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* AntiGrinding: When going back to prior planets, the game will suddenly reduce the amount of bolts received after collecting a certain "quota" from the second trip, and then you can only earn next to nothing from the level from then on.
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* AbsurdlyHighLevelCap: The 2,147,483,647 bolt {{Cap}} is likely a result of the PlayStation 2 hardware. While the bolt economy is more generous than the first game to compensate for the more pricey weapons, with the first being used to make it easier to restore ammunition with bolts, it still takes a significant amount of effort and time to even get close to holding that many bolts. If you exceed that amount of bolts, it overflows and you go into having negative 2,147,483,648 bolts.

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* AbsurdlyHighLevelCap: The 2,147,483,647 bolt {{Cap}} is likely a result of the PlayStation 2 console hardware. While the bolt economy is more generous than the first game to compensate for the more pricey weapons, with the first being used to make it easier to restore ammunition with bolts, it still takes a significant amount of effort and time to even get close to holding that many bolts. If you exceed that amount of bolts, it overflows and you go into having negative 2,147,483,648 bolts.
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* AbsurdlyHighLevelCap: The 2,147,483,647 bolt {{Cap}} from the first game is carried over to this sequel. While the bolt economy is more generous than the first game to compensate for the more pricey weapons, with the first being used to make it easier to restore ammunition with bolts, it still takes a significant amount of effort and time to even get close to holding that many bolts. If you exceed that amount of bolts, it overflows and you go into having negative 2,147,483,648 bolts.

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* AbsurdlyHighLevelCap: The 2,147,483,647 bolt {{Cap}} from is likely a result of the first game is carried over to this sequel.PlayStation 2 hardware. While the bolt economy is more generous than the first game to compensate for the more pricey weapons, with the first being used to make it easier to restore ammunition with bolts, it still takes a significant amount of effort and time to even get close to holding that many bolts. If you exceed that amount of bolts, it overflows and you go into having negative 2,147,483,648 bolts.
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* AbsurdlyHighLevelCap: The 9,999,999 bolt {{Cap}} from the first game is carried over to this sequel. While the bolt economy is more generous than the first game to compensate for the more pricey weapons, it still takes a significant amount of effort and time to even get close to holding that many bolts.

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* AbsurdlyHighLevelCap: The 9,999,999 2,147,483,647 bolt {{Cap}} from the first game is carried over to this sequel. While the bolt economy is more generous than the first game to compensate for the more pricey weapons, with the first being used to make it easier to restore ammunition with bolts, it still takes a significant amount of effort and time to even get close to holding that many bolts. If you exceed that amount of bolts, it overflows and you go into having negative 2,147,483,648 bolts.



* AdamSmithHatesYourGuts: While the bolt economy in this game is more generous than in the first game, offers many ways to stack up on bolts via the arenas, spaceship and hoverbike missions and the crystal sidequests, and [[OldSaveBonus throws you a bone with the classic weapons]], there's still some serious cash roadblocks. The weapons and armor quickly escalate in price, with several weapons and the Carbonox armor costing a million or more bolts apiece. The {{Cash Gate}}s from the first game return with a vengeance as well, with one instance requiring a whopping 40,000 bolts just to make progress. Mitigating this is that, like the first game, the game never actually forces you to buy a weapon, meaning a player can skip one weapon and save up for a preferred one. [[NewGamePlus Challenge Mode]] also helps mitigate the bolt collecting by adding the Bolt Multiplier, which allows you to rake up huge amounts of cash in a short time if you play carefully.

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* AdamSmithHatesYourGuts: While the bolt economy in this game is more generous than in the first game, offers many ways to stack up on bolts via the arenas, spaceship and hoverbike missions and the crystal sidequests, and [[OldSaveBonus throws you a bone with the classic weapons]], there's still some serious cash roadblocks. The weapons and armor quickly escalate in price, with several weapons and the Carbonox armor costing a million or more bolts apiece. Most Mega weapon upgrades, which are all unlocked in [[NewGamePlus Challenge Mode]], cost hundreds of thousands of bolts, and some more than a million. The {{Cash Gate}}s from the first game return with a vengeance as well, with one instance requiring a whopping 40,000 bolts just to make progress. Mitigating this is that, like the first game, the game never actually forces you to buy a weapon, meaning a player can skip one weapon and save up for a preferred one. [[NewGamePlus Challenge Mode]] Mode also helps mitigate the bolt collecting by adding the Bolt Multiplier, which allows you to rake up huge amounts of cash in a short time if you play carefully.
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* TookALevelInCynic: Clank is far more suspicious and unwilling to help outside forces such as Fizzwidget and and Angela, compared to his usual characterisation as TheStraightMan but a more idealistic foil to Ratchet.

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* TookALevelInCynic: Clank is far more suspicious and unwilling to help outside forces such as Fizzwidget and and Angela, compared to his usual characterisation as TheStraightMan but a more idealistic foil to Ratchet.

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* TookALevelInKindness: Ratchet is far less of a dick than he was in the first game.

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* TookALevelInCynic: Clank is far more suspicious and unwilling to help outside forces such as Fizzwidget and and Angela, compared to his usual characterisation as TheStraightMan but a more idealistic foil to Ratchet.
* TookALevelInKindness: Ratchet is far less of a dick than he was in the first game. Combined with the above dynamic change to Clank, this leads to almost a SwappedRoles plot from the previous game, with Ratchet being the more proactive and trusting heroic sort while Clank is a KnightInSourArmor.

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The official spelling seems to be "Armor Magnetizer", and the wiki doesn't list an alternate spelling like it does for the Combuster/Combustor.


