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*DarkIsNotEvil: The Arkz in Episode 3, even labeled as the "Dark side" of the story. Their character designs are visibly darker than the Hunters, some even looking downright sinister and villainous, but they are just as heroic as the "Hero side" and mostly just have different ideologies regarding Pioneer 2 and Ragol.
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* BittersweetEnding: Pretty much every single Episode. [[spoiler: Episode 1 ends with the player defeating the Dark Falz and setting Red Ring Rico's spirit free, however this still means that Rico died due to the possession and you never actually find out what happened to the people of Pioneer 1 but it's suggested they're all dead. Episode 2 has a repeat with the player defeating Olga Flow and freeing Heathcliff Flowen's spirit, but once again killing the innocent host and leaving with no real answers to anything. Episode 3 only makes it worse by revealing that the players [[GameplayAndStoryIntegration ''really were defeating the Falz and Flow over and over again'']], making them strong enough to escape their bonds and wreak havoc on the universe had Rico and Flowen not pulled a HeroicSacrifice. However it does end with Pioneer 2 finally getting ready to colonize Ragol after 50 years. Episode 4 is about the only story to have a somewhat happy ending since none of the main characters die.]] Damn.

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* BittersweetEnding: Pretty much every single Episode. [[spoiler: Episode 1 ends with the player defeating the Dark Falz and setting Red Ring Rico's spirit free, however this still means that Rico died due to the possession and you never actually find out what happened to the people of Pioneer 1 but it's suggested they're all dead. Episode 2 has a repeat with the player defeating Olga Flow and freeing Heathcliff Flowen's spirit, but once again killing the innocent host and leaving with no real answers to anything. Episode 3 only makes it worse by revealing that the players [[GameplayAndStoryIntegration ''really really were defeating the Falz and Flow over and over again'']], again]], making them strong enough to escape their bonds and wreak havoc on the universe had Rico and Flowen not pulled a HeroicSacrifice. However it does end with Pioneer 2 finally getting ready to colonize Ragol after 50 years. Episode 4 is about the only story to have a somewhat happy ending since none of the main characters die.]] Damn.
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*BittersweetEnding: Pretty much every single Episode. [[spoiler: Episode 1 ends with the player defeating the Dark Falz and setting Red Ring Rico's spirit free, however this still means that Rico died due to the possession and you never actually find out what happened to the people of Pioneer 1 but it's suggested they're all dead. Episode 2 has a repeat with the player defeating Olga Flow and freeing Heathcliff Flowen's spirit, but once again killing the innocent host and leaving with no real answers to anything. Episode 3 only makes it worse by revealing that the players [[GameplayAndStoryIntegration ''really were defeating the Falz and Flow over and over again'']], making them strong enough to escape their bonds and wreak havoc on the universe had Rico and Flowen not pulled a HeroicSacrifice. However it does end with Pioneer 2 finally getting ready to colonize Ragol after 50 years. Episode 4 is about the only story to have a somewhat happy ending since none of the main characters die.]] Damn.
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* GuideDangIt: The Tails chao. It requires you to go back the forest after you complete "The Fake In Yellow" quest but before you talk to the receptionist. Then you stand where the rappies are staring at and a chao appears (with SambaDeAmigo music playing). You then go back to Pionner 2 and put the chao on your GBA.

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* GuideDangIt: The Tails chao. It requires you to go back the forest after you complete "The Fake In Yellow" quest but before you talk to the receptionist. Then you stand where the rappies are staring at and a chao appears (with SambaDeAmigo ''VideoGame/SambaDeAmigo'' music playing). You then go back to Pionner 2 and put the chao on your GBA.
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* PlayerTic:
** Everyone always pulls up the menu when moving between rooms as a protection from traps. Even when they're traversing an already-completed area where there are no traps. ''Even if they're playing an android who can see the traps in advance.''
** Everyone with a melee weapon will run up and start slashing the dragon's corpse after it dies, even though it does nothing.
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* Foreshsdowing: In the story intro that sets up the plot, the cause of the mysterious explosion of light that makes Pioneer 1's populace disappear can be seen vaguely. [[spoiler: It's [[BigBad Dark Falz]], ''towering'' in a cloaked form over the Pioneer city.]]

