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Crosswicking

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* MadeOfGold: There is a gold bone you can obtain, which serves as a OneUp should Luigi die. Upon his HP going to zero when he's carrying one, the polterpup, a ghost dog, will run up, eat the bone, and lick him to restore his health.
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* DamnYouMuscleMemory: Vacuuming up mice, bats, or spiders does not give the player any money. Rather, it's using the Strobulb on them that will get them to cough up any cash. Any players who are more familiar with the first game's mechanics are guaranteed to get frustrated with this new change, ''especially'' if it's a golden variant of said critters.

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* DamnYouMuscleMemory: Vacuuming up mice, bats, or spiders does not give the player any money. Rather, it's using the Strobulb on them that will get them to cough up any cash. Any players who are more familiar with the first or third game's mechanics are guaranteed to get frustrated with this new change, system, ''especially'' if it's a golden variant of said critters.
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* BossBonanza: The game normally has one boss per area (not counting {{miniboss}}es), but TheVeryDefinitelyFinalDungeon, Treacherous Mansion, has three. The mansion's fourth mission is initially passed off as the final battle with [[BigBad King Boo]], but [[BaitAndSwitchBoss Big Boo shows up in his place]]. After defeating him, Luigi has to fight off [[MultiMookMelee a horde of ghosts]] in the next mission. After that, the sixth mission looks like the true final battle. Luigi enters the paranormal portal and [[FinalBossNewDimension ends up in King Boo's dimension]], but again, King Boo doesn't show. Instead, he must fight the Tough Possessor. Luigi defeats him and grabs the [[DismantledMacguffin final Dark Moon piece]], but when [[MissionControl E. Gadd]] tries to teleport him out, King Boo hijacks the Pixelator and sucks him back in, and the FinalBoss battle begins for real.

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* BossBonanza: The game normally has one boss per area (not counting {{miniboss}}es), but TheVeryDefinitelyFinalDungeon, Treacherous Mansion, has three. The mansion's fourth mission is initially passed off as the final battle with [[BigBad King Boo]], but [[BaitAndSwitchBoss Big Boo shows up in his place]]. After defeating him, Luigi has to fight off [[MultiMookMelee a horde of ghosts]] in the next mission. After that, the sixth mission looks like the true final battle. Luigi enters the paranormal portal and [[FinalBossNewDimension ends up in King Boo's dimension]], but again, King Boo doesn't show. Instead, he must fight the Tough Possessor.Possessor, last of the Possessors. Luigi defeats him and grabs the [[DismantledMacguffin final Dark Moon piece]], but when [[MissionControl E. Gadd]] tries to teleport him out, King Boo hijacks the Pixelator and sucks him back in, and the FinalBoss battle begins for real.



** Earlier in the game, [[spoiler:a Strong Sneaker acts as a miniboss that holds the last piece of a giant clock mechanism in Old Clockworks. Unlike a normal BossInMookClothing, this Strong Sneaker is weaker than the ones found later in the game (Barring D-2 and E-5), but it sits in the sidelines while it sends regular ghosts at the player once it's cornered (it does have one clever tactic; this is the EscortMission, and it can grab hold of Toad and use him like a shield, making itself impervious to Luigi's flashlight for a few seconds)]].

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** Earlier in the game, [[spoiler:a Strong Sneaker acts as a miniboss that holds the last piece of a giant clock mechanism in Old Clockworks. Unlike a normal BossInMookClothing, this Strong Sneaker is weaker than the ones found later in the game (Barring D-2 and E-5), but it sits in the sidelines while it sends regular ghosts at the player once it's cornered cornered, and it's fearsome since it [[NormalFishInATinyPond comes long before any other Strong enemies]] (it does have one clever tactic; tactic too; this is the EscortMission, and it can grab hold of Toad and use him like a shield, making itself impervious to Luigi's flashlight for a few seconds)]].



** If you finish off a ghost with a charged vacuum suction (by pressing A), you will get money for catching it. The higher the meter is charged, the more money you get. You also get more money for catching multiple ghosts simultaneously.

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** If you finish off a ghost with a charged vacuum suction (by pressing A), you will get money for catching it. The higher the meter is charged, the more money you get. You also get more money for catching multiple ghosts simultaneously. These two ways of making money stack as well.



* MyBrainIsBig: Poltergeists. This is lampshaded by the name of the super Poltergeist in both the [=ScareScraper=] mode as well as the boss of Gloomy Mannor in the arcade version, "The Brain".

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* MyBrainIsBig: Poltergeists.Poltergeists, also known as Boffins. This is lampshaded by the name of the super Poltergeist in both the [=ScareScraper=] mode as well as the boss of Gloomy Mannor in the arcade version, "The Brain".



* WhatCouldPossiblyGoWrong: E. Gadd says this as he's briefing you on the first mission of the clock tower area.

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* WhatCouldPossiblyGoWrong: E. Gadd says this as he's briefing you on the first mission of the clock tower area. As usual for this trope, his words tempt fate.
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''Luigi's Mansion: Dark Moon'' (''Luigi's Mansion 2'' in Japanese, Chinese and European language versions and was tentatively titled as such in the American version) is a {{video game}} on the UsefulNotes/{{Nintendo 3DS}}, and a sequel to the UsefulNotes/NintendoGameCube launch title, ''[[VideoGame/LuigisMansion Luigi's Mansion]]''. It was developed by Creator/NextLevelGames, who previously collaborated with Nintendo on ''VideoGame/PunchOut'' for the UsefulNotes/{{Wii}}, and was released in North America on March 24, 2013.

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''Luigi's Mansion: Dark Moon'' (''Luigi's Mansion 2'' in Japanese, Chinese and European language versions and was tentatively titled as such in the American version) is a {{video game}} on the UsefulNotes/{{Nintendo 3DS}}, and a sequel to the UsefulNotes/NintendoGameCube launch title, ''[[VideoGame/LuigisMansion Luigi's Mansion]]''.title ''VideoGame/LuigisMansion1''. It was developed by Creator/NextLevelGames, who previously collaborated with Nintendo on ''VideoGame/PunchOut'' for the UsefulNotes/{{Wii}}, and was released in North America on March 24, 2013.



* DarkerAndEdgier: The game starts out as following [[VideoGame/LuigisMansion the first game]]'s lead in being a parody of the survival horror genre. At that point, however, it's shown that King Boo went from a WellIntentionedExtremist to an [[TheUnfettered unfettered]] [[TheSociopath sociopath]].

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* DarkerAndEdgier: The game starts out as following [[VideoGame/LuigisMansion [[VideoGame/LuigisMansion1 the first game]]'s lead in being a parody of the survival horror genre. At that point, however, it's shown that King Boo went from a WellIntentionedExtremist to an [[TheUnfettered unfettered]] [[TheSociopath sociopath]].



** Pressing a direction on the D-pad will make Luigi call out for anyone in a mansion ("Hello?" "Yoo-Hoo?"). [[spoiler:Once Luigi discovers that Mario was kidnapped, Luigi's cries to the unknown will change to the cries for Mario from [[VideoGame/LuigisMansion the first game]].]]