** The [[AttackDrone Synthenoid]] is even worse. It costs 65,000 bolts despite becoming available for purchase on the fairly early Notak, uses four ammo at once while only having only 12 ammo (ammo which doesn't drop from crates from ammo crates either), doesn't last that long and are fairly weak in damage, though not awful overall. The Kilonoid upgrade, however, considerably ramps up its damage, duration, and ammo count.

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** The [[AttackDrone Synthenoid]] is even worse. It costs 65,000 bolts despite becoming available for purchase on the fairly early Notak, uses four ammo at once while only having only 12 ammo (ammo which (which doesn't drop from crates from ammo crates either), crates) to start with, doesn't last that long and are is fairly weak in damage, though not awful overall. The Kilonoid upgrade, however, considerably ramps up its damage, duration, and ammo count.



** The Megarocket Cannon is a downplayed example of this. Both the base weapon and its upgrade are perfectly fine, but the Megarocket Cannon's main upgrade from the Minirocket Tube is the ability to hold down Circle to [[ChargedAttack charge it up]], letting you shoot multiple missiles at once. Considering the Minirocket Tube was already a fully-automatic rocket launcher and its fire rate was only increased upon upgrading, the charge function doesn't serve any real purpose when you can put out damage more efficiently by just firing rockets one-at-a-time.



** The Megarocket Cannon is a downplayed example of this. It's a perfectly fine weapon, but its main upgrade from the Minirocket Tube is the ability to hold down the firing button to charge it up in order to fire multiple missiles at once when you release the button. This is pretty much never useful, and in fact, simply mashing the button will result in a faster firing rate anyway (since it also gets a boost to firing rate).
* PowerupMagnet: The Armour Magnetizer lets you grab bolts from farther away.

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** * PowerUpMagnet: The Megarocket Cannon is a downplayed example of this. It's a perfectly fine weapon, but its main upgrade from the Minirocket Tube is the ability to hold down the firing button to charge it up in order to fire multiple missiles at once when you release the button. This is pretty much never useful, and in fact, simply mashing the button will result in a faster firing rate anyway (since it also gets a boost to firing rate).
* PowerupMagnet: The Armour
Armor Magnetizer lets you grab bolts from farther away.
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* ActionGirl: Angela Cross. Edges toward FauxActionGirl towards the end of the game given that she's always getting in trouble and Ratchet has to rescue her- it's particularly bad when she's captured by the Thug Leader without putting up even a token resistance.(To be fair, the transmission depicting her capture cut off right after she was grabbed, so it's possible she put up some kind of fight off-screen. However, this is just speculation, not fact.)

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* ActionGirl: Angela Cross. Edges toward FauxActionGirl towards the end of the game given that she's always getting in she gets into trouble a few times and Ratchet has to rescue her- it's particularly bad when she's one example being where she is captured by the Thug Thugs-4-Less Leader without putting up even when caught sending a token resistance.(To be fair, the transmission depicting her capture cut off right after she was grabbed, so it's possible she put up some kind of fight off-screen. However, this is just speculation, not fact.)to Ratchet and Clank.
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* ActionGirl: Angela Cross. Edges toward FauxActionGirl towards the end of the game given that she's always getting in trouble and Ratchet has to rescue her (it's particularly bad when she's captured by the Thug Leader without putting up even a token resistance).

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* ActionGirl: Angela Cross. Edges toward FauxActionGirl towards the end of the game given that she's always getting in trouble and Ratchet has to rescue her (it's her- it's particularly bad when she's captured by the Thug Leader without putting up even a token resistance).resistance.(To be fair, the transmission depicting her capture cut off right after she was grabbed, so it's possible she put up some kind of fight off-screen. However, this is just speculation, not fact.)
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* MoneyMultiplier: [[NewGamePlus Challenge Mode]] introduces this. You start with no multiplier, but if you can kill enemies without taking damage yourself, you can increase your bolt multiplier from a humble x2 up to a massive x20. [[JustifiedTrope And you'll need that money]] if you plan on buying everything in the game.

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* MoneyMultiplier: [[NewGamePlus Challenge Mode]] introduces this. You start with no multiplier, but if you can kill enemies without taking damage yourself, you can increase your bolt multiplier from a humble x2 up to a massive x20. [[JustifiedTrope And you'll need that money]] money if you plan on buying everything in the game.

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* MercyMode:
** Bosses will get easier if you repeatedly die to them (often called "act-tuning" in the {{speedrun}} community).[[invoked]]
** If you spend a certain amount of active playing time on a single planet, the amount of bolts you receive will temporarily be increased (called "bolt mining" by Insomniac). If you're stuck on the planet, this can let you buy something that might help get you past where you're at.



** The arena battles can be ideal places to get experience points in the first runthrough, given the huge hordes of enemies you can slaughter there, but it tapers off in Challenge Mode due to the experience [[AntiGrinding intentionally tapering off to prevent grinding]].

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** The arena battles can be ideal places to get experience points in the first runthrough, given the huge hordes of enemies you can slaughter there, but it tapers off in Challenge Mode due to a combination of the enemy experience values still being set to base game numbers, as well as the experience [[AntiGrinding intentionally tapering off to prevent grinding]].
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* SprintShoes: The Charge Boots are introduced in this game, activated by double-tapping the crouch button. When used, Ratchet activates a boost and dashes forward while hovering above the ground; the speed is initially very fast, but tapers off after a moment, making it most effective when used back-to-back. It's exceptionally useful in the Grelbin and Tabora levels, but it's best to unequip them when surrounded by cliffs in case they accidentally go off.

