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* MultipleEndings: [[spoiler: The good path involves you defeat [[BigBad Orbakh]], slay [[BigBadWannaBe Tasheni]] and[[TheManBehindTheMan Zymena]]. You also destroy the blood cattle and free yourself from your curse. The evil path have you join Orbakh, slay your companions, destroy Tasheni and the Ebon Claws. You also free yourself from the curse, but you become a vampire slave under Orbakh's will.]]
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* AssholeVictim: [[spoiler: Obid, the Morninglord. He sends you in various errands and take all the glory for himself, leaving you with nothing. When his higher-ups become suspicious of him, he flees and later, you can find his corpse drained of all his blood.]]

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* AssholeVictim: [[spoiler: Obid, the Morninglord. He sends you in various errands and take all the glory for himself, leaving you with nothing. When his higher-ups become suspicious of him, come to investigate, he flees and later, flees. Later, you can find his corpse drained of all his blood.]]
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* OurWerebeastsAreDifferent: Wererats serve the Ebon Claws.
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* OurVampiresAreDifferent
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* AssholeVictim: [[spoiler: Obid, the Morninglord. He sends you in various errands and take all the glory for himself, leaving you with nothing. When his higher-ups become suspicious of him, he flees and later, you can find his corpse drained of all his blood.]]
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* {{Curse}}: You're curse prior to the beginning of the game. The entire point of the story is to get rid of it.
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An [[DownloadableContent Adventurer Pack]] called ''Mysteries of Westgate'' was released in 2009. It was developed by Ossian Studios and the plot has no ties with the previous storylines.

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An [[DownloadableContent Adventurer Pack]] called ''Mysteries of Westgate'' was released in 2009. It was developed by Ossian Studios and with the plot has having no ties with the previous storylines.
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* GladiatorGames: One way to gain cash and XP.
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* GambitPileup: [[spoiler: The story conclude with a successive series of bad guys all claiming to be the master villain, and gloating how they were secretly manipulating the previous master villain, who was secretly manipulating the previous previous master villain.]]
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----
!!In addition to the above, the adventure pack, ''Mysteries of Westgate'', provides examples of:

* ExecutiveMeddling: Atari insisted that the DLC ship with a {{DRM}} scheme. This cause the game's release to be delayed for nearly two years, [[InterNetBackdraft causing an uproar in the fanbase]]. By the time the game was released, people have lost interest in the game. Months later, this prompt Atari [[AndTheFandomRejoiced remove the DRM in the entire game]].
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An [[DownloadableContent Adventurer Pack]] called ''Mysteries of Westgate'' was released in 2009. It was developed by Ossian Studios and the plot has no ties with the previous storylines.
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In addition to the above, the 2nd expansion pack, ''Storm of Zehir'', provides examples of:

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In !!In addition to the above, the 2nd expansion pack, ''Storm of Zehir'', provides examples of:
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* ColorCodedElements: [[color:#ee1100:Fire]], [[color:blue:electricity]], [[color:cyan:cold]], [[color:#11ee11:acid]], [[color:orange:sonic]], [[color:purple:magic]], [[color:yellow:divine]], [[color:grey:negative energy]], positive energy (white colored).

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** Similar to above, while walking through town, you can cursor over various [=NPCs=]. Citizen, Citizen, Citizen, Thug ... gee, I wonder which of these will try to ambush me as I walk past...

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** *** Similar to above, while walking through town, you can cursor over various [=NPCs=]. Citizen, Citizen, Citizen, Thug ... gee, I wonder which of these will try to ambush me as I walk past...past...
*** ''Mask of the Betrayer'' and certain fan modules prove that it ''is'' in fact possible to script a character name change (the ''[=MotB=]'' instance being Kaelyn the Dove adding a similar [[AnimalMotifs Animal Moniker]] to your name), so we can probably put this one down to Obsidian not caring enough.



!!In addition to the above, the expansion pack, ''Mask of the Betrayer'' provides examples of:

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!!In addition to the above, the first expansion pack, ''Mask of the Betrayer'' provides examples of:



* AnimalMotifs: Kaelyn the Dove and her half-celestial siblings call themselves the Menagerie. The other members you meet are Efrem the Stag and Susah the Crow.
** With high influence, Kaelyn may induct you into the Menagerie, after which you can add a similar moniker to your name. One option is to name yourself "the Wolf" after the telthor wolf you ate during your escape from Okku's barrow.



* BonusBoss: [[spoiler:The badger spirit]] and [[spoiler:Myrkul as the One of the Many]].

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* BonusBoss: [[spoiler:The badger spirit]] and [[spoiler:Myrkul as the after possessing One of the Many]].



** TheSmartGuy: Sefiya

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** TheSmartGuy: SefiyaSafiya
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** Averted once:
---> '''Grishnak:''' You're a strange lookin' group. What'dya want?\\
'''Knight-Captain:''' ... says the half-orc pirate.

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* HiroshimaAsAUnitOfMeasure:
--> '''Grobnar:''' No one really knows how big the Wendersnaven are. They could be thousands of Khelgars high!\\
'''Khelgar Ironfist:''' What did I say 'bout usin' me as a unit of measurement?!\\
'''Grobnar:''' Er, right, several ''Neeshkas'' high.



* NonLethalKO

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* NonLethalKONonLethalKO: Only in the first game and ''Mask of the Betrayer''. ''Storm of Zehir'' plays it closer to the pen-and-paper rules: if a character reaches -10 HP, they're dead and have to be resurrected with a spell.

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** Apparently Tarmas was part of the wagon train in ''[[VideoGame/NeverwinterNights Shadows of Undrentide]]'', because he's met Deekin.
---> '''Tarmas:''' ''(referring to a piece of doggerel he had to put together for the Harvest Festival)'' Count yourself fortunate for that. I once shared a wagon with a kobold bard. He rhymed "sadder" with "bladder" and sang fondly of his navel.



* SequelDifficultyDrop: Unintentional example. The encounters are overall more difficult than ''NeverwinterNights'', but there are several factors that negate this.
** AI is much, much smarter. It's still overall bad, but you have limited control over some of its decision making process, it doesn't randomly stop moving or randomly run off to the other side of the map, and, if all else fails, you can manually take control of everyone in your party.
** Many of the spell lists and classes were closer to their pen and paper counterparts than in the first game, removing some rather arbitrary restrictions. Druids probably benefited most since they didn't even get access to most of their spells, only counting the ones included in the game in [=NWN=].
** Larger party size meant that you could have a dedicated skill monkey, arcane caster and divine caster in the group. This results in a colossal increase in effectiveness of all party members well beyond numbers alone.
** Better leveling curve. In [=NWN=], early leveling was fairly slow, but in [=NWN=] you leveled fairly quickly initially and then it petered off. This is important since a lot of builds are not very effective until level 10 (give or take a couple levels). This meant in [=NWN=], you spent a large amount of game time with characters with under-developed class abilities (especially hybrids) in comparison to [=NWN2=] where you got past those rocky levels fairly quickly.



* SequelDifficultyDrop: Unintentional example. The encounters are overall more difficult than ''NeverwinterNights'', but there are several factors that negate this.
** AI is much, much smarter. It's still overall bad, but you have limited control over some of its decision making process, it doesn't randomly stop moving or randomly run off to the other side of the map, and, if all else fails, you can manually take control of everyone in your party.
** Many of the spell lists and classes were closer to their pen and paper counterparts than in the first game, removing some rather arbitrary restrictions. Druids probably benefited most since they didn't even get access to most of their spells, only counting the ones included in the game in [=NWN=].
** Larger party size meant that you could have a dedicated skill monkey, arcane caster and divine caster in the group. This results in a colossal increase in effectiveness of all party members well beyond numbers alone.
** Better leveling curve. In [=NWN=], early leveling was fairly slow, but in [=NWN=] you leveled fairly quickly initially and then it petered off. This is important since a lot of builds are not very effective until level 10 (give or take a couple levels). This meant in [=NWN=], you spent a large amount of game time with characters with under-developed class abilities (especially hybrids) in comparison to [=NWN2=] where you got past those rocky levels fairly quickly.
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* MythologyGag: Kobolds hate gnomes. This leads to a CrowningMomentOfFunny when Deekin Scalesinger sings a song about butchering gnomes and Grobnar [[ComicallyMissingThePoint misses the point completely]].
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* WorldOfHam: The pattern for BioWare [=IPs=] seems to be for the characters to be {{Large Ham}}s or {{Deadpan Snarker}}s. Sometimes both at the same time. [=NWN2=] is no exception; the majority of the PC voices seem to channel '''BrianBlessed''', never mind all the {{NPC}}s hamming it up.
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* ClearMyName: The trial arc has Neverwinter's longtime rival Luskan accusing you (at the behest of Black Garius) of massacring an entire village. Nobody in Neverwinter actually believes them, but the law must be upheld so you're charged with murder and put on trial.


