the year [[TwentyMinutesIntoTheFuture 2007]]. A horde of rampaging mutant creatures known as Ruffians is attacking humanity. In response, a volunteer army is formed to defend against them, led by a man named Brad. But even his group is causing problems for everyone, so a MysteriousWaif named Achi forms ''another'' group devoted to defending against Ruffians and army members alike.
As the story begins, all but three of the group's members are slaughtered: Achi and the two protagonists, Saki Amamiya and Airan Jo. Refusing to give up, they head out to destroy those responsible. Yes, this is an ''incredibly'' short summary, but that's because it's such a short game that it can be beaten in an hour. Despite the short length, it's ''still'' something of a MindScrew.
to:
''Sin and Punishment'' ([[TheForeignSubtitle subtitled]] ''Successor of the Earth'') is an action game developed by Creator/{{Treasure}} and Nintendo R&D 1 released in Japan for the {{Nintendo 64}} in 2000.
It is best described as a rail shooter, though its game engine requires platforming and evasive maneuvering along the way. The playable characters move independently of their shooting, which is done using a combination gun and sword that can be set to lock onto targets or be aimed manually with higher damage output. The sword can be used at close range, and well-timed slices can deflect projectile attacks toward other opponents.
The story takes place in Japan in the year [[TwentyMinutesIntoTheFuture 2007]].A horde The world is under attack by hordes of rampaging mutant creatures known as Ruffians is attacking humanity. "Ruffians". A volunteer army has been formed to fight against them, but are creating even more problems with their disregard for collateral damage and suppression of the civilian population. In response, a volunteer army second resistance movement is formed to defend against them, led by a man named Brad. But even his group is causing problems for everyone, so a [[TheMessiah messianic]] MysteriousWaif named Achi forms ''another'' group devoted called Achi, dedicated to defending against the innocent from the Ruffians and the berserk army members alike.
As When the story begins, all but game opens, the resistance movement has been slaughtered by a surprise attack, leaving only three of the group's members are slaughtered: Achi and the two protagonists, survivors: Aichi, [[AmbiguousGender androgynous]] BadAss Saki Amamiya and ActionGirl [[WrenchWench mechanic]] Airan Jo. Refusing to give up, they head set out to destroy those responsible. Yes, this is an ''incredibly'' short summary, but that's because it's such a short game that it can be beaten in an hour. Despite the short length, it's ''still'' something of a MindScrew.
responsible.
It is best described as a rail shooter, though its game engine requires platforming and evasive maneuvering along the way. The playable characters move independently of their shooting, which is done using a combination gun and sword that can be set to lock onto targets or be aimed manually with higher damage output. The sword can be used at close range, and well-timed slices can deflect projectile attacks toward other opponents.
The story takes place in Japan in the year [[TwentyMinutesIntoTheFuture 2007]].
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Changed line(s) 3,4 (click to see context) from:
''Sin and Punishment'' ([[TheForeignSubtitle subtitled "Successor of the Earth"]]) is an action game developed by Creator/{{Treasure}} and Nintendo R&D 1 released in Japan for the {{Nintendo 64}} in 2000. It is best described as a rail shooter, though its game engine requires platforming and evasive maneuvering along the way. The playable characters move independently of their shooting, which is done using a combination gun and sword that can be set to lock onto targets or be aimed manually with higher damage output. The sword can be used at close range, and well-timed slices can deflect projectile attacks toward other opponents.
to:
''Sin and Punishment'' ([[TheForeignSubtitle subtitled "Successor subtitled]] ''Successor of the Earth"]]) Earth'') is an action game developed by Creator/{{Treasure}} and Nintendo R&D 1 released in Japan for the {{Nintendo 64}} in 2000. It is best described as a rail shooter, though its game engine requires platforming and evasive maneuvering along the way. The playable characters move independently of their shooting, which is done using a combination gun and sword that can be set to lock onto targets or be aimed manually with higher damage output. The sword can be used at close range, and well-timed slices can deflect projectile attacks toward other opponents.
Changed line(s) 9,10 (click to see context) from:
No, this game is not a WidgetSeries. ''Sin and Punishment'' was originally supposed to be an ''American'' release. The plan was foiled when the Nintendo 64 stopped production in the US earlier than expected, and it was first seen on Western shores when it was launched on the Wii's VirtualConsole in late 2007. It required almost no localization, since all of the spoken dialog was already in English. Due to its popularity on the VirtualConsole, [[VideoGame/SinAndPunishmentStarSuccessor a sequel]] was released in 2009 in Japan, May 2010 in Europe, and June 2010 in the US. In addition, Saki made a cameo appearance in ''VideoGame/SuperSmashBros. Brawl'' as an assist trophy.
to:
No, this game is not a WidgetSeries. ''Sin and Punishment'' was originally supposed to be an ''American'' North American release. The plan was foiled when the Nintendo 64 stopped production in the US North America earlier than expected, and it was first seen on Western shores when it was launched on the Wii's VirtualConsole in late 2007. It required almost no localization, since all of the spoken dialog was already in English. Due to its popularity on the VirtualConsole, Virtual Console, [[VideoGame/SinAndPunishmentStarSuccessor a sequel]] was released in 2009 in Japan, May 2010 in Europe, and June 2010 in the US.North America. In addition, Saki made a cameo appearance in ''VideoGame/SuperSmashBros. Brawl'' as an assist trophy.
