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** The soldiers heard over the radio in ''The Parish'' will eventually remark about seeing small arms fire across the river (i.e. the survivors) if you let their dialogue go on long enough. As of the ''Last Stand'' update, using the radio after this point will change the survivors' and soldiers' dialogue accordingly, with the survivor shouting for them to wait and one of the soldiers telling the chopper pilot to stand down.

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* BoomHeadshot: Played straight, to YourHeadAsplode levels with common infected is you use a caliber bigger than pistol ammo. Mercilessly averted with the Tank, which takes no extra damage from headshots.

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* BoomHeadshot: Played straight, to YourHeadAsplode levels with common infected is you use a caliber bigger than pistol ammo. Headshots instantly kill Common Infected and deal greatly increased damage to Specials, and on higher difficulties and Realism most Infected take reduced damage if shot in anywhere but the head. Mercilessly averted with the Tank, which takes no extra damage from headshots.


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* FatalFireworks: The finale of ''Dark Carnival'' gives players a number of fireworks boxes that function the same as gas cans, covering the ground in a hazard zone that ignites anything that walks into it. The spark jets on the stage can also set infected on fire when activated.
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** When playing single-player, Scavenge finales do not require you to collect all of the gas cans, to compensate for the survivor AI not being coded to do so.


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* InstructiveLevelDesign: ''Dead Center'' is set up in a way to teach players, both new and veterans from the original, about the new additions to the game:
** In the first area, melee weapons are available right from the start and a Magnum is set to spawn early on, giving players access to the new secondaries immediately. Additionally, bile jars very frequently spawn in hotel rooms and can be dropped by the Hazmat Infected that often show up, and the stage being set in a burning building means [[NewWeaponTargetRange you can make good use of them by chucking them off the building or into a fire and watching the Infected eagerly run to their deaths]]. Adrenaline shots and a defibrillator are likewise guaranteed to spawn.
** The second area includes a gun shop that gives players a convenient way to try out any weapon in the game, including the new additions (but not the ''Counter-Strike'' weapons since those came after), and also gives access to laser sights. You also get to fight a crescendo event right after to test out your new gun.
** Because the campaign is set in broad daylight, all Witches will spawn in wandering mode, showing off their new behavior.
** The finale is a Scavenge level, showing off the new game mode.

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** The Lone Gunman mutation operates on the opposite principle of Last Man on Earth: you're still on your own, but instead of Special Infected, all you fight are Common Infected and Boomers. Your only weapon in this mode is a Magnum pistol and Common Infected deal greatly increased damage, so you'll need to make every shot count and not get puked on.



* KillItWithFire: Molotov cocktails, gas cans, and incendiary ammo packs. Very useful against Tanks and Witches, as not only does it deal continuous damage until death (or until the Tank wades into a body of water), it slows them down[[note]]A Witch will only run as fast as a healthy Survivor, and a Tank slows down to an injured Survivor's pace[[/note]]. Also great against hordes, as fire kills Common Infected instantly.

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* KillItWithFire: Molotov cocktails, gas cans, and incendiary ammo packs. Very useful against Tanks and Witches, as not only does it deal continuous damage until death (or until the Tank wades into a body of water), it slows them down[[note]]A Witch will only run as fast as a healthy Survivor, and a Tank slows down to an injured Survivor's pace[[/note]]. Also great against hordes, as fire kills Common Infected instantly. Additionally, burning Tanks in the finale of "Hard Rain" will eventually be extinguished by the rain, and incendiary ammo only ignites Special Infected for a limited duration (enough to kill most Special Infected, but Tanks and Witches can outlive the burning).

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** The Last Man on Earth mutation alters the special infected behavior where they will back off once they reduce your health to zero (the player automatically revives for this mode) so that you can regain your bearings. Witches and Tanks are exempt from this.

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** The Last Man on Earth mutation alters the special infected behavior where where, if you get pinned by a Smoker, Hunter, Jockey, or Charger, they will back off once they reduce your health to zero (the and the player the player automatically revives for this mode) in black-and-white mode so that you can regain your bearings. Witches and Tanks are exempt from this.However, this mercy is not given if you get incapacitated by any other means.