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* SprintShoes: The Charge Boots are introduced in this game, activated by double-tapping the crouch button. When used, Ratchet activates a boost and dashes forward while hovering above the ground; the speed is initially very fast, but tapers off after a moment, making it most effective when used back-to-back. It's They're exceptionally useful in the wide-open levels with safe ground, like Tabora, Todano, Damosel, and Grelbin and Tabora levels, but it's best to unequip them when surrounded by cliffs in case they accidentally go off.
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* KickTheDog: At the end of the game[[spoiler:when Clank's girlfriend tries to reveal to Ratchet and co. that Captain Qwark was behind the entire Protopet fiasco, Qwark (disguised as Mr. Fizzwidget) cruelly and silently guns her down with a lancer.]]

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* KickTheDog: At the end of the game[[spoiler:when game, [[spoiler:when Clank's girlfriend tries to reveal to Ratchet and co. that Captain Qwark was behind the entire Protopet fiasco, Qwark (disguised as Mr. Fizzwidget) cruelly and silently guns her down with a lancer.Lancer.]]
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SPAG


** The robotic Abercrombie Fizzwidget who gives tour guides on Todano [[spoiler:reappears on Boldan handing out Protopets, and ends up being used to frame Ratchet "for attempting to bump off Mr. Fizzwidget"]].

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** The robotic Abercrombie Fizzwidget who gives tour guides guided tours on Todano [[spoiler:reappears on Boldan handing out Protopets, and ends up being used to frame Ratchet "for attempting to bump off Mr. Fizzwidget"]].

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The 2nd game in the ''Franchise/RatchetAndClank'' series. Also known as ''Ratchet and Clank 2: Locked and Loaded'' if you don't live in the USA.

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The 2nd game in the ''Franchise/RatchetAndClank'' series. Also known as ''Ratchet and Clank 2: Locked and Loaded'' if you don't live in [[MarketBasedTitle outside of the USA.
United States]].



Not to be confused with the trope GoingCommando, though the confusion was [[DoubleEntendre likely intentional]].

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Not to be confused with the trope GoingCommando, though the confusion was [[DoubleEntendre [[IntentionallyAwkwardTitle likely intentional]].



* AscendedExtra: [[spoiler:The Qwark Fanboy that Ratchet can get an Armor Magnetizer from goes on to become the BigBad of ''VideoGame/RatchetAndClankFullFrontalAssault'']].



** The first is the Miniturret Glove, which deploys turrets that fire at enemies automatically.
** The second is the Synthenoid, which deploys four flanking robots that shoot lasers and when upgraded into the Kilinoid, will occasionally drop a bomb on enemies that get too close.

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** The first is the Miniturret Glove, which deploys turrets allows Ratchet to throw orbs that expand into turrets, which fire at enemies within range automatically.
** The second is the Synthenoid, Synthenoids, which deploys four flanking robots that shoot hover behind Ratchet, shooting lasers and (and bombs when upgraded into the Kilinoid, will occasionally drop a bomb on Kilinoids) at enemies that get too close.



** The Swamp Monster II in Oozla can be found by going up a wall near the end of the Megacorp Outlet route with the Gravity Boots. Killing it gives you the Box Breaker.
** Chainblade, the B2 Brawler, the Arachnoid, and Megapede are all optional arena battles.

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** Chainblade, the B2 Brawler, the Arachnoid, and Megapede are all optional arena battles, the former two at the Maktar Resort arena and the latter two at the Joba arena.
** The Swamp Monster II in Oozla can be found by going up a wall near the end of the Megacorp Outlet route with the Gravity Boots. Boots, which you can't get until halfway through the game. Killing it gives you the Box Breaker.
** Chainblade, the B2 Brawler, the Arachnoid, and Megapede are all optional arena battles.
Breaker.



** The Lancer. It's not especially flashy or novel, but it gets the job done for the first third of the game. The Gravity Bomb / Mini-Nuke is a similar situation.

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** The Lancer. It's not especially flashy or novel, a fairly standard laser pistol, but it gets the job done for the first third of the game. The Gravity Bomb / Mini-Nuke is a similar situation.



* BrainBleach: Clank's response to seeing the Mathematician performing a CheekCopy in "Clank's Day at Insomniac".
-->''I need to [[{{Pun}} subtract]] this image from my memory banks.''



** The Plasma Coil fires a shot that unleashes this upon impact, whereas its upgraded form unleashes a ball of plasma that simply shocks everything that gets too close.
** Certain other weapons can be customized with the Shock Mod that enable this effect, as well.

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** The Plasma Coil fires a an electric shot that unleashes this upon impact, whereas its will damage not only the enemy it hits, but will hurt enemies around them with electric tendrils that extend from the impact point. Its upgraded form unleashes form, the Plasma Storm, ditches the need to impact enemies, and instead shoots a fast-moving ball of plasma that simply shocks everything that gets too close.
will extend tendrils to shock anyone it flies past.
** Certain other weapons can be customized with the Shock Mod that enable Mod, which provides minor extra damage in this effect, as well.fashion.



* DeveloperRoom: The Insomniac Museum.

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* DeveloperRoom: DevelopersRoom: The Insomniac Museum.Museum makes its debut here. In it, you can find loads of cut content and developmental assets used in the creation of this game and the previous one, as well as bits of commentary from the staff of Insomniac Games.



* HalfTheManHeUsedToBe: Megacorp Troopers and [=ExtermiBots=] both have their torsos explode after sustaining enough damage. In the case of the latter, it doesn't stop their disembodied legs from trying to kick Ratchet to death.

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* HalfTheManHeUsedToBe: Megacorp Troopers and [=ExtermiBots=] Extermibots both have their torsos explode after sustaining enough damage. In the case of the latter, it doesn't stop their disembodied legs from trying to kick Ratchet to death.



