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[[JustForFun/DescribeTopicHere Describe]] ''[[JustForFun/DescribeTopicHere Mario & Luigi: Dream Team]]'' [[JustForFun/DescribeTopicHere here.]]

[[JustForFun/DescribeTopicHere Sure, I'd be happy to... NOT TELL YOU!]]


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* ResourceReimbursement:
** The Rookie Gloves refund BP if the player gets less than an Excellent on a Bros Attack.
** Master Gloves refund BP if the player scores an Excellent on a Bros Attack.
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* AllThereInTheManual: The names for the various Luiginary Works all come from Prima's Official Strategy Guide.
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** This is also the first game where the Mario Bros aren't SwallowedWhole and have to fight inside the innards of a giant creature.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer:
** Mario and Luigi wield hammers as their main melee weapons.
** The bosses Earthwake and Pi'illodium, who don't so much use a hammer as ''become'' a giant hammer and smash into the Mario Bros. in one attack each.
** In the final boss battle, [[spoiler:Dreamy Bowser summons one as well, deciding which Bro. to smash by flipping a coin]].
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** There's a very easy way to defeat [[MetalSlime Gold Beans]: [[spoiler:enter the battle with Mario at low health, and simply have the Gold Bean [=KO=] him. Purposely losing to this enemy gives you the option to restart the battle on 'easy mode' (which gives a massive boost to Mario's stats for that one battle)]], giving you a better chance to beat the Gold Bean before it flees.

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** There's a very easy way to defeat [[MetalSlime Gold Beans]: Beanies]]: [[spoiler:enter the battle with Mario at low health, and simply have the Gold Bean Beanie [=KO=] him. Purposely losing to this enemy gives you the option to restart the battle on 'easy mode' (which gives a massive boost to Mario's stats for that one battle)]], giving you a better chance to beat the Gold Bean Beanie before it flees.
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The fourth game in the ''VideoGame/MarioAndLuigi'' series, and the first to be released on the UsefulNotes/Nintendo3DS. Its [[MarketBasedTitle Japanese name]] is ''Mario & Luigi RPG 4: Dream Adventure'' and its European name is ''Mario & Luigi: Dream Team Bros.'' As with ''VideoGame/NewSuperMarioBros2'', it was announced late in its development and, therefore, closer to its release date (February 2013-Summer 2013).

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The fourth game in the ''VideoGame/MarioAndLuigi'' series, and the first to be released on the UsefulNotes/Nintendo3DS. Its [[MarketBasedTitle Japanese name]] is ''Mario & Luigi RPG 4: Dream Adventure'' and its European European[=/=]Australian name is ''Mario & Luigi: Dream Team Bros.'' As with ''VideoGame/NewSuperMarioBros2'', it was announced late in its development and, therefore, closer to its release date (February 2013-Summer 2013).
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* HealingBoss:
** Beef Cloud doesn't attack, instead healing himself for a small amount every five seconds in real-time. The goal is to deal so much damage, he can't sleep anymore and then finish him off.
** [[spoiler:One of Dreamy Bowser's moves during the final battle has him going into the background and summoning Dreamy Goombas, Dreamy Paratroopas, Dreamy Bob-ombs and Dreamy Shy Guys to attack while he summons endless piles of meat to heal his head and arms.]]
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* ATwinkleInTheSky: [[spoiler:When Bowser has been beaten and reverted back from Dreamy Bowser, Mario and Luigi give him one slam each with their hammers, and Mario does the last slam that sends Bowser flying .]]
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** Fail certain Bros. or Luiginary Attacks enough times[[note]] as in ''completely'' screw up the move and deal zero damage[[/note]] and the game will offer to cut the gameplay speed by at least half when using that particular attack from that point on, making it much easier to execute the move. ''Especially'' Luiginary Typhoon, which has very a strict execution timing.
** There's a very cheap way to ensure victory over a Gold Bean: [[spoiler:enter the battle with Mario in critical condition, and have the Gold Bean k.o. him. Losing gives you the option to restart the battle in easy mode (in this game's case Mario's stats get vastly improved, but for that battle only)]], giving you a better chance to beat the Bean before it has a chance to escape.