** If a survivor is trying to help an incapacitated teammate up, the process will normally be interrupted if either survivor is hit by a Common Infected. AI survivors are not subject to this, and can get you back on your feet even with a horde wailing on them (or you).



** If a survivor is trying to help an incapacitated teammate up, the process will normally be interrupted if either survivor is hit by a Common Infected. Bots are not subject to this, and can get you back on your feet even with a horde wailing on them.



* DeusAxMachina: Fire axes are understandably a fairly common melee weapon, given that you're trudging through the remnants of civilization. They have a fairly slow swing rate, but the widest range in the game, making them excellent for chopping down hordes.



* MolotovCocktail: Practically a staple of the series, and essential to block off an infected access route.

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* MolotovCocktail: Practically a staple of the series, and essential to block off an infected access route.routes. Also great for chipping away at Tanks and the occasional Witch.


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* SniperRifle: A proper sniper rifle appears in addition to the Hunting Rifle from the first game. As expected, it has pinpoint accuracy when scoped in or when fired from a stationary position and deals decently high damage (enough to take out common Infected with a single hit below Expert), and also has a decent clip size, making it usable for firing into crowds at close range as well. The Last Stand update, which enables the ''Counter-Strike'' weapons for all regions, also gives access to the Steyr Scout and AWP, both of which also have excellent stopping power (with the AWP in particular having the highest damage per shot in the game), but being bolt-action rifles, both are very slow to fire, making them less efficient at close range.
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* RuleOfCool: In contrast to the previous game's more grounded finales, the finales for this game can sometimes stray into the absurdely awesome.
** In "Dead Center", the finale involves the survivors fuelling up a [[CoolCar stunt car]] and proceeding to drive it through the mall's front doors and [[CarFu the zombie horde]].
** Then, in "Dead Carnival", the survivors have to defend against the zombie horde whilst using a ''[[PowerOfRock rock concert]]'' to attract a nearby rescue helicopter. The music even changes to a appropriate remix of the Tank Theme once the Tanks show up!
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* GolfClubbing: Added with ''The Passing''. And it has the same attributes as the {{Katana|sAreJustBetter}} to boot, and just like in ''VideoGame/TeamFortress2'', it can decapitate if you aim high (you even get an achievement for beheading enough zombies with one). Unfortunately, for official campaigns, it's only found in that campaign.

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* GolfClubbing: Added with ''The Passing''. And it has the same attributes as the {{Katana|sAreJustBetter}} to boot, and just like in ''VideoGame/TeamFortress2'', it can decapitate if you aim high (you even get an achievement for beheading enough zombies with one). Unfortunately, for official campaigns, it's it was only found in that campaign.campaign until the Last Stand update.
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* GolfClubbing: And it has the same attributes as the {{Katana|sAreJustBetter}} to boot, and just like in ''VideoGame/TeamFortress2'', it can decapitate if you aim high (you even get an achievement for beheading enough zombies with one). Unfortunately, for official campaigns, it's only found in ''The Passing''.

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* GolfClubbing: Added with ''The Passing''. And it has the same attributes as the {{Katana|sAreJustBetter}} to boot, and just like in ''VideoGame/TeamFortress2'', it can decapitate if you aim high (you even get an achievement for beheading enough zombies with one). Unfortunately, for official campaigns, it's only found in ''The Passing''.that campaign.



* InstrumentOfMurder: Guitars as melee weapons. Functionally, it's roughly the same as the fire axe.
* KatanasAreJustBetter: Played with. Damage-wise, Katanas in the game aren't any better than other melee weapons due to all melee weapons doing the same amount of damage to zombies. The advantages the katana has, however, is its sharpness and consistent, wide swing. The "Four Swordsmen" mutation is all about these, being the only weapon available.

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* InstrumentOfMurder: Guitars as melee weapons. Functionally, it's roughly the same as the fire axe.
axe, though restricted to "Dark Carnival", "The Parish", and the ''[=L4D2=]'' port of "Dead Air".
* KatanasAreJustBetter: Played with. Damage-wise, Katanas in the game aren't any better than other melee weapons due to all melee weapons doing the same amount of damage to zombies. The advantages the katana has, however, is its sharpness sharpness, its relatively quick swing time, and consistent, consistent wide swing.swing letting you take care of swarms of zombies at once. The "Four Swordsmen" mutation is all about these, being the only weapon available.