** This also applies to the returning weapons from the original game, the Bomb Glove, Tesla Claw, Walloper, Decoy Glove and Visibomb Gun. While somewhat useful in the early levels, they are outclassed by just about every other weapon in the game, and are practically useless in the later levels--even the once mighty Visibomb, despite its long range capabilities, deals very little damage per shot. The only one of them that remains remotely practical to use throughout the game is the Decoy Glove, but even it's benefits are quickly negated by how easy it is for enemies to destroy it. It takes until Challenge Mode for these weapons to get beefed up to a higher standard.

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** This also applies to the returning weapons from the original game, the Bomb Glove, Tesla Claw, Walloper, Decoy Glove and Visibomb Gun. While somewhat useful in the early levels, they are outclassed by just about every other weapon in the game, and are practically useless in the later levels--even the once mighty Visibomb, despite its long range capabilities, deals very little damage per shot. The only one of them that remains remotely practical to use throughout the game is the Decoy Glove, but even it's its benefits are quickly negated by how easy it is for enemies to destroy it. It takes until Challenge Mode for these weapons to get beefed up to a higher standard.



* KickTheDog: After Clank's girlfriend tries to reveal to Ratchet and co. that [[spoiler:Captain Qwark was behind the entire Protopet fiasco]], Qwark (disguised as Mr. Fizzwidget) cruelly and silently guns her down with a lancer.

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* KickTheDog: After At the end of the game[[spoiler:when Clank's girlfriend tries to reveal to Ratchet and co. that [[spoiler:Captain Captain Qwark was behind the entire Protopet fiasco]], fiasco, Qwark (disguised as Mr. Fizzwidget) cruelly and silently guns her down with a lancer.]]



* LevelsTakeFlight

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* LevelsTakeFlightLevelsTakeFlight:



** On the other hand, they host at least two BloodSport tournaments, the Tabora video shows a corrupt past, they have no qualms about getting Thugs to terminate a prior contract in order to protect the [=CEO=], they have a [[NoOSHACompliance weapons factory surrounded by fields of tourist-eating mutant test-squirrels]], they made unstoppable snowbeasts that got out of control on Grelbin, and most of the game's enemies consist of vicious Megacorp products that are either outright lethal or malfunctioning in some way, showing them as both incompetent and immoral. Under [[spoiler:Fake Fizzwidget's]] management, [[ApocalypseHow they even bring about a serious disaster across the galaxy, albeit unintentionally]], but it's implied that they deployed the [=ExtermiBots=] to take care of the problem.
* MenuTimeLockout: This is the first R&C game to pause the action when using the quick-select, though it can be switched off.

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** On the other hand, they host at least two BloodSport tournaments, the Tabora video shows a corrupt past, they have no qualms about getting Thugs to terminate a prior contract in order to protect the [=CEO=], they have a [[NoOSHACompliance weapons factory surrounded by fields of tourist-eating mutant test-squirrels]], they made unstoppable snowbeasts that got out of control on Grelbin, and most of the game's enemies consist of vicious Megacorp products that are either outright lethal or malfunctioning in some way, showing them as both incompetent and immoral. Under [[spoiler:Fake Fizzwidget's]] management, [[ApocalypseHow they even bring about a serious disaster across the galaxy, albeit unintentionally]], but it's implied that they deployed the [=ExtermiBots=] Extermibots to take care of the problem.
* MenuTimeLockout: This is the first R&C game to pause the action when using the quick-select, Quick-Select, though it can be switched off.



* MinimalistRun: Its possible to beat the game with only four weapons--your default wrench, the Heavy Lancer, the Mini Nuke, and the Heavy Bouncer.
* MoneyMultiplier: In the NewGamePlus. It's conditional on how many enemies you kill without getting hit, reaching a maximum of "x20". [[JustifiedTrope Justified]] due to how much the "Mega" weapon upgrades cost.

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* MinimalistRun: Its possible to beat the game with only four weapons--your default wrench, the Heavy Lancer, the Mini Nuke, and the Heavy Bouncer.
* MoneyMultiplier: In the NewGamePlus. It's conditional on how many [[NewGamePlus Challenge Mode]] introduces this. You start with no multiplier, but if you can kill enemies you kill without getting hit, reaching taking damage yourself, you can increase your bolt multiplier from a maximum of "x20". humble x2 up to a massive x20. [[JustifiedTrope Justified]] due to how much And you'll need that money]] if you plan on buying everything in the "Mega" weapon upgrades cost.game.



** Averted with the armour: Ratchet will always be shown with the exact design he last bought at an armour vendor (or with the skin that was activated in the cheats menu).

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** Averted with Ratchet's armor and the armour: skin cheats: Ratchet will always be shown with the exact design whatever he last bought at an armour vendor (or with the skin that was activated in the cheats menu).equipped to wear.



* OldSaveBonus: All 5 of the weapons in the old Gadgetron shop on Barlow are free if you have a ''VideoGame/RatchetAndClank2002'' save on your memory card.[[note]]It has to be a save where you have the Hologuise on it, which also applies if you replay the game on Challenge Mode[[/note]]

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* OldSaveBonus: All 5 of the weapons in the old Gadgetron shop on Barlow are free if you have a ''VideoGame/RatchetAndClank2002'' save on your memory card.[[note]]It has to be a save where you have the Hologuise on it, which also applies if you replay the game on Challenge Mode[[/note]]Mode.[[/note]]



** The arena battles can be ideal places to get experience points in the first runthrough, given the huge hordes of enemies you can slaughter there, but it tapers off in Challenge Mode due to the experience still being set at base game values.

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** The arena battles can be ideal places to get experience points in the first runthrough, given the huge hordes of enemies you can slaughter there, but it tapers off in Challenge Mode due to the experience still being set at base game values.[[AntiGrinding intentionally tapering off to prevent grinding]].



