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Creator/IdSoftware's series of [[RealIsBrown gritty]], (generally) CyberPunk-ish FirstPersonShooter [[GameEngine 3D eng]]... [[TechDemoGame er, games,]] noted for their [[FollowTheLeader industry leading]] graphics, their fast paced multiplayer matches, and their placement firmly on the "unrealistic" end of the FacklerScaleOfFPSRealism. ''Quake'' is the SpiritualSuccessor to the ''VideoGame/{{Doom}}'' series, [[ExcusePlot with]] [[HyperspaceArsenal all]] [[LudicrousGibs that]] [[EverythingTryingToKillYou entails.]]

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Creator/IdSoftware's series of [[RealIsBrown gritty]], (generally) CyberPunk-ish FirstPersonShooter [[GameEngine 3D eng]]... [[TechDemoGame er, games,]] games, noted for their [[FollowTheLeader industry leading]] graphics, their fast paced multiplayer matches, and their placement firmly on the "unrealistic" end of the FacklerScaleOfFPSRealism. ''Quake'' is the SpiritualSuccessor to the ''VideoGame/{{Doom}}'' series, [[ExcusePlot with]] [[HyperspaceArsenal all]] [[LudicrousGibs that]] [[EverythingTryingToKillYou entails.]]
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moved to YMMV subpage as it's a subjective, Just For Fun wick


* XMeetsY: Basically VideoGame/{{Doom}} meets Creator/HPLovecraft.
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* RealIsBrown: One of the earliest examples of such.

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* RealIsBrown: One ''Quake'' is one of the earliest examples of such.such, and certainly the TropeCodifier. Previous FPS games used bright colour pallettes alongside their rivers of blood, whereas everything in ''Quake'' looks muddy and ancient, thanks to its brown-based pallette.
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* LudicrousGibs

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* LudicrousGibsLudicrousGibs: Unsurprising, seeing how it's a SpiritualSuccessor to Doom.



* RealIsBrown

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* RealIsBrownRealIsBrown: One of the earliest examples of such.
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* CrateExpectations

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* CrateExpectationsCrateExpectations: Can be found in many of the games.



* HyperspaceArsenal

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* HyperspaceArsenalHyperspaceArsenal: Naturally, as the concept of only carrying two guns wouldn't be popularized until Halo.
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* FollowTheLeader: ''Quake'', with the antecedent of VideoGame/{{Doom}}, began the multiplayer experience in the 3D FPS genre, but ''VideoGame/QuakeIIIArena'', along with its rival game ''VideoGame/UnrealTournament'', paved the way for the multiplayer FPS. 10 years later, it's still one of the biggest feuds in the gaming history.



* KillerApp: People built new gaming computers to fully experience the first three games, but the most notable instance is ''[=GLQuake=]'', which caused the 3dfx Voodoo Graphics accelerator card to become a must-own for every gaming computer at a time when software rendering and 320x240 resolution was the norm.
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''Quake'' was one of the first major franchises to go big with licensing its engine to third parties, creating games like ''VideoGame/{{SiN}}'', ''SoldierOfFortune'' and ''VideoGame/HalfLife1'', as well as later ''VideoGame/MedalOfHonor'' and ''[[VideoGame/DarkForcesSaga Dark Forces]]'' titles, and the first two ''VideoGame/CallOfDuty'' games (and, on a darker note, ''VideoGame/{{Daikatana}}'' and one of the incarnations of ''VideoGame/DukeNukemForever''.)

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''Quake'' was one of the first major franchises to go big with licensing its engine to third parties, creating games like ''VideoGame/{{SiN}}'', ''SoldierOfFortune'' and ''VideoGame/HalfLife1'', as well as later ''VideoGame/MedalOfHonor'' and ''[[VideoGame/DarkForcesSaga Dark Forces]]'' titles, and the first two ''VideoGame/CallOfDuty'' games (and, on a darker note, ''VideoGame/{{Daikatana}}'' and one of the incarnations of ''VideoGame/DukeNukemForever''.)
''VideoGame/{{Daikatana}}'').
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* ''VideoGame/QuakeChampions''
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* ShoutOut: The boxes of nailgun ammo have the NineInchNails logo on them (which makes sense, since Trent Reznor composed the music for the game.)