* MacheteMayhem: Decently fast (only slower than the Nightstick), severs limbs like no one's business, and is decently common in certain campaigns. Now go pretend you're [[Franchise/FridayThe13th Jason Voorhees]] fighting zombies.

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* MacheteMayhem: Decently One of the better melee weapons available, as it's decently fast (only slower than the Nightstick), severs limbs like no one's business, and is decently relatively common in certain campaigns.the campaigns it shows up in. Now go pretend you're [[Franchise/FridayThe13th Jason Voorhees]] fighting zombies.



* MoreDakka: [[{{BFG}} The M60.]]
* TheMusketeer: It's possible to have a melee weapon as reserve instead of a pistol. Certain mods go even farther and give melee weapons their own unique inventory slot, allowing the survivor to carry the main gun, the sidearm ''and'' the melee weapon of their choice.

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* MoreDakka: The mounted miniguns have been replaced with noticeably-slower single-barreled M2 machine guns, but for personal use ''The Passing'' added [[{{BFG}} The M60.]]
the M60]], which carries 150 bullets, just one of which is enough to tear a regular zombie apart and which anything bigger doesn't last long against.
* TheMusketeer: It's possible to have a melee weapon as reserve instead of a pistol. Certain mods go even farther and give melee weapons their own unique inventory slot, allowing the survivor to carry the a main gun, the a sidearm ''and'' the a melee weapon of their choice.
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** Melee weapons always do [[FixedDamageAttack 5% of a Tank's maximum health per hit]] (meaning 20 melee hits will kill them). This doesn't amount to much on lower difficulties, but it's certainly a lot of HP on higher ones, where the Tank's HP is doubled from Normal to Advanced & Expert. Obviously, trying to get close to a Tank when it can instantly incapacitate you [[TooDumbToLive is usually a bad idea]], but being able to deal about 1,000 damage in 2 seconds without using ammo is something worth noting.

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** Melee weapons always do [[FixedDamageAttack [[PercentDamageAttack 5% of a Tank's maximum health per hit]] (meaning 20 melee hits will kill them). This doesn't amount to much on lower difficulties, but it's certainly a lot of HP on higher ones, where the Tank's HP is doubled from Normal to Advanced & Expert. Obviously, trying to get close to a Tank when it can instantly incapacitate you [[TooDumbToLive is usually a bad idea]], but being able to deal about 1,000 damage in 2 seconds without using ammo is something worth noting.
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** ''The Passing'' the Fallen Survivor, an infected man in militia gear who [[MetalSlime will run when attacked, has high health, is impervious to flames, and drops valuable items on death]]. There is also a Witch in a bridal dress.

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** ''The Passing'' has the Fallen Survivor, an infected man in militia gear who [[MetalSlime will run when attacked, has high health, is impervious to flames, and drops valuable items on death]]. There is also a Witch in a bridal dress.



** ''The Parish'' has infected riot cops, whose body armor makes them invincible to melee attacks as well as gunfire from the front.

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** ''The Parish'' has infected riot cops, whose body armor makes them invincible to melee attacks as well as gunfire and gunshots from the front.



* UnwinnableByDesign: One of the still-listed achievement is tied into the long-gone event Valve Gift Grab 2011.

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* UnwinnableByDesign: One of the still-listed achievement achievements is tied into the long-gone event Valve Gift Grab 2011.2011 event.



** Melee weapons always do 5% of a Tank's maximum health per hit (meaning 20 melee hits will kill them). This doesn't amount to much on lower difficulties, but it's certainly a lot of HP on higher ones. Obviously, trying to get close to a Tank when it can instantly incapacitate you [[TooDumbToLive is usually a bad idea]], but being able to deal about 1,000 damage in 2 seconds without using ammo is something worth noting.