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* SlidingScaleOfLawEnforcement: Neverwinter's Watch runs the gamut from honest and just fighters of corruption (mainly the upper echelon, including Captain Cormick) to guards who ''want'' to fight corruption and the Shadow Thieves but are too scared, to guards who are outright on the Shadow Thieves' payroll.

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* DeconstructiveParody / StealthParody: Possibly. A fair portion of the wider NWN/Obsidian fanbase wonders if that's what this campaign really is, since it mocks certain types of characters (the ridiculously over the top nature-loving elf as a start), horribly designed areas in fan-made mods from the first game (the Orc Caves), and [[ShaggyDogStory long and at first seemingly compelling sections of gameplay that end up not mattering]] [[spoiler:(like your trial)]], and the script has a propensity to veer into the openly snarky at times (such as the page-quote). The whole thing ends up having a bit of a Forgotten-Realms-ala-{{Slayers}} feel to it. It may also have just been a fairly by the numbers production, but knowing some of the people involved and what the expansion ended up being...

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* DeconstructiveParody / StealthParody: Possibly. A fair portion of the wider NWN/Obsidian fanbase wonders if that's what this campaign really is, since it mocks certain types of characters (the ridiculously over the top nature-loving elf as a start), horribly designed areas in fan-made mods from the first game (the Orc Caves), and [[ShaggyDogStory long and at first seemingly compelling sections of gameplay that end up not mattering]] [[spoiler:(like your trial)]], and the script has a propensity to veer into the openly snarky at times (such as the page-quote). The whole thing ends up having a bit of a Forgotten-Realms-ala-{{Slayers}} ForgottenRealms-ala-{{Slayers}} feel to it. It may also have just been a fairly by the numbers production, but knowing some of the people involved and what the expansion ended up being...



** Of course, that could be the difference between doing it on paper, where you could handwave it as one player sidling past the other, and doing it on a computer, which isn't quite as flexible.



* PurelyAestheticGender
* PureMagicBeing: The King of Shadows is a creature of pure shadow weave magic.

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* PurelyAestheticGender
PurelyAestheticGender: This being D&D...
* PureMagicBeing: The King of Shadows is a creature of pure shadow weave Shadow Weave magic.



* StrangeBedfellows

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* StrangeBedfellowsStrangeBedfellows: Especially evident with Casavir and/or a paladin Knight-Captain, who in a pen-and-paper game would literally not be allowed to work alongside evil teammates Bishop and Ammon Jerro. It's a violation of the paladin code of conduct and they'd lose their powers over it.

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* BullyingADragon: Khelgar's backstory features him picking a fight with a group of traveling Sun Soul monks. Anybody who's read [[TabletopGame/ForgottenRealms the lore of the setting]] [[BareFistedMonk knows why this is an incredibly bad idea]]. Long-story short, they beat the ever-loving crap out of him.
** Hey, [[spoiler:Amie]], don't you think it might be a bad idea [[spoiler:to piss off a wizard that's giving ''your master'' a hard time]]?



** The Sword of Gith also qualifies for OddlyShapedSword.



* DummiedOut

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* DummiedOutDummiedOut: Time constraints resulted in ''a lot'' of stuff getting cut, like Neeshka and Bishop's romance plots, an encounter with the [[HumanoidAbomination animus elemental]] Sydney summoned to murder Qara, [[NoodleIncident why Casavir left Neverwinter]], an exchange between Sand and Qara indicating she's actually ''holding back'' a considerable amount of power...



** Not much, with fan made add-ons, the AI gets smarter... and so do the enemies. As buggy as the combat is, it's somewhat in your favor, given that you're generally outnumbered.

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** Not much, with much. With fan made add-ons, the AI gets smarter... and so do the enemies. As buggy as the combat is, it's somewhat in your favor, given that you're generally outnumbered.



** Even worse is the [[spoiler:Hammer of Ironfist, which you pick up at about the same time as you complete Khelgar's quest to become a monk.]]

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** Even worse is the [[spoiler:Hammer of Ironfist, which you pick up at about the same time as you complete Khelgar's quest to become a monk.]]]] It's still usable, though, if you have either [[CripplingOverspecialization a dwarf Knight-Captain or a high Use Magic Device skill]].



* InterfaceSpoiler: In the first area you visit outside of your Doomed Hometown —- the road to some seemingly-unimportant swamp ruins -- the minimap reads "The Mere of Dead Men". Now, the player character knows the apt name of the creepy swamp their home village is built on, but the player isn't supposed to know that yet. Also, one of the initially greyed-out prestige classes is Neverwinter Nine, potentially spoiling the offer Lord Nasher makes to you much later in the game.

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* InterfaceSpoiler: In the first area you visit outside of your Doomed Hometown —- -- the road to some seemingly-unimportant swamp ruins -- the minimap reads "The Mere of Dead Men". Now, the player character knows the apt name of the creepy swamp their home village is built on, but the player isn't supposed to know that yet. Also, one of the initially greyed-out prestige classes is Neverwinter Nine, potentially spoiling the offer Lord Nasher makes to you much later in the game.



** In 'Storm of Zehir', you can make a Bluff or Intimidate check on the ''author'' to change elements of the ending and get any variation you want.

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** In 'Storm ''Storm of Zehir', Zehir'', you can make a Bluff or Intimidate check on the ''author'' to change elements of the ending and get any variation you want.



* BittersweetEnding: One of MultipleEndings.

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* BittersweetEnding: One of the MultipleEndings.

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boxart


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/NWN2_boxart_4716.jpg]]



An expansion pack: ''Mask of the Betrayer'' follows the same character into an unfamiliar land (Rashemen) and a more personal struggle. It is shorter, less linear, and has been praised for the choices offered to the player in the style of PlanescapeTorment. Indeed, many reviewers have wondered how the same company could have written the (at the very least cliche) plot of the original campaign and the dark, atmospheric and original one for [=MotB=].

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An expansion pack: ''Mask of the Betrayer'' follows the same character into an unfamiliar land (Rashemen) and a more personal struggle. It is shorter, less linear, and has been praised for the choices offered to the player in the style of PlanescapeTorment.''PlanescapeTorment''. Indeed, many reviewers have wondered how the same company could have written the (at the very least cliche) plot of the original campaign and the dark, atmospheric and original one for [=MotB=].
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** This is subverted in that the Translated Foreign Word actually gets translated to Common eventually. The first attempt to translate it doesn't go so well, though it does count as a CrowningMomentOfFunny for Grobnar Gnomehands:

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** This is subverted in that the Translated Foreign Word actually gets isn't translated to Common eventually. right away by the people who call you by it. The first attempt to translate it doesn't go so well, though it does count as a CrowningMomentOfFunny for Grobnar Gnomehands:
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* RollingPinOfDoom: A couple of different clubs are rolling pins.
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* PrestigeClass: With both expansions, there are 23 in all. It's possible to add even more with mods.
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* WoobieDestroyerOfWorlds: [[spoiler:The King of Shadows started out as one of the greatest heroes of ancient Illefarn. He voluntarily underwent a horrifically painful ritual that transformed him into a construct of pure magic so as to make an effective deterrent to [[TheEmpire Netheril]]. When the Netherese wizard Karsus tried to usurp Mystryl's place as god of magic, the Weave was interrupted and the Guardian faced destruction. So he drew power from the Shadow Weave to continue his vigil and became the King of Shadows.]]
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* EitherWorldDominationOrSomethingAboutBananas: Grobnar Gnomehands' attempt to translate ''"kalach-cha"''. See YouAreTheTranslatedForeignWord, below.
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Belongs in trivia


* ScrewedByTheNetwork: Hasbro/Wizards of the Coast sued Infogrames/Atari over fraud and five breaches of contract. Continuing game updates afterwards was likely not a high-priority issue.
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->'''Daerred''': Now, I know you didn't have any jobs for an adventurer last time in Neverwinter. But we searched the city for opportunities. After that [[WalkingTheEarth we took to the road]], and [[CatUpATree I found an old lady and rescued a cat]]. We each got an apple. \\
'''Shandra''': Well, if it had been [[PlayerCharacter the Captain]] doing it, the cat would be lost, the tree burned down, and the old lady would be traveling with us now.