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Changed line(s) 9,10 (click to see context) from:
No, this game is not a WidgetSeries. ''Sin and Punishment'' was originally supposed to be an ''American'' release. The plan was foiled when the Nintendo 64 stopped production in the US earlier than expected, and it was first seen on Western shores when it was launched on the Wii's VirtualConsole in late 2007. It required almost no localization, since all of the spoken dialog was already in English. Due to its popularity on the VirtualConsole, [[SinAndPunishment2 a sequel]] was released in 2009 in Japan, May 2010 in Europe, and June 2010 in the US. In addition, Saki made a cameo appearance in ''VideoGame/SuperSmashBros. Brawl'' as an assist trophy.
to:
No, this game is not a WidgetSeries. ''Sin and Punishment'' was originally supposed to be an ''American'' release. The plan was foiled when the Nintendo 64 stopped production in the US earlier than expected, and it was first seen on Western shores when it was launched on the Wii's VirtualConsole in late 2007. It required almost no localization, since all of the spoken dialog was already in English. Due to its popularity on the VirtualConsole, [[SinAndPunishment2 [[VideoGame/SinAndPunishmentStarSuccessor a sequel]] was released in 2009 in Japan, May 2010 in Europe, and June 2010 in the US. In addition, Saki made a cameo appearance in ''VideoGame/SuperSmashBros. Brawl'' as an assist trophy.
Changed line(s) 13 (click to see context) from:
Note: the sequel [[SinAndPunishment2 has its own page.]] Tropes pertaining to it should go there.
to:
Note: the sequel [[SinAndPunishment2 [[VideoGame/SinAndPunishmentStarSuccessor has its own page.]] Tropes pertaining to it should go there.
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''Sin and Punishment'' ([[TheForeignSubtitle subtitled "Successor of the Earth"]]) is an action game developed by {{Treasure}} and Nintendo R&D 1 released in Japan for the Nintendo 64 in 2000. It is best described as a rail shooter, though its game engine requires platforming and evasive maneuvering along the way. The playable characters move independently of their shooting, which is done using a combination gun and sword that can be set to lock onto targets or be aimed manually with higher damage output. The sword can be used at close range, and well-timed slices can deflect projectile attacks toward other opponents.
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''Sin and Punishment'' ([[TheForeignSubtitle subtitled "Successor of the Earth"]]) is an action game developed by {{Treasure}} Creator/{{Treasure}} and Nintendo R&D 1 released in Japan for the Nintendo 64 {{Nintendo 64}} in 2000. It is best described as a rail shooter, though its game engine requires platforming and evasive maneuvering along the way. The playable characters move independently of their shooting, which is done using a combination gun and sword that can be set to lock onto targets or be aimed manually with higher damage output. The sword can be used at close range, and well-timed slices can deflect projectile attacks toward other opponents.
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* MindRape: [[spoiler:Achi attempts to convince Airan by placing her inside EVA-like Saki and showing a BadFuture, and is extremely convincing to boot.]] This takes up a whole level, but it only MakesJustAsMuchSenseInContext. [[spoiler:Completing the level results in the MindRape not working out, and Achi bumped up to BigBad.]]
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* MindRape: [[spoiler:Achi attempts to convince Airan by placing her inside EVA-like Saki and showing a BadFuture, and is extremely convincing to boot.]] This takes up a whole level, but it only MakesJustAsMuchSenseInContext. [[spoiler:Completing the level results in the MindRape not working out, and Achi bumped up to BigBad.]]
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* TouchedByVorlons: Most of the superpowered characters in the story, including the heroes, received blood from Achi.
to:
* TouchedByVorlons: Most of the superpowered characters in the story, including the heroes, on both sides, received blood from Achi.Achi. It is implied Airan wasn't though and she is just as capable as Saki until he transforms.
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* CrosshairAware: In your standoff with Brad you have to avoid his aim.
* DoubleJump
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* FlashStep: Saki in monster form, replacing the roll dodge.
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* FlashStep: Saki in monster form, replacing the roll dodge. Brad does this too.
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* ClimaxBoss: The build up to the flooding of Tokyo and Saki's transformation ends in a big boss fight.
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* SubtitlesAreSuperfluous: They are all in Japanese, even in the international releases, up until one internal monolog at the end of the game.