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** Melee weapons always do [[FixedDamageAttack 5% of a Tank's maximum health per hit hit]] (meaning 20 melee hits will kill them). This doesn't amount to much on lower difficulties, but it's certainly a lot of HP on higher ones.ones, where the Tank's HP is doubled from Normal to Advanced & Expert. Obviously, trying to get close to a Tank when it can instantly incapacitate you [[TooDumbToLive is usually a bad idea]], but being able to deal about 1,000 damage in 2 seconds without using ammo is something worth noting.

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* TerrifiedOfGerms: Averted, the survivors don't mind being covered in zombie guts. Or fishing pills out of urinals.
** Nick plays it straight.

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* TerrifiedOfGerms: Averted, the survivors don't mind being covered in zombie guts. Or fishing pills out of urinals.
**
Nick plays it straight.



"I am NOT jumping into the- screw it, let's go." (In reference to the [[AbsurdlySpaciousSewer sewer]] on The Parish.)
* TheSmurfettePrinciple: Each group of survivors only has one female.
** While some might think that this is only done to appeal to the [[MostGamersAreMale largely male demographic]], this is actually [[JustifiedTrope justified]] via genetics. The gene for immunity is strongly hinted to be on the X-chromosome, meaning that males only have to receive one immune X-chromosome from their mother to be immune, while females have to have one from both their mother ''and'' their father. Hence, the much smaller proportion of immune females to immune males.
*** Though the justification is inadequate when noticing that the infected population is distributed pretty equally, not to mention the fact that the gender ratio of ''Specials'' are also 1:3.
*** Partially disproved by ''The Sacrifice'' comic, in which the carrier gene is said to come from the father, and not the mother, which wouldn't make sense from a chromosomal point of view (unless women can have Y-chromosomes).
*** Averted by Taito's arcade adaptation of this game called ''Left 4 Dead: Survivors'' where Coach and Francis were replaced by a Japanese school girl named Haruka Hirose.

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"I am NOT jumping into the- ah screw it, let's go." (In reference to the [[AbsurdlySpaciousSewer sewer]] New Orleans sewer on The Parish.)
* TheSmurfettePrinciple: TheSmurfettePrinciple:
**
Each group of survivors only has one female.
** While some might think that this
female. This is only done to appeal to the [[MostGamersAreMale largely male demographic]], this is actually [[JustifiedTrope justified]] via genetics. The gene for immunity is strongly hinted to be on in-universe by the X-chromosome, meaning that males only have to receive one immune X-chromosome from their mother to be immune, while females have to have one from both their mother ''and'' their father. Hence, genetics of the much smaller proportion of immune females to immune males.
*** Though the justification is inadequate when noticing that the infected population is distributed pretty equally, not to mention the fact that the gender ratio of ''Specials'' are also 1:3.
*** Partially disproved by ''The Sacrifice'' comic, in which
Green Flu: the carrier gene is said to come from the father, and not the mother, which wouldn't make sense from a chromosomal point of view (unless women can have Y-chromosomes).
***
mother.
**
Averted by Taito's arcade adaptation of this game called ''Left 4 Dead: Survivors'' Survivors'', where Coach and Francis were are replaced by a Japanese school girl named Haruka Hirose.girl, making for two females per group.
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* GenreSavvy: Nick asks the group, after they reach the hotel elevator in Dead Center, if anyone has been bitten. [[WrongGenreSavvy Not that he's on the right track asking this]], as they're all immune, the disease is airborne, and quite frankly there's a pretty low chance of them ''not'' getting bitten anyway.

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* GenreSavvy: Nick asks the group, after they reach the hotel elevator in Dead Center, if anyone has been bitten. [[WrongGenreSavvy Not that he's on the right track asking this]], as they're all immune, immune[[labelnote:+]]technically, asymptomatic carriers[[/labelnote]], the disease is airborne, has airborne mutations, and quite frankly there's a pretty low chance of them ''not'' getting bitten anyway.

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* GenreSavvy: Nick asks the group, after they reach the hotel elevator in Dead Center, if anyone has been bitten.

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* GenreSavvy: Nick asks the group, after they reach the hotel elevator in Dead Center, if anyone has been bitten. [[WrongGenreSavvy Not that he's on the right track asking this]], as they're all immune, the disease is airborne, and quite frankly there's a pretty low chance of them ''not'' getting bitten anyway.