* RepeatedCueTardyResponse: After the Thief captures Clank and gives Ratchet a message:

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* RepeatedCueTardyResponse: After the Thief captures Clank and gives Ratchet a message:message with the robot restrained in the background:



** The Nuke you can buy for Ratchet's ship destroys every enemy you can see, with two exceptions made for [[DamageSpongeBoss the most resistant enemies in the game]].

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** The Nuke you can buy for Ratchet's ship destroys every enemy you can see, with two exceptions made for the sole exception of [[DamageSpongeBoss the most resistant enemies enemy in the game]].



* SplashDamage: Sometimes, an explosive weapon will damage enemies that got too close to the target.

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* SplashDamage: Sometimes, an Ratchet has a large amount of explosive weapon will weapons that deal damage enemies that got too close to in large areas, like the target.Gravity Bomb and Spiderbot Glove.



* SprintShoes: The Charge Boots enable a player to zoom across levels. It's exceptionally useful in the Grelbin and Tabora levels, but it's best to unequip them when surrounded by cliffs in case they accidentally go off.

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* SprintShoes: The Charge Boots enable are introduced in this game, activated by double-tapping the crouch button. When used, Ratchet activates a player to zoom across levels.boost and dashes forward while hovering above the ground; the speed is initially very fast, but tapers off after a moment, making it most effective when used back-to-back. It's exceptionally useful in the Grelbin and Tabora levels, but it's best to unequip them when surrounded by cliffs in case they accidentally go off.
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* NukeEm: Ratchet's [[CoolShip Star Explorer]] can be equipped with a Nuclear Detonation Device for 60 pieces of [[GlobalCurrencyException Raritanium]]. This [[OneHitKO one-hit kills]] [[SmartBomb everyone on the screen]], with the sole exception of the turrets in the Hrugis Cloud and the Thugs-4-Less prison ships on Gorn.

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* NukeEm: Ratchet's [[CoolShip Star Explorer]] can be equipped with a Nuclear Detonation Device for 60 pieces of [[GlobalCurrencyException Raritanium]]. This [[OneHitKO one-hit kills]] [[SmartBomb everyone on the screen]], with the sole exception of the turrets in the Hrugis Cloud and the Thugs-4-Less prison ships on Gorn.

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* GettingCrapPastTheRadar:
** The title is slang for not wearing any underwear.
** "And... I blow hard! And I can be cooling on a warm summer day... And, uh... Well, you get the idea."

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%% * GettingCrapPastTheRadar:
** The title
GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is slang for not wearing any underwear.
** "And... I blow hard! And I can be cooling on a warm summer day... And, uh... Well,
on-page examples only until 01 June 2021. If you get are reading this in the idea."future, please check the trope page to make sure your example fits the current definition.
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* NukeEm: Ratchet's [[CoolShip Star Explorer]] can be equipped with Nuclear Detonation Device for 60 pieces of [[GlobalCurrencyException Raritanium]]. This [[OneHitKO one-hit kills]] most ships in the area with the exception of some of Thug's Cruisers.

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* NukeEm: Ratchet's [[CoolShip Star Explorer]] can be equipped with a Nuclear Detonation Device for 60 pieces of [[GlobalCurrencyException Raritanium]]. This [[OneHitKO one-hit kills]] most ships in [[SmartBomb everyone on the area screen]], with the sole exception of some of Thug's Cruisers.the turrets in the Hrugis Cloud and the Thugs-4-Less prison ships on Gorn.



* ShowWithinAShow: Many of the video screens, which take the place of the Infobots from the first game, show cutscenes that are advertisements for TV Shows, such as ''Channel 64 News'' and ''The Galactic Gladiators''. The biggest example, however, is the ''Behind the Hero'' segments, which not only serve as the opening cutscene, but subsequently hosts an entire series on FallenHero Captain Qwark, of which episodes are seen during the game's course.

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* ShowWithinAShow: Many of the video screens, which take the place of the Infobots from the first game, show cutscenes that are advertisements for TV Shows, shows, such as ''Channel 64 News'' and ''The Galactic Gladiators''. The biggest example, however, is the ''Behind the Hero'' segments, which not only serve as the opening cutscene, but subsequently hosts an entire series on FallenHero Captain Qwark, of which episodes are seen during the game's course.



** The Nuke you can buy for Ratchet's ship destroys every ship you can see.

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** The Nuke you can buy for Ratchet's ship destroys every ship enemy you can see.see, with two exceptions made for [[DamageSpongeBoss the most resistant enemies in the game]].



* SortingAlgorithmOfWeaponEffectiveness: Certain weapons just won't be useful anymore as you go further into the game. The Lancer will be pretty much completely worthless by the endgame, although it gets better if you buy the Mega version in Challenge Mode.

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* SortingAlgorithmOfWeaponEffectiveness: Certain weapons just won't be useful anymore as you go further into the game. The Lancer will be pretty much completely worthless by the endgame, although it gets better if you buy the Mega version in Challenge Mode.



** The Bomb Glove, returning from the first game, once again allows you to chuck small bombs. While it's free [[OldSaveBonus if you have a save file from that game]], it's rather weak before getting its Mega form.

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** The Bomb Glove, returning from the first game, once again allows you to chuck small bombs. While it's free on Barlow [[OldSaveBonus if you have a save file from that game]], it's rather weak before getting its Mega form.



** The Bouncer is an extreme version of the trope: it launches one huge grenade, which then breaks into a number of smaller grenades, which, as the name indicates, bounce around for a second or two before they all explode. Comes in real handy when you need to do some crowd-clearing.

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** The Bouncer is an extreme version of the trope: it launches one huge grenade, which then breaks into a number of smaller grenades, which, as the name indicates, bounce around for a second or two before they all explode.few seconds while homing in on enemies. Comes in real handy when you need to do some crowd-clearing.