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''Sin and Punishment'' ([[TheForeignSubtitle subtitled "Successor of the Earth"]]) is an action game developed by {{Treasure}} and ''Nintendo R&D 1'' released in Japan for the Nintendo 64 in 2000. It is best described as a rail shooter, though its game engine requires platforming and evasive maneuvering along the way. The playable characters move independently of their shooting, which is done using a combination gun and sword that can be set to lock onto targets or be aimed manually with higher damage output. The sword can be used at close range, and well-timed slices can deflect projectile attacks toward other opponents.
to:
''Sin and Punishment'' ([[TheForeignSubtitle subtitled "Successor of the Earth"]]) is an action game developed by {{Treasure}} and ''Nintendo Nintendo R&D 1'' 1 released in Japan for the Nintendo 64 in 2000. It is best described as a rail shooter, though its game engine requires platforming and evasive maneuvering along the way. The playable characters move independently of their shooting, which is done using a combination gun and sword that can be set to lock onto targets or be aimed manually with higher damage output. The sword can be used at close range, and well-timed slices can deflect projectile attacks toward other opponents.
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* BabiesEverAfter: After five years, anyway
to:
* BabiesEverAfter: After five years, anywayanyway.
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* DeadlyWalls: One miniboss fight involves chasing a Ruffian along a series of narrow bridges separated by walls, and colliding with a wall damages you
to:
* DeadlyWalls: One miniboss fight involves chasing a Ruffian along a series of narrow bridges separated by walls, and colliding with a wall damages youyou.
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* GlowingEyesOfDoom: All of Brad's appearances in the first act
to:
* GlowingEyesOfDoom: All of Brad's appearances in the first actact.
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* PhlebotinumRebel: With Airan's help
to:
* PhlebotinumRebel: With Airan's helphelp.
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* RevengeByProxy: Brad tries to kill Saki to punish Achi for Kachua's death
* RightHandCat: Brad's small talking catlike Ruffian Leda, who serves as a miniboss and all-around annoyance
* RightHandCat: Brad's small talking catlike Ruffian Leda, who serves as a miniboss and all-around annoyance
to:
* RevengeByProxy: Brad tries to kill Saki to punish Achi for Kachua's death
death.
* RightHandCat: Brad's small talking catlike Ruffian Leda, who serves as a miniboss and all-aroundannoyanceannoyance.
* RightHandCat: Brad's small talking catlike Ruffian Leda, who serves as a miniboss and all-around
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* StoryboardingTheApocalypse: One stage is a vision of ten years in the future, showing what will happen if Airan doesn't save Saki
to:
* StoryboardingTheApocalypse: One stage is a vision of ten years in the future, showing what will happen if Airan doesn't save SakiSaki.
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* TheyWouldCutYouUp: Saki's initial reason against going to America, at least before the conversation is interrupted
* TouchedByVorlons: Most of the superpowered characters in the story, including the heroes, received blood from Achi
* TouchedByVorlons: Most of the superpowered characters in the story, including the heroes, received blood from Achi
to:
* TheyWouldCutYouUp: Saki's initial reason against going to America, at least before the conversation is interrupted
interrupted.
* TouchedByVorlons: Most of the superpowered characters in the story, including the heroes, received blood fromAchiAchi.
* TouchedByVorlons: Most of the superpowered characters in the story, including the heroes, received blood from
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* UnexpectedGameplayChange: Level 3-2 - The second to last level - becomes a free-roaming side scroller, but unfortunately suffers from controls not meant for such a genre
to:
* UnexpectedGameplayChange: Level 3-2 - The second to last level - becomes a free-roaming side scroller, but unfortunately suffers from controls not meant for such a genregenre.
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''Sin and Punishment'' (subtitled "Successor of the Earth") is an action game developed by {{Treasure}} and ''Nintendo R&D 1'' released in Japan for the Nintendo 64 in 2000. It is best described as a rail shooter, though its game engine requires platforming and evasive maneuvering along the way. The playable characters move independently of their shooting, which is done using a combination gun and sword that can be set to lock onto targets or be aimed manually with higher damage output. The sword can be used at close range, and well-timed slices can deflect projectile attacks toward other opponents.
to:
''Sin and Punishment'' (subtitled ([[TheForeignSubtitle subtitled "Successor of the Earth") Earth"]]) is an action game developed by {{Treasure}} and ''Nintendo R&D 1'' released in Japan for the Nintendo 64 in 2000. It is best described as a rail shooter, though its game engine requires platforming and evasive maneuvering along the way. The playable characters move independently of their shooting, which is done using a combination gun and sword that can be set to lock onto targets or be aimed manually with higher damage output. The sword can be used at close range, and well-timed slices can deflect projectile attacks toward other opponents.
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* FakeOutOpening: The game opens with a DreamSequence of killing giant centipedes in a field
* FlashStep: Saki in monster form, replacing the roll dodge
* GainaxEnding: You could call this StudioGainax: The Game, and it wouldn't be out of place.
* FlashStep: Saki in monster form, replacing the roll dodge
* GainaxEnding: You could call this StudioGainax: The Game, and it wouldn't be out of place.
to:
* FakeOutOpening: The game opens with a DreamSequence of killing giant centipedes in a field
field.