** WrongGenreSavvy: The survivors are immune, the disease is airborne, and quite frankly there's a pretty low chance of them ''not'' getting bitten anyway.
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* EverythingsBetterWithPlushies: Of the [[http://store.valvesoftware.com/product.php?i=S0205 Tank]], [[http://store.valvesoftware.com/product.php?i=S0203 Hunter]], and [[http://store.valvesoftware.com/product.php?i=S0201 Boomer]]! Despite their hideous appearances in-game they make adorable plushies.
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TRS deemed def-only


* SpeedRun: How some players play Versus mode as survivors.
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* BaseballEpisode: The [[https://www.youtube.com/watch?v=fVtbLVPgGH4 Batter Up]] trailer shows the survivors fighting zombies in a baseball field, with commentators acting like it's a genuine game.

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* BaseballEpisode: The [[https://www.youtube.com/watch?v=fVtbLVPgGH4 Batter Up]] trailer shows the survivors fighting zombies in a baseball field, field[[note]]It's actually the concert arena from ''Dark Carnival'', the lighting and camera angles just hide this[[/note]], with commentators acting like it's a genuine game.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: One of the most common melee weapons is, understandably, the ubiquitous fire axe. It also has the widest swing range out of all melee weapons, making it great at chopping down hordes; this is balanced out by its slow swing rate.
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(minor edit)


[[caption-width-right:330:[[CloudCuckooLander Ellis]], [[TeamDad Coach]], [[TeamMom Rochelle]] and [[LoveableRogue Nick.]]]]

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[[caption-width-right:330:[[CloudCuckooLander Ellis]], [[TeamDad Coach]], [[TeamMom Rochelle]] and [[LoveableRogue Nick.]]]]
Nick]].]]
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chained sinkhoel removal


[[caption-width-right:330:[[CloudCuckooLander Ell]][[MrFanservice is]], [[TeamDad Co]][[ReligiousBruiser ach]], [[TheGenericGuy Roch]][[TeamMom elle]] and [[DeadpanSnarker Ni]][[LoveableRogue ck.]]]]

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[[caption-width-right:330:[[CloudCuckooLander Ell]][[MrFanservice is]], Ellis]], [[TeamDad Co]][[ReligiousBruiser ach]], [[TheGenericGuy Roch]][[TeamMom elle]] Coach]], [[TeamMom Rochelle]] and [[DeadpanSnarker Ni]][[LoveableRogue ck.[[LoveableRogue Nick.]]]]
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Please take a look at the [[Characters/Left4Dead character sheet]] to learn more about the characters (both living and undead) and the ShoutOut page for countless [[ShoutOut/Left4Dead pop culture references]].

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Please take a look at the [[Characters/Left4Dead character sheet]] to learn more about the characters (both living human and undead) infected) and the ShoutOut page for countless [[ShoutOut/Left4Dead pop culture references]].
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Please take a look at the [[Characters/Left4Dead character sheet]] to learn more about the characters and the ShoutOut page for countless [[ShoutOut/Left4Dead pop culture references]].

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Please take a look at the [[Characters/Left4Dead character sheet]] to learn more about the characters (both living and undead) and the ShoutOut page for countless [[ShoutOut/Left4Dead pop culture references]].
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Wrong use of trope. This is Guns Akimbo.


* DualWielding: If a player has the P220 pistol and finds a second one, the two pistols together can be dual-wielded. The second pistol will be a Glock 26 instead of a P220. Dual pistols double the player's available pistol magazine to 30 rounds and increases the maximum rate of fire from 300 to 600 RPM.
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TRS wick cleaningRare Guns has been cut


* RareGuns: The Desert "Cobra", SPAS-12 and SCAR-L in ''Left 4 Dead 2''. The starting pistol, a SIG Sauer P220, is also stated in the commentary to be extensively customized[[note]]overall a P220 with the barrel, slide, and magazine capacity of the compact P228, and a custom two-tone finish[[/note]], as is the Glock[[note]]essentially the subcompact Glock 26, with a custom slide elongated to the length of the full-size Glock 17's and an extended, steel-colored magazine[[/note]].
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not an example


* {{Machinima}}: Machinima/ProfoundMomentsInLeft4Dead2.
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Up To Eleven is a defunct trope


** Lone Gunman takes it UpToEleven by surpassing Expert damage even on Easy (ANY damage at all is game over on Expert Lone Gunman), allowing only one survivor armed with only a magnum and grenades, and spawning Boomers constantly.