''Neverwinter Nights 2'' is what happens when you ask ObsidianEntertainment of all people to make a heroic fantasy game. Released in November 2006, it is the sequel to the 2002 RPG ''NeverwinterNights'' by BioWare. It is set in the Forgotten Realms (more specifically, along the Sword Coast) and uses the ''DungeonsAndDragons'' 3.5 gameplay system.

As was the case with Obsidian's previous project, ''StarWars: KnightsOfTheOldRepublic II: The Sith Lords'', this sequel, despite being set after the events of the original game, barely references them; unlike ''KOTOR II'', it does not allow the player to choose the ending of the previous game (partially because it was wrapped up in an expansion pack).

Unlike the previous game, the plot does not begin in the eponymous city. The protagonist is a new character, an orphan living with their foster father Daeghun Farlong in the village of West Harbor, which is invaded in the beginning of the game. Realizing that the enemies are after the mysterious silver shard kept in the swamp ruins, Daeghun tells his adopted child to recover the shard and bring it to Neverwinter, to his brother Duncan, who possesses a similar shard. However, the path from West Harbor to Neverwinter is dangerous, and once there, the adventure is far from over: the shard-bearer has many enemies, all with different motivations.

Aside from traditional RPGElements like fighting and completing quests, there are some deviations of note. At one point, the player is framed for slaughtering an entire village by a cabal of Luskan renegades attempting to spark civil disorders in Neverwinter, and must spend a significant portion of the second act gathering evidence and questioning witnesses to be able to prove their innocence at a trial (although even if the player is found guilty, the situation will resolve itself anyway.) Also, after defeating the game's (not literal) [[TheDragon Dragon]], Black Garius, the player is rewarded with control over his hideout, Crossroad Keep, and can (but is not required to) spend a certain period of time rebuilding the worn keep, seeking workers, recruits and merchants throughout the world, managing the garrison and using it to pacify the surrounding lands - all of this in preparation for an enemy attack.

In the end of the convoluted (albeit linear) plot, the player faces the final enemy, the King of Shadows, and can either defeat or join him. The player is then presented with the fates of the locations they visited (''{{Fallout}}''-style), which are dependent on the player's choices throughout the game.

Unusually for Western {{RPG}}s (particularly the earlier efforts of the same developers,) ''[=NWN2=]'' has very few optional quests and players who attempt to stray from the [[{{Railroading}} pre-determined path]] will find their way blocked by doors with {{Plot lock}}s and other [[InsurmountableWaistHeightFence uncircumventable obstacles]].

The original game was plagued by the same problems as KOTOR 2: [[YourMileageMayVary storyline of debatable quality]], rushed development, very buggy programming, and poor enemy placement. Added to these problems is an engine with serious graphical issues and massive slowdown even on relatively modern computers. Later patches and expansion packs have removed many of the bugs and improved the engine, but it's still rather a hardware hog. However, the original campaign in [=NWN2=] also has a surprising amount of tongue-in-cheek humor from most characters, while not quite GenreSavvy, results in a campaign with an unusual amount of deadpan humor from party members and [=NPCs=] alike, including poking fun at the game's own cliches and plot, as exemplified by the example at the top of the page.

An expansion pack: ''Mask of the Betrayer'' follows the same character into an unfamiliar land (Rashemen) and a more personal struggle. It is shorter, less linear, and has been praised for the choices offered to the player in the style of PlanescapeTorment. Indeed, many reviewers have wondered how the same company could have written the (at the very least cliche) plot of the original campaign and the dark, atmospheric and original one for [=MotB=].

A second expansion pack, ''Storm of Zehir'', was released in 2008, it "hearkens back to the days of the BaldursGate and {{Icewind Dale}} franchises by including full party customization, dungeon crawling, and free exploration of a non-linear game world via an Overland Map". Reviewers, however, have compared it to being more like a high-end third-party mod.

Since then, while there have been no plans in sight for a ''Neverwinter Nights 3'', the MMO ''VideoGame/{{Neverwinter}}'' is slated to be a sorta-sequel set 100 years after the events of the NWN games.

