History Videogame / NinjaGaiden

27th Oct '17 11:44:17 AM DustSnitch
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* LivingStatue: In ''Sigma 2'' you fight a giant Buddha statue as a WarmUpBoss; a few chapters later, ''the freaking UsefulNotes/StatueOfLiberty''.

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* LivingStatue: In ''Sigma 2'' you fight a giant Buddha statue as a WarmUpBoss; a few chapters later, ''the freaking UsefulNotes/StatueOfLiberty''.Art/StatueOfLiberty''.



* UnexplainedRecovery: Ryu's adventures in New York end with an animated Statue of Liberty using up its last moments of movement and first moments of freedom extending its hand to helt him escape before sinking into the sea. Rachel's chapter in ''Sigma 2'' sees said statue right back where it should be as the sun rises.

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* UnexplainedRecovery: Ryu's adventures in New York end with an animated Statue of Liberty Art/StatueOfLiberty using up its last moments of movement and first moments of freedom extending its hand to helt him escape before sinking into the sea. Rachel's chapter in ''Sigma 2'' sees said statue right back where it should be as the sun rises.
12th Oct '17 12:30:14 PM starofjusticev21
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** "Dando the Cursed" in ''The Dark Sword of Chaos'' is supposed to "The Damned One".

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** "Dando the Cursed" in ''The Dark Sword of Chaos'' is supposed to "The Damned One". This one is more forgivable, being an actual swear.
17th Jun '17 6:14:26 PM nombretomado
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In 2008, ''Ninja Gaiden: Dragon Sword'' was released for the UsefulNotes/NintendoDS. This GaidenGame sequel set six months after ''Ninja Gaiden'' tells of Ryu and his journey to save his apprentice, Momiji, and find the Dark Dragonstones that can resurrect an ancient Dark Dragon. In the same year, the true sequel ''Ninja Gaiden II'' was released for the Microsoft UsefulNotes/{{Xbox 360}}, where another ArtifactOfDoom the Dragon Lineage were guarding, the Statue of the Archfiend, is stolen. Ryu must travel the world chasing the Four Greater Fiends as they attempt to resurrect the [[SealedEvilInACan Archfiend itself]]. Both games retain the difficulty of ''Ninja Gaiden'' (''Ninja Gaiden II'' arguably even harder) and the stories are serviceable, yet the latter's almost completely nonsensical, with EverythingTryingToKillYou more aptly applied. For example, at one point a giant armadillo with marginal fire ElementalPowers appears with [[GiantSpaceFleaFromNowhere no apparent connection to the villains]].

to:

In 2008, ''Ninja Gaiden: Dragon Sword'' was released for the UsefulNotes/NintendoDS. This GaidenGame sequel set six months after ''Ninja Gaiden'' tells of Ryu and his journey to save his apprentice, Momiji, and find the Dark Dragonstones that can resurrect an ancient Dark Dragon. In the same year, the true sequel ''Ninja Gaiden II'' was released for the Microsoft UsefulNotes/{{Xbox 360}}, UsefulNotes/Xbox360, where another ArtifactOfDoom the Dragon Lineage were guarding, the Statue of the Archfiend, is stolen. Ryu must travel the world chasing the Four Greater Fiends as they attempt to resurrect the [[SealedEvilInACan Archfiend itself]]. Both games retain the difficulty of ''Ninja Gaiden'' (''Ninja Gaiden II'' arguably even harder) and the stories are serviceable, yet the latter's almost completely nonsensical, with EverythingTryingToKillYou more aptly applied. For example, at one point a giant armadillo with marginal fire ElementalPowers appears with [[GiantSpaceFleaFromNowhere no apparent connection to the villains]].



** For ''Ninja Gaiden II'' (Xbox360) there is ''Sigma 2'' ([=PS3=]) and ''Sigma 2 Plus'' (Vita)

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** For ''Ninja Gaiden II'' (Xbox360) (UsefulNotes/Xbox360) there is ''Sigma 2'' ([=PS3=]) and ''Sigma 2 Plus'' (Vita)



* SpyCatsuit: The XBox ''Ninja Gaiden'' gave one sleeve-less ninja version to Ryu (coupled with a ScarfOfAsskicking and a CoolMask to boot), and it's been his default costume both in his own series and the ''Videogame/DeadOrAlive'' series ever since.