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* AmbiguousDisorder: Throughout the game, Mega-Corps' CEO Fizzwidget displays repeat bouts of forgetfulness, an inability to focus at times and often speaks in bouts of SesquipedalianLoquaciousness word salad, implying that he has some sort of degenerative condition brought on by his old age, a fact that the Thug Leader lampshades when Mega-Corp hires Thugs-4-Less as extra security. [[spoiler:It is later revealed that all of it was an act, Captain Qwark having counted on the man's old age to impersonate him, allowing gaps in his knowledge to be filled in with "he's just getting old." When Ratchet finally meets the real Fizzwidget at the very end, he is far less scatterbrained.]]

to:

* AmbiguousDisorder: Throughout the game, Mega-Corps' Megacorp's CEO Fizzwidget displays repeat bouts of forgetfulness, an inability to focus at times and often speaks in bouts of SesquipedalianLoquaciousness word salad, implying that he has some sort of degenerative condition brought on by his old age, a fact that the Thug Leader lampshades when Mega-Corp Megacorp hires Thugs-4-Less as extra security. [[spoiler:It is later revealed that all of it was an act, Captain Qwark having counted on the man's old age to impersonate him, allowing gaps in his knowledge to be filled in with "he's just getting old." When Ratchet finally meets the real Fizzwidget at the very end, he is far less scatterbrained.]]



** Ratchet now has the ability to strafe as a default move and can modify certain weapons to lock on to targets, making him much more maneuverable and the combat more streamlined and faster paced than in the first game.

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** Ratchet now has the ability to strafe as a default move and can modify certain weapons to lock on to targets, making him much more maneuverable and the combat more streamlined and faster paced faster-paced than in the first game.



** The Hoverbomb Gun [[IncrediblyLamePun hovers]] somewhere between this and DifficultButAwesome. It's obtained late in the game, costs more than the [[GameBreaker Shield Charger or Bouncer]], is slow, has only ten ammo, produces a bomb that can be controlled at distance but keeps Ratchet in place unless you cede control of the bomb, and unlike the [[ArrowCam Visibomb Gun]] you keep normal third person vision, making DepthDeception an issue. However, it is ''very'' strong and its mines can fly indefinitely, so if you're good at estimating the mine's position, you can destroy enemies with it from a comfortable distance. It then upgrades into the Tetrabomb Gun, which produces ''five'' floating mines with one shot, and with the Mega upgrade, it deals more damage than the [[InfinityPlusOneSword R.Y.N.O. II]] per hit.

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** The Hoverbomb Gun [[IncrediblyLamePun [[{{Pun}} hovers]] somewhere between this and DifficultButAwesome. It's obtained late in the game, costs more than the [[GameBreaker Shield Charger or Bouncer]], is slow, has only ten ammo, produces a bomb that can be controlled at distance but keeps Ratchet in place unless you cede control of the bomb, and unlike the [[ArrowCam Visibomb Gun]] you keep normal third person third-person vision, making DepthDeception an issue. However, it is ''very'' strong and its mines can fly indefinitely, so if you're good at estimating the mine's position, you can destroy enemies with it from a comfortable distance. It then upgrades into the Tetrabomb Gun, which produces ''five'' floating mines with one shot, and with the Mega upgrade, it deals more damage than the [[InfinityPlusOneSword R.Y.N.O. II]] per hit.



* BigfootSasquatchAndYeti: The Y.E.T.I.s, genetically engeneered snow beasts created to hunt down and destroy the Arctic Leviathans. They went out of control and now live in the frozen land.

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* BigfootSasquatchAndYeti: The Y.E.T.I.s, genetically engeneered engineered snow beasts created to hunt down and destroy the Arctic Leviathans. They went out of control and now live in the frozen land.



** Chainblade, the B2-Brawler, the Arachnoid and Megapede are all optional arena battles.

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** Chainblade, the B2-Brawler, B2 Brawler, the Arachnoid Arachnoid, and Megapede are all optional arena battles.



* CardCarryingVillain: The Thugs-4-Less organization, the Bogon Galaxy's equivalent of MurderInc, is a very literal version of this; they are an entire organization of mercenary Thugs for hire, and in spite of some virtues such as having company picnics for bonding exercises, they make no pretense about their sleazy profession. And one of their specials is even "Pay for six hits, and the seventh is free!"

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* CardCarryingVillain: The Thugs-4-Less organization, the Bogon Galaxy's equivalent of MurderInc, is a very literal version of this; they are an entire organization of mercenary Thugs thugs for hire, and in spite of some virtues such as having company picnics for bonding exercises, they make no pretense about their sleazy profession. And one of their specials is even "Pay for six hits, and the seventh is free!"

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** The Megacorp Weapon facility. Besides the fact that it's a guided tour around a lab that produces military-grade weaponry, there are dozens of mutant squirrels prowling around the public grounds. The introductory cutscene to it even notes how dangerous and stupid it is to let the public enter the labs (a guest even blows up from touching the tip of a giant missile and a balloon one of the robot guests gets [[MadeOfExplodium is inexplicably explosive]]), despite the cheery insistence Mr. Fizzwidget has about it.
** Cities like Megapolis on Endako feature walkways suspended over a [[BottomlessPit white void]] without any rails whatsoever. Makes the possible ShoutOut of Megapolis to [[Franchise/StarWars Coruscant]] all the more [[HilariousInHindsight funny]].

to:

** The Megacorp Weapon facility. Besides the fact that it's a guided tour around a lab that produces military-grade weaponry, there are dozens of mutant squirrels prowling around the public grounds. The introductory cutscene to it even notes how dangerous and stupid it is to let the public enter the labs (a robot guest even blows up from touching the tip of a giant missile and a balloon one of the robot guests gets [[MadeOfExplodium is inexplicably explosive]]), despite the cheery insistence Mr. Fizzwidget has about it.
** Cities like Megapolis on Endako feature walkways suspended over a [[BottomlessPit white void]] without any rails whatsoever. Makes the possible ShoutOut of Megapolis to [[Franchise/StarWars Coruscant]] all the more [[HilariousInHindsight funny]].funnier.