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* ShoutOut: The boxes of nailgun ammo have the NineInchNails Music/NineInchNails logo on them (which makes sense, since Trent Reznor composed the music for the game.)
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IdSoftware's series of [[RealIsBrown gritty]], (generally) CyberPunk-ish FirstPersonShooter [[GameEngine 3D eng]]... [[TechDemoGame er, games,]] noted for their [[FollowTheLeader industry leading]] graphics, their fast paced multiplayer matches, and their placement firmly on the "unrealistic" end of the FacklerScaleOfFPSRealism. ''Quake'' is the SpiritualSuccessor to the ''VideoGame/{{Doom}}'' series, [[ExcusePlot with]] [[HyperspaceArsenal all]] [[LudicrousGibs that]] [[EverythingTryingToKillYou entails.]]

to:

IdSoftware's Creator/IdSoftware's series of [[RealIsBrown gritty]], (generally) CyberPunk-ish FirstPersonShooter [[GameEngine 3D eng]]... [[TechDemoGame er, games,]] noted for their [[FollowTheLeader industry leading]] graphics, their fast paced multiplayer matches, and their placement firmly on the "unrealistic" end of the FacklerScaleOfFPSRealism. ''Quake'' is the SpiritualSuccessor to the ''VideoGame/{{Doom}}'' series, [[ExcusePlot with]] [[HyperspaceArsenal all]] [[LudicrousGibs that]] [[EverythingTryingToKillYou entails.]]
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* InNameOnly: Aside from ''II'', ''IV'' and ''Enemy Territory'', none of the games' "plots" have anything to do with each other. Indeed, id originally wanted the "Strogg" arc to be an entirely new franchise, but ultimately decided the game needed the brand recognition which the "Quake" name would bring. (Also, their original idea for a franchise name was already trademarked by someone else.) ''Quake III Arena''[='=]s story makes an attempt to unite the different id universes until that time into a single story arc.

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* InNameOnly: Aside from ''II'', ''IV'' and ''Enemy Territory'', none of the games' "plots" have anything Territory'' are nominally sequels to each other, and that "plot" line has nothing to do with each other.the first game which in turn has almost nothing to do with ''Arena''. Indeed, id originally wanted the "Strogg" arc to be an entirely new franchise, but ultimately decided the game needed the brand recognition which the "Quake" name would bring. (Also, their original idea for a franchise name was already trademarked by someone else.) ''Quake III Arena''[='=]s story makes an attempt to unite the different id universes until that time into a single story arc.arc, not that anyone noticed.
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* ArtifactTitle: ''Quake'' referred to the protagonist in the game's early stages, then to "the enemy" in the supposed final game. In the end, neither the first game (or any game of the series, for that matter) makes reference to any thing in particular.

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* ArtifactTitle: ''Quake'' "Quake" referred to the protagonist in the game's early stages, then to "the enemy" in the supposed final game. finished game's instruction manual. In the end, neither the first actual game (or any game of the series, for that matter) makes no reference to the name "Quake" in any thing in particular.way.



* SelfPlagiarism: The first game was pratically identical to ''VideoGame/{{Doom}}'' in gameplay and theme, with the only major difference being that it used true 3D instead of sprites. ''Quake II'' and ''III'' subverted this, the former by having a different theme, the later by focusing solely on the multiplayer aspect.