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** Pressing a direction on the D-pad will make Luigi call out for anyone in a mansion ("Hello?" "Yoo-Hoo?"). [[spoiler:Once Luigi discovers that Mario was kidnapped, Luigi's cries to the unknown will change to the cries for Mario from [[VideoGame/LuigisMansion [[VideoGame/LuigisMansion1 the first game]].]]



* OddballInTheSeries: Became this in hindsight with the release of ''VideoGame/LuigisMansion3'' which was a return to the more exploration-based gameplay style of the [[VideoGame/LuigisMansion original game]]. This game features a cartoonier artstyle, a linear mission-based gameplay structure, takes place over the course of multiple mansions, has a generally lighter atmosphere, and [[spoiler:finding Mario doesn't become your main objective until the last chapter.]]

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* OddballInTheSeries: Became this in hindsight with the release of ''VideoGame/LuigisMansion3'' which was a return to the more exploration-based gameplay style of the [[VideoGame/LuigisMansion [[VideoGame/LuigisMansion1 original game]]. This game features a cartoonier artstyle, a linear mission-based gameplay structure, takes place over the course of multiple mansions, has a generally lighter atmosphere, and [[spoiler:finding Mario doesn't become your main objective until the last chapter.]]



* SealedEvilInACan: Luigi did this to King Boo in the [[VideoGame/LuigisMansion first game]]... suffice it to say the can didn't last long. [[spoiler:And was apparently rather shoddy, since King Boo broke out ''by himself before he even found his new crown''. Probably wouldn't have broken out so quickly if Elvin Gadd didn't sell his portrait in a garage sale...]]

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* SealedEvilInACan: Luigi did this to King Boo in the [[VideoGame/LuigisMansion [[VideoGame/LuigisMansion1 first game]]... suffice it to say the can didn't last long. [[spoiler:And was apparently rather shoddy, since King Boo broke out ''by himself before he even found his new crown''. Probably wouldn't have broken out so quickly if Elvin Gadd didn't sell his portrait in a garage sale...]]
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No idea why I never crosswicked this example before

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* MiniBoss: The Poltergeists (each fought in a different level, and each of which requires a different strategy to be defeated) and the Three Sisters (fought together in one battle). They're strong, but do not make up for major boss battles as they're part of standard missions.
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* KillEnemiesToOpen: Instead of vine barries like the original, the game uses purple-colored energy jails that lock up all exit doors until all ghosts in the current area are capture. There's also a special case during the third mission of the fourth area (Secret Mine), when three powered-up ghosts seal the entrance to a cableway car with magical energy chains. These chains are linked to the life force of the ghosts, so Luigi has to hunt them down as he revisits previous rooms.

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* KillEnemiesToOpen: Instead of vine barries barriers like the original, the game uses purple-colored energy jails that lock up all exit doors until all ghosts in the current area are capture. There's also a special case during the third mission of the fourth area (Secret Mine), when three powered-up ghosts seal the entrance to a cableway car with magical energy chains. These chains are linked to the life force of the ghosts, so Luigi has to hunt them down as he revisits previous rooms.

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* AbsentMindedProfessor: Gadd has even worse bouts of this than he did in the first game. In one scene, he can't even remember how many Toad assistants he has (made all the more serious by [[spoiler:the fact that King Boo is holding them hostage]]). It almost enters MadScientist territory, as E. Gadd is seemingly even more erratic and scatter-brained than usual while sending Luigi out to once again capture hundreds of spirits if not thousands in his name. Although he's so old that Gadd may simply be going senile, if he wasn't already.

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* AbsentMindedProfessor: Gadd has even worse bouts of this than he did in the first game. In one scene, he can't even remember how many Toad assistants he has (made all the more serious by [[spoiler:the fact that King Boo is holding them hostage]]). He even mentions [[spoiler: having accidentally sold [[SealedEvilInACan King Boo's painting]] in a garage sale]]. It almost enters MadScientist territory, as E. Gadd is seemingly even more erratic and scatter-brained than usual while sending Luigi out to once again capture hundreds of spirits if not thousands in his name. Although he's so old that Gadd may simply be going senile, if he wasn't already.


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* AbsurdPhobia: One Toad has a phobia of clocks. He's found [[WhyDidItHaveToBeSnakes in the Old Clockworks]].
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* ThePiratesWhoWontDoAnything: The first mission in the Haunted Towers is called "A Job For a Plumber", and indeed, Luigi has to restore the water supply to the mansion to complete the mission. Of course, the way he does it -- fighting ghosts, monstrous crows, and [[ManEatingPlant Man-Eating Plants]] -- isn't the type of thing you learn for such a profession. Professor E. Gadd's statement after finishing the mission implies he doesn't know that Luigi is actually a plumber by trade either.

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* ThePiratesWhoWontDoAnything: ThePiratesWhoDontDoAnything: The first mission in the Haunted Towers is called "A Job For a Plumber", and indeed, Luigi has to restore the water supply to the mansion to complete the mission. Of course, the way he does it -- fighting ghosts, monstrous crows, and [[ManEatingPlant Man-Eating Plants]] -- isn't the type of thing you learn for such a profession. Professor E. Gadd's statement after finishing the mission implies he doesn't know that Luigi is actually a plumber by trade either.



* TrouserNature: {{Lampshaded}}. Luigi occasionally needs to take large items (often being half of Luigi's size) back to the Bunker. One time, when you're taking three of them back to a level, E. Gadd chuckles and says "It's a good thing you have such deep pockets in those overalls!"

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* TrouserNature: TrouserSpace: {{Lampshaded}}. Luigi occasionally needs to take large items (often being half of Luigi's size) back to the Bunker. One time, when you're taking three of them back to a level, E. Gadd chuckles and says "It's a good thing you have such deep pockets in those overalls!"



* WeaponsThatSuck: Artwork of the Poltergust 5000 in action is the trope image.

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* WeaponsThatSuck: Artwork of the Luigi once again uses a Poltergust 5000 in action is the trope image.vaccuum cleaner to suck up ghosts.
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* AllTheWorldsAreAStage: The final dungeon is Treacherous Mansion, a musem which has rooms with themes corresponding to the four previous areas, plus some themes not seen up to that point.

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* AllTheWorldsAreAStage: The final dungeon is Treacherous Mansion, a musem museum which has rooms with themes corresponding to the four previous areas, plus some themes not seen up to that point.

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Massive example crosswicking. Finished at last. Phew!


* BewareTheSillyOnes: The game turns King Boo from a [[DeadpanSnarker snarky]], sympathetic WellIntentionedExtremist to an insane, [[TheUnfettered unfettered]] sociopath with a vindictive streak ten miles wide who nearly ''[[spoiler:destroys the universe]]'' in a mad bid for revenge.



* CartoonBomb: Small round bombs are thrown in large numbers by the Poltergeists, as well as the third boss.



