History Videogame / NinjaGaiden

25th Sep '16 10:59:20 AM EditorE
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* FakeDifficulty: Aside from the famed birds and pits, there's also the fact that screwing up against the bosses in Level 6 of the first game will dump you at the start of the stage for no reason. Even if it's not a Game Over, and even though this hasn't been the way things work for the entire rest of the game. The fact that once you kill a boss it stays dead even after you hike it back there doesn't fully cover for how much of a dick move this is. The hit detection in all three of the games is also pretty awful. Ryu or pretty much any enemy can be hit, damaged or killed if their only pixels away from a damaging enemy or weapon, not when they, ya know, actually get attacked by said enemy or weapon. However, there are also points when you can clearly see Ryu's knife go through an enemy, but nothing happens to the enemy. This can make trying to make quick decisions or getting into tight spots much more of a pain, therefore leading to a fair amount of cheap deaths or injuries. A good example would be trying to avoid the stars flying ninjas throw at you in stages 5-3 and 6-2 in the first game. In the third game, this hit detectio problem reaches bootleg game levels of bad. For example, if your on a platform, and a spike in a platform below comes near but is still many pixels away from your feet, it counts as a hit.

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* FakeDifficulty: Aside from the famed birds and pits, there's also the fact that screwing up against the bosses in Level 6 of the first game will dump you at the start of the stage for no reason. Even if it's not a Game Over, and even though this hasn't been the way things work for the entire rest of the game. The fact that once you kill a boss it stays dead even after you hike it back there doesn't fully cover for how much of a dick move this is. The hit detection in all three of the games is also pretty awful. Ryu or pretty much any enemy can be hit, damaged or killed if their only pixels away from a damaging enemy or weapon, not when they, ya know, actually get attacked by said enemy or weapon. However, there are also points when you can clearly see Ryu's knife go through an enemy, but nothing happens to the enemy. This can make trying to make quick decisions or getting into tight spots much more of a pain, therefore leading to a fair amount of cheap deaths or injuries. A good example would be trying to avoid the stars flying ninjas throw at you in stages 5-3 and 6-2 in the first game. In the third game, this hit detectio detection problem reaches bootleg game levels of bad. For example, if your on a platform, and a spike in a platform below comes near but is still many pixels away from your feet, it counts as a hit.
25th Sep '16 10:57:49 AM EditorE
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* FakeDifficulty: Aside from the famed birds and pits, there's also the fact that screwing up against the bosses in Level 6 of the first game will dump you at the start of the stage for no reason. Even if it's not a Game Over, and even though this hasn't been the way things work for the entire rest of the game. The fact that once you kill a boss it stays dead even after you hike it back there doesn't fully cover for how much of a dick move this is.

to:

* FakeDifficulty: Aside from the famed birds and pits, there's also the fact that screwing up against the bosses in Level 6 of the first game will dump you at the start of the stage for no reason. Even if it's not a Game Over, and even though this hasn't been the way things work for the entire rest of the game. The fact that once you kill a boss it stays dead even after you hike it back there doesn't fully cover for how much of a dick move this is. The hit detection in all three of the games is also pretty awful. Ryu or pretty much any enemy can be hit, damaged or killed if their only pixels away from a damaging enemy or weapon, not when they, ya know, actually get attacked by said enemy or weapon. However, there are also points when you can clearly see Ryu's knife go through an enemy, but nothing happens to the enemy. This can make trying to make quick decisions or getting into tight spots much more of a pain, therefore leading to a fair amount of cheap deaths or injuries. A good example would be trying to avoid the stars flying ninjas throw at you in stages 5-3 and 6-2 in the first game. In the third game, this hit detectio problem reaches bootleg game levels of bad. For example, if your on a platform, and a spike in a platform below comes near but is still many pixels away from your feet, it counts as a hit.
30th Jul '16 8:59:40 AM Ohio9
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Added DiffLines:

* BossBonanza: One major source of the trilogy's notoriously brutal difficulty. At the end of the first game, you had to fight three bosses in a row, and your health would not be replenished after victory in the first two. Death at the end hands of any boss would result in being sent back to the start of the last level. This made learning boss mechanics through trial and error extremely difficult due to the long amount of time it took to get back to them after a defeat.
13th Jul '16 7:17:31 PM Metalhead14
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* RatedMForManly: Especially the modern series.
25th Jun '16 9:59:51 PM nombretomado
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* RockBeatsLaser: [[BaldursGate Vigoorian forces, meet Dragon Sword! Dragon Sword, meet Vigoorian forces]]! Subverted against tanks and a helicopter, which Ryu needs to use specially-tipped arrows to destroy.