** Planet Aranos cannot be revisited until after completing the main objective on Planet Boldan, and in both cases it contains two areas that cannot be accessed once done.

to:

** Planet Aranos cannot be revisited until after completing the main objective on Planet Boldan, and in both cases cases, it contains two areas that cannot be accessed once done.



** The path on Tabora [[spoiler:where Ratchet and Clank fall after having their ship destroyed by Mr. Fizzwidget]] cannot be accessed later in the game either.

to:

** The path on Tabora [[spoiler:where Ratchet and Clank fall after having their ship destroyed by Mr. Fizzwidget]] cannot be accessed later in the game game, either.



* PainfullySlowProjectile: Some of the enemy shots are bewilderingly slow; the Thug Henchmen and the Megacorp Troopers are the most obvious examples. This mostly gets dropped later in the game. Unfortunately this can also apply to your weapons, requiring you to frequently LeadTheTarget and causing problems during the fight against Megapede.

to:

* PainfullySlowProjectile: Some of the enemy shots are bewilderingly slow; the Thug Henchmen and the Megacorp Troopers are the most obvious examples. This mostly gets dropped later in the game. Unfortunately Unfortunately, this can also apply to your weapons, requiring you to frequently LeadTheTarget and causing problems during the fight against Megapede.



** Planet Grelbin has the Y.E.T.I.s, which frequently spawn in large groups that can be beat down with your preferred weapons for a good amount of experience.

to:

** Planet Grelbin has the Y.E.T.I.s, which frequently spawn in large groups that can be beat beaten down with your preferred weapons for a good amount of experience.



** The Hoverbomb can be remotely controlled and does devastating damage, but its main drawback is that it the bombs aren't the quickest, and Ratchet can't move while controlling them.
* PlotIrrelevantVillain: Subverted. [[spoiler:The game makes frequent nods to Captain Qwark, who since the events of the first game has been on the lam due to his Personal Hygenator scam and escaping prison. At first these just seem like humorous callbacks to the first game, but these actually turn out to be foreshadowing that Captain Qwark is the real villain the whole time.]]
* PoliceAreUseless: While the Extermibots are much more powerful than the ones in the first game, they still tend to lose agains the protopets and are hostile toward you. Plus, in areas like the bank, they tend to unintentionally kill civilian robots with their weapons.

to:

** The Hoverbomb can be remotely controlled and does devastating damage, but its main drawback is that it the bombs aren't the quickest, and Ratchet can't move while controlling them.
* PlotIrrelevantVillain: Subverted. [[spoiler:The game makes frequent nods to Captain Qwark, who since the events of the first game has been on the lam due to his Personal Hygenator scam and escaping prison. At first first, these just seem like humorous callbacks to the first game, but these actually turn out to be foreshadowing that Captain Qwark is the real villain the whole time.]]
* PoliceAreUseless: While the Extermibots are much more powerful than the ones in the first game, they still tend to lose agains against the protopets Protopets and are hostile toward you. Plus, in areas like the bank, they tend to unintentionally kill civilian robots with their weapons.



** The Shock and Acid weapon mods get this in Challenge mode, as they're not given any damage boosts even if the weapon they're attached to is upgraded to Ultra or Mega level. They consequently deal so little damage that they're effectively irrelevant.
** The Megarocket Cannon is a downplayed example of this. It's a perfectly fine weapon, but its main upgrade from the Minirocket Tube is the ability to hold down the firing button to charge it up in order to fire multiple missiles at once when you release the button. This is pretty much never useful, and in fact simply mashing the button will result in a faster firing rate anyway (since it also gets a boost to firing rate).

to:

** The Shock and Acid weapon mods get this in Challenge mode, Mode, as they're not given any damage boosts even if the weapon they're attached to is upgraded to Ultra or Mega level. They consequently deal so little damage that they're effectively irrelevant.
** The Megarocket Cannon is a downplayed example of this. It's a perfectly fine weapon, but its main upgrade from the Minirocket Tube is the ability to hold down the firing button to charge it up in order to fire multiple missiles at once when you release the button. This is pretty much never useful, and in fact fact, simply mashing the button will result in a faster firing rate anyway (since it also gets a boost to firing rate).



* PoweredArmor: The Carbonox Armor technically qualifies, even tailored to be custom fit for a Lombax. While it doesn't do anything special, it reduces 90% of damage done to Ratchet inflicted by {{Mook}}s. The catch is that it is the most expensive armor in the game, with a price equal to that of the RYNO II. Not only that, but it won't appear until you reach Planet Grelbin. Needless to say, this ''will'' prove to be a lifesaver for Ratchet in the final levels as well as in the NewGamePlus.

to:

* PoweredArmor: The Carbonox Armor technically qualifies, even tailored to be custom fit for a Lombax. While it doesn't do anything special, it reduces 90% of damage done to Ratchet inflicted by {{Mook}}s.{{Mooks}}. The catch is that it is the most expensive armor in the game, with a price equal to that of the RYNO II. Not only that, but it won't appear until you reach Planet Grelbin. Needless to say, this ''will'' prove to be a lifesaver for Ratchet in the final levels as well as in the NewGamePlus.