* DarkerAndEdgier: The game starts out as following [[VideoGame/LuigisMansion the first game]]'s lead in being a parody of the survival horror genre. At that point, however, it's shown that King Boo went from a WellIntentionedExtremist to an [[TheUnfettered unfettered]] [[TheSociopath sociopath]].



* DevelopersForesight: In A-4: Visual Tricks, Luigi is supposed to retrieve the Dark-Light device from E. Gadd's Gloomy Manor lab, but the door is hidden by Spirit Balls — [[TheKeyIsBehindTheLock which Luigi would need the very Dark-Light device he's going after to remove]] — prompting him to take a detour. If you redo the mission with the Dark-Light device already in your possession, trying to reveal the door with it causes the Spirit Balls to emerge from the ''other'' side of the door. Even if you manage to vacuum them up through the wall anyway, the Boo responsible will simply spawn more to hide the door again (indicated by the Boo's laughter playing again), as if the developers themselves are telling you to play through the level as intended.

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* DevelopersForesight: DevelopersForesight:
**
In A-4: Visual Tricks, Luigi is supposed to retrieve the Dark-Light device from E. Gadd's Gloomy Manor lab, but the door is hidden by Spirit Balls — [[TheKeyIsBehindTheLock which Luigi would need the very Dark-Light device he's going after to remove]] — prompting him to take a detour. If you redo the mission with the Dark-Light device already in your possession, trying to reveal the door with it causes the Spirit Balls to emerge from the ''other'' side of the door. Even if you manage to vacuum them up through the wall anyway, the Boo responsible will simply spawn more to hide the door again (indicated by the Boo's laughter playing again), as if the developers themselves are telling you to play through the level as intended.intended.
** In the Old Clockworks area, one room features a key guarded by two Slammers... only both of them are too distracted to notice Luigi. Most players would just capture the two ghosts and then grab the key, but if you instead opt to sneak past them, grab the key, and then leave without them noticing, they'll suddenly realize the key is gone and start looking around for it.
* DiscOneFinalBoss: This is subverted. [[spoiler:Big Boo and Tough Possessor]] would fill this role, but the thing is, while ''Luigi'' doesn't know that King Boo is the true BigBad and FinalBoss right away, [[DramaticIrony this is obvious]] to the ''player'' from the start.



* FauxAffablyEvil: King Boo talks to Luigi like he's having a friendly chat. He does this while explaining his plans to conquer the Mario world and has already proven to be perfectly willing to put the entire universe at risk if it means getting revenge.



** In German, the first letters of the mansions and bosses spell out G-E-I-S-T.

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** In German, the first letters of the mansions and bosses spell out G-E-I-S-T. In Dutch, they spell S-P-O-O-K.



* GetBackHereBoss: The fourth boss is constantly fleeing from you, with you giving pursuit in a bomb-launching sled.
* GhostInvasion: In the level "Paranormal Chaos," King Boo activates a portal that brings waves of ghosts from another world into Evershade Valley. [[spoiler:This same portal would show up in the final boss of the arcade game, with King Boo using it to spawn the ghosts you have to deal with.]]

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* GetBackHereBoss: The fourth boss Shrewd Possessor is constantly fleeing from you, like this, and the BossBattle is very unlike any other in the game (it's sort of like a cross between a bobsled and a shooting gallery). After it takes the form of what resembles a large, monstrous face made of ice (more or less) Luigi has to chase it down a mine shaft in a motorized sled and lob bombs at it to break off its armor, at which point it makes a single attack. If Luigi manages to hit it with you giving pursuit one more bomb in a bomb-launching sled.
its mouth when it tries, the chase ends for the moment, and Luigi is able to use the Poltergust 5000 on the Shrewd Possessor. (The whole process has to be done three times to defeat the creature.) The Health Bar is still in use here, but the greater danger is the sled's engine overheating (which happens if the gauge goes too high, and taking too long or failing to dodge that one attack causes it to go higher).
* GhostInvasion: In the level "Paranormal Chaos," Chaos", King Boo activates a portal that brings waves of ghosts from another world into Evershade Valley. [[spoiler:This same portal would show up in the final boss of the arcade game, with King Boo using it to spawn the ghosts you have to deal with.]]



* GiantSpider: The Gloomy Manor Boss. ''Nasty''. Well, truthfully, the true boss is the Grouchy Possessor, who has [[DemonicPossession taken possession]] of the spider.

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* GiantSpider: The Gloomy Manor Boss. ''Nasty''. Well, truthfully, the true first boss of the game is a jumbo-sized, purple spider possessed by the Grouchy Possessor, who has [[DemonicPossession taken possession]] of Possessor. After the spider.ghost is removed, the arachnid shrinks back to its normal size (which is however still massive for a spider).



* GottaCatchThemAll: The main plot has you working to collect the five missing pieces of the eponymous moon to return peace to Evershade Valley. Along with that, each area also has a collection of gemstones; get them all and you get a figurine. Each level also contains a hidden Boo to capture, and getting them all in one area unlocks its secret mission. The treasure in this game serves a smaller purpose; you can upgrade the Poltergust 5000 by collecting enough money, but the game has way more treasure than you'll ever need.



* GuideDangIt:
** Professor E. Gadd never tells you that, when sucking up a ghost with the Poltergust 5000, you can press "B" to make Luigi jump in the air... which is a very useful trick to know, since it helps Luigi dodge attacks by other ghosts. You'll need to check out the enclosed instruction book if you want to know about this.
** There are also many of the gem locations, which range from 'fairly well hidden' to 'absolutely insanely out of the way'. The best known example is in Gloomy Manor, where one gem is gotten by examining a suit of armour to make its helmet fall off, then shooting it at a certain painting. The helmet only falls off in two missions; the third one and the secret one. The painting might only even appear in those two as well. Good luck figuring that out!



* HarderThanHard: [=ScareScrapper=] has Normal, Hard, and Expert, the last of which fits this to a tee. The description literally states 'virtually impossible on your own', which in this case means 'if you're playing solo, expect to have to take on about 10-15 difficult enemies in one tiny room and get crushed' Seriously, 20 odd floors of Hunter or Surprise mode on Expert is damn near suicidal, and 25 floors of Rush mode is basically a death wish. Endless also ends up coming under this, since it seems to start off on hard mode difficulty and end up being as tough or even more so than expert by about the 10th floor.



* HijackedByGanon: The game plays with this trope. Luigi and Professor E. Gadd don't know who broke the Dark Moon, end up fighting off a bunch of Possessors, and only in the last mansion realize that recurring villain King Boo was behind everything. [[DramaticIrony The player, on the other hand, knows this from the start.]]



* InescapableAmbush: Happens when ghost begin attacking Luigi, but unlike in the first game it's not a door being blocked, but a magical gate popping out of the floor and barricading anything from an opening to a set of stairs until all nearby ghosts are caught. In these games, this is also marked by the lights immediately going off whenever an ambush occurs.