!! This game provides examples of:
* AffablyEvil: Mephasm, an [[AlwaysChaoticEvil Always Lawful Evil]] Devil who is soft-spoken, helpful to the player, and not even interested in making you sell your soul to him. He even responds to [[spoiler:Ammon Jerro's slaying of his own granddaughter Shandra]] with seemingly genuine regret and no avarice at all.
** And is implied to be [[spoiler:Neeshka's grandfather]].
* AllGirlsWantBadBoys: Bishop's popularity with the fans.
** So much that a mod was created so that he could be a romance option.
*** He was originally intended to be a romance option, but it got cut before the game shipped.
* AlreadyDoneForYou: [[spoiler:The fifth statue of Illefarn, blessing claimed by Ammon Jerro]].
* AlwaysClose
* AntiGrinding: Enemies never respawn. There's nothing to grind.
* ArbitraryHeadcountLimit
** This gets even more egregious in Mask of the Betrayer. You get a maximum of four companions and a party limit of three, which means you always have to leave one behind. This is unusual since the party limit for the last half of [=NWN2=] is four.
* ArtificialStupidity: Oh yes...
* AwesomeButImpractical
* BagOfHolding: The original version. Hey, it's D&D; what did you expect?
* BagOfSharing: Sort of.
* BecauseYouWereNiceToMe: Neeshka [[spoiler:resists TheDragon's mind control before the battle with him claiming that "[she] won't betray the only person who's ever been nice to [her]"]] if RelationshipValues with her are decent at the end of the game.
* BelligerentSexualTension: Bishop and the female player character. He was supposed to be a romance option but for time constraints.
* BigBad: The King of Shadows for the first game, the [[spoiler:Spirit-Eater Curse]] for the second, and Zehir for the third.
* BlackmailIsSuchAnUglyWord: Only the ugly word is "bribe".
* BraggingRightsReward
* BribingYourWayToVictory: The Blessed of Waukeen feat included in the special and gold editions.
** One of the poorer examples of the trope. The feat only allows you to purchase additional magic items from a few merchants. By the time you get access to these merchants, you should easily be able to craft much better items for virtually nothing.
* BrokenBridge: Closed access to Blacklake District.
* ButThouMust
* CanNotSpitItOut: The premise behind influence checks.
* ChekhovsArmory: The [[ChekhovsGun guns]] hang in ''bunches''. There's [[spoiler:the ''other'' old ruins outside of town]], [[spoiler:the fact that the Gith seem to think a shard's in town when you're around]], [[spoiler:the talk of Cormick and Lorne]]...
* [[ChekhovsGunman Chekhov's Gunman]]: [[spoiler:Shandra Jerro]].
* CliffHanger
* ClingyJealousGirl: Neeshka will act like one if the player character is male.
** That's because her romance plot got cut. She gets less clingy further into the game as a result.
* CloudCuckooLander: Aldanon.
** Grobnar, too.
* ContinuityNod: The game frequently references that Neverwinter is still recovering from the plague and the war with Luskan that the city suffered from in [[NeverwinterNights the previous game]]. Also, Deekin, the most [[LoveItOrHateIt memorable]] companion from the two expansion packs ''Shadows of Undrentide'' and ''Hordes of the Underdark'', appears as a shopkeeper and references events from both expansions -- albeit in a way that only those familiar with them will have any idea what he's talking about.
** Also, a reference outside the plot but within their [[TheVerse universe]]: at one point, Zhjaeve actually talks about [[PlanescapeTorment Dak'kon]], who apparently is an almost legendary figure.
** ''Storm of Zehir'' features glimpses at events that should be very familiar to those who know what happened in the Realms between 3.5 and 4th edition D&D rules. You see a scrying vision of another plane, where a beautiful woman lies dead while a hawk-headed man stands over her. You also get to meet an illithid who apparently read the mind of a seer and saw [[spoiler:the murder of Mystra]]. He is [[GoMadFromTheRevelation Driven Mad by the Revelation]].
* CoolSword: Make that Cool ''Swords'', plural (and you can even design your own). This is DungeonsAndDragons, so the trope is to be expected, but the Silver Sword of Gith takes the cake. See the [[CoolSword Trope Page]].
* CreepyChild: Marcus.
* CuteMonsterGirl: Neeshka.
* CuttingOffTheBranches: Canonically, Qara dies no matter what she ends up doing in the ending while Sand is implied to survive if he's on your side.
** This will also happen to Casavir and/or Elanee, regardless or whether you romanced them or not.
* DeadpanSnarker: Sand in particular, but most characters, including non-party members, have a moment or two.
** One memorable incident at the inn is a three-way insult contest between Khelgar, Neeshka, and Qara.
* DeconstructiveParody / StealthParody: Possibly. A fair portion of the wider NWN/Obsidian fanbase wonders if that's what this campaign really is, since it mocks certain types of characters (the ridiculously over the top nature-loving elf as a start), horribly designed areas in fan-made mods from the first game (the Orc Caves), and [[ShaggyDogStory long and at first seemingly compelling sections of gameplay that end up not mattering]] [[spoiler:(like your trial)]], and the script has a propensity to veer into the openly snarky at times (such as the page-quote). The whole thing ends up having a bit of a Forgotten-Realms-ala-{{Slayers}} feel to it. It may also have just been a fairly by the numbers production, but knowing some of the people involved and what the expansion ended up being...
* DestroyableItems: Destroying a chest has a chance to destroy its contents too.
* {{Determinator}}: Ammon Jerro. It takes some serious will to do everything he does, while refusing to excuse any step of it as being even a sliver righteous. He's a monster, he knows it, and to stop the threat that would unmake the world, he has damned himself for eternity without a moment's regret... [[spoiler:Well, until he realizes he's gone too far being TheDeterminator, and his granddaughter dies because of it.]]
* DeterminedHomesteader: A famed trait among the citizens of West Harbor. No matter how many times their village gets utterly destroyed, they will return and rebuild.
* DidYouSeeThatToo
-->'''Khelgar Ironfist:''' Just to make sure my eyes aren’t lying to me –- a huge suit of armor did smash through here, attack the githyanki –- and us –- then we drove it back to the portal? Because if my drinking is catching up to me, then I'm stopping right now.
* DiabolusExMachina: See RocksFallEveryoneDies.
* DoomedHometown: West Harbor, although this is played with. An attack on the town starts the story as per tradition, but the town and most of its inhabitants actually survives (your initial goal is actually to bait the attackers away) and can be visited later. Then it really is destroyed by a completely different enemy at the end of Act 2.
** You can visit the village again during the 2nd expansion, ''Storm of Zehir''. Guess what? It is now under siege by ''dragons''. West Harbor is the ButtMonkey of the Sword Coast, seriously.
* DoorToBefore (Straight and averted)
* TheDragon: Garius.
* {{Dronejam}}: Worse: the 3.5 rules let you pass through an ally, but the game makes party members jam doorways anyways.
* DroppedABridgeOnHim, KillEmAll (i.e. Dropped a Temple on Them, see RocksFallEveryoneDies)
** [[spoiler:''Mask of the Betrayer'' thankfully rectifies this by revealing that over half the party managed to survive.]]
* DudeWheresMyRespect
* DummiedOut
* DysfunctionJunction: All of the party members have some sort of severe mental baggage or messed-up past (if not both), all of the party members regularly bicker and annoy one another, and all of the romances are dark, strained, and doomed. This can mostly be laid at the feet of Chris Avellone, who has a severe aversion to straight-played romances.
* EdgeGravity
* EscortMission: Sometimes [=NPCs=] being escorted can be told to wait or survive at 1 HP no matter what hits them, but when they aren't, it's [[DwarfFortress fun]].
* EverythingFades
* FairyBattle
* FaceHeelTurn: [[spoiler:Bishop, as well as some of your other non-Good party members, depending your influence over them]].
** [[spoiler:Special mention goes to Sand and/or Qara, as it is literally ''impossible'' to keep one without the other turning.]]
* FakeDifficulty: How much easier would this game be if you combat was coded competently, or even if your party members had half competent AI?
** Not much, with fan made add-ons, the AI gets smarter... and so do the enemies. As buggy as the combat is, it's somewhat in your favor, given that you're generally outnumbered.
** The most effective tactic in D&D 3.5 is to buff your party to the point they are almost untouchable and just beating everything down with your damage augmented weapons. The AI is almost completely irrelevant for this tactic since it is smart enough to attack the closest enemy.
* FallenHero: [[spoiler:The King of Shadows.]]
