History Videogame / OutOfHell

23rd May '14 11:50:22 AM GrantMK2
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* ZombieGait: Subverted in that the zombies tend to walk pretty quickly.

to:

* ZombieGait: Subverted Averted in that the zombies tend to walk pretty quickly.
9th Nov '13 9:45:45 PM JIKTV
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* AxeCrazy: Well, you get an axe. And you'd be crazy to actually ''use'' it. Does that count?

to:

* AxeCrazy: AxCrazy: Well, you get an axe. And you'd be crazy to actually ''use'' it. Does that count?



* GameMod: Total Conversion type and pushes the UT2K4 engine to its limits. The current version is a vast improvement since the demo that was released before the full mod.

to:

* GameMod: Total Conversion type and pushes the UT2K4 [=UT2K4=] engine to its limits. The current version is a vast improvement since the demo that was released before the full mod.
17th Nov '12 9:16:06 PM Doryna
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* DemonicSpiders: The Manipulators. They move quickly, are a bit hard to see, and often go invisible.



* EpilepticTrees: Mostly concerning the cause of the zombies, which is never explicitly stated. Includes an [[spoiler:actual tree]].



* HighOctaneNightmareFuel: The Manipulators, mostly. Also, the meatpacking plant. Holy ''GOD'' the meatpacking plant.
17th Nov '12 4:55:28 AM FireWalk
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Added DiffLines:

A first person [[SurvivalHorror survival horror]] game set in the fictional town of [[MeaningfulName Grinwood]]. You play a cop from a neighboring town named Donovan Ling, sent back to his old stomping grounds to investigate a garbled transmission from the Grinwood Police. Upon arrival, the entire town is burning, barricaded, and overrun with zombies. [[FromBadToWorse Things go downhill from there.]]

A complete [[GameMod total conversion]] for ''VideoGame/UnrealTournament2004'', it was made almost entirely by ''one guy'' over the course of seven years with a professional musician providing the soundtrack.

Can be attained [[http://outofhell.net/ here]].

!!Tropes in this game include:
* AlwaysNight: Averted, a nice change for a zombie game. While there are nighttime sequences, you spend much of the first half of the game in a bleary, cloudy autumn daylight, and part of the second half takes place during the day, albeit heavily overcast.
* ApocalypticLog: Mostly in the police station.
* AxeCrazy: Well, you get an axe. And you'd be crazy to actually ''use'' it. Does that count?
* BadassNormal: Donovan. He seems to get over the whole zombie thing fairly quickly.
* ChainsawGood: Subverted. There's a chainsaw in the basement of the apartments, but you can't get to it.
* DemonicSpiders: The Manipulators. They move quickly, are a bit hard to see, and often go invisible.
* DistressCall: How Donovan wound up in this mess in the first place.
* [[spoiler:DownerEnding]]: And how.
* EpilepticTrees: Mostly concerning the cause of the zombies, which is never explicitly stated. Includes an [[spoiler:actual tree]].
* [[EverybodysDeadDave Everybody's Dead Dave]]: Most of them, anyway.
* FakeDifficulty: Frame rates and level geometry are far more dangerous than actual zombies.
* GameMod: Total Conversion type and pushes the UT2K4 engine to its limits. The current version is a vast improvement since the demo that was released before the full mod.
* GuideDangIt: It's easy to get lost on some maps.
* KillItWithFire: Averted. There's a note in the police station that states that use of fire is prohibited because the zombies just keep walking and burning everything they touch.
* MegaCorp: Just one of the many [[spoiler:possible causes of the zombie rampage]].
* HighOctaneNightmareFuel: The Manipulators, mostly. Also, the meatpacking plant. Holy ''GOD'' the meatpacking plant.
* [[spoiler:NukeEm]]: See [[spoiler:DownerEnding]].
* [[spoiler:WhenTreesAttack]]: There's a reason the town is called Grinwood.
* ZombieApocalypse: Duh.
* ZombieGait: Subverted in that the zombies tend to walk pretty quickly.
This list shows the last 4 events of 4. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.OutOfHell