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* RockBeatsLaser: [[BaldursGate [[VideoGame/BaldursGate Vigoorian forces, meet Dragon Sword! Dragon Sword, meet Vigoorian forces]]! Subverted against tanks and a helicopter, which Ryu needs to use specially-tipped arrows to destroy.
16th Jun '16 8:19:42 AM kyojikasshu
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Added DiffLines:

** Subverted, though, because with Dr. Smith dead and only a warning about the demon statues from him, Ryu didn't have anyplace else to go. He correctly surmised that going along with them would get him the information he needed.
2nd Jun '16 3:04:03 PM bryancrain88
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Added DiffLines:

* GoodCannotComprehendEvil: Discussed at the end of the third game. Irene cannot comprehend evil, but Ryu can:
-->'''Irene''': I'll never understand why people make and pursue evil plans until they wind up dead.
-->'''Ryu''': Humans are always striving to achieve. [[BlindIdiotTranslation All of creatures on earth, in all worlds,]] can never be just a part of someone's plans. Fortunately, mankind is never foolish enough to wipe itself out to achieve some ambitions.
22nd May '16 6:04:05 PM nombretomado
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Following the release of ''Ninja Gaiden II'', Itagaki stepped down from Team Ninja and left the now merged Tecmo Koei. Current series director and producer Yosuke Hayashi took over and released an UpdatedRerelease of ''Ninja Gaiden II'' on the PS3 as ''Ninja Gaiden Sigma II''. Notably, the game partly resolves the nonsensical nature of the plot in the 360 original, but also throws in new characters ([[CanonImmigrant Ayane]] from the ''Videogame/DeadOrAlive'' series and [[TookALevelInBadass Momiji]], plus the return of Rachel) and scenarios, a co-op mission mode, a "Chapter Challenge" mode and a prologue that links ''Dragon Sword'' to current continuity (''Ninja Gaiden II'' never makes a mention of ''Dragon Sword''). It also significantly tones down the 360 game's gore and the number of enemies, making them more resilient instead.

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Following the release of ''Ninja Gaiden II'', Itagaki stepped down from Team Ninja and left the now merged Tecmo Koei. Current series director and producer Yosuke Hayashi took over and released an UpdatedRerelease of ''Ninja Gaiden II'' on the PS3 [=PS3=] as ''Ninja Gaiden Sigma II''. Notably, the game partly resolves the nonsensical nature of the plot in the 360 original, but also throws in new characters ([[CanonImmigrant Ayane]] from the ''Videogame/DeadOrAlive'' series and [[TookALevelInBadass Momiji]], plus the return of Rachel) and scenarios, a co-op mission mode, a "Chapter Challenge" mode and a prologue that links ''Dragon Sword'' to current continuity (''Ninja Gaiden II'' never makes a mention of ''Dragon Sword''). It also significantly tones down the 360 game's gore and the number of enemies, making them more resilient instead.



''Ninja Gaiden III'' was released in March 2012 on both PS3 and 360. Contrary to his predecessor, Hayashi wanted to make the game "more accessible", and the game, while not exactly easy, is noticeably more forgiving than the first two games. For the first time in the series, ''Ninja Gaiden III'' features CompetitiveMultiplayer. Set after ''Ninja Gaiden II'', Ryu receives a request from the Japanese government, after terrorists take the British Prime Minister hostage, demanding his appearance. He travels to London and faces the mysterious foes, led by the enigmatic "Regent of the Mask", who places a curse on Ryu's right arm, making him feel the pain and hatred of the people he killed. The story also marks the return of scriptwriter [[VideoGame/ChronoTrigger Masato]] [[VideoGame/FinalFantasyVII Kato]] to the series, bringing back the deep narrative seen in the NES trilogy. It effectively ties the modern games into overall continuity. ''III'' also has a much more cinematic and dramatic feel compared to its predecessors.

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''Ninja Gaiden III'' was released in March 2012 on both PS3 [=PS3=] and 360. Contrary to his predecessor, Hayashi wanted to make the game "more accessible", and the game, while not exactly easy, is noticeably more forgiving than the first two games. For the first time in the series, ''Ninja Gaiden III'' features CompetitiveMultiplayer. Set after ''Ninja Gaiden II'', Ryu receives a request from the Japanese government, after terrorists take the British Prime Minister hostage, demanding his appearance. He travels to London and faces the mysterious foes, led by the enigmatic "Regent of the Mask", who places a curse on Ryu's right arm, making him feel the pain and hatred of the people he killed. The story also marks the return of scriptwriter [[VideoGame/ChronoTrigger Masato]] [[VideoGame/FinalFantasyVII Kato]] to the series, bringing back the deep narrative seen in the NES trilogy. It effectively ties the modern games into overall continuity. ''III'' also has a much more cinematic and dramatic feel compared to its predecessors.