* FlashStep: Saki in monster form, replacing the rolldodge
dodge.
* TheForeignSubtitle: Inverted with ''VideoGame/SinAndPunishment'', where the "Successor of the Earth" subtitle was omitted in the English release.
* GainaxEnding: You could call this StudioGainax: The Game, and it wouldn't beout of place.out-of-place.
* FlashStep: Saki in monster form, replacing the roll
* TheForeignSubtitle: Inverted with ''VideoGame/SinAndPunishment'', where the "Successor of the Earth" subtitle was omitted in the English release.
* GainaxEnding: You could call this StudioGainax: The Game, and it wouldn't be
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[[GeniusBonus Not to be confused with]] VideoGame/{{Persona 2}}.
to:
[[GeniusBonus Not to be confused with]] VideoGame/{{Persona 2}}.
''VideoGame/{{Persona 2}}''.
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!This game provides examples of:
to:
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Moved \"Marth Debuted in Smash Bros.\" to the Trivia tab.
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* [[MarthDebutedInSmashBros Saki Debuted In Smash Brothers]]: As an Assist Trophy mentioned above.
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Renamed some tropes.
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[[GeniusBonus Not to be confused with]] {{Persona 2}}.
to:
[[GeniusBonus Not to be confused with]] {{Persona VideoGame/{{Persona 2}}.
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* [[BadAss Badass]]: [[TheHero Each]] [[ActionGirl protagonist]] [[OneManArmy can (and do) wage one-person wars against both the Ruffians and the army]] ([[RuleOfCool and kick major ass]]).
to:
* [[BadAss Badass]]: {{Badass}}: [[TheHero Each]] [[ActionGirl protagonist]] [[OneManArmy can (and do) wage one-person wars against both the Ruffians and the army]] ([[RuleOfCool and kick major ass]]).
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* BetterToDieThanBeKilled: Brad
* BigBad: [[spoiler: Achi]]
* {{Bowdlerization}}: Proof that TropesAreNotBad, the virtual console release accidentally [[{{Spoiler}} made the ending more clear]] [[{{Foreshadowing}} and the plot's transition into the sequel's go smoother]].
* BigBad: [[spoiler: Achi]]
* {{Bowdlerization}}: Proof that TropesAreNotBad, the virtual console release accidentally [[{{Spoiler}} made the ending more clear]] [[{{Foreshadowing}} and the plot's transition into the sequel's go smoother]].
to:
* BetterToDieThanBeKilled: Brad
Brad.
* BigBad: [[spoiler:Achi]]
Achi.]]
*{{Bowdlerization}}: {{Bowdlerise}}: Proof that TropesAreNotBad, the virtual console Virtual Console release accidentally [[{{Spoiler}} made the ending more clear]] [[{{Foreshadowing}} and the plot's transition into the sequel's go smoother]].
* BigBad: [[spoiler:
*
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* GoodMorningCrono: or rather, Good MORNING Saki just before you start Level 1-1. Granted, this isn't at the very start of the game, but since 0-0 was a dream level...
** Later, at the start of level 3-1, Saki says "Good morning Airan!"
** Later, at the start of level 3-1, Saki says "Good morning Airan!"
to:
* GoodMorningCrono: or Or rather, Good MORNING Saki "Good MORNING, Saki" just before you start Level 1-1. Granted, this isn't at the very start of the game, but since 0-0 was a dream level...
** Later, at the start of level 3-1, Saki says "Goodmorning morning, Airan!"
** Later, at the start of level 3-1, Saki says "Good
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* HumanoidAbomination: Achi
to:
* HumanoidAbomination: AchiAchi.
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* MindScrew: The story starts off normal until Saki turns into some [[NeonGenesisEvangelion EVA]]-looking thing.
to:
* MindScrew: The story starts off normal until Saki turns into some [[NeonGenesisEvangelion [[Anime/NeonGenesisEvangelion EVA]]-looking thing.
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* [[PlayingTennisWithTheBoss Playing Baseball With The Boss]]: Most fights are made easier by deflecting attacks, and then there's the final boss...
to:
* [[PlayingTennisWithTheBoss Playing Baseball With The the Boss]]: Most fights are made easier by deflecting attacks, and then there's the final boss...
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* SpoilerOpening: You will only think it's a WhatDoYouMeanItsNotSymbolic still, but [[spoiler:Achi does the still that shows her compensating for something is done at the end of the game when thinking about RoaringRampageOfRevenge]].
to:
* SpoilerOpening: You will only think it's a WhatDoYouMeanItsNotSymbolic still, FauxSymbolism, but [[spoiler:Achi does the still that shows her compensating for something is done at the end of the game when thinking about RoaringRampageOfRevenge]].
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* SurprisinglyGoodEnglish: Less surprisingly good, given the American voice actors, and more surprising that it's in English at all
to:
* SurprisinglyGoodEnglish: Less surprisingly good, given the American voice actors, and more surprising that it's in English at allall.
