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1[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/200px-Quake-logo_svg_5838.png]]
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3Creator/IdSoftware's series of [[RealIsBrown gritty]], FirstPersonShooter 3D games, combining GothicPunk and SciFi, also noted for their [[FollowTheLeader industry leading]] graphics, their fast paced multiplayer matches, and their placement firmly on the "unrealistic" end of the FacklerScaleOfFPSRealism. ''Quake'' is the SpiritualSuccessor to the ''VideoGame/{{Doom}}'' series, [[ExcusePlot with]] [[HyperspaceArsenal all]] [[LudicrousGibs that]] [[EverythingTryingToKillYou entails.]]
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5'''The games that comprise the franchise are the following:'''
6[[index]]
7* ''VideoGame/{{Quake|I}}'' (1996)
8* ''VideoGame/QuakeII'' (1997)
9* ''VideoGame/QuakeIIIArena'' (1999)
10** ''Quake III: Revolution'' ([=PS2=], 2001)
11** ''Quake Live'' (PC, browser version 2009, Steam free release 2014, Steam paid release 2015)
12** ''Quake Arena Arcade'' (Xbox 360, 2010)
13* ''VideoGame/QuakeIV'' (2005)
14* ''VideoGame/EnemyTerritoryQuakeWars'' (2007)
15* ''VideoGame/QuakeChampions'' (2017 early access; 2022 full version)
16[[/index]]
17
18''Quake'' was one of the first major franchises to go big with licensing its engine to third parties, creating games like ''VideoGame/SiN1998'', ''VideoGame/SoldierOfFortune'' and ''VideoGame/HalfLife1'', as well as later ''VideoGame/MedalOfHonor'' and ''[[VideoGame/DarkForcesSaga Dark Forces]]'' titles, and the first two ''VideoGame/CallOfDuty'' games (and, on a darker note, ''VideoGame/{{Daikatana}}'').
19----
20!!Series-wide tropes include:
21* ArtifactTitle: "Quake" referred to the protagonist in the game's early stages, then was the codename given for the main villain in the finished game's instruction manual. In the end, none of the games after the first one make any reference to the name "Quake" in any way.
22* TheColoredCross: The first two games have a red cross on the medikit. The third game has green and yellow crosses floating in orbs, and the fourth game changed to a [[https://quake.fandom.com/wiki/Medikit_(Q4) white symbol on a red background]].
23* CrateExpectations: Crates are very common in the series. They're mostly made out of metal.
24* FallDamage: All the games have varying degrees of how much height a player can fall from before taking damage. The longer heights tend to deal quite a lot of damage, compared to shorter heights before hitting the "no damage" height.
25* HaveANiceDeath: Courtesy of the in-game console system.
26* HyperspaceArsenal: As per the norm of the games of the era, the PlayerCharacters can carry a lot of weapons at once, as the concept of only carrying two guns wouldn't be popularized until ''VideoGame/HaloCombatEvolved''.
27* InNameOnly: ''II'', ''IV'' and ''Enemy Territory'' are nominally sequels to each other, and that "plot" line has nothing to do with the first game which in turn has almost nothing to do with ''Arena''. Indeed, id originally wanted the "Strogg" arc to be an entirely new franchise, but ultimately decided the game needed the brand recognition which the "Quake" name would bring. (Also, their original idea for a franchise name was already trademarked by someone else.) ''VideoGame/QuakeIIIArena'''s (and later ''VideoGame/QuakeChampions'') story makes an attempt to unite the different id universes until that time into a single story arc, not that anyone noticed.
28* LudicrousGibs: Unsurprising, seeing how it's a SpiritualSuccessor to ''Doom''. Everything from monsters to players will explode in a shower of blood and gibs provide they receive enough damage.
29* MinimalisticCoverArt: The front covers of every primary entry in the series mostly feature the Quad Damage logo.
30* NotTheIntendedUse: The rocket launcher. Its intended use is of course to make LudicrousGibs of groups of enemies. Many players instead choose to use it to make massive SequenceBreaking leaps.
31* RocketJump: The TropeCodifier. Speedruns of the first two games will show you how high a player can rocket or grenade jump, given the right equipment. Even some secrets in ''Quake'' required doing a grenade jump.
32* ShoutOut: [[ShoutOut/{{Quake}} The series as a whole has a page.]]
33* SlashCommand: One of the earliest series examples, if not the earliest.
34* SplashDamage: The rocket launcher. Against fast targets, it's actually more effective to aim at the ground near rather than trying to hit directly.

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