History Videogame / NeverwinterNights2

14th Dec '15 9:27:30 AM Morgenthaler
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->'''Daerred''': Now, I know you didn't have any jobs for an adventurer last time in Neverwinter. But we searched the city for opportunities. After that [[WalkingTheEarth we took to the road]], and [[CatUpATree I found an old lady and rescued a cat]]. We each got an apple. \\
'''[[BloodKnight Khelgar]]''': Aye... well, I guess you have to start somewhere. \\
'''[[InsufferableGenius Sand]]''': I'm ''sure'' this old woman was as delighted by your actions as we are. \\
'''Shandra''': Well, if it had been [[PlayerCharacter the Captain]] doing it, the cat would be lost, the tree burned down, and the old lady would be traveling with us now.

to:

->'''Daerred''': Now, I know you didn't have any jobs for an adventurer last time in Neverwinter. But we searched the city for opportunities. After that [[WalkingTheEarth we took to the road]], road, and [[CatUpATree I found an old lady and rescued a cat]].cat. We each got an apple. \\
'''[[BloodKnight Khelgar]]''': '''Khelgar''': Aye... well, I guess you have to start somewhere. \\
'''[[InsufferableGenius Sand]]''': '''Sand''': I'm ''sure'' this old woman was as delighted by your actions as we are. \\
'''Shandra''': Well, if it had been [[PlayerCharacter the Captain]] Captain doing it, the cat would be lost, the tree burned down, and the old lady would be traveling with us now.
16th Nov '14 9:11:34 AM Koveras
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The original game was plagued by the same problems as ''Knights of the Old Republic 2'': clearly rushed development and very buggy programming. Added to these problems is an engine with serious graphical issues and massive slowdown even on relatively modern computers. Later patches and expansion packs have removed many of the bugs and improved the engine, but it's still rather a hardware hog. However, the original campaign in [=NWN2=] also has a surprising amount of tongue-in-cheek humor from most characters, while not quite GenreSavvy, results in a campaign with an unusual amount of deadpan humor from party members and [=NPCs=] alike, including poking fun at the game's own clichés and plot, as exemplified by the example at the top of the page.

to:

The original game was plagued by the same problems as ''Knights of the Old Republic 2'': ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'': clearly rushed development and very buggy programming. Added to these problems is an engine with serious graphical issues and massive slowdown even on relatively modern computers. Later patches and expansion packs have removed many of the bugs and improved the engine, but it's still rather a hardware hog. However, the original campaign in [=NWN2=] also has a surprising amount of tongue-in-cheek humor from most characters, while not quite GenreSavvy, results in a campaign with an unusual amount of deadpan humor from party members and [=NPCs=] alike, including poking fun at the game's own clichés and plot, as exemplified by the example at the top of the page.
12th Dec '13 11:19:39 PM Kolsveinn
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'''[[BloodKnight Khelgar]]: Aye... well, I guess you have to start somewhere. \\
'''[[InsufferableGenius Sand]]: I'm ''sure'' this old woman was as delighted by your actions as we are. \\

to:

'''[[BloodKnight Khelgar]]: Khelgar]]''': Aye... well, I guess you have to start somewhere. \\
'''[[InsufferableGenius Sand]]: Sand]]''': I'm ''sure'' this old woman was as delighted by your actions as we are. \\
12th Dec '13 11:19:16 PM Kolsveinn
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Added DiffLines:

'''[[BloodKnight Khelgar]]: Aye... well, I guess you have to start somewhere. \\
'''[[InsufferableGenius Sand]]: I'm ''sure'' this old woman was as delighted by your actions as we are. \\
6th Nov '13 6:34:19 AM Whitecroc
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As was the case with Obsidian's previous project, ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic II: The Sith Lords'', this sequel, despite being set after the events of the original game, barely references them; unlike ''KOTOR II'', it does not allow the player to choose the ending of the previous game (partially because it was wrapped up in an expansion pack).



Aside from traditional RPGElements like fighting and completing quests, there are some deviations of note. At one point, the player is framed for slaughtering an entire village by a cabal of Luskan renegades attempting to spark civil disorders in Neverwinter, and must spend a significant portion of the second act gathering evidence and questioning witnesses to be able to prove their innocence at a trial (although even if the player is found guilty, the situation will resolve itself anyway.) Also, after defeating the game's (not literal) [[TheDragon Dragon]], Black Garius, the player is rewarded with control over his hideout, Crossroad Keep, and can (but is not required to) spend a certain period of time rebuilding the worn keep, seeking workers, recruits and merchants throughout the world, managing the garrison and using it to pacify the surrounding lands - all of this in preparation for an enemy attack.

In the end of the convoluted (albeit linear) plot, the player faces the final enemy, the King of Shadows, and can either defeat or join him. The player is then presented with the fates of the locations they visited (''VideoGame/{{Fallout}}''-style), which are dependent on the player's choices throughout the game.

Unusually for {{Western RPG}}s (particularly the earlier efforts of the same developers,) ''[=NWN2=]'' has very few optional questlines and side-areas, and players who attempt to stray from the [[{{Railroading}} pre-determined path]] will often find their way blocked by doors with {{Plot lock}}s and other [[InsurmountableWaistHeightFence uncircumventable obstacles]].