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** The Megacorp Weapon facility. Besides the fact that its a guided tour around a lab that produces military grade weaponry, there are dozens of mutant squirrels prowling around the public grounds. The introductory cutscene to it even notes how dangerous and stupid it is to let the public enter the labs (a guest even blows up from touching the tip of a giant missile and a balloon one of the robot guests gets is inexplicably explosive), despite the cheery insistence Mr. Fizzwidget has about it.

to:

** The Megacorp Weapon facility. Besides the fact that its it's a guided tour around a lab that produces military grade military-grade weaponry, there are dozens of mutant squirrels prowling around the public grounds. The introductory cutscene to it even notes how dangerous and stupid it is to let the public enter the labs (a guest even blows up from touching the tip of a giant missile and a balloon one of the robot guests gets [[MadeOfExplodium is inexplicably explosive), explosive]]), despite the cheery insistence Mr. Fizzwidget has about it.



* NukeEm: Ratchet's [[CoolShip Star Explorer]] can be equipped with Nuclear Detonation Device for 60 pieces of [[GlobalCurrencyException Raritanium]]. This [[OneHitKO one hit kills]] most ships in the area with the exception of some of Thug's Cruisers.

to:

* NukeEm: Ratchet's [[CoolShip Star Explorer]] can be equipped with Nuclear Detonation Device for 60 pieces of [[GlobalCurrencyException Raritanium]]. This [[OneHitKO one hit one-hit kills]] most ships in the area with the exception of some of Thug's Cruisers.
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!!This game provides examples of:

to:

!!This game provides examples of:exemplifications of the following tropulations:
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[[caption-width-right:280:[[{{Tagline}} Kickin' @$$ One Planet At A Time.]]]]

to:

[[caption-width-right:280:[[{{Tagline}} Kickin' @$$ One Planet At A Time.@$$, one planet at a time.]]]]
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[[caption-width-right:280:[[{{Tagline}} KICKIN' @$$ ONE PLANET AT A TIME]]]]

to:

[[caption-width-right:280:[[{{Tagline}} KICKIN' Kickin' @$$ ONE PLANET AT One Planet At A TIME]]]]
Time.]]]]

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-> '''Fizzwidget:''' "Welcome! I'm Abercrombie Fizzwidget, founder of the Megacorp company in the Bogon Galaxy. I'm sorry to incapacitate you, but our entire galaxy is in a very precocious situation! I must humbly request your sustenance, on a mission of dire urgitude! A mission of superfluous peril! A mission of unequizzical imperitude!"\\
'''Clank:''' "...Did that make any sense?"\\
'''Ratchet:''' "So, you need me to go on a dangerous mission in another galaxy?"\\
'''Fizzwidget:''' "Indubitably!"

to:

\n-> '''Fizzwidget:''' "Welcome! ->'''Fizzwidget:''' Welcome! I'm Abercrombie Fizzwidget, founder of the Megacorp company in the Bogon Galaxy. I'm sorry to incapacitate you, but our entire galaxy is in a very precocious situation! I must humbly request your sustenance, on a mission of dire urgitude! A mission of superfluous peril! A mission of unequizzical imperitude!"\\
'''Clank:''' "...
imperitude!\\
'''Clank:''' ...
Did that make any sense?"\\
sense?\\
'''Ratchet:''' "So, So, you need me to go on a dangerous mission in another galaxy?"\\
galaxy?\\
'''Fizzwidget:''' "Indubitably!"
Indubitably!
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'''Clank:''' "Did that make any sense?"\\

to:

'''Clank:''' "Did "...Did that make any sense?"\\
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/going_commando_front_cover_us.jpg]]
[[caption-width-right:250:[[{{Tagline}} Kickin' @$$, one planet at a time.]]]]


to:

[[quoteright:250:https://static.[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/going_commando_front_cover_us.jpg]]
[[caption-width-right:250:[[{{Tagline}} Kickin' @$$, one planet at a time.]]]]

[[caption-width-right:280:[[{{Tagline}} KICKIN' @$$ ONE PLANET AT A TIME]]]]

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-> '''Fizzwidget:''' Welcome! I'm Abercrombie Fizzwidget, founder of the Megacorp company in the Bogon Galaxy. I'm sorry to incapacitate you, but our entire galaxy is in a very precocious situation! I must humbly request your sustenance, on a mission of dire urgitude! A mission of superfluous peril! A mission of unequizzical imperitude!\\
'''Clank:''' Did that make any sense?\\
'''Ratchet:''' So, you need me to go on a dangerous mission in another galaxy?\\
'''Fizzwidget:''' Indubitably!

to:

-> '''Fizzwidget:''' Welcome! "Welcome! I'm Abercrombie Fizzwidget, founder of the Megacorp company in the Bogon Galaxy. I'm sorry to incapacitate you, but our entire galaxy is in a very precocious situation! I must humbly request your sustenance, on a mission of dire urgitude! A mission of superfluous peril! A mission of unequizzical imperitude!\\
imperitude!"\\
'''Clank:''' Did "Did that make any sense?\\
sense?"\\
'''Ratchet:''' So, "So, you need me to go on a dangerous mission in another galaxy?\\
galaxy?"\\
'''Fizzwidget:''' Indubitably!
"Indubitably!"
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[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/ratchet_and_clank_going_commando7.jpg]]
[[caption-width-right:240:[[{{Tagline}} Kickin' @$$, one planet at a time.]]]]

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[[quoteright:240:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ratchet_and_clank_going_commando7.jpg]]
[[caption-width-right:240:[[{{Tagline}}
org/pmwiki/pub/images/going_commando_front_cover_us.jpg]]
[[caption-width-right:250:[[{{Tagline}}
Kickin' @$$, one planet at a time.]]]]]]]]

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Added DiffLines:

* DragonAscendant: In the first game, Captain Qwark served as Drek's second in command. In this game, however, [[spoiler:Qwark is the main antagonist]].

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