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* Foreshsdowing: {{Foreshadowing}}: In the story intro that sets up the plot, the cause of the mysterious explosion of light that makes Pioneer 1's populace disappear can be seen vaguely. [[spoiler: It's [[BigBad Dark Falz]], ''towering'' in a cloaked form over the Pioneer city.city after he'd been re-awakened.]]
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* Foreshsdowing: In the story intro that sets up the plot, the cause of the mysterious explosion of light that makes Pioneer 1's populace disappear can be seen vaguely. [[spoiler: It's [[BigBad Dark Falz]], ''towering'' in a cloaked form over the Pioneer city.]]
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* EasyModeMockery: Zigzagged. Playing on Normal for episodes 1 and 2 will cause you to miss certain things in the final bosses and in the case of episode 1 will net you a slightly more pessmestic ending, but you can't actually choose to play on Hard until you beat the game on Normal or, in the case of multiplayer, reach a certain level. [[spoiler: In episode 1 you will can only fight the Dark Falz's holy form on hard and above, and defeating it will set Rico's spirit free. If fought on Normal the Falz will just keel over in its second form and her signature red ring will fall to the ground in a tragic fashion. With the Olga Flow he will not use his special attack that turns you into Flowen.]]

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* EasyModeMockery: Zigzagged. Playing on Normal for episodes 1 and 2 will cause you to miss certain things in the final bosses and in the case of episode 1 will net you a slightly more pessmestic pessimistic ending, but you can't actually choose to play on Hard until you beat the game on Normal or, in the case of multiplayer, reach a certain level. [[spoiler: In episode 1 you will can only fight the Dark Falz's holy form on hard and above, and defeating it will set Rico's spirit free. If fought on Normal the Falz will just keel over in its second form and her signature red ring will fall to the ground in a tragic fashion. With the Olga Flow he will not use his special attack that turns you into Flowen.]]
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*CherryTapping: So long as you can do at least [[DeathByAThousandcuts one point of damage]] to an enemy, you can kill it. A viable strategy when being slightly underleveled for an area is to pop in the door, fire a few shots at an enemy and then back out before they can reach you. Repeat until room is cleared and EXP is obtained.
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*NinjaPirateZombieRobot: The Sinow series of robot enemies, which make use of CeilingCling, ActiveCamouflage, TeleportSpam, making fake clones of themselves and lots of other nasty tricks to ruin your day.
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*EasyModeMockery: Zigzagged. Playing on Normal for episodes 1 and 2 will cause you to miss certain things in the final bosses and in the case of episode 1 will net you a slightly more pessmestic ending, but you can't actually choose to play on Hard until you beat the game on Normal or, in the case of multiplayer, reach a certain level. [[spoiler: In episode 1 you will can only fight the Dark Falz's holy form on hard and above, and defeating it will set Rico's spirit free. If fought on Normal the Falz will just keel over in its second form and her signature red ring will fall to the ground in a tragic fashion. With the Olga Flow he will not use his special attack that turns you into Flowen.]]
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''Phantasy Star Online'' is a [[MassivelyMultiplayerOnlineRolePlayingGame Massively Multiplayer Online]] {{Action RPG}} released for the Sega Dreamcast, then for the PC, Xbox and Gamecube that carries on the legacy of the VideoGame/PhantasyStar franchise.

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''Phantasy Star Online'' is a [[MassivelyMultiplayerOnlineRolePlayingGame Massively Multiplayer Online]] {{Action RPG}} released for the Sega Dreamcast, then for the PC, Xbox and Gamecube that carries on the legacy of the VideoGame/PhantasyStar ''VideoGame/PhantasyStar'' franchise.



* ArtEvolution: ''PSO'' brought with it a major shift in the art style for the PhantasyStar series; the games of the tetralogy tended more toward a generic anime style evocative of [[TheEighties the late Eighties]] and [[TheNineties early Nineties]], not counting the ''Generations'' remakes.

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* ArtEvolution: ''PSO'' brought with it a major shift in the art style for the PhantasyStar ''VideoGame/PhantasyStar'' series; the games of the tetralogy tended more toward a generic anime style evocative of [[TheEighties the late Eighties]] and [[TheNineties early Nineties]], not counting the ''Generations'' remakes.