* KillEnemiesToOpen: Instead of vine barries like the original, the game uses purple-colored energy jails that lock up all exit doors until all ghosts in the current area are capture. There's also a special case during the third mission of the fourth area (Secret Mine), when three powered-up ghosts seal the entrance to a cableway car with magical energy chains. These chains are linked to the life force of the ghosts, so Luigi has to hunt them down as he revisits previous rooms.



* LongSongShortScene: The [[https://www.youtube.com/watch?v=H2mzKVQ2sBE music]] for when you pause during a mission is awfully long for a screen players will probably only spend less than 15 seconds on.

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* LongSongShortScene: LongSongShortScene:
** The Polterpup songs are all differently orchestrated versions of the same tune, but are all only played in a very short cutscene and overlaid with many, many sound effects. It's noticeable enough that no one's ever figured out what these entire songs sound like.
** There are tons of these in the Possessor (boss) battles. This is because each battle has about six different songs played: one for each 'hit point' the boss has (it gets faster as the battle progresses, except when against the Tough Possessor), one when the Possessor is trying to charge at Luigi outside of its host, one when the Possessor is being captured via the Poltergust, one when Luigi picks up the Dark Moon piece... Each of these songs is likely to be stopped rather quickly during normal gameplay, and completely wrecked by sound effects to boot.
**
The [[https://www.youtube.com/watch?v=H2mzKVQ2sBE music]] for when you pause during a mission is awfully long for a screen players will probably only spend less than 15 seconds on.



* MishmashMuseum: While the [[AllTheWorldsAreAStage Treacherous Mansion]] generally has its museum exhibits delineated in ways that make sense and reference the themes seen in all previous locations, the first floor northwest room based on the [[SlippySlideyIceWorld Secret Mine]] has an igloo and a woolly mammoth together apparently only because they're both associated with ice. Justified in-universe: according to Professor E. Gadd, the guy who built the place was rather kooky.



* MonsterCompendium: E. Gadd's Vault, where the ghosts Luigi has captured in his quests (both in the story mode and in the Scarescrapper) are recorded. Each ghost type (be it mook, mini-boss or boss) has its own log entry.
* MonsterOfTheWeek: Each boss of every location has a creature or object possessed by a Possessor.



* MurphysBed: In the first mansion. When Luigi sits on the rather large bed in one of the rooms, it swings up against the wall that the headboard is adjacent to, tossing the poor guy into the next room. This is needed to progress in a couple of missions, [[spoiler: and is used to access a 'secret room' in the arcade version]].



* MurphysBed: In the first mansion. When Luigi sits on the rather large bed in one of the rooms, it swings up against the wall that the headboard is adjacent to, tossing the poor guy into the next room. This is needed to progress in a couple of missions, [[spoiler: and is used to access a 'secret room' in the arcade version]].



* NiceJobBreakingItHero: Apparently, E. Gadd is partially responsible for this mess, having accidentally given away King Boo's portrait at a garage sale (kind of makes you wonder how secure all the ''other'' ghosts Luigi caught in the first game are...)

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* NiceJobBreakingItHero: Apparently, E. Gadd is partially responsible for this mess, having accidentally given away King Boo's portrait at a garage sale (kind of (which makes you wonder how secure all the ''other'' ghosts Luigi caught in the first game are...)



* OddballInTheSeries: Became this in hindsight with the release of ''VideoGame/LuigisMansion3'' which was a return to the more exploration-based gameplay style of the [[VideoGame/LuigisMansion original game]]. This game featured a cartoonier artstyle, a linear mission-based gameplay structure, took place over the course of multiple mansions, had a generally lighter atmosphere, and [[spoiler: finding Mario didn't become your main objective until the last chapter.]]

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* OddballInTheSeries: Became this in hindsight with the release of ''VideoGame/LuigisMansion3'' which was a return to the more exploration-based gameplay style of the [[VideoGame/LuigisMansion original game]]. This game featured features a cartoonier artstyle, a linear mission-based gameplay structure, took takes place over the course of multiple mansions, had has a generally lighter atmosphere, and [[spoiler: finding [[spoiler:finding Mario didn't doesn't become your main objective until the last chapter.]]



* OminousMusicBoxTune: There are some jack-in-the-boxes in the Haunted Towers' Rumpus Room that play a music box version of the "Library Piano" music before popping out and doing an EvilLaugh.



* PhantomZonePicture: [[spoiler: Once again, Mario gets trapped into a painting. Unlike the first game, he is not able to move around in the portrait]].

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* PhantomZonePicture: [[spoiler: Once [[spoiler:Once again, Mario gets trapped into a painting. painting, and this time some Toads fall victim to this as well. Unlike in the first game, he is they're not able to move around in the portrait]].portrait. King Boo also wants to do this to Luigi and Professor E. Gadd, but it thankfully never happens]].



* ThePiratesWhoWontDoAnything: The first mission in the Haunted Towers is called "A Job For a Plumber", and indeed, Luigi has to restore the water supply to the mansion to complete the mission. Of course, the way he does it -- fighting ghosts, monstrous crows, and [[ManEatingPlant Man-Eating Plants]] -- isn't the type of thing you learn for such a profession. Professor E. Gadd's statement after finishing the mission implies he doesn't know that Luigi is actually a plumber by trade either.



* PreFinalBoss: Luigi face the Tough Possessor to retrieve the final shard of the eponymous Dark Moon, and then King Boo who aims to turn him into a painting like he did with Mario before.
* PullingThemselvesTogether: Luigi has to fight Greenies possessing suits of armor in the Treacherous Mansion; in most cases, he has to defeat them by knocking them over, causing the armor to break apart and making the ghost vulnerable. However, in the BossBattle with the Tough Possessor later, it can possess two -- and then three -- suits of armor at once, and if Luigi knocks only ''one'' down, it will put itself together quickly. To make the Tough Possessor vulnerable, [[spoiler:he has to knock them all down at the same time.]] (Unfortunately, once he manages to do that twice, it possesses one [[AttackOfTheFiftyFootWhatever gigantic suit of armor...]]



* RollingPinOfDoom: This is one weapon that Greenies use in the game, mostly in the kitchen of the Gloomy Manor, a place you'd likely expect to find a rolling pin; they tend to use weapons that fit the place they're in.



* SaveGameLimits: An interesting variant, in that you can't COPY the save files. You can save three of them, continue at any time, save after any mission and delete them, but for whatever reason the copy functionality doesn't exist.
* SaveTheWorldClimax: The game's story goes from Luigi having to prevent Ghosts from causing chaos in Evershade Valley to stopping the entire dimension from collapsing.
* ScaryJackInTheBox: There are plenty of them, and it's made worse by [[https://www.youtube.com/watch?v=ps7sspaU0ww this theme/laugh]] that plays when you activate them.