Also in 2013, ''Sigma Plus 2'' was released on the Vita, it was widely considered superior to Sigma 2, as it restored all the gore that was cut on the PS3 version.

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Also in 2013, ''Sigma Plus 2'' was released on the Vita, it was widely considered superior to Sigma 2, as it restored all the gore that was cut on the PS3 [=PS3=] version.



** For the Xbox ''Ninja Gaiden'', there's ''Black'', ''Sigma'' (PS3) and ''Sigma Plus'' (UsefulNotes/PlayStationVita).
** For ''Ninja Gaiden II'' (Xbox360) there is ''Sigma 2'' (PS3) and ''Sigma 2 Plus'' (Vita)
*** ''Sigma 2'''s case is a bit special though. Due to an exclusivity contract with Microsoft, ''II'' could not be ported onto the PS3. The only way to do it after Itagaki left was to add, remove and change so many things that ''Sigma II'' would be considered an independent game rather than a mere port. It worked: although the levels, combat system and enemies are pretty much the same, the playing experience is quite different.
** For ''Ninja Gaiden 3'' (PS3[=/=]360) there is ''Razor's Edge'' (WiiU, and then to PS3[=/=]360).

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** For the Xbox ''Ninja Gaiden'', there's ''Black'', ''Sigma'' (PS3) ([=PS3=]) and ''Sigma Plus'' (UsefulNotes/PlayStationVita).
** For ''Ninja Gaiden II'' (Xbox360) there is ''Sigma 2'' (PS3) ([=PS3=]) and ''Sigma 2 Plus'' (Vita)
*** ''Sigma 2'''s case is a bit special though. Due to an exclusivity contract with Microsoft, ''II'' could not be ported onto the PS3.[=PS3=]. The only way to do it after Itagaki left was to add, remove and change so many things that ''Sigma II'' would be considered an independent game rather than a mere port. It worked: although the levels, combat system and enemies are pretty much the same, the playing experience is quite different.
** For ''Ninja Gaiden 3'' (PS3[=/=]360) ([=PS3=][=/=]360) there is ''Razor's Edge'' (WiiU, and then to PS3[=/=]360).[=PS3=][=/=]360).



** Same deal with guarding: for the Xbox games, it's on the left trigger; on the PS3, it's L1. Consider the consequences of letting your guard down for one second in ''II'', this can be a problem.

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** Same deal with guarding: for the Xbox games, it's on the left trigger; on the PS3, [=PS3=], it's L1. Consider the consequences of letting your guard down for one second in ''II'', this can be a problem.
20th May '16 4:40:47 PM nombretomado
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The game was critically acclaimed by all, and considered the best 3D HackAndSlash game of its time. A title that it still keeps in the eyes of a lot of people, specially the ''Black'' version. Many praised its preserved difficulty from the NES trilogy, but without being unfair, alongside gorgeous visuals and attention to detail in combat and environments by pushing the Xbox beyond its hardware limitations. An EnhancedRemake of ''Ninja Gaiden Black'' called ''Ninja Gaiden Sigma'' for the Sony PlayStation3 was released in 2007, rounding out the last gameplay additions with a new character ([[ActionGirl Rachel]]), new weapons and enemies, while making it look more pretty with the console's high-defintion capabilities. It also removes or simplifies some puzzles that contained too much back-and-forth.

to:

The game was critically acclaimed by all, and considered the best 3D HackAndSlash game of its time. A title that it still keeps in the eyes of a lot of people, specially the ''Black'' version. Many praised its preserved difficulty from the NES trilogy, but without being unfair, alongside gorgeous visuals and attention to detail in combat and environments by pushing the Xbox beyond its hardware limitations. An EnhancedRemake of ''Ninja Gaiden Black'' called ''Ninja Gaiden Sigma'' for the Sony PlayStation3 UsefulNotes/PlayStation3 was released in 2007, rounding out the last gameplay additions with a new character ([[ActionGirl Rachel]]), new weapons and enemies, while making it look more pretty with the console's high-defintion capabilities. It also removes or simplifies some puzzles that contained too much back-and-forth.



** For the Xbox ''Ninja Gaiden'', there's ''Black'', ''Sigma'' (PS3) and ''Sigma Plus'' (PlayStationVita).

to:

** For the Xbox ''Ninja Gaiden'', there's ''Black'', ''Sigma'' (PS3) and ''Sigma Plus'' (PlayStationVita).(UsefulNotes/PlayStationVita).
15th May '16 9:07:15 PM Goukenimaru
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* NonstandardGameOver: In ''Ninja Gaiden II'', apparently it crossed the developers' mind that someone would be a dick and try to shoot an arrow against Sonia while she was caged in the Underworld, in the middle of a Boss Fight, firing just one arrow makes Sonia scream a painful death cry and thatís Game Over for Ryu.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.NinjaGaiden