* GenreShift: ''Phantasy Star Online'' itself is a shift from the {{Eastern RPG}}s of the [[PhantasyStar tetralogy]]; ''Episodes I, II, and IV'' were straight-up [[MassivelyMultiplayerOnlineRolePlayingGame Massively Multiplayer Online]] {{Action RPG}}s. ''Episode III'' was a MMOCCG ([[MassivelyMultiplayerOnlineRolePlayingGame Massively Multiplayer Online]] CollectibleCardGame), using cards that had powers of many of the previous two games' monsters and weapons.

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* GenreShift: ''Phantasy Star Online'' itself is a shift from the {{Eastern RPG}}s of the [[PhantasyStar [[VideoGame/PhantasyStar tetralogy]]; ''Episodes I, II, and IV'' were straight-up [[MassivelyMultiplayerOnlineRolePlayingGame Massively Multiplayer Online]] {{Action RPG}}s. ''Episode III'' was a MMOCCG ([[MassivelyMultiplayerOnlineRolePlayingGame Massively Multiplayer Online]] CollectibleCardGame), using cards that had powers of many of the previous two games' monsters and weapons.



* SeriesMascot: Rappies, [[PhantasyStar continuing their role from the tetralogy]].

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* SeriesMascot: Rappies, [[PhantasyStar [[VideoGame/PhantasyStar continuing their role from the tetralogy]].



* {{Video Game 3D Leap}}: Prior to ''PSO,'' every game in the PhantasyStar franchise was 2D.

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* {{Video Game 3D Leap}}: VideoGame3DLeap: Prior to ''PSO,'' every game in the PhantasyStar ''VideoGame/PhantasyStar'' franchise was 2D.
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** Not completely nameless, as you you can see her name if you open your chat window. Of course, there's no reason to do that on an offline quest, unless you really want to know the names of the NPCs.

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** Not completely nameless, as you you can see her name if you open your chat window. Of course, there's no reason to do that on an offline quest, unless you really want to know the names of the NPCs.{{Non Player Character}}s.
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'''Episode III''' is a CardBattleGame sequel about two rival groups- the government-approved Hunters and the rebellious Arkz faction- and their battle for control over the revolutionary C.A.R.D. (Compressed Alternate Reality Data) technology.

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'''Episode III''' is a CardBattleGame sequel exclusive to the Gamecube. Set 50 years after ''Episode II'', it's about two rival groups- the government-approved Hunters and the rebellious Arkz faction- and their battle for control over the revolutionary C.A.R.D. (Compressed Alternate Reality Data) technology.
technology as humanity finally prepares Ragol for colonization.
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** Not completely nameless, as you you can see her name if you open your chat window. Of course, there's no reason to do that on an offline quest, unless you really want to know the names of the NPCs.

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* LostForever: For those versions that can no longer go online since the official servers shut down, all online-only items are now Lost Forever (excluding the use of a cheat device to spawn them).
** The Ragol Ring and Kireek's scythe, the Soul Eater, require the player to perform quests in a specific order and give a specific series of answers. If you screw it up, those items are impossible to attain on that character/difficulty level. Worse, the two items require the player to give different answers to the same question, so you can only ever get one on a specific character/difficulty level.
** The Ragol Ring is really bad in this regard, since dying while it's equipped will remove it from the game. SO not only is it easily missable, but it's unusable too.


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* TemporaryOnlineContent:
** For those versions that can no longer go online since the official servers shut down, all online-only items are now lost for good (excluding the use of a cheat device to spawn them).
** The Ragol Ring and Kireek's scythe, the Soul Eater, require the player to perform quests in a specific order and give a specific series of answers. If you screw it up, those items are impossible to attain on that character/difficulty level. Worse, the two items require the player to give different answers to the same question, so you can only ever get one on a specific character/difficulty level.
** The Ragol Ring is really bad in this regard, since dying while it's equipped will remove it from the game. SO not only is it easily missable, but it's unusable too.
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* MasterOfUnlocking: Many of the [=NPCs=] can open doors that the player cannot. However, probably the one most notorious for his unlocking skills is Bernie, to the point where he - and his "See? I have the knack" catchphrase - have reached MemeticMutation status.
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* ShoutOut: A number of weapons and items reference the original games; the ''Neiclaw,'' the ''Falclaw''/''Rika's Claw'', the ''Elsydeon,'' and the ''Prophets of Motav''. There's also weapons and items that reference other Sega series; the [[FantasyZone Opa Opa]] makes another appearance, for example, this time as a Mag.