* ShiftingSandLand: The Old Clockworks [[HailfirePeaks combine]] this trope with EternalEngine and BigBoosHaunt. Sand can be absorbed with the Poltergust 5000, but there are other dangers to watch for (such as ghosts disguised as mummies). The boss is the Overset Possessor, which takes control of the topmost floor's clock.
* ShockwaveClap: Slammers use this as an attack.



* SongsInTheKeyOfPanic: The game does this all the time. The bonus missions all have three versions of the theme, with the last being at three times the speed to go with the increased number of ghosts and tense atmosphere. And the bosses do this too, with the last phase having super sped up music to go with the TurnsRed feel. There's also the 'you are going to die soon' music used in the multiplayer's Rush Mode, which feels even more urgent as the timer goes down. The one odd subversion is the Tough Possessor fight, where the music actually slows right down for the final phase to go with the AttackOfTheFiftyFootWhatever feel.



* StompyMooks: The possessed suits of armour controlled by the Tough Possessor are like this. Their maces hitting the floor when they attempt to hit Luigi only make things even louder.



* SuperSpit: Gobbers' main method of attack is spitting goo at Luigi. It damages you if it falls on top of him, or it can fall on the floor, which you can slip on.



* SwallowTheKey: Luigi has to deal with the playful yet mischievous Polterpup, who eats the items he needs to progress in [[RuleofThree three different levels]]. Each level ends with Luigi finally capturing Polterpup after traversing the entire area and chasing the dog throughout said area. The first two times, Polterpup manages to escape captivity, thus setting up his additional appearances, but after the third time, Luigi gets the dog sealed up for good.



* TermsOfEndangerment: King Boo has quite a few for Luigi, referring to him as his 'old buddy'.

to:

* TermsOfEndangerment: King Boo has quite Just before the final battle, [[spoiler:King Boo]] taunts Luigi in a few very friendly-unfriendly way.
--> ''Hey, if it isn't my good buddy Luigi! Or is it Baby Luigi? I can't tell from here! Hey, remember when you [[spoiler:sealed me in a painting
for Luigi, referring to him as his 'old buddy'.all eternity]]? That was a laugh, I can tell you!''


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* TrouserNature: {{Lampshaded}}. Luigi occasionally needs to take large items (often being half of Luigi's size) back to the Bunker. One time, when you're taking three of them back to a level, E. Gadd chuckles and says "It's a good thing you have such deep pockets in those overalls!"


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* VictoryPose: He'll start off with a happy leap into the air (complete with streamers). Then once the Results screen tallies his earnings and stats, he'll shrug or dance depending on the rank.


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* VoodooShark: Luigi uses E. Gadd's teleport system called The Pixelator to go from his bunker to each level, and regardless of where Luigi's at, he can always be pixelated back at the level's end. At some points, the game features {{Escort Mission}}s where you need to [[PhantomZonePicture rescue E. Gadd's Toad employees from paintings]] so they can be pixelated back as well. However, you still need to escort them to specific points so they can be pixelated out, a problem Luigi doesn't have to deal with. E. Gadd tries to justify it by saying he can't pixelate two characters at the same time, and you need to escort the Toad to his own Pixelator Screen before Luigi can get teleported out, and this is a Voodoo Shark in two ways. First, at no point is it explained why E. Gadd can't simply pixelate them one at a time. Second, the final escort mission has you rescuing two Toads, and they use their Pixelator Screen at the same time.

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Massive example crosswicking. I'll continue tomorrow. ^_^


* AbsurdlyLongStairway: The second boss is located at the top of twenty sets of three staircases. Pick one of three, and either keep climbing, or slide all the way back to the beginning. Once you finally get to the top, the boss ghost clearly has a sick sense of humor, as it possesses a flight of stairs to fight Luigi with.
* AchievementMockery: The multiplayer mode gives achievements to everyone at the end of each level, based on what they did the most of or did particularly well. Anyone who doesn't get any other type of award gets one of a few mocking achievements, such as 'Prettiest Wallflower' and '[[Literature/TheHitchhikersGuideToTheGalaxy Mostly Harmless]]'.



* AlwaysCheckBehindTheChair: The game has lots and lots of treasure and [[MoneySpider Gold Greenies]] hidden in things like furniture, walls and other random decorations. And once you've done that, get out the Dark Light Device, because it turns out a lot of treasure is invisible unless you shine the light on it for a while and then vacuum the Spirit Balls that appear. It's especially true of the [=ScareScraper=], in which every room has at least two invisible objects, a whole bunch of hidden money and goodies and likely a key or two in completely random locations.



* AnimateInanimateObject: The Possessors, which can turn a normal object (mostly non living ones) into this. Like frozen ponds, clocks, [[AnimatedArmour suits of armour]] and '''staircases'''. And those stairs then roar at Luigi before lunging at him.



* BigBoosHaunt: In a sequel to ''Luigi's Mansion'', what do you expect? The first area, Gloomy Manor, is just a typical haunted house, but the others are a [[HailfirePeaks cross]] between this and other classic videogame settings.

to:

* BigBoosHaunt: In Unlike the first game, which took place inside a sequel single mansion, this game has multiple haunted buildings for Luigi to ''Luigi's Mansion'', what do you expect? explore. The first area, Gloomy Manor, one is just a typical haunted house, but the others are a rest of them [[HailfirePeaks cross]] between combine this and trope]] with other classic videogame settings.VideogameSettings such as ShiftingSandLand and SlippySlideyIceWorld.



* BossArenaIdiocy:
** The Big Boo in Treacherous Mansion can be broken apart by spiky objects... and there's a giant train with a drill on the front going around a track nearby for you to fling the boss at. And despite the Boos being unable to be caught in the Poltergust, said train just happens to have a bunch of circus animal style cages lying open as the the rest of its carriages, providing a nice convenient place to trap the ghosts in.
** The Tough Possessor would be entirely invincible with its suit of armour possessing shenanigans and stuff... except the room just happens to have two infinite respawning carpets on the floor that you can suck away to trip the knights up with. And when it possesses a giant suit of armour... the two carpets are perfectly placed to trip the giant knight up in one go.
* BossBonanza: The game normally has one boss per area (not counting {{miniboss}}es), but TheVeryDefinitelyFinalDungeon, Treacherous Mansion, has three. The mansion's fourth mission is initially passed off as the final battle with [[BigBad King Boo]], but [[BaitAndSwitchBoss Big Boo shows up in his place]]. After defeating him, Luigi has to fight off [[MultiMookMelee a horde of ghosts]] in the next mission. After that, the sixth mission looks like the true final battle. Luigi enters the paranormal portal and [[FinalBossNewDimension ends up in King Boo's dimension]], but again, King Boo doesn't show. Instead, he must fight the Tough Possessor. Luigi defeats him and grabs the [[DismantledMacguffin final Dark Moon piece]], but when [[MissionControl E. Gadd]] tries to teleport him out, King Boo hijacks the Pixelator and sucks him back in, and the FinalBoss battle begins for real.