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* SelfPlagiarism: The first game was pratically practically identical to ''VideoGame/{{Doom}}'' in gameplay and theme, with the only major difference being that it used true 3D instead of sprites. ''Quake II'' and ''III'' subverted this, the former by having a different theme, the later by focusing solely on the multiplayer aspect.
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* XMeetsY: Basically {{VideoGame/Doom}} meets HPLovecraft.

to:

* XMeetsY: Basically {{VideoGame/Doom}} VideoGame/{{Doom}} meets HPLovecraft.Creator/HPLovecraft.
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''Quake'' was one of the first major franchises to go big with licensing its engine to third parties, creating games like ''VideoGame/{{SiN}}'', ''SoldierOfFortune'' and ''VideoGame/HalfLife1'', as well as later ''MedalOfHonor'' and ''[[VideoGame/DarkForcesSaga Dark Forces]]'' titles, and the first two ''VideoGame/CallOfDuty'' games (and, on a darker note, ''VideoGame/{{Daikatana}}'' and one of the incarnations of ''VideoGame/DukeNukemForever''.)

to:

''Quake'' was one of the first major franchises to go big with licensing its engine to third parties, creating games like ''VideoGame/{{SiN}}'', ''SoldierOfFortune'' and ''VideoGame/HalfLife1'', as well as later ''MedalOfHonor'' ''VideoGame/MedalOfHonor'' and ''[[VideoGame/DarkForcesSaga Dark Forces]]'' titles, and the first two ''VideoGame/CallOfDuty'' games (and, on a darker note, ''VideoGame/{{Daikatana}}'' and one of the incarnations of ''VideoGame/DukeNukemForever''.)
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* InNameOnly: Aside from ''II'', ''IV'' and ''Enemy Territory'', none of the games' "plots" have anything to do with each other. Indeed, ID originally wanted the "Strogg" arc to be an entirely new franchise, but ultimately decided the game needed the brand recognition which the "Quake" name would bring. (Also, their original idea for a franchise name was already trademarked by someone else.) ''Quake III Arena''[='=]s story makes an attempt to unite the different Id universes until that time into a single story arc.

to:

* InNameOnly: Aside from ''II'', ''IV'' and ''Enemy Territory'', none of the games' "plots" have anything to do with each other. Indeed, ID id originally wanted the "Strogg" arc to be an entirely new franchise, but ultimately decided the game needed the brand recognition which the "Quake" name would bring. (Also, their original idea for a franchise name was already trademarked by someone else.) ''Quake III Arena''[='=]s story makes an attempt to unite the different Id id universes until that time into a single story arc.
Is there an issue? Send a MessageReason:
None


''Quake'' was one of the first major franchises to go big with licensing its engine to third parties, creating games like ''VideoGame/{{SiN}}'', ''SoldierOfFortune'' and ''VideoGame/HalfLife1'', as well as later ''MedalOfHonor'' and ''[[VideoGame/DarkForcesSaga Dark Forces]]'' titles, and the first two ''CallOfDuty'' games (and, on a darker note, ''VideoGame/{{Daikatana}}'' and one of the incarnations of ''VideoGame/DukeNukemForever''.)

to:

''Quake'' was one of the first major franchises to go big with licensing its engine to third parties, creating games like ''VideoGame/{{SiN}}'', ''SoldierOfFortune'' and ''VideoGame/HalfLife1'', as well as later ''MedalOfHonor'' and ''[[VideoGame/DarkForcesSaga Dark Forces]]'' titles, and the first two ''CallOfDuty'' ''VideoGame/CallOfDuty'' games (and, on a darker note, ''VideoGame/{{Daikatana}}'' and one of the incarnations of ''VideoGame/DukeNukemForever''.)
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None


''Quake'' was one of the first major franchises to go big with licensing its engine to third parties, creating games like ''[=SiN=]'', ''SoldierOfFortune'' and ''VideoGame/HalfLife1'', as well as later ''MedalOfHonor'' and ''[[VideoGame/DarkForcesSaga Dark Forces]]'' titles, and the first two ''CallOfDuty'' games (and, on a darker note, ''VideoGame/{{Daikatana}}'' and one of the incarnations of ''VideoGame/DukeNukemForever''.)

to:

''Quake'' was one of the first major franchises to go big with licensing its engine to third parties, creating games like ''[=SiN=]'', ''VideoGame/{{SiN}}'', ''SoldierOfFortune'' and ''VideoGame/HalfLife1'', as well as later ''MedalOfHonor'' and ''[[VideoGame/DarkForcesSaga Dark Forces]]'' titles, and the first two ''CallOfDuty'' games (and, on a darker note, ''VideoGame/{{Daikatana}}'' and one of the incarnations of ''VideoGame/DukeNukemForever''.)
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None