** [[spoiler:Also Ammon Jerro. As the game points out, there's a reason that he and the King of Shadows get mistaken for each other.]]
* FantasticRacism: Neeshka seems to be a regular victim of this [[spoiler:to the point that the PC is labeled as the only person who has ever been nice to her at endgame if you have stable RelationshipValues]].
** Deekin, as well, complains about how often he has to tell people he's not dangerous and means them no harm. This would almost make him an ExtremeDoormat, when FridgeLogic kicks in. After the events of ''[[NeverwinterNights Hordes of the Underdark]]'', this groveling, unassuming little kobold shopkeeper should be about a 30th-level bard/dragon disciple.
* {{Feelies}}
* FigureItOutYourself
* FlavorText: Any equipment has his little story to tell.
* ForegoneVictory: [[spoiler:Performance in the initial Ember trial is irrelevant, as you will still have to face Lorne in trial by combat.]]
* FreudianExcuse: [[spoiler:It's heavily implied that the reason Lorne betrayed Neverwinter and joined Garius was that he never got over his humiliating defeat to Cormick in a previous Harvest Cup, as well as his cowardice during the war in the first game, so he joined Garius in a bid to become stronger than ever.]]
* GenreSavvy: Used and [[LampshadeHanging lampshaded]] in the same sequence if the player was GenreSavvy -- just before the end, [[spoiler:Garius will notice if the protagonist previously removed all gear from the characters who joined him, noting "Nice try, but ultimately futile" before giving them equipment.]]
** Though this also happens if they're still carrying all of their original equipment by the game's end.
* GoingThroughTheMotions
* GondorCallsForAid: Pretty much the entirety of Act Three.
* GottaCatchThemAll: The silver shards.
** Although actually, you've just Gotta Catch ''Enough''.
* GreenLanternRing: The [[spoiler:Silver Sword of Gith]] has some aspects of this.
* GridInventory
* GuestStarPartyMember: ([[spoiler:Amie and Bevil]], but most prominently various [=NPCs=] involved in escort quests)
* HeelFaceTurn: [[spoiler:Ammon Jerro and, optionally, Torio.]]
* HelloInsertNameHere
* HeroesWantRedheads: The only romanceable female companion, the druidess Elanee, with auburn hair. In addition, two other early companions who aren't romanceable: the half-demon rogue, Neeshka, and the ginger sorceress, Qara. If the player starts the game with a redheaded close-combat character, it's possible to create a well balanced party of four redheads.
* HeroicSacrifice: [[spoiler:Callum]]
* HeroOfAnotherStory: More than a dozen, including [[spoiler:every single one of the major villains.]] Not surprising, since deconstructing the idea of heroes is arguably the main theme of the story.
* HiddenElfVillage: Probably wouldn't be DungeonsAndDragons without it.
* HostageForMcGuffin: The PlayerCharacter him/herself.
* ImprobablePowerDiscrepancy
* InexplicableTreasureChests
* InfinityPlusOneSword
** Averted somewhat, the InfinityPlusOneSword pales in comparison to some player-made items in terms of damage and is useless to half the classes, although its special powers are somewhat useful so your mileage may vary.
*** It doesn't help that the weapon doesn't have a type, so even if you are playing a fighter type, none of those useful feats that you've picked up along the way will apply to it. Though I have found it useful when playing a mage.
** Even worse is the [[spoiler:Hammer of Ironfist, which you pick up at about the same time as you complete Khelgar's quest to become a monk.]]
* InnSecurity: Played straight ... most of the time.
* InsurmountableWaistHeightFence: Due to the player's inability to jump. An extreme example is a small fallen log blocking access to a burned barn.
* InterspeciesAdoption: It doesn't matter what race your character is, your father is always the same.
* InterspeciesRomance: With the number of species available to the player, it's almost a given if you choose to pursue a romance at all.
* InterfaceSpoiler: In the first area you visit outside of your Doomed Hometown —- the road to some seemingly-unimportant swamp ruins -- the minimap reads "The Mere of Dead Men". Now, the player character knows the apt name of the creepy swamp their home village is built on, but the player isn't supposed to know that yet. Also, one of the initially greyed-out prestige classes is Neverwinter Nine, potentially spoiling the offer Lord Nasher makes to you much later in the game.
** Also, since the developers didn't bother/weren't able to make it possible to change the names of [=NPC=]s on-the-fly and weren't willing to outright lie to the player, you can tell that someone's going to try and deceive you about their identity if the overhead label that appears when you mouse over them says something vague, like "Man", instead of their actual name.
** Similar to above, while walking through town, you can cursor over various [=NPCs=]. Citizen, Citizen, Citizen, Thug ... gee, I wonder which of these will try to ambush me as I walk past...
** Similarly, you are told to rescue an envoy but that his name is unknown... however his name shows up in your Journal straight away.
* InUniverseGameClock
* IrrelevantImportance
* ItemCrafting
* ItsUpToYou: Sometimes it seems the player is the only member of the City Watch who is actually ever assigned any tasks of significance.
** This is actually explicitly true.
*** Justified in that [[spoiler:much of the Watch is corrupted and the player is assigned to find them and report them.]]
* KangarooCourt: Luskan justice is described as being like this. (This is also a CallBack to a sequence in the book ''[[TheLegendOfDrizzt Spine of the World]]''.)
* KilledOffForReal: [[spoiler:Amie, rather anticlimactically, and Shandra]].
* KnightTemplarParent: Hoo boy, Johcris. [[spoiler:The guy is willing to ''betray his own city to its worst enemy'' in order to kill Qara, [[DisproportionateRetribution just because she insulted his daughter]].]]
** Johcris's anger makes more sense if [[spoiler:you choose the conversation route that does not stop the fighting. If that occurs, you end up ''killing'' his daughter -- which is a slightly bigger offense, no? Oh, and there is no way you can not kill his daughter if that happens. They sort of just start fighting you.]]
** Also potentially [[spoiler:Sand. Sure, Qara's not safe, and on her current path would no doubt turn out to be a major problem for anyone who crosses her. On the other hand, maybe that's a conversation we could have after we, y'know, defeat the OmnicidalManiac before he rewrites reality.]]
* LampshadeHanging: If you win the trial, Torio forces it to end in a trial by combat, same as you can if you lose. Kelgar then goes into an ''epic'' rant about how unfair this is and how pointless the trial was.
** The name of the "[[BribingYourWayToVictory Blessed of Waukeen]]" feat. Waukeen is the goddess of money and wealth. You paid an extra $10 to get this feat, and it's calling you a rich bastard.
* LeakedExperience
* LetsPlay: There is an awesome one by Lt. Danger that can be found [[http://lparchive.org/LetsPlay/NWN2/ here.]]
* LikeABadassOutOfHell: [[spoiler:Ammon Jerro]].
* LoadBearingBoss: [[spoiler:The King of Shadows himself, to the annoyance of many.]]
** [[LampshadeHanging Lampshaded]] in Mask of the Betrayer:
--->[[spoiler:'''Player Character''': I remember being disappointed that the fortress's structure wasn't more architecturally sound.]]
--->[[spoiler:'''Ammon Jerro''': Yes. That powerful and evil beings insist on causing destruction even as they die is an unfortunate habit.]]
** Exceptionally ironic since [[spoiler:Ammon Jerro]] uses this to justify the PC not killing him in his own base.
* LoadBearingHero: In ''Mask of the Betrayer'', Ammon Jerro tells you that [[spoiler:Casavir [[HeroicSacrifice gave his life]] acting as one, keeping a doorway open until his back broke.]]
** An easily missed line in ''Storm of Zehir'' [[spoiler:{{Ret Con}}s that he actually survived, was left a paraplegic, and was captured by Luskan. Kinda ruins the effect.]]
* LoadingScreen: Of the "includes extra information" variety.
* LoadsAndLoadsOfLoading: Depending on the player's system.
* LocardsTheory: The Ember investigation.
* LostForever
* LoveMartyr: A female PC, if she turns down Casavir for Bishop.
* LuckyRabbitsFoot: Rabbit familiars provide a +1 luck bonus to all saving throws.