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* ShoutOut: A number of weapons and items reference the original games; the ''Neiclaw,'' the ''Falclaw''/''Rika's Claw'', the ''Elsydeon,'' and the ''Prophets of Motav''. There's also weapons and items that reference other Sega series; the [[FantasyZone [[VideoGame/FantasyZone Opa Opa]] makes another appearance, for example, this time as a Mag.
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''''Phantasy Star Online''''' is a [[MassivelyMultiplayerOnlineRolePlayingGame Massively Multiplayer Online]] {{Action RPG}} released for the Sega Dreamcast, then for the PC, Xbox and Gamecube that carries on the legacy of the VideoGame/PhantasyStar franchise.

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'''''Phantasy ''Phantasy Star Online''''' Online'' is a [[MassivelyMultiplayerOnlineRolePlayingGame Massively Multiplayer Online]] {{Action RPG}} released for the Sega Dreamcast, then for the PC, Xbox and Gamecube that carries on the legacy of the VideoGame/PhantasyStar franchise.
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* ArcWords: Sort of- several boss themes (usually FinalBoss themes) have names with "IDOLA" in them, for some reason. This has led some to believe that an ''Episode IV'' boss, Shambertin, is the TrueFinalBoss for that episode; His theme is "IDOLA-The Fanatic Viper".

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* ArcWords: Sort of- several boss themes (usually FinalBoss themes) have names with "IDOLA" in them, for some reason.them[[labelnote:*]]Idola can translate to idol and shadow, which given Dark Falz's precedence, makes sense[[/labelnote]]. This has led some to believe that an ''Episode IV'' boss, Shambertin, is the TrueFinalBoss for that episode; His theme is "IDOLA-The Fanatic Viper".

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** Very much so for the Needle weapons, whose range is similar to the short range but high power mechguns in exchange for shooting as fast as a Rifle.



* SummonMagic: Upon hitting level 10, 35, and 50, [=MAGs=] learn a Photon Blast, a powerful summon technique that does damage, heals, or buffs you based on your [=MAG's=] IQ.

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* SummonMagic: Upon hitting level 10, 35, and 50, [=MAGs=] evolve and learn a Photon Blast, a powerful summon technique that does damage, heals, or buffs you based on your [=MAG's=] IQ.



** Some monsters have rare variants. They're stronger and have nastier tricks up their selves, but getting rare drops from them are a cinch. It's just getting them to spawn is the hard part.

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** Some monsters have rare variants. They're stronger and have nastier tricks up their selves, but getting rare drops from them are a cinch.cinch, with most of them being at 87.5% or 50%. It's just getting them to spawn is the hard part.



* UselessUsefulSpell: Megid, an extremely high-costed single hit spell that ''might'' kill the enemy. However, either get the right items or play a [[BlackMagicianGirl FOnewearl]], and it'll penetrate.

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* UselessUsefulSpell: Megid, an extremely high-costed single hit spell that ''might'' kill the enemy. However, either get the right items or play a [[BlackMagicianGirl FOnewearl]], and it'll penetrate.never miss, allowing the spell to work sometimes.

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* ArcWords: Sort of- several boss themes (usually FinalBoss themes) have names beginning with "IDOLA", for some reason. This has led some to believe that an ''Episode IV'' boss, Shambertin, is the TrueFinalBoss for that episode; His theme is "IDOLA-The Fanatic Viper".

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* ArcWords: Sort of- several boss themes (usually FinalBoss themes) have names beginning with "IDOLA", "IDOLA" in them, for some reason. This has led some to believe that an ''Episode IV'' boss, Shambertin, is the TrueFinalBoss for that episode; His theme is "IDOLA-The Fanatic Viper".



* TheAtoner: [[spoiler:Ino'lis]] in ''Episode III'' after she inadvertently [[spoiler:causes the death of her crush]].