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* SpyCatsuit: The XBox UsefulNotes/XBox ''Ninja Gaiden'' gave one sleeve-less ninja version to Ryu (coupled with a ScarfOfAsskicking and a CoolMask to boot), and it's been his default costume both in his own series and the ''Videogame/DeadOrAlive'' series ever since.
10th Jun '17 3:16:02 PM Zuxtron
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* ForMassiveDamage: In ''II/Sigma 2'', the Tonfa's Ultimate Technique is ''devastating'', more than those of any other weapon. Even the extremely resilient Underworld clawed ninjas of ''Sigma 2'' Master Ninja Mode fall apart instantly with only a half-charged Ultimat. It's surprising since apart from that, the Tonfa is arguably the weakest weapon in Ryu's arsenal. Back in the Xbox ''Ninja Gaiden'', there was the [[DesperationAttack Unlabored Flawlessness on low health]], capable of near [[OneHitKill one-combo kills]] on the weaker bosses ([[http://www.youtube.com/watch?v=XIBguVheGyw see for yourself]]).
10th Jun '17 9:15:15 AM nombretomado
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The game had a re-release in late 2012 on the WiiU (January 2013 in Europe) entitled ''Razor's Edge'', with Team Ninja addressing the flaws, such as re-adding back dismemberments, brutal difficulty, fleshed out gameplay, weapon acquisitions and upgrades and additional playable characters (Momiji, Ayane and the first appearance of [[CanonImmigrant Kasumi]] from ''Videogame/DeadOrAlive''). Also, some of the most disliked cutscences were eliminated. Ports for the [=PS3=] and [=Xbox 360=] were released in April 2013. Both versions include all the downloadable content from the Wii U version already on the disc.

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The game had a re-release in late 2012 on the WiiU UsefulNotes/WiiU (January 2013 in Europe) entitled ''Razor's Edge'', with Team Ninja addressing the flaws, such as re-adding back dismemberments, brutal difficulty, fleshed out gameplay, weapon acquisitions and upgrades and additional playable characters (Momiji, Ayane and the first appearance of [[CanonImmigrant Kasumi]] from ''Videogame/DeadOrAlive''). Also, some of the most disliked cutscences were eliminated. Ports for the [=PS3=] and [=Xbox 360=] were released in April 2013. Both versions include all the downloadable content from the Wii U version already on the disc.



** For ''Ninja Gaiden 3'' ([=PS3=][=/=]360) there is ''Razor's Edge'' (WiiU, and then to [=PS3=][=/=]360).

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** For ''Ninja Gaiden 3'' ([=PS3=][=/=]360) there is ''Razor's Edge'' (WiiU, (UsefulNotes/WiiU, and then to [=PS3=][=/=]360).
23rd Apr '17 3:49:26 PM WillyFourEyes
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The series dates back to 1988 with two simultaneously developed games under the same title: an arcade version that was a side-scrolling [[BeatEmUp beat-'em-up]] in the vein of ''VideoGame/DoubleDragon'', and a more popular console version for the Usefulnotes/NintendoEntertainmentSystem, a [=2D=] action platformer notable for being one of the earliest action games to feature cinematic sequences between stages. The NES version would spawn two sequels, a UsefulNotes/GameBoy prequel, a couple of stand-alone versions for other platforms and an [[AnimeOfTheGame OVA]] set after the events of the NES trilogy before Tecmo discontinued the series after the release of the ''Ninja Gaiden Trilogy'' [[CompilationRerelease compilation]] for the {{Useful Notes/Super N|intendoEntertainmentSystem}}ES in 1995.

to:

The series dates back to 1988 with two simultaneously developed games under the same title: an arcade version that was a side-scrolling [[BeatEmUp beat-'em-up]] in the vein of ''VideoGame/DoubleDragon'', and a more popular console version for the Usefulnotes/NintendoEntertainmentSystem, a [=2D=] action platformer notable for being one of the earliest action games to feature cinematic sequences between stages. The NES version would spawn two sequels, a UsefulNotes/GameBoy prequel, a couple of stand-alone versions for other platforms and an [[AnimeOfTheGame OVA]] set after the events of the NES trilogy before Tecmo discontinued the series after the release of the ''Ninja Gaiden Trilogy'' [[CompilationRerelease compilation]] for the {{Useful Notes/Super {{UsefulNotes/Super N|intendoEntertainmentSystem}}ES in 1995.
23rd Apr '17 3:48:24 PM WillyFourEyes
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''Ninja Gaiden'' is an action game series produced by {{Tecmo}} (now known as Tecmo-Koei) centering around Ryu Hayabusa, a {{ninja}} from the Dragon Clan, who gets involved with government conspiracies, kicks loads of ass and slaughters legions of supernatural beings along the way.

The series dates back to 1988 with two simultaneously developed games under the same title: an arcade version that was a side-scrolling [[BeatEmUp beat-'em-up]] in the vein of ''VideoGame/DoubleDragon'', and a more popular console version for the NintendoEntertainmentSystem, a [=2D=] action platformer notable for being one of the earliest action games to feature cinematic sequences between stages. The NES version would spawn two sequels, a GameBoy prequel, a couple of stand-alone versions for other platforms and an [[AnimeOfTheGame OVA]] set after the events of the NES trilogy before Tecmo discontinued the series after the release of the ''Ninja Gaiden Trilogy'' [[CompilationRerelease compilation]] for the SuperNES in 1995.

However, Ryu's presence in Tecmo's ''Videogame/DeadOrAlive'' fighting game series helped keep the series alive within the public's consciousness, leading to a revival in 2004 for the {{Xbox}} by ''DOA'' developer Team Ninja simply titled ''[[RecycledTitle Ninja Gaiden]]''. Since then, ''Ninja Gaiden'' has become Team Ninja's other flagship franchise, leading to even further sequels and spinoffs.

to:

''Ninja Gaiden'' is an action game series produced by {{Tecmo}} Creator/{{Tecmo}} (now known as Tecmo-Koei) Creator/{{Koei}} Tecmo) centering around Ryu Hayabusa, a {{ninja}} from the Dragon Clan, who gets involved with government conspiracies, kicks loads of ass and slaughters legions of supernatural beings along the way.

The series dates back to 1988 with two simultaneously developed games under the same title: an arcade version that was a side-scrolling [[BeatEmUp beat-'em-up]] in the vein of ''VideoGame/DoubleDragon'', and a more popular console version for the NintendoEntertainmentSystem, Usefulnotes/NintendoEntertainmentSystem, a [=2D=] action platformer notable for being one of the earliest action games to feature cinematic sequences between stages. The NES version would spawn two sequels, a GameBoy UsefulNotes/GameBoy prequel, a couple of stand-alone versions for other platforms and an [[AnimeOfTheGame OVA]] set after the events of the NES trilogy before Tecmo discontinued the series after the release of the ''Ninja Gaiden Trilogy'' [[CompilationRerelease compilation]] for the SuperNES {{Useful Notes/Super N|intendoEntertainmentSystem}}ES in 1995.

However, Ryu's presence in Tecmo's ''Videogame/DeadOrAlive'' fighting game series helped keep the series alive within the public's consciousness, leading to a revival in 2004 for the {{Xbox}} UsefulNotes/{{Xbox}} by ''DOA'' developer Team Ninja simply titled ''[[RecycledTitle Ninja Gaiden]]''. Since then, ''Ninja Gaiden'' has become Team Ninja's other flagship franchise, leading to even further sequels and spinoffs.
13th Apr '17 4:12:43 PM Gosicrystal
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* LeParkour

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* %%* LeParkour



* LostForever: The [[DownloadableContent Hurricane Packs]] for the original Xbox game, following the discontinuation of the original Xbox Live service. While ''Ninja Gaiden Black'' carries over most of the content from the Hurricane Packs (extra game modes and costumes), it also removes the famed Intercept move, which was deemed [[GameBreaker too powerful]] by the developers.