* MeaningfulName: Ammon Jerro is a fiend binder who [[spoiler:kills Shandra]] in a fit of anger. Amon is a Goetic Demon ([[MixAndMatchCritters wolf with a serphant's tail]] [[VoluntaryShapeshifting or]] man with a Raven's head) sometimes linked to [[SevenDeadlySins wrath]].)
** He also shares a name with Amon Göth, a RealLife CompleteMonster. This may not be coincidence, as [[spoiler:the player is meant to believe that Jerro is a CompleteMonster due to his own horrifically high body count.]]
* MistakenForMurderer
* MrExposition
* MultipleEndings
** In 'Storm of Zehir', you can make a Bluff or Intimidate check on the ''author'' to change elements of the ending and get any variation you want.
* NatureHero: Elanee.
* {{Nerf}}: Unlike the previous game, knockdowns no longer cause damage and now have a cooldown between uses.
* NewGamePlus: Officially exporting characters lets you take them to a new module on the rare chance you find ones with end level and start levels that match up; unofficially it allows you to repeat the campaign at level 20.
* NeverFoundTheBody: [[spoiler:Zhjaeve is the only party member that isn't confirmed to have lived or died during the collapse of the Vale.]]
* NonLethalKO
* OnlyIdiotsMayPass
* OptionalPartyMember: The Construct.
* ParentalAbandonment
* PausableRealtime
* PlotTumor: Starting with the Ember Trial, a lot seems to happen to sidetrack the player from the Jerro Estate.
* PointOfNoReturn: Act transitions.
* PoorCommunicationKills: [[spoiler:Both Zhjaeve and Ammon Jerro are guilty of this.]]
** Those two are also guilty of it due to poor game mechanics, as they refuse to teach anyone how to use the KryptoniteFactor during the final battles, even if the storyline makes it clear the PC should be just as capable as either of them.
* PurelyAestheticGender
* PureMagicBeing: The King of Shadows is a creature of pure shadow weave magic.
* PyroManiac: Qara has touches of this -- though this was made more explicit in some of the content that was DummiedOut.
* {{Railroading}}
* RecurringTraveller: [[spoiler:Guyven of the Road]].
* RelationshipValues
* ReverseMole: [[spoiler:Torio]].
** Also potentially [[spoiler:the Knight Captain. This troper had him as a bard/Harper/Shadow Thief/Neverwinter Nine at the end, with choices publicly opposing Neverwinter, while privately undermining all its enemies. Due to a badly-written [[MultipleEndings ending]], however, this actually backfires. Despite the Shadow Thieves being cell-structured and having only two people in town who know enough members to lead them, at least one of whom dies canonically if the player joins the Thieves, killing both somehow causes the Shadow Thieves to be stronger and better organized.]]
* RocksFallEveryoneDies: [[spoiler:The ending. The REAL ENDING. I wish I was making this up.]]
** Notably left ambiguous. There had to be an expansion pack, after all.
** While you can alter the dialogue in the expansion a bit, only [[spoiler:Bishop, Qara, Elanee, and Casavir]] actually die. [[spoiler:Bishop and Qara]] usually die before the ending occurs, though it is possible for them to survive until the ending. [[spoiler: Elanee and Casavir]] were not well liked and killing them off was probably done just to justify them no longer appearing.
*** [[spoiler:Zhjaeve is the odd woman out. It's never confirmed whether she lived or died.]]
* RomanceSidequest
* RulesAreForHumans: Lorne has the Deathless Frenzy ability from the ''DungeonsAndDragons'' version of his ''Frenzied Berserker'' class. Players can also become Frenzied Berserkers, but never get Deathless Frenzy.
* SealedEvilInACan
* ScrewedByTheNetwork: Hasbro/Wizards of the Coast sued Infogrames/Atari over fraud and five breaches of contract. Continuing game updates afterwards was likely not a high-priority issue.
* SmithWillSuffice
* SpaceFillingPath
* StalkerWithACrush: Elanee for a male Harborman.
* TheStarscream: [[spoiler:Garius tries to be this towards the King of Shadows halfway through the game. It doesn't exactly work out.]]
* StockScream: The sound file is even named Wilhelm.
* StrangeBedfellows
* SwordOfPlotAdvancement: The Silver Sword of Gith, full stop.
* TakeYourTime
* TheOneTrueSequence: Although, unlike the ''KnightsOfTheOldRepublic'' series, the sequence in which the player finds the many shards is strictly defined by the plot, the various enemies are ''always'' after the same shards at the same time.
** Slightly [[JustifiedTrope justified]] in that there are several groups looking for the shards. It's not just the player and X enemy -- it's the player and X, Y, and Z factions -- some of which may be more friendly than others but all of which would much rather have the shards all to themselves.
* TokenEvilTeammate: Bishop, and [[spoiler:Ammon Jerro]]. Qara could also qualify for her ChaoticStupid nature.
* TookALevelInBadass: [[spoiler:Bevil]].
* TragicHero: [[spoiler:Ammon Jerro]].
* {{Troperiffic}}: Some may call it a ClicheStorm, but it's clear that the designers largely [[InvokedTrope invoked]] these tropes intentionally and, as the page quote shows, [[LampshadeHanging often with a fair bit of their tongues in cheek]].
* UnexpectedGameplayChange: Crossroad Keep. The game, however, mostly counts on you to continue adventuring, only returning to manage the keep from time to time.
* UnusuallyUninterestingSight: You can walk the streets with a half-demon, a robot, and a ''velociraptor'' in tow, and virtually nobody bats an eye.
** [[RefugeInAudacity Then again, this is D&D.]]
* TheVeryDefinitelyFinalDungeon: In the Original Campaign, [[spoiler:the Vale of Merdelain.]]
** In ''Mask of the Betrayer'', [[spoiler:literally battling for your soul inside your head on the Fugue Plane.]]
** In ''Storm of Zehir'', the comparatively much shorter [[spoiler:Temple of the World Serpent.]]
* ViolenceIsTheOnlyOption: The trial. It takes up most of the second act and it doesn't matter one whit how well you do in court; the verdict will still be decided in TrialByCombat.
* VisibleSilence: Extremely rare, though, and mostly for comedic effect.
* WarpWhistle
* WeBuyAnything: Except items worth 0 gold, which you're forced to drop. Also, vendors have a limited amount of cash on hand, and they stop buying when it runs out.
* WeCouldHaveAvoidedAllThis: [[spoiler:Ammon Jerro]] -- even lampshaded in a dialog choice.
** The PlayerCharacter can also say this to [[spoiler:the githyanki high commander.]]
* WeWait
* WhatCouldHaveBeen: At one point, it was planned for the PC to have been given control of their faction's operations on the docks in a section similar to managing Crossroad Keep. The structure that would have been your base is still in the game next to the Sunken Flagon. Quite a bit of dialog in Act 1 and early in Act 2 still references your character as being in charge of a faction there, even though you never have any authority in the final version.
* WhereItAllBegan: The [[spoiler:sealed ruins just outside of West Harbor for the final bit of the ritual.]] Perhaps more literally, [[spoiler:the final dungeon, which is implied to be directly ''beneath'' West Harbor.]]
** Plus the [[spoiler:dream sequence that houses the final boss fight in Mask of the Betrayer takes place in West Harbor]].
* WildCard: Bishop. In his first interactions with the player, he makes it perfectly clear that no matter what, he is ''always'' on the winning side, loyalties and morals be damned. [[spoiler:This comes back to bite you when the King of Shadows gains the upper hand near the end.]]
** [[spoiler:You can optionally [[RelationshipValues make him desert the King of Shadows]], but you can't make him fight alongside you again.]]
* YouAreTheTranslatedForeignWord: You are the ''[[spoiler:Kalach-cha]]''!
** This is subverted in that the Translated Foreign Word actually gets translated to Common eventually. The first attempt to translate it doesn't go so well, though it does count as a CrowningMomentOfFunny for Grobnar Gnomehands:
---> '''Grobnar:''' Well, it's not Gnomish, Elvish, Dwarvish, Orcish, Goblin, or Draconic -- well, unless the 'k' is silent, but that would make it "gizzard stone" or the equivalent.
** When you finally meet somebody who speaks Gith, it turns out that [[spoiler:''kalach-cha'' directly translates as "shard-bearer".]] With full nuance applied, it means [[spoiler:"one who stole a silver sword and destroyed it to hide their crime".]] Which ironically makes the term more applicable to [[spoiler:''Ammon Jerro'']] rather than the PlayerCharacter.
** The best part? [[spoiler:Such an event has never happened before and they created the Translated Foreign Word specifically to describe ''you''.]]
* YouHaveFailedMe: [[spoiler:Garius to Lorne]].
** So obviously telegraphed that [[spoiler:Garius was amazed Lorne came back at all.]]
* YouKnowWhatTheySayAboutX
* YouNoTakeCandle