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* TheAtoner: [[spoiler:Ino'lis]] [[spoiler:Ino'lis in ''Episode III'' after she inadvertently [[spoiler:causes causes the death of her crush]].



** The Yellowboze Section ID has only three exclusive drops, all of which are unimpressive, but it drops all weapons with the same frequency as well as having the most amount of rares and (before Blue Burst) had a 3% to get Hit% instead of the standard 1%. As such, it's always a safe option for anyone offline and provides good trade opportunities online.



** Episode 4 is this in regards to the difficulty scale from Episode 2. To note, Episode 2 can be cleared after doing Episode 1 on the same difficulty, if a bit overleveled. Episode 4 should only be done if you can do Episode 2 on the next difficulty.



* HyperspaceArsenal: As with most [=RPGs=]' inventory systems, but more obvious in ''Phantasy Star Online'' and not readily explained.
** Justified by the technology of the time... all items can be compressed into a capsule form. The fact that you have 30 spots for items, no matter the size implies that you can hold 30 fully compressed capsules.

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* HyperspaceArsenal: As with most [=RPGs=]' inventory systems, but more obvious in ''Phantasy Star Online'' and not readily explained.
**
now. Justified by the technology of the time... all time however. All items can be compressed into a capsule form. The fact that you have 30 spots for items, no matter the size implies that you can hold 30 fully compressed capsules.



* InfinityPlusOneSword: There's at least one per weapon type. The Tsumikiri J-Sword, the Double Cannon, Guld Milla, and the Psycho Wand are probably the most notorious of the bunch. Their drop rates are so infinitesimal, by the time you get them (assuming you ever manage), you've probably reached the level cap with at least one character, making them more of a BraggingRightsReward than anything.

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* InfinityPlusOneSword: There's at least one per weapon type. The Tsumikiri J-Sword, the Double Cannon, Guld Milla, and the Psycho Wand are probably the most notorious of the bunch. Their drop rates are so infinitesimal, by the time you get them (assuming you ever manage), manage to do so), you've probably reached the level cap with at least one character, making them more of a BraggingRightsReward than anything.



* LostForever: For those versions that can no longer go online since the official servers shut down, all online-only items are now Lost Forever (excluding the use of a cheat device to spawn them)

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* LostForever: For those versions that can no longer go online since the official servers shut down, all online-only items are now Lost Forever (excluding the use of a cheat device to spawn them)them).



** Seat Of The Heart, the downloadable offline quest for Episode II. It's an EscortMission through the Temple, Spaceship and Control Area, with the last stretch in the East Tower. There are plenty of cutscenes and telepipes are disabled. Thankfully you can stop and save your progress after the Spaceship and continue on later, but it doesn't help that Elly isn't the most resilient FOneweral.

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** Seat Of The Heart, the downloadable offline quest for Episode II. It's an EscortMission through the Temple, Spaceship and Control Area, with the last stretch in the East Tower. There are plenty of cutscenes and telepipes are disabled. Thankfully you can stop and save your progress after fighting the Spaceship Gol Dragon and continue on later, but it doesn't help that Elly isn't the most resilient FOneweral.nor helpful [=FOneweral=].



** Orga Flow[[spoiler:en]]

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** Orga Flow[[spoiler:en]][[spoiler:Olga "Flowen"]]



* NiceJobBreakingItHero: [[spoiler:Red Ring Rico]] accidentally unleashes Dark Falz, and dies for it. The ''players'' would have caused an even worse case: [[spoiler:by defeating Dark Falz over and over again, they only caused him to grow stronger and stronger. Eventually he would have had enough power to completely break free from his bondage in the Ruins and destroy the universe]].

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* NiceJobBreakingItHero: [[spoiler:Red Ring Rico]] Rico accidentally unleashes Dark Falz, and dies for it. The ''players'' would have caused an even worse case: [[spoiler:by by defeating Dark Falz over and over again, they only caused him to grow stronger and stronger. Eventually he would have had enough power to completely break free from his bondage in the Ruins and destroy the universe]].
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Online experience counts are higher than offline


* DifficultySpike: Playing online is harder than offline. Plus you'll get less experience points. Though on the flipside, when you do hit a wall offline, you can't just ask other players to help out, so you may be more likely to have to [[LevelGrinding grind]] for a while. Sadly, some of the best quests for grinding quickly are only available online too.