Added DiffLines:

* TemporaryOnlineContent: The [[DownloadableContent Hurricane Packs]] for the original Xbox game, following the discontinuation of the original Xbox Live service. While ''Ninja Gaiden Black'' carries over most of the content from the Hurricane Packs (extra game modes and costumes), it also removes the famed Intercept move, which was deemed [[GameBreaker too powerful]] by the developers.
2nd Apr '17 7:06:49 AM narm00
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However, Ryu's Hayabusa's presence in Tecmo's ''Videogame/DeadOrAlive'' fighting game series helped keep the series alive within the public's consciousness, leading to a revival in 2004 for the {{Xbox}} by ''DOA'' developer Team Ninja simply titled ''[[RecycledTitle Ninja Gaiden]]''. Since then, ''Ninja Gaiden'' has become Team Ninja's other flagship franchise, leading to even further sequels and spinoffs.

to:

However, Ryu's Hayabusa's presence in Tecmo's ''Videogame/DeadOrAlive'' fighting game series helped keep the series alive within the public's consciousness, leading to a revival in 2004 for the {{Xbox}} by ''DOA'' developer Team Ninja simply titled ''[[RecycledTitle Ninja Gaiden]]''. Since then, ''Ninja Gaiden'' has become Team Ninja's other flagship franchise, leading to even further sequels and spinoffs.



In 2014, a collaboration with Spark Unlimited and Comcept gave birth to a SpinOff called ''VideoGame/YaibaNinjaGaidenZ''. The protagonist is Yaiba, one of the many victims of Ryu Hayabusa, who is BackFromTheDead to chase the man who killed him. The tone, graphical style and gameplay differ vastly from the main series, tough. [[EverythingsDeaderWithZombies Also, there are zombies]].

to:

In 2014, a collaboration with Spark Unlimited and Comcept gave birth to a SpinOff called ''VideoGame/YaibaNinjaGaidenZ''. The protagonist is Yaiba, one of the many victims of Ryu Hayabusa, who is BackFromTheDead to chase the man who killed him. The tone, graphical style and gameplay differ vastly from the main series, tough.though. [[EverythingsDeaderWithZombies Also, there are zombies]].
25th Mar '17 1:16:43 PM nombretomado
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In 2008, ''Ninja Gaiden: Dragon Sword'' was released for the NintendoDS. This GaidenGame sequel set six months after ''Ninja Gaiden'' tells of Ryu and his journey to save his apprentice, Momiji, and find the Dark Dragonstones that can resurrect an ancient Dark Dragon. In the same year, the true sequel ''Ninja Gaiden II'' was released for the Microsoft {{Xbox 360}}, where another ArtifactOfDoom the Dragon Lineage were guarding, the Statue of the Archfiend, is stolen. Ryu must travel the world chasing the Four Greater Fiends as they attempt to resurrect the [[SealedEvilInACan Archfiend itself]]. Both games retain the difficulty of ''Ninja Gaiden'' (''Ninja Gaiden II'' arguably even harder) and the stories are serviceable, yet the latter's almost completely nonsensical, with EverythingTryingToKillYou more aptly applied. For example, at one point a giant armadillo with marginal fire ElementalPowers appears with [[GiantSpaceFleaFromNowhere no apparent connection to the villains]].

to:

In 2008, ''Ninja Gaiden: Dragon Sword'' was released for the NintendoDS.UsefulNotes/NintendoDS. This GaidenGame sequel set six months after ''Ninja Gaiden'' tells of Ryu and his journey to save his apprentice, Momiji, and find the Dark Dragonstones that can resurrect an ancient Dark Dragon. In the same year, the true sequel ''Ninja Gaiden II'' was released for the Microsoft {{Xbox UsefulNotes/{{Xbox 360}}, where another ArtifactOfDoom the Dragon Lineage were guarding, the Statue of the Archfiend, is stolen. Ryu must travel the world chasing the Four Greater Fiends as they attempt to resurrect the [[SealedEvilInACan Archfiend itself]]. Both games retain the difficulty of ''Ninja Gaiden'' (''Ninja Gaiden II'' arguably even harder) and the stories are serviceable, yet the latter's almost completely nonsensical, with EverythingTryingToKillYou more aptly applied. For example, at one point a giant armadillo with marginal fire ElementalPowers appears with [[GiantSpaceFleaFromNowhere no apparent connection to the villains]].
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