----
!!In addition to the above, the expansion pack, ''Mask of the Betrayer'' provides examples of:

* AGodAmI: Well, not so much a God as [[spoiler:an utterly unnatural god-killing ''thing'' that has declared war on the planes by its very existence]], but this is [[spoiler:your reward if you're aiming for the evil ending.]]
* AndIMustScream: The Wall of the Faithless. [[spoiler:Turns out to be the final resting place of former TokenEvilTeammate, Bishop.]]
* ArbitraryHeadcountLimit: More {{egregious}} here since the limit is only one different than the member of followers you can accumulate in the game.
* ArtificialHuman: [[spoiler:Safiya.]]
* BadassAdorable: Kaelyn the Dove, full stop.
* BagOfSpilling: At least you keep character levels and equipped armor.
* BaldOfAwesome: Safiya is a rare female example. [[spoiler:Depending on your actions, she could also become a BaldOfEvil]].
* BittersweetEnding: One of MultipleEndings.
* BlessedWithSuck / CursedWithAwesome: The [[spoiler:Spirit-Eater Curse]], depending how you play it. While it's entirely up to you to decide whether it's either a horrible dog-raping curse or the most awesome ability ever, it's absolutely certain that about every NPC you come in contact with will disagree with you.
** Arguably, your situation is not great. Yes, you just beat an incredibly powerful avatar of the dark side of magic, but [[spoiler:your close friends and followers may well be dead. The shard that has been inside your body for all your life has been removed (but not very well), you didn't get crushed to death at the end of [=NWN 2=], but you are thousands of miles from home, trapped in a country full of beings who would gladly kill you. Oh yeah, and you are afflicted with a curse that has ALWAYS killed all previous victims, will turn you into a ravening husk along the way, and will mean that your soul will automatically be taken to the Wall of the Faithless.]]
* BodySurf: [[spoiler:The spirit-eater.]]
* BonusBoss: [[spoiler:The badger spirit]] and [[spoiler:Myrkul as the One of the Many]].
* BoxedCrook: Gann's initial reason for joining you.
* [[CuteMonsterGirl Cute Monster Guy]]: Gannayev the Hagspawn. {{Lampshaded}} when he jokingly denies that he's a Hagspawn simply on the basis that he's way too pretty to be one. [[spoiler:Gann looks so beautiful because his mother actually loved his father, whereas other hags/nighthags are incapable of love and thus give birth to hideously ugly hagspawns.]]
** Actually, some of the hagspawns born from night hags have an appearance more like that of their father.
* {{Casanova}} / TheCharmer: Gann. He banged so damn many girls that they locked him in ''prison.''
* TheCorruption: [[spoiler:The Spirit Eater curse]].
* TheDandy: Gann is entirely aware that he's probably the only attractive Hagspawn out there -- a fact which he feels he must constantly broadcast to all the world.
* DarkWorld
* DarkIsNotEvil: The good ending for Kaelyn the Dove implies that [[spoiler:Kaelyn becomes a fallen angel. Even so, a good majority, especially the souls on the Wall of the Faithless, still consider her a hero.]]
* DefeatMeansFriendship: Okku, if you [[spoiler:don't devour him.]]
* DeliberatelyMonochrome: The Plane of Shadows.
* TheDevTeamThinksOfEverything: There are several changes to dialog over the course of the game if your character is a priest of Kelemvor.
* DidYouJustPunchOutCthulhu: [[spoiler:Did You Just EAT Myrkul?]]
** [[DidYouJustPunchOutCthulhu Did You Just Arm Wrestle An Iron Golem]]: An NPC Berserker will offer to arm wrestle you, and is tough enough to beat a player transformed into an Iron Golem when he is at full power. To win, you need strength boosts on top of the transformation.
* DissonantSerenity: Kaelyn always talks in a soft, motherly tone, which can be a bit disturbing when she's supposed to be angry, such as whenever she talks about the Wall or [[spoiler:if you side with Araman in the endgame.]]
* DysfunctionJunction: Surprisingly averted... [[spoiler:well, unless you have One of Many and regularly go out of your way to gain Influence with it]], given the darker tone of this installment. There's a bit of banter back and forth, and Gann certainly likes teasing Kaelyn from time to time, but the party feels much more cohesive and calm compared to the OC gang.
* EarlyBirdBoss: Okku, because you lack a real tank in your party.
* EstrogenBrigadeBait: Gann, full stop. He's one InUniverse, too; see the {{Casanova}} entry above.
* EveryoneCallsHimBarkeep: The Founder.
* EverythingIsWorseWithBears: Especially when said bear happens to be a bear ''god''. With an army. Which includes ghost bears.
* EvilTastesGood
* ExecutiveMeddling: Chris Avellone notes that Gann was originally going to be Bi, as "that felt true to how he perceived love". Given that the same company has no issues with [[TempleOfElementalEvil Bertram and lesbian flirting]], I guess Hasbro thinks gays can only be minor characters.
* FallenAngel: Kaelyn the Dove can be considered one, being barred from entering Celestia. [[spoiler:She becomes a real one in the ending as well.]]
* FatalFlaw: Kaelyn's obession with destroying the Wall of the Faithless.
* FiveManBand
** TheHero: The Player
** TheLancer: Gannayev-of-Dreams
** TheSmartGuy: Sefiya
** TheBigGuy: Okku or One Of Many
** TheChick: Kaelyn the Dove
* FlatEarthAtheist: Gann, [[spoiler:even after meeting a god ''in person'']]. This only becomes more interesting when you realize that he's a ''divine'' spellcaster -- a type of magic which, ''by definition'', requires belief in a higher power.
** {{Fanon}} jokingly insists that he [[AGodAmI worships himself]]. Granted, there is an ''actual'' explanation (he puts his faith in ''[[NatureSpirit spirits]]''. It's best not to argue with him on the semantics), but why spoil the fun?
* GoodIsNotNice: Kaelyn is genuinely heroic, but she tends to get... ''angry'' when the topic of the Wall comes up.
* GoodVersusGood: The crusade involves celestials fighting paladins to the death.
** Or even paladin versus paladin, if the player is one.
* GuideDangIt: Not bringing Gann to Skein makes it impossible to complete the [[LevelUpAtIntimacy5 romantic subplot]] with him. Of course, the game decides to hint at this only ''after'' it's too late.
** Why would you ever not want him with you in the first place?
*** Because <Charname> is a druid or Spirit Shaman and then Gann's redundant?
*** He's only redundant if you make him. As a druid, his anti-spirit stuff is still useful. And I know people who make another spirit shaman as the PC for more anti-spritness, plus they change the spell list... so he's only redundant if you want him to be.
*** Being a hagspawn and going to an area filled with hags should probably set off some pretty big alarms that maybe Gann might have some connection to the place.
*** He also, specifically, asks to join you. That should be a huge hint that he's going to have storyline options there.
* GeniusLoci: In the Ashenwood. It's even ''called'' one.
* HannibalLecture: [[spoiler:Myrkul will lecture Kaelyn and Gann.]]
** ShutUpHannibal: [[spoiler:See DidYouJustPunchOutCthulhu above.]]
* HalfHumanHybrid: Kaelyn, Gann.
* HeroAntagonist: Araman and Okku.
* HeroicSacrifice: [[spoiler:If you're male and had romanced Elanee, Ammon Jerro reveals that she took a piece of the King of Shadows' CollapsingLair that would have struck you.]]
** [[spoiler:This is also how Casavir died.]]
* HeroicSociopath: One of Many.
* HeyItsThatVoice: Crispin Freeman as Gann.
* IntellectualAnimal: Okku.
* InterspeciesRomance: Guaranteed if you romance Gann. Near-guaranteed if you romance Safiya (if one assumes that PlayerCharacters are divided equally among the playable races).
* JourneyToTheCenterOfTheMind: The [[spoiler:VeryDefinitelyFinalDungeon]].
* KillerRabbit: ([[spoiler:The badger spirit, again]])
* LetsPlay: Lt. Danger carries on with the same character into this part, and it's if anything more interesting now that there's a genuinely interesting story to critique. Found [[http://lparchive.org/LetsPlay/MotB/index.html here]].
* LevelUpAtIntimacy5
* LightAndMirrorsPuzzle
* LoveConquersAll: One of the possible endings, and appropriately enough the hardest to achieve.
* LukeIAmYourFather: [[spoiler:The Founder to Safiya, and the insane Night Hag in the Skein to Gann.]]
* MultipleEndings
* TheMultiverse: You visit several other planes, more are mentioned.
* ManySpiritsInsideOfOne: One of Many.
* MundaneUtility: According to Gannayev, the best use for being able to travel through dreams is to get laid.
* NarratorAllAlong: [[spoiler:Kelemvor.]]
* NatureSpirit: Quite a few, but Okku most notably. This is arguably Rashemen's [[PlanetOfHats hat]].
* NotInThisForYourRevolution: The expansion pack is praised for giving a motive that is believable for all characters -- [[spoiler:saving yourself from a curse that is slowly killing you]] -- over the "Save the world" that the original game forced the players into. So even if the player character has no reason to stop what has been plaguing the lands for decades, they still have a reason to finish the main quest.
* OminousFog: {{Lampshaded}}.
* OptionalPartyMember: One of Many is an odd example, as you can get either him or Okku, depending on if [[spoiler:you consume Okku]]. Similarly, [[spoiler:Araman]] can be obtained if [[spoiler:if you side against the Third Crusade]] in place of Kaelyn (who will attack you if you meet the conditions for him).
* ParentalAbandonment: The player carried over from [=NWN 2=], and Gann.
** DisappearedDad: Safiya's father is never brought up [[spoiler:because she [[TrulySingleParent literally]] never had one.]]
* PeekABangs: Gannayev, possibly symbolic of his deep-seated and carefully hidden fear of showing people who he really is.
* {{Pride}}:
--> '''Gann''': ''I noticed that... your eyes are like mirrors, which makes them doubly pleasing to me.''
* PointOfNoReturn: The Betrayer's Gate.
* PowerPerversionPotential: Potential which Gann gleefully abuses.
* ProudWarriorRaceGuy: Okku has many elements, most noticeable when he encounters carrion-eating spirts at the coven.
* ThePunishment: [[spoiler:Akachi. Poor, poor, Akachi.]]
* RageAgainstTheHeavens: You can actually take either side.
* RagtagBunchOfMisfits: Consisting of you, a somewhat Machiavellian wizard, a Hagspawn casanova, an exiled half-angel, and either an undead abomination or a giant talking SPIRIT RAINBOW BEAR.
* RainbowPimpGear: {{Lampshaded}} with the item Rainbow Armor, which according to the item description was made by a color-blind mage.
* ReincarnationRomance: [[spoiler:Male {{Player Character}}s can enter into one with Safiya.]]
* RoadCone: The expansion assumes the player did not [[spoiler:join the King of Shadows]] at the end of the OC.
* SelfDeprecation: There REALLY is a lot of self-deprecating humor.
* SequelDifficultyDrop: Unintentional example. The encounters are overall more difficult than ''NeverwinterNights'', but there are several factors that negate this.
** AI is much, much smarter. It's still overall bad, but you have limited control over some of its decision making process, it doesn't randomly stop moving or randomly run off to the other side of the map, and, if all else fails, you can manually take control of everyone in your party.
** Many of the spell lists and classes were closer to their pen and paper counterparts than in the first game, removing some rather arbitrary restrictions. Druids probably benefited most since they didn't even get access to most of their spells, only counting the ones included in the game in [=NWN=].
** Larger party size meant that you could have a dedicated skill monkey, arcane caster and divine caster in the group. This results in a colossal increase in effectiveness of all party members well beyond numbers alone.
** Better leveling curve. In [=NWN=], early leveling was fairly slow, but in [=NWN=] you leveled fairly quickly initially and then it petered off. This is important since a lot of builds are not very effective until level 10 (give or take a couple levels). This meant in [=NWN=], you spent a large amount of game time with characters with under-developed class abilities (especially hybrids) in comparison to [=NWN2=] where you got past those rocky levels fairly quickly.
* SequenceBreaking: Getting Gann's influence high enough before the end of Act I will tip you off to the [[spoiler:spirit eater curse]] before you're supposed to know about it.
* SoulJar
* SoBeautifulItsACurse: Gann is apparently so damn pretty that they had to throw him in jail to keep him from banging every girl in Rashemen.
** The amazing part is, ''they actually pull the trope off'' without making it seem utterly ridiculous; [[spoiler:he's a pretty ''hagspawn'', so none of the local humans trust him worth a damn and the only reason they don't kill him is out of fear that he'd overpower them and take their daughters anyway, and he's a ''pretty'' hagspawn, so all of the hags find him legitimately abhorrent and not actually "beautiful" at all. Even his mother takes a while to come around, and even then...]]
* SpeakingSimlish: One Of Many is a dark twist, he speaks with a "call of the dead" that any mortal creature can understand.
* StupidSexyFlanders: A male PC with a high enough Charisma stat can catch Gann in one of these moments when they first meet.
** Likely an artifact from when Gann was going to be Bi.
* TheThreeFacesOfEve: [[spoiler:Safiya (Maiden), Lienna (Mother), and Nefris (Crone)]] were created by the Founder with this in mind. Ironically, even though the Founder identifies [[spoiler:Lienna]] as the Mother, it's the Crone that actually acts as one to the Maiden.
* TokenEvilTeammate: One Of Many, an insane HiveMind that Kaelyn openly states "should not ''be''".
* TrulySingleParent: [[spoiler:The Founder]]
* [[UglyGuysHotDaughter Ugly Girl's Hot Son]]: Gann. Full stop.
* VillainsNeverLie: ([[spoiler:Myrkul. The player character can even lampshade it to Kaelyn. Later subverted when Kelemvor reveals that though he wasn't lying to ''her'', he was lying to ''you'' and to the founder.]])
* WellIntentionedExtremist: Kaelyn is on the verge of being one.
* WizardNeedsFoodBadly: [[spoiler:With souls!]]
* YouAreWorthHell: If you choose to [[spoiler:stay on the Fugue Plane in order to bind the spirit eater there, your love interest will go as far as pledging their soul to the God of the Dead so that you won't have to be alone there]].
* YouKillItYouBoughtIt