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** ThereIsAnother: [[spoiler:Their son]]
to:
** ThereIsAnother: [[spoiler:Their son]]son.]]
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* TraintopBattle: actually inside a subway
* TwentyMinutesIntoTheFuture: Set in the year 2007, which was, at the time of it's release, NextSundayAD.
* TwentyMinutesIntoTheFuture: Set in the year 2007, which was, at the time of it's release, NextSundayAD.
to:
* TraintopBattle: actually Actually inside a subway
subway.
* TwentyMinutesIntoTheFuture: Set in the year 2007, which was, at the time ofit's its release, NextSundayAD.
* TwentyMinutesIntoTheFuture: Set in the year 2007, which was, at the time of
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* WhatMeasureIsAMook: Made uncomfortably clear when the entire volunteer army dies
to:
* WhatMeasureIsAMook: Made uncomfortably clear when the entire volunteer army diesdies:
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* WholePlotReference: Minus ChildSoldier (maybe), this is what happens when you ask StudioGainax to make a video game based off of ''EndOfEvangelion''. As much as you want to doubt it, it really is, GainaxEnding, MindRape, and all.
to:
* WholePlotReference: Minus ChildSoldier (maybe), this is what happens when you ask StudioGainax to make a video game based off of ''EndOfEvangelion''.''[[Anime/NeonGenesisEvangelion End of Evangelion]]''. As much as you want to doubt it, it really is, GainaxEnding, MindRape, and all.
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[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/sinandpunishment.png]]
''Sin and Punishment'' (subtitled "Successor of the Earth") is an action game developed by {{Treasure}} and ''Nintendo R&D 1'' released in Japan for the Nintendo 64 in 2000. It is best described as a rail shooter, though its game engine requires platforming and evasive maneuvering along the way. The playable characters move independently of their shooting, which is done using a combination gun and sword that can be set to lock onto targets or be aimed manually with higher damage output. The sword can be used at close range, and well-timed slices can deflect projectile attacks toward other opponents.
The story takes place in Japan in the year [[TwentyMinutesIntoTheFuture 2007]]. A horde of rampaging mutant creatures known as Ruffians is attacking humanity. In response, a volunteer army is formed to defend against them, led by a man named Brad. But even his group is causing problems for everyone, so a MysteriousWaif named Achi forms ''another'' group devoted to defending against Ruffians and army members alike.
As the story begins, all but three of the group's members are slaughtered: Achi and the two protagonists, Saki Amamiya and Airan Jo. Refusing to give up, they head out to destroy those responsible. Yes, this is an ''incredibly'' short summary, but that's because it's such a short game that it can be beaten in an hour. Despite the short length, it's ''still'' something of a MindScrew.
No, this game is not a WidgetSeries. ''Sin and Punishment'' was originally supposed to be an ''American'' release. The plan was foiled when the Nintendo 64 stopped production in the US earlier than expected, and it was first seen on Western shores when it was launched on the Wii's VirtualConsole in late 2007. It required almost no localization, since all of the spoken dialog was already in English. Due to its popularity on the VirtualConsole, [[SinAndPunishment2 a sequel]] was released in 2009 in Japan, May 2010 in Europe, and June 2010 in the US. In addition, Saki made a cameo appearance in ''VideoGame/SuperSmashBros. Brawl'' as an assist trophy.
[[GeniusBonus Not to be confused with]] {{Persona 2}}.
Note: the sequel [[SinAndPunishment2 has its own page.]] Tropes pertaining to it should go there.
----
!This game provides examples of:
* AttackOfThe50FootWhatever: Saki's Ruffian form [[spoiler:and at least two bosses]].
* BabiesEverAfter: After five years, anyway
* [[BadAss Badass]]: [[TheHero Each]] [[ActionGirl protagonist]] [[OneManArmy can (and do) wage one-person wars against both the Ruffians and the army]] ([[RuleOfCool and kick major ass]]).
* BattleshipRaid: Stage 2-1 takes place in one battleship, and Stage 2-2 has you fighting a whole fleet of them, including going straight for the [[StarWars Death Star]]-like battleship.
* BetterToDieThanBeKilled: Brad
* BigBad: [[spoiler: Achi]]
* {{Bowdlerization}}: Proof that TropesAreNotBad, the virtual console release accidentally [[{{Spoiler}} made the ending more clear]] [[{{Foreshadowing}} and the plot's transition into the sequel's go smoother]].
* CrapsackWorld: Not only does Earth get overrun by alien bioweapons, but the army assembled to fight them isn't much better.
* DeadlyWalls: One miniboss fight involves chasing a Ruffian along a series of narrow bridges separated by walls, and colliding with a wall damages you
* TheDragon: Kachua to Brad. Leda fills the position afterward.
* DualBoss: One boss fight has Airan battling both Brad and Leda.
* EarthShatteringKaboom: The final boss ''is'' [[spoiler:a copy of the Earth]], so...
* ElevatorActionSequence
* ExcusePlot: Almost. The above description reads like this game does, but its main factor are the extremely open ends to the storyline.