''Quake'' was one of the first major franchises to go big with licensing its engine to third parties, creating games like ''[=SiN=]'', ''SoldierOfFortune'' and ''VideoGame/HalfLife1'', as well as later ''MedalOfHonor'' and ''[[DarkForcesSaga Dark Forces]]'' titles, and the first two ''CallOfDuty'' games (and, on a darker note, ''VideoGame/{{Daikatana}}'' and one of the incarnations of ''VideoGame/DukeNukemForever''.)

to:

''Quake'' was one of the first major franchises to go big with licensing its engine to third parties, creating games like ''[=SiN=]'', ''SoldierOfFortune'' and ''VideoGame/HalfLife1'', as well as later ''MedalOfHonor'' and ''[[DarkForcesSaga ''[[VideoGame/DarkForcesSaga Dark Forces]]'' titles, and the first two ''CallOfDuty'' games (and, on a darker note, ''VideoGame/{{Daikatana}}'' and one of the incarnations of ''VideoGame/DukeNukemForever''.)
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* MonsterCloset: The series does it sometimes in [[VideoGame/QuakeI the first]] [[VideoGame/QuakeII 2 installments]].
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* XMeetsY: Basically {{Doom}} meets HPLovecraft.

to:

* XMeetsY: Basically {{Doom}} {{VideoGame/Doom}} meets HPLovecraft.
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named cannot be copyrighted


* InNameOnly: Aside from ''II'', ''IV'' and ''Enemy Territory'', none of the games' "plots" have anything to do with each other. Indeed, ID originally wanted the "Strogg" arc to be an entirely new franchise, but ultimately decided the game needed the brand recognition which the "Quake" name would bring. (Also, their original idea for a franchise name was already copyrighted by someone else.) ''Quake III Arena''[='=]s story makes an attempt to unite the different Id universes until that time into a single story arc.

to:

* InNameOnly: Aside from ''II'', ''IV'' and ''Enemy Territory'', none of the games' "plots" have anything to do with each other. Indeed, ID originally wanted the "Strogg" arc to be an entirely new franchise, but ultimately decided the game needed the brand recognition which the "Quake" name would bring. (Also, their original idea for a franchise name was already copyrighted trademarked by someone else.) ''Quake III Arena''[='=]s story makes an attempt to unite the different Id universes until that time into a single story arc.
Is there an issue? Send a MessageReason:
None


''Quake'' was one of the first major franchises to go big with licensing its engine to third parties, creating games like ''[=SiN=]'', ''SoldierOfFortune'' and ''HalfLife'', as well as later ''MedalOfHonor'' and ''[[DarkForcesSaga Dark Forces]]'' titles, and the first two ''CallOfDuty'' games (and, on a darker note, ''VideoGame/{{Daikatana}}'' and one of the incarnations of ''VideoGame/DukeNukemForever''.)

to:

''Quake'' was one of the first major franchises to go big with licensing its engine to third parties, creating games like ''[=SiN=]'', ''SoldierOfFortune'' and ''HalfLife'', ''VideoGame/HalfLife1'', as well as later ''MedalOfHonor'' and ''[[DarkForcesSaga Dark Forces]]'' titles, and the first two ''CallOfDuty'' games (and, on a darker note, ''VideoGame/{{Daikatana}}'' and one of the incarnations of ''VideoGame/DukeNukemForever''.)
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None


* ShoutOut: The boxes of nailgun ammo have the NineInchNails logo on them.

to:

* ShoutOut: The boxes of nailgun ammo have the NineInchNails logo on them.them (which makes sense, since Trent Reznor composed the music for the game.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: The boxes of nailgun ammo have the NineInchNails logo on them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* XMeetsY: Basically {{Doom}} meets HPLovecraft.
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Zero Context Example. Either explain why it is an example, or don\'t add it.


