History Videogame / PaperMarioTheThousandYearDoor

19th Sep '17 4:17:06 AM Heart
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** Peeka, the Boo who guards the entrance to the Pianta Syndicate headquarters, had bunny ears in the original Japanese version; essentially, she was a Boo PlayboyBunny.

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** Peeka, the Boo who guards the entrance to the Pianta Syndicate headquarters, had bunny ears in the original Japanese version; essentially, she was a Boo PlayboyBunny. They were changed into cat ears in all other versions of the game; possibly just to remove a reference to an adult magazine, or perhaps to avoid legal problems, since the Playboy Bunny logo is copyrighted.


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** Mario's "hello" gesture was removed in the European localizations of the game, evidently due to an unfortunate resemblance to the infamous Nazi salute.
15th Sep '17 10:11:56 AM Az0riusG4m3r
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* TheComputerIsALyingBastard: The instructions for the special skill "Sweet Feast" read "Hold [analog stick/trigger] left to try to hit hearts and flowers". [[https://www.youtube.com/watch?v=qQquPIJ-ljI This video]] proves that how you make this skill work best is to '''[[ButtonMashing mash]]''' the analog stick instead, allowing Mario to fire faster.
13th Sep '17 1:17:04 PM Jubileus57
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* {{Cumulonemesis}}: The Ruff Puffs return from the [[VideoGame/PaperMario64 previous game]] and are just as ''shocking'' as ever. New variants are introduced as well: the Dark Puffs, the Poison Puffs, which can poison Mario, and the Ice Puffs, which can freeze him.
10th Sep '17 2:26:36 PM Plutopiter
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* AccidentalUnfortunateGesture: Mario says hello with a salute that looks a little bit too much like he's actually trying to heil Hitler.

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* AccidentalUnfortunateGesture: Mario says hello with a salute that looks a little bit too much like he's actually trying to heil Hitler. Due to the resemblance, the gesture was removed in all European versions of the game.
3rd Sep '17 3:30:51 PM PrincessGwen
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** Vivian's Veil attack is generally overlooked in terms of its advantages. While there's no doubt she's a helpful and very strong partner, Veil's usage is very minimal. It's very useful against enemies with Charged attacks, the problem is these are so few and the ones like Cortez can be defeated easily before his Charge attack means anything (That Blue Jewel actually makes killing him easier giving him Negative Defense) Hyper Goombas and Clefts are so easy to Superguard and it's a bad idea to use it against Marliyn because of her streng

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** Vivian's Veil attack is generally overlooked in terms of its advantages. While there's no doubt she's a helpful and very strong partner, Veil's usage is very minimal. It's very useful against enemies with Charged attacks, the problem is these are so few and the ones like Cortez can be defeated easily before his Charge attack means anything (That Blue Jewel actually makes killing him easier giving him Negative Defense) Hyper Goombas and Clefts are so easy to Superguard and it's a bad idea to use it against Marliyn because of her strengstrengh and the fact Beldam rewards her the "fast status". So its only use is against Gloomtail and the Shadow Queen. While it does its job well at avoided those two's charge moves, what most players don't know is that's its only use. It wastes both Mario and Vivian's next turn, meaning the enemy attacks right after Veil is used, meaning the last move you avoid is Moot just to take damage again. It also completely dispels any status buffs (such as Attack, Defense, Static, Dodgy Etc) placed on Mario or Vivian, meaning if you Veil when buffed all stats go away or get a decrease in how long they stay out. Because of this Veil is vastly subpar and made for two specific instances.
** The same also applies to Infatuate, while it can be fun to use on enemies such as Magikoopas or Wizzerds, as they'd grant Mario and Co buffs they normally place on themselves, the move's execution requires stiff timing and due to the RNG factor can be inconsistent in how effective it is as sometimes, enemies won't be confused at all.
3rd Sep '17 3:27:49 PM PrincessGwen
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** Then there's Hold Fast, which is easily the worst move in the entire game. Not only is its use subjected to Enemies that suck your health (which only three kinds exist in the entire game, one of which is useless in experience by the time the