* BossOnlyLevel: The boss missions qualify, with the exception of the Haunted Towers boss, which has a time-consuming staircase puzzle before the fight.

to:

* BossOnlyLevel: The boss All bosses except Harsh Possessor and Overset Possessor are fought in missions qualify, with the exception of the Haunted Towers boss, which solely devoted to their battles. The mission leading to Harsh Possessor has a time-consuming long staircase puzzle that takes a while to navigate before reaching the fight.whereabouts of the boss, while the mission leading to Overset Possessor requires Luigi to climb the Clock Tower in order to meet the boss at the top. For the remaining bosses, no demanding effort prior to the battle is required.



* CallASmeerpARabbit: The ghost dog is similarly shaped to Poochy, including the lack of ears. It seems that dogs in the Mushroom Kingdom are ear-less animals.



* CheckpointStarvation: The game has no mid-level checkpoints whatsoever and levels can take over half an hour on the first playthrough. The game isn't particularly difficult, but if you're playing poorly and getting unlucky with heart drops...



* ClockworksArea: Old Clockworks, being an old clock factory, is filled with clocks and moving gears Luigi has to cross.

to:

* ClockworksArea: Old Clockworks, being an old clock factory, is filled with clocks and moving gears Luigi has to cross.cross, and there's NoOSHACompliance. The ClockTower entrance is blocked since the hands of the clock barring the passage are missing, and Luigi has to get through the factory's dangerous gears and clocks to retrieve them.



* ColorCodedStones: There are thirteen gemstones in each of its five areas, color-coded based on the "theme" of the mansion. Gloomy Manor, which has purple spiders, has purple amethysts; the botanical Haunted Towers has green emeralds; the desert-like Old Clockworks has red rubies; Secret Mine, the snowy region, has blue sapphires, and the diamonds in Treacherous Mansion are as white as [[BigBad King Boo.]]



* CowardlyBoss: The Overset Possessor combines this with FlunkyBoss. The arena is on a huge clock, and the Boss hides inside, sending a bunch of Mooks after you; defeating them causes the hand to move, and a new set of Mooks to appear. However, the Overset Possessor himself comes out after you defeat the ones at the four o'clock, eight o'clock, and midnight positions, and he's vulnerable then; like all the Possessors he has to be hit with the Poltergust three times to defeat.



* ExorcistHead: Parodied. In the Haunted Towers, there's a [[CreepyDoll doll]] in the middle of a room that turns its head to face you. If you walk counterclockwise around it, its head unscrews and falls off.



* FluorescentFootprints: Luigi can use the [[SeeTheInvisible Dark-Light Device]] to track the pawprints of the ghost dog Polterpup and, in the latter game, the ghost cat Polterkitty.



* FreeSamplePlotCoupon: E. Gadd explains what the Dark Moon is and what happened to it, then reveals that he already found the first piece near the Bunker.

to:

* FreeSamplePlotCoupon: E. Gadd explains what The titular [[RestrainingBolt Dark Moon]] is shattered into 6 pieces by [[ItsPersonal a vengeance-seeking King Boo]], who then entrusts 5 of the shards to 5 [[DemonicPossession Possessor ghosts]] each. When Dark Moon is shards are collected and what happened to it, then reveals purified, the fog that he already found fell over Evershade Valley after the first piece Dark Moon's destruction lightens up to reveal the next area where the other shard is. Thank goodness one of the shards landed near E. Gadd's Bunker to get the Bunker.adventure started.
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Fixing broken links


** The music that plays in the [[http://youtu.be/X11LUBv5d90 Garage]] and [[http://youtu.be/XcEsE-2NWlA Haunted Graveyard]] certainly qualify.
** [[https://www.youtube.com/watch?v=VmdyeXnJe6A Distant Piano]], which is odd because the actual Library Piano it's supposed to be a distant version of is rather catchy and not at all scary.

to:

** The music that plays in the [[http://youtu.be/X11LUBv5d90 [[https://www.youtube.com/watch?v=wDfbSQ-T5qk Garage]] and [[http://youtu.be/XcEsE-2NWlA [[https://www.youtube.com/watch?v=IRUrrn2-NNA Haunted Graveyard]] certainly qualify.
** [[https://www.youtube.com/watch?v=VmdyeXnJe6A com/watch?v=yFJp7CnuWi4 Distant Piano]], which is odd because the actual Library Piano it's supposed to be a distant version of is rather catchy and not at all scary.



** [[https://www.youtube.com/watch?v=dW073cZERYI Gloomy Manor]] has a bass clarinet melody accompanied by piano and plucked strings.
** [[https://www.youtube.com/watch?v=CrPv3QIk3w0 Haunted Towers]] has a pan flute melody accompanied by low strings, marimba, and a tribal drumbeat to create a more adventurous atmosphere.
** [[https://www.youtube.com/watch?v=_odtsLngYHg Old Clockworks]] has a harpsichord melody and pipe organ harmony to create a more classical and refined atmosphere. [[https://www.youtube.com/watch?v=ZywFZarLh1M Clockwork Ruins]], on the other hand, is an Egyptian-style remix, fitting for the buried mummy-filled environment.
** [[https://www.youtube.com/watch?v=KCO8nTXQB10 Secret Mine]] has the melody played on bells and a quiet electric bass harmony to create a mysterious atmosphere.
** [[https://www.youtube.com/watch?v=MLSIJEgjRrM&list=PLz5gUls4mkX8K_maB6fR-YJqqaCPtx44E&index=37 Treacherous Mansion]] has an ominous woodwinds and strings melody to evoke a lurking danger.

to:

** [[https://www.youtube.com/watch?v=dW073cZERYI com/watch?v=jMEAv3PJjO0 Gloomy Manor]] has a bass clarinet melody accompanied by piano and plucked strings.
** [[https://www.youtube.com/watch?v=CrPv3QIk3w0 com/watch?v=tomMhB3FwZw Haunted Towers]] has a pan flute melody accompanied by low strings, marimba, and a tribal drumbeat to create a more adventurous atmosphere.
** [[https://www.youtube.com/watch?v=_odtsLngYHg com/watch?v=FgQcEpy38Jk Old Clockworks]] has a harpsichord melody and pipe organ harmony to create a more classical and refined atmosphere. [[https://www.youtube.com/watch?v=ZywFZarLh1M com/watch?v=REZeNAmvWLs Clockwork Ruins]], on the other hand, is an Egyptian-style remix, fitting for the buried mummy-filled environment.
** [[https://www.youtube.com/watch?v=KCO8nTXQB10 com/watch?v=5LwIWlO12yQ Secret Mine]] has the melody played on bells and a quiet electric bass harmony to create a mysterious atmosphere.
** [[https://www.youtube.com/watch?v=MLSIJEgjRrM&list=PLz5gUls4mkX8K_maB6fR-YJqqaCPtx44E&index=37 com/watch?v=NEU4yujKMl4 Treacherous Mansion]] has an ominous woodwinds and strings melody to evoke a lurking danger.
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TRS cleanup


* AbsenteeActor: Bowser's nowhere to be seen, not even as a costume like last time.
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* ShooOutTheClowns: Once Luigi gains access to Treacherous Mansion, the Toads have all been found and Polterpup is captured and ''stays'' captured. The scares become more and more frequent along with the danger.
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* BigBoosHaunt: In a sequel to ''Luigi's Mansion'', what do you expect? The first area, Gloomy Manor, is just a typical haunted house, but the others are a [[HailfirePeaks cross]] between this and other classic VideogameSettings.

to:

* BigBoosHaunt: In a sequel to ''Luigi's Mansion'', what do you expect? The first area, Gloomy Manor, is just a typical haunted house, but the others are a [[HailfirePeaks cross]] between this and other classic VideogameSettings.videogame settings.
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* TheVeryDefinitelyFinalDungeon: Treacherous Mansion. It's a huge castle-like structure suspended on a tiny piece of land above a gigantic ravine/waterfall, which also happens to be a museum based on the earlier levels in the game.