* SpeedRun

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* SpeedRunSpeedRun: [[http://www.youtube.com/watch?v=VpiNDxssUL0 The game just can't pose a challenge to modern players]].
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Added DiffLines:

* FollowTheLeader: ''Quake'', with the antecedent of VideoGame/{{Doom}}, began the multiplayer experience in the 3D FPS genre, but ''VideoGame/QuakeIIIArena'', along with its rival game ''VideoGame/UnrealTournament'', paved the way for the multiplayer FPS. 10 years later, it's still one of the biggest feuds in the gaming history.


Added DiffLines:

* InNameOnly: Aside from ''II'', ''IV'' and ''Enemy Territory'', none of the games' "plots" have anything to do with each other. Indeed, ID originally wanted the "Strogg" arc to be an entirely new franchise, but ultimately decided the game needed the brand recognition which the "Quake" name would bring. (Also, their original idea for a franchise name was already copyrighted by someone else.) ''Quake III Arena''[='=]s story makes an attempt to unite the different Id universes until that time into a single story arc.


Added DiffLines:

* SelfPlagiarism: The first game was pratically identical to ''VideoGame/{{Doom}}'' in gameplay and theme, with the only major difference being that it used true 3D instead of sprites. ''Quake II'' and ''III'' subverted this, the former by having a different theme, the later by focusing solely on the multiplayer aspect.
Is there an issue? Send a MessageReason:
da Namespace of doom


IdSoftware's series of [[RealIsBrown gritty]], (generally) CyberPunk-ish FirstPersonShooter [[GameEngine 3D eng]]... [[TechDemoGame er, games,]] noted for their [[FollowTheLeader industry leading]] graphics, their fast paced multiplayer matches, and their placement firmly on the "unrealistic" end of the FacklerScaleOfFPSRealism. ''Quake'' is the SpiritualSuccessor to the ''{{Doom}}'' series, [[ExcusePlot with]] [[HyperspaceArsenal all]] [[LudicrousGibs that]] [[EverythingTryingToKillYou entails.]]

to:

IdSoftware's series of [[RealIsBrown gritty]], (generally) CyberPunk-ish FirstPersonShooter [[GameEngine 3D eng]]... [[TechDemoGame er, games,]] noted for their [[FollowTheLeader industry leading]] graphics, their fast paced multiplayer matches, and their placement firmly on the "unrealistic" end of the FacklerScaleOfFPSRealism. ''Quake'' is the SpiritualSuccessor to the ''{{Doom}}'' ''VideoGame/{{Doom}}'' series, [[ExcusePlot with]] [[HyperspaceArsenal all]] [[LudicrousGibs that]] [[EverythingTryingToKillYou entails.]]
Is there an issue? Send a MessageReason:
None


''Quake'' was one of the first major franchises to go big with licensing its engine to third parties, creating games like ''[=SiN=]'', ''SoldierOfFortune'' and ''HalfLife'', as well as later ''MedalOfHonor'' and ''[[DarkForcesSaga Dark Forces]]'' titles, and the first two ''CallOfDuty'' games (and, on a darker note, ''{{Daikatana}}'' and one of the incarnations of ''VideoGame/DukeNukemForever''.)

to:

''Quake'' was one of the first major franchises to go big with licensing its engine to third parties, creating games like ''[=SiN=]'', ''SoldierOfFortune'' and ''HalfLife'', as well as later ''MedalOfHonor'' and ''[[DarkForcesSaga Dark Forces]]'' titles, and the first two ''CallOfDuty'' games (and, on a darker note, ''{{Daikatana}}'' ''VideoGame/{{Daikatana}}'' and one of the incarnations of ''VideoGame/DukeNukemForever''.)
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[[quoteleft:200:http://static.tvtropes.org/pmwiki/pub/images/200px-Quake-logo_svg_5838.png]]

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[[quoteleft:200:http://static.[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/200px-Quake-logo_svg_5838.png]]



The games which compose the franchise are the following:

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The '''The games which compose the franchise are the following:following:'''



!Tropes found all across the series include:

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!Tropes !!Tropes found all across the series include:

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