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** Fail If you fail certain Bros. or Luiginary Attacks enough times[[note]] times,[[note]] as in ''completely'' screw up - if you missed the execution frames for the Attack, you will botch the move entirely and deal zero damage[[/note]] and do ''no damage at all''[[/note]] the game will offer to cut let it greatly slow down the gameplay speed by at least half when using animations during the most crucial moments of that particular attack move[[note]]Much like the Level 1 version of the various Bros. Attacks from that point on, making ''Superstar Saga''[[/note]] with no penalty. This handicap makes it much easier to execute the move. ''Especially'' Luiginary Typhoon, moves successfully, and is ''especially'' helpful when using 'Luiginary Typhoon', which otherwise has very a an extremely strict execution timing.
window.
** There's a very cheap easy way to ensure victory over a defeat [[MetalSlime Gold Bean: Beans]: [[spoiler:enter the battle with Mario in critical condition, at low health, and simply have the Gold Bean k.o. [=KO=] him. Losing Purposely losing to this enemy gives you the option to restart the battle in easy mode (in this game's case on 'easy mode' (which gives a massive boost to Mario's stats get vastly improved, but for that battle only)]], one battle)]], giving you a better chance to beat the Gold Bean before it has a chance to escape.flees.
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* TakenFromADream: Luigi has the ability to fall asleep and open up the dream world which Mario may enter. This is necessary for them to acquire the dreamstone to keep it out of the hands of Bowser and Antasma.

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* BanditMook: The Bandits make their return in the game, being found in Dozing Sands and will try to steal coins from Mario, as well as Luigi, though this time they fight with bandaged smoke bombs and explosive cardboard copies, in addition to their fast stealing.



* BigDamnFireExit: [[spoiler:Averted, as opposed to ''Superstar Saga''. Neo Bowser Castle has mostly collapsed when you try and escape, and there's no remaining path out. Thankfully the Zeekeeper is there to save Mario and co when the last bit gives way.]]

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* BigDamnFireExit: [[spoiler:Averted, as opposed to ''Superstar Saga''. Neo Bowser Castle has mostly collapsed when you try and escape, and there's no remaining path out. Thankfully Thankfully, the Zeekeeper is there to save Mario and co when the last bit gives way.]]



** We also have Toadsworth, who was [[ChuckCunninghamSyndrome absent from the Mario series as a whole]] since ''Bowser's Inside Story''; and Bandits, which were last seen in ''VideoGame/PaperMarioTheThousandYearDoor'' and ''[[VideoGame/YoshisIsland Yoshi's Island DS]]''.

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** We also have Toadsworth, who was [[ChuckCunninghamSyndrome absent from the Mario series as a whole]] since ''Bowser's Inside Story''; and Bandits, which were last seen in ''VideoGame/PaperMarioTheThousandYearDoor'' and ''[[VideoGame/YoshisIsland Yoshi's Island DS]]''.''Mario Party 8''.



** The Bandits make their first appearance in the Mario series since ''Mario Party 8''.



* CoolAirship: There are several of these as background enemies, manned by Shy Guys. [[spoiler:Dreamy Bowser]] can create them, as well.

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* CoolAirship: There are several of these Airtubs as background enemies, manned by Shy Guys. [[spoiler:Dreamy Bowser]] can create them, as well.



** Apart from the fake Gameover, [[spoiler:a minor one occurs after Bowser in the Dream World fakes out, and Antasma flips the screen during one of his attacks]].

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** Apart from the fake Gameover, Game Over, [[spoiler:a minor one occurs after Bowser in the Dream World fakes out, and Antasma flips the screen during one of his attacks]].attacks]].
** The Inky Piranha Plants from ''VideoGame/SuperMario3DLand'' once again spit ink during battles in Neo Bowser Castle, interfering with enemies like Fire Bros.



* OminousLatinChanting: The music heard in the dream world version of the final dungeon contains this. Bonus points for being able to speed up or slow down the chanting in one of the dream worlds.

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* OminousLatinChanting: The music heard in the dream world Dream World version of the final dungeon Neo Bowser Castle contains this. Bonus points for being able to speed up or slow down the chanting in one of the dream worlds.
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** Animations, especially noticeable with the Mario Bros., have more frames, making them smoother. Characters also now have separate idle animations, instead of just using the first frame of their walking animation for all but a few characters like the previous games.

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** Animations, especially noticeable with the Mario Bros., have more frames, making them smoother. Characters also now have separate idle animations, instead of just using the first frame of their walking animation for all but a few characters like the previous games.%%There is also changes in sprite coloring, with Luigi's overalls looking more purple than previous games.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* DoubleEdgedBuff: The Boo Biscuit makes the Mario Bros. invincible but prevents them from dealing damage. This is best used for practicing dodging and countering attacks.

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* BreakingOldTrends: This is the first game in the series where [[spoiler:Bowser is actively the FinalBoss.]]