* FakeOutOpening: The game opens with a DreamSequence of killing giant centipedes in a field
* FlashStep: Saki in monster form, replacing the roll dodge
* GainaxEnding: You could call this StudioGainax: The Game, and it wouldn't be out of place.
* GiantEnemyCrab: Crab Seemer.
* GlowingEyesOfDoom: All of Brad's appearances in the first act
* GoodMorningCrono: or rather, Good MORNING Saki just before you start Level 1-1. Granted, this isn't at the very start of the game, but since 0-0 was a dream level...
** Later, at the start of level 3-1, Saki says "Good morning Airan!"
* HopelessWar
* HumanoidAbomination: Achi
** To a lesser extent, any human with some of her blood.
* LaserBlade
* [[MarthDebutedInSmashBros Saki Debuted In Smash Brothers]]: As an Assist Trophy mentioned above.
* MeaningfulName: 'Seemer' is a real word meaning 'One who seems; one who carries or assumes an appearance or semblance.'
** The title of the series refers to the sin of the protagonist, rebellion (Saki's against the armed volunteers), and the punishment of being constantly hunted down for it.
* MindOverMatter: Kachua is apparently capable of doing this. She flings the bodies of screaming soldiers at you during her boss fight, as well as an [[UpToEleven an airplane and a portion of a building]].
* MindScrew: The story starts off normal until Saki turns into some [[NeonGenesisEvangelion EVA]]-looking thing.
* MindRape: [[spoiler:Achi attempts to convince Airan by placing her inside EVA-like Saki and showing a BadFuture, and is extremely convincing to boot.]] This takes up a whole level, but it only MakesJustAsMuchSenseInContext. [[spoiler:Completing the level results in the MindRape not working out, and Achi bumped up to BigBad.]]
* MundaneUtility: After escaping from Ruffians, Saki uses his newly-made flamethrower to make barbeque Ruffian. [[CutscenePowerToTheMax It's awesome to watch]], but this is a break from all of the stuff that had just happened.
* MysteriousWaif: Achi
* NintendoHard: And how! You will barely even find a double-frame/Turbo mode ([[ExactlyWhatItSaysOnTheTin which doubles the speed of the game]]) available on any website. [[http://www.youtube.com/watch?v=u0qDMaJ6Ydg This Turbo mode run is the closest you can get to the final boss]], [[http://www.youtube.com/watch?v=AaIVxrPngJE&t=30s compared to this original frame mode on the same level.]]
* OneWingedAngel: [[spoiler:Achi transforms into a planet for the final fight.]] Saki is a heroic version, and Kachua is a straight example.
* PhlebotinumRebel: With Airan's help
* [[PlayingTennisWithTheBoss Playing Baseball With The Boss]]: Most fights are made easier by deflecting attacks, and then there's the final boss...
** The Birth Model in 2-3 is actually impossible to beat if you don't do this, as it regenerates faster than your regular shots can do damage.
* RevengeByProxy: Brad tries to kill Saki to punish Achi for Kachua's death
* RightHandCat: Brad's small talking catlike Ruffian Leda, who serves as a miniboss and all-around annoyance
* SayMyName: Whenever the player loses.
* SequelHook: In the first one, [[spoiler: Achi leaves Earth, defeated, but muses over the potential of Saki having a child that also inherits his blood, which she could use for her plan to defeat her enemies. Meanwhile, Saki and Airan discuss the fact that Saki could potentially turn into his monster form and destroy the rest of the Earth, as well as mentioning their future child. Both of these actually do turn up in the sequel; the main character is Saki and Airan's son, Isa, and Saki, it turns out, did indeed succumb to the powers of Achi's blood.]]
* SpoilerOpening: You will only think it's a WhatDoYouMeanItsNotSymbolic still, but [[spoiler:Achi does the still that shows her compensating for something is done at the end of the game when thinking about RoaringRampageOfRevenge]].
* StarCrossedLovers
* StoryboardingTheApocalypse: One stage is a vision of ten years in the future, showing what will happen if Airan doesn't save Saki
* SurprisinglyGoodEnglish: Less surprisingly good, given the American voice actors, and more surprising that it's in English at all
* ThemeNaming: The original is subtitled "Successor of the Earth." The sequel is subtitled "Successor of the Sky."
* TheyWouldCutYouUp: Saki's initial reason against going to America, at least before the conversation is interrupted
* TouchedByVorlons: Most of the superpowered characters in the story, including the heroes, received blood from Achi
** ThereIsAnother: [[spoiler:Their son]]
* TheTokyoFireball: Instead of burning in flames though, the city is literally drowned in blood, and at the end of the game, [[spoiler: all of Japan is ruined]].
* TraintopBattle: actually inside a subway
* TwentyMinutesIntoTheFuture: Set in the year 2007, which was, at the time of it's release, NextSundayAD.