The original game was plagued by the same problems as KOTOR 2: clearly rushed development and very buggy programming. Added to these problems is an engine with serious graphical issues and massive slowdown even on relatively modern computers. Later patches and expansion packs have removed many of the bugs and improved the engine, but it's still rather a hardware hog. However, the original campaign in [=NWN2=] also has a surprising amount of tongue-in-cheek humor from most characters, while not quite GenreSavvy, results in a campaign with an unusual amount of deadpan humor from party members and [=NPCs=] alike, including poking fun at the game's own clichés and plot, as exemplified by the example at the top of the page.

to:

Aside from traditional RPGElements like fighting and completing quests, there are some deviations of note. At one point, the player is framed for slaughtering an entire village by a cabal of Luskan renegades attempting to spark civil disorders in Neverwinter, and must spend a One significant portion of the second act gathering evidence and questioning witnesses to be able to prove their innocence at a trial (although even if story arc sees the player is found guilty, the situation will resolve itself anyway.) Also, after defeating the game's (not literal) [[TheDragon Dragon]], Black Garius, character accused of murder, requiring the player is rewarded with control over his hideout, Crossroad Keep, to do all the necessary groundwork for a trial and can (but is not required to) spend a certain period of time rebuilding then participating in it. The player also becomes the worn keep, seeking workers, recruits owner of a castle, and merchants throughout the world, managing the garrison and using it may choose to pacify the surrounding lands - all of this participate in its restoration in preparation for an enemy attack.

In the end of the convoluted (albeit linear) plot, the player faces the final enemy, the King of Shadows, and can either defeat or join him. The player is then presented with the fates of the locations they visited (''VideoGame/{{Fallout}}''-style), which are dependent on the player's choices throughout the game.

later events.

Unusually for {{Western RPG}}s (particularly the earlier efforts of the same developers,) developers), ''[=NWN2=]'' has very few optional questlines and side-areas, and players who attempt to stray from the [[{{Railroading}} pre-determined path]] will often find their way blocked by doors with {{Plot lock}}s and other [[InsurmountableWaistHeightFence uncircumventable obstacles]].

The original game was plagued by the same problems as KOTOR 2: ''Knights of the Old Republic 2'': clearly rushed development and very buggy programming. Added to these problems is an engine with serious graphical issues and massive slowdown even on relatively modern computers. Later patches and expansion packs have removed many of the bugs and improved the engine, but it's still rather a hardware hog. However, the original campaign in [=NWN2=] also has a surprising amount of tongue-in-cheek humor from most characters, while not quite GenreSavvy, results in a campaign with an unusual amount of deadpan humor from party members and [=NPCs=] alike, including poking fun at the game's own clichés and plot, as exemplified by the example at the top of the page.



Since then, while there have been no plans in sight for a ''Neverwinter Nights 3'', the MMO ''VideoGame/{{Neverwinter}}'' is slated to be a sorta-sequel set 100 years after the events of the NWN games. Also, in late 2012 ''Mask of the Betrayer's'' lead writer George Ziets was tapped for Obsidian's upcoming RPG ''VideoGame/ProjectEternity''.

to:

Since then, while there have been no plans in sight for a ''Neverwinter Nights 3'', the MMO ''VideoGame/{{Neverwinter}}'' is slated to be a sorta-sequel set 100 years after the events of the NWN games. Also, in late 2012 ''Mask of the Betrayer's'' lead writer George Ziets was tapped for Obsidian's upcoming RPG ''VideoGame/ProjectEternity''.
''Neverwinter Nights'' games.



* [[Characters/NeverwinterNights2 Character tropes]]
* [[NeverwinterNights2/Tropes0ToF Gameplay and Original Campaign, Tropes 0-F]]

to:

* [[Characters/NeverwinterNights2 Character tropes]]
*
Original campaign tropes:
**
[[NeverwinterNights2/Tropes0ToF Gameplay and Original Campaign, Tropes 0-F]]



* Expansion Packs:

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* Expansion Packs:packs:
16th Jul '13 12:44:33 PM zorbik
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The original game was plagued by the same problems as KOTOR 2: clearly rushed development, and very buggy programming. Added to these problems is an engine with serious graphical issues and massive slowdown even on relatively modern computers. Later patches and expansion packs have removed many of the bugs and improved the engine, but it's still rather a hardware hog. However, the original campaign in [=NWN2=] also has a surprising amount of tongue-in-cheek humor from most characters, while not quite GenreSavvy, results in a campaign with an unusual amount of deadpan humor from party members and [=NPCs=] alike, including poking fun at the game's own clichés and plot, as exemplified by the example at the top of the page.

to:

The original game was plagued by the same problems as KOTOR 2: clearly rushed development, development and very buggy programming. Added to these problems is an engine with serious graphical issues and massive slowdown even on relatively modern computers. Later patches and expansion packs have removed many of the bugs and improved the engine, but it's still rather a hardware hog. However, the original campaign in [=NWN2=] also has a surprising amount of tongue-in-cheek humor from most characters, while not quite GenreSavvy, results in a campaign with an unusual amount of deadpan humor from party members and [=NPCs=] alike, including poking fun at the game's own clichés and plot, as exemplified by the example at the top of the page.
16th Jul '13 12:44:13 PM zorbik
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The original game was plagued by the same problems as KOTOR 2: storyline of debatable quality, rushed development, and very buggy programming. Added to these problems is an engine with serious graphical issues and massive slowdown even on relatively modern computers. Later patches and expansion packs have removed many of the bugs and improved the engine, but it's still rather a hardware hog. However, the original campaign in [=NWN2=] also has a surprising amount of tongue-in-cheek humor from most characters, while not quite GenreSavvy, results in a campaign with an unusual amount of deadpan humor from party members and [=NPCs=] alike, including poking fun at the game's own clichés and plot, as exemplified by the example at the top of the page.

to:

The original game was plagued by the same problems as KOTOR 2: storyline of debatable quality, clearly rushed development, and very buggy programming. Added to these problems is an engine with serious graphical issues and massive slowdown even on relatively modern computers. Later patches and expansion packs have removed many of the bugs and improved the engine, but it's still rather a hardware hog. However, the original campaign in [=NWN2=] also has a surprising amount of tongue-in-cheek humor from most characters, while not quite GenreSavvy, results in a campaign with an unusual amount of deadpan humor from party members and [=NPCs=] alike, including poking fun at the game's own clichés and plot, as exemplified by the example at the top of the page.
27th Apr '13 9:01:11 AM StarSword
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''Neverwinter Nights 2'' is what happens when you ask ObsidianEntertainment of all people to make a heroic fantasy game. Released in November 2006, it is the sequel to the 2002 RPG ''NeverwinterNights'' by BioWare. It is set in the Forgotten Realms (more specifically, along the Sword Coast) and uses the ''DungeonsAndDragons'' 3.5 gameplay system.

As was the case with Obsidian's previous project, ''StarWars: VideoGame/KnightsOfTheOldRepublic II: The Sith Lords'', this sequel, despite being set after the events of the original game, barely references them; unlike ''KOTOR II'', it does not allow the player to choose the ending of the previous game (partially because it was wrapped up in an expansion pack).

to:

''Neverwinter Nights 2'' is what happens when you ask ObsidianEntertainment Creator/ObsidianEntertainment of all people to make a heroic fantasy game. Released in November 2006, it is the sequel to the 2002 RPG ''NeverwinterNights'' ''VideoGame/NeverwinterNights'' by BioWare. Creator/BioWare. It is set in the Forgotten Realms ''TabletopGame/ForgottenRealms'' (more specifically, along the Sword Coast) and uses the ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' 3.5 gameplay system.

As was the case with Obsidian's previous project, ''StarWars: ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic II: The Sith Lords'', this sequel, despite being set after the events of the original game, barely references them; unlike ''KOTOR II'', it does not allow the player to choose the ending of the previous game (partially because it was wrapped up in an expansion pack).



Unusually for Western {{RPG}}s (particularly the earlier efforts of the same developers,) ''[=NWN2=]'' has very few optional questlines and side-areas, and players who attempt to stray from the [[{{Railroading}} pre-determined path]] will often find their way blocked by doors with {{Plot lock}}s and other [[InsurmountableWaistHeightFence uncircumventable obstacles]].

to:

Unusually for Western {{RPG}}s {{Western RPG}}s (particularly the earlier efforts of the same developers,) ''[=NWN2=]'' has very few optional questlines and side-areas, and players who attempt to stray from the [[{{Railroading}} pre-determined path]] will often find their way blocked by doors with {{Plot lock}}s and other [[InsurmountableWaistHeightFence uncircumventable obstacles]].



An expansion pack: ''Mask of the Betrayer'' follows the same character into an unfamiliar land (Rashemen) and a more personal struggle. It is shorter, less linear, and has been praised for the choices offered to the player in the style of ''PlanescapeTorment''. Indeed, many reviewers have wondered how the same company could have written the (at the very least clichéd) plot of the original campaign and the dark, atmospheric and original one for [=MotB=].

to:

An expansion pack: ''Mask of the Betrayer'' follows the same character into an unfamiliar land (Rashemen) and a more personal struggle. It is shorter, less linear, and has been praised for the choices offered to the player in the style of ''PlanescapeTorment''.''VideoGame/PlanescapeTorment''. Indeed, many reviewers have wondered how the same company could have written the (at the very least clichéd) plot of the original campaign and the dark, atmospheric and original one for [=MotB=].
27th Apr '13 8:59:32 AM StarSword
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/NWN2_boxart_4716.jpg]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/NWN2_boxart_4716.jpg]]org/pmwiki/pub/images/NWN2_GOG_wallpaper_2_9909.png]]
23rd Apr '13 3:11:24 PM StarSword
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* [[NeverwinterNights2/Tropes0ToF Original Campaign, Tropes 0-F]]

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* [[NeverwinterNights2/Tropes0ToF Gameplay and Original Campaign, Tropes 0-F]]
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.NeverwinterNights2