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* TheVeryDefinitelyFinalDungeon: Treacherous Mansion. It's a huge castle-like structure suspended on a tiny piece of land above a gigantic ravine/waterfall, which also happens to be [[AllTheWorldsAreAStage a museum based on the earlier levels in the game.game]].
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* FurryReminder: The final battle of Luigi's Mansion: Dark Moon [[PlayingWithATrope plays with this]] as more of a {{Mook}} Reminder. [[spoiler:To defeat King Boo, you have to [[ExploitedTrope take advantage]] of the fact that, as a Boo, he'll follow you when you're not watching him and stop in place when you are.]]

to:

* FurryReminder: The final battle of Luigi's Mansion: Dark Moon [[PlayingWithATrope plays with this]] as more of a {{Mook}} Reminder. [[spoiler:To defeat King Boo, you have to [[ExploitedTrope take advantage]] of the fact that, as a Boo, he'll follow you when you're not watching him and stop in place when you are.]]
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Added DiffLines:

* FurryReminder: The final battle of Luigi's Mansion: Dark Moon [[PlayingWithATrope plays with this]] as more of a {{Mook}} Reminder. [[spoiler:To defeat King Boo, you have to [[ExploitedTrope take advantage]] of the fact that, as a Boo, he'll follow you when you're not watching him and stop in place when you are.]]
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* BackgroundMusic: Lampshaded. Luigi will hum what is actually the background music in an attempt to maintain morale.
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While I'm still around, more fixes to terminology and the Korean title is also Luigi's Mansion: Dark Moon.


''Luigi's Mansion: Dark Moon'' (''Luigi's Mansion 2'' in other language versions and was tentatively titled as such in the American version) is a {{video game}} on the UsefulNotes/{{Nintendo 3DS}}, and a sequel to the UsefulNotes/NintendoGameCube launch title, ''[[VideoGame/LuigisMansion Luigi's Mansion]]''. It was developed by Creator/NextLevelGames, who previously collaborated with Nintendo on ''VideoGame/PunchOut'' for the UsefulNotes/{{Wii}}, and was released in North America on March 24, 2013.

to:

''Luigi's Mansion: Dark Moon'' (''Luigi's Mansion 2'' in other Japanese, Chinese and European language versions and was tentatively titled as such in the American version) is a {{video game}} on the UsefulNotes/{{Nintendo 3DS}}, and a sequel to the UsefulNotes/NintendoGameCube launch title, ''[[VideoGame/LuigisMansion Luigi's Mansion]]''. It was developed by Creator/NextLevelGames, who previously collaborated with Nintendo on ''VideoGame/PunchOut'' for the UsefulNotes/{{Wii}}, and was released in North America on March 24, 2013.



* DubNameChange: Outside of America, the Poltergeist bosses are known as Boffins, the [=ScareScraper=] is called Thrill Tower, several [=ScareScraper=] boss ghosts have different names, and some of the levels have different names (such as the final boss, which is changed from "[[spoiler:A Nightmare To Remember]]" to the straight-up "[[spoiler:Shatter The Illusion]]"). Even some of the rooms have different names, despite mostly being straightforward. Can throw one off a bit when consulting a text-only walkthrough.

to:

* DubNameChange: Outside of America, In the British English localization, the Poltergeist bosses are known as Boffins, the [=ScareScraper=] is called Thrill Tower, several [=ScareScraper=] boss ghosts have different names, and some of the levels have different names (such as the final boss, which is changed from "[[spoiler:A Nightmare To Remember]]" to the straight-up "[[spoiler:Shatter The Illusion]]"). Even some of the rooms have different names, despite mostly being straightforward. Can throw one off a bit when consulting a text-only walkthrough.



* NumberedSequels: Outside America.

to:

* NumberedSequels: Outside America.In the Japanese, Chinese and European language versions.



* OddNameOut: The only game in the series that does not have a numerical digit, though it did outside of North America.

to:

* OddNameOut: The only game in the series that does not have a numerical digit, though it did outside of North America.in the Japanese, Chinese and European language versions.



* PunnyName: Like last time, all the Boos have puns for names. Several of the levels do as well, such as A-5 (A Sticky Situation), C-5 (Piece At Last), and the final boss ([[spoiler:A Nightmare To Remember]], at least in America).

to:

* PunnyName: Like last time, all the Boos have puns for names. Several of the levels do as well, such as A-5 (A Sticky Situation), C-5 (Piece At Last), and the final boss ([[spoiler:A Nightmare To Remember]], at least in America).American English).
Is there an issue? Send a MessageReason:
NTSC and PAL are not applicable for handheld systems like the 3DS.


''Luigi's Mansion: Dark Moon'' (''Luigi's Mansion 2'' in other language versions and was tentatively titled as such in the NTSC version) is a {{video game}} on the UsefulNotes/{{Nintendo 3DS}}, and a sequel to the UsefulNotes/NintendoGameCube launch title, ''[[VideoGame/LuigisMansion Luigi's Mansion]]''. It was developed by Creator/NextLevelGames, who previously collaborated with Nintendo on ''VideoGame/PunchOut'' for the UsefulNotes/{{Wii}}, and was released in North America on March 24, 2013.

to:

''Luigi's Mansion: Dark Moon'' (''Luigi's Mansion 2'' in other language versions and was tentatively titled as such in the NTSC American version) is a {{video game}} on the UsefulNotes/{{Nintendo 3DS}}, and a sequel to the UsefulNotes/NintendoGameCube launch title, ''[[VideoGame/LuigisMansion Luigi's Mansion]]''. It was developed by Creator/NextLevelGames, who previously collaborated with Nintendo on ''VideoGame/PunchOut'' for the UsefulNotes/{{Wii}}, and was released in North America on March 24, 2013.
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None