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** Lone Gunman takes it UpToEleven by surpassing surpasses Expert damage even on Easy (ANY damage at all is game over on Expert Lone Gunman), allowing only one survivor armed with only a magnum and grenades, and spawning Boomers constantly.



** Due to ArtificialStupidity rendering bots unwilling to shoot when near car alarms, it may be simpler to set off the car alarm anyway to wake them up, even if it means fighting more zombies. The impound lot in the middle of The Parish takes this UpToEleven.

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** Due to ArtificialStupidity rendering bots unwilling to shoot when near car alarms, it may be simpler to set off the car alarm anyway to wake them up, even if it means fighting more zombies. The impound lot in the middle of The Parish takes this UpToEleven.up to eleven.



** The "Gib Fest" mutation [[UpToEleven amps it up to extremes]] by only having weapons that cause this. Namely, the M60. With a Magnum for when you're incapacitated or when you want a little more precision. The AWP produces the same results as a single M60 bullet.

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** The "Gib Fest" mutation [[UpToEleven amps it up to extremes]] extremes by only having weapons that cause this. Namely, the M60. With a Magnum for when you're incapacitated or when you want a little more precision. The AWP produces the same results as a single M60 bullet.
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Updating Link


* TheVirus: If you're... unlucky enough, you turn into a constantly crying, always-guilty Witch, a head humping horny midget, an acid spitting hag, a giant armed freak, an exploding fatass, get Gene Simmon's tongue, become a flying Parkour expert, or turn into the [[Comicbook/IncredibleHulk Hulk]].

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* TheVirus: If you're... unlucky enough, you turn into a constantly crying, always-guilty Witch, a head humping horny midget, an acid spitting hag, a giant armed freak, an exploding fatass, get Gene Simmon's tongue, become a flying Parkour expert, or turn into the [[Comicbook/IncredibleHulk [[ComicBook/TheIncredibleHulk Hulk]].
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* EliteMooks: Pretty much ''every'' common infected becomes one on Expert Realism difficulty, the "'''REAL''' zombie apocalypse" as it's advertised. To put it into perspective, on Normal difficulty one survivor can hold off and kill over a dozen commons in close quarters without much difficulty. [[DifficultySpike On Expert, a single common infected can potentially down or kill multiple survivors if they're not paying attention]]. To make it even better, they still appear in huge numbers. Likewise on Expert Realism, commons are tough to bring down with anything other than headshots, capable of surviving multiple point-blank torso shots from assault shotguns before biting the dust.

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* EliteMooks: Pretty much ''every'' common infected becomes one on Expert Realism difficulty, the "'''REAL''' zombie apocalypse" as it's advertised. To put it into perspective, on Normal difficulty one survivor can hold off and kill over a dozen commons in close quarters without much difficulty. [[DifficultySpike On Expert, a single common infected can potentially down or kill multiple survivors if they're not paying attention]].attention. To make it even better, they still appear in huge numbers. Likewise on Expert Realism, commons are tough to bring down with anything other than headshots, capable of surviving multiple point-blank torso shots from assault shotguns before biting the dust.
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TTE is IUEO


* TheTetrisEffect: Play the game for a good hour or so. Close your eyes. See the zombie horde rushing towards you?
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Fixing incorrect indentation


* Near the motel in the first map of Dark Carnival is a huge slope that the survivors must slide down. For that section only, fall damage is disabled so that the players don't have to worry about taking major damage from sliding down really fast or hitting the bottom by jumping.

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* Near ** After the motel in the first map of Dark Carnival is a huge slope that the survivors must slide down. For that section only, fall damage is disabled so that the players don't have to worry about taking major damage from sliding down really fast or hitting the bottom by jumping.
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* Near the motel in the first map of Dark Carnival is a huge slope that the survivors must slide down. For that section only, fall damage is disabled so that the players don't have to worry about taking major damage from sliding down really fast or hitting the bottom by jumping.

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