* UnexpectedGameplayChange: Level 3-2 - The second to last level - becomes a free-roaming side scroller, but unfortunately suffers from controls not meant for such a genre
* WakeUpCallBoss: Heart Seeker teaches many players not to rely on auto-aim mode to coast through the game.
* WhatMeasureIsAMook: Made uncomfortably clear when the entire volunteer army dies
-->'''Achi:''' "Hahaha! Look at them! They can't even escape! They're crying! They're crying Brad's name! Hahaha!"
* WhatTheHellHero: Achi calls off the protagonists for not following her orders ''multiple'' times.
* WholePlotReference: Minus ChildSoldier (maybe), this is what happens when you ask StudioGainax to make a video game based off of ''EndOfEvangelion''. As much as you want to doubt it, it really is, GainaxEnding, MindRape, and all.
----
''Sin and Punishment'' (subtitled "Successor of the Earth") is an action game developed by {{Treasure}} and ''Nintendo R&D 1'' released in Japan for the Nintendo 64 in 2000. It is best described as a rail shooter, though its game engine requires platforming and evasive maneuvering along the way. The playable characters move independently of their shooting, which is done using a combination gun and sword that can be set to lock onto targets or be aimed manually with higher damage output. The sword can be used at close range, and well-timed slices can deflect projectile attacks toward other opponents.
The story takes place in Japan in the year [[TwentyMinutesIntoTheFuture 2007]]. A horde of rampaging mutant creatures known as Ruffians is attacking humanity. In response, a volunteer army is formed to defend against them, led by a man named Brad. But even his group is causing problems for everyone, so a MysteriousWaif named Achi forms ''another'' group devoted to defending against Ruffians and army members alike.
As the story begins, all but three of the group's members are slaughtered: Achi and the two protagonists, Saki Amamiya and Airan Jo. Refusing to give up, they head out to destroy those responsible. Yes, this is an ''incredibly'' short summary, but that's because it's such a short game that it can be beaten in an hour. Despite the short length, it's ''still'' something of a MindScrew.
No, this game is not a WidgetSeries. ''Sin and Punishment'' was originally supposed to be an ''American'' release. The plan was foiled when the Nintendo 64 stopped production in the US earlier than expected, and it was first seen on Western shores when it was launched on the Wii's VirtualConsole in late 2007. It required almost no localization, since all of the spoken dialog was already in English. Due to its popularity on the VirtualConsole, [[SinAndPunishment2 a sequel]] was released in 2009 in Japan, May 2010 in Europe, and June 2010 in the US. In addition, Saki made a cameo appearance in ''VideoGame/SuperSmashBros. Brawl'' as an assist trophy.
[[GeniusBonus Not to be confused with]] {{Persona 2}}.
Note: the sequel [[SinAndPunishment2 has its own page.]] Tropes pertaining to it should go there.
----
!This game provides examples of:
* AttackOfThe50FootWhatever: Saki's Ruffian form [[spoiler:and at least two bosses]].
* BabiesEverAfter: After five years, anyway
* [[BadAss Badass]]: [[TheHero Each]] [[ActionGirl protagonist]] [[OneManArmy can (and do) wage one-person wars against both the Ruffians and the army]] ([[RuleOfCool and kick major ass]]).
* BattleshipRaid: Stage 2-1 takes place in one battleship, and Stage 2-2 has you fighting a whole fleet of them, including going straight for the [[StarWars Death Star]]-like battleship.
* BetterToDieThanBeKilled: Brad
* BigBad: [[spoiler: Achi]]
* {{Bowdlerization}}: Proof that TropesAreNotBad, the virtual console release accidentally [[{{Spoiler}} made the ending more clear]] [[{{Foreshadowing}} and the plot's transition into the sequel's go smoother]].
* CrapsackWorld: Not only does Earth get overrun by alien bioweapons, but the army assembled to fight them isn't much better.
* DeadlyWalls: One miniboss fight involves chasing a Ruffian along a series of narrow bridges separated by walls, and colliding with a wall damages you
* TheDragon: Kachua to Brad. Leda fills the position afterward.
* DualBoss: One boss fight has Airan battling both Brad and Leda.
* EarthShatteringKaboom: The final boss ''is'' [[spoiler:a copy of the Earth]], so...
* ElevatorActionSequence
* ExcusePlot: Almost. The above description reads like this game does, but its main factor are the extremely open ends to the storyline.
* FakeOutOpening: The game opens with a DreamSequence of killing giant centipedes in a field
* FlashStep: Saki in monster form, replacing the roll dodge
* GainaxEnding: You could call this StudioGainax: The Game, and it wouldn't be out of place.
* GiantEnemyCrab: Crab Seemer.
* GlowingEyesOfDoom: All of Brad's appearances in the first act
* GoodMorningCrono: or rather, Good MORNING Saki just before you start Level 1-1. Granted, this isn't at the very start of the game, but since 0-0 was a dream level...