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* DifficultySpike: Playing online is harder than offline. Plus you'll get less experience points. Though on the flipside, when you do hit a wall offline, you can't just ask other players to help out, so you may be more likely to have to [[LevelGrinding grind]] for a while. Sadly, In addition, enemies give more experience online, can be killed faster in groups, and some of the best quests for grinding quickly are only available online too.
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* BattleBaton: Wand-type weapons are based on batons (with one tier of weapons explicitly called Baton). Their animation tends to be a bit spinnier than most weapons.

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* ApocalypticLog: In ''Phantasy Star Online'', Red Ring Rico's log goes from helpful tutorial to an increasingly depressing ApocalypticLog as the game progresses. Heathcliff Flowen pens his own in ''Episode II''.


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* AntidoteEffect: Zig-Zagged. Antidotes are more or less useless, since poison deals little damage, is generally easy to avoid, and all characters either gain access to a tech that heals it at Tech Level 1 almost immediately, or are just flat-out immune to poison. However, Antiparalysis and Sol Atomizers can be a bit more useful, as they can heal Paralysis and, in the case of the latter, Shock - two status effects which can be crippling and which cannot otherwise be self-healed. However, high level characters often get access to Cure/Status armour slots, which render that character immune to certain status effects.
** This also tends to be true of healing items. Aside from Androids (which cannot cast Techs), all characters quickly gain access to Resta, which can be used far more readily than healing items and costs almost no money to recharge. However, at high levels, Trimates and Star Atomizers remain useful for the fact that they heal instantly and cannot be cancelled by an enemy attack; although the casting time for Resta is very short, it does exist and if the player is surrounded, healing items can prove to be the difference between life and death.
* ApocalypticLog: In ''Phantasy Star Online'', Red Ring Rico's log goes from helpful tutorial to an increasingly depressing ApocalypticLog as the game progresses. Heathcliff Flowen pens his own in ''Episode II''.
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* KaizoTrap: Beating the Dragon at the end of the Forest stages is quite a difficult, but very rewarding, accomplishment for new players. This accomplishment can be quickly undone by having the dragon fall on you and kill you in the victory cutscene, when the camera pans away from the players (which makes it difficult to see where your character is in relation to the dying dragon). Reviving fallen allies is rarely possible, as revive items are relatively rare and expensive at this point in the game, making this an incredibly frustrating experience - even moreso in single player mode.
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* WasOnceAMan: [[spoiler:Part of Rico's human body can still be seen as fused into Dark Falz's first two forms, [[PainfulTransformation horribly mutated and writhing in pain]]. You can still see Rico's red ring]] on one of the arms if you look closely. As for Flowen, we get an idea of what happened to him thanks to ''Episode 2's'' [[ApocalypticLog Apocalyptic Logs]]. One tidbit of NightmareFuel: We learn that the mutation begins as the wounds inflicted on Flowen by Dark Falz's infant form shift and change shape ...]]

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* WasOnceAMan: [[spoiler:Part of Rico's human body can still be seen as fused into Dark Falz's first two forms, [[PainfulTransformation horribly mutated and writhing in pain]]. You can still see Rico's red ring]] on one of the arms if you look closely.closely (it falls off after the creature dies). As for Flowen, we get an idea of what happened to him thanks to ''Episode 2's'' [[ApocalypticLog Apocalyptic Logs]]. One tidbit of NightmareFuel: We learn that the mutation begins as the wounds inflicted on Flowen by Dark Falz's infant form shift and change shape ...]]
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* MeaningfulName: Rag rappies can only be found on '''Rag'''ol and Del Rappies resemble Delsabers.
** Orga Flow[[spoiler:en]]
** Ragol is a japanese anagram of Algol.
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** Episode II uses the first dungeon music from the first ''Phantasy Star.''
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* TheCorruption: D-cells, the "virus" created by Dark Falz. It corrupts anything it infects - including animals, people, and even machines and computer systems - and turns them into hyper-violent monsters in thrall to Falz. It's even hinted to be responsible for the destruction of the planet Coral before the game begins, as the planet began to die shortly after a meteor containing D-cells crashed onto the planet (seemingly launched from Ragol).

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