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** Then there's Hold Fast, which is easily the worst move in the entire game. Not only is its use subjected to Enemies that suck your health (which only three kinds exist in the entire game, one of which is useless in experience by the time thethe entire game, 1 of which is useless in experience by the time the move is required) aside from Swampires it serves no use at all and unlike "Double Pain/Return Postage Combo" direct attackers receive less damage. Plus 95% of bosses in game have long range and can completely avoid the move's use entirely, making using it to tank moves completely useless. Not to mention aside from few enemies, many direct attackers have other moves that aren't affected by Hold Fast's effect.
** Vivian's Veil attack is generally overlooked in terms of its advantages. While there's no doubt she's a helpful and very strong partner, Veil's usage is very minimal. It's very useful against enemies with Charged attacks, the problem is these are so few and the ones like Cortez can be defeated easily before his Charge attack means anything (That Blue Jewel actually makes killing him easier giving him Negative Defense) Hyper Goombas and Clefts are so easy to Superguard and it's a bad idea to use it against Marliyn because of her streng
3rd Sep '17 3:25:52 PM PrincessGwen
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* UselessUsefulSpell: Bobbery's Bomb Squad is this. While Bomb Squad has its uses like its stacking properties against certain bosses like Lord Crump and Shadow Sirens, as well as decreasing how long the 2nd phase of Shadow Queen stays out, it's largely arbitrary. As using it against normal enemy battles is null because enemies can be KO'd pretty quickly. (And it's better to use Gale Force or Area of Effect moves like Fiery Jinx, Stampede, Power Shell and Shell Slam) Plus Bomb Squad forever stays at 3 Damage each and can't be buffed under any circumstance (Power Lift, Charge, Power Punch etc) because of this any enemy with a defense hinders its use completely and in some cases enemies are immune to the attack in general make its overall use scarce and has very little utility.
** Then there's Hold Fast, which is easily the worst move in the entire game. Not only is its use subjected to Enemies that suck your health (which only three kinds exist in the entire game, one of which is useless in experience by the time the
3rd Sep '17 3:21:42 PM PrincessGwen
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* NotCompletelyUseless: Kiss Thief is Ms. Mowz's best move and is often cited to be the only reason to even obtain her into the party, which is completely true. Kiss Thief can help a lot for badge stacking sake and it can steal Coins from enemies not holding badges, Steal your stolen inventory like Items or Badges back from Bandits and useful for badge grinding. Especially since the chances are better to steal the Badge than to have a low chance of getting it after battle if you miss it. However Kiss Thief is not without issues. It's still limited by "Front Target Only" meaning unless you Clock Out or KO enemies in front of the badge holder Kiss Thief will miss the chance to be useful. It also can't steal from Fire, Spike or Flying enemies.
1st Aug '17 8:55:22 PM finalsurvivor1
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** Mario gets in a fight with the Chapter 4 boss more than any other boss in the game. After beating him once, you're required to go through at least two HopelessBossFights where neither of you can beat each other, and then you rematch him [[spoiler:while he has your partners]] for the real final battle of the chapter. When that's said and done, there's still one last fight with him in Chapter 8 [[spoiler:along with Beldam and Marilyn]].

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** Mario gets in a fight with the Chapter 4 boss more than any other boss in the game. After beating him once, you're required to go through at least two HopelessBossFights {{Hopeless Boss Fight}}s where neither of you can beat each other, and then you rematch him [[spoiler:while he has your partners]] for the real final battle of the chapter. When that's said and done, there's still one last fight with him in Chapter 8 [[spoiler:along with Beldam and Marilyn]].
1st Aug '17 8:54:39 PM finalsurvivor1
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* RecurringBoss: Lord Crump is fought four times: twice on foot, and twice in [[HumongousMecha Magnus von Grapple]].

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* RecurringBoss: RecurringBoss:
**
Lord Crump is fought four times: twice on foot, and twice in [[HumongousMecha Magnus von Grapple]].Grapple]].
** The Shadow Sirens are fought in Chapter 2 and again in Chapter 8, with the noticeable change in that, between fights, [[spoiler:Doopliss replaces Vivian]].
** Bowser engages Mario in a fight towards the end of Chapter 3, and then [[spoiler:becomes the penultimate boss of the game along with Kammy]].
** Mario gets in a fight with the Chapter 4 boss more than any other boss in the game. After beating him once, you're required to go through at least two HopelessBossFights where neither of you can beat each other, and then you rematch him [[spoiler:while he has your partners]] for the real final battle of the chapter. When that's said and done, there's still one last fight with him in Chapter 8 [[spoiler:along with Beldam and Marilyn]].



* RedHerring: In Chapter 3, [[spoiler:Jolene isn't responsible for the disappearances.]]

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* RedHerring: In Chapter 3, [[spoiler:Jolene isn't responsible for the disappearances.]]disappearances, and Rawk Hawk isn't sending you the threatening emails and has no clue about what's happening behind the scenes]].


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* VillainForgotToLevelGrind: While most recurring bosses do get notable stronger during rematches, there are two exceptions:
** Rawk Hawk can be infinitely refought after Chapter 3 if you fight your way back to the top of the Glitz Pit. Despite recurring comments and emails from him that he keeps training, his stats and moves stay exactly the same, making an already simple fight even easier.
** Interestingly played with in regards to [[spoiler:Doopliss]]. In his first stint as a chapter boss, he has 40 HP, 4 Attack, and 0 Defense. You rematch him in the final dungeon, and despite a slight attack increase that's necessary given that he mimics Mario, his only new trick is that he can mimic your partners now. The danger in the rematch comes more from the fact that [[spoiler:you're fighting Doopliss, Marilyn, and Beldam at once]].
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.PaperMarioTheThousandYearDoor