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* BreakingOldTrends: This BreakingOldTrends:
**This
is the first game in the series where [[spoiler:Bowser is actively the FinalBoss.]]]]
**This is also the first game in the series where the OncePerEpisode Wiggler BossFight doesn't take place [[TheLostWoods in a forest]], a tradition [[VideoGame/MarioAndLuigiPaperJam the sequel]] would return to.
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** Mario and Luigi do a lot of running away from foes in boss battles, usually towards the camera. They never think to just step sideways a bit.

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** Mario and Luigi do a lot of running away from foes in boss battles, usually towards the camera. They never think to just step sideways a bit. Averted with Mammoshka who moves left and right during its chase attack while trying to suck the Mario Bros. up meaning stepping sideways wouldn't have worked.
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* MoralMyopia: PlayedForLaughs. After Mario and Luigi take back the Driftwood Jellyfish Sheets thanks to Starlow and Dreambert distracting the Fly Guy R Thieves, the Fly Guy Rs accuse Mario and Luigi of being thieves. Cue Dreambert and Starlow pointing out the Fly Guy Rs are clearly the thieves first.
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* EarlyInstallmentWeirdness: Easy Mode is present here but it's only if the player goes down in a battle (which means that it is naturally inaccessible during the tutorial fight against Antasma and Beef Cloud's boss battle) and just makes the Mario Bros. stronger during the retry of the fight and is unavailable during Hard Mode, Dreamy Luigi Giant Battles or the Battle Ring. ''Paper Jam'' and the remakes of the first and third games would make Easy Mode a switchable option to make the Mario Bros (as well as Paper Mario and Bowser in their games) stronger while making enemies weaker.
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Trope has been redefined, example is now misuse


* PteroSoarer: The [[https://www.mariowiki.com/Pi%27illodactyl Pi'illodactyls]] look like traditional pterosaurs, with a wide wingspan and a long mouth, and spend the fight flying in the air. However, they aren't as big as some other portrayals of pterosaurs.
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* BreakingOldTrends: This is the first game in the series where [[spoiler:Bowser is actively the FinalBoss.]]

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trope split


* IllTimedSneeze: While in the real world, Luigi has an ill-timed sneeze that causes the boss of Mount Pajamaja to wake up.



* SneezeOfDoom:
** If Starlow gets Luigi to sneeze while dreaming, a massive wind storm happens within the dream.
** While in the real world, Luigi has an ill-timed sneeze that causes the boss of Mount Pajamaja to wake up. With the same sound effect, no less.

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* SneezeOfDoom:
**
SneezeOfDoom: If Starlow gets Luigi to sneeze while dreaming, a massive wind storm happens within the dream.
** While in the real world, Luigi has an ill-timed sneeze that causes the boss of Mount Pajamaja to wake up. With the same sound effect, no less.
dream.

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* BonusBoss: Like ''Bowser's Inside Story'' did with The Gauntlet, ''Dream Team''[='s=] Battle Ring has one new boss hidden at the very end of the [[BossRush Battle Medley]]. This time, it's [[spoiler:Bowser Jr]].


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* {{Superboss}}: Like ''Bowser's Inside Story'' did with The Gauntlet, ''Dream Team''[='s=] Battle Ring has one new boss hidden at the very end of the [[BossRush Battle Medley]]. This time, it's [[spoiler:Bowser Jr]].
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** The Bandits make their first appearance in the Mario series since ''Mario Party 8''.
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Per TRS, this is YMMV


* SequelDifficultySpike: The enemies hit very hard in this game, and especially the bosses are very capable of decimating you if you're not careful. And if that's not bad enough, [[NintendoHard they added a Hard Mode on top of that!]] Enemies are even ''tougher'', and the already-narrow window of timing for button presses practically is cut in half. On the other hand, the game also includes AntiFrustrationFeatures such as Easy Mode, and there are several combinations of badges and equipment that are plainly overpowered. The game is overall harder than its three predecessors, but includes options to soften the difficulty.
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* SymmetricEffect: Most of the combinations involving the Risky Badge affect both your characters and all enemies. Using it with the Bronze Badge gives everyone a random StatusEffect, while the Silver Badge [[RocketTagGameplay boosts everyone's attack power]], the Gold Badge deals 256 damage to everyone, and the Expert Badge gives everyone a 50% chance of instantly dropping dead (which means a 25% chance for a TotalPartyKill).
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Notably, despite the DS' polygonal graphics, [[VideoGame3DLeap this is the first time the style of the games' artwork gets adapted to 3D graphics.]]

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Notably, despite the DS' polygonal graphics, [[VideoGame3DLeap this is the first time the style of the games' artwork gets adapted to 3D graphics.]]
graphics]] (although [[SpritePolygonMix the characters still mostly use 2D sprites]]).

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