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* PostFinalLevel: The final mansion is the Treacherous Mansion, but after clearing it, Luigi is transported to King Boo's Illusion for the last showdown.
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** There's something like this in the D3 mission. At one point, Luigi has to defeat [[spoiler:a Super Greenie, a Super Slammer, and a Super Gobber]] to gain access to a door. [[spoiler:The Super Gobber is the one to watch out for. It has 300 HP (as opposed to most Super Gobbers, who have 200) and is harder to hurt. In fact, the only reason this isn't ''literally'' a BossInMookClothing is because the Vault does not distiguish it from other Super Gobbers]].

to:

** There's something like this in the D3 mission. At one point, Luigi has to defeat [[spoiler:a Super Greenie, a Super Slammer, and a Super Gobber]] to gain access to a door. [[spoiler:The Super Gobber is the one to watch out for. It has 300 HP (as opposed to most Super Gobbers, who have 200) and is harder to hurt. In fact, the only reason this isn't ''literally'' a BossInMookClothing is because the Vault does not distiguish distinguish it from other Super Gobbers]].
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* NightmarishNursery: the Rumpus Room in Haunted Towers. It's a playroom containing a CreepyDoll that follows Luigi's gaze by [[ExorcistHead rotating its head to any angle]], some {{Scary Jack in the Box}}es that do an EvilLaugh, and a CreepyDollhouse that, when looked into, [[RecursiveReality gives the player another third person view of Luigi]] instead of the first person view you usually get when looking into things.
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There's no such thing as an "American language". All contemporary languages spoken in the Americas (English, French, Spanish, Portuguese and Dutch) are European. I take it as you meant to say the NTSC region, yes?


''Luigi's Mansion: Dark Moon'' (''Luigi's Mansion 2'' in other language versions and was tentatively titled as such in American languages) is a {{video game}} on the UsefulNotes/{{Nintendo 3DS}}, and a sequel to the UsefulNotes/NintendoGameCube launch title, ''[[VideoGame/LuigisMansion Luigi's Mansion]]''. It was developed by Creator/NextLevelGames, who previously collaborated with Nintendo on ''VideoGame/PunchOut'' for the UsefulNotes/{{Wii}}, and was released in North America on March 24, 2013.

to:

''Luigi's Mansion: Dark Moon'' (''Luigi's Mansion 2'' in other language versions and was tentatively titled as such in American languages) the NTSC version) is a {{video game}} on the UsefulNotes/{{Nintendo 3DS}}, and a sequel to the UsefulNotes/NintendoGameCube launch title, ''[[VideoGame/LuigisMansion Luigi's Mansion]]''. It was developed by Creator/NextLevelGames, who previously collaborated with Nintendo on ''VideoGame/PunchOut'' for the UsefulNotes/{{Wii}}, and was released in North America on March 24, 2013.
Is there an issue? Send a MessageReason:
None


''Luigi's Mansion: Dark Moon'' (''Luigi's Mansion 2'' outside of North America) is a {{video game}} on the UsefulNotes/{{Nintendo 3DS}}, and a sequel to the UsefulNotes/NintendoGameCube launch title, ''[[VideoGame/LuigisMansion Luigi's Mansion]]''. It was developed by Creator/NextLevelGames, who previously collaborated with Nintendo on ''VideoGame/PunchOut'' for the UsefulNotes/{{Wii}}, and was released in North America on March 24, 2013.

to:

''Luigi's Mansion: Dark Moon'' (''Luigi's Mansion 2'' outside of North America) in other language versions and was tentatively titled as such in American languages) is a {{video game}} on the UsefulNotes/{{Nintendo 3DS}}, and a sequel to the UsefulNotes/NintendoGameCube launch title, ''[[VideoGame/LuigisMansion Luigi's Mansion]]''. It was developed by Creator/NextLevelGames, who previously collaborated with Nintendo on ''VideoGame/PunchOut'' for the UsefulNotes/{{Wii}}, and was released in North America on March 24, 2013.
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None


* AllTheWorldsAreAStage: Treacherous Mansion, as some of its exhibition areas evoke the settings of the previous levels.

to:

* AllTheWorldsAreAStage: The final dungeon is Treacherous Mansion, as some of its exhibition areas evoke a musem which has rooms with themes corresponding to the settings of the four previous levels.areas, plus some themes not seen up to that point.
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* AscendedMeme: The elevator music that plays in the elevator at the start of the first boss battle is a remix of the [[https://www.youtube.com/watch?v=sOhMmVeNd0M pause menu music]] from ''VideoGame/MarioStrikersCharged''; many commenters noted at the time of ''Strikers'' release how much it sounded like Elevator Muzak.

to:

* AscendedMeme: The elevator music that plays in the elevator at the start of the first boss battle is a remix of the [[https://www.youtube.com/watch?v=sOhMmVeNd0M pause menu music]] from ''VideoGame/MarioStrikersCharged''; many commenters noted at the time of ''Strikers'' release how much it sounded like Elevator Muzak. Not coincidentally, both games were developed by Next Level Games.

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* AscendedMeme: The elevator music that plays in the elevator at the start of the first boss battle is a remix of the [[https://www.youtube.com/watch?v=sOhMmVeNd0M pause menu music]] from ''VideoGame/MarioStrikersCharged''; many commenters noted at the time of ''Strikers'' release how much it sounded like Elevator Muzak.



** The elevator music that briefly plays at the end of the [[https://www.youtube.com/watch?v=fyBxOw1gJUE&t=1m27s E3 2012 trailer]] is the [[https://www.youtube.com/watch?v=FTYsaFq4j_E pause menu music]] from ''[[VideoGame/SuperMarioStrikers Super Mario Strikers Charged]]'', which Next Level Games also made.

to:

** The elevator music that briefly plays at the end of the [[https://www.youtube.com/watch?v=fyBxOw1gJUE&t=1m27s E3 2012 trailer]] is the [[https://www.youtube.com/watch?v=FTYsaFq4j_E com/watch?v=sOhMmVeNd0M pause menu music]] from ''[[VideoGame/SuperMarioStrikers Super Mario Strikers Charged]]'', which Next Level Games also made.
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* UnintentionallyUnwinnable: The Thrill Tower[=/ScareScraper=] if a necessary key fails to spawn. There's also the story from [[http://nintendo3dsdaily.com/nintendoarticles/should-nintendo-release-a-patch-for-luigis-mansion-dark-moon/ this article's comments]] of someone who managed to quit between the [[spoiler:Tough Possessor and final battle]] and find themselves locked out of [[spoiler:the final boss and ending]] as a result.

to:

* UnintentionallyUnwinnable: UnintentionallyUnwinnable:
**
The Thrill Tower[=/ScareScraper=] if a necessary key fails to spawn. There's also the story from [[http://nintendo3dsdaily.com/nintendoarticles/should-nintendo-release-a-patch-for-luigis-mansion-dark-moon/ this article's comments]] of someone who managed to quit between the [[spoiler:Tough Possessor and final battle]] and find themselves locked out of [[spoiler:the final boss and ending]] as a result.result.
** You can lock yourself out of Treacherous Mansion if you play around with ghosts, teleporters, and objects in the Nautical Exhibit. But you have to be really, really trying to pull this one off.

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