** Later, at the start of level 3-1, Saki says "Good morning Airan!"
* HopelessWar
* HumanoidAbomination: Achi
** To a lesser extent, any human with some of her blood.
* LaserBlade
* [[MarthDebutedInSmashBros Saki Debuted In Smash Brothers]]: As an Assist Trophy mentioned above.
* MeaningfulName: 'Seemer' is a real word meaning 'One who seems; one who carries or assumes an appearance or semblance.'
** The title of the series refers to the sin of the protagonist, rebellion (Saki's against the armed volunteers), and the punishment of being constantly hunted down for it.
* MindOverMatter: Kachua is apparently capable of doing this. She flings the bodies of screaming soldiers at you during her boss fight, as well as an [[UpToEleven an airplane and a portion of a building]].
* MindScrew: The story starts off normal until Saki turns into some [[NeonGenesisEvangelion EVA]]-looking thing.
* MindRape: [[spoiler:Achi attempts to convince Airan by placing her inside EVA-like Saki and showing a BadFuture, and is extremely convincing to boot.]] This takes up a whole level, but it only MakesJustAsMuchSenseInContext. [[spoiler:Completing the level results in the MindRape not working out, and Achi bumped up to BigBad.]]
* MundaneUtility: After escaping from Ruffians, Saki uses his newly-made flamethrower to make barbeque Ruffian. [[CutscenePowerToTheMax It's awesome to watch]], but this is a break from all of the stuff that had just happened.
* MysteriousWaif: Achi
* NintendoHard: And how! You will barely even find a double-frame/Turbo mode ([[ExactlyWhatItSaysOnTheTin which doubles the speed of the game]]) available on any website. [[http://www.youtube.com/watch?v=u0qDMaJ6Ydg This Turbo mode run is the closest you can get to the final boss]], [[http://www.youtube.com/watch?v=AaIVxrPngJE&t=30s compared to this original frame mode on the same level.]]
* OneWingedAngel: [[spoiler:Achi transforms into a planet for the final fight.]] Saki is a heroic version, and Kachua is a straight example.
* PhlebotinumRebel: With Airan's help
* [[PlayingTennisWithTheBoss Playing Baseball With The Boss]]: Most fights are made easier by deflecting attacks, and then there's the final boss...
** The Birth Model in 2-3 is actually impossible to beat if you don't do this, as it regenerates faster than your regular shots can do damage.
* RevengeByProxy: Brad tries to kill Saki to punish Achi for Kachua's death
* RightHandCat: Brad's small talking catlike Ruffian Leda, who serves as a miniboss and all-around annoyance
* SayMyName: Whenever the player loses.
* SequelHook: In the first one, [[spoiler: Achi leaves Earth, defeated, but muses over the potential of Saki having a child that also inherits his blood, which she could use for her plan to defeat her enemies. Meanwhile, Saki and Airan discuss the fact that Saki could potentially turn into his monster form and destroy the rest of the Earth, as well as mentioning their future child. Both of these actually do turn up in the sequel; the main character is Saki and Airan's son, Isa, and Saki, it turns out, did indeed succumb to the powers of Achi's blood.]]
* SpoilerOpening: You will only think it's a WhatDoYouMeanItsNotSymbolic still, but [[spoiler:Achi does the still that shows her compensating for something is done at the end of the game when thinking about RoaringRampageOfRevenge]].
* StarCrossedLovers
* StoryboardingTheApocalypse: One stage is a vision of ten years in the future, showing what will happen if Airan doesn't save Saki
* SurprisinglyGoodEnglish: Less surprisingly good, given the American voice actors, and more surprising that it's in English at all
* ThemeNaming: The original is subtitled "Successor of the Earth." The sequel is subtitled "Successor of the Sky."
* TheyWouldCutYouUp: Saki's initial reason against going to America, at least before the conversation is interrupted
* TouchedByVorlons: Most of the superpowered characters in the story, including the heroes, received blood from Achi
** ThereIsAnother: [[spoiler:Their son]]
* TheTokyoFireball: Instead of burning in flames though, the city is literally drowned in blood, and at the end of the game, [[spoiler: all of Japan is ruined]].
* TraintopBattle: actually inside a subway
* TwentyMinutesIntoTheFuture: Set in the year 2007, which was, at the time of it's release, NextSundayAD.
* UnexpectedGameplayChange: Level 3-2 - The second to last level - becomes a free-roaming side scroller, but unfortunately suffers from controls not meant for such a genre
* WakeUpCallBoss: Heart Seeker teaches many players not to rely on auto-aim mode to coast through the game.
* WhatMeasureIsAMook: Made uncomfortably clear when the entire volunteer army dies
-->'''Achi:''' "Hahaha! Look at them! They can't even escape! They're crying! They're crying Brad's name! Hahaha!"
* WhatTheHellHero: Achi calls off the protagonists for not following her orders ''multiple'' times.
* WholePlotReference: Minus ChildSoldier (maybe), this is what happens when you ask StudioGainax to make a video game based off of ''EndOfEvangelion''. As much as you want to doubt it, it really is, GainaxEnding, MindRape, and all.
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