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In addition to the above, the 2nd expansion pack, ''Storm of Zehir'', provides examples of:

* TheBadGuyWins: One the MultipleEndings if you choose to retire before defeating the BigBad.
* ColourCodedForYourConvenience: The 3 merchant cartels' rooms are colored blue, green, and red. Guess which ones are good, neutral, and evil?
* ContinuityNod: Several companions were mentioned in previous campaigns -- Septimund is the Doomguide Nya from Port Llast fell in love with, while Finch, a bard known for losing his best hats, finally shows up. Ribsmasher also appeared in the Original Campaign.
* EasterEgg: One possible encounter is a man trapped in a beartrap. You can free him or kill him (standard stuff), but if you have a cleric of an evil deity, you can sacrifice him, ''[[TheDevTeamThinksOfEverything with unique dialogue for each deity]]''. Annie Carlson notes that she found writing this to be fun.
* EverythingsBetterWithDinosaurs: This expansion added two dinosaurs (as monsters), and lets druids have a ''dinosaur animal companion''. This can't be anything ''but'' RuleOfCool.
* GameBreakingBug: The initial version had an infamous one that made MOTB ''literally unplayable'' if installed after it.
* GoMadFromTheRevelation: Crossed with a ContinuityNod. An NPC illithid in the Underdark Market apparently [[spoiler:read the mind of a seer who foresaw the deicide that shepherded in 4th edition in the ForgottenRealms.]] His brain couldn't process it.
* {{Hellfire}}: ''Storm of Zehir'' adds on the Hellfire Warlock class, which simply lives off this trope.
* HeroOfAnotherStory: While the Knight-Captain was busy [[spoiler:dealing with Akachi]], the [=SoZ=] protagonist was busy [[spoiler:saving the world from an evil god.]]
* LighterAndSofter: ''Zehir'' swings strongly back toward the "{{Slayers}}-esque" kind of D&D play similar to the [=NWN2=] original campaign, after how deep and dark [=MotB=] was. Granted, the guys at Obsidian were upfront about it from the start this time and deliberately set out to make a game that was, at times, aggressively silly. [[CrowningMomentOfAwesome And occasionally awesome]].
* NatureHero: Averted. Umoja is meant to be easygoing "and not to be all [[BalanceBetweenGoodAndEvil 'blah blah blee bloo balance']] all the time, but to just be awesome". He also cracks jokes pretty regularly.
* ReptilesAreAbhorrent: The enemy in this game, both to the xenophobic Samarachans and to the player, are the snakelike yuan-ti. Not played completely straight, seeing as how the player can create a yuan-ti and make them [[MySpeciesDothProtestTooMuch non-evil.]]
** Oddly, local Yuan-ti hunters won't notice unless you're dumb enough to explain it.
*** This actually makes sense InUniverse, as the player-usable yuan-ti form, the "pureblood", is ''meant'' to be able to blend in with standard humanoids.
* ShoutOut: Umoja the druid has a dinosaur named [[SuperMarioBros Yushai]].
* WorldMap: They even added [[GameMod modding]] options for it.

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